Wish Atari had put the blitter socket in every ST, even when they'd not designed the chip. That and AMY/ 1bit PWM DMA would have put it a lot more competitive with the Amiga, Arch, Megadrive and Snes. Great work BTW!
@@gridleaderretro BTW what's the framerate here? Also, if you're casting around for project ideas after this, I reckon a voxel-based version of virtua fighter would be doable at a decent framerate, similar to the Muda demo at about 2:45 th-cam.com/video/u3loXS8vf9U/w-d-xo.html
@@alexisread5325 It's not a fixed framerate, but my eyes tell me it's running at between 17 and 25fps. The only thing I want to do after finishing this project is rest for a few months! :)
You're on fire mate. But I'm so glad I've an STe 🎧
It's a bit of a watered down experience isn't it! Marginally better than the standard version though :)
Amazing work!
Thanks!
oh man, I don't remember that sound for the wheels on the FM ... but actually I always played with music
It's awful isn't it!
@@gridleaderretro oh yeah - for a simulation that is quite realistic, that was a huge disappointment
Ahhhh, the STFM chip noise. Been a while.
It's definitely worth the STE upgrade to get the optimum audio experience!
Wish Atari had put the blitter socket in every ST, even when they'd not designed the chip. That and AMY/ 1bit PWM DMA would have put it a lot more competitive with the Amiga, Arch, Megadrive and Snes.
Great work BTW!
Thanks! Sigh - if only we could change history :)
@@gridleaderretro BTW what's the framerate here? Also, if you're casting around for project ideas after this, I reckon a voxel-based version of virtua fighter would be doable at a decent framerate, similar to the Muda demo at about 2:45 th-cam.com/video/u3loXS8vf9U/w-d-xo.html
@@alexisread5325 It's not a fixed framerate, but my eyes tell me it's running at between 17 and 25fps. The only thing I want to do after finishing this project is rest for a few months! :)