Scratch, Grime & Grunge Imperfections Textures In Unreal Engine 5 - Introduction & Master Material

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  • เผยแพร่เมื่อ 15 มิ.ย. 2024
  • I'll show you how to use Quixel imperfection textures to add detail to existing materials, or how to create your own customized materials from the ground up! With hundreds of imperfection textures from more than a dozen categories you can create and endless supply of textures that are tailored to be perfect for surfaces or models in your project. These kinds of textures are great for things like Geometry Script procedurally generated meshes like the type found in the Lyra shooter project as well.

ความคิดเห็น • 41

  • @DougieBoy
    @DougieBoy 2 ปีที่แล้ว +3

    I'm new to UE, but I'm loving all the amazing things it can do. This info you provide will help a lot.

  • @hirschgrotte
    @hirschgrotte 9 หลายเดือนก่อน

    My gosh, thank you so much for this thorough tutorial, I'm new to UE and was searching all day for how to blend colored materials that require opacity masks on top of other materials. Thought I had to use a separate material shader for the opacity one or what not. But it's just as easy as adding a lerp and plugging the mask into the alpha! I have much to learn. Thank you again!

  • @Yongstephishiba
    @Yongstephishiba 9 หลายเดือนก่อน +1

    I found only one tutorial about this. Your tutorial saved me a lot of time. Thanks a lot! :)

  • @natfoth6346
    @natfoth6346 2 ปีที่แล้ว +1

    This taught me a lot about the static switches, I didnt even know about those until this. Another suggestion for a video might be the ability to paint the imperfections / grass / ivy into locations using this new material we have created

  • @wolfiedgr8t
    @wolfiedgr8t 2 ปีที่แล้ว

    Thanks Jon, excellent video ❤️

  • @darkcornernow
    @darkcornernow ปีที่แล้ว

    Really thanks, very good tutorial.. It solved me a huge problem.. Keep the good work

  • @PaulV3D
    @PaulV3D 2 ปีที่แล้ว

    Nice tutorial. Very useful!

  • @boundlessunrealengine9467
    @boundlessunrealengine9467 4 หลายเดือนก่อน

    Thanks, this is what I was looking for!

  • @newearth33
    @newearth33 ปีที่แล้ว

    Brilliant tutorial! Thanks.

  • @VirtualSteven
    @VirtualSteven ปีที่แล้ว

    Very powerful video. 👏. Thank you.

  • @ghstproject
    @ghstproject 2 ปีที่แล้ว

    That's helpful and so easy to follow! Thanks a lot :-)

  • @victorobi2619
    @victorobi2619 3 หลายเดือนก่อน

    Just what I wanted Thanks a lot 🙏

  • @3TQHAJSHNQ
    @3TQHAJSHNQ 3 หลายเดือนก่อน

    Great tutorial, thanks.

  • @SirNewtz
    @SirNewtz 2 ปีที่แล้ว

    This was a godsend thank you!!

  • @jackygutierrez103
    @jackygutierrez103 6 หลายเดือนก่อน

    Thank you so much. good tutorial

  • @FPChris
    @FPChris หลายเดือนก่อน

    Cool. Def want to watch this later.

  • @AidaPardo
    @AidaPardo 8 หลายเดือนก่อน

    love it! thanks

  • @xXxebubekirxXx
    @xXxebubekirxXx ปีที่แล้ว

    What a legend you are

  • @tianyang3475
    @tianyang3475 ปีที่แล้ว

    Nice tutorial

  • @simoozinoo2238
    @simoozinoo2238 ปีที่แล้ว

    thanks for the video

  • @karenasoyan
    @karenasoyan ปีที่แล้ว

    Hello ! Thank you very much for this tutorial. Very helpful. Is there any way to do the same but on glass surfaces like windows ?

  • @user-vh6pv3uy6h
    @user-vh6pv3uy6h 8 หลายเดือนก่อน

    goated tutorial

  • @ortizgab
    @ortizgab 2 ปีที่แล้ว +1

    Hi! Thanx for the tutorials. How can I put the imperfection only close to the edges?

  • @AdrianoFerreira-nb8cd
    @AdrianoFerreira-nb8cd ปีที่แล้ว +1

    Hi could you do a video on world aligned textures and packed grunge maps?

  • @elfincredible9002
    @elfincredible9002 2 ปีที่แล้ว

    Great info. Thanks a bunch... Is there a way to make the imperfections appear on edges?.... and how can this be collapsed to a function that can be integrated to Megascans master materials? Thanks

  • @VeeIsDead
    @VeeIsDead 2 หลายเดือนก่อน

    Thanks for this
    I'm wondering how we can apply this to MS materials

  • @michelroger9740
    @michelroger9740 วันที่ผ่านมา

    hello , thank you for this tutorial , very usefull !! i have a question about your mesh , how do you do to put a material on the tube without setting the glass or metal covering the glass ? and after , you set the material only to the covering glass.... is there some group on the mesh to set textures ? is it an imported mesh ? or from UE ? can you make an over tutorial for that ? thank you .

  • @symnx
    @symnx 2 หลายเดือนก่อน

    If you make tiling smaller and smaller, you can see that some imperfections become square, i.e. the pattern is repeated again and again. Is it possible to change this so that it is distributed randomly, i.e. if I make it smaller and smaller, it is not noticeable that the same texture is always repeated?
    This is all new to me and still very complicated, but I have already learned a lot.

  • @AstraWorlds
    @AstraWorlds หลายเดือนก่อน

    I realize this is an older tutorial but I'd really like to add it to my master material. The problem is I'm using an albedo texture and an orm map and can't quite figure out the nuances of adding your stuff in. Any chance you could add it to a master material like the one I described to use as a guide?

  • @jpm1
    @jpm1 6 หลายเดือนก่อน

    Hello, is it possible to apply a mask to a rough texture. in my material i have a rough, a normalMap, but no albedo/diffuse

  • @HBasch
    @HBasch หลายเดือนก่อน

    hi there amzing
    How would you add this to a megascan asset ? thanks

  • @brhmsingh8449
    @brhmsingh8449 หลายเดือนก่อน

    My downloaded quixel megascans are not showing up in the search assets options in the imperfection material. Any solutions please?
    Using UE 5.3

  • @girlx7706
    @girlx7706 9 หลายเดือนก่อน

    I imported the same imperfection material to ue4, but the rgb of the texture is not applied to me. How do I solve this?

  • @furkancankaya2233
    @furkancankaya2233 2 ปีที่แล้ว

    Hey thank you for video but I want to ask something. Let's say I want to add imperfections to textures rather then basic colors how to do that with master material method. I can just do that in my materials like putting image there but it is more work you know..

    • @Yokitolakaka
      @Yokitolakaka 2 ปีที่แล้ว +2

      Just swap the base color with a texture sample, like you did with the imperfections.

  • @Kimchifox
    @Kimchifox ปีที่แล้ว

    For some reason my quixel imperfections aren't able to be put into the imperfectiontexture. Anyone know the fix?

    • @PRGM
      @PRGM ปีที่แล้ว +1

      U have to drag directly the "scratched..." into the master material instead of put the "black placeholder"

    • @Yongstephishiba
      @Yongstephishiba 9 หลายเดือนก่อน

      I experienced same problem but i solved now. There are two 'black placeholder' with same name. Change it and try it :--)

  • @res0lve
    @res0lve ปีที่แล้ว

    Does this work with nanite?

  • @ManuelSantofimia
    @ManuelSantofimia ปีที่แล้ว

    Omg! It's so difficult and time consuming just to add some imperfection to a surface!!