The Z burst dash ki cost has been increased because they added the new high speed Z dash The thing is make the players use the normal and high speed dash as their normal movement option and reserve the Z burst rush one for specific moments, and I think that its a great change, now we will have ti really move around the 3D space of the map instead of just pressing 1 button to appear in the enemy back all the time over and over again
Yeah Z burst was very important, but it was kind of a crutch of the game "skip neutral" button. Hopefully this new mechanic can make approach more diverse.
I had a cool idea for that. Remember HFIL in the anime? It was like hell but it stands for Home For Infinite Losers. They should add HFIL to Ranked mode and send ragequitters there. Players in HFIL can only play ranked against other players in HFIL. And you’re stuck in HFIL til you get your match finish rate up
They fixed it. I just played a match on the new patch. I think if your opponent quits you get and automatic win now (I’m not 100% sure but it seems like that)
The change made to Super Vegito's Final Kamehameha was to fix the fact his two supers were identical. They were both 3 bar beam supers with the same damage so this was a quick-fix to make them not redundant. Super Saiyan DBS Trunks also has this problem as both Galick Gun and Final Flash are exactly the same so this change is needed for him too.
But they didnt give him to DBS the Drink right? Final flash needs to do more damage but be slower start up to use in combos, and galick gun for fast punishes
its a step in the right direction, heres a rundown: nerfed Giant characters, nerfed afterimage strike nerfed instant sparking nerfed revenge counter (for no reason) nerfed ki blast spam nerfed vanish wars nerfed android 19 y 20 nerfed switching HP mechanic nerfed False courage added skip intro starting match added team setups added high speed dragon dash fixed lock on mechanic
Revenge counter is not nerfed, doing a perception to a revenge counter has been buffed Although sound like if it's the same, are 2 different things, revenge counter continue being the same, which is a complete shit, bit it hasn't been nerfed
Nah, AIS absolutely deserved the massive nerf. Invincibility for 3 stock is insane I agree that the ki increase with dragon dashing behind the opponent is a bad call though, especially when they're seemingly trying to make insta-spark harder to pull off.
There are certain things you are ignoring when thinking about these nerfs: 1 - Youll get overall less SP since vanish wars are quicker and also gives you less SP when you vanish, so its harder for aomeone to get that 4 SP when they are taking a beating; 2 - ZBD makes it so if you can maintain ki advantage forever out of one knockback; making it cost more means no more forever ki advantages; 3 - Super countering vanishing attacks is still the same, so if someone is trying to force you on a knockback chain, they risk losing a full bar by being super countered, and its also harder to start said vanish war since z countering costs more; I personally disagree with your overall opinion on the patch as i think it ignores some core problems with the mechanics that were nerfed. Great video as always tho!
I think at the beginning he says he is relatively unhappy with the patch so overall is aligned with your thoughts, which I agree with aswell. Atm game does not favor the mechanically better player but just the one spamming most
this, when u acknowledged the other nerds when thinking a bout a certain nerf it makes sense why, but i do think the perception to 1skilk against revenge counter nerf is still stupid
The patch isn’t perfect, but I like it, it has more pros than cons. It’s a step closer in the right direction. This patch will benefit the honest skilled players. Trust
I’m mostly unhappy with the patch because it didn’t fix a lot of the game breaking things such as trunks step in, the side stepping being clunky at times, combos dropping randomly, revenge countering freezing players, and last but not least RAGE QUITTING!!! They at least fixed A19/20s ki-less dashing and made insta spark not as powerful. But that’s why I’m in the neutral about it and slightly unhappy because I think glitches need to be addressed just as much as some of the games mechanics.
I will say, as a dad of 2 small kids, that doesn't get to play more than a couple hours a week, AND struggling to get through A rank. I happily accept the updates. I do see how it could hurt certain respectable game play (minimally), but the average person that wants to play a few ranked matches a week. This sounds great. Will it get me to Z rank? Probably not, but I'll enjoy the game more while trying.
The Z burst dash consuming more ki is great. Now there will be less loops after you knock someone away because the aggressor won’t always have the ki advantage to burst behind you
I hate the way they name moves in Dragon Ball games. Dragon dash, burst dash, super dash, etc. it makes these patch notes confusing to me because most of the time idk what they’re talking about 😂 thanks for the ANALYSIS
I think a blanket +1sp for insta-spark actually completely nullifies the usefulness of certain characters like Guldo, he can only hold 4 skill points so it’s a max gauge and you can’t defend yourself with super perception. Hurts characters like that mostly
we're legit the beta testers for their game LMAO , how is that trunks mechanic even put into the life game on launch, how is there no punishment for rage quitting yet CMON FAM WHAT THEY DOING TO US
I mostly agree. To me these changes look like balance changes when that was the smallest problem in a game that is basically supposed to be a dragon ball simulator.
Thanks for explaining these patch notes for us, some of them were hard to understand (probably due to translation). I'm excited for this patch and I hope there is more to come in the future. Keep up the good work!
This is just what I’ve heard, but apparently Bandai had intended SZ to be single player offline, and only online was going to have multiplayer. I DO remember seeing news about the game not having any local PvP before it came out, so I think there’s at LEAST elements of truth to that, if not the full truth. Anyway, after they received all the massive backlash for no offline PvP, they very hastily added it to the game. The Hyperbolic Time Chamber is the emptiest, least cluttered map in the game, its very very simple. Which means the least possible chances for bugs, glitches, etc. So it was pretty much the only option they had if they wanted to ensure offline versus actually worked 100%.
I’ve been unsubscribed and watching your videos ever since sparking zero came out and I just decided to sub because you make fantastic character spotlight videos. Keep it up man
Z burst dash so good in BT3. Maybe the more cost of Z burst dash will make charging more important which I like, a lot of people don’t even charge while fighting in this game. The game play loop should be getting a good enough advantage on your opponent to be able to charge comfortably then being able to capitalize on having more KI. Charging so useless in this game because people rush you down with almost no detriment to them. Going across the whole map in seconds should cost more ki it’s a super strong mechanic as it is before this patch.
To answer the local co-op map restrictions: local split screen was added late into development when the community was sad about the lack of splitscreen local play, so its actually a huge W to the dev team for adding that to begin with. As for why it was restricted to time chamber, they couldnt get split screen to work with the destruction effects of the environment on other maps, atleast thats what they said (because the game wasnt developed with split screen as an intended feature). So now whatever issues were preventing them from having split screen on every map has been fixed
Hey I just checked the training, Z-counter only means pressing guard button after a followup attack (getting knocked off and pressing triangle), so basically vanish war. High speed evasion is the term for dodging rush chain smash attacks and basic smash attacks. So they only nerfed the vanish war aspect, not the rush chain aspect
I hate z burst dash way make it so easy to get behind your opponent ?and once they're behind you it's hard to counter attacks so they basically getting free hits off u if u don't have enough ki to vanish
I will say, I agree that there are some huge misses, but I do trend more positive on this because they are at least really concentrating on fixing the game. I was so worried there were only going to be tiny tiny changes. This has substance
The thing I don't like is that they said this would be like, a *huge* gameplay patch, but then they only touched 1/20th of the roster and made some minor adjustments to unproblematic game mechanics. The changes to the movement and vanish wars are nice. But they didn't acknowledge that most of the super attacks for characters don't really have much that set them apart from one another (Super Trunks fans are in shambles), and the bugs went basically unchecked entirely. I don't think I remember seeing anything saying "fixed X thing". They just made changes.
All stages weren’t available offline most likely due to time and it wasn’t a main focus of there’s. There was guy called sun grand studios who explains it. It most likely wasn’t a tough thing to add but they most likely didn’t have time to add it before launch because they have to dial down the effects because the system is rendering all destruction and effects twice
Love your content man, it helped me enjoying the game way more 🙏🏻❤️ About the patch note I think that the most important thing is that they showed they care for the game. So, if more of these are coming up in the future, I hope we will have a somewhat balanced game to enjoy!
I’m really happy with the ui quality of life and saving team sets. It is intimidating to sort through the 20 goku and vegitas especially guests for the split screen mode.
I feel like that zburst dash costing more ki is fullllllly dependent on the new mechanic if its fast then its cool. If not CRAP. Full power users gohan..will be better tho
Really , must of missed it. So his point about it not being equal is inaccurate ? So revenge counter now costs 1 but if you perception it also cost 1 ???
They haven’t addressed rage quits in case anyone wonders due to something I only discovered now. Japan has a fair use law, which basically means they put in law in their games that rage quits, or in other “correct” term lawfully, disconnection, to not be punished at all because it might punish people with bad wifi. Not sure why they made into law, but basically, it means there won’t be any fix to it, they do however can add a forfeit option.
They can at least make it like Tekken 8 showing you the disconnection rate of oponent you about to take so you decide if You take a Match against a weirdo with a 50-70% Match finish rate, I know I wouldnt take that Match, leave those RQ fools waiting forever.
Game dev here, regarding the absence of couch co-op on all stages at launch, I think it all comes down to the game's performance. While it's not an excuse for them not doing it before the launch, making all the maps more demanding than the Hyperbolic Time Chamber to run at 60 FPS is not as easy as just flipping a switch. When you have 2 local players, you do double the work of rendering the world through 2 cameras instead of just one as nothing can really be shared. It's not exactly double in cost but close enough, especially in Unreal Engine. That's why most modern AAA games don't even bother trying, they barely hit 60 FPS trying to squeeze everything form the GPU with just one camera so doing it with 2 is usually not worth the effort for the studio.
Felt 4:02 so much. It sucks joining lobbies just to try to have fun with random characters, and then people see your rank and then proceed to use the cheesiest/ sweatiest tactics to try and flex an ego, and its like my brother in christ, I just want to play Zarbon Raditz and Saibamen, why are you trying to cheese me with Gogeta 4 and Broly 😭, i’m just tryna have fun rn, there’s no reason for me to sweat with any of my mains.
Honestly I quite like the after image strike cause now it actually takes brains to use, you can't just mindlessly spam the attack button you have to still play around your opponent when you use it now.
@6:00 it's specifically ki "rush" attacks which is when you dash and throw out the barrage of ki blasts rather than just throwing them out while moving/strafing without the dash
Honestly, I don’t even know cuz the terminology is all over the place lol… I don’t think it’s referring to the dash ki blast but “rush” I’m guessing means normal ki blasts. Like rush attacks are normal attacks. Etc. again, I’m unsure haha
The camera function im happy for cause in the old games i love to have it close and tight. There was 3 types of camera if i remembered correctly. Makes melee more personal imo
Note that they didn't include any bug fixes in the patch notes, so if Trunks step-in tech is indeed an exploit then maybe they stealth removed it under the "improved usability and operational stability" umbrella. I could just be coping tho 😂
About the instant sparking thing; I feel like you forgot about the vanish and skill points change. Like, I dont like the changes to revenge counter either but I dont feel like it evens out with the instant sparking nerf since vanish wars will be shorter and every vanish will give less skill points so the skill points economy will be lowered in general which is a good thing. That been said, I think to round up the economy they should make revenge counter like 1,5 skill count or maybe just one. Either way I didnt spam revenge counter in general I generally used it as a surprise tool. Maybe another way they could buff it is if it came out faster, that way if you wanted to perception it you should perception before the revenge counter is input, so basically you would need to read it. Even tho im a z burst dash enjoyer, I feel like this is an absolute win for the game. Ofc they didnt change absolutelly everything but if every patch is going to be like this they will probably fix everything in like 2 patches at most, which is pretty good
I don’t think the perception change nullifies the increased cost for instant sparking. Skills points are harder to gain in general now due to vanish wars giving less skill points now. We will have to see when the update launches tho
this patch has more positive than negatives, more than expected and hopefully next patch adjustes sword characters. They most likely targeted their changes using the torney, even so, they didnt acknowledge swordies
Another important bug that you might not notice because you don't use supers but that's really annoying, is the weird imput delay between a rush attack and a super. You can throw them across the map, then spam a super, but the game won't register the ki charge, so you'll be throwing ki blasts. You have to stop everything and then throw the super, but by then the opponent will have recovered from a hard knockdown.
I think a lot of what you mentioned as "not acknowledged" is probably because people weren't/haven't been as vocal about things like sidesteps on the ground when touching another opponent, for example, like they have been for vanish wars. The same energy for that doesn't exist as it did for vanish wars. PLUS, I really *do* think some of these things addressed come mostly from feedback garnered from the early access period to mid-November, which covers the 19/20 android dashing to giant character abuse to instant sparks etc. The Trunks step-in to cancel out vanish wars, while prominently featured in the tournament, probably isn't an easy fix as merely adjusting some numbers or saying "hey these characters now lose ki when dragon dashing/ascending etc." And I'd also argue that the android dashing is *actively* toxic to the game while the Trunks step tech looks flashier, right? Doesn't mean the step tech is intended but rather could still be an oversight that they aren't sure they want to remove yet, maybe? Or, like I said, it's not that easy for them to address like these other issues are (and simultaneously, the step tech doesn't make the game actively look bad like the android dashing did). Hell, they didn't even address rage quits and *THAT* has several solutions as options for the past literal decade and they did nothing to punish people *still* for rage quits lol. People will still be salty about that going forward. Side note, very much doubt they went through the hundreds of surveys given to them and implemented stuff from them into this patch. That feedback probably won't be seen in action until much later (if at all). As-is iirc the surveys for that were closing on the 15th of this month, right? Or was that last month? Either way, def not enough time to go through all of it and use what was said for this patch imo. So hopefully that some of that feedback we'll see implemented in future patches too. I'm more surprised they did nothing to Perception and how centralizing that mechanic is to the game. It honestly feels like Perception is intended to a. not be spammed and b. supposed to be used more thoughtfully but neither is the case for the mechanic and yet they went and buffed it even more this patch lol. Crazy stuff. I think most people will be happy with this patch but patch 2 (which I'm sure will be after battle hour at this point and probably when DLC 1 drops?) better address some of these other things, Perception and Super Counter included.
Revenge Counters getting NERFED is deranged behavior. I think that they ONLY want it being used as a completely ineffective combo breaker, since this change really hurts the engagement-extender use. Completely out of touch. My biggest gripe is that unless it's hidden in 'Other fixes' , the items in non-items exploit is unpatched.
The super vegito super change is most likely because he has two identical beam supers basically and they do the same damage. He has final kamehamha and big bang
A buff I would like to see is to ki spam supers where they are actually good better tracking and if you get hit by one you can’t vanish the rest because you can still vanish after the first ones.
Step in mechanics update is a good thing step in was one the hypest interaction in BT3. Be able to dodge one or two attacks by ducking in and leaning back then following up was so much fun.
They should have just added Ki Sickness for Instant Sparking! Also, my play style consists of many Z-Burst Dashes, as well, and I have to say I don’t mind the change. Spamming Z-Burst Dash was a bit too easy on most players.
This is a juicy, jacked, stacked patch lets go! 💪 (I still think it needs proper RQ fix, ki sickness after insta spark and super counter lock out for 1-2 seconds when miss to avoid spam. I don't agree with the Z-burst nerf neither, the Revenge counter nerf was also uncalled for, and step point blanc clunkyness needs fix and the other bugs too) But a step in the right direction mostly nonetheless, hopefully its not the last patch before they leave us in the trenches for months again
Alot of what you "dont like" actually helps reduce the skill ceiling, which is a good thing. This game is not specifically targeted at sweat gameplay, which is important to remember. Its very demoralizing for casuals to face a sweat and have no shot; these new changes actually give newer/casual players a chance to fight back when there's a large skill gap.
21:57 this is buffing one of the most inefficient and underperforming mechanics in the game. Yes it indirectly nerfs revenge counters. But this move NEVER should’ve costed the same amount as the move it’s made to be countering.
I heavily disagree. Perceptioning revenge counter is very strong as it continues the knock back chain and gives you a ki bar. If you get BETTER benefits than what you are countering, then it should cost the same. Revenge countering is not safe overall whereas perceptioning it gives it a ki bar and will guarantee damage.
My main issue is with the new mechanic. Really shows how unfinished the game was. And I agree with you; they missed some serious bugs like Trunks step and side step.
I agree, so long as the new high speed dragon dash is comparably fast this introduces a new decision to initiating engagements. Do I spend less ki and rush to my opponent's face, confident I can open them up? Or do I spend more ki to get behind them instead, getting a stronger combo but risk losing the vanish war? At least in theory, lets see if it's good in practice 😅
nooo my revenge counter and z burst dash 😭 the revenge counter nerf was suuper unnecessary, it's a genuinely terrible counter and is so easily punishable unless your controller turns off. let's just hope the broly mains dont see that part of the patch notes
20:04 it should only count on vanish wars, as you are countering him (hitting him), when you vanish a gut punch, low sweep or even the first punch of a combo it should be a high speed manouver if I' m not wrong. Should double check on Piccolo' s training
Tapion also has the step in mechanic, so it has something to do with that sword in particular. I've been testing 😂 Btw, anyone else thinks Final Sign and Saiyan Spirit are becoming the new meta?
Hopped on this morning. Made 2 people rage quit, and 1 refuse to run the set with a Yamcha, Tien, Krillin, Mr. Satan, and Adult Gohan. Only had to pull out Gohan one time 💪 💪 💪
A 1-2 second window lock out when missing it would be great and a fair nerf, so people really need to do it on concience instead of spamming it and they not getting out of every combo for free. Some people Say it should cost 1 bar of ki or stock, but maybe that is too harsh since everything costs now. But the lock out Windows definitely should be implemented.
Trunks step in during vanishes is a bug similar to bt3 where certain characters could z counter during vanish battles which is probably why they didnt address how to fix it. Charge timing being reduced for smashes will feel like the older games smash with rush momentum almost being non existent in this game you would have to be putting people in 10 hit combos to notice a difference Also you can flank with dragon dash cancels I find it more effective as z burst dashing after a grand slash or heavy strike uses way too much ki
I think we'll only see how positive, or negative, each change is after a couple of weeks. After people get comfortable with the game mechanics again and people find new exploits, as people do in any fighting games. My guess is that people are going to sing their praises now and even after a few days until a new meta and new exploits are found. Then people will begin crying to Bandai again, perhaps at a lower rate, about the game and we'll get a new patch in a month or more. I can already see constant new patches as a normal thing, just like in any other fighting game. And also people constantly crying for some new reasons. I feel some people don't understand that changing something small in these types of games always changes something else completely, so the constant cycle of "shity game" never ends for a bunch of people. I just hope that the new mechanics create a more fair and interesting games to watch and people who just want to enjoy the game can do so without much problems. I also hope fans become better at communicating their dissatisfaction with devs as I feel that helps them get better at helping the game. I feel some fans did it this time, but I hope the whole community also get better at that. Thank you for your videos and keep up the great work, you absolute unit of muscle and beauty!
They didn’t patch the glitch where my wife left me and takes the kids. Game breaking bug smh.
This is why they NEED to fix rage quitting. Got wives out here unfairly rage quitting (I gambled away all our money)
comedy 🤪
I like this patch because she left me for a Super Vegeto player
@@JakeIGuessShe abouta come back to you cause super vegito is cooked
@@alexferrier5732 LET'S GOOOOOOOOO
The Z burst dash ki cost has been increased because they added the new high speed Z dash
The thing is make the players use the normal and high speed dash as their normal movement option and reserve the Z burst rush one for specific moments, and I think that its a great change, now we will have ti really move around the 3D space of the map instead of just pressing 1 button to appear in the enemy back all the time over and over again
Yeah Z burst was very important, but it was kind of a crutch of the game "skip neutral" button. Hopefully this new mechanic can make approach more diverse.
12:15 he said literally this
There's probably a Trunks main on the developer team that keeps getting away with the step. He will not let go of his drink
The Drink will catch no nerfs, lore accurate
Exept it did get nerfed lmao@@alexferrier5732
Never opened youtube resting between sets
LMFAO
some missing reps sir? 😂
@@Baorizy Let' say my AMRAP sets were cut in half
@@danielderjaj 😭😭😭😭 danm
at least you did half
Lol
The only channel I trust to talk about the patch, keep up the awesome work!
I am greatly honored 🫡 just all my opinions! We’ll have to see how the game actually plays out before forming a “real” opinion.
Cant believe theres no word on a fix for ragequitting.
Their controller will heat up and the plastic will melt into their skin
That’s the one I wanted most :(
I had a cool idea for that. Remember HFIL in the anime? It was like hell but it stands for Home For Infinite Losers. They should add HFIL to Ranked mode and send ragequitters there. Players in HFIL can only play ranked against other players in HFIL. And you’re stuck in HFIL til you get your match finish rate up
They fixed it. I just played a match on the new patch. I think if your opponent quits you get and automatic win now (I’m not 100% sure but it seems like that)
The change made to Super Vegito's Final Kamehameha was to fix the fact his two supers were identical. They were both 3 bar beam supers with the same damage so this was a quick-fix to make them not redundant. Super Saiyan DBS Trunks also has this problem as both Galick Gun and Final Flash are exactly the same so this change is needed for him too.
But they didnt give him to DBS the Drink right? Final flash needs to do more damage but be slower start up to use in combos, and galick gun for fast punishes
Trunks doesn't appear to be changed. They just need to either turn Final Flash into a 4 bar or Galick Gun into a 2 bar.
its a step in the right direction, heres a rundown:
nerfed Giant characters,
nerfed afterimage strike
nerfed instant sparking
nerfed revenge counter (for no reason)
nerfed ki blast spam
nerfed vanish wars
nerfed android 19 y 20
nerfed switching HP mechanic
nerfed False courage
added skip intro starting match
added team setups
added high speed dragon dash
fixed lock on mechanic
Offline 1v1 now u can play all stages
Just nerf the whole game while you at it
@@gearheadjones this is what happens when you invite randoms to a torney
Revenge counter is not nerfed, doing a perception to a revenge counter has been buffed
Although sound like if it's the same, are 2 different things, revenge counter continue being the same, which is a complete shit, bit it hasn't been nerfed
@@muglokdecrepitus1301 TLDR revenge counter nerfed, revenge counter's second good use is now gone
Clicked ASAP after the gym. Best Sparking TH-camr by far
1:00 well some ninjas call him the drink so maybe he’s meant to dodge like a liquid
Dude flows like water
He can't be a solid 🗣️
Nah, AIS absolutely deserved the massive nerf. Invincibility for 3 stock is insane
I agree that the ki increase with dragon dashing behind the opponent is a bad call though, especially when they're seemingly trying to make insta-spark harder to pull off.
There are certain things you are ignoring when thinking about these nerfs:
1 - Youll get overall less SP since vanish wars are quicker and also gives you less SP when you vanish, so its harder for aomeone to get that 4 SP when they are taking a beating;
2 - ZBD makes it so if you can maintain ki advantage forever out of one knockback; making it cost more means no more forever ki advantages;
3 - Super countering vanishing attacks is still the same, so if someone is trying to force you on a knockback chain, they risk losing a full bar by being super countered, and its also harder to start said vanish war since z countering costs more;
I personally disagree with your overall opinion on the patch as i think it ignores some core problems with the mechanics that were nerfed. Great video as always tho!
I think at the beginning he says he is relatively unhappy with the patch so overall is aligned with your thoughts, which I agree with aswell. Atm game does not favor the mechanically better player but just the one spamming most
good points. I think the z-counter nerf means we're going to be seeing a LOT more super countering.
this, when u acknowledged the other nerds when thinking a bout a certain nerf it makes sense why, but i do think the perception to 1skilk against revenge counter nerf is still stupid
The patch isn’t perfect, but I like it, it has more pros than cons. It’s a step closer in the right direction. This patch will benefit the honest skilled players. Trust
I’m mostly unhappy with the patch because it didn’t fix a lot of the game breaking things such as trunks step in, the side stepping being clunky at times, combos dropping randomly, revenge countering freezing players, and last but not least RAGE QUITTING!!! They at least fixed A19/20s ki-less dashing and made insta spark not as powerful. But that’s why I’m in the neutral about it and slightly unhappy because I think glitches need to be addressed just as much as some of the games mechanics.
I will say, as a dad of 2 small kids, that doesn't get to play more than a couple hours a week, AND struggling to get through A rank. I happily accept the updates. I do see how it could hurt certain respectable game play (minimally), but the average person that wants to play a few ranked matches a week. This sounds great. Will it get me to Z rank? Probably not, but I'll enjoy the game more while trying.
Good take
Just wanna say I love your content, keep pushing my guy 🫡
Thank you! Doing my best 🫡
The Z burst dash consuming more ki is great. Now there will be less loops after you knock someone away because the aggressor won’t always have the ki advantage to burst behind you
I hate the way they name moves in Dragon Ball games. Dragon dash, burst dash, super dash, etc. it makes these patch notes confusing to me because most of the time idk what they’re talking about 😂 thanks for the ANALYSIS
Yeah I had to keep going into the tutorial to figure it all out… 😂
I think it's a good update , they addressed the most annoying things until they fix the rest of the issues.
Yes this is exactly how I look at it
I think a blanket +1sp for insta-spark actually completely nullifies the usefulness of certain characters like Guldo, he can only hold 4 skill points so it’s a max gauge and you can’t defend yourself with super perception. Hurts characters like that mostly
we're legit the beta testers for their game LMAO , how is that trunks mechanic even put into the life game on launch, how is there no punishment for rage quitting yet CMON FAM WHAT THEY DOING TO US
Kinda irritated by that
I mostly agree. To me these changes look like balance changes when that was the smallest problem in a game that is basically supposed to be a dragon ball simulator.
no.
Appreciate it. Straight to the point and easy to understand.
Was watching someone else talk about it had to hop off that shi 😂😂😂
U know how long I been waiting for this? *Gambit Voice*
wooh boutta make a name for myself
DING DING DING!
Just make sure everyone knows what happened here
Thanks for explaining these patch notes for us, some of them were hard to understand (probably due to translation). I'm excited for this patch and I hope there is more to come in the future. Keep up the good work!
This is just what I’ve heard, but apparently Bandai had intended SZ to be single player offline, and only online was going to have multiplayer. I DO remember seeing news about the game not having any local PvP before it came out, so I think there’s at LEAST elements of truth to that, if not the full truth.
Anyway, after they received all the massive backlash for no offline PvP, they very hastily added it to the game. The Hyperbolic Time Chamber is the emptiest, least cluttered map in the game, its very very simple. Which means the least possible chances for bugs, glitches, etc. So it was pretty much the only option they had if they wanted to ensure offline versus actually worked 100%.
Originally there wasn’t a single player local. You’re correct
I’ve been unsubscribed and watching your videos ever since sparking zero came out and I just decided to sub because you make fantastic character spotlight videos. Keep it up man
Z burst dash so good in BT3.
Maybe the more cost of Z burst dash will make charging more important which I like, a lot of people don’t even charge while fighting in this game. The game play loop should be getting a good enough advantage on your opponent to be able to charge comfortably then being able to capitalize on having more KI. Charging so useless in this game because people rush you down with almost no detriment to them. Going across the whole map in seconds should cost more ki it’s a super strong mechanic as it is before this patch.
Maybe this game will be playable in a year from now when everyone will have moved on
I’m convinced your the only reason we’re getting a buff to stat boosting skills 💪
I want to give it the benefit of the doubt that they fixed some bugs because all of the changes they explicitly acknowledged were just buffs and nerfs
You are indeed not locked on when a character switches in. Its after a KO
First thing I ask myself when I open one of your videos, "I better had hit the gym this week can't get caught lacking on the power level check" 😂
Happy to see them moving in the right direction! Great video as always!
Your breakdown of everything in this game is superb
To answer the local co-op map restrictions: local split screen was added late into development when the community was sad about the lack of splitscreen local play, so its actually a huge W to the dev team for adding that to begin with.
As for why it was restricted to time chamber, they couldnt get split screen to work with the destruction effects of the environment on other maps, atleast thats what they said (because the game wasnt developed with split screen as an intended feature). So now whatever issues were preventing them from having split screen on every map has been fixed
Hey I just checked the training, Z-counter only means pressing guard button after a followup attack (getting knocked off and pressing triangle), so basically vanish war.
High speed evasion is the term for dodging rush chain smash attacks and basic smash attacks.
So they only nerfed the vanish war aspect, not the rush chain aspect
I happy about this. Thanks for clarifying
oh that makes sense, i was wondering about that
The increased Z Burst Dash cost is probably to help prevent cheese, but it's gonna really hurt the way I play. RIP.
same fr
i am hoping its balanced around the new dash mechanic, so we have more varied movement tech
I hate z burst dash way make it so easy to get behind your opponent ?and once they're behind you it's hard to counter attacks so they basically getting free hits off u if u don't have enough ki to vanish
@halftime814 as long as you are moving literally AT ALL they will not get behind you lmao
Yeah some people abuse the recovery on a knockback to get free glorious back shots
The worst part of it is that after this, they probably won't release another patch in like 4 months.
You were right. It takes 2 Ki bars to z burst dash. But on the other hand lord slug got a buff with the high tension only being 2 skill points
I will say, I agree that there are some huge misses, but I do trend more positive on this because they are at least really concentrating on fixing the game. I was so worried there were only going to be tiny tiny changes. This has substance
The thing I don't like is that they said this would be like, a *huge* gameplay patch, but then they only touched 1/20th of the roster and made some minor adjustments to unproblematic game mechanics. The changes to the movement and vanish wars are nice. But they didn't acknowledge that most of the super attacks for characters don't really have much that set them apart from one another (Super Trunks fans are in shambles), and the bugs went basically unchecked entirely. I don't think I remember seeing anything saying "fixed X thing". They just made changes.
Did they forget some stuff, yes. Overall though, it’s a giant Leap towards the right direction so I am very happy.
also, z burst costing 2 bars is a indirect buff to instant sparking since the nerf doesnt impact it, giving more exclusive access to it
All stages weren’t available offline most likely due to time and it wasn’t a main focus of there’s. There was guy called sun grand studios who explains it. It most likely wasn’t a tough thing to add but they most likely didn’t have time to add it before launch because they have to dial down the effects because the system is rendering all destruction and effects twice
Love your content man, it helped me enjoying the game way more 🙏🏻❤️
About the patch note I think that the most important thing is that they showed they care for the game.
So, if more of these are coming up in the future, I hope we will have a somewhat balanced game to enjoy!
Z-Counter Specifically is the vanish that hits the opponent back. Not just normal vanishes
I’m really happy with the ui quality of life and saving team sets. It is intimidating to sort through the 20 goku and vegitas especially guests for the split screen mode.
I feel like that zburst dash costing more ki is fullllllly dependent on the new mechanic if its fast then its cool. If not CRAP. Full power users gohan..will be better tho
Súper vegito stocks went down the toilet. While Vegito blue stocks skyrocketed
@ factoo
Split screen means more to me than any game changes
Thank you Bandai ❤
Revenge counter will now be 1 skill pt as well
Really , must of missed it. So his point about it not being equal is inaccurate ? So revenge counter now costs 1 but if you perception it also cost 1 ???
Where u get this info?
I thought I saw an earlier translation that said that. I might be incorrect but it makes sense to have it’s counter be equal
I hope you’re right, because this update seems to have just inadvertently nerfed the one good use of revenge counter
Just played a game on the new patch. Bro this patch is a 10/10 I’m ngl it’s so incredible. Feels like skilled players are finally being rewarded now
@@LeelosAdventure maybe in close combat but not overall. It’s too easy to disengage and play passively.
No mention of the Rage Quitting situation that’s still rampant by the way.
They haven’t addressed rage quits in case anyone wonders due to something I only discovered now. Japan has a fair use law, which basically means they put in law in their games that rage quits, or in other “correct” term lawfully, disconnection, to not be punished at all because it might punish people with bad wifi. Not sure why they made into law, but basically, it means there won’t be any fix to it, they do however can add a forfeit option.
They haven't addressed the drop combos/input lag as well. Unless it will be silently patched
if that true, that's fucking stupid
They can at least make it like Tekken 8 showing you the disconnection rate of oponent you about to take so you decide if You take a Match against a weirdo with a 50-70% Match finish rate, I know I wouldnt take that Match, leave those RQ fools waiting forever.
I hope they fixed the inputs for supers and ultimates.
Game dev here, regarding the absence of couch co-op on all stages at launch, I think it all comes down to the game's performance.
While it's not an excuse for them not doing it before the launch, making all the maps more demanding than the Hyperbolic Time Chamber to run at 60 FPS is not as easy as just flipping a switch.
When you have 2 local players, you do double the work of rendering the world through 2 cameras instead of just one as nothing can really be shared. It's not exactly double in cost but close enough, especially in Unreal Engine.
That's why most modern AAA games don't even bother trying, they barely hit 60 FPS trying to squeeze everything form the GPU with just one camera so doing it with 2 is usually not worth the effort for the studio.
Felt 4:02 so much. It sucks joining lobbies just to try to have fun with random characters, and then people see your rank and then proceed to use the cheesiest/ sweatiest tactics to try and flex an ego, and its like my brother in christ, I just want to play Zarbon Raditz and Saibamen, why are you trying to cheese me with Gogeta 4 and Broly 😭, i’m just tryna have fun rn, there’s no reason for me to sweat with any of my mains.
Thank you for showing some of the changes in training mode !
Honestly I quite like the after image strike cause now it actually takes brains to use, you can't just mindlessly spam the attack button you have to still play around your opponent when you use it now.
@6:00 it's specifically ki "rush" attacks which is when you dash and throw out the barrage of ki blasts rather than just throwing them out while moving/strafing without the dash
Honestly, I don’t even know cuz the terminology is all over the place lol… I don’t think it’s referring to the dash ki blast but “rush” I’m guessing means normal ki blasts. Like rush attacks are normal attacks. Etc. again, I’m unsure haha
They should have added matchmaking like rank has in player matches . Also i believe they should of added more maps like where is kami’s lookout at
On the next segment of the ANALYZING series! ❤ Honestly it's been a pleasure witnessing the come up brother! Hope you hit that 10k mark next!
Thank god I'm not the ONLY one that thought the Revenge Counter thing was bad!
The camera function im happy for cause in the old games i love to have it close and tight. There was 3 types of camera if i remembered correctly. Makes melee more personal imo
Note that they didn't include any bug fixes in the patch notes, so if Trunks step-in tech is indeed an exploit then maybe they stealth removed it under the "improved usability and operational stability" umbrella. I could just be coping tho 😂
I think so too. Not an adjustment but a bugfix. So worth checking out when it drops.
About the instant sparking thing;
I feel like you forgot about the vanish and skill points change. Like, I dont like the changes to revenge counter either but I dont feel like it evens out with the instant sparking nerf since vanish wars will be shorter and every vanish will give less skill points so the skill points economy will be lowered in general which is a good thing. That been said, I think to round up the economy they should make revenge counter like 1,5 skill count or maybe just one. Either way I didnt spam revenge counter in general I generally used it as a surprise tool. Maybe another way they could buff it is if it came out faster, that way if you wanted to perception it you should perception before the revenge counter is input, so basically you would need to read it.
Even tho im a z burst dash enjoyer, I feel like this is an absolute win for the game. Ofc they didnt change absolutelly everything but if every patch is going to be like this they will probably fix everything in like 2 patches at most, which is pretty good
I don’t think the perception change nullifies the increased cost for instant sparking. Skills points are harder to gain in general now due to vanish wars giving less skill points now. We will have to see when the update launches tho
this patch has more positive than negatives, more than expected and hopefully next patch adjustes sword characters.
They most likely targeted their changes using the torney, even so, they didnt acknowledge swordies
What’s the scoop on sword characters? I’m a tapion main but idk what ppl are looking to get nerfed
@FILOTV they can prevent vanish wars by dodging and getting a free punish
Another important bug that you might not notice because you don't use supers but that's really annoying, is the weird imput delay between a rush attack and a super. You can throw them across the map, then spam a super, but the game won't register the ki charge, so you'll be throwing ki blasts. You have to stop everything and then throw the super, but by then the opponent will have recovered from a hard knockdown.
I think a lot of what you mentioned as "not acknowledged" is probably because people weren't/haven't been as vocal about things like sidesteps on the ground when touching another opponent, for example, like they have been for vanish wars. The same energy for that doesn't exist as it did for vanish wars. PLUS, I really *do* think some of these things addressed come mostly from feedback garnered from the early access period to mid-November, which covers the 19/20 android dashing to giant character abuse to instant sparks etc. The Trunks step-in to cancel out vanish wars, while prominently featured in the tournament, probably isn't an easy fix as merely adjusting some numbers or saying "hey these characters now lose ki when dragon dashing/ascending etc." And I'd also argue that the android dashing is *actively* toxic to the game while the Trunks step tech looks flashier, right? Doesn't mean the step tech is intended but rather could still be an oversight that they aren't sure they want to remove yet, maybe? Or, like I said, it's not that easy for them to address like these other issues are (and simultaneously, the step tech doesn't make the game actively look bad like the android dashing did). Hell, they didn't even address rage quits and *THAT* has several solutions as options for the past literal decade and they did nothing to punish people *still* for rage quits lol. People will still be salty about that going forward.
Side note, very much doubt they went through the hundreds of surveys given to them and implemented stuff from them into this patch. That feedback probably won't be seen in action until much later (if at all). As-is iirc the surveys for that were closing on the 15th of this month, right? Or was that last month? Either way, def not enough time to go through all of it and use what was said for this patch imo. So hopefully that some of that feedback we'll see implemented in future patches too.
I'm more surprised they did nothing to Perception and how centralizing that mechanic is to the game. It honestly feels like Perception is intended to a. not be spammed and b. supposed to be used more thoughtfully but neither is the case for the mechanic and yet they went and buffed it even more this patch lol. Crazy stuff.
I think most people will be happy with this patch but patch 2 (which I'm sure will be after battle hour at this point and probably when DLC 1 drops?) better address some of these other things, Perception and Super Counter included.
Revenge Counters getting NERFED is deranged behavior. I think that they ONLY want it being used as a completely ineffective combo breaker, since this change really hurts the engagement-extender use. Completely out of touch.
My biggest gripe is that unless it's hidden in 'Other fixes' , the items in non-items exploit is unpatched.
Thanks for the great analysis as always
The super vegito super change is most likely because he has two identical beam supers basically and they do the same damage. He has final kamehamha and big bang
I was thinking this too
Nerf Z dashes indirectly buffed Instant transmission users too so expect much more uses of that
The stage thing was literally a performace issues. The ps5 apparantly chugged which they so conveniently fixed
A buff I would like to see is to ki spam supers where they are actually good better tracking and if you get hit by one you can’t vanish the rest because you can still vanish after the first ones.
yes, this! rn barrage supers are basically useless
Can wait to to see how you adapt your skills to the new changes.
Z burst dash nerf also nerfs resetting combos by dashing behind the opponent when low sweeping.
Missed opportunity to buff kaioken. It needs to be stackable and would make early goku a fun low dp cost character.
Goku mini has 2 rush attacks, and they were all the same. So they gave him one, you can change the trajectory on so it can be different.
Step in mechanics update is a good thing step in was one the hypest interaction in BT3.
Be able to dodge one or two attacks by ducking in and leaning back then following up was so much fun.
yea step in in this game is so fkn trash
They should have just added Ki Sickness for Instant Sparking!
Also, my play style consists of many Z-Burst Dashes, as well, and I have to say I don’t mind the change. Spamming Z-Burst Dash was a bit too easy on most players.
This is a juicy, jacked, stacked patch lets go! 💪
(I still think it needs proper RQ fix, ki sickness after insta spark and super counter lock out for 1-2 seconds when miss to avoid spam. I don't agree with the Z-burst nerf neither, the Revenge counter nerf was also uncalled for, and step point blanc clunkyness needs fix and the other bugs too)
But a step in the right direction mostly nonetheless, hopefully its not the last patch before they leave us in the trenches for months again
Post 10 on my teen Goku. This patch is about to make kid Goku top tier
Got you soon
Alot of what you "dont like" actually helps reduce the skill ceiling, which is a good thing. This game is not specifically targeted at sweat gameplay, which is important to remember.
Its very demoralizing for casuals to face a sweat and have no shot; these new changes actually give newer/casual players a chance to fight back when there's a large skill gap.
also, it's crazy that with false courage nerf, throws weren't fixed to remove the ridiculously long window
Based windows 10 enjoyer
21:57 this is buffing one of the most inefficient and underperforming mechanics in the game. Yes it indirectly nerfs revenge counters. But this move NEVER should’ve costed the same amount as the move it’s made to be countering.
I heavily disagree. Perceptioning revenge counter is very strong as it continues the knock back chain and gives you a ki bar. If you get BETTER benefits than what you are countering, then it should cost the same. Revenge countering is not safe overall whereas perceptioning it gives it a ki bar and will guarantee damage.
I hope ragequits are fixed. W patch tho
My main issue is with the new mechanic. Really shows how unfinished the game was. And I agree with you; they missed some serious bugs like Trunks step and side step.
Meanwhile I'm here, still waiting for them to fix the connection error and online being basically unplayable in Linux.
Let's just see how good this new high speed movement is! I'm excited. Might not be too bad of a thing for zburst dash to cost 2 ki
I agree, so long as the new high speed dragon dash is comparably fast this introduces a new decision to initiating engagements. Do I spend less ki and rush to my opponent's face, confident I can open them up? Or do I spend more ki to get behind them instead, getting a stronger combo but risk losing the vanish war?
At least in theory, lets see if it's good in practice 😅
nooo my revenge counter and z burst dash 😭 the revenge counter nerf was suuper unnecessary, it's a genuinely terrible counter and is so easily punishable unless your controller turns off. let's just hope the broly mains dont see that part of the patch notes
well now they know 😂
I can quit playing giant characters & no one else will pull them on me! Glorious day!
Sucks to see no mention about ragequits..
Giants can only dash twice per ki bar, so they're pretty dead with this.
forcing urself to play giants cuz they are meta makes u a bum.
@@supertrollfaxnoprinter3329 Because they win games & I'm playing to win? You're silly.
@@lightningmcqueengaming2038 Yea ur a bum lol.
@@supertrollfaxnoprinter3329 Big complaining guy huh. Got that underachiever mentality on lock. & I'd beat you silly w/ 5 Cell Jr's
No mention about vanishing assault making your opponent drop rush attack combos bug, sadge.
20:04 it should only count on vanish wars, as you are countering him (hitting him), when you vanish a gut punch, low sweep or even the first punch of a combo it should be a high speed manouver if I' m not wrong. Should double check on Piccolo' s training
yep, dodging smash attacks is called high speed evasion, z counter is only applicable to followup attacks / vanish wars
Tapion also has the step in mechanic, so it has something to do with that sword in particular. I've been testing 😂
Btw, anyone else thinks Final Sign and Saiyan Spirit are becoming the new meta?
Hopped on this morning. Made 2 people rage quit, and 1 refuse to run the set with a Yamcha, Tien, Krillin, Mr. Satan, and Adult Gohan. Only had to pull out Gohan one time 💪 💪 💪
Star dust barrier reflects attacks, such as blast supers! This makes it more nasty! 30:07
Thank goodness..
But they still need to fix Super counter
What needs to be fixed?
@ Super counter input window should be Frame 1 instead of 4
And input lockout window should be increased to prevent spamming the input.
@ idk with the online delay being different depending on opponent I think 4 is fine
@ I can agree with that.
But having it be a spammable input is sad
A 1-2 second window lock out when missing it would be great and a fair nerf, so people really need to do it on concience instead of spamming it and they not getting out of every combo for free.
Some people Say it should cost 1 bar of ki or stock, but maybe that is too harsh since everything costs now. But the lock out Windows definitely should be implemented.
Trunks step in during vanishes is a bug similar to bt3 where certain characters could z counter during vanish battles which is probably why they didnt address how to fix it. Charge timing being reduced for smashes will feel like the older games smash with rush momentum almost being non existent in this game you would have to be putting people in 10 hit combos to notice a difference
Also you can flank with dragon dash cancels I find it more effective as z burst dashing after a grand slash or heavy strike uses way too much ki
I think we'll only see how positive, or negative, each change is after a couple of weeks. After people get comfortable with the game mechanics again and people find new exploits, as people do in any fighting games.
My guess is that people are going to sing their praises now and even after a few days until a new meta and new exploits are found. Then people will begin crying to Bandai again, perhaps at a lower rate, about the game and we'll get a new patch in a month or more. I can already see constant new patches as a normal thing, just like in any other fighting game. And also people constantly crying for some new reasons.
I feel some people don't understand that changing something small in these types of games always changes something else completely, so the constant cycle of "shity game" never ends for a bunch of people. I just hope that the new mechanics create a more fair and interesting games to watch and people who just want to enjoy the game can do so without much problems.
I also hope fans become better at communicating their dissatisfaction with devs as I feel that helps them get better at helping the game. I feel some fans did it this time, but I hope the whole community also get better at that.
Thank you for your videos and keep up the great work, you absolute unit of muscle and beauty!