Excellent video. I always find it extremely helpful where videos give under the hood explanations of what's going on and other random tidbits to help. Cheers!
I really like this "breakdown" style instead of the step-by-step tutorial (though am sure lots of people prefer that too). Question: Any plans for making some Post-Processing Shsaders with Amplify in the future ? Thanks man!
Yeah I think break-downs work better for little chunks of info like this, but I think if I were doing a complicated node setup I would still prefer to build it in stages and demonstrate what's happening as it progresses. Post processing stuff: It's in my list!
Is the distortion supposed to work on universal render pipeline for Unity 2019.4.12? It's just smoke when I look at it in the scene, (even when I disable the smoke element, leaving just the distort effect, it's still just a smoke like effect, with no distortion)
Love the format ! I was wandering about how long it takes you to make such a scene, does it take time to come up with the final good looking shader(s) ? ( also thank you very much for all your other videos, you basically tought me all I know about shaders)
How long something takes is always a bit tricky, I only get a few hours a week to work on my youtube stuff, so even simple tutorials can take weeks to finally emerge. Generally though, if I were doing this "full time" then average shader tutorials would probably take 3 - 4 days of making the "stuff", then another day or two on the script, a day or two of recording, and then usually a day of video editing.
@@userrelkjwrweefdggfdgsagsadgw I've just remembered someone else had the same problem and I think I fixed it for the standard pipeline. If you go to the post on Patreon: www.patreon.com/posts/room-full-of-vfx-40555654 Look for the "Distortion_LegacyPipeline.unitypackage" attachment.
hello there first i wanted to say ty for these awesome tutorials. ive been wondering if anyone can help with this problem of mine. the both of types of distortions doesn't work with unlit materials. like when i try to add the effect on top of a particle it doesnt work. in the srp all i need to is to change the render queue from alpha test to transparent but im not able to fix it the same way in urp. when its on top of an unlit object it doesnt render it. as if there is nothing behind the mesh/object with the shader.
Hey, this might be a render queue issue, when another transparent object has the same render queue as the distortion it can mask it out entirely. Try setting the render queue for the distortion as +1 (ieL 3001), that way it renders after other default transparent materials (which should be at 3000)
I'm too cannot get the distort effect to work. I have tried the proposed solution below, I've have tried about a half a dozen other methods of heat distortion I found online, and nothing works. I'm currently using Unity 2019.4.12f1 and the Universal Render Pipeline (URP). If anyone knows of a distortion effect that works with that version of Unity with URP I would greatly appreciate any help. Were you able to get this effect to work in URP @mamadali sajjadi?
@@PolyToots hey, thanks for answering :). I've managed to found that the artefacts displays when the heat effect is in front of SEMI TRANSPARENT / TRANSPARENT materials. Nothing to do with emissive ones ! I decided to not go for this approach after all :)
is it worth to buy amplify despite shadergraph beeing an option? I've got the impression that shadergraph is still too limited and we kind of need to use amplify until it is ready... feels weird to buy something that should be deprecated soon sooo..i would really like to hear your opinion on this
There isn't much to suggest that ASE will be redundant at all, let alone soon. In my opinion, shadergraph needs a pretty major overhaul to even begin to compete with ASE. It's not just about adding more nodes with more features, but also general workflow/UI. SG is still very good, especially for being free, it can cover a lot of basic shader needs and for most people they don't need much more than that anyway, but I think when you start getting pretty serious, then you begin to realise that SG just doesn't cut it.
@@PolyToots i'm not even half serious yet and i notice that shadergraph doesnt cut it... welp i think you got me sold on amplify....thanks man we can always count on your expertise
@@muhammadsanan2319 If you have Amplify, sometimes it's as easy as opening the shader in the editor and changing the template type (to the pipeline you're using), then you just have to hook the nodes back into the master output and re-save. This doesn't always work though. I've done it for you here: (edit: attachment for legacy distort shader is now on the patreon (free) post): www.patreon.com/posts/40555654
Sorry to bother you again 😊 I tested it and it's working perfectly but I attached it to a bullet and as the bullet moves it leaves sheets behind, is their a way to make the sheets move along the bullet Thanks again
I went and had a look as I'd never heard of it before, but it seems to mostly be conspiracy theories? I don't think it's a good platform for my content.
@@OfficialNukeDukem Not sure what's with the attitude? I went to the education category, and that was where I saw the conspiracy theories and also a bunch of red pill stuff. You do you bud.
@@PolyToots People see what they want. People are using it because they don't censor content like TH-cam does. Not sure how you got an attitude from my post, but clearly you're the one with some sort of attitude. Not a red pill, but nice try to insult. Bye.
Dude what? All I've said is I don't think it's a good platform for my content, you then assumed I didn't look into it enough (this is the attitude). So I tried to explain how I looked into it. I said I saw videos on conspiracy theories and the red pill, I have no idea how that's supposed to be an insult against you? I'm just telling you what I saw on a website that you told me to look at.
Excellent video. I always find it extremely helpful where videos give under the hood explanations of what's going on and other random tidbits to help. Cheers!
Great to hear!
Someone give this man a medal
Only if it's one of those chocolate ones.
The tutorial just kept getting better and better. Amazing content, keep it up!!!!!
I really like this "breakdown" style instead of the step-by-step tutorial (though am sure lots of people prefer that too).
Question:
Any plans for making some Post-Processing Shsaders with Amplify in the future ?
Thanks man!
Yeah I think break-downs work better for little chunks of info like this, but I think if I were doing a complicated node setup I would still prefer to build it in stages and demonstrate what's happening as it progresses.
Post processing stuff: It's in my list!
I like this format! Just enough detail
Downloaded the whole proj but the heat distortion is not working :'(
ASE FTW! Great vid once again 👍👍
Awesome, as always!
I don't have ASE, any tips or help on accomplishing that Depth Masked Refraction in ShaderGraph?
Funciona con URP ¡ ???
SI
Super cool man! Go ahead!
how in the world did you get all of that "alpha and alpha cutoff" on the master node?
up
Is the distortion supposed to work on universal render pipeline for Unity 2019.4.12? It's just smoke when I look at it in the scene, (even when I disable the smoke element, leaving just the distort effect, it's still just a smoke like effect, with no distortion)
Love the format ! I was wandering about how long it takes you to make such a scene, does it take time to come up with the final good looking shader(s) ? ( also thank you very much for all your other videos, you basically tought me all I know about shaders)
How long something takes is always a bit tricky, I only get a few hours a week to work on my youtube stuff, so even simple tutorials can take weeks to finally emerge. Generally though, if I were doing this "full time" then average shader tutorials would probably take 3 - 4 days of making the "stuff", then another day or two on the script, a day or two of recording, and then usually a day of video editing.
i have been struggling to make heat distortion in standard render pipeline..
I haven;t used standard / built-in pipeline in a long time now, I guess the heat distortion here doesn't work?
@@PolyToots yes because of this one silly setting "opaque texture" its nowhere to be found in standard render pipeline
@@userrelkjwrweefdggfdgsagsadgw I've just remembered someone else had the same problem and I think I fixed it for the standard pipeline. If you go to the post on Patreon:
www.patreon.com/posts/room-full-of-vfx-40555654
Look for the "Distortion_LegacyPipeline.unitypackage" attachment.
@@PolyToots omg thank you bestie 🥺
Again, thanks for the video
hello there first i wanted to say ty for these awesome tutorials. ive been wondering if anyone can help with this problem of mine. the both of types of distortions doesn't work with unlit materials. like when i try to add the effect on top of a particle it doesnt work. in the srp all i need to is to change the render queue from alpha test to transparent but im not able to fix it the same way in urp. when its on top of an unlit object it doesnt render it. as if there is nothing behind the mesh/object with the shader.
Hey, this might be a render queue issue, when another transparent object has the same render queue as the distortion it can mask it out entirely. Try setting the render queue for the distortion as +1 (ieL 3001), that way it renders after other default transparent materials (which should be at 3000)
I'm too cannot get the distort effect to work. I have tried the proposed solution below, I've have tried about a half a dozen other methods of heat distortion I found online, and nothing works. I'm currently using Unity 2019.4.12f1 and the Universal Render Pipeline (URP). If anyone knows of a distortion effect that works with that version of Unity with URP I would greatly appreciate any help.
Were you able to get this effect to work in URP @mamadali sajjadi?
Hey ! Thanks for the vid dude that's awesome
Sorry for the late response, sounds pretty odd. I will have a look into it this weekend hopefully.
@@PolyToots hey, thanks for answering :). I've managed to found that the artefacts displays when the heat effect is in front of SEMI TRANSPARENT / TRANSPARENT materials. Nothing to do with emissive ones ! I decided to not go for this approach after all :)
is it worth to buy amplify despite shadergraph beeing an option? I've got the impression that shadergraph is still too limited and we kind of need to use amplify until it is ready... feels weird to buy something that should be deprecated soon sooo..i would really like to hear your opinion on this
There isn't much to suggest that ASE will be redundant at all, let alone soon. In my opinion, shadergraph needs a pretty major overhaul to even begin to compete with ASE. It's not just about adding more nodes with more features, but also general workflow/UI. SG is still very good, especially for being free, it can cover a lot of basic shader needs and for most people they don't need much more than that anyway, but I think when you start getting pretty serious, then you begin to realise that SG just doesn't cut it.
@@PolyToots i'm not even half serious yet and i notice that shadergraph doesnt cut it... welp i think you got me sold on amplify....thanks man we can always count on your expertise
are these shaders.
mobile friendly
Great stuff!
thanks for this, so great!
You're very welcome!
What is "Poly Tools" ????
I have no idea.
PolyToots - do NOT leave us like Brackeys just did :(
There may be weeks of silence due to my proper job, but no I don't have any plans to stop teaching game art stuff!
@@PolyToots that is very good to hear, no pressure :)
Thank you Master
thanks again ma man
It's not working in legacy
Because it's built in URP.
Is their any way to convert the distortion shader to legacy, I really need it
@@muhammadsanan2319 If you have Amplify, sometimes it's as easy as opening the shader in the editor and changing the template type (to the pipeline you're using), then you just have to hook the nodes back into the master output and re-save. This doesn't always work though. I've done it for you here: (edit: attachment for legacy distort shader is now on the patreon (free) post): www.patreon.com/posts/40555654
Ok thank you so much
Sorry to bother you again 😊
I tested it and it's working perfectly but I attached it to a bullet and as the bullet moves it leaves sheets behind, is their a way to make the sheets move along the bullet
Thanks again
Please start uploading your videos to bitchute as well. Your viewers will appreciate the choice of not using TH-cam.
I went and had a look as I'd never heard of it before, but it seems to mostly be conspiracy theories? I don't think it's a good platform for my content.
@@PolyToots Pretty obvious you loaded up one page then and dismissed it immediately. A single click on any category would have shown otherwise.
@@OfficialNukeDukem Not sure what's with the attitude? I went to the education category, and that was where I saw the conspiracy theories and also a bunch of red pill stuff. You do you bud.
@@PolyToots People see what they want. People are using it because they don't censor content like TH-cam does. Not sure how you got an attitude from my post, but clearly you're the one with some sort of attitude. Not a red pill, but nice try to insult. Bye.
Dude what? All I've said is I don't think it's a good platform for my content, you then assumed I didn't look into it enough (this is the attitude). So I tried to explain how I looked into it. I said I saw videos on conspiracy theories and the red pill, I have no idea how that's supposed to be an insult against you? I'm just telling you what I saw on a website that you told me to look at.