Final bout was trash but like a special kind of trash, that my uncles put me onto at an early age. That intro with the hype and then doing the cheat codes and picking ss4 it was all just goofy fun
Yes, this is coming from someone who played it for hundreds of hours as a kid, it's absolute dogshit, but somehow me and my cousin loved it and Ultimate Battle 22 growing up.
I feel like this is a bad game but since it was a DB fighting game right as it was catching fire in America a lot of people actually played it and have fond memories of it.
Great Review! Though I have a few notes to mention. In regards to criticism of the game by some mainstream outlets, I really think it comes down to comparing it to other more mainstream games like Tekken, Virtua Fighter, Street Fighter, etc... I do not recall if the wireframe is training only, but you can definitely select alternate costumes. As for difficulty for firing an energy blast during the "COUNTER" I suggest inputting it repeteadly if you have a hard time, it does register it, or being prepared on what to press right as it comes up. You can pause and unpause for practice. Also for characters to play as a beginner, for me Trunks is my recommendation. His combos are the easiest consistently to input, and he was my main I used to learn the game. As for fighting child characters, you pretty much have to take the fight into the air with them, or resort to using energy blasts/Meteor attacks. In regards to Baby, an advice I have is to use energy blasts, to put him down. Then charge back up, move below him and repeat. Keep your distance and stuck to the ground, until you need to fire off a blast. Also, I highly suggest delving into Meteor combos and Build Up mode. The latter is easily the game's most replayable aspect, and is why I still play it to this day. Lastly, in regards to the other DB games at the time. I could not get into UB22, due to the ridiculously strict timing input required to input combos here (compared to how much more relaxed it is here). But I definitely think The Legend is a fun game once you get the hang of it, and it's probably the easiest of the three to learn. Although Final Bout definitely has more replayability going for it.
I remember this game my friend hyped it he spent I think like 150 bucks on the English translation on eBay back in the 2000s. I couldn’t get my hands on an English translation so I took my PlayStation to a Japanese mod shop and they put a mod ship in it and I bought the game Little did I know my PlayStation was stolen from me in college but I kept the game I’m still salty from it
Thanks for this detailed video. I kind of liked this game back in 1999. I played it again this year and surprisingly I liked it again ! Especially the build up mode. I didn't remember how good the musics were, but also the strike sounds and energy blast sounds. The ki-charge sound too. As you say in the video the sound is overall very good. Unfortunately combat mechanism has some big problems. It is possible to harass an enemy and with a good timing he can't do anything because of his recovery time ! Flying everywhere at will is good, but without automatic aim, the aerial fight is very difficult, and I only use ground fighting as a result. The characters are 3D and quite good visually. It is a huge improvement from previous games. Ki charge lights are pleasant and are a true improvement too. Watching these characters doing their combos is pretty nice. Ki blasts are better than any previous dbz game. I freaking like Vegeta and Kid Buu's self explosions in every way. There are less characters than ever. Officially 17, 18 with Baby, but some characters are almost the same. Normal version and super saiyan version can't be counted as two characters for me. I guess the 3D modelling was incomparably more difficult than using the old 2D sprites from previous games. Downgrading from 27 characters to so few must have been a disappointment back then. Fighting a giant boss at the end of the game is very good and stylish. He's still a symbol of this game as well as the hidden Super Saiyan 4 Goku. I was so enthousiastic when I discovered this character back then. In 1999 DBGT was so little known in Europe and I didn't know Baby or Super Saiyan 4. I think Final Bout was the difficult but needed step to go from 2D old dbz games to Budokai. I play UB22 when I want to play characters who aren't in Final Bout, but I prefer Final Bout otherwise. There was a lot of technical work on this game unfortunately some errors in maniability and a decrease in the number of characters made it a big disappointment for some people.
Same here, I started playing this game back in 1998. At that time the Cell Saga was playing for the first time (in Spanish TV) and to me this game was the best game ever (first DB game playing) and it was the closest we could get to a cool DB game back then. It looked cool in 3-D, it had a lot of Super Saiyans forms, ki charges, you could clash attacks, the music was awesome even if it was the US form. Fast forward to 1 year of playing it, I realized there wasnt a lot to the game anymore, there werent many game modes other than just fighting the same characters (no updates) no real story mode that could give context to DB Z and GT. I still had not seen GT yet, so I did not know how Super Kid Goku, Pan, Trunks and Super Baby was or what roll they had in GT. I loved the game, but I felt I wanted more after a year, like Missions or cutscenes even if they were not cannon, maybe a create a character mode, where at least you could at least create the rest of other characters (unlock more villains) I really would have loved a story mode where you could chronologically beat Vegeta, Frieza, Cell Majin Boo etc, kinda what how the first Budokai was set.
nothing was better than landing 3 meteor rush combos and ending with a super. i really love the character models in this game because they look like action figures.
There is a 2004 version re relase of it but I never played it. I always wondered if it is different from the 1997 english version. I cant even find any videos online of the 2002 re release psx version,
Nothing brings back this game's memories for me more than using the wasted slot character pressing ↓ Punch and follow it with ↓→ Punch over and over again for insta win. Top Tier gameplay that was for real.
Was it a bad game? Yes. Did I have a blast playing it with my siblings when we were kids? Absolutely! Will I play it again today? Maybe not. But it _was_ a good memory.
This was a pretty great video! Thanks, algorithm! I think this game suffered a lot from weird release timing in the west along with strange design decisions. Subscribed and definitely keeping an eye out for more :)
There is an easy way to beat this game, because some characters have infinites, cell for example has a slide kick that can be spammed, vegeta has one too
Anyone else used to usd the site cheatCC? 🤣👌 good times. I used to print off cheat codes at school in I.C.T and claim it was homework 👀 got caught a few times just paid the 5p per print! Very hard game but used to just replay that fire intro over again. 🔥 the manual is filled with bad English translations always bothered me!
I loved this game when I first got it. It was the first dragonball game in the UK. But the second Budokai was released i played it one more time and realised it was trash.
The reason why Final Bout is poorly received has a lot to do with it being based on Butoden games. The Butoden Game Mechanics are very choppy&slow, its reminiscent of the original Street Fighter. Even the Extreme Butoden Game made for 3ds looks very dated compared to Budokai 1's fast paced action.
In 1997 Tekken 2 had stronger engineering and cleaner mechanics. When Tekken 3 came out in 1999 this game became irrelevant. Meteor mode was my favorite about this game. I was also thrilled about the Final message during the finishing move. I remember even learning how to play with a Super Baby and the wireframe models. The only thing I was longing for as a kid playing this was the movie clips ultimate battle 22 had. Great bad game lol.
This game was shit. Worst dragon ball game I have ever played. I played it for many weeks anyways, back then. It was a simple time where you tried to get the most out of what you got. This was some love-hate realationship I had with this game.
DBGT: Final Bout - the Dragon Ball game that ruined alot of controllers 🎮💀
Final bout was trash but like a special kind of trash, that my uncles put me onto at an early age. That intro with the hype and then doing the cheat codes and picking ss4 it was all just goofy fun
The soundtrack is BY FAR the best part of this mess of a game.
I still listen to these tunes when playing other games.
Yes, this is coming from someone who played it for hundreds of hours as a kid, it's absolute dogshit, but somehow me and my cousin loved it and Ultimate Battle 22 growing up.
"What a charming tomboy is Pan" 💀💀
I feel like this is a bad game but since it was a DB fighting game right as it was catching fire in America a lot of people actually played it and have fond memories of it.
I love seeing your Thomas videos. But I’m such a huge fan of dragon ball so seeing you cover dragon ball as well is really awesome!
Dragonball Z replaced Thomas growing up so I am very passionate about that (more so) and early anime distribution in the 90s and 2000s uk wise.
@@starwindzone I hope to see more dbz topics from you! Keep up the good work!
Great Review! Though I have a few notes to mention.
In regards to criticism of the game by some mainstream outlets, I really think it comes down to comparing it to other more mainstream games like Tekken, Virtua Fighter, Street Fighter, etc...
I do not recall if the wireframe is training only, but you can definitely select alternate costumes.
As for difficulty for firing an energy blast during the "COUNTER" I suggest inputting it repeteadly if you have a hard time, it does register it, or being prepared on what to press right as it comes up. You can pause and unpause for practice.
Also for characters to play as a beginner, for me Trunks is my recommendation. His combos are the easiest consistently to input, and he was my main I used to learn the game.
As for fighting child characters, you pretty much have to take the fight into the air with them, or resort to using energy blasts/Meteor attacks.
In regards to Baby, an advice I have is to use energy blasts, to put him down. Then charge back up, move below him and repeat. Keep your distance and stuck to the ground, until you need to fire off a blast.
Also, I highly suggest delving into Meteor combos and Build Up mode. The latter is easily the game's most replayable aspect, and is why I still play it to this day.
Lastly, in regards to the other DB games at the time. I could not get into UB22, due to the ridiculously strict timing input required to input combos here (compared to how much more relaxed it is here). But I definitely think The Legend is a fun game once you get the hang of it, and it's probably the easiest of the three to learn. Although Final Bout definitely has more replayability going for it.
I remember this game my friend hyped it he spent I think like 150 bucks on the English translation on eBay back in the 2000s. I couldn’t get my hands on an English translation so I took my PlayStation to a Japanese mod shop and they put a mod ship in it and I bought the game Little did I know my PlayStation was stolen from me in college but I kept the game I’m still salty from it
Thanks for this detailed video.
I kind of liked this game back in 1999.
I played it again this year and surprisingly I liked it again ! Especially the build up mode.
I didn't remember how good the musics were, but also the strike sounds and energy blast sounds. The ki-charge sound too.
As you say in the video the sound is overall very good.
Unfortunately combat mechanism has some big problems.
It is possible to harass an enemy and with a good timing he can't do anything because of his recovery time !
Flying everywhere at will is good, but without automatic aim, the aerial fight is very difficult, and I only use ground fighting as a result.
The characters are 3D and quite good visually. It is a huge improvement from previous games. Ki charge lights are pleasant and are a true improvement too. Watching these characters doing their combos is pretty nice. Ki blasts are better than any previous dbz game.
I freaking like Vegeta and Kid Buu's self explosions in every way.
There are less characters than ever. Officially 17, 18 with Baby, but some characters are almost the same. Normal version and super saiyan version can't be counted as two characters for me. I guess the 3D modelling was incomparably more difficult than using the old 2D sprites from previous games. Downgrading from 27 characters to so few must have been a disappointment back then.
Fighting a giant boss at the end of the game is very good and stylish. He's still a symbol of this game as well as the hidden Super Saiyan 4 Goku. I was so enthousiastic when I discovered this character back then. In 1999 DBGT was so little known in Europe and I didn't know Baby or Super Saiyan 4.
I think Final Bout was the difficult but needed step to go from 2D old dbz games to Budokai.
I play UB22 when I want to play characters who aren't in Final Bout, but I prefer Final Bout otherwise.
There was a lot of technical work on this game unfortunately some errors in maniability and a decrease in the number of characters made it a big disappointment for some people.
Same here, I started playing this game back in 1998. At that time the Cell Saga was playing for the first time (in Spanish TV) and to me this game was the best game ever (first DB game playing) and it was the closest we could get to a cool DB game back then. It looked cool in 3-D, it had a lot of Super Saiyans forms, ki charges, you could clash attacks, the music was awesome even if it was the US form. Fast forward to 1 year of playing it, I realized there wasnt a lot to the game anymore, there werent many game modes other than just fighting the same characters (no updates) no real story mode that could give context to DB Z and GT. I still had not seen GT yet, so I did not know how Super Kid Goku, Pan, Trunks and Super Baby was or what roll they had in GT. I loved the game, but I felt I wanted more after a year, like Missions or cutscenes even if they were not cannon, maybe a create a character mode, where at least you could at least create the rest of other characters (unlock more villains) I really would have loved a story mode where you could chronologically beat Vegeta, Frieza, Cell Majin Boo etc, kinda what how the first Budokai was set.
nothing was better than landing 3 meteor rush combos and ending with a super. i really love the character models in this game because they look like action figures.
Freaking blew my MIND how cool it was to have ssj4 Goku and vegitos ki charge being so much more massive
who the hell is Nick Starwind? just kidding good Review
There is a 2004 version re relase of it but I never played it. I always wondered if it is different from the 1997 english version. I cant even find any videos online of the 2002 re release psx version,
The 2004 re-release has no difference at all from the original release.
This is a very good video! You deserve more views. I'm subscribing for the good work ;)
As many RPGs and jrpgs we're on the PS1 back then im suprised they didmt try make a rpg version of dragon ball z on the ps1
I heard that they were going to but it got cancelled due to an unknown reason. It was later released as Dragon Ball Z Kakarot on PS4
Nothing brings back this game's memories for me more than using the wasted slot character pressing ↓ Punch and follow it with ↓→ Punch over and over again for insta win. Top Tier gameplay that was for real.
Was it a bad game? Yes.
Did I have a blast playing it with my siblings when we were kids? Absolutely!
Will I play it again today? Maybe not.
But it _was_ a good memory.
This was a pretty great video! Thanks, algorithm!
I think this game suffered a lot from weird release timing in the west along with strange design decisions.
Subscribed and definitely keeping an eye out for more :)
There is an easy way to beat this game, because some characters have infinites, cell for example has a slide kick that can be spammed, vegeta has one too
Anyone else used to usd the site cheatCC? 🤣👌 good times. I used to print off cheat codes at school in I.C.T and claim it was homework 👀 got caught a few times just paid the 5p per print!
Very hard game but used to just replay that fire intro over again. 🔥 the manual is filled with bad English translations always bothered me!
I have the us version & the Japanese version of the game
I loved this game when I first got it. It was the first dragonball game in the UK. But the second Budokai was released i played it one more time and realised it was trash.
I wonder who did Gohan’s voice. Sounds pretty close to the funimation dub.
I ❤ this game so much. So much nostalgia 😊
The reason why Final Bout is poorly received has a lot to do with it being based on Butoden games. The Butoden Game Mechanics are very choppy&slow, its reminiscent of the original Street Fighter. Even the Extreme Butoden Game made for 3ds looks very dated compared to Budokai 1's fast paced action.
I hated this game so much
In 1997 Tekken 2 had stronger engineering and cleaner mechanics. When Tekken 3 came out in 1999 this game became irrelevant. Meteor mode was my favorite about this game. I was also thrilled about the Final message during the finishing move. I remember even learning how to play with a Super Baby and the wireframe models. The only thing I was longing for as a kid playing this was the movie clips ultimate battle 22 had. Great bad game lol.
The first
Ultimate Battle 27 osbetter than Final Bout, but both games are still 2 of the best games out of all the DBZ games made thus far💯👍
This game was shit. Worst dragon ball game I have ever played.
I played it for many weeks anyways, back then. It was a simple time where you tried to get the most out of what you got. This was some love-hate realationship I had with this game.
Yup. Awful. Incredible intro song tho 🔥🔥🔥
i was too young when i played this game to compare it to any other fighting game, and thought it was the best game ever.
yes its bad