I saved up like crazy to import the Dreamcast and VF3 as soon as it came out. I can't express how my mind was blown when I played this in my dorm room. People dog on this port but man, it was like having a Model 3 board of your very own.
Honestly the GameCube was more like a super powered Model 3 because of the PPC processor. But either way the DC was good on its own merits. Like a consolized Naomi.
@@ENFDO in 1998 this system was a must have. There where no talks off ps2 in 98. For a short dc had the impact. in 2000 when i saw tekken tag2 running on ps2 hardware i kinda knew dreamcast was done for.
@@aryinc yeah, i bought Dc in Jan 99 and ps2 in june 2001, and TTT around that date and was stunning. But for me, TTT lacks in that infinite 3D background with 0 interaction. Anyway thats the way u said. Now everybody who dont fucking know how was then and type as they lived then. Dc in Nov 1998 and 1999 was amazing and VF3tb was nearly arcade perfect. For more was the first time Sega brought a game so so similar to the millionaire arcade board.
The Dreamcast version is the one released in Japan. It had some issues, like the broken shadows. It was corrected in both the European and US version.😊 Apart from that, the textures in the arcade version are in a higher resolution and the colors are more vibrant, but the Dreamcast was nearly perfect port.
@@RECHOOSENONE That is actually not a question of geometry. You can display every quad using two trianges just fine, and it does not even use any more hardware resources than quads. But it changes texture coordinates, so it requires some work to adapt.
Aside from a few issues mentioned, VF 3TB captured the arcade version. Gameplay was standard Virtua Fighter, you knew what you were getting control wise, a solid, if rushed effort. The main problem is that VF 3 came out in 1996. The other fighters that came out for the Dreamcast around launch were based on newer games and looked more impressive. -Dead or Alive 2 was identical to the arcade sequel that came out in 99/2000 (because the DC was the same hardware as the Naomi), -and Soul Calibur was a remake of a PS1 level/arcade sequel to Soul Edge released in 1998. It obliterated the arcade version.
Correct, VF3tb was already kinda outdated by the time it received its console port. I still bought it of course, but I'd already played it to death in the arcades and it took a backseat to the other fighters you mentioned. Still needed to be in your home collection, as it felt rude not to.
I bought a Saturn to play Virtua Fighter, a Dreamcast to play VF3, a PS2 for VF4 and I absolutely had to break the bank to get a PS3 at launch for VF5. Since then, I stopped buying new gaming consoles.
@@sfwilliamGuile Vaya comentario más absurdo haces!!! 😂. Poco habrá mejor gráficamente que virtua fighter 3 o soul calibur. Pero si prefieres los fighting games de hoy en día que son mierda pura allá tú.
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Ese era el potencial de dreamcast, playstation 2 ganó por la trayectoria de la playstation. mas a nivel de hardware dreamcast fue muy superior a mi parecer.
The video did a nice job of explaining why if you read the captions. I think the biggest issue was touched upon towards the end: it failed to improve upon the arcade regarding extra modes or unlockable characters. Namco had been adding in extras like this for 3-4 years by the time VF3 released and Sega failed to adapt to the market expectations.
@@swarthybullxxx Model 3 actually does not have a GPU. It is a modified Pro-1000 image generator from Real3D (which still belonged to Lockheed-Martin BTW) with a whole PCB as a video board housing many processors working together. The PowerPC is part of the Real3D Pro-1000.
Better background textures and anti-aliasing on the Arcade version. I think with more time the devs could have got it arcade perfect. Background textures are compressed more on the DC version.
It's not perfect but it was closer than any previous virtua fighter port, altho it had some minor visual differences I really enjoyed the home port and remains my favourite virtua fighter
I truly believe part of the virtua sega series demise was due to the name. VIRTUA is sooooo 90s. it ages the series. it doesnt bother me but i think anything called virtua will date you back to the 90s.
I remember first seeing this game in the arcade in alaska around 1998 and was blown away, eventually got it for dreamcast what a dream come true, just crazy how advanced the graphics were back then to be honest.
Genki was formed by ex-AM2 crew, development was followed by Yu S. himself...the real problems of the initial VF3tb release were time contrains (just 6 months development time) and next to no SDK available at the time: with all these heavy problems, conversion itself was rather good neverthless. Of course, not developing a more polished product for the US release is a different situation, all by Sega fault of course (Sega has always done this big mistake: "running" behind competitors, first Nintendo then Sony (killing MD/GEnny lifespane for a rushed SS release is the worst decision they did, same as DC with a rushed release which killed SS). Speaking about BAD conversion, I find Sega Rally 2 the WORST conversion ever made: THREE months development, using the pathetic WindowsCE which CRIPPLED DC performance (unstable 30 fps, which arcade at 60 fps rock solid, probably 15-20 in split screen, a 128-bit console...), another stupid Sega decision.
@@sm4sh3d DC is about FORTY times more powerful than SS, a more than perfect Model 3 conversion is mandatory with all that power...while (agai) first SS Daytona conversion was rushed, at least the fundamental gameplay was there...
@@slashrose3287 I don't know if it was 40 times more powerful than a saturn, but it was certainly slightly weaker then Naomi and definitely not on par with model 3. Not making excuses, that's just how it is. Great ports were still possible, but that would have required Sega to have a competent management at the time.
@@sm4sh3d Facts: DC rendering up to 3 millions (triangle) poly/s --> latest Model 3 version (step 1.5) = 1,5 millions/s (triangle) poly/s, half DC rendering "power". Also, real SS rendering seen in games is nowhere near 80.000 (quad) poly/s (PSX maybe 100,000 triangle maximum, with all effects applied). Naomi is arcade DC counterpart with double RAM.
@@slashrose3287 it's funny you're not aware of Model 3 Step 2.0 (and a 2.1, but it's basically the same) that came out in 1997, one year before the Dreamcast, and is vastly superior to the home console. Spitting out raw meaningless numbers doesn't really mean anything btw, the Model 3 architecture is a multicore monster with something else when it comes to memory and bandwidth. If you really need a number, I guess the good old GFLOPS should fit your needs, even if I'd argue that a number doesn't mean everything. Model 3 Step 2. 0 has a Floating point performance estimated at 3 GFLOPS. The Dreamcast reaches 2.1 GLOPS.
If you can find a reputable rom site you can download the rom and burn it onto a CD to work on the Dreamcast. The Dreamcast doesn't have security blocking this.
That's kind of the problem. Arcades were Sega's bread and butter more-so than the home market, but arcades were really starting to die out. People buying games at home wanted more for their $50 than a 1-to-1 arcade conversion. Companies like Namco understood this, and would make substantial additions to their home ports.
Minor differences in textures, lighting, and geometry don't bother me. But I don't like certain artistic changes. The Shun Di station was hit the most. The set design had a wonderful mood, straight from Enter the Dragon. Now it's empty and blind. I also miss the fog in Aoi Station - it added a lot to the melanholic-romantic atmosphere. Apart from that, a great port. In my opinion, VF 3 is the last game in the series that completely avoided the Tekken inspiration and offered a very original atmosphere, close to the realism of Shenmue. I'm curious what the series would look like today if it continued on this path.
VF6 should have come out around 2007 and should have been looking somewhat like what Tekken 8 looks like now. Sega were always ahead of the technology curve, but it just feels like unless something literally photorealistic comes out now that nobody has ever seen before, Virtua Fighter will never again capture the technological marvels of its past, not least because graphics in general reached a point of diminishing returns a few years ago now.
Mesmo a versão do Arcade sendo melhor nos gráficos eu fico com a versão caseira do Dreamcast, mais pela praticidade de poder ir nas configurações e tb por ter gráficos bom mesmo sendo um pouco inferior, pois no conjunto da obra a versão caseira sai ganhando mais
It's still half decent for a rushed port, it's a shame Sega has such little consideration for its arcade jewels when it was time to move them to their home console
Sega seemed to have it stuck in their head that people were still content with shelling out "new game" prices for arcade games with little-to-no improvements. Sega being Sega killed Sega as we knew it.
Dreamcast begining, developer didn't know the dreamcast. but After you have soul calibur, dead or Alive 2, project justice Shenmue....I also think that Virtua Fighter 4 could have run on Dreamcast with a few concessions with even a better result in terms of resolution than on PS2
A close side by side, But the dreamcast version had a lower polygon count and lower resolution and texure quality, But was a lot brighter looking than the arcade, All in all a good conversion for a home console.
The Dreamcast version isn't bad but... some details have unfortunately been lost along the way, while others have been gained in the adaptation, for example some colors, sprites, polygons and perspectives, etc.
I agree especially when you compare games like Soul Calibur and Dead or Alive 2 which far surpass even the Arcade Virtua Fighter 3. They could have done an amazing port.
It was a decent enough home conversion, but I'm convinced Sega AM2 could've made it arcade perfect if it had been ported in house and not rushed to meet the Dreamcast launch. As it is, the differences are mainly the inferior limb modeling, the muted color palette, and much lower-res textures on the Dreamcast backgrounds.
They nail it with vf3 back then i never believed that i will have model3 graphics in front of my tv but sega made it reality. Never regret that i pay a beefy price to have my dreamcast from japan with vf3
El juego en Dreamcast va a los mismos fps que el Arcade pero se nota mucho la reducción de las texturas y le quitan algunas cosas de los escenarios . Saludos desde colombia 🇨🇴
I had this game, & was pleasantly unaware that it wasnt arcade perfect.... Whats with some of the washed out looking colors on DC? Still a dope game on DC tho...
Soul Calibur was one of the games that convinced me to buy a Dreamcast! Granted I bought one after the prices fell off a cliff, due to Sega announcing it's end, but that was a windfall for me! The other game was Code Veronica.
Sega really should have polished it more and had extra content, Virtua Figther has way more depth than the button mashi Soul Calibur but than again most people are retards 😅
@@STAXONDECK1 Yeah, Sega did *not* understand that the gaming public was done buying 1-to-1 arcade ports for full price. You needed to sweeten the pot.
@@hoifungso4433 No the problem was the dev kits they were using were not yet able to take full advantage of the Dreamcast and that didn't allow the team to push the Dreamcast to it's limits!
@@paulk4697 Yes but the primary reason the Dreamcast version of VF3 was not great was because the team was using early dev kits that were not taking full advantage of the Dreamcast's capabilities!
Joguei esse game quando lançaram o DC no Brasil e era impressionante msmo com problemas. Neste momento 9:34 dá pra ver que tinha muito o que fazer ainda.
What’s crazy about the Dreamcast port is that it’s there like it’s all soooo there from the model 3 but yes you can tell the DC just had some slight and I mean SLIGHT cutbacks but all the hate genki got back then for a rushed port is a little over done The DC port looks 98% close to being sega model 3 arcade perfect It was bassicly model 3 in our home no doubt about it
Arcade has better background detail with additional textures and lighting effects. DC has better character details. Go to @3:21, you can see more detail tex😢on the characters. Look at @4:43, the guy shoulder, it's more detail on the DC. Look at the hair, there's more there on the DC version. However, overall, the arcade takes it.
Coming back to this video I have a few more observations. The Dreamcast has better audio, music just sounds more live. Dreamcast has better Z Buffering and clipping. Less joints intersecting or or close clipping. Look at Lion left arm and you will see what I mean @5:51.00. I think why the DC is sharper in or even having better textures is due to the increased resolution. Model 3 games run in this 496 by 384 resolution. Almost all DC games run 640X480P so you will have abit more resolution to play with on Dreamcast. Later on in the video at @10:00 you can see the water is clearly better on the arcade. So I think Genki tried to get the characters perfect, but neglected the backgrounds abit.
The Dreamcast has a higher rendering resolution compared to the Model3 Arcade version. 640x480 vs 496 x 384. Unfortunately a lot of the stage textures are worse quality because it is a port, and they most likely use the same cookie cutter large file-size texture format during the conversion process. This would of course not be the case if the game was designed around the Dreamcast and each texture being curated for the game. The Dreamcast had a lot of different texture formats... One that I find most amazing is the compressed 16-color paletted textures (16 colors is more than enough for certain texture materials like grass, wood, stone, concrete, etc. while more complex textures with a vast variety of colors like a building facades or intricate and colorful clothing pieces, signs etc would require bigger file sized texture formats)... Anyway, that format has a compression ratio of 32:1 + 2KB of overhead... Most compression rates today are 4:1 or 8:1. So theoretically you could fit about 60MB worth of texture data on the Dreamcast 8MB of VRAM.... Keep in mind that the Model 3 had a graphics ROM of 64MB for the whole game. So in reality the Dreamcast could theoretically have much higher quality textures than the arcade. Also the 3tb version on the Dreamcast has the same issue as Street Fighter Championship edition had... worse color schemes on stages... Like how Jeffereys tropical stage the moonlit stage looks worse than the daylight version. or how Akira's Dojo stage has worse coloring on the outside woods in conjunction with worse lighting inside the dojo. This is the case for Virtua Fighter 3tb on the arcade as well... It's like the fighting game companies had to change stage coloring to make people realize it was an updated version of the game.
Game Cube era más potente que Dreamcast. La GPU de game cube era más rápida y disponía de hardware para transformación e iluminación lo que le permitía procesar y renderizar 10.000.000 de polígonos por segundo frente a los 3.500.000 que podría alcanzar la GPU de DC, por contra, Dreamcast tenía más memoria de video, 8MB frente a los 4MB de GC, lo que le permitia texturas de más resolucion. En una revisión posterior, la placa Naomi2, que era descendiente directa de Naomi, que era el hardware de Dreamcast dedicado al arcade, si tenía TnL por hardware por lo que de haber podido disponer de él, Dreamcast podría haber competido en igualdad de condiciones con PS2, XBOX y Game Cube. Naomi2 fue la placa sobre la que se hizo Virtua Fighter 4, lo que debería dar cuenta de su potencial
@@santitabnavascues8673 no era 10 millones de polígonos era 20 millones de polígonos por segundo que podia correr gamecube solo que nunca se uso y dreamcast podia correr más de 3 millones de polígonos por segundo y Xbox 13 millones de polígonos por segundo y ps2 16 millones de polígonos por segundo amigos a si gamecube era las mas potentes de su generación amigos
Dreamcast was the first console to really bring the arcade home in an affordable way and in some instances like with Soul Calibur, the ports were better than the arcade. It's a shame so many dismissed and overlooked it in favor of the PS2 because it played DVDs.
Ambas as versões são incríveis a Model 3 era uma placa incrível nada chegava perto dela até a chegada do Dreamcast ,algo que podia ser dito na comparação é que a versão TB é uma atualização do arcade lançada em 97 ou seja a versão Dreamcast se baseia em outra versão não no VF3 de 96 mas que a Sega podia ela mesmo ter feito a conversão podia pois além de ficar igual ao da Model 3 poderíamos ter as duas versões no GD o 3 e sua atualização TB assim como o Saturn possui o VF2 e o VF2.1 no mesmo CD
''algo que podia ser dito na comparação é que a versão TB é uma atualização do arcade lançada em 97 ou seja a versão Dreamcast se baseia em outra versão não no VF3 de 96'' ---------------------- 04:01 ''Continuing, the Virtua Fighter 3 released on the Dreamcas is actually a port of a revision of the arcade version of Virtua Fighter 3 released in 1997'' 04:22 "In 1997, Sega released a new version of Virtua Fighter 3 in arcades entitled Virtua Fighter 3tb, where "tb" stands for "Team Battle" 05:18 "this is the most significant change between the original version of Virtua Fighter 3 released in 1996 and its "3tb" revision released in 1997'' 05:37 "and it was this "3tb" version that served as the basis for the port to the Dreamcast, which was the new console from Sega that would be released at he end of 1998...''
Na epoca foi algo fora do comum evolução grafica com os mesmos comandos e movimentos do primeiro titulo. Ja os jogos de hoje não tem este pulo grafico que teve esta epoca mesmo a tecnologia sendo 10x melhor.
faltou poligonos nas articulações no dreamcast, e usaram efeitos de fog em alguns cenários. port meio porco. provavelmente por falta de tempo. mas ainda assim chega perto do arcade.
....if only Sega had ported many of their Model 3 arcade games to Dreamcast it would of definitely extended the life of the console....at least it would of died a honorable death with amazing memorable arcade ports....😢❤
another Dreamcast port in which whoever made the port completely ignored AM2's colors of choice. Backgrounds look much worse, even if very similar, because of this.
Arcade version looks better, more color more contrast, less foggy, character models seem to have more polygons, and higher texture res, less aliasing so either better Anti aliasing or higher resolution on the arcade. Other than that the Dreamcast veraion still looks good and gets the job done, its not like its at all bad.
Actually the resolution was higher on DC (640x480 vs 496x384). Model 3 actually had it's own form of edge-antialiasing (which the DC either did not have or at least no game used), so it is possible they made use of this in the arcade.
O problema com o Dreamcast nunca foi hardware, sempre foi pressa, notoriamente mal explorado e por isso abandonado prematuramente. Converter um hit dos arcades pra consoles ou computadores domésticos não é tarefa tão simples requerendo uma miríade de manobras técnicas pra transpor o máximo de fidelidade possível. Não precisa ser uma Model 3 pra exemplificar isso, pois a Midway T Unit criou sérios problemas pra todos os sistemas que tiveram ports das versões do Mortal Kombat até então. Eram todas bem nerfadas, com definição e cores muito abaixo dos fliperamas. Logo, dizer que só por ser um jogo de 4 anos não ia dar trabalho pra converter é bem bota nas bolas, a questão realmente é dedicação e infelizmente na decadência que a Sega se encontrava, isso estava em falta junto com o incentivo.
Concordo! Sim sempre foi pressa fazendo mal uso doque o console dentro das suas limitações poderia fazer ! E quando foi bem explorado no seu curto tempo de vida tínhamos gráficos lindos como sonic adventure 2 , Dead or Alive 2 , Test Drive Lemans 24hours por exemplo que tinham quantidades elevadas de geometria e texturas! Pega o Dead or Alive 2 da TECMO e olha a quantidade de polígonos e texturas usadas nos cenários e personagens! Os personagens de DEAD OR ALIVE 2 são muito bem construídos sem nenhuma quebra de polígonos e as roupas tem movimentos suaves tudo à 60fps em um Dreamcast! Fora os cenários que são multi-niveis! As texturas e o Nível de polígonos em Dead or Alive 2 para Dreamcast são superiores às do virtua fighter 3 original e o port do virtua fighter 3 TB ! No sonic adventure 2 usam essas mesma texturas que usaram no Dead or Alive 2 pra efeitos de comparação! Então eu concordo totalmente contigo!!! Ótimo comentário! Nunca foi Hardware Faltou a Própria Sega ter mais atenção com o console! Aliás o Dreamcast é o meu favorito justo pela resolução, cores saturadas e texturas belíssimas !
@@Leo-xh8pp Agora tem até Counter Strike pro Dreamcas e ele rodando o game com um pé nas costas... A Sega deveria permitir o relançamento desse console pra empresas como a TecToy e não ficar criando caso por isso. Não digo que ia vender que nem água, mas interessados não iam faltar. Garanto que fariam tanta coisa pro sistema que muita gente ia pensar duas vezes antes de condená-lo pela falência da Sega.
@@PONTOCRITICO já pensou! Pena ser um sonho distante! se algum dia eles relancarem um Dreamcast mini espero que eles façam um Dreamcast mini à altura desse console ! Uma pena a TEC TOY e a Sega não serem mais as mesmas como foram um dia ! No caso da Sega por causa das diferenças/intrigas entre Sega do Japão e Sega dos Estados Unidos que viviam em uma disputa interna 🤦 além da péssima administração da Sega ! Pior que até do Saturn eu tenho admiração, mesmo com suas dificuldades de programação, porém o Dreamcast não tenho o que reclamar.... bom a não ser o controle ter menos botões!😅
@@Leo-xh8pp Infelizmente a Sega é passado, amigo e quem detém os direitos da marca hoje só faz games meia boca pros sistemas de agora, isso pra ser lisonjeio. O dia que surgir um clone chinês do Dreamcast como os tantos pro Famicom, SNES e até o Mega Drive mesmo, quem sabe eles acordam pra cuspir. Não é impossível - inclusive pro clone chinês...
Sim, o time do Virtua Fighter 3 ajudou na criação do Fighters Megamix e os personagens de VF nesse jogo possuem alguns golpes que eles ganharam no VF3, além de ter o sidestep que foi implementado no VF3 também Além disso a personagem Janet possui o mesmo moveset da Aoi (personagem nova do VF3)
Alright, alright, but the DC version has much improved image quality, why would you chose to ignore that fact in your little expose is really, really strange, since it really is the most noticeable difference between the 2...
O port do Dreamcast é bem mediano, tanto que o Soul Calibur do Console esmaga ambas versões deixando VF3 totalmente obsoleto! Soul Calibur Dreamcast é considerado um dos melhores jogos ate hoje 98/100 Metacritic!
People really hated on the Dreamcast port back then but side by side it's not that bad. Especially considering what arcade ports were typically like in the 90's. The geometry and textures are slightly worse but definitely not bad. The only ugly part of the Dreamcast version is the shadows and lighting.
Dreamcast pelo custo barato 128bits sega nao ficou mal visto todo frente Sega model 3 era poderoso e caro inumero processamentos parelos graficos(seu cpu power PC era inferior dreamcast notei IA adversarios mais agil dificil , Se houve-se mais tempo desenvolvimento VT3 dreamcast, ficaria mais refinado texturas poderia aproximar versao arcada, assim como ficou Soul Calibur,
He ascended into heaven and sits on the right hand of God the Father Almighty. From thence he shall come to judge the quick and the dead.” So Jesus is in heaven.2 Apr 2016
This port was sent to die in American territory,Sega knew it was cooked by SC1 so they threw into the desert for a quiet death in favor of the other fighting games the console had back then. Maybe someone will fix it now that modding Dreamcast games is possible,fingers crossed.
I saved up like crazy to import the Dreamcast and VF3 as soon as it came out. I can't express how my mind was blown when I played this in my dorm room. People dog on this port but man, it was like having a Model 3 board of your very own.
yeah, me too. i bought a japo with vf3tb in jan 1999 and was awesome. 1000 uss dollar.
Honestly the GameCube was more like a super powered Model 3 because of the PPC processor. But either way the DC was good on its own merits. Like a consolized Naomi.
@@swarthybullxxx for those Who bought dc in 1998 and first fall 1999 the wow factor was umprecedent.
@@ENFDO in 1998 this system was a must have. There where no talks off ps2 in 98. For a short dc had the impact. in 2000 when i saw tekken tag2 running on ps2 hardware i kinda knew dreamcast was done for.
@@aryinc yeah, i bought Dc in Jan 99 and ps2 in june 2001, and TTT around that date and was stunning. But for me, TTT lacks in that infinite 3D background with 0 interaction. Anyway thats the way u said. Now everybody who dont fucking know how was then and type as they lived then. Dc in Nov 1998 and 1999 was amazing and VF3tb was nearly arcade perfect. For more was the first time Sega brought a game so so similar to the millionaire arcade board.
The Dreamcast version is the one released in Japan. It had some issues, like the broken shadows. It was corrected in both the European and US version.😊
Apart from that, the textures in the arcade version are in a higher resolution and the colors are more vibrant, but the Dreamcast was nearly perfect port.
Ironically, Dreamcast was famous for its bright and vibrant colors, but not in this game.
dreamcast has changes in model geometry - i hear model 3 use squre polygons, then dreamcast claasic triangle.
@@RECHOOSENONE That is actually not a question of geometry. You can display every quad using two trianges just fine, and it does not even use any more hardware resources than quads. But it changes texture coordinates, so it requires some work to adapt.
The main difference is the backgrounds. They look more detailed in the arcade version.
Aside from a few issues mentioned, VF 3TB captured the arcade version. Gameplay was standard Virtua Fighter, you knew what you were getting control wise, a solid, if rushed effort.
The main problem is that VF 3 came out in 1996. The other fighters that came out for the Dreamcast around launch were based on newer games and looked more impressive.
-Dead or Alive 2 was identical to the arcade sequel that came out in 99/2000 (because the DC was the same hardware as the Naomi),
-and Soul Calibur was a remake of a PS1 level/arcade sequel to Soul Edge released in 1998. It obliterated the arcade version.
Correct, VF3tb was already kinda outdated by the time it received its console port.
I still bought it of course, but I'd already played it to death in the arcades and it took a backseat to the other fighters you mentioned.
Still needed to be in your home collection, as it felt rude not to.
There is no way VF is 3TB. It's a few dozen megabytes at best.
The Dreamcast version actually looks closer than I thought.
I bought a Saturn to play Virtua Fighter, a Dreamcast to play VF3, a PS2 for VF4 and I absolutely had to break the bank to get a PS3 at launch for VF5. Since then, I stopped buying new gaming consoles.
love it..
VF6 got possibly teased by sega
VF6 confirmed
I guess it's time to break that bank for the PS5 now.
@@AbbasKhan9364 no way around it :D
No se por que, pero aún a esta fecha 2023, me parecen increíbles los gráficos de Dreamcast/AM2
la model 3 es algo impresionante para la epoca
@@ningen5 para la epoca sí, pero hoy se ve una mi3rda, muy muy feo
@@sfwilliamGuile si para vos se ve feo estas ciego hermano anda a jugar al fornite 😂
@@sfwilliamGuile Vaya comentario más absurdo haces!!! 😂. Poco habrá mejor gráficamente que virtua fighter 3 o soul calibur. Pero si prefieres los fighting games de hoy en día que son mierda pura allá tú.
Ese era el potencial de dreamcast, playstation 2 ganó por la trayectoria de la playstation. mas a nivel de hardware dreamcast fue muy superior a mi parecer.
I don't understand why the DC port gets a bad rap. It's not perfect, but still very good.
GENKI only have 4 months to made this ports to Dreamcast (match JP Dreamcast Released)
It looks fine to me.
The video did a nice job of explaining why if you read the captions. I think the biggest issue was touched upon towards the end: it failed to improve upon the arcade regarding extra modes or unlockable characters. Namco had been adding in extras like this for 3-4 years by the time VF3 released and Sega failed to adapt to the market expectations.
It's because a year after its Japanese release it was effectively competing with Soul Calibur (and later Dead or Alive 2) in NA and the EU
Compare it to the other games that were released along side the US launch of the system. It comes up short.
The Sega model 3 was quite amazing. Developed by Sega and Lockheed Martin it was considered the most powerful arcade board at the time.
did you just google this information?
That's the model 2. The Model 3 uses a PowerPC CPU and a GPU made in cooperation with Real 3D.
@@swarthybullxxx Model 3 actually does not have a GPU. It is a modified Pro-1000 image generator from Real3D (which still belonged to Lockheed-Martin BTW) with a whole PCB as a video board housing many processors working together. The PowerPC is part of the Real3D Pro-1000.
When Ive seen this in arcade, I thought there will never be a better game 😂
Dc hardware and games are still impressive after twenty years.
Better background textures and anti-aliasing on the Arcade version. I think with more time the devs could have got it arcade perfect. Background textures are compressed more on the DC version.
Thanks for your vidéo and analysis !!! I had Vf3tb after I had DOA2, ouch !
Awesome! Any chance there'll be a vf4 evolution arcade vs vf4 evolution ps2 vid in future?
It's not perfect but it was closer than any previous virtua fighter port, altho it had some minor visual differences I really enjoyed the home port and remains my favourite virtua fighter
I truly believe part of the virtua sega series demise was due to the name. VIRTUA is sooooo 90s. it ages the series. it doesnt bother me but i think anything called virtua will date you back to the 90s.
Dreamcast was nearly perfect port. Amazing!
VF3tb's background、image resolution in Dreamcast is so poor!
I remember first seeing this game in the arcade in alaska around 1998 and was blown away, eventually got it for dreamcast what a dream come true, just crazy how advanced the graphics were back then to be honest.
Genki was formed by ex-AM2 crew, development was followed by Yu S. himself...the real problems of the initial VF3tb release were time contrains (just 6 months development time) and next to no SDK available at the time: with all these heavy problems, conversion itself was rather good neverthless. Of course, not developing a more polished product for the US release is a different situation, all by Sega fault of course (Sega has always done this big mistake: "running" behind competitors, first Nintendo then Sony (killing MD/GEnny lifespane for a rushed SS release is the worst decision they did, same as DC with a rushed release which killed SS). Speaking about BAD conversion, I find Sega Rally 2 the WORST conversion ever made: THREE months development, using the pathetic WindowsCE which CRIPPLED DC performance (unstable 30 fps, which arcade at 60 fps rock solid, probably 15-20 in split screen, a 128-bit console...), another stupid Sega decision.
Sega Rally 2 was certainly far perfection on Dreamcast but it wasn't as awful as the first Daytona USA on Saturn
@@sm4sh3d DC is about FORTY times more powerful than SS, a more than perfect Model 3 conversion is mandatory with all that power...while (agai) first SS Daytona conversion was rushed, at least the fundamental gameplay was there...
@@slashrose3287 I don't know if it was 40 times more powerful than a saturn, but it was certainly slightly weaker then Naomi and definitely not on par with model 3. Not making excuses, that's just how it is. Great ports were still possible, but that would have required Sega to have a competent management at the time.
@@sm4sh3d Facts: DC rendering up to 3 millions (triangle) poly/s --> latest Model 3 version (step 1.5) = 1,5 millions/s (triangle) poly/s, half DC rendering "power". Also, real SS rendering seen in games is nowhere near 80.000 (quad) poly/s (PSX maybe 100,000 triangle maximum, with all effects applied). Naomi is arcade DC counterpart with double RAM.
@@slashrose3287 it's funny you're not aware of Model 3 Step 2.0 (and a 2.1, but it's basically the same) that came out in 1997, one year before the Dreamcast, and is vastly superior to the home console. Spitting out raw meaningless numbers doesn't really mean anything btw, the Model 3 architecture is a multicore monster with something else when it comes to memory and bandwidth. If you really need a number, I guess the good old GFLOPS should fit your needs, even if I'd argue that a number doesn't mean everything. Model 3 Step 2. 0 has a Floating point performance estimated at 3 GFLOPS. The Dreamcast reaches 2.1 GLOPS.
You have no idea how bad I want this game. I bought a used Dreamcast over a year ago, but the store didn't have too many DC games I was looking for.
I'll be honest, I wasn't gonna start collecting for Dreamcast again, but Daytona USA and VF3 make me want one again bad.
If you can find a reputable rom site you can download the rom and burn it onto a CD to work on the Dreamcast. The Dreamcast doesn't have security blocking this.
VF3tb may have some flaws in its graphics and lacked extra content, but the gameplay was spot on. Sega made great arcade games.
That's kind of the problem. Arcades were Sega's bread and butter more-so than the home market, but arcades were really starting to die out. People buying games at home wanted more for their $50 than a 1-to-1 arcade conversion. Companies like Namco understood this, and would make substantial additions to their home ports.
Pai doing dab before everyone in 2010s 😅
Minor differences in textures, lighting, and geometry don't bother me. But I don't like certain artistic changes. The Shun Di station was hit the most. The set design had a wonderful mood, straight from Enter the Dragon. Now it's empty and blind. I also miss the fog in Aoi Station - it added a lot to the melanholic-romantic atmosphere. Apart from that, a great port. In my opinion, VF 3 is the last game in the series that completely avoided the Tekken inspiration and offered a very original atmosphere, close to the realism of Shenmue. I'm curious what the series would look like today if it continued on this path.
VF6 should have come out around 2007 and should have been looking somewhat like what Tekken 8 looks like now.
Sega were always ahead of the technology curve, but it just feels like unless something literally photorealistic comes out now that nobody has ever seen before, Virtua Fighter will never again capture the technological marvels of its past, not least because graphics in general reached a point of diminishing returns a few years ago now.
Hello VCDecide, will we have the pleasure to watch a comparison between Model 3, DC and LaD Inf Wealth versions in the near future?
yes
Brilliant comparison. Dreamcast's neutered port exposed!!
I recall VG magazines speaking about this port like it was dog shit, but it looks pretty decent to me.
Mesmo a versão do Arcade sendo melhor nos gráficos eu fico com a versão caseira do Dreamcast, mais pela praticidade de poder ir nas configurações e tb por ter gráficos bom mesmo sendo um pouco inferior, pois no conjunto da obra a versão caseira sai ganhando mais
It's still half decent for a rushed port, it's a shame Sega has such little consideration for its arcade jewels when it was time to move them to their home console
Sega seemed to have it stuck in their head that people were still content with shelling out "new game" prices for arcade games with little-to-no improvements. Sega being Sega killed Sega as we knew it.
I don't know about other games, but they did great with VF2's port to the Saturn.
Dreamcast begining, developer didn't know the dreamcast. but After you have soul calibur, dead or Alive 2, project justice Shenmue....I also think that Virtua Fighter 4 could have run on Dreamcast with a few concessions with even a better result in terms of resolution than on PS2
A close side by side, But the dreamcast version had a lower polygon count and lower resolution and texure quality, But was a lot brighter looking than the arcade, All in all a good conversion for a home console.
Lighting on Dreamcast looks flatter. The whole scene always looks a bit more uninteresting.
Why were the colours so washed out in the Dreamcast release?
The Dreamcast version isn't bad but... some details have unfortunately been lost along the way, while others have been gained in the adaptation, for example some colors, sprites, polygons and perspectives, etc.
Slight difference but Dreamcast definitely had more power to possibly do a perfect port
no it havent. DC cant match Model 3 raw power. DC was something like the half M3 power. Check daytona 2.
@@ENFDO thanks for the information,I just feel like they could have gotten closer
@@rh8560 Im agree!!!
I agree especially when you compare games like Soul Calibur and Dead or Alive 2 which far surpass even the Arcade Virtua Fighter 3.
They could have done an amazing port.
@@WWammyy that's what I was thinking
The main difference is the backgrounds. They look more detailed in the arcade version.
It was a decent enough home conversion, but I'm convinced Sega AM2 could've made it arcade perfect if it had been ported in house and not rushed to meet the Dreamcast launch.
As it is, the differences are mainly the inferior limb modeling, the muted color palette, and much lower-res textures on the Dreamcast backgrounds.
Qualidade das observações, sempre impressionam.
They nail it with vf3 back then i never believed that i will have model3 graphics in front of my tv but sega made it reality. Never regret that i pay a beefy price to have my dreamcast from japan with vf3
Dead or alive 2 came on Dreamcast in 2000 not 1999. Vf3 TB display more polygons than Soulcalibur on Dreamcast.
El juego en Dreamcast va a los mismos fps que el Arcade pero se nota mucho la reducción de las texturas y le quitan algunas cosas de los escenarios . Saludos desde colombia 🇨🇴
esque la version dreamcast es la version arcade 3tb,, no son las mismas
Look at the water effects in Ms. Umenokoji's stage on the Arcade version these graphics were way ahead of 1996 sadly only to be downgraded on DC
I had this game, & was pleasantly unaware that it wasnt arcade perfect.... Whats with some of the washed out looking colors on DC? Still a dope game on DC tho...
드림캐스트버젼의 진짜 문제는 그래픽이 아니라 컨트롤러....
why not use 3tb version of Model3 for comparison
yeap , i see its too
Great port imo. Sadly too little too late. When Soul Calibur was released and killed this game stone dead.
Soul Calibur was one of the games that convinced me to buy a Dreamcast! Granted I bought one after the prices fell off a cliff, due to Sega announcing it's end, but that was a windfall for me! The other game was Code Veronica.
Sega really should have polished it more and had extra content, Virtua Figther has way more depth than the button mashi Soul Calibur but than again most people are retards 😅
@@STAXONDECK1 Yeah, Sega did *not* understand that the gaming public was done buying 1-to-1 arcade ports for full price. You needed to sweeten the pot.
The vs screen was so cool to me
I heard the North American Dreamcast version did have improvement over the Japanese version but it still was not arcade perfect!
RAW POWER of Dreamcast only have 80% of MODEL3(VF3 TB Arcade using the Model3 150% power-up new Ver.)
GENKI staff really done this JOB well.
@@hoifungso4433 No the problem was the dev kits they were using were not yet able to take full advantage of the Dreamcast and that didn't allow the team to push the Dreamcast to it's limits!
@@entertainmentwizard2703 model 3 was more powerful than dreamcast!
@@paulk4697 Yes but the primary reason the Dreamcast version of VF3 was not great was because the team was using early dev kits that were not taking full advantage of the Dreamcast's capabilities!
@@paulk4697 dead or alive 2 looks better than VF3 TB using model3step1
2:05 A PAI nesse jogo é idêntica uma menina que conheci em 2017 quando estava no ensino médio é incrível a semelhança .
devia ser assustador conviver com ela
@@miqueinhamgtow2961 😂😂😂😂
Joguei esse game quando lançaram o DC no Brasil e era impressionante msmo com problemas. Neste momento 9:34 dá pra ver que tinha muito o que fazer ainda.
was Pai L.V.O.D(ers)?
I don't know why the Dreamcast version has that kind of annoying fog... I think Dreamcast could've done a perfect version.
What’s crazy about the Dreamcast port is that it’s there like it’s all soooo there from the model 3 but yes you can tell the DC just had some slight and I mean SLIGHT cutbacks but all the hate genki got back then for a rushed port is a little over done
The DC port looks 98% close to being sega model 3 arcade perfect
It was bassicly model 3 in our home no doubt about it
Arcade has better background detail with additional textures and lighting effects. DC has better character details. Go to @3:21, you can see more detail tex😢on the characters. Look at @4:43, the guy shoulder, it's more detail on the DC. Look at the hair, there's more there on the DC version. However, overall, the arcade takes it.
Coming back to this video I have a few more observations. The Dreamcast has better audio, music just sounds more live. Dreamcast has better Z Buffering and clipping. Less joints intersecting or or close clipping. Look at Lion left arm and you will see what I mean @5:51.00. I think why the DC is sharper in or even having better textures is due to the increased resolution. Model 3 games run in this 496 by 384 resolution. Almost all DC games run 640X480P so you will have abit more resolution to play with on Dreamcast. Later on in the video at @10:00 you can see the water is clearly better on the arcade. So I think Genki tried to get the characters perfect, but neglected the backgrounds abit.
Man I loved this game so much! So quintessentially SEGA! Dreamcast was an absolute beast.
The Dreamcast has a higher rendering resolution compared to the Model3 Arcade version. 640x480 vs 496 x 384. Unfortunately a lot of the stage textures are worse quality because it is a port, and they most likely use the same cookie cutter large file-size texture format during the conversion process. This would of course not be the case if the game was designed around the Dreamcast and each texture being curated for the game. The Dreamcast had a lot of different texture formats... One that I find most amazing is the compressed 16-color paletted textures (16 colors is more than enough for certain texture materials like grass, wood, stone, concrete, etc. while more complex textures with a vast variety of colors like a building facades or intricate and colorful clothing pieces, signs etc would require bigger file sized texture formats)... Anyway, that format has a compression ratio of 32:1 + 2KB of overhead... Most compression rates today are 4:1 or 8:1. So theoretically you could fit about 60MB worth of texture data on the Dreamcast 8MB of VRAM.... Keep in mind that the Model 3 had a graphics ROM of 64MB for the whole game. So in reality the Dreamcast could theoretically have much higher quality textures than the arcade.
Also the 3tb version on the Dreamcast has the same issue as Street Fighter Championship edition had... worse color schemes on stages... Like how Jeffereys tropical stage the moonlit stage looks worse than the daylight version. or how Akira's Dojo stage has worse coloring on the outside woods in conjunction with worse lighting inside the dojo. This is the case for Virtua Fighter 3tb on the arcade as well... It's like the fighting game companies had to change stage coloring to make people realize it was an updated version of the game.
Amigos cual es mas potentes gamecube o dreamcast dime Zara Twilight Princess podia correr en las dreamcast sin poblema
Dreamcast es muchísimo más potente q Nintendo GC.
Dreamcast fue la segunda mejor consola en hardware, perdendo solamente para xbox classic
Game Cube era más potente que Dreamcast. La GPU de game cube era más rápida y disponía de hardware para transformación e iluminación lo que le permitía procesar y renderizar 10.000.000 de polígonos por segundo frente a los 3.500.000 que podría alcanzar la GPU de DC, por contra, Dreamcast tenía más memoria de video, 8MB frente a los 4MB de GC, lo que le permitia texturas de más resolucion. En una revisión posterior, la placa Naomi2, que era descendiente directa de Naomi, que era el hardware de Dreamcast dedicado al arcade, si tenía TnL por hardware por lo que de haber podido disponer de él, Dreamcast podría haber competido en igualdad de condiciones con PS2, XBOX y Game Cube. Naomi2 fue la placa sobre la que se hizo Virtua Fighter 4, lo que debería dar cuenta de su potencial
@@santitabnavascues8673 no era 10 millones de polígonos era 20 millones de polígonos por segundo que podia correr gamecube solo que nunca se uso y dreamcast podia correr más de 3 millones de polígonos por segundo y Xbox 13 millones de polígonos por segundo y ps2 16 millones de polígonos por segundo amigos a si gamecube era las mas potentes de su generación amigos
Dreamcast was the first console to really bring the arcade home in an affordable way and in some instances like with Soul Calibur, the ports were better than the arcade. It's a shame so many dismissed and overlooked it in favor of the PS2 because it played DVDs.
shun's body shows fewer polygons between the pelvis and legs.
Ambas as versões são incríveis a Model 3 era uma placa incrível nada chegava perto dela até a chegada do Dreamcast ,algo que podia ser dito na comparação é que a versão TB é uma atualização do arcade lançada em 97 ou seja a versão Dreamcast se baseia em outra versão não no VF3 de 96 mas que a Sega podia ela mesmo ter feito a conversão podia pois além de ficar igual ao da Model 3 poderíamos ter as duas versões no GD o 3 e sua atualização TB assim como o Saturn possui o VF2 e o VF2.1 no mesmo CD
''algo que podia ser dito na comparação é que a versão TB é uma atualização do arcade lançada em 97 ou seja a versão Dreamcast se baseia em outra versão não no VF3 de 96''
----------------------
04:01 ''Continuing, the Virtua Fighter 3 released on the Dreamcas is actually a port of a revision of the arcade version of Virtua Fighter 3 released in 1997''
04:22 "In 1997, Sega released a new version of Virtua Fighter 3 in arcades entitled Virtua Fighter 3tb, where "tb" stands for "Team Battle"
05:18 "this is the most significant change between the original version of Virtua Fighter 3 released in 1996 and its "3tb" revision released in 1997''
05:37 "and it was this "3tb" version that served as the basis for the port to the Dreamcast, which was the new console from Sega that would be released at he end of 1998...''
Na epoca foi algo fora do comum evolução grafica com os mesmos comandos e movimentos do primeiro titulo. Ja os jogos de hoje não tem este pulo grafico que teve esta epoca mesmo a tecnologia sendo 10x melhor.
faltou poligonos nas articulações no dreamcast, e usaram efeitos de fog em alguns cenários. port meio porco.
provavelmente por falta de tempo. mas ainda assim chega perto do arcade.
....if only Sega had ported many of their Model 3 arcade games to Dreamcast it would of definitely extended the life of the console....at least it would of died a honorable death with amazing memorable arcade ports....😢❤
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AM3 VS GD ROM FORMAT
La niebla que eligieron para Dreamcast la beneficia poco. Los gráficos son iguales, pero en DC se ven blanqueados
Sega best power on ARCADE.
Which was really the problem for them at this point in time. Arcades stopped being the driving force of gaming by the end of the 90s.
If a game needs to rely on "extra content" in order to be good, then maybe it's just a bad game.
another Dreamcast port in which whoever made the port completely ignored AM2's colors of choice. Backgrounds look much worse, even if very similar, because of this.
Arcade version looks better, more color more contrast, less foggy, character models seem to have more polygons, and higher texture res, less aliasing so either better Anti aliasing or higher resolution on the arcade. Other than that the Dreamcast veraion still looks good and gets the job done, its not like its at all bad.
Actually the resolution was higher on DC (640x480 vs 496x384).
Model 3 actually had it's own form of edge-antialiasing (which the DC either did not have or at least no game used), so it is possible they made use of this in the arcade.
Anyway its not bad port. Folowing port VF 4 to ps2 dont looks aracde perfect.
Model 3 version have better sharp texture mapping
O problema com o Dreamcast nunca foi hardware, sempre foi pressa, notoriamente mal explorado e por isso abandonado prematuramente. Converter um hit dos arcades pra consoles ou computadores domésticos não é tarefa tão simples requerendo uma miríade de manobras técnicas pra transpor o máximo de fidelidade possível. Não precisa ser uma Model 3 pra exemplificar isso, pois a Midway T Unit criou sérios problemas pra todos os sistemas que tiveram ports das versões do Mortal Kombat até então. Eram todas bem nerfadas, com definição e cores muito abaixo dos fliperamas. Logo, dizer que só por ser um jogo de 4 anos não ia dar trabalho pra converter é bem bota nas bolas, a questão realmente é dedicação e infelizmente na decadência que a Sega se encontrava, isso estava em falta junto com o incentivo.
Concordo!
Sim sempre foi pressa fazendo mal uso doque o console dentro das suas limitações poderia fazer !
E quando foi bem explorado no seu curto tempo de vida tínhamos gráficos lindos como sonic adventure 2 , Dead or Alive 2 , Test Drive Lemans 24hours por exemplo que tinham quantidades elevadas de geometria e texturas!
Pega o Dead or Alive 2 da TECMO e olha a quantidade de polígonos e texturas usadas nos cenários e personagens!
Os personagens de DEAD OR ALIVE 2 são muito bem construídos sem nenhuma quebra de polígonos e as roupas tem movimentos suaves tudo à 60fps em um Dreamcast!
Fora os cenários que são multi-niveis!
As texturas e o Nível de polígonos em Dead or Alive 2 para Dreamcast são superiores às do virtua fighter 3 original e o port do virtua fighter 3 TB !
No sonic adventure 2 usam essas mesma texturas que usaram no Dead or Alive 2 pra efeitos de comparação!
Então eu concordo totalmente contigo!!!
Ótimo comentário! Nunca foi Hardware
Faltou a Própria Sega ter mais atenção com o console!
Aliás o Dreamcast é o meu favorito justo pela resolução, cores saturadas e texturas belíssimas !
@@Leo-xh8pp Agora tem até Counter Strike pro Dreamcas e ele rodando o game com um pé nas costas... A Sega deveria permitir o relançamento desse console pra empresas como a TecToy e não ficar criando caso por isso. Não digo que ia vender que nem água, mas interessados não iam faltar. Garanto que fariam tanta coisa pro sistema que muita gente ia pensar duas vezes antes de condená-lo pela falência da Sega.
@@PONTOCRITICO já pensou!
Pena ser um sonho distante!
se algum dia eles relancarem um Dreamcast mini espero que eles façam um Dreamcast mini à altura desse console !
Uma pena a TEC TOY e a Sega não serem mais as mesmas como foram um dia !
No caso da Sega por causa das diferenças/intrigas entre Sega do Japão e Sega dos Estados Unidos que viviam em uma disputa interna 🤦 além da péssima administração da Sega !
Pior que até do Saturn eu tenho admiração, mesmo com suas dificuldades de programação, porém o Dreamcast não tenho o que reclamar.... bom a não ser o controle ter menos botões!😅
@@Leo-xh8pp Infelizmente a Sega é passado, amigo e quem detém os direitos da marca hoje só faz games meia boca pros sistemas de agora, isso pra ser lisonjeio. O dia que surgir um clone chinês do Dreamcast como os tantos pro Famicom, SNES e até o Mega Drive mesmo, quem sabe eles acordam pra cuspir. Não é impossível - inclusive pro clone chinês...
@@PONTOCRITICO verdade! 😔
That thumbnail baha
It'a pretty cool game I'm just not into 3d games that much
Virtually indistinguishable, if anything the Dreamcast version is superior.
Gostava muito de fighters megamix, do saturn. Fica nítido que tem elementos deste virtua fighter.
Sim, o time do Virtua Fighter 3 ajudou na criação do Fighters Megamix e os personagens de VF nesse jogo possuem alguns golpes que eles ganharam no VF3, além de ter o sidestep que foi implementado no VF3 também
Além disso a personagem Janet possui o mesmo moveset da Aoi (personagem nova do VF3)
Arcade Model 3 wins!
Lvod is one. Of dfc main circles about broad casting system
It has not great machine
Butsystem is very imperialitstic thing
Alright, alright, but the DC version has much improved image quality, why would you chose to ignore that fact in your little expose is really, really strange, since it really is the most noticeable difference between the 2...
O port do Dreamcast é bem mediano, tanto que o Soul Calibur do Console esmaga ambas versões deixando VF3 totalmente obsoleto! Soul Calibur Dreamcast é considerado um dos melhores jogos ate hoje 98/100 Metacritic!
Soul Calibur was fantastic! I bought an Agetec stick just to play it back in the day. Now that was a heavy stick. Well built.
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잠언 16:3/개역개정
mmm Killer Application.
People really hated on the Dreamcast port back then but side by side it's not that bad. Especially considering what arcade ports were typically like in the 90's. The geometry and textures are slightly worse but definitely not bad. The only ugly part of the Dreamcast version is the shadows and lighting.
Comparando a foto dela sorrindo no arcade e ela séria no Dreamcast ficou bem melhor no DC, pois no fliper ficou com cara de doida 😂
the dreamcast port was utterly disappointing graphically especially after playing Soul Calibur lol
This game is nice but it looks unfinished, especially with lighting effects and other things that polish the game. It's too dry to me.
Sega swap the background
Soul Calibur was a good argument to buy a Dreamcast. 3tb, not so much.
Dreamcast obviously can't render teeths.
That is not right
In fact
That was my, pose at picture taking
Dreamcast pelo custo barato 128bits sega nao ficou mal visto todo frente Sega model 3 era poderoso e caro inumero processamentos parelos graficos(seu cpu power PC era inferior dreamcast notei IA adversarios mais agil dificil , Se houve-se mais tempo desenvolvimento VT3 dreamcast, ficaria mais refinado texturas poderia aproximar versao arcada, assim como ficou Soul Calibur,
its crazy this came out the same time as mario 64, this is eons better visually than mario or anything on n64
You're comparing arcade boards in the multiple thousand $ range to a $199 N64?
@@jayclarke777 it dosent matter how cheap the n64 was its still impressive
Tirando as juntas e os cenarios a versao dreamcast me parece melhor.
I dont think this series ever got a good looking entry, it has always looked awful compared to competitors.
Shalom
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This port was sent to die in American territory,Sega knew it was cooked by SC1 so they threw into the desert for a quiet death in favor of the other fighting games the console had back then.
Maybe someone will fix it now that modding Dreamcast games is possible,fingers crossed.