3:10 Im nearing 50 and still remember those TA online matches on a 56k I always wanted to be an old wise man, and Im getting older ad sometimes wiser. But all little bits help
Masterfully casted! Well done keeping up with all the carnage! Btw the GC in the back going for the scathis was a Tele build as well. Didn’t go for the scathis with it cause I wanted to kill the scathis with the tml snipe but was too slow launching them.
Hey, great cast. Toxicity isn't pronounced toxic city, it's pronounced Toksisity like the SOAD album. Like Alkaline the opposite. Also it was funny how sock complained of freedom building air while he kills the enemy top rated player with air, and the lower team complaining about air lol.
What a Fkn Legend, Thanks... This was my fault for trying to be clever in a dumb way. This game had so much crazy action with many players, I decided to make a few notes while zoomed out during the "speed +10 desync check". Great idea right? But no. I wrote down "Toxic" instead of "Toxicity" next to a couple of important "look here" events, and that's why I got his name wrong half the time! Next time, no abbreviations. That said, the notes themselves were useful to keep track of the key events during all the mayhem on this one. I'm going to take notes in future in large games with a lot of action. It is frustrating when casters miss things, and it's a pattern I don't wish to repeat and say "12 players means stuff will get missed, oh dear how sad never mind" (For those wondering "Who or Why would even needs notes, its easy to see everything... " Yeah I agree, at least I did. If you start commentating on a game, pretty much anything more than a 2v2, and slow the scroll / pan speeds down, to smooth out the camera for casting etc, then every time you zoom in to focus on a specific battle, or look into bases, through the score/eco tables etc - This comes exclusively to the detriment of almost everything else. I used to think Gyle or Willow etc, just weren't very good at spotting things, until I started this - I get why this is now. I'm gonna call this "Commentators Block". Those of you who've ever flown combat flight sims (like DCS) in target rich environments, will have probably experienced a similar "getting bore sighted" situation, where you spot a bad guy, and for whatever reason get fixated on getting him. He perhaps pissed you off a few minutes earlier. From warbirds to jets, this happens time and again. He's locked up and you're ready to fire, you just need to be a little closer, and your screaming in full burner, just a few more seconds and it should be in range. You're hot on his tail, and you do so to the detriment of all else.... You didn't notice the brief mig29 nails on your 6 did you?? Nope, because he didn't spike you, he didn't need to, the heater's already coming.)
Man freedom knows how to eco, but my god his unit management lost his team the game, that gc could of saved them if it had gone for the scathis IMMEDIATLY, he also would of destroyed the enemy emmisarys if he had just targeted them with his instead of firing at non-important targets.....i feel so bad for his team cause they played so well, freedoms misuse of air and units led to his team loosing the game and collapsing....like those gcs that just walked in should never of happened.....especially with air control and multiple czars.....such a sad collapse to watch unfold.....the bar for pros has lowered so much.....great cast tho....even if i was yelling at freedom the whole match XD
He didn’t catch it in the cast but those tml sites where to snipe the scathis I wanted to run the GC farther into the base and use the tml instead but didn’t load the tml fast enough so had to send the GC anyways. The GCs walking into our base caught me off guard there was so many t1 bombers I couldn’t see the GCs until last second. Should’ve been more aggressive with air in the beginning after the first com kill but my air HQ got taken out by the nuke so I wanted to reserve air. Also couldn’t find the T3 arty fast enough to sync my arty. I thought purple was the only one who had arty. Gotta work on my apm couldn’t keep up with holding the front line attacking with air targeting arty and Tele building GCs. Also lost my nuke launcher before I could fire the loaded nuke. Too many mistakes 😂
@@cadeskarbo1684 I guess my main point was that the gc was literally millimeters from destroying the scathis.....you then could of gone back and killed the air grid easily....im sure you will get better with time, its easy for my to critique a game that I can see from a birds eye view and all movements lol, also I saw the tml snipe, but even that may of been a stretch considering how many shields were present over the scathis.
I didn’t want to walk in cause he had all his support commanders Assisting the sheild and for the GC to kill the scathis it would have to walk under it which would put it in range of all the T1 PD plus the ravengers. With the tml snipe it would collapse all the assisted shield in one volley and the second would finish it for sure. Instead you can see what happened when I walked the GC in the lazer couldn’t cut through the assisted sheild and it had to step into the t1 PD to break all the other t3 sheild there which is why it got shredded so quickly and didn’t even touch the scathis. Hindsight I would have sent the donuts sooner and kept the GC going left. Between the donuts our scathis fire and the tmls it would have killed the scathis with ease and the GC could have won the game I think taking out the other T3 arty and southern SMD.
@@cadeskarbo1684 Honestly scouting was the biggest issue and often is! Some scouting would have shown multiple routes the Czars or strats could have taken to get into the bases, would have shown the forward experimentals without AA. Honesly just scout, have facs on loop for T1 scouts to make sure you constantly see the front line and every few mins a T3 scout of the whole map
was painful to see the Czars being so underutilised! some scouting would have shown easy routes into the back of the enemies base, multiple experimentals could have easily been taken down too! feel air was not taken advantage of
Leacub cannot be 400, sounds like a smurf account. I would wager he is around 1000. Good game nonetheless, bottom team fought hard to get back, top team made a bunch of mistakes.
3:10 Im nearing 50 and still remember those TA online matches on a 56k
I always wanted to be an old wise man, and Im getting older ad sometimes wiser.
But all little bits help
Masterfully casted! Well done keeping up with all the carnage! Btw the GC in the back going for the scathis was a Tele build as well. Didn’t go for the scathis with it cause I wanted to kill the scathis with the tml snipe but was too slow launching them.
Thank you for a great replay to share with everyone.
Crazy! You kept up will pretty much all of it, yet in some gentler casts you miss twice as much haha :)
LOVED THIS GAME SO MUCH!
Great game
Awesome game... this has become one of my favorite channels
Damn that was a good one.
Hey, great cast. Toxicity isn't pronounced toxic city, it's pronounced Toksisity like the SOAD album. Like Alkaline the opposite. Also it was funny how sock complained of freedom building air while he kills the enemy top rated player with air, and the lower team complaining about air lol.
What a Fkn Legend, Thanks... This was my fault for trying to be clever in a dumb way. This game had so much crazy action with many players, I decided to make a few notes while zoomed out during the "speed +10 desync check".
Great idea right? But no. I wrote down "Toxic" instead of "Toxicity" next to a couple of important "look here" events, and that's why I got his name wrong half the time!
Next time, no abbreviations. That said, the notes themselves were useful to keep track of the key events during all the mayhem on this one. I'm going to take notes in future in large games with a lot of action. It is frustrating when casters miss things, and it's a pattern I don't wish to repeat and say "12 players means stuff will get missed, oh dear how sad never mind"
(For those wondering "Who or Why would even needs notes, its easy to see everything... " Yeah I agree, at least I did.
If you start commentating on a game, pretty much anything more than a 2v2, and slow the scroll / pan speeds down, to smooth out the camera for casting etc, then every time you zoom in to focus on a specific battle, or look into bases, through the score/eco tables etc - This comes exclusively to the detriment of almost everything else.
I used to think Gyle or Willow etc, just weren't very good at spotting things, until I started this - I get why this is now. I'm gonna call this "Commentators Block".
Those of you who've ever flown combat flight sims (like DCS) in target rich environments, will have probably experienced a similar "getting bore sighted" situation, where you spot a bad guy, and for whatever reason get fixated on getting him. He perhaps pissed you off a few minutes earlier. From warbirds to jets, this happens time and again. He's locked up and you're ready to fire, you just need to be a little closer, and your screaming in full burner, just a few more seconds and it should be in range. You're hot on his tail, and you do so to the detriment of all else.... You didn't notice the brief mig29 nails on your 6 did you?? Nope, because he didn't spike you, he didn't need to, the heater's already coming.)
Man freedom knows how to eco, but my god his unit management lost his team the game, that gc could of saved them if it had gone for the scathis IMMEDIATLY, he also would of destroyed the enemy emmisarys if he had just targeted them with his instead of firing at non-important targets.....i feel so bad for his team cause they played so well, freedoms misuse of air and units led to his team loosing the game and collapsing....like those gcs that just walked in should never of happened.....especially with air control and multiple czars.....such a sad collapse to watch unfold.....the bar for pros has lowered so much.....great cast tho....even if i was yelling at freedom the whole match XD
Yeah it was painful to watch, the GC not killing the scathis was the most painful thing, then the underuse of air!
He didn’t catch it in the cast but those tml sites where to snipe the scathis I wanted to run the GC farther into the base and use the tml instead but didn’t load the tml fast enough so had to send the GC anyways.
The GCs walking into our base caught me off guard there was so many t1 bombers I couldn’t see the GCs until last second.
Should’ve been more aggressive with air in the beginning after the first com kill but my air HQ got taken out by the nuke so I wanted to reserve air.
Also couldn’t find the T3 arty fast enough to sync my arty. I thought purple was the only one who had arty. Gotta work on my apm couldn’t keep up with holding the front line attacking with air targeting arty and Tele building GCs.
Also lost my nuke launcher before I could fire the loaded nuke. Too many mistakes 😂
@@cadeskarbo1684 I guess my main point was that the gc was literally millimeters from destroying the scathis.....you then could of gone back and killed the air grid easily....im sure you will get better with time, its easy for my to critique a game that I can see from a birds eye view and all movements lol, also I saw the tml snipe, but even that may of been a stretch considering how many shields were present over the scathis.
I didn’t want to walk in cause he had all his support commanders Assisting the sheild and for the GC to kill the scathis it would have to walk under it which would put it in range of all the T1 PD plus the ravengers. With the tml snipe it would collapse all the assisted shield in one volley and the second would finish it for sure. Instead you can see what happened when I walked the GC in the lazer couldn’t cut through the assisted sheild and it had to step into the t1 PD to break all the other t3 sheild there which is why it got shredded so quickly and didn’t even touch the scathis.
Hindsight I would have sent the donuts sooner and kept the GC going left. Between the donuts our scathis fire and the tmls it would have killed the scathis with ease and the GC could have won the game I think taking out the other T3 arty and southern SMD.
@@cadeskarbo1684 Honestly scouting was the biggest issue and often is! Some scouting would have shown multiple routes the Czars or strats could have taken to get into the bases, would have shown the forward experimentals without AA. Honesly just scout, have facs on loop for T1 scouts to make sure you constantly see the front line and every few mins a T3 scout of the whole map
A great game. What's with all the lasers being bugged out? Is that only in replay?
I think when units shoot at a target and something else gets the kill, the laser sometimes stick.
@@fafcast its an old bug that was unfortunately reintroduced with a semi-recent patch, they are working on fixing it.
was painful to see the Czars being so underutilised! some scouting would have shown easy routes into the back of the enemies base, multiple experimentals could have easily been taken down too! feel air was not taken advantage of
I don’t understand how that scathis took no damage
The top team shouldn't have gone for the second scathis, it feels like...
Bet you couldn't drop the name of your cat.
Leacub cannot be 400, sounds like a smurf account. I would wager he is around 1000.
Good game nonetheless, bottom team fought hard to get back, top team made a bunch of mistakes.
smurf accounts? they all played like total pro's
especially the 1.5k
Не хуя не понятно,но очень интересно
This color is horrible im not watching videos that look like this.
Sorry about that. The blue lands map really lived Upto its name. Hope to see you next time under more normal hues.