im so happy now since I used to play so much Argus in classic in the old days of ML and now my winrate is stuck on 65%. But with this my ranked winrate is gonna be so much more higher
@@Gian872 that's the problem, once they get out of the range, you can't pull them. Maybe the good about this new first skill is you can check bush, just walk outside the bush and if there's a hand connecting to them then there's an enemy lol (still this original server faramis is better)
The adjustment to Faramis' first skill feels like he lost some of his ability to initiate team fights. Whenever I am with my teammates, I commonly use his ult before using his skill 1, and then running towards my allies. The pull is longer and feels easier for allies to secure the kill but now it feels like a "minor displacement". I'll have to see and check out how this will affect my usage with Faramis, if they decide to keep it.
I played him in brawl didn't know about this change but it's a bit easier to pull enemies since you don't have to touch them. You can also pull them if they are not in place without risking of being gank.
@@fujiouzaki3301 The short range feels like he can barely pull enemies from the turret if they both happen to be in front of it. Also, the pull only works at that range so unless you use it for the movement speed, it's back to having to waste skills or spells to get away. The old version allowed him to reposition after coming in contact with an enemy.
They need to add a new effect for Yin. During his ULT, there should be a skill where he could change to Yin from Lieh during the duration of domain. If Yin defeats his enemy inside the domain, he can manually change to Lieh outside the battlefield by tapping his ULT for a certain time. With this buff he could change his skillset from Yin to Lieh or vice versa giving him more chance of fighting back. Yin is very useless if he misses all of his skillshots as Lieh.
@@ryzen4070-j7m then what about saber u have no chance to dodge his ulti and got instant kill if u play as mm or mage, yin more balance if skill 2 lieh mode miss u have chance to survive
Finally! A Minsitthar buff! As a Minsi main, I am overjoyed right now. The buff could be little, but the fact that the character was further improved is something to celebrate for.
This is definitely the update I've been waiting for since I started playing Mobile Legends! Now if I'm really not going to mind that people troll in classics and make me lower some win rate, ELGIN you are the best! I hope one day to have 1/4 of the support your channel has 💕💕 keep it up.
The problem is people taking classic way to seriously People play classic cause they don't want to sweat on ranked Or learn new heros Or have fun with friends And all those are taken away cause people sweat in classic and try to boost there WR This is a one of the best feature
@@YaiphabaKaram No, the problem is the people who buy Fanny and without having a single game go to play classic mode, there is a practical VS IA mode where you can do whatever you want without taking 4 people who just want to have a good time with you .
@@YaiphabaKaram I play classic to enjoy and all I get is my wr dropped to the hell. I don't even like to test new heroes bc classic counts as wr, so it's kinda obvious I'll loose my early matches with a hero I don't know how to use yet. This feature is a game changer to me.
@@ProdetteGaming is what world is someone gonna learn the game from playing against bots? Classic is where you learn to fight against real people It's a moba not VS AI Fighting bots won't make you learn literally anything
I like the new animation of the tower it's quite lovely to look at because of its new animation while firing, I think the crossbow will also be rotated of the target is on the back, that's will be a great feature though..
@@azalea.6968 Because for tr0ll expert players use win rate boosting when they are playing classic with People that use classic for learn and practice hero. No more main classics
@@azalea.6968for one sole reason that they grind classic wr in low rank then after a season or 2 comes to grind rank flex their wr of 92+wr and get chocos in rank mythic lobby
I think the crossbow change on tower might actually be good as you can predict when will the tower attack again so heroes with immunity skill like benedetta and lance can know when to use skill so you wont use it too early or late
The experimental change on Faramis's first skill is not necessary. For starters, the range is too small, which forces you to try and get close to your enemies to link them, if i wanted to dive my enemies just to get them closer to my teammates, i could simply just use tigreal's flicker ult combo, or just simply use franco's hook, cuz there's a few heroes out there that accomplish the task of getting the enemies cloer to ur teammates, and faramis with this adjustment wont be one of those heroes anymore especially we're not building tank items on him. Its also SUPER DUPER easy to get out of it, just simply walk a few steps and you're fine, especially if you're using a hero with an escape skill.
@@yobii165, there were some grammar errors in my comment that i didn't bother to fix, i was supposed to put "since we're always not building tank items on him". And i do agree with faramis being annoying with a tank build, but the problem is the range is too small, it may be easier to link enemies and pull them but its also easier to walk straight out of it.
@@yobii165 he's so squishy, and his ulti has been nerfed so much, and now his first skill has so much more of a risk. There's no point using him if this is the final update. He will be too linear and people can counter him easily. Just need to bait out his first skill and move away and he has nothing to combo with except for his ult which already has lesser shield now
I think thats a nerf on Faramis, his current s1 range can even allow you to pull back enemies when they use a dash skill, now with the short range they can just dash away
This is so good no more people running wanwan atlas yin and try hard in classic while we just play for fun using non meta heroes, only the wr boosters are hating this change
I like the new rules.. Atleast now, those who dominates in classic will stay only in classic while those who are brave enough to go for ranks will clearly be shown..
I feel like the crossbow turret should only be at the outer and inner turret and the inhibitor should just a be the same magic cristal turret as before
I think it will also be awesome when enemy encounter the first turret the design will be really simple, second turret it becomes fancy a little and the last turret more fancy or more details (with that crossbow)
I really like the update with the WR. before using a hero in RG I practice that hero in classic a lot before I'm confident to try it in RG for example I've been spamming paquito lately, my overall WR for Paq is 52% but my RG WR for Paq is 74%. sometimes I feel ashamed showing a 52% WR in high points RG.
I don't like it imo. the point of the wr outside of ranked was to show your teammates that you have been playing with the hero and therefore you have familiarity and success. Imagine playing with a person with only 2 games, you wouldn't want to swap them at all and you wouldn't trust them as much. It may lead to some pro's(high wr outside of rank before bringing hero into ranked) looking like trolls and trolls looking like pros(lots of matches but that's because they practice and use the hero in Ranked). idk. That's just my opinion
@@_on-sight_ What you said is true.But most of the game that can be exploited actually a feature that being used by wrong people. Classic Winrate have been exploited too much that close to no new player because lower ranks/classic filled with bunch of smurf, while the one who trully loves the game suffer because of these win rates thing. Getting showed off by wr 90% in front of your face is obnoxious and many people doesnt like it. If not, Moonton would not change it.
I hope they would also allow us to show off our other heroes' titles as opposed to just showing what you can set to your profile which can only be one. If you are a versatile player, it's important that your team can trust you using other heroes by being able to show them that you ranked well in your location with the hero you wish to use on that specific match, not just show your most favorite hero that you won't even be using like every game you play.
True but if the enemy doesnt have a purify or blink skill he can instakill in ult cause his dash stun skill is kinda long with insane damage so it's kinda op
Mechanically you can already with his Second skill got reseted when he gone to his 2nd form. He is trash against purify with cc ability anyway. Like Valir and saber and such.
The one who complain about yin are the one who don't check bush, don't wait for their tank and always fed yin. poor yin:< he's so easy to counter yet moonton still nerf him
@@bruhmomento2531 yin can't reach you if you are behind your tank or behind in teamfight. Yin only shine if mm and mage are trash that don't know how to check bush and position. he is balance right now. Purify exist armor exist winter truncheon exist.( you can even outplay him with flicker and sprint)
Finally a buff on Granger after a long time.I already requested in customer service to buff Granger by making his 6bullet passive not to reset and giving him bonus pen OR movement spd if he can shoot all the bullets of his skill 1 at the same enemy. I think my wish is not too much cuz Granger has many counters this meta and finally this little buff makes me happy.
The tower changes is definitely super Good and Awesome but the New emblem system will Be more Confusing when its released and Foe faramis First skill its definitely better Now cus you dont need to Chase the enemy and Grab them and then go back to your Allies
as a Faramis main, I don't like that adjustment it's too short, I'd rather dive in the enemy lines than spamming my first hoping that I linked some enemies because of the short range
@@delusionofillusion473 his ult is kinda better although the old ult is more fun,but i do agree on nerfing his first skill range,faramis is quite squishy even with tank items,soo diving in THAT close to the enemies is just not worth it on how SHORT the pulling distance is
@@bestdadoftheyear7181 bro it's not about about squishy i make one magic item and 4 defence build that makes me tanky and i would rather dive into turret then having that short range.
@@DARKEST_KNIGHT704 you don't use faramis ult hp as main hp increasing little hundreds is good but not enough you use his ult to dive into turret without worrying and immune from all the cc after ult effect gone then you can kill enemies and his first skill was so good to start teamfight but now i don't think so
I hope they implement that offline mode immediately. I haven't been able to play ever since the new season started because our internet connection sucked so bad.
@@AlliwantisAIDSHelpImKidnapped You don' know do you? No one knows at all eh? With Internet, first go to custom, choose any mode (Classic, Draft pick, Brawl or practice) leaving only the 'creation camp' option. Enter the lobby. Don't take any real player, Add computers in each team (This is only for the first three modes mentioned above). Once you press start and enter hero selection place, you CAN SAFELY TURN OFF YOUR INTERNET. Even if you switch off your phone fr a couple of minutes, it will start from from where you left. You can play offline one match at a time. If you want to start a new game you have to go back ONLINE. DONE. Edit- What I mentioned in brackets in third paragraph, means that you cannot add computers in practice mode. Nothing else. Only in battlefield you can add bots in practice mode.
Bruh no, that tower has literally been in survey since 2021 (they just implemented it now) while your blast blow just recently came, but I don't expect you to know that though, since nobody seems to do their research nowadays anyways. (Also the spawning animation has also been leak in 2021 by a Reddit user)
I cannot say whether the change on Faramis is good or bad but what I can say is that they'll have revert it back mainly because it changes the playstyle a bit too drastically. Sure the instant pull might be good but he'll put himself in danger more often
This is what i am thinking for a very long time, classic matches shouldn't affect your winrate, a lot of pros are abusing practicing players in classic
The faramis 1st is good cause when i chase them before they will just use flameshot to avoid it now i can initiate easily and catch them without getting really close.
With the minsi buff, I feel like i can finally utilize my Ult more. I've always wondered why lylia's or Wanwan's dashes arent stopped, but this change makes minsitthar a powerhouse. Im glad it finally happened.
hopefully they don't pursue with the Faramis one he's great as he is now and limiting him is not the best since he just got out of the shadows and now he will be back to it once more if they do so
@@darksaber1325 same initiation skills as the old one , plus the old ult was way stronger , plus the old faramis could one shot a whole team , this one has a good ult but not nearlu as strong as the old one ,has no damage on skill 2 , has a better skill 1 but too long cd and no more healing and weaker defense ealy on
@@delusionofillusion473 nope the first can now pull on command unlike the old one, walk out of it and the chain/pull is broken. For the ult this is so much better unlike the old one you need to die which means if you have a streak you're going to give that bounty gold to the enemy team and plus the duration of the resurrection and strength was incredibly weak that's why he was so unpopular, right now the ult is way way way much better it's got it's new effect it's no ordinary shield it's like an insta heal/new hp bar that can save an ally and waste the opponents skills, imagine you're a saber and you've used your full combo and almost kills the enemy then a faramis suddenly ults you've pretty much wasted that and will get killed because of it. Skill 2 has incredible damage idk what the heck wack build you are building but every time I play Faramis I melt even some tanky heroes. all of what you've said are your errors aka user errors, if you do not know how to use a hero since rn Faramis after the revamp is quite hard to use for beginners on the hero. just let me know and I can tutor you if you'd like since you seem to be so confident on something so wrong
@@darksaber1325 yes you slow thinking capsule , i did say the first skill is better but much longer cd ,, the old ult was way stronger if someone - not a moron like you - knew when to use it . the new one is less risk les reward while the old one was high risk high reward , then there are the idiots like you who it gets wasted on , and the skill 2 does very little damage in a teamfight compaed to the old one your statements prove you an idiot as you havent even seen the facts like the ap ratios and theflat numbers that were changed . faramis before was exceptionally strong when in teamfights giving a free win to a preemade around lord , defending and sieging your statements also sho that you are an egoistic sociopath tat is extremely pugnacious and in denial about facts for the sole reason to be a bur on someone cause your mother left you or you hav daddy issues or both or something related my confidence is base on facts while yours is based soley on assumptions , pathetic you need a therapist not tutoring
Ok but when the update for the wr system comes, will the overall wr for the heroes be adjusted or will the wr that was acquired from the classic games before the update still count?
I just talked to a friend about how showing MVP count or average KDA was a better way to decide if you were good with the hero than WR, because sometimes you could be good, but there are heroes who can't carry even if you always end up in MVP like some tanks (I'm a tank main). Moonton adding something like that has really made me happy!
They shouldnt do that to winrates since every game is made from beginning to end. Some players that have bad games in classic, they ll have an advantage with that. The recent KDA is very nice tho, good idea.
Interesting, and people have a point. You can no longer win trade in classic anymore. Though, ranked win trading could probably be a problem? Also, that adjustment to Faramis is... no. That feels like the situation with Carmilla's ult
Perfect, now we can play main in classic without being ashamed on ourselves (cuz the wr boost). Also what's the release date of the new talent system? It's been 3 months or more and it's good to go, why they taking so long?
Im much happier about this winrate not showing classic cause my rank win rate us much better on my main heroes as i lost alot while trying to learn them
Finnaly i wanted this ministthar adjustment like preety much since benedetta came out (her passive) so i was waiting for this excat change for years now And i though it have a chance coming with revamp but without it It's still preety damn nice surprise Now only waiting to fixed his 1st skill ussualy not working (sometimes it can deal dmg but won't pull enemy for some reason also enemy can just blink or litteraly walk of it even when skill already should pull them closer and they don't get pulled becouse of this)
@@exceltic8146 It is necessary, the one who not necessary is the Hero Power based on Location. They much better use Global Rank Hero, not only can be easier to manage, but also avoid dumb VPN hacks for these Hero Power.
The no longer wr from classic matches is also good for me since my wr with some heroes like Freya, Beatrix, Kagura, Wanwan, etc got destroyed just because I wanted to chill a bit playing classic to not get more stress from solo Q rank. FInally this update is quite good. But I'll miss a lot the old emblem system, I think it's more simple yet effective than this one coming in the update. Anyway, I guess we can't undo these new changes
Currently Jungle Granger is not performing strong like before,so many players are playing Side,so montoon should've give buff for Goldlane Granger also : like bullets can penetrate through Minions and additional spellvamp (As mostly players don't use blood-axe)
They have to revamp also the ranking system. There must be a separate rank for Solo and for Party because some stupid players will just invite some strong players to carry them to get a high rank. This will balance the matching making. You will only be match with solo players if you are solo. and you will no longer be matched with those stupid players that just being carried to mythic.
Nope classic needs to be fixed too... team of 5 vs team of 5 with >80% win rate aint fair at all who are smurfs who are to boost wr. Matching players with similar win rate only truly match player's skill, only the better player can emerge >60% win rate
but maybe classic wr will be iocluded in hero wr ?? its saying u can show rank hero wr. but its not saying they.'ll delet ajl your wr and cant have any wr in classic?
@@l.o.gfauzan1877 ya' thats ok. i actually don't care to show my wr in rank. i want to have high wr of heros on my profile. so this'll not effect for boosters. we just wanna have high wr. and i don't really play rank
The nerf on yin doesn't make too much sense to me. As a yin user I know how easy it is to counter that guy with the right hero, the delay for the ult makes it even harder to use his ult which in turn would just make it useless in face of tanks and mages which are usually your target to prevent them from setting up the battle against your opponents. And honestly, without his ultimate form yin is pretty much useless.
I like the yin nerf but I'd rather they give the surviving kidnapped child a little heal or regen, say 10% health restored if they managed to survive. Because after his ult, he can just use his skills again which is quite unfair
@@vulcan9269 yes, i want him to completely disappear from any match. I want him to be absolutely unusable so that mage mains like me don't have to ban him every game
@@E_E69 How about instead of nerfing a hero that doesn't require ban prio, buff your own map awareness and positioning. Its permanent while the Yin nerf is only temporary.
I really like the new update on Minsittar because he can be on banning section because most of the heroes on Mobile Legends has blink/dash skill great update on Minsittar main 2nd main after Franco
I used to main Granger cause a friend of mine gifted the lightborn skin so that we all can use lightborn. But now that he’s getting a small buff I hope to main him again
Minsitthar has been waiting for this adjustment for YEARS. I'm glad they finally fixed his ultimate anti dash.
1:04 how does eudora have 2 stuns?
Also he’s hook sometimes it doesn’t work also if enemy has a shield
i always use minsi as side or tank, now i have more reasons to use him to specially on wan2 case they dont buy boots so its an easy target..
@@liaselleaeri probably a emblem that gives two skills
@@vectorghostpool7 that does not exist
I didn't really care about Minisittar but seeing how he was able to stop the ever so annoying Wanwan from hopping like a flea was a huge pleasure
Yes I strongly agree
Yup, although some heroes like benedetta's passive and phoveus's ultimate can still be activated.
As a wanwan main I honestly think it's pretty nice that moonton has payed attention to one of the most forgotten heroes in the game
@@dpsbarbruh1391 same!
Yes
Elgin : So now you can impress your team mates with your recent KDA
Feeders : Finally, i can show them how much i feed last game!
Maybe it wont show, like when u show wr below 40% there's no wr number
"Jungle or feed"
Finally, i can troll in classic without worrying about my winrate
im so happy now since I used to play so much Argus in classic in the old days of ML and now my winrate is stuck on 65%. But with this my ranked winrate is gonna be so much more higher
Diggie mains will be extremely happy
There's a bug when you ping natalia's ultimate, it is always "ultimate ready" even it is on cooldown
Same may probably go for Clint too
The experimental adjustment on Faramis is not necessary. First skill is the perfect revamped skill on him. The range is too small too lol
You could actually pull people through walls, but now you can't i guess.
agree I'd rather dive in the enemy lines than this one 🤣
But it's good for instant crowd control and leave the rest for your teammates.
I wonder if you can hold the enemy back after moving away from the 1st range
@@Gian872 that's the problem, once they get out of the range, you can't pull them. Maybe the good about this new first skill is you can check bush, just walk outside the bush and if there's a hand connecting to them then there's an enemy lol (still this original server faramis is better)
They should also make Minishithar's ult range a bit more larger and for a little more duration
@MeliodasZ mf
@MeliodasZ attention seeker. what a shame
The adjustment to Faramis' first skill feels like he lost some of his ability to initiate team fights. Whenever I am with my teammates, I commonly use his ult before using his skill 1, and then running towards my allies. The pull is longer and feels easier for allies to secure the kill but now it feels like a "minor displacement". I'll have to see and check out how this will affect my usage with Faramis, if they decide to keep it.
I played him in brawl didn't know about this change but it's a bit easier to pull enemies since you don't have to touch them. You can also pull them if they are not in place without risking of being gank.
His first skill is too unbalanced before that's why they need to make some adjustments
@@fujiouzaki3301 The short range feels like he can barely pull enemies from the turret if they both happen to be in front of it. Also, the pull only works at that range so unless you use it for the movement speed, it's back to having to waste skills or spells to get away. The old version allowed him to reposition after coming in contact with an enemy.
@@Rusted_Relic not at all because before you have to chase and pull while the new just need to pull.
That's why I stopped playing ml
They need to add a new effect for Yin.
During his ULT, there should be a skill where he could change to Yin from Lieh during the duration of domain. If Yin defeats his enemy inside the domain, he can manually change to Lieh outside the battlefield by tapping his ULT for a certain time. With this buff he could change his skillset from Yin to Lieh or vice versa giving him more chance of fighting back. Yin is very useless if he misses all of his skillshots as Lieh.
He is already broken ... No more buff needed .. actually he needs nerfs
@@ryzen4070-j7m then what about saber u have no chance to dodge his ulti and got instant kill if u play as mm or mage, yin more balance if skill 2 lieh mode miss u have chance to survive
@@privatemilitary223 purify is the key
@@troypetaca8620 not worth it
@@privatemilitary223 except saber doesn’t fight 1v1 most of the time and if he only one shots if he’s fed, other than that he’s kinda useless
I'm actually happy they still recognized Minsittar, i thought he's actually forgotten 😂. and i also happy that my man granger got his deserved buff
And don't forget Jagler his main is Minsitthar and kinda happy about this.😁
Didn't he get like a remodel/revamp survey? He's not so much of a forgotten hero...
@@rexellpaullopez5410 another jagler watcher, i see you are a man of culture as well
Granger still Uselesssss
@Darkness Inc.hehe i like his content about Minsitthar tho even he plays Sun,Argus and Zilong to.😁❤
Finally! A Minsitthar buff! As a Minsi main, I am overjoyed right now. The buff could be little, but the fact that the character was further improved is something to celebrate for.
Imagine casually ranking in the new update and then someone showed a 0 matches and 0 winrate in the hero they show
there's always first time for every heroes in rank.. hahaha
It will say I want to use not wr and matches lol
well you need at least 2 match on classic/brawl before can play hero in rangked.
@@ton4323 yeah but now matches outside of rank won't count on your hero's winrate when you try to show it in rank
@@Wintre_Hesmith oh yeah right. But atleast it's not gonna be his/her first rodeo.
Now that red bullet from Granger, is definitely the NAIL for the enemy’s coffin.
This is definitely the update I've been waiting for since I started playing Mobile Legends! Now if I'm really not going to mind that people troll in classics and make me lower some win rate, ELGIN you are the best! I hope one day to have 1/4 of the support your channel has 💕💕 keep it up.
True, i won't mind the trollers in classic now
The problem is people taking classic way to seriously
People play classic cause they don't want to sweat on ranked
Or learn new heros
Or have fun with friends
And all those are taken away cause people sweat in classic and try to boost there WR
This is a one of the best feature
@@YaiphabaKaram No, the problem is the people who buy Fanny and without having a single game go to play classic mode, there is a practical VS IA mode where you can do whatever you want without taking 4 people who just want to have a good time with you .
@@YaiphabaKaram I play classic to enjoy and all I get is my wr dropped to the hell. I don't even like to test new heroes bc classic counts as wr, so it's kinda obvious I'll loose my early matches with a hero I don't know how to use yet. This feature is a game changer to me.
@@ProdetteGaming is what world is someone gonna learn the game from playing against bots?
Classic is where you learn to fight against real people
It's a moba not VS AI
Fighting bots won't make you learn literally anything
Minsitthar's popularity will be rising up when the update releases on official server because of the anti dash. RIP wanwan🥳🎉
Me who is a wanwan main👁️👄👁️
I like the new animation of the tower it's quite lovely to look at because of its new animation while firing, I think the crossbow will also be rotated of the target is on the back, that's will be a great feature though..
It does, the crossbow Will move if the target move.
It does rotate based on where their targets are.
Awesome, now i'll go and kill myself on the towers just to see those cool effects 🙃
Now you can see irithel without irithel 🤣
"No more classic win rates"
How long I've been waiting this.
Why? Im just asking bc i dont understand why players dont like classic wr?
@@azalea.6968 Because for tr0ll expert players use win rate boosting when they are playing classic with People that use classic for learn and practice hero. No more main classics
@@azalea.6968for one sole reason that they grind classic wr in low rank then after a season or 2 comes to grind rank flex their wr of 92+wr and get chocos in rank mythic lobby
I think the crossbow change on tower might actually be good as you can predict when will the tower attack again so heroes with immunity skill like benedetta and lance can know when to use skill so you wont use it too early or late
big disadvantage for heroes without dash or immunity
@@AngeloDutullo uhm no how?
@@AngeloDutullo Who's going to tower dive if you don't have blink skills lmao.
@@AngeloDutullo yeah like how? cus for hero without dash then it will be just the same as now there ne disadvantage there, cus they dont lose anything
Lol its just the same then whats the purpose of the red indicator when the tower attack's you? Hahaha
After being forgotten for over 2 yrs, the king has finally been recognized :3
Wait a min…
*_Does that mean Ruby’s affected too? 💀_*
Yes
I just saw Hororo's video
She looked so weird
I see you literally everywhere
And yes it does
"Minsitthar now disables Wanwan's passive dashes"
Aight maining Minsitthar now
Also, wanwan can't ult when she's inside his ult.
more like wanwan out meta, or last pick like fanny
She is supposed to be already weaken on next update because of the purify fix, adding this is a very big nerf to her.
@@MrRiko37 yeah purify will be the best counter for wanwan
does mathilda's dash still work in minshithar's ult?
Been watching your videos from the side lines for years, been playing ML from 2016 ..you make it easier to play ML..👍
The experimental change on Faramis's first skill is not necessary. For starters, the range is too small, which forces you to try and get close to your enemies to link them, if i wanted to dive my enemies just to get them closer to my teammates, i could simply just use tigreal's flicker ult combo, or just simply use franco's hook, cuz there's a few heroes out there that accomplish the task of getting the enemies cloer to ur teammates, and faramis with this adjustment wont be one of those heroes anymore especially we're not building tank items on him. Its also SUPER DUPER easy to get out of it, just simply walk a few steps and you're fine, especially if you're using a hero with an escape skill.
Wdym? Here at mg he's always banned, Roam fara (tank build) is one of the most annoying hero you could probably face.
@@yobii165, there were some grammar errors in my comment that i didn't bother to fix, i was supposed to put "since we're always not building tank items on him". And i do agree with faramis being annoying with a tank build, but the problem is the range is too small, it may be easier to link enemies and pull them but its also easier to walk straight out of it.
@@yobii165 he's so squishy, and his ulti has been nerfed so much, and now his first skill has so much more of a risk. There's no point using him if this is the final update. He will be too linear and people can counter him easily. Just need to bait out his first skill and move away and he has nothing to combo with except for his ult which already has lesser shield now
I think thats a nerf on Faramis, his current s1 range can even allow you to pull back enemies when they use a dash skill, now with the short range they can just dash away
So many have people boosted winrates in classic,love the new update where it only shows rank winrate
Finally goodbye to troolls
Wtf
This is so good no more people running wanwan atlas yin and try hard in classic while we just play for fun using non meta heroes, only the wr boosters are hating this change
Nice way to send faramis back to the grave with that adjustment
I like the new rules.. Atleast now, those who dominates in classic will stay only in classic while those who are brave enough to go for ranks will clearly be shown..
I feel like the crossbow turret should only be at the outer and inner turret and the inhibitor should just a be the same magic cristal turret as before
Nah make it look like the inferno tower of Clash of clans
Since that model would make sense for the explosive wave clearer
@AwesomeSkeleton because it's true duhh
If u wnt Granger back in the meta, increase his 1st skill range
Or make it piercing
They just should leave Faramis as he is now, he's perfect the way he is.
They fr revamped him just so they can nerf him over and over again
He's way too good as of right now
He will will get perma ban/perma 1st pick in tourna for sure if they leave him as it is.
He's broken right now better nerf him or else he will be auto ban
In hight rank Mythic Faramis is perma banned or first pick (unless Valentina is open then Valentina fp and Valentina copies Faramis ult)
I think it will also be awesome when enemy encounter the first turret the design will be really simple, second turret it becomes fancy a little and the last turret more fancy or more details (with that crossbow)
I really like the update with the WR. before using a hero in RG I practice that hero in classic a lot before I'm confident to try it in RG
for example I've been spamming paquito lately, my overall WR for Paq is 52% but my RG WR for Paq is 74%. sometimes I feel ashamed showing a 52% WR in high points RG.
I never play classic 2 games for unlock hero only... Classic is pain with no bans... xd
I don't like it imo.
the point of the wr outside of ranked was to show your teammates that you have been playing with the hero and therefore you have familiarity and success. Imagine playing with a person with only 2 games, you wouldn't want to swap them at all and you wouldn't trust them as much. It may lead to some pro's(high wr outside of rank before bringing hero into ranked) looking like trolls and trolls looking like pros(lots of matches but that's because they practice and use the hero in Ranked).
idk. That's just my opinion
@@_on-sight_ What you said is true.But most of the game that can be exploited actually a feature that being used by wrong people.
Classic Winrate have been exploited too much that close to no new player because lower ranks/classic filled with bunch of smurf, while the one who trully loves the game suffer because of these win rates thing. Getting showed off by wr 90% in front of your face is obnoxious and many people doesnt like it. If not, Moonton would not change it.
I hope they would also allow us to show off our other heroes' titles as opposed to just showing what you can set to your profile which can only be one. If you are a versatile player, it's important that your team can trust you using other heroes by being able to show them that you ranked well in your location with the hero you wish to use on that specific match, not just show your most favorite hero that you won't even be using like every game you play.
Granger is always buffed and in really happy with that
Yep, coz he is so easy to counter, that's why he always gets buffed.
@@Officialsky360 what’s his counter ? The enemy always pick him as core.
@@kvvgaming7120 CC probably
@@kvvgaming7120 antique cuiracas and most hero now is tanky
@@kvvgaming7120 antique curass or even cheaper version- dreadnought armour
I have a suggestion for minsithar... That they decrease one guard and the remaining guards can use the 1st and 2nd skill whenever the player use it.
Sounds like Sun's clone.
Nah
Make him re adjust the soldier's location like Melissa
But if that's too OP for people, make the Dash Cancelling area remain at the same place
The wr thing is kinda nice it helps u choose the better core or any other roles in ur teammates
true.
ally ling showed 63wr.
but his plays was really like Ai.
then his wr in rank was
just50wr and score 5.0.
thrs system is nice
Nice. That's my problem on Minsitthars ultimate. Good to know that the developers noticed this
Finally i wont see those 3k matches 80% wr people that only play classic
Once again, I thought that the point of Yin’s ultimate was that Yin is supposed to have the advantage
True but if the enemy doesnt have a purify or blink skill he can instakill in ult cause his dash stun skill is kinda long with insane damage so it's kinda op
Mechanically you can already with his Second skill got reseted when he gone to his 2nd form. He is trash against purify with cc ability anyway. Like Valir and saber and such.
Glad he got nerfed
The one who complain about yin are the one who don't check bush, don't wait for their tank and always fed yin. poor yin:< he's so easy to counter yet moonton still nerf him
@@bruhmomento2531 yin can't reach you if you are behind your tank or behind in teamfight. Yin only shine if mm and mage are trash that don't know how to check bush and position. he is balance right now. Purify exist armor exist winter truncheon exist.( you can even outplay him with flicker and sprint)
The tower in map looks like the blast bow in clan capital coc.
Finally a buff on Granger after a long time.I already requested in customer service to buff Granger by making his 6bullet passive not to reset and giving him bonus pen OR movement spd if he can shoot all the bullets of his skill 1 at the same enemy. I think my wish is not too much cuz Granger has many counters this meta and finally this little buff makes me happy.
*The towers now have a crossbow above them*
Irithel: *FINALLY...A WORTHY OPPONENT, OUR BATTLE WILL BE LEGENDARY!*
The tower changes is definitely super Good and Awesome but the New emblem system will Be more Confusing when its released and Foe faramis First skill its definitely better Now cus you dont need to Chase the enemy and Grab them and then go back to your Allies
as a Faramis main, I don't like that adjustment it's too short, I'd rather dive in the enemy lines than spamming my first hoping that I linked some enemies because of the short range
as a faramis otp , i stopped playing him after they butchered his ult and w damage
@@delusionofillusion473 his ult is kinda better although the old ult is more fun,but i do agree on nerfing his first skill range,faramis is quite squishy even with tank items,soo diving in THAT close to the enemies is just not worth it on how SHORT the pulling distance is
@@bestdadoftheyear7181 i use mage build cuz it increases his damage and increases the hp for his ult
@@bestdadoftheyear7181 bro it's not about about squishy i make one magic item and 4 defence build that makes me tanky and i would rather dive into turret then having that short range.
@@DARKEST_KNIGHT704 you don't use faramis ult hp as main hp increasing little hundreds is good but not enough you use his ult to dive into turret without worrying and immune from all the cc after ult effect gone then you can kill enemies and his first skill was so good to start teamfight but now i don't think so
I recently spam faramis in rank classic the buff where nice but now the first skill is like not even pulling i need the old one back
Montoon has been giving us good updates lately
you can play mobile legends offline mode in practice and no classic winrate!
thanks montoon
The offline mode is possibly their biggest move. At least I can practice a bit without the need to use wi-fi or some sort.
That was a long time ago, that offline mode.
@@drakelagon8595 Offline mode isn't in the original server so idk whats ur point
I hope they implement that offline mode immediately. I haven't been able to play ever since the new season started because our internet connection sucked so bad.
@@AlliwantisAIDSHelpImKidnapped You don' know do you? No one knows at all eh?
With Internet, first go to custom, choose any mode (Classic, Draft pick, Brawl or practice) leaving only the 'creation camp' option.
Enter the lobby. Don't take any real player, Add computers in each team (This is only for the first three modes mentioned above).
Once you press start and enter hero selection place, you CAN SAFELY TURN OFF YOUR INTERNET.
Even if you switch off your phone fr a couple of minutes, it will start from from where you left.
You can play offline one match at a time. If you want to start a new game you have to go back ONLINE.
DONE.
Edit- What I mentioned in brackets in third paragraph, means that you cannot add computers in practice mode. Nothing else. Only in battlefield you can add bots in practice mode.
These kind of update is like moonton is following wildrift's gameplay.
The new turrets fits in really well with sancum island map
Damn thx dude btw the talent system looks like the one in lol
4:47 the turret change looks identical to the blast bow in clash of clans clan capital (just a lighter version LOL)
Bruh no, that tower has literally been in survey since 2021 (they just implemented it now) while your blast blow just recently came, but I don't expect you to know that though, since nobody seems to do their research nowadays anyways. (Also the spawning animation has also been leak in 2021 by a Reddit user)
@@tapmypfpv He never said they copied it tho? The fuck are you even tryna prove?
amazing video💯💯💯 nice game idol💪💪👍👍 Support from Malaysia🌠🌠🌠🌠
Never thought that I will see dashless Wanwan after doing basic attacks in my life. I guess they buff Minshi to make him counter Joy.
They just bug fixed the dashes tuat works inside the ult
@@ghastlygibus2121 it's funny that Minsitthar has been released for over than 2 years and moonton just noticed it now lmao.
@@reoshikumo135 3 fking years its almost 4 years
True, it's so weird for me to not see her dash tbh...
I cannot say whether the change on Faramis is good or bad but what I can say is that they'll have revert it back mainly because it changes the playstyle a bit too drastically. Sure the instant pull might be good but he'll put himself in danger more often
This is what i am thinking for a very long time, classic matches shouldn't affect your winrate, a lot of pros are abusing practicing players in classic
The faramis 1st is good cause when i chase them before they will just use flameshot to avoid it now i can initiate easily and catch them without getting really close.
You wake up and the first thing u know is granger mate is back 😩
You're my inspiration, someday I wish I could be big as you ❤️❤️❤️
Minsitthar finally got recognition he deserves ❤
🤭
He got a revamp survey
3:03 Nice now this make sense I'm Missitthar main and I'm truly thankful
finally they stopped the classic spammers that show their win rate in ranked
True, their boosting their classic win rates as if their pro but in the end they play so badly in ranked because of how serious the players are.
Me who plays only classic: *sweating nervously*
The Minsitthar buff is extremely good!
Minsitthar buff was super small.but give super big impact
It's not a buff actually, moonton just fixing some bug that has been there for over than 2 years lmao.
@@reoshikumo135 i know that, but it's easier and makes more sense to call it a buff
@@reoshikumo135 this is the true minsitthar that moonton hide from us.only few people who can see his real potential
I wonder, will Alucard and Ruby passive blinks would work inside Minshi Ultimate??
Now I can finally show my 500+ games on Nana with high winrate (Even after Nerf) that doesn't get called "Classic Boosting" by the players :'D
With the minsi buff, I feel like i can finally utilize my Ult more. I've always wondered why lylia's or Wanwan's dashes arent stopped, but this change makes minsitthar a powerhouse. Im glad it finally happened.
hopefully they don't pursue with the Faramis one he's great as he is now and limiting him is not the best since he just got out of the shadows and now he will be back to it once more if they do so
the rework made him horriblr , no longer does he one shot with w , no longer does he have a good ult and now they making his q usless
@@delusionofillusion473 he's still good maybe you are using him wrong or the build? I quite like this new one specially with all his initiation skills
@@darksaber1325 same initiation skills as the old one , plus the old ult was way stronger , plus the old faramis could one shot a whole team , this one has a good ult but not nearlu as strong as the old one ,has no damage on skill 2 , has a better skill 1 but too long cd and no more healing and weaker defense ealy on
@@delusionofillusion473 nope the first can now pull on command unlike the old one, walk out of it and the chain/pull is broken. For the ult this is so much better unlike the old one you need to die which means if you have a streak you're going to give that bounty gold to the enemy team and plus the duration of the resurrection and strength was incredibly weak that's why he was so unpopular, right now the ult is way way way much better it's got it's new effect it's no ordinary shield it's like an insta heal/new hp bar that can save an ally and waste the opponents skills, imagine you're a saber and you've used your full combo and almost kills the enemy then a faramis suddenly ults you've pretty much wasted that and will get killed because of it. Skill 2 has incredible damage idk what the heck wack build you are building but every time I play Faramis I melt even some tanky heroes.
all of what you've said are your errors aka user errors, if you do not know how to use a hero since rn Faramis after the revamp is quite hard to use for beginners on the hero. just let me know and I can tutor you if you'd like since you seem to be so confident on something so wrong
@@darksaber1325 yes you slow thinking capsule , i did say the first skill is better but much longer cd ,, the old ult was way stronger if someone - not a moron like you - knew when to use it . the new one is less risk les reward while the old one was high risk high reward , then there are the idiots like you who it gets wasted on , and the skill 2 does very little damage in a teamfight compaed to the old one
your statements prove you an idiot as you havent even seen the facts like the ap ratios and theflat numbers that were changed . faramis before was exceptionally strong when in teamfights giving a free win to a preemade around lord , defending and sieging
your statements also sho that you are an egoistic sociopath tat is extremely pugnacious and in denial about facts for the sole reason to be a bur on someone cause your mother left you or you hav daddy issues or both or something related
my confidence is base on facts while yours is based soley on assumptions , pathetic
you need a therapist not tutoring
Ok but when the update for the wr system comes, will the overall wr for the heroes be adjusted or will the wr that was acquired from the classic games before the update still count?
They should give granger faster attack speed after dash or give him 2 red bullets
Lol that's OP
I see Faramis adjustment as a nerf for sure..and that was disappointed.. and he will be forgotten again (':
FINALLY A GRANGER BUFF
@MeliodasZ sfu stop spaming the comment section
Out of all the update what i like the most is classic winrate pusher with no skill won't be able to show their classic winrate.
0:27 Missed chance to say yin takes you to the backrooms
Js but i can use the backdoors
It's a lame and overused joke that stopped being funny weeks ago. Good thing he didn't say it
I just talked to a friend about how showing MVP count or average KDA was a better way to decide if you were good with the hero than WR, because sometimes you could be good, but there are heroes who can't carry even if you always end up in MVP like some tanks (I'm a tank main). Moonton adding something like that has really made me happy!
i swear man, devs doesn't really know what to do when balancing masha.
😅😅
Finally, no more classic win rate. That's the best
Soooo masha’s play rate tanked after they gutted her revamp… and they decided to nerf her even more?
Lol, even full stack Aldous don't stand a chance against her
They shouldnt do that to winrates since every game is made from beginning to end. Some players that have bad games in classic, they ll have an advantage with that.
The recent KDA is very nice tho, good idea.
Its good because lesser winrate booster + you can relax and practice at classic hahaha
A buff for my boi Granger. Finally. ❤️
Interesting, and people have a point. You can no longer win trade in classic anymore.
Though, ranked win trading could probably be a problem?
Also, that adjustment to Faramis is... no. That feels like the situation with Carmilla's ult
Perfect, now we can play main in classic without being ashamed on ourselves (cuz the wr boost).
Also what's the release date of the new talent system? It's been 3 months or more and it's good to go, why they taking so long?
I heard it's on September (just a rumor)
Im much happier about this winrate not showing classic cause my rank win rate us much better on my main heroes as i lost alot while trying to learn them
This should have been done in the very first place. NO to WINRATE in Classic and other matches other than RANK ONLY.
Nothing is more cursed than seeing WanWan walking after doing a basic attack
Wanwan lost her identity
True, it feels like wanwan is a whole new different ferson because of that.
Me grinding my main hero's winrate in classic: My time has come
SAME LMAOOO 💀
Hopefully minsithar's ultimate could also deny ruby's passive.
Yes. Wanwan passive is just like ruby's passive
Finnaly i wanted this ministthar adjustment like preety much since benedetta came out (her passive) so i was waiting for this excat change for years now
And i though it have a chance coming with revamp but without it It's still preety damn nice surprise
Now only waiting to fixed his 1st skill ussualy not working (sometimes it can deal dmg but won't pull enemy for some reason also enemy can just blink or litteraly walk of it even when skill already should pull them closer and they don't get pulled becouse of this)
They should add a feature where your wr with friends and your wr in solo is seperated
Not necessary,getting too complicated
@@exceltic8146 I meant it as an option
@@exceltic8146 It is necessary, the one who not necessary is the Hero Power based on Location.
They much better use Global Rank Hero, not only can be easier to manage, but also avoid dumb VPN hacks for these Hero Power.
The no longer wr from classic matches is also good for me since my wr with some heroes like Freya, Beatrix, Kagura, Wanwan, etc got destroyed just because I wanted to chill a bit playing classic to not get more stress from solo Q rank. FInally this update is quite good. But I'll miss a lot the old emblem system, I think it's more simple yet effective than this one coming in the update. Anyway, I guess we can't undo these new changes
The Minsitthar buff is really insane. This would make him meta
That how minsittar supposed to be in the first place, I don't know why moonton did not fix that after his release in the original server.
Sometimes, classic match is getting harder because of the people who only wants win rate but this update fix that problem!
RIP yin when he put fanny in he's domain
Currently Jungle Granger is not performing strong like before,so many players are playing Side,so montoon should've give buff for Goldlane Granger also : like bullets can penetrate through Minions and additional spellvamp (As mostly players don't use blood-axe)
They have to revamp also the ranking system. There must be a separate rank for Solo and for Party because some stupid players will just invite some strong players to carry them to get a high rank. This will balance the matching making. You will only be match with solo players if you are solo. and you will no longer be matched with those stupid players that just being carried to mythic.
for real
Someone's mad at smurf get better lol 😂
@@KaeelSantos you need to get better reading comprehension. And Im sure my rank is higher than you 😜
@@KaeelSantos What does the ranking system has to do with smurf accounts? Go buy some reading comprehension skills english skills
@@kng8110 lmao I don't know what kei talking bout
Finally!!! Classic is now the place to actually practice and not worrying finding sweaty opponents boosting their wr
Nope classic needs to be fixed too...
team of 5 vs team of 5 with >80% win rate aint fair at all who are smurfs who are to boost wr.
Matching players with similar win rate only truly match player's skill, only the better player can emerge >60% win rate
but maybe classic
wr will be iocluded in
hero wr ??
its saying u can show rank hero wr.
but its not saying they.'ll delet ajl your wr
and cant have any wr in classic?
@@crazycat757 maybe but what I'm sure is people can't showoff their classic wr when draft pick
@@l.o.gfauzan1877
ya' thats ok.
i actually don't care to show my wr in rank.
i want to have high wr of heros on my profile.
so this'll not effect for boosters.
we just wanna have high wr.
and i don't really play rank
@@l.o.gfauzan1877
but for players, we can see their current plays when they show their wr in rank on new system.
thats really good!
The nerf on yin doesn't make too much sense to me. As a yin user I know how easy it is to counter that guy with the right hero, the delay for the ult makes it even harder to use his ult which in turn would just make it useless in face of tanks and mages which are usually your target to prevent them from setting up the battle against your opponents. And honestly, without his ultimate form yin is pretty much useless.
Yeah but I think they're trying to give a chance to the mm and mage from being killed immediately
@@Jack_Hanma.0 yeah the dev is trying to make the game more balance.
I think they should revert all his nerfs if they want to use the ult delay
@@bladegalaxy5298 they can’t just undo a nerf but i think it’s pretty balanced cause yin have a good amount of damage
Di ko alam mamgyayari sakin kung wala ka boss Elgin😁 nice and neat explaination with great narration 💖💖
I like the yin nerf but I'd rather they give the surviving kidnapped child a little heal or regen, say 10% health restored if they managed to survive. Because after his ult, he can just use his skills again which is quite unfair
He is useless in high ranks. U want him to more useless?
@@vulcan9269 yes, i want him to completely disappear from any match. I want him to be absolutely unusable so that mage mains like me don't have to ban him every game
@@E_E69 lmao what a reason
@@E_E69 lmao, your reason is so funny
@@E_E69 How about instead of nerfing a hero that doesn't require ban prio, buff your own map awareness and positioning. Its permanent while the Yin nerf is only temporary.
Rip my classic winrate🤣
I really like the new update on Minsittar because he can be on banning section because most of the heroes on Mobile Legends has blink/dash skill great update on Minsittar main 2nd main after Franco
I used to main Granger cause a friend of mine gifted the lightborn skin so that we all can use lightborn.
But now that he’s getting a small buff I hope to main him again
The nerf on yin will make him useless. It would be so easy for marksmen to kill him in his own domain.