I remade the most FAMOUS Arcade game in 3D!

แชร์
ฝัง
  • เผยแพร่เมื่อ 14 พ.ย. 2024

ความคิดเห็น • 69

  • @Floky
    @Floky  2 ปีที่แล้ว +2

    Check out this video here to see how it all started! ;)
    th-cam.com/video/thyGIGXK0IE/w-d-xo.html

  • @FarQuZeDesigns
    @FarQuZeDesigns 2 ปีที่แล้ว +4

    2 Things:
    1. To fix the array problem, you can either remove the spawn point that has been selected from the array, or, you can copy the array of all the spawn points and do the same i said before, remove a spawn point from the copied array, so you can always have one base array that knows about all spawn points and the other array which is just a copy, hence it won‘t matter too much if it is altered. You could also store the selected spawn points and loop over them. If a spawn point is already selected you simply generate a new random number to pick a new spawn point. However that could theoretically result in an endless loop since you could theoretically select the same spawn point every time. So my advice is Copy the array and alternate that array after a spawn point was selected.
    2. And for the movement, usually you multiply the movement by the deltaseconds of a tick. So on slower devices an intervall between ticks willbe larger on faster devices it will be smaller.

  • @goblinounours
    @goblinounours 2 ปีที่แล้ว +4

    The progress you made since you began working on BALLZ is pretty impressive. I've been meaning to get more into the Unreal Engine myself, and these videos are inspiring.

    • @Floky
      @Floky  2 ปีที่แล้ว +1

      Glad to hear it! 😁

  • @tylerpinney3077
    @tylerpinney3077 2 ปีที่แล้ว +3

    Just binged the last 2 videos, love this channel already. I've just finished my 3rd year of university as a game dev programmer. Amazing work for how long you've doing this.

    • @Floky
      @Floky  2 ปีที่แล้ว +2

      Very glad you enjoy my stuff, honestly, every comment like this makes my day and is a huge motivation boost! Thanks a bunch!

  • @slBrelaz
    @slBrelaz 2 ปีที่แล้ว +5

    There is a snap function in unreal that you can use to make things snap as you move them around. Set it to snap to grid and set the grid size as you desire.
    This means you could very quickly make a few levels with all the bricks being aligned.
    Also for the ball speed you need to multiply your ball's movement by deltatime/11. 11 ms is 60 fps so 11/11 will be 1, 30 fps is 22 ms so it will become 22/11 or 2 making the ball twice as fast at 30 fps.
    Also don't worry about code smells, everyone makes smelly code when they start out, it's how you learn!
    Edit: also emissive looks better at night! So grab your directional light and turn it upside down to turn the skybox into a night-time sky to make it look extra cool.

    • @Floky
      @Floky  2 ปีที่แล้ว +2

      You just saved me so much time! Thanks man! 😁👍

    • @slBrelaz
      @slBrelaz 2 ปีที่แล้ว +1

      @@Floky Anytime! Looking forwards to seeing what you make next!

  • @rremnar
    @rremnar ปีที่แล้ว

    This is funny because I am doing the same thing in Godot. Instead of manually placing a bunch of blocks, I too created a spawner. However, the purpose the spawner was so I could animate the creation of the blocks. So when you load the game in, you see the blocks pop in from left to right, top to bottom over a short amount of time. I just had to do the math. I could also create an array of 1's and 0's that tell where I wanted and not wanted blocks. So that allows for patterns. So if you wanted to create a grid system, you would have to had imagined it mathematically to get it to work.

    • @Floky
      @Floky  ปีที่แล้ว

      👍

  • @HarnaiDigital
    @HarnaiDigital 2 ปีที่แล้ว +6

    This was way Impressive than I anticipated. That sound effect making part was hilarious. 🤣 Cannot wait for the next video. Also you should use jstfxr as your outro for every video.

    • @Floky
      @Floky  2 ปีที่แล้ว

      Hahaha, thanks buddy!

  • @mythenmann
    @mythenmann 2 ปีที่แล้ว +2

    Also, in case you wondered, that weird fading light reflection visible when destroying/changing an emissive mesh comes from the real time global illumination effect you used.

    • @Floky
      @Floky  2 ปีที่แล้ว +1

      That was one of the things I wanted to look into, again, thank you very much!

  • @seoulpeterson432
    @seoulpeterson432 2 ปีที่แล้ว +2

    If you already have an array of spawnable locations, then just delete the spawnable locations from the array as they're used up. That should prevent them from overlapping.

    • @Floky
      @Floky  2 ปีที่แล้ว +2

      Thank you very much! 😁

  • @Evan-e5z
    @Evan-e5z 2 ปีที่แล้ว +2

    your videos are so entertaining, I'm looking forward to your next one

    • @Floky
      @Floky  2 ปีที่แล้ว +1

      Coming out this Saturday 😉

  • @lucamoser3513
    @lucamoser3513 2 ปีที่แล้ว +2

    If you want to go into more depth in programming and game development concepts I can only recommend CS50's Introduction to Computer Science and Introduction to Game Development. Those are free online courses by Harvard and they REALLY helped me get started. :)

    • @Floky
      @Floky  2 ปีที่แล้ว

      Will check it out! Thanks! 😁👍

  • @daredeflon662
    @daredeflon662 2 ปีที่แล้ว +1

    I know this video is half a year old and you probably already figured it out, but You can remove spawners from the list, and when it randomizes a spawner, your last spawner will not be available in the list anymore, so this way it can never spawn in the same location and you do not have to check multiple times if something had already been spawned there

  • @ВіталійВань-м9н
    @ВіталійВань-м9н 8 หลายเดือนก่อน

    Hello floky, how you made the right collision for player platform? My "Box" collision is not working, which i created in character blueprint class

  • @tepid8819
    @tepid8819 2 ปีที่แล้ว +2

    Oh man I love this one

    • @Floky
      @Floky  2 ปีที่แล้ว

      Glad you enjoyed it! :D
      I think my next video will be a banger too, coming out on saturday ;)

  • @tyke4894
    @tyke4894 2 ปีที่แล้ว +2

    You know i learn alot of stuff about game dev from you 😂 man i love your videos , hard work = a sponser someday🙂🌚

    • @Floky
      @Floky  2 ปีที่แล้ว +1

      That's the objective, teaching stuff as I learn it in the most entertaining way possible! Glad you enjoy my content, makes my day!!
      I wish to be able to live off my youtube and game dev one day, but I'm not a fan of most classic sponsors like VPNs and RAID SHADOW LEGENDS!
      I'd rather be sponsored by things I use like Unreal Engine, Blender, Skillshare or udemy... so we'll see I guess :P

    • @tyke4894
      @tyke4894 2 ปีที่แล้ว +1

      @@Floky your future is brighter than my car's head lights, all love bro🤍

  • @mythenmann
    @mythenmann 2 ปีที่แล้ว +2

    The proper solution for the framerate issue would have been multiplying each of the movements done every frame by DeltaTime (meaning the time that passed since the last frame). Unreal should have that value ready to go for you to use :)

    • @Floky
      @Floky  2 ปีที่แล้ว +1

      Ohhh that makes sense, thanks a lot man!!

  • @casualquasar2224
    @casualquasar2224 2 ปีที่แล้ว

    I've never heard of jsfxr, thanks for putting it on my radar!

  • @Yagya_Jha
    @Yagya_Jha 2 ปีที่แล้ว +1

    The solution to your framerate problem is just to multiply Ball's speed with Delta seconds

    • @Floky
      @Floky  2 ปีที่แล้ว

      Yeah... figured that one out later... pretty embarassing now that I look back at it hahaha

  • @Ghossteffect
    @Ghossteffect 2 ปีที่แล้ว +1

    Framerate dependend movement ... sounds like it would smell
    Multiply movement code by world delta seconds?

    • @Floky
      @Floky  2 ปีที่แล้ว

      Yep, figured that one out too late 😂

  • @corpusarmatae8541
    @corpusarmatae8541 2 ปีที่แล้ว +1

    Well.. Can't blame him, was kinda suprised hearing you didn't know arrays. Not against you but knowing that I just don't want to see your code ever, for my own sanity now. It makes it all the more surprising you managed to make such games tho. I know quite a few people who's coding capacities are beyond my knowledge but when it comes to making games.. Let's just say they couldn't find good ideas and implement them well even if their lives depended on it.
    So congrats for that!

    • @Floky
      @Floky  2 ปีที่แล้ว

      It was mostly for the joke, adriel did help me quite a bit, I just thought it was funny that calling a code smelly is a thing hahaha
      Also, I'm fairly new with coding, so I knew what an array was but never got around to actually using them in a effective way... And I do try my best to keep my code as clean as possible xD

  • @mike_62520
    @mike_62520 2 ปีที่แล้ว +1

    If your cube spawned at a spawner did you make it a child of the spawner? If you did that then you can check for a child under your spwaner. That way you can check if a cube spawned on that spawner. I just started to code so correct me if im wrong🙃

    • @Floky
      @Floky  2 ปีที่แล้ว +1

      This definitely could be a possibility, but I didn't make the spawner a child of the cube... I'm not really good with that child/ parent thing, it's on my list of things I want to improve

    • @mike_62520
      @mike_62520 2 ปีที่แล้ว +1

      @@Floky its a really good thing to learn. I learned it myself a week ago with that i made spawners with a round system.

    • @Floky
      @Floky  2 ปีที่แล้ว +1

      @@mike_62520 👍😁

  • @graforce
    @graforce 2 ปีที่แล้ว +1

    Bro it would be helpful if u could share some tutorials or knowledge how u did certain things, that way others can learn too ^^
    cool videos!

    • @Floky
      @Floky  2 ปีที่แล้ว +1

      For now I try to teach people the principles as I learn them, I'm not knowleadgable enough to make proper tutorials... But as soon as I feel more confident and know what I'm talking about I'll gladly do some tutorials of how I do stuff! :D

    • @graforce
      @graforce 2 ปีที่แล้ว +1

      @@Floky fair enough ^^

    • @Floky
      @Floky  2 ปีที่แล้ว +1

      @@graforce what I can do thought is release my private Playlist I made with all the useful tutorials I found online 👍

    • @graforce
      @graforce 2 ปีที่แล้ว

      @@Floky Yes, that would be helpful as well. Thank you for that.

    • @Floky
      @Floky  2 ปีที่แล้ว

      Here you go, hope this helps you out :D
      th-cam.com/play/PL7NY_f081ofs6FdwgF1iCdtpKeiw55JvH.html

  • @pterrydactyltimegd5859
    @pterrydactyltimegd5859 2 ปีที่แล้ว +1

    DeltaTime reference

    • @Floky
      @Floky  2 ปีที่แล้ว +1

      I suppose you're hinting at how to fix my fps/movements problem right?
      Yeah I kinda figured that one out a bit later, but thanks!!

  • @Gudies
    @Gudies 2 ปีที่แล้ว

    what the you only have 570 subs?? you are so underated

    • @Floky
      @Floky  2 ปีที่แล้ว

      Well I just started hahaha!
      But thank you 😁👍

  • @ShahbazGames
    @ShahbazGames 2 ปีที่แล้ว +1

    watched all your video awesome content

    • @Floky
      @Floky  2 ปีที่แล้ว

      Thanks man! Glad you like them!

  • @NinjaWort3x
    @NinjaWort3x 2 ปีที่แล้ว +1

    👍👌

  • @me-ld2gq
    @me-ld2gq 2 ปีที่แล้ว

    Noice vid. Underrated channel.

    • @Floky
      @Floky  2 ปีที่แล้ว

      Noice comment. Underrated viewer.

  • @Mr_Haster
    @Mr_Haster 2 ปีที่แล้ว +1

    BALLZ

  • @me-ld2gq
    @me-ld2gq 2 ปีที่แล้ว

    Jsfxr is just an online bfxr copy.😃

    • @Floky
      @Floky  2 ปีที่แล้ว

      Doesn't sound much better tho hahahaha

  • @KomischeZitrone
    @KomischeZitrone ปีที่แล้ว

    with what you plan your days 3:47

    • @Floky
      @Floky  ปีที่แล้ว

      It's called Trello, it's super simple to use and helps a lot!
      and it's free ;)

    • @KomischeZitrone
      @KomischeZitrone ปีที่แล้ว

      @@Floky thx

  • @me-ld2gq
    @me-ld2gq 2 ปีที่แล้ว +1

    Noice

  • @HaecEsneLegas
    @HaecEsneLegas 2 ปีที่แล้ว

    7/10 great game, but the smell is too strong.

    • @Floky
      @Floky  2 ปีที่แล้ว

      You, my friend, are playing a very dangerous game!

  • @snipe.b3660
    @snipe.b3660 2 ปีที่แล้ว +1

    JstFixHEur great

    • @Floky
      @Floky  2 ปีที่แล้ว +1

      Yeah, don't know who thought of that name XD