Ao no Kiseki OST - Destruction Impulse
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- เผยแพร่เมื่อ 29 ส.ค. 2024
- Music: Destruction Impulse
Composer: Masanori Osaki (Falcom Sound Team jdk)
Playlist: • The Legend of Heroes: ...
Album: The Legend of Heroes: Ao no Kiseki Original Soundtrack
Platform: PSP and PC
Copyright© Nihon Falcom Corporation
In the real world, drugs make you high.
In Zemuria, drugs make you a boss battle.
underrated comment
This series gave "Take the red pill" a whole new meaning
To be fair, drugs also make you Mr. X from Resident Evil 3 irl. Its a well known fact among law enforcement that some drug junkies can take ridiculous amounts of punishment before going down. Literally dozens of bullets; you could empty your entire magazine plus the one in the chamber into them and they'd shrug it off like Senator Armstrong's nanomachines.
And there was even an incident where a cop tried to stop a guy who wasn't even high, and the perp managed to tank nearly three magazines' worth of bullets before collapsing. He basically pulled a Machias S-Craft on him and he survived. And even then he was still breathing and only died at the hospital. Imagine if that guy was high, he would have literally been a boss fight. That incident was so insane that the cop now carries 180 rounds.
Also, one of the big reasons the US military adopted .45 ACP was because their older pistol cartridges didn't do shit against the Moro during their rebellion in the Philippines, because they were on drugs. Not even barbed wire could stop them, they literally just ran through it and shrugged off the pain of being cut.
You can almost feel how much more confident Osaki is with his electric guitar sound in this track compared to Zero, he shows off quite the variety of techniques here and doesn't try to "bury" it underneath other instruments. I love how both he and Momiyama improved their guitar VST skills over the course of their Falcom career, it's really nice to see composers evolve over time, even through a period as short as one year.
BLOODY SHIRLEY
Shame that it seems like Falcon doesn’t have Osaki anymore. Really enjoyed his trails music
One of the best songs in Ao!
What are you doing on TH-cam Lloyd? Don’t you have missing cats to find? :)
@@miguelgonzalez6495 and cats to feed
And a KeA to take care of? You want Elie to scold you again?!
Thank you Lloyd Bannings very cool
The best protag has spoken!
9/10 osaki gave the crossbell and ys seven soundtracks so much soul,i miss him,its impressive how falcom just cant keep most of their composers around for more than 2-5 years
tbf, one of them is now dead
also Unisuga is still a part of the sound team for almost 20 years
@@GiordanDiodato dont forget sonoda,the man has been part of the sound team for more than 25 years
@@GiordanDiodato didn't unisuga leave?
Unisuga has been around for over a decade, you kidding?
His contract expired but Unisuga signed new far as I remember.
I love the way this song sounds like a mix between 80’s Hard Rock and Kawaii Metal all on cocaine.
It fits Bloody Shirley perfectly, I wish they used this again in CS3
She’s not as violent as she was in Ao.
@@milesshaw9059 losing to Rixia definitely knocked her down a notch, she's much more disciplined but still kinda does her own thing as any enforcer would do. I think she's like McBurn waiting for the perfect moment to go buck wild
1:38 so godlike
Seeing Bloody Shirley whip out Testa-Rossa that was heavily inspired the Gears of War infamous Lancer, and cut down a whole battalion of the CGF, plus slicing an armored car in two with it...
Was one of the scariest and most badass introductions to a villain I've seen as of yet
Her S craft remains one of my favorites in the series because of just how visceral and brutal it is. In a series full of sympathetic and complicated characters, I’ve come to appreciate just how so simplistically violent and impulsive Shirley is.
Spoilers for CSIV below:
It also helps that she constantly taunts and calls out Cedric as the entitled child that he is.
@@Resener1 oh yeah, definitely! Although I myself prefer the unhinged Bloody Shirley of Ao, she really grew as a person in her own way after being soundly defeated by Yin and the SSS, taking Cedric as sort of a little brother who she gives tons of tough love.
As for her s-craft my first reaction was moreless like this...
"Oh, she's just emptying the full magazine on us doesnt look too bad- wait where did that flamethrower come from- OH AIDIOS NOT THE CHAINSA- *is left speechless with everyone mutilated apart and their blood spraying like a geyser*
She is pretty dumb villian to me.
@@nikolaikolev8433 they haven't done much with her since Ao which makes me a little sad, I love Shirley. Although I kinda like the direction they took her in CSIV and Hajimari
1:22 that beat dropped harder than mr Harvey
I totally use this song as battle music for D&D
I wish I had the courage to do that... I tried playing music once, and my friends said it was too distracting
BROODY SHAHRI
Sounds like a SLAYER song, which perfectly fits Bloody Shirley.
I don't think it really sounds anything like Slayer, actually. I'd say it's more comparable to something like Pantera, especially with that groovy main riff.
This sounds nothing like Slayer lmao
Red Constellation battle theme.
Bloody Shirley best gurl
Holy shit.
fucking this
love the middle part
Shirley
Dmn..... wow. that section from 0:49 to 1:02... some serious kick ass fight music.
Osaki really is the Flirtment vs Harassment Singa, i really like Singa's work but it feels so good when these type of tracks are used correctly.
Seriously dude
@@GiordanDiodato 🤷♂
0:00 to 0:30 When you and your brother started fighting over the last piece of pizza
Forgot about this song then I just heard it in Akatsuki. I really like 1:23.
この曲の後半の部分(1:22~)だけを探してたから見つけるの大変だったな
Those ambush battles...
Wald & Shirley’s Rampage!
Oh god SHIRLEY
Am I the only one who hears a voice at 1:40? No clue what that is. Kino song though and a really epic intro.
As awesome as this boss battle theme is, the way the developers used this theme was the *WORST/MOST DISAPPOINTING* thing I have ever seen compared to other "Trails" games. To be more specific (spoilers ahead), this theme first plays against *demonized Wald* in the forest (which is a PERFECT boss battle theme for him in that state), but you know what is sad about that particular moment? *That boss battle abruptly/immediately ends* as soon as you deal *25% of his health* (which I managed to do VERY easily in the first few turns) and therefore you *DON'T get to enjoy this boss theme AT ALL* in that particular fight (which is a *BAD design decision* for the *debut* of an awesome intense boss battle as this one). And to make matters worse, this boss theme does *NOT* even play when you face demonized Wald in the final confrontation at the end of the game! (Truly what a waste of such a great theme due to *poor handling* by the developers)
[Spoilers]
While I do agree that I would've liked to hear this theme used a bit more, our first scuffle against Wald was designed to end abruptly like that to emphasize just how strong Wald is compared to us at that point, which makes perfect sense (even if you, as the player, might not have struggled all too much). Sure, it wasn't the best first showing of 'Destruction Impulse', but the point is that the fight itself made sense in the context of conveying the power gap. And, as for your final fight against Wald, the game was kind of riding on this high all throughout the final dungeon; the cards were stacked in your favor, and you weren't going to lose. Not before rescuing KeA. So, the theme that was played, 'Inevitable Struggle', was used specifically to convey the SSS's unshakeable determination and tenacity at that moment in time; this was OUR theme, OUR moment where we finally, definitively triumphed over the enemies that have been giving us so much trouble throughout the entire game up until now, so I personally see why they opted out of using such a menacing and ferocious theme like 'Destruction Impulse' for that battle in favor of a more motivating and triumphant track. Naturally, the same applies to your final fights against Shirley and Arios (the latter of which uses 'Get Over The Barrier!', and while it might not be the same song, it still emulates that same feeling).
Now, if we want to talk about real disappointments, the fact that 'Destruction Impulse' wasn't used more often against the Red Constellation members, and especially for the War Ogre, Sigmund Orlando's, timed boss fight, is such a missed opportunity. More so than Wald, the game essentially establishes it as the Red Constellation's theme, what with it being used against Bloody Shirley at the end of Chapter 3, against a small group of the aforementioned jaeger corps a little ways into the Final Chapter, as well as against Jaeger Gareth on the road to Mainz. And yet, they didn't think to use it even ONCE against Sigmund, nor for the several small skirmishes with the Red Constellation during Elie's rescue operation in the Final Chapter. Now THAT I just don't get.
@@semblance6433 agree 100% even though unfathomed force is a banger, I feel like this theme really encompasses the Red Constellation especially Sigmund.
Singa take notes
why?
his style is fine
@@GiordanDiodato i dont really mind his synth as much as others but sometimes the synth can be really annoying
@@GiordanDiodato bees and chickens
@@ZephhiThat tells me nothing. Say what you mean.
@@Zephhioh I get it, you don't know what a bass and guitar are
Wow. When the fuck is this game getting localized.
Guess what, my friend?
Its out now lol
Singa, this is how you compose an ost with guitar and synth CORRECTLY.
So true
it's funny because osaki was the weakest rock composer out of all of the jdk guys, yet this is still so much better
inb4 none of the 19 people who liked your comment are musicians.
@@hahmann who cares
@@Zephhi There needs to be a basic understanding of what one criticizes otherwise your opinion is just wrong by default.