Thanks, I'm glad to hear that! It's nice that this expansion almost feels like an optional update as opposed to simply releasing new ambiguous cards for the sake of it.
The rules state to replace the weapons with them, but you can easily house rule a game to either swap out the locations or even add the motives on as a fourth stage. The latter is something of a challenge though, so definitely lean towards the lower difficulties if that's what you go with!
The way I play is with both the weapons (stage 3) AND the motives (stage 4). However, instead of everyone requiring the motive to win, I make the motive a bonus for people who get to the end early. Each player gets *one* guess at the motive, and if anyone gets it right, one set of who-where-what cards is removed for the final phase. This makes it a little more challenging for the people who get to the end really early, because there will be more possibilities, while people who get there with fewer turns have a narrower set of possibilities to choose from. These were (mostly) the rules the original Polish edition of the motive cards came with, and I find them to be a fun little twist without being too punishing.
Great review. You really conveyed _why_ I'd want this expansion.
Good sell on the story cards.
Thanks, I'm glad to hear that! It's nice that this expansion almost feels like an optional update as opposed to simply releasing new ambiguous cards for the sake of it.
can i play with both the weapons and circumstances cards?
The rules state to replace the weapons with them, but you can easily house rule a game to either swap out the locations or even add the motives on as a fourth stage. The latter is something of a challenge though, so definitely lean towards the lower difficulties if that's what you go with!
The way I play is with both the weapons (stage 3) AND the motives (stage 4). However, instead of everyone requiring the motive to win, I make the motive a bonus for people who get to the end early.
Each player gets *one* guess at the motive, and if anyone gets it right, one set of who-where-what cards is removed for the final phase. This makes it a little more challenging for the people who get to the end really early, because there will be more possibilities, while people who get there with fewer turns have a narrower set of possibilities to choose from. These were (mostly) the rules the original Polish edition of the motive cards came with, and I find them to be a fun little twist without being too punishing.
Really entertaining review. Thanks!
Literally found you just now while searching Betrayal Legacy