Geometry Scripting + updates Unreal Engine 5

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  • เผยแพร่เมื่อ 27 ก.ย. 2024

ความคิดเห็น • 9

  • @lonnieli556
    @lonnieli556 2 ปีที่แล้ว +1

    Hey Volkiller Games, for the vertex bake, selecting "Split at Normal Seams" will make the tool respect your hard edges.

  • @aukehuys2297
    @aukehuys2297 3 ปีที่แล้ว

    Thanks for these update videos :)

  • @saul8510
    @saul8510 2 ปีที่แล้ว

    How is it the engine perfomance?

  • @CStamper
    @CStamper 2 ปีที่แล้ว

    Very helpful… thanks! I’d love to see how what use there is for runtime BSP operations

  • @nowherebrain
    @nowherebrain 2 ปีที่แล้ว

    geometry "VISUAL SCRIPTING" not scripting.

    • @VolkillerGames
      @VolkillerGames  2 ปีที่แล้ว

      While i understand where your coming from as its BP's i named it as i did because that is how they named the plugin it was Geometry scripting not Geometry visual scripting and the tool being made for both Blueprint and python (C++ as well i imagine but the plugin info specifically mentions python which they use for alot of editor tools)also
      visual scripting is also scripting

    • @nowherebrain
      @nowherebrain 2 ปีที่แล้ว +1

      @@VolkillerGames I'm just upset it wasn't actual scripting...conceptually the same but... I got my hopes up.

  • @tahagungor9968
    @tahagungor9968 3 ปีที่แล้ว

    You rule, super cool update. Rather wait for the launcher version though. Any other cool stuff you encounter with lumen?

    • @VolkillerGames
      @VolkillerGames  3 ปีที่แล้ว

      Thanks :D . Lumens biggest improvement since the launcher version is its noise has gotten better i know there has technically been speed improvements and other small stuff like that overall i haven't done in depth testing for performance though as Lumen has been on the cheaper side of the new features compared to virtual shadow maps for my project at least. Lumen is awesome Haha.