4D Art in the Museum World - Let's Play 4D Golf - Part 4

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  • เผยแพร่เมื่อ 28 มิ.ย. 2024
  • 4D Golf is a mind-bending game made by CodeParade, the creator of Hyperbolica. Set entirely in a 4-dimensional space, 4D Golf features over 120 levels and 7 vibrant worlds, tons of visualization options to master 4D space, and a level editor where players can make and share their own 4D courses.
    0:00 Mezzanine
    36:51 Inferno
    4D Golf Playlist: • 4D Golf
    Buy 4D Golf on Steam: store.steampowered.com/app/21...
    Patreon: / indiegamechris
    My Writer's Website: www.christiandhorst.com
    Buy Me A Coffee: www.buymeacoffee.com/christia...
    Twitter: / squareguy2021
    #4DGolf #4DGame
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ความคิดเห็น • 13

  • @rtg_onefourtwoeightfiveseven
    @rtg_onefourtwoeightfiveseven 2 หลายเดือนก่อน +8

    50:10 No matter how careful a golfer one is normally, the first shot on Cascade is always the same.

  • @Sup3r87
    @Sup3r87 2 หลายเดือนก่อน +4

    About the whole "accurately engaging difficulty" thing, there's an achievement in the game for getting every hole under par. As someone who got it (took me about 23 hours from when I first played), it's a very reasonable challenge. Pretty difficult, but you can develop a strategy for pretty much every individual hole. I think the point of "par" was set specifically for people chasing this final achievement. Also if you want more accurate putting, set the putting to "metered mode" in the settings!

  • @AmaroqStarwind
    @AmaroqStarwind 2 หลายเดือนก่อน +5

    Remember: if the game suggests you turn something on or off, check the *settings menu.*

    • @indiegamechris4759
      @indiegamechris4759  2 หลายเดือนก่อน +1

      Unfortunately, I've already completed the playthrough, so I will not be able to heed your advice. I was confused with this game, because it has hotkeys for so many things, therefore I didn't expect it to leave settings to the menu if they could be easily implemented with hotkeys.

    • @AmaroqStarwind
      @AmaroqStarwind 2 หลายเดือนก่อน +4

      @@indiegamechris4759 well, one of the first help crystals in the game did specifically say the thing was in settings menu, so that one's on you

  • @warriorsabe1792
    @warriorsabe1792 2 หลายเดือนก่อน +4

    You skipped the crystal on 6, next to the purple-y thing; also maybe the 24-cell later was floating? Also the 16-cell is the analog to the octahedron - it's the dual to the tesseract, and has tetrahedral cells. Its vertex figure is octahedral, as you could kinda see with the red one a few times.
    As for what the 24-cell looks like, if it helps, it is its own dual (a property it shares with the simplex), has a cube vertex figure, and its cells are octahedra (it's sometimes called an octacube or hyperdiamond). And it also shares the property of having its edges the same length as its circumradius with the tesseract, and in 3d, the cuboctahedron - so while there's no analogous platonic solid in 3D, if you expand to archimedean solids as well, the cuboctahedron is probably the best analog considering the other properties it shares (it even has cuboctahedral slices), which I believe even includes the property of being sorta halfway between the "cube" and "octahedron" (tesseract and 16-cell). Essentially, a shape that in 3D has two different kinds of face and so isn't a platonic solid *is* perfectly regular in 4D

    • @indiegamechris4759
      @indiegamechris4759  2 หลายเดือนก่อน +2

      Gotta be honest, I don't know what most of those words mean.

    • @warriorsabe1792
      @warriorsabe1792 2 หลายเดือนก่อน +3

      @@indiegamechris4759 A dual is formed by connecting the middle of each face (in 4D, that'd be each cell) to make a new shape. Connect the middle of each of a cube's faces, and you get an octahedron, the shape of an 8-sided die (do it to the octahedron and you get a cube again, the dual of a dual is always the original shape). Meanwhile a tesseract is just another word for a hypercube, so the 16-cell that big fancy shape was made of a bunch of is to the hypercube what an octahedron is to a normal cube. Another way to think of making a dual is to trim back the corners progressively until the faces you made by doing so all meet each other.
      The cells are just the higher dimensional analogs to faces (a tesseract's cells are the 8 cubes it's made of), and a vertex figure is the shape you get by tracing around one of the corners (you get a triangle for a cube) - it's also the shape you get if you slice through it near exactly one of its corners. A simplex is just a 4D version of a tetrahedron (or really an any-D version, it's the generalization)
      Archimedean solids are just a certain group of 3D shapes that aren't platonic solids, the details of what counts as one aren't really important, the point there was just that the 24-cell, which is the shape mentioned by a crystal but which wasn't visible, does actually have an analog in 3D but that analog isn't regular like the 4D shape is, and that analog is a shape known as the cuboctahedron - which is basically halfway between a cube and an octahedron, if you don't know what one looks like it's probably easier to look up than have it described, but it's basically if you do that trimming back corners process and stop halfway.
      Hopefully that clears it up at least a bit

  • @flabort
    @flabort หลายเดือนก่อน +1

    >"If you wanted safety first you wouldn't be on Mustafar in the first place"
    😂
    I guess this really could be Mustafar, the planet was dedicated to industry and primarily metalworking, and these machines look to be metalworking.

  • @AmaroqStarwind
    @AmaroqStarwind 2 หลายเดือนก่อน +1

    38:56 "There's no lava in Halo... And in Metroid, it's molten magma."

    • @indiegamechris4759
      @indiegamechris4759  2 หลายเดือนก่อน

      I wondered if anyone would get that!

    • @AmaroqStarwind
      @AmaroqStarwind 2 หลายเดือนก่อน

      @@indiegamechris4759 Makes me wish I still had my anaglyph glasses.

  • @blueglass24
    @blueglass24 2 หลายเดือนก่อน +3

    I kind of wish the little "story segments" at the start of each course just... didn't exist? It adds nothing to the experience, I feel, and is distracting every time it happens. Plus they seem to imply there's a player character experiencing these courses as a physical human, which doesn't match up with how we're interacting with them.
    Well this is definitely the most "hey look at the cool 4d shapes!" world so far, which has been my favorite part of the game, so good.
    It's impressive in its own way seeing you get four 7s in a row.
    As for par scores, to be fair to the dev here, par scores at least in golf video games generally revolve around playing holes multiple times and learning them well, not as goals for an initial clear.
    Overlooked the crystal and associated object on hole 6 =(
    Not looking it up and going off vague memory, so forgive the spelling, but I think there was a mesozoic era or similar? Which might be what your brain is associating mezzanine with here.
    Hole name: safety first
    you: no