How UI Supports the Narrative in Rhythm Doctor

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  • เผยแพร่เมื่อ 1 ม.ค. 2025

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  • @BluPen
    @BluPen 2 ปีที่แล้ว +103

    lecture about UI and giacomo's cool voice are well-shown on this 20 minutes video

    • @applecat5234
      @applecat5234 2 ปีที่แล้ว +3

      Blu pen I love your videos!!

  • @sofly1875
    @sofly1875 2 ปีที่แล้ว +94

    Oh my god i never noticed the camera opening and closing in, that's so clever
    I honestly hope we see more of these video-essays in the future, learning about the artistic choices and production of a game is always interesting (even more so coming from someone so close to the project)

    • @zboy1775
      @zboy1775 2 ปีที่แล้ว +2

      i also never noticed it

  • @anotherwea6692
    @anotherwea6692 2 ปีที่แล้ว +47

    Another good example is what Undertale did with it's UI. Multiple times, it's implied that the interface is another element if the world, wich leads to the final confrontations of each route to interact with it differently. Flowey displays dominance by taking away the player's control of the game, Sans acknoledges that due to the nature of the game, he stops atacking so his turn never ends.

    • @anotherwea6692
      @anotherwea6692 2 ปีที่แล้ว +5

      Also, the yellow names that monsters get when allowing mercy can be eliminated and replaced by pink ones by a character. After that, when inspecting trash you can find the yellow names in it

    • @Melecie
      @Melecie ปีที่แล้ว +2

      i don't think sans not attacking would be one of the key takeaways from undertale's ui integration, it's more of the game being aware of its own tropes and using them against the player. instead, you could refer to sans attacking the player in the ui: players are used to the ui being safe and not being part of the attack phase, which makes sans being able to attack through it more surprising

  • @olivergobrrr2935
    @olivergobrrr2935 2 ปีที่แล้ว +15

    13:00 • Ah, yes, my favorite type of humor: *[Samurai getting scared to death by a ghost]*

  • @richardkanshen
    @richardkanshen 2 ปีที่แล้ว +6

    Best way of making tutorials is straight from the devs! This video is a great example

  • @frogchamp.4697
    @frogchamp.4697 5 หลายเดือนก่อน

    it’s nice you decided to incorporate the UI into the rhythm doctor world, even if it does set some limitations. ludonarrative harmony my beloved

  • @ShinwaneKido
    @ShinwaneKido 2 ปีที่แล้ว +6

    Yes, 22 minutes of a video lecture that's truly inspiring

  • @venonomnomicon
    @venonomnomicon 2 ปีที่แล้ว +7

    Fantastic video with a great insight on the translation process from a more design-oriented sense on top. I thoroughly enjoyed this.

  • @zboy1775
    @zboy1775 2 ปีที่แล้ว +5

    8:15 how do i get a background like that

  • @Hexatunes
    @Hexatunes 2 ปีที่แล้ว +2

    very interesting video essay, I love the game and this video! awesome job to everyone who worked on it!

  • @comicalbanana
    @comicalbanana 2 ปีที่แล้ว +3

    this was a really interesting look into the design process and solving some unexpected problems! thanks for putting together this video!

  • @NosyNate
    @NosyNate 2 ปีที่แล้ว +4

    Great video! It's nice to see the behind the scenes of what goes into making this amazing game.

  • @CrackThrough
    @CrackThrough 2 ปีที่แล้ว +3

    This video is so good!! I should also probably study more on UI/UX haha

  • @dacolib
    @dacolib 2 ปีที่แล้ว +1

    Really cool design doc! Thanks for sharing this!

  • @KadeDev
    @KadeDev 2 ปีที่แล้ว +4

    good video

  • @aspidacctvods
    @aspidacctvods 2 ปีที่แล้ว

    Very interesting stuff, didn’t expect a video essay from 7BG, but they work miracles! Very nice :D

  • @iplaygames803
    @iplaygames803 2 ปีที่แล้ว

    It's cool that your teaching what you've learned!

  • @MohammedKhal1d
    @MohammedKhal1d 2 ปีที่แล้ว +2

    Really good video 10/10
    But I really want to know you made the hole window move ( 8:11 )
    My mind was blown when I saw it move
    Impressive work👏

    • @MohammedKhal1d
      @MohammedKhal1d 2 ปีที่แล้ว

      And another thing when you gonna make a another game🤔

  • @Randomusernamehandle
    @Randomusernamehandle 2 ปีที่แล้ว +1

    Very interesting video essay!

  • @DPS-2004
    @DPS-2004 2 ปีที่แล้ว +1

    this was an amazing video to wake up to!

  • @watchmp100
    @watchmp100 2 ปีที่แล้ว +3

    15:19 wait, that was suppose to be a phone?! I was wondering what does that cone shape object at the top was suppose to be, so it was actually an antenna that old phone uses ahhhh

    • @olivergobrrr2935
      @olivergobrrr2935 2 ปีที่แล้ว

      I've thought of it as more of, like a radio-like gadget with a screen.

  • @purplpasta
    @purplpasta 2 ปีที่แล้ว +1

    Great video!

  • @jjam1025
    @jjam1025 2 ปีที่แล้ว

    I was (kinda) suprised when I found out this was made in the 7BG channel

  • @thatotherandrew_
    @thatotherandrew_ 2 ปีที่แล้ว +4

    GMTK had better be taking notes 👀

  • @applecat5234
    @applecat5234 2 ปีที่แล้ว +1

    I love rhythm doctor is was so fun and I just can’t stop playing.

  • @averagegummywormfan
    @averagegummywormfan 2 ปีที่แล้ว +3

    Giacomo voice reveal pog

  • @nohintshere
    @nohintshere 2 ปีที่แล้ว +1

    12:25
    "f" -cole brew, 2022

  • @xpenzfan
    @xpenzfan 2 ปีที่แล้ว +4

    How do y'all make such good games

  • @waldii964
    @waldii964 2 ปีที่แล้ว

    Great video

  • @Timkorea0810
    @Timkorea0810 2 ปีที่แล้ว

    Great ted talk, that speech and the game is a special one!

  • @ponderingForever
    @ponderingForever 2 ปีที่แล้ว

    Great!

  • @FlameRat_YehLon
    @FlameRat_YehLon 8 หลายเดือนก่อน

    IMO for CJK characters to work properly there need to be space for 7px Latin letters to begin with. Then it should make displaying 9px CJK characters much easier. (Sure there won't be any space left for line margin but having everything squeezed together fits the old tech vibe just fine.)
    And if the Latin letters were already 5 or 6px high I'd say it would be better to just display CJK in vector. Even though 5px and 7px Chinese font were a thing (and I kinda doubt those were originated from Pokemon ROM hacks) I don't think they are readable enough and it just don't feel old tech at all.

  • @iffi_master2286
    @iffi_master2286 2 ปีที่แล้ว

    Will there be a discount for "A Dance of fire and ice" any time soon? or am i waiting for nothing lmao, i need like half a dollar for it more

  • @ParsaOroojloo
    @ParsaOroojloo ปีที่แล้ว

    how did you make the window move???

  • @SOJITZL
    @SOJITZL 2 ปีที่แล้ว

    YEAH PATAPON! PATAPON!
    YEEEEEEAH!

  • @benix2689
    @benix2689 2 ปีที่แล้ว

    Does anybody know where to find the wallpaper in the video?

    • @giacomopc
      @giacomopc 2 ปีที่แล้ว

      which wallpaper?

    • @benix2689
      @benix2689 2 ปีที่แล้ว

      @@giacomopc around 8:09

    • @giacomopc
      @giacomopc 2 ปีที่แล้ว

      @@benix2689 the person who recorded it says it’s a Wallpaper Engine theme

  • @AeternumUnus
    @AeternumUnus 2 ปีที่แล้ว

    Saw patapon, insta like.

  • @PabTSM-OfficialChannel
    @PabTSM-OfficialChannel ปีที่แล้ว

    are you spanish

    • @giacomopc
      @giacomopc 9 หลายเดือนก่อน

      Peruvian

  • @b.d7039
    @b.d7039 2 ปีที่แล้ว

    flash demo's ui was terrible