A vid on grappling hooks I clicked on for funzies has just explained why my projectiles never worked... wish I had a punchline for that anyways thanks bro.
The game looks really kool. The grappling hook feature is spot on and looks really good. Really like how the 3D environment looks. Will definitely give the game a try. Keep it up! :)
@@Floky except the part where we have to look at th fucking code wondering what is wrong with it and then rewriting it the exact fucking same way and THEN IT WORKS FOR SOME FUCKING REASON... or is that just me
If you delete an object and create new object it wont have any of those values, the solution is simple you just need to store the value when the player gets the grappling hook and then when you respawn reset the instance to true haha
2:19 - your grappling hook has incorrect normals - you need to invert them:) On a broader note: it's likely better to do a general outline of level (grey-box) first to make sure it's fun, and only add decorations later
I could be wrong in saying this but for the section where as soon as you die, the grapple stays infinitely from wherever you died, can you not put a method where if the player is dead AND grappled, hide the grapple model / rope etc or straight up destroy it? I've used UE4 for one of my university projects, it was a shooter game and if the bullet project was still in the game after a certain amount of time, the object would get destroyed, so i'm thinking you could have a timer where if grapple is active for more than a certain time, it can be destroyed? Just a thought, i'm also a noob at Unreal Engine and blueprints lol but hopefully what i commented sort of made sense? Oh also i subscribed :D
Glad to have you on board!! You are probably right and you could do that... But when I tried it didn't end up working, so maybe I'm doing something wrong 😅
@@Floky I did have another idea, as always, no clue if it works but because you mentioned there's 3 states of the grapple, being able to shoot, shooting the grapple and then it being attached. You could have where if it's not attached for X seconds, then destroy object or "retract" or hide object, so then when the player dies and it's shot then it may go away? xD Maybe there could be a variable to check if the player is dead, and the grapple is shot, attached, etc, then delete. Something like that :P But either way, great progress on the game so far :D
@@Sinbad1999 I actually have that in place, the grapple should delete itself after 1.5sec of not colliding with anything... but for some reason the code freaks out if the player dies before the grapple could be deleted and therefore just continues on with the last "mission" he had... so he flies on forever... However, since you only have about 1sec where this is possible it's quite hard to replicate the error :P
@@kreenbopulusmichael7205 Yeah that one is really tough... the grappling hook probably took me as long as the rest of the game XD Hop on to my discord server, maybe I'll be able to help you out at some point ;)
I definitely understand your frustration when the code is perfectly fine but the damn thing won't work!!! I'm currently struggling with making a save state. If you ever get around to that, pls show how you did it. And good luck with your game jam!
Can we talk about why the grappling hook is a bent spoon? lol love this devlog, it's a lot of fun. PS I think I know what your issue with the grapple colliding with the player was but will only tell you if you give me 5 cookies.
@@Floky Well, I do already know how to do it, and I have a channel where I make games using UE, but I thought it will work if I asked you to do that tutorial not for me but for other people XD😁
@@offlinemoe Ohhh, yeah I've been asked a few times and I do plan on making my own tutorials and courses at some point... But for now I simply am not knowledgeable enough, I don't want to be teaching wrong things to people... Once I have a good understanding of programming, unreal engine and game dev in general I will for sure help people out to get started 👍😁
Amazing work, youtube suggested your vedio randomly to me. And I am amazed to watch how much you have learned in very little time. Sad to see you have just 525 subscribers + 1 mine. To fix problem of boolean value on player death , a better approach would be to store it inside player controller . Because player controller remains in world even if its pawn is dead. Player state is specific for multiplayer games where all the player related data which needs to be replicated across network is stored. Like scores , kills , deaths etc. But for a variable like "isGrappleActive" , you don't want to share it with other players . Its better to placed it inside player controller.
I did that, I have it so that when the Grappling hook isn't withing a certain range it should destroy itself... but since I'm destroying the pawn when the player dies and the grappling hook is technically connected to the pawn it kind of just continues on forever XD But I ended up tweaking it in a way that makes it very hard to replicate that bug, basically the timeframe the grappling hook can be active without coliding with anything is so slim that you would have to throw the grapple at the perfect time right before dying for it glitch out... Not the perfect fix but I'm okay with it :P
Check out this video here to see how this story started! ;)
th-cam.com/video/thyGIGXK0IE/w-d-xo.html
A vid on grappling hooks I clicked on for funzies has just explained why my projectiles never worked...
wish I had a punchline for that anyways thanks bro.
Hahaha, glad you learned something from my mess
This is definitely a channel with a future of creative ideas! ♥️
Hell Yeah! :D
The game looks really kool. The grappling hook feature is spot on and looks really good. Really like how the 3D environment looks. Will definitely give the game a try. Keep it up! :)
Thank you very much 😁👍
Hope you'll have fun! Give me some feedback once you played it 👍
Te amount of fun and information you put into your videos is So damn Impressive. You are really Underrated. Cannot wait for the next video Man.
Thanks a lot! Can't wait for yours either 😁
damn i thought i watched a regular verified youtuber but when i realized you only had 444 subs... underrated
Hahaha, made my day!
Oh wow I didn’t notice you had only 900 subs. You deserve more :)
900 subs? I wish hahaha! I'm about to reach 300 subs tho :D
But thanks a lot man :D
Your determination is no joke, great approach
The only way I do it! 😁
Thanks!
You are definitely improving, this channel has a lot of potential.
Doing my best, but I have to say, game dev is fun as hell :D
@@Floky except the part where we have to look at th fucking code wondering what is wrong with it and then rewriting it the exact fucking same way and THEN IT WORKS FOR SOME FUCKING REASON... or is that just me
@@Gudies well it sure has its ups and downs xD
Cool devlog... but Floky when are you going to upload the next devlog? I want it now! :)
Well, I have a lot of stuff I want to learn... Atm I plan on uploading a video next week, but it won't yet be a devlog for ballz 😅
Great video editing! This was fun and informative
Glad you enjoyed it! :D
If you delete an object and create new object it wont have any of those values, the solution is simple you just need to store the value when the player gets the grappling hook and then when you respawn reset the instance to true haha
Looking really good!
Amazing Video! keep them up
Will do, one coming up on Friday 😁 (maybe Saturday)
Glad you enjoyed them!
You need to leave this property as static, so it won't reset to false when the player dies 😉😉
2:19 - your grappling hook has incorrect normals - you need to invert them:)
On a broader note: it's likely better to do a general outline of level (grey-box) first to make sure it's fun, and only add decorations later
I do that, but I'm also trying to keep it simple :P
Saw you on Reddit thread somewhere. Honestly pretty good content mate, you got this 👍
Thanks man! Doing my best :D
Quite an entertaining devlog, using emissive materials excessively is definitely something I do too...
Also will you snail music 😳!
Glowing stuff is the best!
I love will you snail music!
damnnnn, very cool video
Damn, very cool comment
-the name ballz is very funny.- GOOD VIDEO
Needed something that sounds Iconic... and nothing sounds more iconic than BALLZ XD
Thanks!
IT MAKES SHIT GLOW
good, good, good good: your work is amazing. good job man ✨
good, good, good, good? :D
Thanks man!
I could be wrong in saying this but for the section where as soon as you die, the grapple stays infinitely from wherever you died, can you not put a method where if the player is dead AND grappled, hide the grapple model / rope etc or straight up destroy it?
I've used UE4 for one of my university projects, it was a shooter game and if the bullet project was still in the game after a certain amount of time, the object would get destroyed, so i'm thinking you could have a timer where if grapple is active for more than a certain time, it can be destroyed? Just a thought, i'm also a noob at Unreal Engine and blueprints lol but hopefully what i commented sort of made sense?
Oh also i subscribed :D
Glad to have you on board!!
You are probably right and you could do that... But when I tried it didn't end up working, so maybe I'm doing something wrong 😅
@@Floky I did have another idea, as always, no clue if it works but because you mentioned there's 3 states of the grapple, being able to shoot, shooting the grapple and then it being attached. You could have where if it's not attached for X seconds, then destroy object or "retract" or hide object, so then when the player dies and it's shot then it may go away? xD
Maybe there could be a variable to check if the player is dead, and the grapple is shot, attached, etc, then delete. Something like that :P
But either way, great progress on the game so far :D
@@Sinbad1999 I actually have that in place, the grapple should delete itself after 1.5sec of not colliding with anything... but for some reason the code freaks out if the player dies before the grapple could be deleted and therefore just continues on with the last "mission" he had... so he flies on forever...
However, since you only have about 1sec where this is possible it's quite hard to replicate the error :P
@@Sinbad1999 Join my discord server in the description to continue discussing this kind of stuff (If this interests you ofc)
this is crazy, Ive tried for literal years at this point to do this, or to find someone who could help with it, I still havent
With what exactly?
@@Floky literally the entire thing
@@kreenbopulusmichael7205 with the grappling hook? With the UI? Game development in general?
@@Floky oh, I mean the grappling hook, cant figure it out at all.
@@kreenbopulusmichael7205 Yeah that one is really tough... the grappling hook probably took me as long as the rest of the game XD
Hop on to my discord server, maybe I'll be able to help you out at some point ;)
I definitely understand your frustration when the code is perfectly fine but the damn thing won't work!!! I'm currently struggling with making a save state. If you ever get around to that, pls show how you did it. And good luck with your game jam!
I'll be trying to make a survival game in like 2-3 weeks so I'll have to get to it 😂😂
Can we talk about why the grappling hook is a bent spoon?
lol love this devlog, it's a lot of fun.
PS I think I know what your issue with the grapple colliding with the player was but will only tell you if you give me 5 cookies.
No.
Glad you enjoyed it! :D
5 whole cookies!!? You're trying to mug me!
I also wondered why the grappling hook was a crack spoon. Then I saw the tinfoil hat screaming and it all seemed to make sense
@@zianna157 anyone that tells me they learned game dev and stayed saine is clearly lying.
@@Floky AAAAAAA!! AAAaaa. AAH? AH AAAAhhHhhH!
@@zianna157 Aaah A Ah aha ah !
I know it's late for you to see my comment but, can you make a tutorial about making that kind of grappling hooks ?
Sorry but I don't do tutorials at the moment, but there are a few good tutorials on TH-cam already 😉
@@Floky Well, I do already know how to do it, and I have a channel where I make games using UE, but I thought it will work if I asked you to do that tutorial not for me but for other people XD😁
@@offlinemoe Ohhh, yeah I've been asked a few times and I do plan on making my own tutorials and courses at some point... But for now I simply am not knowledgeable enough, I don't want to be teaching wrong things to people... Once I have a good understanding of programming, unreal engine and game dev in general I will for sure help people out to get started 👍😁
How do you have 615 subs, you deserve another one☺️
Hahaha, Welcome aboard friend! 😁
Amazing work, youtube suggested your vedio randomly to me. And I am amazed to watch how much you have learned in very little time. Sad to see you have just 525 subscribers + 1 mine.
To fix problem of boolean value on player death , a better approach would be to store it inside player controller .
Because player controller remains in world even if its pawn is dead. Player state is specific for multiplayer games where all the player related data which needs to be replicated across network is stored. Like scores , kills , deaths etc. But for a variable like "isGrappleActive" , you don't want to share it with other players . Its better to placed it inside player controller.
Thank you very much for the compliment, your sub AND the help! You're great! :D
3:18 ok
Good 😂
Guese what I'm making your game
Glad to hear it! You beter make it beter than mine or I'll be mad! :P
neat
:D
if grappling hook actor is not within xxx of player then destroy
I did that, I have it so that when the Grappling hook isn't withing a certain range it should destroy itself... but since I'm destroying the pawn when the player dies and the grappling hook is technically connected to the pawn it kind of just continues on forever XD
But I ended up tweaking it in a way that makes it very hard to replicate that bug, basically the timeframe the grappling hook can be active without coliding with anything is so slim that you would have to throw the grapple at the perfect time right before dying for it glitch out... Not the perfect fix but I'm okay with it :P
EmmissiveMaterialsAreAddictive
Yeah... You'll notice how addicted I am in the next 2 videos... I think I need rehab xD
I really enjoyed the video but you don't have to swear as much
I will take it into consideration, thank you for the feedback!
Glad you like my videos 😁👍