Lotus STE Enhanced - support for STFM with Blitter

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  • เผยแพร่เมื่อ 22 ธ.ค. 2024

ความคิดเห็น • 13

  • @AtariCrypt
    @AtariCrypt 3 ปีที่แล้ว

    You're on fire mate. But I'm so glad I've an STe 🎧

    • @gridleaderretro
      @gridleaderretro  3 ปีที่แล้ว

      It's a bit of a watered down experience isn't it! Marginally better than the standard version though :)

  • @IntoTheVerticalBlank
    @IntoTheVerticalBlank 3 ปีที่แล้ว

    Amazing work!

  • @MickeyKnox
    @MickeyKnox 3 ปีที่แล้ว

    oh man, I don't remember that sound for the wheels on the FM ... but actually I always played with music

    • @gridleaderretro
      @gridleaderretro  3 ปีที่แล้ว

      It's awful isn't it!

    • @MickeyKnox
      @MickeyKnox 3 ปีที่แล้ว +1

      @@gridleaderretro oh yeah - for a simulation that is quite realistic, that was a huge disappointment

  • @sargonuspa3672
    @sargonuspa3672 3 ปีที่แล้ว

    Ahhhh, the STFM chip noise. Been a while.

    • @gridleaderretro
      @gridleaderretro  3 ปีที่แล้ว

      It's definitely worth the STE upgrade to get the optimum audio experience!

  • @alexisread5325
    @alexisread5325 3 ปีที่แล้ว

    Wish Atari had put the blitter socket in every ST, even when they'd not designed the chip. That and AMY/ 1bit PWM DMA would have put it a lot more competitive with the Amiga, Arch, Megadrive and Snes.
    Great work BTW!

    • @gridleaderretro
      @gridleaderretro  3 ปีที่แล้ว

      Thanks! Sigh - if only we could change history :)

    • @alexisread5325
      @alexisread5325 3 ปีที่แล้ว

      @@gridleaderretro BTW what's the framerate here? Also, if you're casting around for project ideas after this, I reckon a voxel-based version of virtua fighter would be doable at a decent framerate, similar to the Muda demo at about 2:45 th-cam.com/video/u3loXS8vf9U/w-d-xo.html

    • @gridleaderretro
      @gridleaderretro  3 ปีที่แล้ว

      @@alexisread5325 It's not a fixed framerate, but my eyes tell me it's running at between 17 and 25fps. The only thing I want to do after finishing this project is rest for a few months! :)