@@AceUkiyo-TH-camisBuggy I mean yeah, compared to games like VI, VII, and IX, the characters are pretty weak, but I feel like Cecil has more reason to adventure than Luneth in III, ya know? Most character development we get from Guy in II is that he speaks beaver. And I feel like the cast from V was definitely more “one note” than IV. But yeah I agree characters from IV are far from super deep
@@AceUkiyo-TH-camisBuggy My man. Bartz had one “character development” moment in V, and it was optional. It’s if you go back to his hometown, other than that, he’s fairly straightforward. V was one of those early games where the character’s motivation for going on the quest was because the crystals told them to. The most deep character in that game was Galuf and his relationship with Krile (or maybe Gilgamesh). IV had (not many, but some) deep complexities between characters. There was Kain, whose jealously over Cecil’s relationship with Rosa made him more susceptible to Golbez’s control over him. There was Cecil trying to atone for what he did to the Mysidians. While I agree not MANY characters had tons of complexity to them, there were certainly more than in V
@@pantsmctrust4116 steemt o have lost all replies because youtube deleted the wrong account. Nope still doesn't count as character development. What Kain and Cecil went through are cliches not development. Your just engaging in alogism for what would count as a shitty anime if it was made today. There is nothing deep there at all You seem to be in denial or have forgotten how bad it really is. Bartz and the whole team go through an entire arc the merged world but all you remember is "funny game".
Death Gaze may not be as difficult as Omega or Shinryu, but he's very annoying to set up your party for the kill as he can one-shot any of your characters early on (except the Knight on higher levels).
I had a party of: -Master -Red Wizard -White Wizard -Black Wizard. Death Gaze was annoying as hell. My mages were the only ones alive. Still got him, but it was super annoying. Oddly enough I found phantom train worse.
I remember this guy being.....less resilient than this..... Also, was this mix added for the psp remake? I remember the GBA Dawn of Souls edition using the Marilith/Tiamat boss theme for bosses in their respective EX dungeons.
I wouldn't say I was underlevelled but I did attempt to get the Ultima Weapon ASAP so that may be why, may have also changed, I never played the GBA version of it. Just checked some GBA videos of the fight though, and you're right it looks like it was added in the PSP version.
Suplex train!!!!
Desperately need this song remastered.
Goes hard
It's a crime that these boss theme were not used in final fantasy IV the after years
@@AceUkiyo-TH-camisBuggy I’m no FFIV fan or anything, but you’re saying it has a worse cast than FF1, 2, 3, and 5? I dunno about THAT
@@AceUkiyo-TH-camisBuggy ios. It was never for 3DS.
@@AceUkiyo-TH-camisBuggy I mean yeah, compared to games like VI, VII, and IX, the characters are pretty weak, but I feel like Cecil has more reason to adventure than Luneth in III, ya know? Most character development we get from Guy in II is that he speaks beaver. And I feel like the cast from V was definitely more “one note” than IV. But yeah I agree characters from IV are far from super deep
@@AceUkiyo-TH-camisBuggy My man. Bartz had one “character development” moment in V, and it was optional. It’s if you go back to his hometown, other than that, he’s fairly straightforward. V was one of those early games where the character’s motivation for going on the quest was because the crystals told them to. The most deep character in that game was Galuf and his relationship with Krile (or maybe Gilgamesh). IV had (not many, but some) deep complexities between characters. There was Kain, whose jealously over Cecil’s relationship with Rosa made him more susceptible to Golbez’s control over him. There was Cecil trying to atone for what he did to the Mysidians. While I agree not MANY characters had tons of complexity to them, there were certainly more than in V
@@pantsmctrust4116
steemt o have lost all replies because youtube deleted the wrong account.
Nope still doesn't count as character development.
What Kain and Cecil went through are cliches not development. Your just engaging in alogism for what would count as a shitty anime if it was made today. There is nothing deep there at all
You seem to be in denial or have forgotten how bad it really is.
Bartz and the whole team go through an entire arc the merged world but all you remember is "funny game".
Beautiful remix!
かっこいい
fucking awsome.
Death Gaze may not be as difficult as Omega or Shinryu, but he's very annoying to set up your party for the kill as he can one-shot any of your characters early on (except the Knight on higher levels).
I had a party of:
-Master
-Red Wizard
-White Wizard
-Black Wizard.
Death Gaze was annoying as hell. My mages were the only ones alive. Still got him, but it was super annoying. Oddly enough I found phantom train worse.
I remember this guy being.....less resilient than this..... Also, was this mix added for the psp remake? I remember the GBA Dawn of Souls edition using the Marilith/Tiamat boss theme for bosses in their respective EX dungeons.
I wouldn't say I was underlevelled but I did attempt to get the Ultima Weapon ASAP so that may be why, may have also changed, I never played the GBA version of it. Just checked some GBA videos of the fight though, and you're right it looks like it was added in the PSP version.
What level are you characters in this?