This taught me a lot about the static switches, I didnt even know about those until this. Another suggestion for a video might be the ability to paint the imperfections / grass / ivy into locations using this new material we have created
My gosh, thank you so much for this thorough tutorial, I'm new to UE and was searching all day for how to blend colored materials that require opacity masks on top of other materials. Thought I had to use a separate material shader for the opacity one or what not. But it's just as easy as adding a lerp and plugging the mask into the alpha! I have much to learn. Thank you again!
hello , thank you for this tutorial , very usefull !! i have a question about your mesh , how do you do to put a material on the tube without setting the glass or metal covering the glass ? and after , you set the material only to the covering glass.... is there some group on the mesh to set textures ? is it an imported mesh ? or from UE ? can you make an over tutorial for that ? thank you .
I realize this is an older tutorial but I'd really like to add it to my master material. The problem is I'm using an albedo texture and an orm map and can't quite figure out the nuances of adding your stuff in. Any chance you could add it to a master material like the one I described to use as a guide?
If you make tiling smaller and smaller, you can see that some imperfections become square, i.e. the pattern is repeated again and again. Is it possible to change this so that it is distributed randomly, i.e. if I make it smaller and smaller, it is not noticeable that the same texture is always repeated? This is all new to me and still very complicated, but I have already learned a lot.
Great info. Thanks a bunch... Is there a way to make the imperfections appear on edges?.... and how can this be collapsed to a function that can be integrated to Megascans master materials? Thanks
Hey thank you for video but I want to ask something. Let's say I want to add imperfections to textures rather then basic colors how to do that with master material method. I can just do that in my materials like putting image there but it is more work you know..
I found only one tutorial about this. Your tutorial saved me a lot of time. Thanks a lot! :)
I'm new to UE, but I'm loving all the amazing things it can do. This info you provide will help a lot.
This taught me a lot about the static switches, I didnt even know about those until this. Another suggestion for a video might be the ability to paint the imperfections / grass / ivy into locations using this new material we have created
My gosh, thank you so much for this thorough tutorial, I'm new to UE and was searching all day for how to blend colored materials that require opacity masks on top of other materials. Thought I had to use a separate material shader for the opacity one or what not. But it's just as easy as adding a lerp and plugging the mask into the alpha! I have much to learn. Thank you again!
Hi could you do a video on world aligned textures and packed grunge maps?
thank you for helping me.. now i wonder if I can add 2 or more imperpection texture in to 1 material or not..
hello , thank you for this tutorial , very usefull !! i have a question about your mesh , how do you do to put a material on the tube without setting the glass or metal covering the glass ? and after , you set the material only to the covering glass.... is there some group on the mesh to set textures ? is it an imported mesh ? or from UE ? can you make an over tutorial for that ? thank you .
Thanks for this
I'm wondering how we can apply this to MS materials
I realize this is an older tutorial but I'd really like to add it to my master material. The problem is I'm using an albedo texture and an orm map and can't quite figure out the nuances of adding your stuff in. Any chance you could add it to a master material like the one I described to use as a guide?
Hi! Thanx for the tutorials. How can I put the imperfection only close to the edges?
If you make tiling smaller and smaller, you can see that some imperfections become square, i.e. the pattern is repeated again and again. Is it possible to change this so that it is distributed randomly, i.e. if I make it smaller and smaller, it is not noticeable that the same texture is always repeated?
This is all new to me and still very complicated, but I have already learned a lot.
Cool. Def want to watch this later.
Hello, is it possible to apply a mask to a rough texture. in my material i have a rough, a normalMap, but no albedo/diffuse
My downloaded quixel megascans are not showing up in the search assets options in the imperfection material. Any solutions please?
Using UE 5.3
Really thanks, very good tutorial.. It solved me a huge problem.. Keep the good work
hi there amzing
How would you add this to a megascan asset ? thanks
Great info. Thanks a bunch... Is there a way to make the imperfections appear on edges?.... and how can this be collapsed to a function that can be integrated to Megascans master materials? Thanks
very useful, thank you
Hello ! Thank you very much for this tutorial. Very helpful. Is there any way to do the same but on glass surfaces like windows ?
Thanks, this is what I was looking for!
I imported the same imperfection material to ue4, but the rgb of the texture is not applied to me. How do I solve this?
Very powerful video. 👏. Thank you.
Just what I wanted Thanks a lot 🙏
Thanks Jon, excellent video ❤️
Brilliant tutorial! Thanks.
Great tutorial, thanks.
Thank you so much. good tutorial
Nice tutorial. Very useful!
That's helpful and so easy to follow! Thanks a lot :-)
Hey thank you for video but I want to ask something. Let's say I want to add imperfections to textures rather then basic colors how to do that with master material method. I can just do that in my materials like putting image there but it is more work you know..
Just swap the base color with a texture sample, like you did with the imperfections.
This was a godsend thank you!!
What a legend you are
Nice tutorial
love it! thanks
For some reason my quixel imperfections aren't able to be put into the imperfectiontexture. Anyone know the fix?
U have to drag directly the "scratched..." into the master material instead of put the "black placeholder"
I experienced same problem but i solved now. There are two 'black placeholder' with same name. Change it and try it :--)
thanks for the video
goated tutorial
Does this work with nanite?
Yes, it works.
Omg! It's so difficult and time consuming just to add some imperfection to a surface!!