Under 'weaknesses' for Blood Angels you could pretty much just put 'Death Guard'. Contagions can basically shut down almost all the bonuses from LAF, or make trying to use them borderline suicidal.
This applies to EVERY melee focused army. World eaters, demons, custodes, blood angels. The internal balance of the game is awful. Death guard are TOO good in melee.
At first i was sad tyranids were only 48. But gsc are basically tyranids so that still counts as a win. Add them both and thats like, over a 100% win rate
I looooove when the best melee faction can only get a tournament so far with presumably a vehicle list. But seriously they could drop all of the Blood Angels unique units except Mephiston and Lemartes by anywhere from 5-15 points and they'd be good also fix the damn Blade guard Veterans so Apothecary units and Librarians can go with them.
Most of the factions: When strong get nerfs Some factions: when strong even for a little bit gets MASSIVE nerfs immediately A couple of factions: when strong will remain strong for another half a year because gw favors them or just don't care Some times a faction can be weak and won't get buffs But then... GSC: when strong get point cuts on half of the army .... Huh?
I mean, that was very similar to how IG reacted to Sentinels and Ogryns getting a bit cheaper (and cheering because of simultaneous point nerf and rule buff for Tank Cmdr)
As a blood angels player, I hate seeing my army near the top of the list. That means nerfs inbound, and I'm already struggling to win after the codex came out, where I was crushing before that. Granted, I'd rather struggle to win than have an op army, as that just means I gotta get better. However, when I'm already doing poorly, I don't need the nerfs. I still feel the game is fair enough. But my list is a perfect 2000 pts, and it took forever to get what I want and what I need in it. I won't know what to cut if it's too much.
WE here. As it goes, I feel your pain. Being melee focused and having one competitive list equals nerfs. Which sucks because then everything got worse. 43% w/r
I'm a little worried the Blood Angels Captain is gonna get nerfed before I get the chance to use him. I don't know about you guys, but I'm still painting!
Death guard have quite alot of ways for the DG player to get their ridiculously overpowered multi stacking debuff aura into the opponent's front line turn 1. It is only a slow army for a bad pilot or a new 40k player. It's really sad to see deathguard players refusing to see just how overpowered their army is with their oppressive army rules. Sticky on everything?! Wtf And an aura that not only grows every turn, it stacks with other debuffs. Again wtf. And now forever plagued objectives, piss off. And morty getting a points decrease on a unit that is better than ctans. Wow. Terminators getting a points decrease when it should have been an increase. Again just wow.
@danjones3012 I agree, find a way to make up for the slower infantry and they can be ridiculous. Bloat drones and sacrifical PBC with flamers have been my go to of late 🤣
@@derickstanford5334interesting using sacrificial PBCs I never thought of that. I shelved mine to take a couple brigands which are cheaper and do really good AT work in a vehicle heavy edition
It's always kind of interesting to see the meta shifting. I remember that not too long ago, the deathguard weren't doing that great and look at them now. Necrons have been at the top for a while, but so did the Eldar with their 70+% winrate at the start of 10th. So that's not going to stay forever. Or at the end of 9th, when Tyranids and Knights were really strong for a while (RIP bondsman abilities for questoris) If your faction isn't doing that hot, it can and probably will change. Winrates don't mean that much outside of comp play Except when you have Space Marines. Then you're just done for apparently
Specifically codex space marines, you can take a space marine army and change a couple things then turn it into blood angels or wtv if you want. Being a SM player gives you the ability to pick any divergent chapter with minimal changes and abuse high win rates if you're a comp player.
I have won the last 4 of my games with Astra, (3xTank Commanders, Rogal, 3x chimeras with Catachan, Hellhound, 1x5 scions and 3x10 Aquilons). The Aquilons are really strong, the rapid ingress nerf incoming I think is fair. Enjoying the wins until the codex comes out!
The thing with AS is that things like Immolators and Castigators are going to get used no matter how nerfed they get and the faction will simply become bad if they get nerfed too much. The reason is simple: both vehicles, and the Castigator in particular, have no real alternative in the list. There are no other vehicles to replace a Castigator with, if they get nerfed too badly the army will have essentially no useable armor at all.
I enjoy these videos, they're cool, but all this best/worst army rating is hilarious when you consider how often the game changes. Just a couple of months ago the Genestealer cults were considered the worst army bar none, after their codex.
I’ve been playing my Death Guard army more since my Black Templars main has been nerfed to hell. It’s an adjustment because Black Templars are kinda glass cannons; they hit incredibly hard, but even with their FNP vow, they inevitably takes losses in melee. Whereas DG units inflict above average damage thanks to their Nurgle’s Gift aura weakening their enemies, and they innately tougher than other SM/CSM armies, but nothing like they were in 9e when they had Disgustingly Resilient. Also, their slowness is the worst. I’m used to Black Templars advancing across the battlefield in a Land Raider and Impulsors, then jumping out into combat. Even Grimaldus’ mob of Crusaders covered a lot of ground in one turn. Whereas DG’s units take forever to reach their target! Aside from Plague Marines in Rhinos, they can’t contest objectives until Turn 3, and they’re too slow to react - like if my opponent Deep Strikes into my DZ and steals one or both my primaries, it’s game over! I think DG requires a more cautious, methodical approach. Instead of trying to jump out to an early lead like I do with BT, I need to take it slow, keep the points tight, make my opponent come to me, and outlast them. The only problem is that matches like that drag on longer.
basically to fix Miracle dice, they just need to make it so you roll a d6 and on a 1-2=4, 3-4=5, 5-6=6. Then they just have to decrease how you get them, but this would make them more concrete in their ability to help, but if you get less then they will almost always be impactful. They would need to change the army of faith detachment for this one since there are so many other ways of getting miracle dice. Maybe only when units die and from similacrums? otherwise no other miracle dice can be had.
GSC is doing well because there are a small number of players that know the army really well that compete and do well in tournaments. It really isn't a good sample simply because of the lack of players. The opposite issue is true of the Space Marines, because of the number of players and the ease to start you get a lot more newer players playing. I think GW show start their numbers over with each balance slate, then you can see how well the army is actually performing for the balance slate, and not try to change an average that has been fixed in place by thousands of games.
No. If you are a new player, your games will not mirror the meta and till you have learned the game aka painted all your models, the meta has shifted anyway. For a new player everything else is far more important. Keep in mind that GW does a balance update every 3-6 months, so videos like these are for people actually participating in events or having a rather tough meta among their friends (friends can field nasty lists, nothing says that they necessarily play fluffy).
Genestealer es mi army que menos sentido tiene, los top player falsean mucho la situación del ejército xD Está bastante débil en general con respecto a lo que era pre codex y aún así le va bien por jugar a controlar la mesa aunque tenga menos recursos de como lidiar con enemigos. Ojalá k los cambien en el próximo balance y veamos algo más equilibrado
The theme for Guard in 10th Edition really is just “Spam the strongest 3 datasheets” isn’t it. Its really depressing to me that a faction that is 95% struggling is classified as top tier because of 5% being oppressive… *AGAIN*
Every army spams their strongest data sheets, nothing new in that for 40k. That Guard has more than enough strong data sheets is what makes Guard strong for top players, that Guard has so many different options is what makes Guard often weak for casuals.
@ First of all, no, Guard doesn’t have “more than enough strong datasheets” we have the Lord Solar, Tank Commanders, and Aquillons, and that is *it.* There is a reason you’ve not even seen Leman Russ Battle Tanks in meta lists since 10th started, let alone the other 6 variants. Secondly, no, not every single strong faction has just been spamming 3 datasheets. With exception of Wolf Jail every new week has new lists for the same winning factions. I don’t think I’ve seen the same list win big events more than once (with exception of Guard and Wolf Jail) since 10th started. This is uniquely a Guard problem. Combined Regiment might actually be the worst detachment in the game, and if not certainly in the bottom 5. Player who win with Guard actively and openly admit they don’t care about trying to support their units beyond Lord Solar Orders. Guard is in a horrifically bad place overall, its literally just the the Lord Solar and Tank Commanders are strong and Aquillons are broken (for the wrong reasons, too)
InB4 GSC NEED NERFS WAHHHH most GSC players (all like 18 of them worldwide) have insane performancr swing on if models come back or not, cause we basically pay for it to come back, and dont see that most of the time - now, acolytes&neophytes can go back up in pts a bit and wed probably drop back down to reasonable. Our dataset of winrate is going to be skewed HARD because very few people play at all, very few can afford it (like Admech) and we are a high skill floor, high skill ceiling - hence why so few people play them.
As a knight player im content being mid. If knights are broken at top tier, they are absolutely insane at every lower tier which is just unfun for everyone. Keeping ck and ik at 50%~ is ideal.
The true strongest is death guard, we are just so strong that instead of taking first we took seventh as its is the blessed number
Death Guard is on my Wish list to have... but I wait until the Codex comes out ^^*
The most death guard thing ever
All things must be 7
@@LuzariothI might buy the kill team starter set and convert them to nightlords who have embraced papa.
10/10
Deathguard being 7 is very fitting
And Khornes actual favorite legion being 8th is pretty fitting as well
Under 'weaknesses' for Blood Angels you could pretty much just put 'Death Guard'. Contagions can basically shut down almost all the bonuses from LAF, or make trying to use them borderline suicidal.
Fitting that the weakness of the guys who go around drinking blood is disease.
This applies to custodes too. You pay a BIG premium for premium stats, and without them you're immediately very mid
This applies to EVERY melee focused army. World eaters, demons, custodes, blood angels.
The internal balance of the game is awful. Death guard are TOO good in melee.
At first i was sad tyranids were only 48. But gsc are basically tyranids so that still counts as a win. Add them both and thats like, over a 100% win rate
No one could refute that logic
You’re gonna go far in life
I allied 500pts of GSC with 500pts of Tyranids for a fun casual game, and defeated 3000pts of Knights.
That 100% win rate is no joke.
Don't forget to go Brood Brothers. Now you're around 150%.
Scott Steiner type math
I looooove when the best melee faction can only get a tournament so far with presumably a vehicle list.
But seriously they could drop all of the Blood Angels unique units except Mephiston and Lemartes by anywhere from 5-15 points and they'd be good also fix the damn Blade guard Veterans so Apothecary units and Librarians can go with them.
Join da klub humie, we 'as jackets
genestealers have such a wild ride, hopped between weakest an strongest multiple times now
shoutout to the disgustingly resilient podcast
18 deathshroud for the win 😅😅
Most of the factions: When strong get nerfs
Some factions: when strong even for a little bit gets MASSIVE nerfs immediately
A couple of factions: when strong will remain strong for another half a year because gw favors them or just don't care
Some times a faction can be weak and won't get buffs
But then...
GSC: when strong get point cuts on half of the army
....
Huh?
I mean, that was very similar to how IG reacted to Sentinels and Ogryns getting a bit cheaper (and cheering because of simultaneous point nerf and rule buff for Tank Cmdr)
GSC Were not strong post codex until the buffs
As a blood angels player, I hate seeing my army near the top of the list.
That means nerfs inbound, and I'm already struggling to win after the codex came out, where I was crushing before that.
Granted, I'd rather struggle to win than have an op army, as that just means I gotta get better. However, when I'm already doing poorly, I don't need the nerfs.
I still feel the game is fair enough. But my list is a perfect 2000 pts, and it took forever to get what I want and what I need in it. I won't know what to cut if it's too much.
WE here. As it goes, I feel your pain. Being melee focused and having one competitive list equals nerfs. Which sucks because then everything got worse. 43% w/r
I'm a little worried the Blood Angels Captain is gonna get nerfed before I get the chance to use him. I don't know about you guys, but I'm still painting!
I hope death guard get a little tankier. They still kinda lack an identity. Tanky but not really, super slow, and ok damage output.
If you run the -1 to hit and some faster stuff to get up the board and spread it, they csn feel unkillable for a lot of armies
Death guard have quite alot of ways for the DG player to get their ridiculously overpowered multi stacking debuff aura into the opponent's front line turn 1. It is only a slow army for a bad pilot or a new 40k player. It's really sad to see deathguard players refusing to see just how overpowered their army is with their oppressive army rules.
Sticky on everything?! Wtf
And an aura that not only grows every turn, it stacks with other debuffs. Again wtf.
And now forever plagued objectives, piss off.
And morty getting a points decrease on a unit that is better than ctans. Wow.
Terminators getting a points decrease when it should have been an increase. Again just wow.
@danjones3012 I agree, find a way to make up for the slower infantry and they can be ridiculous. Bloat drones and sacrifical PBC with flamers have been my go to of late 🤣
@@derickstanford5334interesting using sacrificial PBCs I never thought of that. I shelved mine to take a couple brigands which are cheaper and do really good AT work in a vehicle heavy edition
@samuelpenunuri3680 I dont have any wardogs or id probably try and squeeze em in. They are good for sure
It's always kind of interesting to see the meta shifting. I remember that not too long ago, the deathguard weren't doing that great and look at them now.
Necrons have been at the top for a while, but so did the Eldar with their 70+% winrate at the start of 10th. So that's not going to stay forever.
Or at the end of 9th, when Tyranids and Knights were really strong for a while (RIP bondsman abilities for questoris)
If your faction isn't doing that hot, it can and probably will change. Winrates don't mean that much outside of comp play
Except when you have Space Marines. Then you're just done for apparently
Specifically codex space marines, you can take a space marine army and change a couple things then turn it into blood angels or wtv if you want. Being a SM player gives you the ability to pick any divergent chapter with minimal changes and abuse high win rates if you're a comp player.
I have won the last 4 of my games with Astra, (3xTank Commanders, Rogal, 3x chimeras with Catachan, Hellhound, 1x5 scions and 3x10 Aquilons). The Aquilons are really strong, the rapid ingress nerf incoming I think is fair. Enjoying the wins until the codex comes out!
So we went from spamming Bullgyrn to spamming Tank Commanders and Aquillons, huh. Thats real healthy, like an alcoholic switching to meth.
The thing with AS is that things like Immolators and Castigators are going to get used no matter how nerfed they get and the faction will simply become bad if they get nerfed too much. The reason is simple: both vehicles, and the Castigator in particular, have no real alternative in the list. There are no other vehicles to replace a Castigator with, if they get nerfed too badly the army will have essentially no useable armor at all.
What I'm hearing is that I need to run three squads of six Desthshroud Terminators.
I'm about to lose some friends.
I heard 1x6 and 2x3 is supposedly the perfect number … and Nurgle always creates new friends through common misery.
Comment for TH-cam algorithms. Also, it is sad seeing 1KSons falling from grace.
We basically play 1500pts on a 2000pts game 😢
Tsons have been arguably the best faction in game for at least the last 6 months, it's long passed time for another army to get it's day in the sun
I enjoy these videos, they're cool, but all this best/worst army rating is hilarious when you consider how often the game changes. Just a couple of months ago the Genestealer cults were considered the worst army bar none, after their codex.
I’ve been playing my Death Guard army more since my Black Templars main has been nerfed to hell. It’s an adjustment because Black Templars are kinda glass cannons; they hit incredibly hard, but even with their FNP vow, they inevitably takes losses in melee. Whereas DG units inflict above average damage thanks to their Nurgle’s Gift aura weakening their enemies, and they innately tougher than other SM/CSM armies, but nothing like they were in 9e when they had Disgustingly Resilient.
Also, their slowness is the worst. I’m used to Black Templars advancing across the battlefield in a Land Raider and Impulsors, then jumping out into combat. Even Grimaldus’ mob of Crusaders covered a lot of ground in one turn. Whereas DG’s units take forever to reach their target! Aside from Plague Marines in Rhinos, they can’t contest objectives until Turn 3, and they’re too slow to react - like if my opponent Deep Strikes into my DZ and steals one or both my primaries, it’s game over!
I think DG requires a more cautious, methodical approach. Instead of trying to jump out to an early lead like I do with BT, I need to take it slow, keep the points tight, make my opponent come to me, and outlast them.
The only problem is that matches like that drag on longer.
Hail Nurgle. One day the crawlers and Blightlord Terminators will return
If/When I get my own, I plan on using one of, if not both, of those figurines.
basically to fix Miracle dice, they just need to make it so you roll a d6 and on a 1-2=4, 3-4=5, 5-6=6. Then they just have to decrease how you get them, but this would make them more concrete in their ability to help, but if you get less then they will almost always be impactful. They would need to change the army of faith detachment for this one since there are so many other ways of getting miracle dice. Maybe only when units die and from similacrums? otherwise no other miracle dice can be had.
There needs to be drukhari win rates with and without Skari. He's too good
Seems like genestealer cult are either super strong or super week. They're never just mid-teir.
GSC is doing well because there are a small number of players that know the army really well that compete and do well in tournaments. It really isn't a good sample simply because of the lack of players. The opposite issue is true of the Space Marines, because of the number of players and the ease to start you get a lot more newer players playing.
I think GW show start their numbers over with each balance slate, then you can see how well the army is actually performing for the balance slate, and not try to change an average that has been fixed in place by thousands of games.
The Army with a high skillcap is doing the best ? Good, thats how it should be
I thought the idea that chaos demons are pretty much like playing Knights was a hot take.
Happy that my faction isn’t on this list, it means I am mostly safe
Looking at it the only real issue is GSC. Given that Daemons are second best and only at a 53% winrate. I wouldn’t consider that too problematic.
Do win rates matter for what army I’m gonna choose? If I’m just playing with friends
No. If you are a new player, your games will not mirror the meta and till you have learned the game aka painted all your models, the meta has shifted anyway.
For a new player everything else is far more important. Keep in mind that GW does a balance update every 3-6 months, so videos like these are for people actually participating in events or having a rather tough meta among their friends (friends can field nasty lists, nothing says that they necessarily play fluffy).
Love that efficiency of the same opening three minutes as the eight weakest armies in 40k video. Big ol' copy and paste there.
Fifteen years ago Necrons had the single most boring codex imagineable and now look at them. How expansive and carnival-esque they are.
Genestealer es mi army que menos sentido tiene, los top player falsean mucho la situación del ejército xD Está bastante débil en general con respecto a lo que era pre codex y aún así le va bien por jugar a controlar la mesa aunque tenga menos recursos de como lidiar con enemigos. Ojalá k los cambien en el próximo balance y veamos algo más equilibrado
Yet another amazing video! My buddy plays neurons! Oof
The theme for Guard in 10th Edition really is just “Spam the strongest 3 datasheets” isn’t it. Its really depressing to me that a faction that is 95% struggling is classified as top tier because of 5% being oppressive… *AGAIN*
Every army spams their strongest data sheets, nothing new in that for 40k. That Guard has more than enough strong data sheets is what makes Guard strong for top players, that Guard has so many different options is what makes Guard often weak for casuals.
@ First of all, no, Guard doesn’t have “more than enough strong datasheets” we have the Lord Solar, Tank Commanders, and Aquillons, and that is *it.* There is a reason you’ve not even seen Leman Russ Battle Tanks in meta lists since 10th started, let alone the other 6 variants.
Secondly, no, not every single strong faction has just been spamming 3 datasheets. With exception of Wolf Jail every new week has new lists for the same winning factions. I don’t think I’ve seen the same list win big events more than once (with exception of Guard and Wolf Jail) since 10th started. This is uniquely a Guard problem.
Combined Regiment might actually be the worst detachment in the game, and if not certainly in the bottom 5. Player who win with Guard actively and openly admit they don’t care about trying to support their units beyond Lord Solar Orders. Guard is in a horrifically bad place overall, its literally just the the Lord Solar and Tank Commanders are strong and Aquillons are broken (for the wrong reasons, too)
are we getting a tier list every month ??
Soon Deathwatch stand alone my beloved. Soon
Are the custodians at the bottom again?
I wish my pbc's were inline with predators im still going to use them cause I bought and painted them but damn dude
Happy to see the Awakened Dynasty and Necron Warriors doing better. Soon, bringing 3 C'tan will no longer be mandatory.
So glad to not see Tau on the list, we just keep winning and keep getting better but not being on the top statistically 👌👌🥳
Posted 4 mins ago.... Amazing 😂🤘
Grey knights absolutely snubbed
*sad space wolf noises* and i've only played 1x6TWC with 2 characters as far as degeneracy.
Man if these are the lists then it really is screaming just how dire 10th has become...
No one expects the 3 hekaton fortress😂
Choo choo,
I'm so sick of Lemon Russ tanks.
I don't care what the starts say, Black Templars, Number 1 baby.
InB4 GSC NEED NERFS WAHHHH most GSC players (all like 18 of them worldwide) have insane performancr swing on if models come back or not, cause we basically pay for it to come back, and dont see that most of the time - now, acolytes&neophytes can go back up in pts a bit and wed probably drop back down to reasonable. Our dataset of winrate is going to be skewed HARD because very few people play at all, very few can afford it (like Admech) and we are a high skill floor, high skill ceiling - hence why so few people play them.
If the meta shifts more anti-infantry again or in the next Season, we are cooked 😂
there must have been a way to make the game balanced without making it ball achiningly boring to play
Nice
kind of don't like how "tournament wins" are constantly used as the measure of faction strength
whats the alternative?
A good day to have a pincer claw and a medical degree
It's ok aeldari players, just wait till March and we'll be back at the top in no time. Aeldari bullshit ftw
Aren‘t Aeldari slated to get a codex soon?
@davidgantenbein9362 yeah! February/march 2025
Add a comment...😮
I yearn for the day when knights are up there
specifically chaos knights without war dog spam but that's probably asking for too much
@@medum998 Knights will never have a high wr in comp because if they do that means the game is fundamentally broken
@@medum998 chaos knights just topped two tournaments, they're actually a difficult army to play
@@jacket2848 at a competitive level i agree.
As a knight player im content being mid. If knights are broken at top tier, they are absolutely insane at every lower tier which is just unfun for everyone. Keeping ck and ik at 50%~ is ideal.
8th! (For algorythm)
First
noice
It’s all balanced because it’s all bland and flavorless
First?
third
1st like
unlucky
Only thing more cringe than people who say first are people who hate on people who say first.
Fuck.