Space Engineers Rapid fire assault canon without script.

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  • เผยแพร่เมื่อ 2 พ.ย. 2024

ความคิดเห็น • 25

  • @Togs8860
    @Togs8860 2 หลายเดือนก่อน +7

    Not only an awesome solution, but the mechanism also looks like a neat mechanism in the engineering area. Well done!

  • @TrueMetalWarlord
    @TrueMetalWarlord หลายเดือนก่อน +4

    That is a very compact solution. I have made a 32 barrel Twin rotating setup with 16 barrels per rotor that was capable of firing almost twice as fast but it was many times the size and very long due to the stacking of 4 rotors to achieve angle offsets and having the sensors mounted on the back end of each barrel with a piston extending to activate each side, not to mention how fragile it is. Your multi-piston sensor setup is genius and very small, I wish I had thought of it. I hope you don't mind me using the idea in the future for things that require a shorter time interval than timer blocks allow. Cheers!

  • @GlyphidGuard
    @GlyphidGuard หลายเดือนก่อน +2

    Awesome idea with sensors and pistons! Awesome interior and exterior too

  • @DecidedlyNinja
    @DecidedlyNinja หลายเดือนก่อน +2

    Reminds me of something I once built: a system for ripple-firing 8 rocket launchers using nothing but timer blocks. It had a string of timers set to "trigger now" each other (this action has a tiny delay) to create delays of less than 1 second and another set that turned each other on and off to select which launcher to fire. Not a single timer actually counted down. It was a heavy, delicate, and impractical contraption, and I resent that it took so much complexity to do something so simple without code.

  • @SwordOfJustice2007
    @SwordOfJustice2007 หลายเดือนก่อน +1

    Brilliant! And somehow very thematic and immersive, seeing it in operation. The moving pistons somehow remind me of guns moving back under recoil or some sort of autloader system.

  • @Rage_Spammer
    @Rage_Spammer 13 วันที่ผ่านมา +1

    There's another way of doing this. Have a rotor spinning and use event controllers that detect if the angle is >= to fire the guns in sequence. You can adjust the ROF by either making the rotor spin faster or double the event controllers and spilt the cycle into 180 degrees instead of 360. You can split it even further for things like autocannons, at the cost of more event controllers.
    Main issue with this is the amount of event controllers for higher rate of fires and the event controller may not trigger near 360 degrees if the rotor is spinning fast. The way to get around the latter is to either set it to detect at an earlier degree or slow down the rotor.
    Edit: I just thought of another possible way to solve the misfire at 360 degrees. You should be able to set it to detect at >= 0 degrees, turn itself off, then turn it on with the last controller in the cycle. Havent tested this yet, but I think it should work.

    • @vomsay
      @vomsay  12 วันที่ผ่านมา

      Your idea is good, to test

  • @tiskarna_589
    @tiskarna_589 2 หลายเดือนก่อน +1

    AH HELL YEAH, small ship and lot of hidden gun!

  • @c.jandrews304
    @c.jandrews304 หลายเดือนก่อน

    looks rather industrial to boot. well done indeed

  • @imofage3947
    @imofage3947 หลายเดือนก่อน

    I dub this Ship: The Tchaikovsky.

  • @jc-hd3ih
    @jc-hd3ih หลายเดือนก่อน +2

    Good lord, what graphic settings are you using? It looks great.

    • @vomsay
      @vomsay  หลายเดือนก่อน

      Thx! maximum settings.

  • @overmind3922
    @overmind3922 หลายเดือนก่อน

    Is there any way to use/integrate this in turrets managed by automatic controllers, with or without a script? I NEED IT URGENTLY, long story.

  • @MarceloCostaJr
    @MarceloCostaJr หลายเดือนก่อน

    Great idea!

  • @survivalready7280
    @survivalready7280 2 หลายเดือนก่อน +1

    I see automation! :) Original solution.

  • @pavelgaming5470
    @pavelgaming5470 หลายเดือนก่อน

    This ship is amazing! is it available on the workshop?

    • @vomsay
      @vomsay  หลายเดือนก่อน

      ty! nop, not on workshop

  • @BeunT_
    @BeunT_ 2 หลายเดือนก่อน

    nice build and all, but couldn't you do the same thing with like two timer blocks?

    • @vomsay
      @vomsay  2 หลายเดือนก่อน

      Thx! yes it is possible. but I wanted a dynamic effect and to do something other than with block timers.

    • @theseukonnen1200
      @theseukonnen1200 หลายเดือนก่อน +1

      Using purely block timers limits you to either 60 rpm due to minimum 1 second delay or a burst so rapid (no delay) they might as well all fire at once

    • @IchSehDich3000
      @IchSehDich3000 หลายเดือนก่อน +1

      @@theseukonnen1200 Ok was thinking the same as @BeunT_ but you are right. At that rpm timers wouldn't make it.

    • @theseukonnen1200
      @theseukonnen1200 หลายเดือนก่อน +1

      @@IchSehDich3000 that said, since fixed assault cannons have a 6s reload cycle, the 60rpm limit means that sequencing six cannons with six timer blocks results in perfectly optimal 1 round per second fire rate in a fairly compact and low-headache package.

  • @Cona-vh7vi
    @Cona-vh7vi หลายเดือนก่อน

    and when that dont work? use more gun.

  • @comcastjohn
    @comcastjohn หลายเดือนก่อน

    I am two months old. I have learned a little bit, the basics. I would have no idea where to start building a masterpiece like this, just the body alone! Do you start with the inside first or outside? I would not know where to begin. Great work btw. I am in AWE! 😇🫡🫡🫡🫡

    • @malcontender6319
      @malcontender6319 24 วันที่ผ่านมา

      First, learn to walk, then talk. Then we can work out how a baby typed a post.