Pantheon Rise of the fallen - Paladin part 2 - Patch update, major changes to combat damage.

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  • เผยแพร่เมื่อ 24 พ.ย. 2024

ความคิดเห็น • 9

  • @potsandjacks
    @potsandjacks 2 ชั่วโมงที่ผ่านมา +1

    This is the prosess. When devs make changes they will typically do extreme changes to see how the system react. They then have a range they know will be to much/to little. As they make further adjustments they will refign the range till it settels on the right values though the process of elimination.

    • @CheekyChapGaming
      @CheekyChapGaming  2 ชั่วโมงที่ผ่านมา

      I am all for positive changes, I prefer it to be more like what it's meant to be.
      Many of the character I made were obviously very over powered. So it was inevitable that they would throw these in before they open EA.
      They will react to the data they have and with them only being a small team.
      But it's cool they still managed to get this patch out, so they can see the information a week before they shut the server, right?

  • @GW-ny5rv
    @GW-ny5rv 2 ชั่วโมงที่ผ่านมา +1

    I realize that it is early access and I know there have been a lot of changes and that there are a LOT more coming down the pike, but the changes to Paladin were an extremely bitter pill. Still a very fun class, though.

    • @CheekyChapGaming
      @CheekyChapGaming  2 ชั่วโมงที่ผ่านมา

      As I show in the video they nerfed the NPC's too so it has kind of balanced it self out I guess. It's currently Alpha so Early Access starts on December 13th which will see more changes happening I am sure.
      I am cool with nerfs as long as they are fair, they said there would be many balances closer to EA too.

  • @denhaak8792
    @denhaak8792 2 ชั่วโมงที่ผ่านมา +1

    There was a roundtable that touched on a lot of these nerfs yesterday, I believe.
    Some of which doesn't seem intentional, and one thing is just the nerfs. Doesn't really matter if numbers are lowered across the board. My concern is scaling - I'm hearing reports that auto attack damage barely scale at all from low level and into the 30's. That doesn't seem right to me. Attribute points also seem to have a negligable effect on output. 5 points for 1 damage, give or take. Which is absurd considering the scarcity.
    At level 4 a Wizard gets a nuke that hits for 70 baseline. You mean to tell me I need to get 50 INT on my gear to see a 10 % increase to its throughput? Makes stat and gear feel pointless.

    • @CheekyChapGaming
      @CheekyChapGaming  ชั่วโมงที่ผ่านมา

      Hmm yeah that is a concern! Unless they have done that because they are bringing in the Mastery system again in EA. We will have to wait and see right
      Do you have a link to the roundtable by chance please so I can see this?
      Thanks for your feedback man I really appreciate it. 👍

    • @denhaak8792
      @denhaak8792 ชั่วโมงที่ผ่านมา

      ​@@CheekyChapGaming I watched this recording on Twitch yesterday, but it also seems Jadeon uploaded the discussion to his youtrube channel: th-cam.com/video/LEqXI6YCREg/w-d-xo.html
      Its an interesting listen.