RizomUV Basics: Packing Fundamentals

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  • เผยแพร่เมื่อ 23 ก.ย. 2024

ความคิดเห็น • 33

  • @farid.rabhallah
    @farid.rabhallah ปีที่แล้ว +4

    very happy to see tutorials about RizmoUV. thank you

    • @RizomUV
      @RizomUV  ปีที่แล้ว +1

      Thank you!

  • @millie2079
    @millie2079 ปีที่แล้ว +4

    John's voice is now synonymous with Rizom UV!

  • @pramodsahu5524
    @pramodsahu5524 ปีที่แล้ว +5

    i was waiting for this video. thank you keep sharing such informative videos

    • @RizomUV
      @RizomUV  ปีที่แล้ว +1

      Oh we will my friend 🙂

    • @pramodsahu5524
      @pramodsahu5524 ปีที่แล้ว +2

      @@RizomUV please make tutorial on how to maintain texel density. (i mean i want the texel density to be same on every part of the model )

  • @AyushBakshi
    @AyushBakshi ปีที่แล้ว +4

    That's some neat tool you people have made.

    • @RizomUV
      @RizomUV  ปีที่แล้ว +1

      Thank you very much! 😀

  • @hippoatwork7261
    @hippoatwork7261 ปีที่แล้ว +1

    Great teaching, thanks for providing.

  • @VRSArtist
    @VRSArtist ปีที่แล้ว +1

    Hello, is there a way to pack only into half of the tile or, pack in rectangular Uv spaces?

    • @RizomUV
      @RizomUV  ปีที่แล้ว

      You can change the tile shape / ratio in the UV Tile panel at the bottom of the UI 😉

  • @artisticaviary
    @artisticaviary ปีที่แล้ว +4

    Could you please do a video on how shell stacking works in Rizom? I work on game assets and stacking shells is an essential part of my workflow, but am a little lost when it comes to doing this in Rizom. Ideally I'd like to stack similar shells automatically the way Maya does, but that doesn't seem to be a feature. Trying to stack-group shells seems to prohibit me from packing them. Would love some video documentation on how this is supposed to work / the intended workflow! Thank you!

    • @RizomUV
      @RizomUV  ปีที่แล้ว +4

      Samuel here! I'll make a video about this subject 😉

    • @artisticaviary
      @artisticaviary ปีที่แล้ว +2

      @@RizomUV Thanks so much Samuel!! 🙂

    • @photoindra
      @photoindra ปีที่แล้ว +2

      ​@@RizomUV I'm second to that. Can you make a tutorial on this? I've been trying to distribute stacked objects for last 40 minutes and it is just doesn't work no-matter what I do.

  • @alinazablotska
    @alinazablotska ปีที่แล้ว +1

    thanjks

  • @SteveMesker
    @SteveMesker ปีที่แล้ว

    Really loving the program so far! I did notice if you have something within a group the Island Scaling Factor doesn't work? Is there another option for groups or am I missing something? Thanks for the tutorials!

    • @RizomUV
      @RizomUV  ปีที่แล้ว +1

      You are correct! I'm looking into this, thanks for letting us know.

    • @SteveMesker
      @SteveMesker ปีที่แล้ว +1

      @@RizomUV greatly appreciated!

  • @bubbleupsoftware7978
    @bubbleupsoftware7978 ปีที่แล้ว

    Hey, I've just bought RizomUV and absolutely love it, I have been only using it for a day and already it's become a must have to my arsenal tool kit. I have a question, sorry it's a bit of a stupid one but once a seam has been marked using the cut tool how do I unmark it? I thought it would be holding the ctrl and pressing the C key, but this doesn't work.

    • @RizomUV
      @RizomUV  ปีที่แล้ว

      By "marked" are you talking about Selected Edges? or Cut Seams?

    • @bubbleupsoftware7978
      @bubbleupsoftware7978 ปีที่แล้ว

      @@RizomUV I mean cut seams, I just want to know how to remove them. Thanks

    • @RizomUV
      @RizomUV  ปีที่แล้ว

      @@bubbleupsoftware7978 - With the "Weld" Tool, in fact it is covered in one of the videos of this RizomUV Basics series: th-cam.com/video/8AN32CfCp3Y/w-d-xo.html

  • @astonyo7544
    @astonyo7544 6 หลายเดือนก่อน

    Hi guys, when I do my UDIMS I`ve noticed that either uv shells are spread away from each other or a lot of empty spaces between the uv shells. Any Help? Here`s what I do - Unwrap all my 3d meshes indivudually in RizomUV then return them in 3ds Max using bridge. From 3ds Max I select all 3d meshes and using a bridge open them in RizomUV. Then I use Polygone Groups Selector - select all my materials (7 mtl) so I make 7 UDIMS tiles, from Polygroups Selector - Distribute in Tiles... all uv islands got distributed in the UDIMS following TD of 4096 so all of them are not fitting in the tiles... to make them fit I use Polygone Groups Selector - Distribute in Groups then Alt+B (rescale selected items to fit the UV square) and all uv`s fit in all the tiles but obviously either uv shells are spread away from each other or a lot of empty spaces between the uv shells...My question is how to maximize tile area with my uv islands with all my UDIMS?

    • @RizomUV
      @RizomUV  6 หลายเดือนก่อน +1

      Can you join our discord? That way you can share images and I'll get a better grasp of what's happening. Cheers.
      discord.com/invite/UjsFx7Y

  • @bestOskarEverxD
    @bestOskarEverxD 8 หลายเดือนก่อน

    Question: Why does moving elements look so choppy?

    • @RizomUV
      @RizomUV  8 หลายเดือนก่อน

      It may just the way the video was recorded, because I don't have that issue.

    • @bestOskarEverxD
      @bestOskarEverxD 8 หลายเดือนก่อน +1

      @@RizomUV hmm but his mouse cursor does moves quite smooth in comparisoon to the island (@9:33)
      Seems like moving and scaling are quite heavy for rizom? It looks like the island is constantly recalculating the entire island while moving or scaling. Just trying to help and point out to a possible issue. Maybe the recalculation could be paused while moving/scaling or approximated and updated once left mouse button is lifted?

  • @LatinoSoulja1
    @LatinoSoulja1 ปีที่แล้ว

    How would I go about stacking UV shells in Rizom?

    • @RizomUV
      @RizomUV  ปีที่แล้ว +1

      If they are similar topology, In the Topocopy panel you have option of a group stack.

    • @LatinoSoulja1
      @LatinoSoulja1 ปีที่แล้ว +1

      @@RizomUV Okay awesome thank you very much for the reply :) I'm trying to make the switch from 3ds max to Rizom and so far I'm loving it.

    • @RizomUV
      @RizomUV  ปีที่แล้ว

      @@LatinoSoulja1 - We're glad you like it!