Ultimate Doom Builder Tutorial: Part 11: Masked Mid-Textures

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  • เผยแพร่เมื่อ 13 ม.ค. 2025

ความคิดเห็น • 5

  • @JoaoNeto-up8zi
    @JoaoNeto-up8zi 8 หลายเดือนก่อน +1

    In 1:07, why did you outline the then-external linedefs?

    • @aRottenKomquat
      @aRottenKomquat  8 หลายเดือนก่อน +2

      Those vertices weren't grid-aligned because they were drawn with the ellipse tool which won't snap to grid. In my experience there's about a 50% chance of UDB doing the wrong thing if you let it try to autoclose a sector involving non-grid-aligned vertices, so it's best to go ahead and include those yourself, because your new vertices will snap to the existing ones and then everything will line up/connect properly.
      Hopefully that makes sense.

  • @alexwhitington7702
    @alexwhitington7702 5 หลายเดือนก่อน

    Thanks so much for demystifying these!

  • @JoaoNeto-up8zi
    @JoaoNeto-up8zi 8 หลายเดือนก่อน +2

    Can I make a suggestion? There are some software that render your keypresses to the video, this would make it easier for people to read what you're inputting. Thanks for the great content!

    • @aRottenKomquat
      @aRottenKomquat  8 หลายเดือนก่อน

      Thanks for the suggestion, I will look into it!