-No commentary -Turn on captions -Difficulty: Expert/Expert -Squad name: Crimson Blade -Map seed: ZTLUIUATUP -Origin: Lone Wolf LINK TO THE MOD: / increased_champion_spa...
I like both ideas. At this point, the LP is about collecting uniques and finding contracts actually worth doing. This just helps that. You will eventually get whatever combination of uniques you want anyways, it's just a matter of time. No problem upping the challenge to increase the reward. And, of course, I'd like to see the OG war gods smack some champions around, too.
As of the end of the video, the score goes this way : RNGJESUS the Crimson King : 508 + 5 = 513 Derkosson : 352 + 7 = 359 Ulfert : 295 + 10 = 305 Konrad : 289 + 2 = 291 Helmer : 114 + 0 = 114 Kettilmund the Sergeant : 163 + 4 = 167 Sir Lothar : 205 + 7 = 212 Liebwin : 151 + 2 = 153 Guido : 149 + 6 = 155 Otwin : 83 + 3 = 86 Slein : 30 + 1 = 31 Wendel : 19 + 1 = 20 172 + 2 = 174 Ennemies retreated Number of kills taken directly from the end screen of each battle, wich means the point goes to the guy who did the last blow. Number of ennemy retreat might be innacurate as I begin to count as soon as I see enemies fleeing. I might miss a few, or attribute a dead one by mistake. Here are the contracts taken in the video : None. And here are the uniques collected in the video : Honed Slasher, Infamous meat axe, Marvelous Slayer, Lethal Destroyer, Gruesome Ravager, Marvellous Axe (I think I'm gonna do jokes if there's one that comes to me rather than really thinking about it.) Ser Erkenbrand's Balista Venerable Plate Coat
I'm 100% on board with this mod idea. I think it'll add interesting spice to the playthrough and make each fight (and thus episode) more exciting to watch.
part of the reason I savescum easy fights - I can choose to avoid it and it will simply add time as I'll flee each time or play economy more etc etc; not sure what the solution for that is though so yea this mod is good, tryin it now
Imz, in my ever so humble opinion.... *Do what you want. You want more challenge? Go for it. All the more fun to watch you butcher them and (goddess forgive me for saying this) maybe, JUST maybe, you'd actually need to worry about losing a brother in combat. A miniscule worry, but a troublesome thought regardless*
@@Knight_Of_The_Blood_Moon Lol, two of my bros almost died in this video. It was a test video and I didn't take the battles seriously but still. Like imagine being surrounded by 5 chosen champions. I think that there is a chance I lose some bros if I use this mod.
I like the idea of using the mod in your current lp BUT i love your addition of using the mod with your old school monster group even more. So if its either or im for using it on Hanzo, Wunter and Co.
The mod's a good idea, but I think 50% is a little excessive. A constant 20-30% seems like a good middlepoint of adding challenge and uniques without going overboard. As it stands, some fights will just be plain unfun, and unique spawn rates will be truly ridiculous.
I also vouch for this. 50% is truly overkill. 20-25% is much fairer. Also you might want to read comments on the mod page, you never know, maybe people already asked this question too, and the mod author already answered it. Might also be worthwhile to check.
You could write a piece stating the augmentation of skills on the adversaries part is due to the fact that the world had three crisis in quick successions. Only the skilled ones are left.
Sergio Garcia I saw it has a lot of content but not sure if I want to try it since I would have to start a new game. Also not sure if I dig having new classes that can use magic.
I like both ideas.
At this point, the LP is about collecting uniques and finding contracts actually worth doing. This just helps that. You will eventually get whatever combination of uniques you want anyways, it's just a matter of time. No problem upping the challenge to increase the reward.
And, of course, I'd like to see the OG war gods smack some champions around, too.
As of the end of the video, the score goes this way :
RNGJESUS the Crimson King : 508 + 5 = 513
Derkosson : 352 + 7 = 359
Ulfert : 295 + 10 = 305
Konrad : 289 + 2 = 291
Helmer : 114 + 0 = 114
Kettilmund the Sergeant : 163 + 4 = 167
Sir Lothar : 205 + 7 = 212
Liebwin : 151 + 2 = 153
Guido : 149 + 6 = 155
Otwin : 83 + 3 = 86
Slein : 30 + 1 = 31
Wendel : 19 + 1 = 20
172 + 2 = 174 Ennemies retreated
Number of kills taken directly from the end screen of each battle, wich means the point goes to the guy who did the last blow. Number of ennemy retreat might be innacurate as I begin to count as soon as I see enemies fleeing. I might miss a few, or attribute a dead one by mistake.
Here are the contracts taken in the video :
None.
And here are the uniques collected in the video :
Honed Slasher, Infamous meat axe, Marvelous Slayer, Lethal Destroyer, Gruesome Ravager, Marvellous Axe (I think I'm gonna do jokes if there's one that comes to me rather than really thinking about it.)
Ser Erkenbrand's Balista
Venerable Plate Coat
I'm 100% on board with this mod idea. I think it'll add interesting spice to the playthrough and make each fight (and thus episode) more exciting to watch.
I think this mod is great idea. Just like the inventory mod it will help the pacing and add a little challange to LP.
part of the reason I savescum easy fights - I can choose to avoid it and it will simply add time as I'll flee each time or play economy more etc etc; not sure what the solution for that is though so yea this mod is good, tryin it now
Very important to turn on captions to understand this video.
Imz, in my ever so humble opinion....
*Do what you want. You want more challenge? Go for it. All the more fun to watch you butcher them and (goddess forgive me for saying this) maybe, JUST maybe, you'd actually need to worry about losing a brother in combat. A miniscule worry, but a troublesome thought regardless*
@@Knight_Of_The_Blood_Moon Lol, two of my bros almost died in this video. It was a test video and I didn't take the battles seriously but still. Like imagine being surrounded by 5 chosen champions. I think that there is a chance I lose some bros if I use this mod.
@@imzfrozen Oh dear goddess.... That's a horrifying thought X3
I highly support a higher risk, higher reward campaign! Loved this video (although giving Guido axe mastery after all this time had me shook 😂)
I like the idea of using the mod in your current lp BUT i love your addition of using the mod with your old school monster group even more. So if its either or im for using it on Hanzo, Wunter and Co.
The mod's a good idea, but I think 50% is a little excessive. A constant 20-30% seems like a good middlepoint of adding challenge and uniques without going overboard. As it stands, some fights will just be plain unfun, and unique spawn rates will be truly ridiculous.
EvilTwinn Well I would preferred something like 30% too but I have no idea how to edit the mod so it's either 1-10% or 50%.
@@imzfrozen You could always send the mod maker a message and see if he responds to either tell you or to make a version himself.
@@imzfrozen I agree with EvilTwinn. If you can manage to speak with the modder it would be useful also for future LPs.
I second EvilTwinn's notion. 20-30% Feels much more comfortable given your party size and how the game normally plays.
I also vouch for this. 50% is truly overkill. 20-25% is much fairer. Also you might want to read comments on the mod page, you never know, maybe people already asked this question too, and the mod author already answered it. Might also be worthwhile to check.
I feel like 50% is a little too high. If you can turn it down to 20-25% it might keep the champions from getting out of hand.
Should I write roleplay for this video or no?
I guess, though, I don’t know how the guys/gal would react to suddenly getting more wepons of higher then hell quality....
You could write a piece stating the augmentation of skills on the adversaries part is due to the fact that the world had three crisis in quick successions. Only the skilled ones are left.
Have you ever considered the Legends mod it adds Legendary difficulty which is pretty tough and a lot of new content
Sergio Garcia I saw it has a lot of content but not sure if I want to try it since I would have to start a new game. Also not sure if I dig having new classes that can use magic.
Yeah, it's not that enjoyable due to non QoL elements
You a missing one very important perk: "Indomitable". It would help you a lot.
Yeah I’m thinking about using it myself. Champions are too rare specially human ones
The battles were getting a tad stale. Bring it on!
Don’t do it :( I am scared of your bros