Appreciate the benchmark as always but is there any way to increase the UI size in future videos? It's hard to track things in this bench (especially Blight stacks) :>
yeah recording on an ultrawide monitor/resolution isn't the best option for a video like this where most people who watch it have regular size monitors
Sebastians Beitrag erinnert mich stark an eine meiner Abschlussarbeiten aus dem Studium. Prinzipiell wollte ich nur widerlegen, dass "moderne" Spiele durch hyperreale Grafik einfacher sind als ältere Spiele mit vergleichsweise schlechterer Grafik (Behauptung nach Hiloko Kato und René Bauer). Ergebnis meiner kleinen Forschung war zwar, dass eine unterschwellig vereinfachte Raumaneignung durch hyperreale Grafik nicht direkt von der Hand zu weisen ist, jedoch auch nicht vollumfänglich zutrifft. Ergänzen konnte ich die Aussage nämlich um den Punkt, dass moderne Leitsysteme weitaus mehr zu einem vereinfachten Spielerlebnis beitragen als die Grafik allein. Das ist in etwa das, was Sebastian thematisiert. Tutorials, Listen zum Abhaken, Erklärungen an allen Ecken und Enden (aber auch Analogien zu anderen Spielen sowie auditive Besonderheiten u. v. m., was im Beitrag nicht thematisiert wurde). Ein Spielerlebnis nach der Trial-and-Error-Methode existiert nicht mehr in vielen Spielen. Gerade diese Spiele (Elden Ring, Dragon's Dogma ...) bleiben dafür im Gedächtnis, da sie kognitiv eine größere Auswirkung auf den Spieler haben. Ich stehe daher zu 100 % hinter dem Beitrag. Viele Spiele wirken langweilig, da sie alles vorkauen. Die Welt ist nicht mehr geheimnisvoll, Raumaneignung ist kein tatsächlicher Prozess mehr, der im Spiel geschieht, vielmehr passiert alles unterbewusst, da ein "Ausblenden" der Leitsysteme nicht möglich/vorgesehen ist. Man soll ja nicht frustriert sein, sondern "Erfolgserlebnisse" haben. Ein super spannendes Thema, würde mich freuen, öfter Beiträge in diese Richtung zu sehen. Cheers!
Rly envy u guys with sub or 100 ping. Maxing out rotation on a 300 ping is hard. There is always a slight delay when flipping skills compared to instant flip like in this vid
I'm consistently on 250+ ping and this isn't an issue. Check your input delay from keyboard and/or mouse, that could be the reason... or, maybe just pure skill issue lol
Is the video sped up at all? I cant seem to get my opener down as fast as you and i can't tell if thats why or ur just very good with the animations lol
Did you choose dagger instead of mainhand sword because the mainhand sword's "reactivate" skiils causes delay to enter into Shroud or is the overall damage of the mh sword weaker? Ty
Dagger generally does more damage than sword. If there was an option to have the golem start with 50% health, sword may come out ahead. The 100 -> 50% section is in favor of dagger and the 50 -> 0% section only slightly favors sword. You can check my other video for an example using the main hand sword.
o/ Where can find help with rotations?? (Talking in general)(yes now with harbinger) but i never can get at least 90% bench... and i do not guess its practice if i do not know what i am doing bad, i am just training the same misstakes (and i am following the steps in sc webpage)
Hello, For me, I tend to look at dps report logs if I feel unsatisfied with how I'm doing on the golem. If I'm comparing to a specific log, I try to compare hits for specific skills like auto attacks or to see if I am casting unnecessary skills. After that, I compare times for different 'splits' like weapon swap to weapon swap. I can see if I am slow in certain areas and diagnose that way. In the end, if you have something that feels comfortable to you and performs to your liking, that's good
Although it appears very straightforward, the timing of the skill usage can be very tight. It is very easy to fall behind and end up with lower dps. The first places to check are to make sure you are getting the full amount of hits from each of your skills. Life Siphon (dagger 2) and the skills cast before weapon swap or Harbinger Shroud are especially easy to accidentally interrupt. The next is to make sure you're interrupting Grasping Darkness (greatsword 5) properly to avoid the full cast time. If you are pressing everything properly, you should find that the skills tend to follow an order and the cooldowns just barely work out.
Using Assassin leggings along with the Assassin helm will get you to 99.86% critical chance with fury and no precise infusions. This is 3 precision away from 100% critical chance. Alternatively, swapping the helm to Berserker and the amulet to Assassin will take you to 100.05% critical chance with fury and no precise infusions. This is 1 precision over 100% critical chance.
Dagger seems to still beat it out in normal use, but there are situations in which the range from sword may be a relevant advantage. I have another video showcasing main hand sword on this channel.
Far as I have been able to tell Harb just kind of cycles thru 3x rotations of the first skill you open with (usually 3 or 4 since the after cast is cancelled by the other). Especially on pHarb since you're just going for output and utilizing Barbs upon entering and leaving shroud, you're just trying to cycle thru ASAP to utilize that buff. If there's a CC phase then weaving 5 in with 4 as prio might change the overall fluidity of the rotation but ideally you'll just do 3x opener and turn shroud off.
Depending on the champion, it can range from very viable to not. This will almost definitely not be able to face tank. Be prepared to do lots of running in circles. I would probably recommend swapping out the wells for something with swiftness to help with that.
you can compare it to power reaper, very similar concepts but this just hits harder, but you have less self stability i guess, and reaper is probably a tiny bit easier because shroud doesn't change much, condi scourge is a completely different build that is very strong in it's own rights
Harbinger has both more power & condi damage than scourge & reaper, but it doesn't have as much self-reliability and utility. This is what the specialization was meant to be (but I still think it's not enough).
managed 43.3k bench, still trying to get the last 500 dps now
Appreciate the benchmark as always but is there any way to increase the UI size in future videos? It's hard to track things in this bench (especially Blight stacks) :>
yeah recording on an ultrawide monitor/resolution isn't the best option for a video like this where most people who watch it have regular size monitors
Sebastians Beitrag erinnert mich stark an eine meiner Abschlussarbeiten aus dem Studium.
Prinzipiell wollte ich nur widerlegen, dass "moderne" Spiele durch hyperreale Grafik einfacher sind als ältere Spiele mit vergleichsweise schlechterer Grafik (Behauptung nach Hiloko Kato und René Bauer). Ergebnis meiner kleinen Forschung war zwar, dass eine unterschwellig vereinfachte Raumaneignung durch hyperreale Grafik nicht direkt von der Hand zu weisen ist, jedoch auch nicht vollumfänglich zutrifft. Ergänzen konnte ich die Aussage nämlich um den Punkt, dass moderne Leitsysteme weitaus mehr zu einem vereinfachten Spielerlebnis beitragen als die Grafik allein. Das ist in etwa das, was Sebastian thematisiert. Tutorials, Listen zum Abhaken, Erklärungen an allen Ecken und Enden (aber auch Analogien zu anderen Spielen sowie auditive Besonderheiten u. v. m., was im Beitrag nicht thematisiert wurde). Ein Spielerlebnis nach der Trial-and-Error-Methode existiert nicht mehr in vielen Spielen. Gerade diese Spiele (Elden Ring, Dragon's Dogma ...) bleiben dafür im Gedächtnis, da sie kognitiv eine größere Auswirkung auf den Spieler haben.
Ich stehe daher zu 100 % hinter dem Beitrag. Viele Spiele wirken langweilig, da sie alles vorkauen. Die Welt ist nicht mehr geheimnisvoll, Raumaneignung ist kein tatsächlicher Prozess mehr, der im Spiel geschieht, vielmehr passiert alles unterbewusst, da ein "Ausblenden" der Leitsysteme nicht möglich/vorgesehen ist. Man soll ja nicht frustriert sein, sondern "Erfolgserlebnisse" haben.
Ein super spannendes Thema, würde mich freuen, öfter Beiträge in diese Richtung zu sehen.
Cheers!
Buddy, are you high or something? Nobody asked for your research abstract under a benchmark video... and especially in German😆
Rly envy u guys with sub or 100 ping. Maxing out rotation on a 300 ping is hard. There is always a slight delay when flipping skills compared to instant flip like in this vid
I'm consistently on 250+ ping and this isn't an issue. Check your input delay from keyboard and/or mouse, that could be the reason... or, maybe just pure skill issue lol
Is the video sped up at all? I cant seem to get my opener down as fast as you and i can't tell if thats why or ur just very good with the animations lol
This is playing at normal speed. There are a few casts on greatsword which can be sped up if you know how
Looks great but how it your attack speed 3 times faster than normal all the time? Thanks for the video...
yeah this one
I always end up doing slower than him
quickness boon?
@@luca7675 same buffs
but it seems like my char is slower same gender too
@@mugiwarafan5073 hmm. He sometimes cancels the after animation of skills. maybe thats what makes it looks like hes faster?
@@luca7675 you are right i did try it
Did you choose dagger instead of mainhand sword because the mainhand sword's "reactivate" skiils causes delay to enter into Shroud or is the overall damage of the mh sword weaker? Ty
Dagger generally does more damage than sword. If there was an option to have the golem start with 50% health, sword may come out ahead.
The 100 -> 50% section is in favor of dagger and the 50 -> 0% section only slightly favors sword.
You can check my other video for an example using the main hand sword.
o/ Where can find help with rotations?? (Talking in general)(yes now with harbinger) but i never can get at least 90% bench... and i do not guess its practice if i do not know what i am doing bad, i am just training the same misstakes (and i am following the steps in sc webpage)
Hello,
For me, I tend to look at dps report logs if I feel unsatisfied with how I'm doing on the golem.
If I'm comparing to a specific log, I try to compare hits for specific skills like auto attacks or to see if I am casting unnecessary skills.
After that, I compare times for different 'splits' like weapon swap to weapon swap. I can see if I am slow in certain areas and diagnose that way.
In the end, if you have something that feels comfortable to you and performs to your liking, that's good
Nice :D
Mind me asking why GS 2 & 3 before 5&4? I would think more dps by doing 5-4-3-2 for the bolts but correct me if i am wrong
5 4 allows you to cancel 5 aftercast with 4, and 4 ticks for more damage in shroud due to ferocity buffs, and also triggers firework relict better
Hola disculpa
Quisiera saber porque trato de mantener esa rotación y si bien traigo picos de 47 k
No logro superar los 29k sostenido
Que podria ser?
Although it appears very straightforward, the timing of the skill usage can be very tight. It is very easy to fall behind and end up with lower dps.
The first places to check are to make sure you are getting the full amount of hits from each of your skills. Life Siphon (dagger 2) and the skills cast before weapon swap or Harbinger Shroud are especially easy to accidentally interrupt.
The next is to make sure you're interrupting Grasping Darkness (greatsword 5) properly to avoid the full cast time.
If you are pressing everything properly, you should find that the skills tend to follow an order and the cooldowns just barely work out.
If i dont have the Precise +5 Agony Infusion what piece of gear stats should I change and compensate the crit with?
Using Assassin leggings along with the Assassin helm will get you to 99.86% critical chance with fury and no precise infusions. This is 3 precision away from 100% critical chance.
Alternatively, swapping the helm to Berserker and the amulet to Assassin will take you to 100.05% critical chance with fury and no precise infusions. This is 1 precision over 100% critical chance.
Wait... WHAT??
Why dagger instead of mh sword? Isn't sword going to be a better dps output or are you concerned about LF generation?
Dagger seems to still beat it out in normal use, but there are situations in which the range from sword may be a relevant advantage.
I have another video showcasing main hand sword on this channel.
big but is there a real shroud rotation? it looked a bit random to me since the order and timing shifted during the run
Far as I have been able to tell Harb just kind of cycles thru 3x rotations of the first skill you open with (usually 3 or 4 since the after cast is cancelled by the other). Especially on pHarb since you're just going for output and utilizing Barbs upon entering and leaving shroud, you're just trying to cycle thru ASAP to utilize that buff. If there's a CC phase then weaving 5 in with 4 as prio might change the overall fluidity of the rotation but ideally you'll just do 3x opener and turn shroud off.
The biggest thing is to use shroud 5 just as relic of fireworks expires to trigger it again.
best i can do is 35-36k :(
How viable is this build to solo champions?
Depending on the champion, it can range from very viable to not. This will almost definitely not be able to face tank. Be prepared to do lots of running in circles.
I would probably recommend swapping out the wells for something with swiftness to help with that.
how this build is compared to power reaper or scourge condi?
you can compare it to power reaper, very similar concepts but this just hits harder, but you have less self stability i guess, and reaper is probably a tiny bit easier because shroud doesn't change much, condi scourge is a completely different build that is very strong in it's own rights
Harbinger has both more power & condi damage than scourge & reaper, but it doesn't have as much self-reliability and utility. This is what the specialization was meant to be (but I still think it's not enough).
What weapon is in the offhand I can’t tell..
Sword