Another classic that we all do but we don't KNOW it! I find that it's best to actually know what you're doing, it just gives that little bit more control over the whole proceedings. Gives a better prompt for what you're going to do next, if y'know what I mean? Thanks mate, as ever!
Cheers Rap, you make a good point. Sometimes knowing what it is that you're doing can help you improve then flying as it helps you recognize what you mat be doing right or wrong
Hey req, back to the basics again. Lol I wanted to briefly touch on something for the young aviators out there. It's very easy to think, say- you're defensive, right? And you say to yourself "oh, there's this maneuver! If I just do a rats ass shim-sham I'll put him out and front and I can win!" There is no such maneuver! The goal of these BFM maneuvers is to take advantage of your advantage. An understanding bandit that will do his best to nullify your advantage, is your best friend in terms of training. That leaves nothing but both planes using counter-tactics to attack the other plane. The counter tactics are in these maneuvers. Using your geometry to your advantage and primarily using these maneuvers to fight the fight your aircraft is designed to fight. That makes it doubly beneficial that Requiem goes into extra detail on how to COUNTER these maneuvers. A clever bandit will always fight the fight he is good at, so by process of elimination, doing the opposite is usually a good indicator of what his aircraft is good at. If you understand one circle/two circle fights, you can see how the maneuvers he does changes the fight into one or the other. So if you are doing "maneuvers" that spawn a two circle fight, when you are a radius fighter, you are doing yourself a disservice in the form of a Syrian lead turn directly into the enemies proving grounds. So take these videos with a slight grain of salt to improve your performance as an aviator in the varied events and situations you may face during your time as a SFP. Also, learning this concept has very heavy real world application if you can adapt the knowledge properly. With that being said, love your videos req. You are one of the best sources when used in conjunction with others. Hope you stay safe in the skies out there. Other source information for dogfighting: The Ops Center by Mike Solyom [RLFP, F16] C.W. Lemoine [RLFP, F16, FA18, T38/F5] Ward Carroll [RLRIO, F14] Growling Sidewinder Grim Reapers Art of the Kill [top pick, single video, see dude with mustache, RLFP, F16 Course, partially quoted here, video by 13xBlackSun] Cheers!
Question: Won't this manuever burn too much energy? And what's the better manuever to connect if the bandit at far behind goes for a head on after a pitchback?
How much energy you burn is up to you and will be based on how fast you want to turn around. The faster you want to get pointed back in the opposite direction the more energy you will bleed off using G. The pitchback is just the quickest way to turn around. There won't always be a best maneuver to go for in the head on if they try it. At the very least you should at least attempt a lead turn and try and force the fight that is advantageous to your airplane versus his.
Will you cover the Himeri Komi manuever next? Also what scenarios do you use the Pitchback, Chandelle or Immelmann to reverse? Same question I would like answered for the High Yoyo and Lag Roll/Barrel Roll as both are executed under similar conditions.
I could but I'd rather do it in a Japanese plane to be honest. Pitchback if you want to reverse course the fastest, Chandelle if you want to gain the most altitude, and Immelman if you just want to gain altitude and turn around exactly the way you came. The examples given in my Lag Rolls and High Yo Yo videos are the best to show what situation you need to use them in. Barrel rolls can help spoil a firing solution of a bandit on your six and possibly force an overshoot.
No worries Blitz, I mean I could always do it with a regular plane first and update it with a Japanese one later but it's just a preference. As for the difference between Immelman and the Pitchback consider where the lift vector is pointed between the two maneuvers and how that affects your speed at reversing course. In an Immelman the lift vector is straight up so it's fighting against gravity the whole maneuver until you go inverted on the opposite heading. In a pitchback your lift vector starts at 45° to gravity, so it's not fighting gravity as much, and then after 90° of turn you're inverted so now you have a gravity assisting your turn. The tradeoff is that a pitchback won't gain as much altitude as an Immelman, but it will reverse course much faster. So it's not really about which one uses more or less energy it's about the situation you are in and if you would prefer to: A) Turn around faster B) Gain more altitude
Truly excellent video as always. A question: What defensive manoeuvres would you recommend as a countermeasure if you were on the receiving end of either a switchback or pitchback?
I wouldn't explicitly say there are maneuvers that work in every situation. It's simply about whatever is needed to prevent them getting what they want while hopefully improving your situation if you can. If they want to reduce closure, maneuver to increase it. If they want to increase turning room, maneuver to decrease it. Any kind of lead turn can also be effective before merging.
Question for ya... excellent video as usual. In the game .I fly in, every time there is a head on pass everyone, if they don’t try to HO you goes immediately into a loop. The hope is to have more zoom and come down at you as you are climbing or better yet, you stall first and they gun you then. They Telegraph this easily as they unload nose down. For me this is frustrating as it gets old same ol thing. So... what is the best counter assuming you have a bit less E or is there a way to force them out of it. I usually do a modified chandell to try and get the fight out of plane and gain the most alt. but not always successful (they have more E)... any ideas? Again great videos!
@@RequiemsACTL makes sense.. unfortunately most are so timid you can’t get them to get off the perch, dive zoom and climb all day long.. I eventually get bored of it and look for another fight. Thanks for the advice
@@RequiemsACTL so today... spit 16 on a ho but seperated by about half a mile and 1.5 to 2k alt advantage turned left into my seafire, (pretty much a m5 with a tail hook) I turned left to him for a literal ho pass. As we went thought the merge, in typical fashion he immediately went into a climb so, taking your advice, I unloaded and dove slightly to the left even more to gain separation and turning room. Worked great as I had plenty of time to turn and come back at him again forcing a ho as he came down at me... with more speed now from the dive. Again I unloaded to gain separation. On my return I also had more airspeed so I did a pitch back which brought me to sub corner speed, as we began to merge I realized he had too much speed (I estimate he had gone from 270 mph to about 400) to turn well at all, so I moved a bit off angle (him to my right as we merged again and sure enough he couldn’t bring his nose around to face me. Knowing I could easily turn into him now but couldn’t do it gave me my solution. At 500m I came from his 1:00 and gave him a good burst at 300m and sliced back (hard) to my left, his right at around 100m ( I figured if .I missed the shot it woukd put me low and behind him out of sight. However, that burst sawed both his wings off. Short version, he had aircraft advantage m16 vs Seafire, he had ordinance advantage 20mm and two 50s to my 20mm and 4 303s, he had E advantage and he was one of the decent sticks in the game to boot. But I got the kill by following your advice and by using his advantage, against him. Thanks for the tip!
Hey awesome as aways. Do you plan to do in the future a series about defensive manouvres (or specifically how to use some of the manouvres in a defensive instance)?
When I show these maneuvers (high and low yo yo, split s, etc) I try and include an offensive and a defensive example when it's relevant. There are videos I'm working on that are specifically used as a defensive maneuver though.
I've been trying to practice this in sim mode in WT, but every time I try this I'm either too low on energy to execute it or I have enough energy, but they turn sharply into me and create another neutral pass as I execute what would be the final adjustments here. Any suggestions or tips? Thanks for these videos! I love learning new skills!
I can't really give a great answer because as with most questions about this stuff it depends. I will say though that if you have the energy advantage and while going through this maneuver it looks like the bandit is aware of you and has the performance to defeat what you're doing then the better option is probably to not continue and reposition above them.
Not really. Using it offensively you would start from a neutral position (head on) whereas in a high yo yo you're already with the advantage behind the bandit. They both involve out of plane maneuvering though.
Another classic that we all do but we don't KNOW it! I find that it's best to actually know what you're doing, it just gives that little bit more control over the whole proceedings. Gives a better prompt for what you're going to do next, if y'know what I mean? Thanks mate, as ever!
Cheers Rap, you make a good point. Sometimes knowing what it is that you're doing can help you improve then flying as it helps you recognize what you mat be doing right or wrong
Hey req, back to the basics again. Lol I wanted to briefly touch on something for the young aviators out there.
It's very easy to think, say- you're defensive, right? And you say to yourself "oh, there's this maneuver! If I just do a rats ass shim-sham I'll put him out and front and I can win!"
There is no such maneuver! The goal of these BFM maneuvers is to take advantage of your advantage. An understanding bandit that will do his best to nullify your advantage, is your best friend in terms of training. That leaves nothing but both planes using counter-tactics to attack the other plane. The counter tactics are in these maneuvers. Using your geometry to your advantage and primarily using these maneuvers to fight the fight your aircraft is designed to fight. That makes it doubly beneficial that Requiem goes into extra detail on how to COUNTER these maneuvers. A clever bandit will always fight the fight he is good at, so by process of elimination, doing the opposite is usually a good indicator of what his aircraft is good at. If you understand one circle/two circle fights, you can see how the maneuvers he does changes the fight into one or the other. So if you are doing "maneuvers" that spawn a two circle fight, when you are a radius fighter, you are doing yourself a disservice in the form of a Syrian lead turn directly into the enemies proving grounds. So take these videos with a slight grain of salt to improve your performance as an aviator in the varied events and situations you may face during your time as a SFP. Also, learning this concept has very heavy real world application if you can adapt the knowledge properly. With that being said,
love your videos req. You are one of the best sources when used in conjunction with others. Hope you stay safe in the skies out there.
Other source information for dogfighting:
The Ops Center by Mike Solyom [RLFP, F16]
C.W. Lemoine [RLFP, F16, FA18, T38/F5]
Ward Carroll [RLRIO, F14]
Growling Sidewinder
Grim Reapers
Art of the Kill [top pick, single video, see dude with mustache, RLFP, F16 Course, partially quoted here, video by 13xBlackSun]
Cheers!
Cheers mate, some good advice there for everybody!
Awesome series, thanks for the effort
Thanks for watching James :-)
Question: Won't this manuever burn too much energy? And what's the better manuever to connect if the bandit at far behind goes for a head on after a pitchback?
How much energy you burn is up to you and will be based on how fast you want to turn around. The faster you want to get pointed back in the opposite direction the more energy you will bleed off using G. The pitchback is just the quickest way to turn around. There won't always be a best maneuver to go for in the head on if they try it. At the very least you should at least attempt a lead turn and try and force the fight that is advantageous to your airplane versus his.
Will you cover the Himeri Komi manuever next?
Also what scenarios do you use the Pitchback, Chandelle or Immelmann to reverse? Same question I would like answered for the High Yoyo and Lag Roll/Barrel Roll as both are executed under similar conditions.
I could but I'd rather do it in a Japanese plane to be honest. Pitchback if you want to reverse course the fastest, Chandelle if you want to gain the most altitude, and Immelman if you just want to gain altitude and turn around exactly the way you came. The examples given in my Lag Rolls and High Yo Yo videos are the best to show what situation you need to use them in. Barrel rolls can help spoil a firing solution of a bandit on your six and possibly force an overshoot.
No worries Blitz, I mean I could always do it with a regular plane first and update it with a Japanese one later but it's just a preference. As for the difference between Immelman and the Pitchback consider where the lift vector is pointed between the two maneuvers and how that affects your speed at reversing course. In an Immelman the lift vector is straight up so it's fighting against gravity the whole maneuver until you go inverted on the opposite heading. In a pitchback your lift vector starts at 45° to gravity, so it's not fighting gravity as much, and then after 90° of turn you're inverted so now you have a gravity assisting your turn.
The tradeoff is that a pitchback won't gain as much altitude as an Immelman, but it will reverse course much faster. So it's not really about which one uses more or less energy it's about the situation you are in and if you would prefer to:
A) Turn around faster
B) Gain more altitude
@@RequiemsACTL Thank you so much :D
Do you have “Hineri Komi” video?
Truly excellent video as always.
A question: What defensive manoeuvres would you recommend as a countermeasure if you were on the receiving end of either a switchback or pitchback?
I wouldn't explicitly say there are maneuvers that work in every situation. It's simply about whatever is needed to prevent them getting what they want while hopefully improving your situation if you can. If they want to reduce closure, maneuver to increase it. If they want to increase turning room, maneuver to decrease it. Any kind of lead turn can also be effective before merging.
Question for ya... excellent video as usual. In the game .I fly in, every time there is a head on pass everyone, if they don’t try to HO you goes immediately into a loop. The hope is to have more zoom and come down at you as you are climbing or better yet, you stall first and they gun you then. They Telegraph this easily as they unload nose down. For me this is frustrating as it gets old same ol thing. So... what is the best counter assuming you have a bit less E or is there a way to force them out of it. I usually do a modified chandell to try and get the fight out of plane and gain the most alt. but not always successful (they have more E)... any ideas? Again great videos!
As soon as they go up...just extend away and prepare to reset the situation. Their vertical separation becomes useless if you increase the horizontal.
@@RequiemsACTL makes sense.. unfortunately most are so timid you can’t get them to get off the perch, dive zoom and climb all day long.. I eventually get bored of it and look for another fight. Thanks for the advice
@@RequiemsACTL so today... spit 16 on a ho but seperated by about half a mile and 1.5 to 2k alt advantage turned left into my seafire, (pretty much a m5 with a tail hook) I turned left to him for a literal ho pass. As we went thought the merge, in typical fashion he immediately went into a climb so, taking your advice, I unloaded and dove slightly to the left even more to gain separation and turning room. Worked great as I had plenty of time to turn and come back at him again forcing a ho as he came down at me... with more speed now from the dive. Again I unloaded to gain separation. On my return I also had more airspeed so I did a pitch back which brought me to sub corner speed, as we began to merge I realized he had too much speed (I estimate he had gone from 270 mph to about 400) to turn well at all, so I moved a bit off angle (him to my right as we merged again and sure enough he couldn’t bring his nose around to face me. Knowing I could easily turn into him now but couldn’t do it gave me my solution. At 500m I came from his 1:00 and gave him a good burst at 300m and sliced back (hard) to my left, his right at around 100m ( I figured if .I missed the shot it woukd put me low and behind him out of sight. However, that burst sawed both his wings off. Short version, he had aircraft advantage m16 vs Seafire, he had ordinance advantage 20mm and two 50s to my 20mm and 4 303s, he had E advantage and he was one of the decent sticks in the game to boot. But I got the kill by following your advice and by using his advantage, against him. Thanks for the tip!
Hey awesome as aways. Do you plan to do in the future a series about defensive manouvres (or specifically how to use some of the manouvres in a defensive instance)?
When I show these maneuvers (high and low yo yo, split s, etc) I try and include an offensive and a defensive example when it's relevant. There are videos I'm working on that are specifically used as a defensive maneuver though.
I've been trying to practice this in sim mode in WT, but every time I try this I'm either too low on energy to execute it or I have enough energy, but they turn sharply into me and create another neutral pass as I execute what would be the final adjustments here. Any suggestions or tips? Thanks for these videos! I love learning new skills!
I can't really give a great answer because as with most questions about this stuff it depends. I will say though that if you have the energy advantage and while going through this maneuver it looks like the bandit is aware of you and has the performance to defeat what you're doing then the better option is probably to not continue and reposition above them.
@@RequiemsACTL thanks for the advice! I'll remember to conserve energy and reasses the situation next time this happens.
Is the pitch back just like a reverse split back?
If you mean sliceback, yeah they're both maneuvers designed to turn you around essentially depending on the situation.
What is the minimum airspeed to complete the maneuver?
It depends on the airplane, so you would need to figure it out by flying your chosen airplane around.
Fair enough
This seems like the same as a Hi Yo-Yo
Not really. Using it offensively you would start from a neutral position (head on) whereas in a high yo yo you're already with the advantage behind the bandit. They both involve out of plane maneuvering though.
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