Houdini 20.5 First Impressions

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  • เผยแพร่เมื่อ 9 ก.ค. 2024
  • Discover the latest features in Houdini 20.5 with me for the first time. Explore new tools and enhancements, and hear my first impressions on the new features. Stay ahead of the curve and maximize your creativity with the newest capabilities in Houdini.
    Some of the new features we look at are recipes, the vulkan viewport, Copernicus or cops, and the new MPM solver.
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ความคิดเห็น • 20

  • @KevRyanCG
    @KevRyanCG 22 วันที่ผ่านมา +1

    Thank you so much for this! Feel like I'm hitting the ground running. So much to play with!

  • @hanheecho6437
    @hanheecho6437 22 วันที่ผ่านมา

    Thanks a million!

  • @nononsense2688
    @nononsense2688 22 วันที่ผ่านมา +1

    Oh its already so good!

  • @theshadow6273
    @theshadow6273 22 วันที่ผ่านมา

    cool. Thanks for the video! Would love to see more fluid effects with the mpm solver!

  • @zombiebobo
    @zombiebobo 20 วันที่ผ่านมา

    Thank you

  • @kierangfinch5123
    @kierangfinch5123 22 วันที่ผ่านมา +2

    your crash may have been because you weren't on Frame 1? Thanks for the overview 👍👌

  • @3D_GO
    @3D_GO 22 วันที่ผ่านมา

    Rasterise is for geo attributes. You should use sdf to mono to change to grey scale.

  • @3D_GO
    @3D_GO 22 วันที่ผ่านมา +1

    Proxy is doing what you think, downresing the texture it just isn't forcing a viewport update. If you tweak a parameter you will see it update.

  • @KaoukabiJaouad
    @KaoukabiJaouad 21 วันที่ผ่านมา

    NPM is compiling the OpenCL kernels when you first hit the play button, more knowledgeable people will explain why it does that, and if it does it one time or every time, but once that step is done, the simulation runs pretty fast I am sure someone with the 4090 will see it in real time or faster than that, pretty insane technology

    • @InsideTheMindSpace
      @InsideTheMindSpace  21 วันที่ผ่านมา +1

      I have a 3090 so a 4090 shouldn't be that much faster in sim speed but it's definitely not compiling every time but it does frequently and it is pretty fast in terms of sim speed

  • @pojitonov
    @pojitonov 22 วันที่ผ่านมา +1

    New Vulkan viewport and still need to Reset Viewport this is a bummer.

  • @Geometrynode
    @Geometrynode 21 วันที่ผ่านมา

    Thank you for this video! Do you know any information on getting Redshift to work in Houdini 20.5.278? It works for me in 20.0.688

    • @InsideTheMindSpace
      @InsideTheMindSpace  21 วันที่ผ่านมา

      Redshift will have to be updated to work with the new update. I recommend using Karma for the moment as it's fully integrated with all the new features and works very well.

  • @HoudinifxAlfredosanmartin
    @HoudinifxAlfredosanmartin 21 วันที่ผ่านมา

    Hi, Can you check FILE - DISTORT - TRANSFORM in Copernicum? It’s simple and allows control over the scale of PNG, JPG, or RAT textures, but I don’t know how to export it. My geometries in XPU accept the images this way in ‘quick surface material’, but in EXR or MPlay they export blank without the textures.

  • @colbywinfield
    @colbywinfield 22 วันที่ผ่านมา

    Great video, appreciate the info. I have a problem where the preview node is a little wonky, and height doesn’t show in the viewport at all. I’m on a MacBook Pro m1, latest OS. I out in a ticket with sidefx, but if anyone has an idea I’d appreciate some help getting this resolved

    • @InsideTheMindSpace
      @InsideTheMindSpace  22 วันที่ผ่านมา

      Assuming you have reset the viewport. You can also try just rendering in Karma as you build. Might not be quite as fast but would probably work. SideFX support is great so they will probably give a solution or fix it soon if it's a bug

    • @colbywinfield
      @colbywinfield 22 วันที่ผ่านมา

      @@InsideTheMindSpace Yep that's what I'm currently doing. Not the smoothest workflow, but it works for now. Hopefully SideFX will come up with some sort of a solution shortly :)

  • @ohimarc9983
    @ohimarc9983 22 วันที่ผ่านมา

    Ugh NVIDIA monopoly again. AMD support please 🥺 my laptop can use it my PC can't lol