One Simple Technique to Improve Your Lighting in Blender | Reverse Key Lighting

แชร์
ฝัง
  • เผยแพร่เมื่อ 24 ธ.ค. 2024

ความคิดเห็น • 114

  • @vortexdigital19
    @vortexdigital19 2 ปีที่แล้ว +38

    You're on of my hero in blender community, lots of things I learned from you since 2014 (17 years old boy), until today, thank you so much, your tutorial really gives me huge impact in my skill and career, I hope God give you always in good health and wealth, keep spreading the knowledge, thank you so much.

    • @GlebAlexandrov
      @GlebAlexandrov  2 ปีที่แล้ว +7

      I started learning Blender some 6-7 years ago, too, and the biggest attraction for me personally was the amazing community around FOSS, Blender, etc. The ethos, the attitude, the mission - everything just clicked. I'm so grateful to all the content creators putting the content online.

  • @CameronKiesser
    @CameronKiesser ปีที่แล้ว +2

    This simple trick really makes things from "Blender renders" to "Blender shots".

    • @GlebAlexandrov
      @GlebAlexandrov  ปีที่แล้ว +1

      That's such a good way to put it, Cameron!

    • @CameronKiesser
      @CameronKiesser ปีที่แล้ว

      @@GlebAlexandrov Thanks for these vids.

  • @GlebAlexandrov
    @GlebAlexandrov  2 ปีที่แล้ว +18

    Timecodes:
    00:00 - Start
    00:34 - What is reverse key lighting
    01:53 - Blender scene setup
    04:13 - Reverse key lighting basics
    09:47 - Preliminary result
    10:11 - Hard lights & upstage lighting
    11:17 - Upstage lighting and camera angle, part 1
    14:08 - Upstage lighting and camera angle, part 2
    15:42 - A bonus
    16:14 - Conclusion

  • @cesarcoelho7952
    @cesarcoelho7952 2 ปีที่แล้ว +3

    this is soo cinematic. congratz.

    • @GlebAlexandrov
      @GlebAlexandrov  ปีที่แล้ว

      Phew! Thanks goodness, that was the point! :D

  • @massimobaita7178
    @massimobaita7178 2 ปีที่แล้ว +2

    Thank You very much!

  • @TR-707
    @TR-707 2 ปีที่แล้ว +9

    fantastic vid. Thanks for making these and getting some of us warmed up to the full course. Also glad you showed the relationship trick at the end - I was waiting for the rig tip.

    • @GlebAlexandrov
      @GlebAlexandrov  2 ปีที่แล้ว +1

      It's so kind of you to say that it makes the transition to the course smoother! That is awesome.

  • @chosenonemedia8337
    @chosenonemedia8337 2 ปีที่แล้ว +1

    Very nice bro!!

  • @SupaKoopaTroopa64
    @SupaKoopaTroopa64 2 ปีที่แล้ว +3

    I discovered this style of lighting a while back when experimenting with rim lights, and it has become one of my favorite lighting techniques!

    • @GlebAlexandrov
      @GlebAlexandrov  ปีที่แล้ว +1

      Cool! And I realized I was gravitating quite often towards this style after watching (and watching a lot) the videos by Wandering DP and some other filmmaking channels: www.youtube.com/@wanderingdp

  • @thomas7726
    @thomas7726 ปีที่แล้ว

    Amazing quality... all, content, voice, pace

    • @GlebAlexandrov
      @GlebAlexandrov  ปีที่แล้ว +1

      Thank you so much Thomas! Glad you enjoyed it as a whole, that's very kind of you to give that kind of a feedback! :)

  • @ShaggyMummy
    @ShaggyMummy 2 ปีที่แล้ว +3

    glad to finally know the term for this technique, Its my favorite, and I use it frequently

    • @GlebAlexandrov
      @GlebAlexandrov  2 ปีที่แล้ว

      I was using it quite often for a while too, without realizing it has a term (and has been known for ages among cinematographers specifically).

  • @kostasfassoulas6915
    @kostasfassoulas6915 2 ปีที่แล้ว +1

    Awesome!!! Thank you!!!

  • @JeriKusumaa
    @JeriKusumaa 2 ปีที่แล้ว +5

    Impressive, as always.

    • @GlebAlexandrov
      @GlebAlexandrov  2 ปีที่แล้ว

      I believe this particular lighting style/technique is probably the simplest pathway to that kind of 'cinematic' and 'moody' look whatever it means. It's just too good.

  • @rileyb3d
    @rileyb3d 2 ปีที่แล้ว +1

    You're one of the few truly great teachers on here. Thanks for sharing! I aspire to the quality of info you give out.

    • @GlebAlexandrov
      @GlebAlexandrov  2 ปีที่แล้ว +1

      Riley, I don't consider myself to be a teacher, honestly. I'm not as qualified in educational methods, etc. Just trying to multiply the knowledge and share what I think would be cool to popularize. :)

  • @tunmixx
    @tunmixx 10 หลายเดือนก่อน

    I love this idea / tought and even more the outcome

  • @whansen101
    @whansen101 2 ปีที่แล้ว +2

    Thanks, I Always learn something when I watch your videos.!

    • @GlebAlexandrov
      @GlebAlexandrov  2 ปีที่แล้ว +1

      It's the same for me, but from a different perspective, when something 'clicks' for me in terms of me realizing that it has a value and can be explained concisely in a video (post, etc), I can't help but do it.

  • @lokyloky3420
    @lokyloky3420 2 ปีที่แล้ว +1

    very cool!

  • @chlbrn
    @chlbrn 2 ปีที่แล้ว +1

    This is so inspiring, thanks man!

  • @hocinetazani6364
    @hocinetazani6364 2 ปีที่แล้ว +1

    Thank You so much

  • @abcdeeeeff
    @abcdeeeeff 2 ปีที่แล้ว +1

    Bro please make a video on realistic skin texturing from start to finish.

  • @techsobserver
    @techsobserver 2 ปีที่แล้ว +2

    Now i want ten more tutorials to lightening setups i am very shocked by the different results it might produce wow, thankss

    • @GlebAlexandrov
      @GlebAlexandrov  2 ปีที่แล้ว +1

      This one is cool, right? :D A simple change (a seeming simple) of direction in relationship to the camera and the object makes all the difference.

    • @techsobserver
      @techsobserver 2 ปีที่แล้ว

      @@GlebAlexandrov I opened blender and did a simple scene only to testt this, and oh, it works like magic!!😍 thanks again. I appreciate your work Gleb.

  • @thedebapriyakar
    @thedebapriyakar 2 ปีที่แล้ว +1

    holy fucking shit, this is such an incredibly powerful and moving scene, and the lighting just adds SO FUCKING MUCH to the mood. This is incredible, absolutely terrifying and beautiful. Thank you for such a lovely tutorial!!!!!!!!!!

    • @GlebAlexandrov
      @GlebAlexandrov  ปีที่แล้ว +1

      Hahah, the intro? Wow, so glad it resonated with you! I love the vibes too)

  • @adamwrzesniewski1468
    @adamwrzesniewski1468 2 ปีที่แล้ว +1

    Hey. Thanks for another great tutorial. I'd like to give a little tip to all the viewers for quick camera switching: just unfold the camera object in the Scene Collection (the one marked orange) and do a single click on the camera properties (the one marked green). It will instantly mark it as an active camera.

  • @tilation3853
    @tilation3853 2 ปีที่แล้ว +1

    12:00 or just click the green camera icon in the Outliner.
    Thanks for this cool Tutorial ..

  • @dargmuesli
    @dargmuesli 2 ปีที่แล้ว +1

    Amazing quality, thanks Gleb!

    • @GlebAlexandrov
      @GlebAlexandrov  2 ปีที่แล้ว

      The quality of render(s), technique or explanation? :D Thank you anyway, it means a lot!

    • @dargmuesli
      @dargmuesli 2 ปีที่แล้ว

      @@GlebAlexandrov there's not one thing without it ;) plus your response rate! 😄love it

  • @Lou-li5mv
    @Lou-li5mv 2 ปีที่แล้ว

    you have a great explanation style to follow along, kudos to sharing your experience

    • @GlebAlexandrov
      @GlebAlexandrov  ปีที่แล้ว

      It's hard for me to believe I have a certain style when it comes to methodology, but thank you so much for encouraging me! :)

  • @nishaan3d928
    @nishaan3d928 2 ปีที่แล้ว +2

    You are amazing. I really want to know how you made that beautiful ground texture if you don't mind.

    • @GlebAlexandrov
      @GlebAlexandrov  ปีที่แล้ว +1

      It's a photoscanned material (or rather, a mix of a few such materials). The basis of it is a dried mud puddle near the place we live, which we photoscanned and turned into tileable PBR material - the process is described in our photogrammetry course)

    • @nishaan3d928
      @nishaan3d928 ปีที่แล้ว +1

      @@GlebAlexandrov thanks for replying ☺️ I really appreciate your effort towards the tutorials and courses you make👍

  • @teo__
    @teo__ ปีที่แล้ว

    It’s an Hollywood standard for drama and action since the beginning of time. But it’s always good to remind it.

    • @GlebAlexandrov
      @GlebAlexandrov  ปีที่แล้ว

      Yup! Still it was a bit of a discovery for me some time ago. Maybe it's because my entry point into the graphics industry was 3d and not, say, videography.

  • @man_art_man
    @man_art_man 2 ปีที่แล้ว

    It’s awesome lighting tutorial! As a bonus now all of Blender fan-club know about hot key SHIFT T. I thought only I am using this to navigate lights 😅😅👍🏻👍🏻👍🏻💪🏻💪🏻

    • @GlebAlexandrov
      @GlebAlexandrov  ปีที่แล้ว +1

      let the genie out of the bottle!!

  • @drjosephfarah
    @drjosephfarah 2 ปีที่แล้ว

    Brilliant video as always. I've been using this approach for years but never knew what it was called!

    • @GlebAlexandrov
      @GlebAlexandrov  2 ปีที่แล้ว +1

      It goes like this for me as well. It's surprising how I was just... blind to what's happening in the filmmaking world specifically. Now I'm trying to educate myself about it :D

  • @FOXUNE_
    @FOXUNE_ 2 ปีที่แล้ว

    amazing vid

    • @GlebAlexandrov
      @GlebAlexandrov  2 ปีที่แล้ว +1

      Greetings! Wszystkiego najlepszego :)

  • @afjer
    @afjer 2 ปีที่แล้ว

    Setting the 3D cursor as pivot is useful, but I've found that tracking the light to an empty, placing the empty on the subject, and then just moving the light, makes things easier.

    • @GlebAlexandrov
      @GlebAlexandrov  ปีที่แล้ว

      That's an interesting way to approach it, thanks for sharing.

  • @krissosful
    @krissosful ปีที่แล้ว

    Very helpful tutorial made in understandable way. You have a great sense of detail regarding lighting directions, shadows and textures! And the result looks ultra realistic:)

    • @GlebAlexandrov
      @GlebAlexandrov  ปีที่แล้ว

      Lighting direction is of utmost importance indeed, it makes or breaks the picture all things considered.

    • @krissosful
      @krissosful ปีที่แล้ว

      @@GlebAlexandrov It is🙂 Thanks for clearly demonstrating that. You are always welcome to my channel as well

  • @architech_the_engineer
    @architech_the_engineer 2 ปีที่แล้ว

    The video is great! I can’t stop wondering how did you achieve such a convincing material on the ground, do you have any videos about that? Cheers mate

    • @GlebAlexandrov
      @GlebAlexandrov  ปีที่แล้ว

      The ground material is a mix of photoscanned PBR maps. The key is the micropolygon displacement (via the adaptive subdivision in subsurf modifier). We made something like that in the photogrammetry course. Feel free to check the project files that come with this tutorial if you wanna have a look at the material and textures!

  • @oceansstudio6223
    @oceansstudio6223 2 ปีที่แล้ว +1

    Hi, Alexander! Very cool lighting lesson, cool.
    I am mainly engaged in interior design. I want to go to a blender.
    Please do a lesson on lighting the interior scene. Some interior in a minimalist design. Setting light with HDRI map or with other paths. The main thing is that it is hyperrealistic and beautiful, atmospheric.

    • @GlebAlexandrov
      @GlebAlexandrov  ปีที่แล้ว

      Interior lighting, right? It sounds like we have to do something like that at some point, it sounds interesting.

  • @cine_viking_1986
    @cine_viking_1986 วันที่ผ่านมา

    Wow, spectacular example, just opened the project file. any chance you got somewhere tutorial about all these nodes on ground shader and skull shader?

    • @GlebAlexandrov
      @GlebAlexandrov  วันที่ผ่านมา +1

      Thanks! These assets are based on the photogrammetry workflow, to cut the story short :) The shader nodes are fairly basic - the ground plane uses micropolygon displacement though, with the photoscanned heightmap doing all the work. Have you seen our photogrammetry course?
      blendermarket.com/products/photogrammetry-course

    • @cine_viking_1986
      @cine_viking_1986 วันที่ผ่านมา

      @@GlebAlexandrovoh man looks like i know what im getting for this xmas, in that course its explained there how can i create such a fantastic materials/textures like you did for this mud/skull?

    • @cine_viking_1986
      @cine_viking_1986 วันที่ผ่านมา

      @@GlebAlexandrovi just put my t800 endo in your mud scene, put there some hdri and i can say this is the most photorealistic render i ever did, now im definitely switching to blender from 3ds max

    • @GlebAlexandrov
      @GlebAlexandrov  วันที่ผ่านมา +1

      @@cine_viking_1986 Wow, any chance you could share a screenshot or something? That sounds cool! :)

    • @GlebAlexandrov
      @GlebAlexandrov  วันที่ผ่านมา +1

      @@cine_viking_1986 It has a chapter on capturing the PBR materials like that, yeah. I hope you'll like it!

  • @TheMLightning
    @TheMLightning 2 ปีที่แล้ว +2

    Traditionally, in film, this is called a backlight, hair light, or kicker depending on how wrapped around the front it is.

    • @GlebAlexandrov
      @GlebAlexandrov  2 ปีที่แล้ว +1

      Yup, agree, if we talk about 3-point lighting and in relationship to the subject in the scene. That being said, I think upstage lighting as a concept is slightly broader than that - it's also about the tonal values in the entire scene, how the light falloff is formed, how reflections are rendered etc. It overlaps somewhat with kicker/hair light in some aspects, but has other implications too, imho :)

  • @MassPanrom
    @MassPanrom 2 ปีที่แล้ว +1

    even though I set it to 3d cursor the camera and light rotate itself on keyframing. please help

    • @GlebAlexandrov
      @GlebAlexandrov  ปีที่แล้ว

      Mass, not sure what you mean, can you elaborate please?

    • @MassPanrom
      @MassPanrom ปีที่แล้ว

      @@GlebAlexandrov in the bonus portion u gave a tip to rotate the lighting and camera at same time but that is not working once i keyframe it. so i created a empty and parented them both and made the keyframes now its working fine.. thank you

  • @marcapouli7805
    @marcapouli7805 2 ปีที่แล้ว

    Nice, I wish I could do something like that

    • @GlebAlexandrov
      @GlebAlexandrov  2 ปีที่แล้ว +1

      Marc, do you mean the overall 'oomph' of the image? Upstage lighting, imho, is 80% of the effect, it just helps to sort out so many different 'cinematic' things so nicely.

    • @marcapouli7805
      @marcapouli7805 2 ปีที่แล้ว

      @@GlebAlexandrov Indeed that is a very nice tecnic and I've never heard of it before! But lighting doesn't like me (in any software, not only blender). In fact this looks so good and professional that it seems unreacheable. I also have a 11 years old graphic card, which doesn't help 😅

  • @codylewis9108
    @codylewis9108 2 ปีที่แล้ว

    Amazing!.. How did You get the dust particles in the animation? they are a great addition

    • @GlebAlexandrov
      @GlebAlexandrov  ปีที่แล้ว +1

      I used the animated .mov sequence on a 2d plane with transparency. I think I'll share something soon (follow me on Twitter and Mastodon to not miss it).
      p.s. Aidy made a quick procedural dust particles effect using animation nodes, we'll share it as well.
      mastodon.art/@gleb

  • @hopal6612
    @hopal6612 2 ปีที่แล้ว

    A very informative video about lighting. You should be a university professor. Thanks.

    • @GlebAlexandrov
      @GlebAlexandrov  2 ปีที่แล้ว

      I don't feel qualified enough, tbh :D But I appreciate your kind words! This technique has helped me, I guess, to understand lighting better, I'm just happy I have an opportunity to share it.

  • @smitshah6391
    @smitshah6391 2 ปีที่แล้ว

    Amazing tutorial. One question tho, what's your PC specs?

    • @GlebAlexandrov
      @GlebAlexandrov  2 ปีที่แล้ว

      Desktop PC: RTX 2080ti, 32gb ram, Core i9 something, that sort of a rig.

  • @ruqaiaal-sulaimi9511
    @ruqaiaal-sulaimi9511 ปีที่แล้ว

    What Version are you using? Coz I have some shaders undefined.

  • @hasanhuseyindincer5334
    @hasanhuseyindincer5334 2 ปีที่แล้ว +2

    👏👍

  • @Prahinsfilms
    @Prahinsfilms 2 ปีที่แล้ว

    The one flaw I noticed is the shadow from the skull moves and is only visible on the foreground instead of staying on the same place. That is probably because the light plane moves with the camera but on opposite sides.

    • @GlebAlexandrov
      @GlebAlexandrov  ปีที่แล้ว +1

      Do you mean in the animation? That was the point of this gimmick :D I mean, to lock the light position in relationship to the camera. But honestly I did it for giggles, it can look funky (even though cool at the same time) :) You're right, in most cases the shadow shouldn't be linked to the camera position)

  • @chinonsopromise4962
    @chinonsopromise4962 2 ปีที่แล้ว

    Please I want to ask you, how did you pull off this cycles realtime rendering, I've checked all the comments but I can't see where someone asked. Please I'll be glad to get an answer from you, thanks

    • @GlebAlexandrov
      @GlebAlexandrov  ปีที่แล้ว

      Just a regular Cycles viewport rendering with a decent videocard (RTX 2080ti) and a relatively lightweight and fast scene. Apologies if I disappointed you :)

  • @RedWolfWarhammer
    @RedWolfWarhammer 2 ปีที่แล้ว +1

    the project files blender starts empty .. help plz

    • @GlebAlexandrov
      @GlebAlexandrov  2 ปีที่แล้ว +1

      What Blender version do you use? I've just opened it in 3.4 and it works for me. I wonder, does anyone else have this problem?

    • @RedWolfWarhammer
      @RedWolfWarhammer 2 ปีที่แล้ว +1

      @@GlebAlexandrov yup version problem. fixed it. thanks a ton.

    • @GlebAlexandrov
      @GlebAlexandrov  2 ปีที่แล้ว +2

      @@RedWolfWarhammer good to know! glad you fixed it.

  • @eddyjuillerat835
    @eddyjuillerat835 2 ปีที่แล้ว

    Very common in cinematography. When a shot feel flat, bring a light behind de subject.

    • @GlebAlexandrov
      @GlebAlexandrov  ปีที่แล้ว

      And not so common in 3d! :D I swear, creative communities should exchange such knowledge on a regular basis))

  • @allenl9214
    @allenl9214 2 ปีที่แล้ว

    Is cinematic lighting usually monochrome? Why no color?

    • @GlebAlexandrov
      @GlebAlexandrov  2 ปีที่แล้ว

      It can be muted, it can be way more vibrant of course :) Totally depends on the direction you're pushing it, if that's what you mean.

  • @luca__3044
    @luca__3044 2 ปีที่แล้ว

    very good video!.. has no moth's tho :c

    • @GlebAlexandrov
      @GlebAlexandrov  ปีที่แล้ว +1

      No moths in this one ((
      Just some snowflakes though! Does it count?

    • @luca__3044
      @luca__3044 ปีที่แล้ว

      @@GlebAlexandrov I will pretend they are just very very small moths then. 10/10 realistic render 😌👌

  • @ashuravisuals9046
    @ashuravisuals9046 2 ปีที่แล้ว +1

    waaawwaawawwaw

  • @3dgraphicmano550
    @3dgraphicmano550 2 ปีที่แล้ว

    Perhaps this is off topic, but I want to know your opinion on what is happening now, I mean the development of Ai, and should we be afraid as artists and designers?😐😐

    • @GlebAlexandrov
      @GlebAlexandrov  2 ปีที่แล้ว +1

      Oh that's a topic for a longer post/talk for sure! :D

  • @RomboutVersluijs
    @RomboutVersluijs ปีที่แล้ว

    Isn't this actually called rim or kicker light?

  • @tomtomasz9798
    @tomtomasz9798 2 ปีที่แล้ว

    your example have to much bouncing light behind main object making it almost invisible in some cases. Light behind should be smoother to help shape in front to pop.

    • @GlebAlexandrov
      @GlebAlexandrov  ปีที่แล้ว

      I think I know what you mean, to make the light bigger, softer and to move it slightly more to the top or to the side to create a more gradual transition.

  • @fcojavier142
    @fcojavier142 ปีที่แล้ว

    Cycles is horrible, much flicker even when increasing the light samples.

    • @GlebAlexandrov
      @GlebAlexandrov  ปีที่แล้ว

      It would be so cool to have a proper temporal denoising solution for Cycles, it would help so much with noisyness/flickering issues.

  • @Snackkill
    @Snackkill ปีที่แล้ว

    Кому-то ещё по ушам бьет русский акцент?