It can't be, I thought you'd already forgotten about this map (and Minecraft in general). The new features in 1.21 are very cool, there are so many things you can come up with. Shoot videos more often
Good to see you Freddy! Thank you, and to be honest I will never forget about this map or Minecraft. I will only ever take long breaks (or shorter ones) :)
I’m going to make a bigger video on data-driven enchantments where I explain how to do this soon! Probably within the next week. I haven’t worked out the specific code for these enchantments yet otherwise I would give you a quick answer now.
I’ve figured it out. Using your poison sword as an example, you can change the 6 into an object and it would like this: “max_duration”: { “type”: “minecraft:linear”, “base”: 6, “per_level_above_first”: 1 } This would make the poison effect last one more second than the previous level.
You’re right I definitely could have done it for this video because there’s a lot of text on these compared to the others. There is a point to not though as many people would just come, look in the description immediately, and then just grab the file and not watch the video. Obviously it’s not ideal from a datapack consumer’s standpoint, but for a TH-cam creator standpoint it tends to help out the video a lot more if the download isn’t just in the description.
Hhaha i really love that people started to learn fundamental of programming just to nake their own ideas when the new 1.21 drop. I'm one of them
Underrated channel you deserve more subs
Thanks!
It can't be, I thought you'd already forgotten about this map (and Minecraft in general). The new features in 1.21 are very cool, there are so many things you can come up with. Shoot videos more often
Good to see you Freddy! Thank you, and to be honest I will never forget about this map or Minecraft. I will only ever take long breaks (or shorter ones) :)
ooh! this is pretty cool
It's so convenient!
Nice channel, please upload videos more often, I'm sure you will get rewarded
Will do, thank you! I’ve been quite busy lately but I have a lot of ideas for more videos
How would I go about making multiple levels for the enchant?
I’m going to make a bigger video on data-driven enchantments where I explain how to do this soon! Probably within the next week. I haven’t worked out the specific code for these enchantments yet otherwise I would give you a quick answer now.
I’ve figured it out.
Using your poison sword as an example, you can change the 6 into an object and it would like this:
“max_duration”: {
“type”: “minecraft:linear”,
“base”: 6,
“per_level_above_first”: 1
}
This would make the poison effect last one more second than the previous level.
@@mattmiller6288 awesome! Glad you could figure that out and I’ll definitely be using that in the future!
Could you not just drop the dang file like
You’re right I definitely could have done it for this video because there’s a lot of text on these compared to the others. There is a point to not though as many people would just come, look in the description immediately, and then just grab the file and not watch the video. Obviously it’s not ideal from a datapack consumer’s standpoint, but for a TH-cam creator standpoint it tends to help out the video a lot more if the download isn’t just in the description.