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To simply said I can save your hard work and thell you that there isn´t a perfect settings, that´s just a personal preference and what you can adapt on. To simplify that, I used to play year 1 on basic settings and 800 dpi, but when you are 800 dpi and lower your mice gets small input lag, so stick with 1600 and divide your ingame sense by 2. Windows mouse settings are always default so you never have to change this otherwise someone did when got the pc as new and didn´t know that you can change DPI on mouse. The rule of having a great aim in any game is to measure a 360° turn in game and it has to be equal in size of your mousepad or A4 paper which is 30cm, this is the best base setting to set any sensitivity in any game, then it splits, someone uses more than 30cm someone uses less than 30cm, that all depends. 1 ADS sensitivity is basically the best you can set it on, and for me I can adapt even on this, I can snipe long range, close range, without any problems, but after I installed Pulsar Superglide mouse skates I went with my sense down. Year 2 into Warzone I was using a 1600 DPI, 2.50 ingame sense on Logitech GPX with 1.78 monitor coefficient. I even tried Symfuhnys settings on which he plays like 400 dpi, 8 ingame sens and 0.65 low zoom and 0.6 high zoom. So now I´m on 1600 dpi, 2.75 ingame sense on Pulsar X2 Medium with Superglides, 0.83 ads, ADS sensitivity Relative, monitor coeff 1.33 and ADS transition timing I set to gradual, I´ve switched to that when I was setting my sens after Sym and I never switched back.
The whole reason I found this video was because I couldn’t pin point why when I would try to track people it just felt janky. Changing monitor distance coefficient to 1.78 feels very crisp
Felt like I could not track change of direction without over flicking. Putting it back to 1.78 instantly muscle memory took over as well as hand eye coordination for the chaotic movement. THIS IS A MUST!!
Tracking is really more of it for MnK I think. Due to the magnetism aim assist provides, I believe this is really where we're at the biggest disadvantage. Having to make small adjustments while tracking on a medium range to long range target will present the most misses. It's also the way we get killed the most as a competent aim assist user will understand how to abuse the function and will end missing next to zero shots
DPI / Mouse Sensitivity Settings. The reason he can't tell you is that every pc is different. Depending on your monitor size, field of view settings, screen resolution, and mouse hardware settings the perfect setting for one person is probably not going to be the same for the next person. In other words the distance I have to move my mouse for the cursor to move say 1 inch would be different if I had another monitor or resolution setting. So what is the goal? This is very simple actually. Worst case scenario you need to quickly turn around to shoot someone behind you. Additionally that person may be running or strafing away from the direction you turn, or you just might not know exactly where behind you they are. Ideally you want to be able to move the mouse from the center point on your mouse pad to one side or the other and have your character rotate a little more than 1/2 way around. Something like 200 - 220 degrees. Think of a click, you are looking at the 12 oclock mark. You want to be able to flick left and rotate all the way around to the 5 or even 4 oclock range. Or flicking right rotate around to the 7 or even 8 oclock range. Any less sensitivity and you risk frequent cases of being shot in the back and not being able to turn far enough to engage the target without picking up your mouse, moving it to the center of the pad, and moving again. This is obviously going to get you killed frequently. On the other hand if your sensitivity is higher you are wasting precision that you could have. There is no need to have your character spin around in 3 circles every time you move the mouse an inch. It destroys your ability to aim at distant targets precisely. The way I do this in every game when initially setting it up is I find a wall and put one shoulder against it looking down the wall. Then I move the mouse from center pad to either side. Now I adjust the sensitivity in the game settings so that when making this move I perfectly rotate so that I am facing down the same wall in the opposite direction. Now you can just guess check and revise to fine tune this a little higher. Or you can do some math. Again the goal is to turn a little more than 1/2 way around. At this point we are turning exactly 1/2 way around. This is 180 degrees. If you have a target rotation in mind simple math will tell you what to set the sensitivity at. Most games have a digital readout of the sensitivity. So the formula is (current sensitivity divided by 180) x desired degrees of rotation). For example, if a sensitivity of 1.0 gives you that perfect 1/2 turn, then (1 / 180)x220 = 1.22. So setting the sensitivity at 1.22 would achieve a 220 degree turn. I know right... math. The important thing is to realize that the settings one person uses will NOT work for another person unless they are using incredibly similar hardware, and yet we can still easily achieve our goal or ideal settings with this simple exercise.
Apparently after testing the best sensitivity on newer mice like that is 1600 or higher. 800 is good for a lot of older mice. Some of the crazy high dpi/hz mice it's higher than 1600.
i found that using relative with 1.78 and ads sensitivity with a 3x to 6x sight to 0.9 and 6x to the max to 0.8 gives you the same effect that setting the monitor distance coefficient at 0.00 without sacrificing ads speed while on iron sights, so you can have faster feeling smgs and slower more accurate ARs and even slower and more accurate snipers while still feeling normal because of the difference in fov, last thing is monitor distance sensitivity is superior to cm per 360 to have the same FEEL between different games. And tnx for the 6:11 ratio on cursor speed tip, I didn't know that affected sensitivity i have it at 5 and thought it only affected sensitivity while on the os and menus not actually in game
What's insane about the whole kbm vs controller thing is that you cannot argue that there is a whole era of videos dedicated to fine tuning mouse aim, whereas all it takes is to plug in a controller and achieve similar results (granted you are good at both inputs. I've been a hybrid player my whole life and I like both inputs so I can't say one is superior to the other but it's just absolutely crazy to me that mouse aiming is so much more complicated than controller aiming
for sniping you really need to use Custom sensitivity for zoom for each level otherwise you will die a lot when you are transitioning between long range and quick scoping close combat.
the way to use custom sensitivity per zoom is to make your snipers more controllable by increasing zoom as well as your secondary weapon (an AR or semi) and adjust that sensitivity for good close combat. for example a variable scope with low zoom and high zoom you want to have a lower sensitivity at high zoom for long range but when you are low zoom for running around quick scoping you want a higher sensitivity. if you run around with your secondary or need to switch to it for close combat you can have a sensitivity that works well for just that weapon.
I checked all the ADS sensitivity types with a progarmm called sensitivity matcher and to my surprise i found found out that none of the 3 options give you a 1:1 ADS sens to normal sens ratio. The reason why most people think MW Legacy gives you a 1:1 ratio is because it does give you a 1:1 ratio for most red dot sigths BELOW 1.5x magnification, scopes or dots over 1.5x (basically all after the Kazan-Holo) do not give you a 1:1 ratio.
This is so wrong.. dpi is related to pixels. Your Pollingrate will de- or increase your input lag.. in using 4000hz and it's crazy... You need to look to other games, were there is a pro scene in MnK. Most of them still using 400 / 800 dpi. This will help you with a more steady aim. You need to combine this with a low sens and learn how to play with it. I use 800dpi with 2.5 ingame, this helps alot against controller players.
@@Seaberd 400 DPI is fine with 1080p, but with 2k monitor you really should use at least 800 DPI, preferably 1600. In csgo for example, most play with 400-800 DPI and use 1080p monitor and low resolution where 400DPI is good. Anyways you are fine using whatever DPI you prefer, its not going to make you pro if you use 'best' settings.
@@Seaberd Yeah pros are still playing on 400-800 dpi they were always playing on that dpi but even Tenz grow up and change it to 1600, it really reduces the input lag, so it is not wrong, check out Optimum tech he tested it and proved it
Dude, your videos are brilliant. You have a great way of translating technobabble into easy to understand terms. I can't wait to see you on 500k+ subs soon. Thanks!
monitor distance coefficient 0 is what older cod games used including cod4 promod so if you want that feel use 0, also battlefield I think used or still uses 0, but they called it uniform soldier aiming I use 0 cause I like having the same hipfire feeling from cod4 (fast) and then slow in ads, it's all nonsense anyways, but just play what you like :D
Higher dpi = lower latency. Though even those most sensitive probably won't notice a difference after about 1600dpi or so. When I start a new game I turn the sens down all the way and adjust my dpi to the 360 distance I'm after. If I need to raise the sens a hair to dial things in (dpi only adjustable in increments of 50 on my mice), I will.
Four all those on the kbm. Take his settings, take his sens and dpi, relative on 0.00 coeeficient and you have the perfect sens no joke😂😂😂😂 thx bro thats a sub
i did some tests and i can confidently say that RELATIVE 1.78 is exactly the same as LEGACY BO, and about LEGACY MW its not 1:1 on sniper scopes its not 1:1 it becomes lower sens on scopes past 3x i think.
you really want "After Zoom" if you are sniping because sensitivities are much lower for long distance shooting and when you are using a sniper for quick scoping as well you don't want to slow down when engaging in close combat.
Yeahh i agree after zoom is better then instant for sniping but both are inconsistant and thats exactly the reason why gradual is the best option unless you are a robot. Instant would be perfect if you are able to always ADS at the exact same distance away from your target and after zoom would be perfect if you are able to tell when your scope is fully zoomed in. Now since most of us are human (except Shroud) 🤣gradual is the best option.. why? because it does all that progressively from your hip to full zoom whether you press ADS at the right time or not
@@OneDeagz Its your decision if you choose to waste you potential in game because of your ignorance, but don't come here saying i am lying, you just made a wet fart with absolutly no backup
“Run” is just normally moving forward. Then you have sprint, followed by tac sprint. Single tap run -> tac sprint means whenever you hit sprint, you tac sprint so long as it’s refreshed Double tap -> tac sprint means you always have to double tap sprint even if you’re already sprinting Single tap sprint -> tac sprint means you double tap sprint to go to tac sprint from run, or you can single tap sprint to go to tac sprint from sprint
You really dont need to set your windows pointer speed to 6/11. Set it to whatever you like. This way you can play at higher DPIs withouth issues (I switched from 800 to 3200). There's no such thing as added latency when using any other setting than 6/11, it's just an internet myth.
ive had enhance pointer on for 2 years 💀I have extremely good aim for the sense i play (extremely high) and im pretty high up when it comes to clicks. safe to say its goanna take a while to get used to this enhance thing being off now
There is some outdated/wrong info in this video. Nearly every game for the past 15+ years uses raw mouse input. As a result, Windows mouse speed has zero affect on game sensitivity/feel. It's also been proven that 1600 DPI is the sweet spot for the least input lag. 800 DPI has a reasonable improvement in latency over 400 DPI, but 400 DPI is just BAD. Since the effect DPI has on latency is logatythmic, over 1600 DPI doesn't provide any meaningful improvement. Plus, to affectively use 3200DPI+, you need an ultra smooth/flat/clean mouse surface which isn't worth the upkeep for what little improvement you may see.
@@thecatmafia9244 2500 is borderline, but if you don't have any issues keep using it. I've researched the subject quite a bit and done a lot of testing myself in various games. Do I notice a difference between 800DPI and 1600DPI? No... Do I notice any difference between 1600DPI and 3200 DPI? No... Do I still use 1600 DPI because "technically" it's better? Yes. Does it make a difference? No. Do what works for you. The kind of differences I'm nitpicking about, only the top 0.1% can notice. But I can sleep better knowing my DPI isn't why I suck lol.
@@TyTango You're just used to the input latency of 400 DPI. If given enough time to get used to the the less input lag of 1600 DPI, you would never go back to 400 DPI.
A decent video with the exception of the regurgitated 20 year old BS, and you own lack of understanding of what you are trying to advise others do. Some points... 1. windows mouse settings have ZERO influence on gaming if the game uses raw ( this is regurgitated BS from 20 years ago) 2. DPI also effect mouse on windows desktop unless it is tied to a game profile settings of 800 - 3200 are great as long as the game allows you to go low enough in game settings to give the 360 you want, after 3200 give diminishing returns. 3. Polling rate never needs to be higher than 500 you till never know the difference but the computer will. 4. Mouse sense in game .. not telling was a good call, it is personal preference. 5. That explanation of the coefficient was wrong on so many levels.. It has NOTHING to do with monitor aspect ratio. 6. Mouse calibration: You shout set this based of your flick distance. Under mouse calibration. leave everything else off, but using acceleration gives the best of both worlds fine aim and flick. very small amounts ( between 0.01 and 0.08 ) allow you to reduce main sense to give higher precision for micro movement, but still keep flick distance, learn to use it, this game does it fantastically. It does NOT hinder muscle memory. Most people avoid it because either they don't understand, it or they have heard it is bad from from dumb TH-camrs who said avoid acceleration because they don't understand it and are regurgitating 20 year old info. A lot of games have done mouse acceleration really badly giving the impression it is bad, but some games do a great job of it. MW2019 and MW2 do it really well, but, BO Coldwar made an abortion of it. 7. The manual shot hold is slower than a fast trigger finger but it is more accurate because you are not constantly jolting he mouse with every press. Getting 5 bullets on target is more important than shooting 10 bullets faster but only hitting with 2. Although I criticized it, you have to give me kudos for watching the entire thing including the 5 minute crap about how opera pretends to be better than chrome. Check this short from some dude who shows you otherwise. th-cam.com/users/shortsaY95IDJATcI
In game sens 1 not 4 cuz if u have in game sens 4 u move by 4 pixels not one... That IS why razer , steelseries top Moysesa have high dpi ... I use in game sens 1 and 2200 dpi ... Cuz im Ar player but if u use smg u Can go 1 sens and 3800dpi
6 out of 11 in windows has nothing to do with game sensitivity, you lost me there, games uses raw input, if you have lets say 3200 dpi u need to lower windows sensitivity, which has nothing to do in game, dpi matters not windows sens
NO gamer should be browsing the web without Opera GX! With Twitch & Discord integration, Award-Winning design, and a built-in VPN, all completely for FREE! Download now: operagx.gg/FourEyes2
To simply said I can save your hard work and thell you that there isn´t a perfect settings, that´s just a personal preference and what you can adapt on. To simplify that, I used to play year 1 on basic settings and 800 dpi, but when you are 800 dpi and lower your mice gets small input lag, so stick with 1600 and divide your ingame sense by 2. Windows mouse settings are always default so you never have to change this otherwise someone did when got the pc as new and didn´t know that you can change DPI on mouse. The rule of having a great aim in any game is to measure a 360° turn in game and it has to be equal in size of your mousepad or A4 paper which is 30cm, this is the best base setting to set any sensitivity in any game, then it splits, someone uses more than 30cm someone uses less than 30cm, that all depends. 1 ADS sensitivity is basically the best you can set it on, and for me I can adapt even on this, I can snipe long range, close range, without any problems, but after I installed Pulsar Superglide mouse skates I went with my sense down. Year 2 into Warzone I was using a 1600 DPI, 2.50 ingame sense on Logitech GPX with 1.78 monitor coefficient. I even tried Symfuhnys settings on which he plays like 400 dpi, 8 ingame sens and 0.65 low zoom and 0.6 high zoom. So now I´m on 1600 dpi, 2.75 ingame sense on Pulsar X2 Medium with Superglides, 0.83 ads, ADS sensitivity Relative, monitor coeff 1.33 and ADS transition timing I set to gradual, I´ve switched to that when I was setting my sens after Sym and I never switched back.
what about add-free brave
The whole reason I found this video was because I couldn’t pin point why when I would try to track people it just felt janky. Changing monitor distance coefficient to 1.78 feels very crisp
Felt like I could not track change of direction without over flicking. Putting it back to 1.78 instantly muscle memory took over as well as hand eye coordination for the chaotic movement. THIS IS A MUST!!
Tracking is really more of it for MnK I think. Due to the magnetism aim assist provides, I believe this is really where we're at the biggest disadvantage. Having to make small adjustments while tracking on a medium range to long range target will present the most misses. It's also the way we get killed the most as a competent aim assist user will understand how to abuse the function and will end missing next to zero shots
DPI / Mouse Sensitivity Settings. The reason he can't tell you is that every pc is different. Depending on your monitor size, field of view settings, screen resolution, and mouse hardware settings the perfect setting for one person is probably not going to be the same for the next person. In other words the distance I have to move my mouse for the cursor to move say 1 inch would be different if I had another monitor or resolution setting. So what is the goal? This is very simple actually. Worst case scenario you need to quickly turn around to shoot someone behind you. Additionally that person may be running or strafing away from the direction you turn, or you just might not know exactly where behind you they are. Ideally you want to be able to move the mouse from the center point on your mouse pad to one side or the other and have your character rotate a little more than 1/2 way around. Something like 200 - 220 degrees. Think of a click, you are looking at the 12 oclock mark. You want to be able to flick left and rotate all the way around to the 5 or even 4 oclock range. Or flicking right rotate around to the 7 or even 8 oclock range. Any less sensitivity and you risk frequent cases of being shot in the back and not being able to turn far enough to engage the target without picking up your mouse, moving it to the center of the pad, and moving again. This is obviously going to get you killed frequently. On the other hand if your sensitivity is higher you are wasting precision that you could have. There is no need to have your character spin around in 3 circles every time you move the mouse an inch. It destroys your ability to aim at distant targets precisely.
The way I do this in every game when initially setting it up is I find a wall and put one shoulder against it looking down the wall. Then I move the mouse from center pad to either side. Now I adjust the sensitivity in the game settings so that when making this move I perfectly rotate so that I am facing down the same wall in the opposite direction. Now you can just guess check and revise to fine tune this a little higher. Or you can do some math. Again the goal is to turn a little more than 1/2 way around. At this point we are turning exactly 1/2 way around. This is 180 degrees. If you have a target rotation in mind simple math will tell you what to set the sensitivity at. Most games have a digital readout of the sensitivity. So the formula is (current sensitivity divided by 180) x desired degrees of rotation). For example, if a sensitivity of 1.0 gives you that perfect 1/2 turn, then (1 / 180)x220 = 1.22. So setting the sensitivity at 1.22 would achieve a 220 degree turn.
I know right... math. The important thing is to realize that the settings one person uses will NOT work for another person unless they are using incredibly similar hardware, and yet we can still easily achieve our goal or ideal settings with this simple exercise.
Using Relative and setting it to 1.78 really helped me quite a bit.
Apparently after testing the best sensitivity on newer mice like that is 1600 or higher. 800 is good for a lot of older mice. Some of the crazy high dpi/hz mice it's higher than 1600.
i found that using relative with 1.78 and ads sensitivity with a 3x to 6x sight to 0.9 and 6x to the max to 0.8 gives you the same effect that setting the monitor distance coefficient at 0.00 without sacrificing ads speed while on iron sights, so you can have faster feeling smgs and slower more accurate ARs and even slower and more accurate snipers while still feeling normal because of the difference in fov, last thing is monitor distance sensitivity is superior to cm per 360 to have the same FEEL between different games. And tnx for the 6:11 ratio on cursor speed tip, I didn't know that affected sensitivity i have it at 5 and thought it only affected sensitivity while on the os and menus not actually in game
What's insane about the whole kbm vs controller thing is that you cannot argue that there is a whole era of videos dedicated to fine tuning mouse aim, whereas all it takes is to plug in a controller and achieve similar results (granted you are good at both inputs. I've been a hybrid player my whole life and I like both inputs so I can't say one is superior to the other but it's just absolutely crazy to me that mouse aiming is so much more complicated than controller aiming
for sniping you really need to use Custom sensitivity for zoom for each level otherwise you will die a lot when you are transitioning between long range and quick scoping close combat.
What numbers do you suggest?
the way to use custom sensitivity per zoom is to make your snipers more controllable by increasing zoom as well as your secondary weapon
(an AR or semi) and adjust that sensitivity for good close combat.
for example a variable scope with low zoom and high zoom you want to have a lower sensitivity at high zoom for long range but when you are low zoom for running
around quick scoping you want a higher sensitivity.
if you run around with your secondary or need to switch to it for close combat you can have a sensitivity that works well for just that weapon.
Fire comment lmao so ez to just explain the stuff and great video
I checked all the ADS sensitivity types with a progarmm called sensitivity matcher and to my surprise i found found out that none of the 3 options give you a 1:1 ADS sens to normal sens ratio.
The reason why most people think MW Legacy gives you a 1:1 ratio is because it does give you a 1:1 ratio for most red dot sigths BELOW 1.5x magnification, scopes or dots over 1.5x (basically all after the Kazan-Holo) do not give you a 1:1 ratio.
I may be wrong, but i think legacy gives 1:1 for all zoom values when at 80 fov or using independent (at least all zoom values while ads)
have you tried a monitor coeff of 1.21? i remember a video saying that is the best based on an article that did a bunch of research
For DPI most videos I've seen recently says to use 1600 and reduce sensitivity in game... This helps to reduce input lag.
I am using 1600 DPI with 8 in-game sensitivity.
This is so wrong.. dpi is related to pixels. Your Pollingrate will de- or increase your input lag.. in using 4000hz and it's crazy... You need to look to other games, were there is a pro scene in MnK. Most of them still using 400 / 800 dpi. This will help you with a more steady aim. You need to combine this with a low sens and learn how to play with it. I use 800dpi with 2.5 ingame, this helps alot against controller players.
@@Seaberd 400 DPI is fine with 1080p, but with 2k monitor you really should use at least 800 DPI, preferably 1600. In csgo for example, most play with 400-800 DPI and use 1080p monitor and low resolution where 400DPI is good. Anyways you are fine using whatever DPI you prefer, its not going to make you pro if you use 'best' settings.
@@Seaberd Yeah pros are still playing on 400-800 dpi they were always playing on that dpi but even Tenz grow up and change it to 1600, it really reduces the input lag, so it is not wrong, check out Optimum tech he tested it and proved it
@@sherkaan5714 1600 dpi and 8 ingame sense in COD? WTF bro you move your mouse in millimetres lol I use 2.75 on 1600
Dude, your videos are brilliant. You have a great way of translating technobabble into easy to understand terms. I can't wait to see you on 500k+ subs soon. Thanks!
monitor distance coefficient 0 is what older cod games used including cod4 promod so if you want that feel use 0, also battlefield I think used or still uses 0, but they called it uniform soldier aiming
I use 0 cause I like having the same hipfire feeling from cod4 (fast) and then slow in ads, it's all nonsense anyways, but just play what you like :D
Yes it's almost completely personal preference. Problem is that most people don't know what the settings mean, so I wanted to explain 🙂
@@FourEyesGames it's good to explain, great video!
@ruleset BF uses 1.33 I believe ever since BF4
Personally mouse calibration helped my aim a lot but it took like an hour of calibration and target practice
Thanks I finally understand the distance coefficient , great explanation !
mouse smoothing help me keep tracing even when im doing advanced movements or when im flinching alot idk why.
weapon mount which keyboard best?
Higher dpi = lower latency. Though even those most sensitive probably won't notice a difference after about 1600dpi or so. When I start a new game I turn the sens down all the way and adjust my dpi to the 360 distance I'm after. If I need to raise the sens a hair to dial things in (dpi only adjustable in increments of 50 on my mice), I will.
i play 120 fov wide settings, independent and 1.65 coefficient and have a 3.3 kd
i mean how's the recoil with independent
So for 1920x1080 you keep it at 1.33 or 1.78?
1.33 recommended. If its 1440 1.78 is recommended but its honestly based on what youre used to or personal preference.
1600 or 3200 dpi have been proven to be the best for input lag.
600 actually
what about 3000
Four all those on the kbm. Take his settings, take his sens and dpi, relative on 0.00 coeeficient and you have the perfect sens no joke😂😂😂😂 thx bro thats a sub
I play with 2500 dpi and 7 mouse sensitivity in wz2 settings
i did some tests and i can confidently say that RELATIVE 1.78 is exactly the same as LEGACY BO, and about LEGACY MW its not 1:1 on sniper scopes its not 1:1 it becomes lower sens on scopes past 3x i think.
does this apply to MW3 as well ?
Sure
When I change the coefficient nothing changes when I ads , what ever I change it to it just feels the same ?
you really want "After Zoom" if you are sniping because sensitivities are much lower for long distance shooting and when you are using a sniper for quick scoping as well you don't want to slow down when engaging in close combat.
Yeahh i agree after zoom is better then instant for sniping but both are inconsistant and thats exactly the reason why gradual is the best option unless you are a robot. Instant would be perfect if you are able to always ADS at the exact same distance away from your target and after zoom would be perfect if you are able to tell when your scope is fully zoomed in. Now since most of us are human (except Shroud) 🤣gradual is the best option.. why? because it does all that progressively from your hip to full zoom whether you press ADS at the right time or not
@@ursdubel3585 as someone who pretty much only snipes in Search and Destroy i can tell you this is not true
@@OneDeagz Its your decision if you choose to waste you potential in game because of your ignorance, but don't come here saying i am lying, you just made a wet fart with absolutly no backup
Hey.. I have the same in windows. Then i have 1000 dpi and in the game i have 5.95.
anything to stop automatically going up a ladder?
i'd rather jump onto a ladder than accidentally climbing a ladder during a gunfight
Lol facts like the game think the priority is to clim but when u getting shout at and try going through a window your dead
I prefer the compromise, so I only change mouse sensitivity and fov.
why is single tap from run better than single tap sprint? wouldnt you want to go into a sprint right away vs run?
“Run” is just normally moving forward. Then you have sprint, followed by tac sprint.
Single tap run -> tac sprint means whenever you hit sprint, you tac sprint so long as it’s refreshed
Double tap -> tac sprint means you always have to double tap sprint even if you’re already sprinting
Single tap sprint -> tac sprint means you double tap sprint to go to tac sprint from run, or you can single tap sprint to go to tac sprint from sprint
You really dont need to set your windows pointer speed to 6/11. Set it to whatever you like. This way you can play at higher DPIs withouth issues (I switched from 800 to 3200).
There's no such thing as added latency when using any other setting than 6/11, it's just an internet myth.
13:34 there is cracked out movement, just watch certain players like shottzy and others.
ive had enhance pointer on for 2 years 💀I have extremely good aim for the sense i play (extremely high) and im pretty high up when it comes to clicks. safe to say its goanna take a while to get used to this enhance thing being off now
What about the Jedi trick 1.21 coefficient
why would there be mouse skippin at hih dpi isnt the lower the dpi the more skipping would happen
There is some outdated/wrong info in this video. Nearly every game for the past 15+ years uses raw mouse input. As a result, Windows mouse speed has zero affect on game sensitivity/feel. It's also been proven that 1600 DPI is the sweet spot for the least input lag. 800 DPI has a reasonable improvement in latency over 400 DPI, but 400 DPI is just BAD. Since the effect DPI has on latency is logatythmic, over 1600 DPI doesn't provide any meaningful improvement. Plus, to affectively use 3200DPI+, you need an ultra smooth/flat/clean mouse surface which isn't worth the upkeep for what little improvement you may see.
I use 2,500 with a ok mouse pad is that ok?
@@thecatmafia9244 Whatever feels good is fine tbh
@@thecatmafia9244 2500 is borderline, but if you don't have any issues keep using it. I've researched the subject quite a bit and done a lot of testing myself in various games. Do I notice a difference between 800DPI and 1600DPI? No... Do I notice any difference between 1600DPI and 3200 DPI? No... Do I still use 1600 DPI because "technically" it's better? Yes. Does it make a difference? No. Do what works for you. The kind of differences I'm nitpicking about, only the top 0.1% can notice. But I can sleep better knowing my DPI isn't why I suck lol.
I use 400dpi and people say I use Aimbot lmao. I'm wayyyy more accurate with 400dpi over 1600
@@TyTango You're just used to the input latency of 400 DPI. If given enough time to get used to the the less input lag of 1600 DPI, you would never go back to 400 DPI.
A decent video with the exception of the regurgitated 20 year old BS, and you own lack of understanding of what you are trying to advise others do.
Some points...
1. windows mouse settings have ZERO influence on gaming if the game uses raw ( this is regurgitated BS from 20 years ago)
2. DPI also effect mouse on windows desktop unless it is tied to a game profile settings of 800 - 3200 are great as long as the game allows you to go low enough in game settings to give the 360 you want, after 3200 give diminishing returns.
3. Polling rate never needs to be higher than 500 you till never know the difference but the computer will.
4. Mouse sense in game .. not telling was a good call, it is personal preference.
5. That explanation of the coefficient was wrong on so many levels.. It has NOTHING to do with monitor aspect ratio.
6. Mouse calibration: You shout set this based of your flick distance.
Under mouse calibration.
leave everything else off, but using acceleration gives the best of both worlds fine aim and flick.
very small amounts ( between 0.01 and 0.08 ) allow you to reduce main sense to give higher precision for micro movement, but still keep flick distance, learn to use it, this game does it fantastically. It does NOT hinder muscle memory. Most people avoid it because either they don't understand, it or they have heard it is bad from from dumb TH-camrs who said avoid acceleration because they don't understand it and are regurgitating 20 year old info.
A lot of games have done mouse acceleration really badly giving the impression it is bad, but some games do a great job of it. MW2019 and MW2 do it really well, but, BO Coldwar made an abortion of it.
7. The manual shot hold is slower than a fast trigger finger but it is more accurate because you are not constantly jolting he mouse with every press. Getting 5 bullets on target is more important than shooting 10 bullets faster but only hitting with 2.
Although I criticized it, you have to give me kudos for watching the entire thing including the 5 minute crap about how opera pretends to be better than chrome. Check this short from some dude who shows you otherwise.
th-cam.com/users/shortsaY95IDJATcI
i am on 1200DPI and 8.12 sens in game :)
I’m with 25 from game and 3500 dpi and slowly for me 😅
Just what I've been waiting for! Top man cheers mate
3:16 this is completely useless for all modern games since they use rawinput, these settings won't do anything for you ingame.
It says 1.33 is for 16:9 so I don't think that's the right way to calculate it by 19:9 or 4:3 or even 21:9
they are wrong
This new update got rid of my MAP ZOOM keybind and i CANT find where to select the keybind to zoom anymore. Im losing my shit PLEASE HELP S.O.S
yooooo thank you so much the video helped me so much
you are a game changer thank you! simple settings that we overlook and wonder why we play like potatoes lol
:o I TOGGLE my ADS though. I'm a weirdo? :(
Fellow weirdo, here! I toggle ADS also.
How about generic M&K on Xbox?
1600 dpi 9 sensitivity in game
Man Im over here with 1600 dpi and 8 sens lol
I’m the weirdo that uses toggle for my ADS 🤪
Good morning my dear friend💖Very nice sharing ❤🙏Big like my dear friend !✋😉
1600 dpi is best for latency
Can we get a video on Fortnite settings!?!?
My mouse dont turn 360 why
You are a legend ❤
In game sens 1 not 4 cuz if u have in game sens 4 u move by 4 pixels not one... That IS why razer , steelseries top Moysesa have high dpi ... I use in game sens 1 and 2200 dpi ... Cuz im Ar player but if u use smg u Can go 1 sens and 3800dpi
Bro you first set your dpi and then you set your ingame sens, it´s all measured my DPI lol
Sure, but 10% of the players who play 🐁 and 🗝️ are on console.
800 is too slow. i am using 3600 on all my games. why waste the tech on the mouse? haha
6 out of 11 in windows has nothing to do with game sensitivity, you lost me there, games uses raw input, if you have lets say 3200 dpi u need to lower windows sensitivity, which has nothing to do in game, dpi matters not windows sens
i use toggle ads and invert aim how dare you
i like opera gx
jeez ur sens is so slow😂
This man gotta use his whole body to flick with 4.69 sens
Is this dude a pro or a 7.kd player ? If not then why take his advice?
First✌️✌️✌️✌️✌️
U all r fools nothing works only mindset works in game
What about ps5 m&k settings
Title: one setting ruins your game
And video : 20 min. Change every single settings ... How awful is this