It absolutely had to have happened. I'm just mad it wasn't me. Being 39, I had countless DOOM and Mario dreams, but never doom in mario 64. My dumb brain just couldn't put it together. I'm doom marine green with envy.
@kayziix9618 that reminds me, sometimes my doom dreams were super cool, and sometimes super terrifying. Especially around when DOOM64 came out, that started influencing thr doom dreams further, in terms of sound and aesthetic. I'd be in the dream, hiding somewhere thinking about the concept of being 1 lone survivor I'm such in awful circumstance, while hearing the demons grunting and hissing in the distance. I'd think shit like "how am I gonna survive this?"
Custom monsters. Custom weapons, altered mechanics, and a game which took inspiration from mario 64 but became two fully fleshed out games with a 3rd on the way is mid compared to a map which of sort of resembles mario 64 and sounds like it and that's it? Smh.
@@Dargonhuman in fact I think they're more everywhere than ever now that the Doom engine has been dissected in 50 different ways... best you would get in the early 00s was a fancy mappack with (hopefully) some good midis to back it up
@@soundsparkthe composer used Roland SC-55 as synth for the soundtracks, but that thing happens to be the base for Windows generic midi soundfont since Windows 98.
DOOM had no soundfont. Back then music support in games were chaotic. Most popular was OPL2 and OPL3 FM Synths found in Adlib, Sound Blasters and their clones. Some games were using Amiga MOD music with software mixing (or hardware on GUS). There was also General MIDI getting popular with add-ons for sound cards like Wave Blaster. These add-ons had often fixed ROMs with General Midi instruments. Sound Fonts were never a thing in PC gaming, since there was no hardware support for them early and later games started using 3rd party music libraries that could use hardware audio mixing (many Windows 9x sound cards could mix 32+ channels in hardware) or do the software mixing. DOOM soundtrack was both composed using General MIDI instruments and it also followed the limitations of OPL2 FM Synth hardware. Though it never utilized OPL2 or OPL3 fully since it just used them as a MIDI playback devices with preset instruments. In a way DOOM has predefined instruments for FM Synths, but not for General MIDI. Ironically most people back then experienced DOOM without music (no sound cards in school and office computers) while others had only FM Synth capable hardware. General MIDI with wave blasters become mainstream two years after DOOM release.
Hearing the juxtaposition of the Mario 64 tunes right after or before the darker, moodier tones of the Doom 2 OST made me laugh more than it probably should have.
I'm conflicted. On the one hand, I'm thinking, "How could you do this to the sweet, wholesome world of Mario?" On the other hand I'm thinking, "THIS IS TOTALLY EPIC! How come no one's ever done anything like this before?"
i'm waiting for someone to make a full remake of Deus Ex in Doom Engine. Room-over-Room issues can be bypassed by making separate stage instance or invisible teleporters (besides the lack of "Room-Over-Room" capability in Doom actually is in favor of Doom itself, people can design intricate maps around the limitation)
I am not a big map maker nor modder nor know if you plan making it a vanilla-compatible, Boom-compatible or even GZDoom mod (with decorate) but I wanna give you some small advices: ● I don't know if you can make a Strife-like hub system but that'd be cool to not have the level end each time you go in a level. ● Making the coins less vertically teared. ● Having the painting being a "fake wall" (aka go through) while having a "next level" sector trigger behind it to give the illusion of going inside it like in the actual game. ● You can make it so only the coins do the coin sound via DeHacked. ● The Chain Chomp could be a normal monster with limited range via sector to simulate the chain he has.
No way, looks really good! I've thought about this idea before, simply because of the many low-power devices that can run Doom but not Mario 64 (e.g. GBA or PS1)
Welp. Looks like banjo kazooie ain't the only one receiving the doom love 1:20 *watching that chain chomp fly overhead* i thought i was done with shotgun mario 64
Did a short run on UV using GZDoom. Attempted to use PRBoom+ and Crispy Doom, and it wouldn't launch with either. So for starters, the door to Dire Dire Docks is openable when it probably isn't supposed to be, and the room is super bugged out behind it. Also is blocked by an invisible wall behind the door. As for Bob-Omb Battlefield, noticed some missing textures around the lowering platform where the bridge was. But as you said, it's pretty unfinished, so it's whatever. I was pleasantly surprised it was a little challenging. Thought it'd be really easy from the video, and was preparing to ask in the comments to add another Baron, only to see there's three on UV. So that was pretty fun, got through it with 100% kills and a shred of health and ammo remaining. Good time, hope you expand on it
Someone... somewhere... had a dream about this in the 1990's.
It absolutely had to have happened. I'm just mad it wasn't me. Being 39, I had countless DOOM and Mario dreams, but never doom in mario 64. My dumb brain just couldn't put it together. I'm doom marine green with envy.
That would be me.
@@T26OG.My brain assembled some SM64 and BG&E footage back then, shit traumatized me so much i still think about it to this day, 20 years later
@kayziix9618 that reminds me, sometimes my doom dreams were super cool, and sometimes super terrifying. Especially around when DOOM64 came out, that started influencing thr doom dreams further, in terms of sound and aesthetic. I'd be in the dream, hiding somewhere thinking about the concept of being 1 lone survivor I'm such in awful circumstance, while hearing the demons grunting and hissing in the distance. I'd think shit like "how am I gonna survive this?"
Me, but not in the 1990's
Super DOOM 64: 😇
DOOM 64: 💀
Brutal DOOM 64: 🦉
@@YexprilesteR Brutal Super DOOM 64 😈
doom 64 soundtrack my beloved
@@FauchardLV9doom 999999999999:💀
Mario couldn’t get the job done so he called some help
*You're too late, Mario! I already stole the ceiling of Peach's castle!*
Doomguy: ... _who?_
Doom guy: thankfully, I just opened a roofing business!
I love how the music stops at 1:57, right after Doomguy gets the Super Shotgun lol
"here's my first attempt to make a doom mod!"
Proceeds to make the best thing to ever exist.
Have you ever heard about "Golden Souls"?
If only more game developers aired out finished products like these lol.
@@nomakhthunder3754mid compared to this
Custom monsters. Custom weapons, altered mechanics, and a game which took inspiration from mario 64 but became two fully fleshed out games with a 3rd on the way is mid compared to a map which of sort of resembles mario 64 and sounds like it and that's it?
Smh.
0:20 DoomGuy stops at the painting wondering why it changed to bowser's face.
DoomGuy: 🤨
Doomguy: 👀😕👀🤨
Every gaming news site: "Someone remade Mario64 in Doom"
relatable
some gaming news site actually made an article on my shitty hl1 sound replacement mod for doom
Gives off some early 2000s vibes when Doom mods were everywhere.
They're still everywhere, you just stopped looking.
@@Dargonhuman in fact I think they're more everywhere than ever now that the Doom engine has been dissected in 50 different ways... best you would get in the early 00s was a fancy mappack with (hopefully) some good midis to back it up
@@ghiacio2809 you're not wrong.
@@ghiacio2809yeah, like that one game in developement since 98 that uses this engine (legacy engine)..
Or Selaco, which is the closest thing to old doom that's still using a semblance of the resurrected remains of the everlasting doom engine
Y'know, the DOOM MIDI soundfont can do a pretty good M64 impression.
Awesome job!
Does DOOM even have a soundfont or is this using Windows MIDI?
@@soundsparkthe composer used Roland SC-55 as synth for the soundtracks, but that thing happens to be the base for Windows generic midi soundfont since Windows 98.
DOOM had no soundfont. Back then music support in games were chaotic. Most popular was OPL2 and OPL3 FM Synths found in Adlib, Sound Blasters and their clones. Some games were using Amiga MOD music with software mixing (or hardware on GUS). There was also General MIDI getting popular with add-ons for sound cards like Wave Blaster. These add-ons had often fixed ROMs with General Midi instruments.
Sound Fonts were never a thing in PC gaming, since there was no hardware support for them early and later games started using 3rd party music libraries that could use hardware audio mixing (many Windows 9x sound cards could mix 32+ channels in hardware) or do the software mixing.
DOOM soundtrack was both composed using General MIDI instruments and it also followed the limitations of OPL2 FM Synth hardware. Though it never utilized OPL2 or OPL3 fully since it just used them as a MIDI playback devices with preset instruments.
In a way DOOM has predefined instruments for FM Synths, but not for General MIDI.
Ironically most people back then experienced DOOM without music (no sound cards in school and office computers) while others had only FM Synth capable hardware.
General MIDI with wave blasters become mainstream two years after DOOM release.
finally, the REAL doom 64
The chain chomp and explosion gif png is a combination that i truly needed
I like the fact that the geometry of Bob-omb's Field is so simple that It looks identical if you ignore the ramps.
@@TheBrazilRules that was part of the reason to remake sm64 :D
Hearing the juxtaposition of the Mario 64 tunes right after or before the darker, moodier tones of the Doom 2 OST made me laugh more than it probably should have.
Since the forced of Hell invade multiple universes, this might as well be canon
This feels like one of those mods you would find on TH-cam around 2010 by searching "Mario doom". Probably not the intention but still awesome.
There was a duck doom.
you've blended the two most pivotal games of my childhood. thank you.
I love that timing at 1:57 to where the loop ends and restarts when you pick up the SSG.
The best thing about mods like Brutal DOOM and Project Brutality is that you can just play them with any map, like this one
Everybody says “Can it run doom?” But nobody says “Can it run Brutal Doom?” or “Can it run Project Brutality?”
“It a me” *demonic voice* “Doomguy”
"Do you want to play Mario 64 or Doom?"
"Yes."
What someone who's never heard of Doom 64 might imagine if you ask them if they know about that game
In the unknown age...
At the Mushroom kingdom...
One stood..
Nintendo : Demandable
I love the mix between the two games, excellent work man. Congratulations on your first mod. 👍
0:53 love this banjo ❤
ジャンプできないの致命的で草
You know it's good when you can't figure out what engine it's in from the video alone
Every second you are not moving, the Chain Chomp is only getting closer.
I'm conflicted. On the one hand, I'm thinking, "How could you do this to the sweet, wholesome world of Mario?" On the other hand I'm thinking, "THIS IS TOTALLY EPIC! How come no one's ever done anything like this before?"
If Mario had a little more Mafioso heritage and plumbing was his side job.
Telling my kids this is doom 64
According to Hugo Martin, this is canon.
The M64 pause sound + the Doom pistol shot is like a knee to the jaw
Peaches castle music + the Doom door soundfx is ascetic whiplash
One of the best first attempts ever.
This is wonderful.
Making the Chain Chomp a Lost Soul was a genius idea.
Bowser: why do I hear heavy metal music?
*Doomguy speedrunning the game at 57 mph while carrying a super shotgun*
i'm waiting for someone to make a full remake of Deus Ex in Doom Engine. Room-over-Room issues can be bypassed by making separate stage instance or invisible teleporters (besides the lack of "Room-Over-Room" capability in Doom actually is in favor of Doom itself, people can design intricate maps around the limitation)
Stone Toad Steve Austin should be a secret easter egg.
I had this idea floating in my head for at least a year! Nice to see someone make it!
Oh look, if Golden Souls was just Mario 64 in Doom.
POV: what a FPS fan expects from Mario games
a typical dream on mushrooms
Hearing the demons growl with the super happy upbeat Mario music is f-cking hilarious and awesome 😂😂😂🔥🔥
I am not a big map maker nor modder nor know if you plan making it a vanilla-compatible, Boom-compatible or even GZDoom mod (with decorate) but I wanna give you some small advices:
● I don't know if you can make a Strife-like hub system but that'd be cool to not have the level end each time you go in a level.
● Making the coins less vertically teared.
● Having the painting being a "fake wall" (aka go through) while having a "next level" sector trigger behind it to give the illusion of going inside it like in the actual game.
● You can make it so only the coins do the coin sound via DeHacked.
● The Chain Chomp could be a normal monster with limited range via sector to simulate the chain he has.
So... i guess the Mario shotgun mod is fully realized :)
Mario is such a evil sicko, he probably invited Doom guy over for kicks.
Bowser has called upon hell itself and mario as called upon the slayer himself lol
1:45 jumpscare
"The Doom Slayer though doing acid before the next battle was going to be a good idea"
No way, looks really good! I've thought about this idea before, simply because of the many low-power devices that can run Doom but not Mario 64 (e.g. GBA or PS1)
These doors slide up are so cursed
This is what Doom 64 should have been.
No, that's Golden Souls
This should have a quake port too
I love how authentic you kept it by keeping the original doom pixelation.👍🏼
Very interesting! This reminds me of the massive fervor of Doom modding back in the 2000s to 2010s. Looking forward to seeing more videos.
This is incredible! Great work!
thank you :D
this is just beautiful man, I don't have more words to say
Such jaunty tunes while blasting demons. Reminds me of roaming the Wasteland in Fallout while listening to the radio.
I actually thought about making something like this in quake! Very cool!
My friend just said that this looks like what hangover feels like😂
keep building this up, level by level, and never stop
Bing Bing wahoo until it is done!
this shows so much promise. I cant wait.
Now THIS is the REAL DOOM 64. I love these types of crossovers, like Mario 64 & DOOM.
This is the best idea I didn’t know the world needed to have
Every super doom 64 is personalised
Something has gone wrong in the happy go lucky world of super mario. *The turtles - happy together plays in the background*
This is one of the greatest things I've witnessed in a while
finally... Doom The Golden Souls 4
This is pretty creative.
I too, am now a very confused creature.
This is amazing. I tried uploading it to the new official mods library in the newly updated DOOM 1+2, but it failed for some reason.
Looks great so far! What would make it even better is turning small health into red coins and big health into blue coins!
@@kevgmei that’s a great idea :D
this is fucking awesome.
Mario with a shotgun looking a bit too different from what I remember.
Welp. Looks like banjo kazooie ain't the only one receiving the doom love
1:20 *watching that chain chomp fly overhead* i thought i was done with shotgun mario 64
okay, one thing: making the pinkie a chain chomp instead of a lost soul would've been even better
Bro, te quedó increíble, maravilloso trabajo, felicidades.
We have Golden Souls at home
Surprisingly, the graphics are not a lot worse than Mario 64.
Nice DOOM mod! I love how accurate it is!
Mario hired Doomguy
Did a short run on UV using GZDoom. Attempted to use PRBoom+ and Crispy Doom, and it wouldn't launch with either.
So for starters, the door to Dire Dire Docks is openable when it probably isn't supposed to be, and the room is super bugged out behind it. Also is blocked by an invisible wall behind the door.
As for Bob-Omb Battlefield, noticed some missing textures around the lowering platform where the bridge was. But as you said, it's pretty unfinished, so it's whatever. I was pleasantly surprised it was a little challenging. Thought it'd be really easy from the video, and was preparing to ask in the comments to add another Baron, only to see there's three on UV. So that was pretty fun, got through it with 100% kills and a shred of health and ammo remaining. Good time, hope you expand on it
Why is this satisfying.
I'd honestly want to see the Doom 64 reworked to be Super Mario 64
But this is so *Satisfying*
Damn this is top for a first doom mod
That's pretty awesome! Nice work!
In case you didnt know - you can also place skybox tiles on walls!
I know this isnt finished and you may already know, but if you didnt, now you do :3
@@xythrr when I tried to do that, it didn’t work :/
Midnight needs to cover this mod next😂
I was gonna search if such mod exists and it happened to be on my feed lmao
Normally I don’t like texture filtering in Doom, but for this mod it would make it look a lot more like Mario 64.
Vanilla Doom’s textures are a work of pixel art. They shouldn’t be filtered in my opinion
I guess its true what they say..... DOOM can run on anything lol.
the story: peach invites doom guy to eat cake, but she was kidnapped, and as mario is lazy doom guy will have to save her
Neat! My two favorite franchises mashed together! The music sounds close to the original Super Mario 64.
I see Bowser has enlisted Hell this time
Interesting seeing how you worked around limititations of the Doom engine like not having paths above or below other paths.
brb combo'ing this with brutal doom
@@GustavoMsTrashCan that sounds awesome
If this were ultra violence I would expect two Baron of Hell's at the end of this level.
@@Gator159 I recorded it on easy mode so I wouldn’t keep dying so I could record one long take. In the other difficulties there’s 2 and 3 barons
@@veryconfusedcreature very cool!
Bowser: "Dafuq is goin' on here?"
I can hear Bowser sweating over here.