I am soooo excited for this game. Have been lurking around in the discord for a while now, can't wait! Will be so much fun creating content on this game too 🥰 Beautiful, keep up the good work 🤩
There's a ton of value in deliberately designing the different areas you want players to experience and this is easy/required in linear games but I strongly feel is completely under looked in open world games, even Elden ring suffers from it tbh. I know one of my big frustrations with the Isle's design is the willy nilly vertical placement (surprise cliffs, vertical areas that have 0 value to play and just lead to starvation if you choose to explore them and such) provoking thoughts may include "what would a predator want/need in this environment to help them hunt" and likewise "what does a prey animal need to stay hidden/protected from predators" and then how does the other side deal with that... anyways, best of luck! Oh, additionally, I think the UI bars are OK but the icons are too small for a quick glance (for being chased or in a fight or something) and the green as a base color is kind of off-putting, but that's just my taste. BUT I super appreciate you going for a healthbar rather than a tinted screen because I think it's overdone in dinosaur games and having to tab out to get a better sense/specific note on exactly how much health you have frustrating regardless of what designers try to achieve with that choice... keep it up!
I like the direction you guys are going with the animations and such, the raptor walking animation looks like it's prowling around with a bit of stealth in it's step and I'm all for it. I know that the raptors animations are not final but could there be a bit more of a bounce to its running animation? It kind of looks like the body has a built in stabilizer instead of the head
For being super early, some of the quality in terms of character movement and especially the lighting is really nice to see. This is probably super small, but seeing minimal sliding or ice skating as I usually call it in the characters feet while running in a straight line is nice to see. I feel like it’s often over looked for other games. I see it a little more in the achillo while walking especially, but I assume with time the movement will improve since I know that’s not the goal. But bravo so far. It looks really good. The beaches and crashing waves look amazing right now as well.
I second this, tuning the character sliding opens up a whole realm of strategy and player control for combat or navigation, and will lead to very satisfying gameplay if you get it right!
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I am soooo excited for this game. Have been lurking around in the discord for a while now, can't wait!
Will be so much fun creating content on this game too 🥰 Beautiful, keep up the good work 🤩
There's a ton of value in deliberately designing the different areas you want players to experience and this is easy/required in linear games but I strongly feel is completely under looked in open world games, even Elden ring suffers from it tbh. I know one of my big frustrations with the Isle's design is the willy nilly vertical placement (surprise cliffs, vertical areas that have 0 value to play and just lead to starvation if you choose to explore them and such) provoking thoughts may include "what would a predator want/need in this environment to help them hunt" and likewise "what does a prey animal need to stay hidden/protected from predators" and then how does the other side deal with that... anyways, best of luck!
Oh, additionally, I think the UI bars are OK but the icons are too small for a quick glance (for being chased or in a fight or something) and the green as a base color is kind of off-putting, but that's just my taste. BUT I super appreciate you going for a healthbar rather than a tinted screen because I think it's overdone in dinosaur games and having to tab out to get a better sense/specific note on exactly how much health you have frustrating regardless of what designers try to achieve with that choice... keep it up!
The water and skybox both look amazing, also I honestly think the current night lighting looks good as is
21:10 if ur being cringe them im being cringe watching and listening to the whole video before work. I think its looking super cool right now!
@taylorgibbons6631 Thank you! I appreciate you listening and watching the whole video. I'm getting more comfortable with this stuff.
I like the direction you guys are going with the animations and such, the raptor walking animation looks like it's prowling around with a bit of stealth in it's step and I'm all for it. I know that the raptors animations are not final but could there be a bit more of a bounce to its running animation? It kind of looks like the body has a built in stabilizer instead of the head
For sure!
For being super early, some of the quality in terms of character movement and especially the lighting is really nice to see.
This is probably super small, but seeing minimal sliding or ice skating as I usually call it in the characters feet while running in a straight line is nice to see. I feel like it’s often over looked for other games. I see it a little more in the achillo while walking especially, but I assume with time the movement will improve since I know that’s not the goal. But bravo so far. It looks really good. The beaches and crashing waves look amazing right now as well.
Thank you! Much appreciated, I can't wait to develop further!
I second this, tuning the character sliding opens up a whole realm of strategy and player control for combat or navigation, and will lead to very satisfying gameplay if you get it right!
Looks amazing! Keep up the good work!
Can't wait for it to come out! Gonna play the hell out of this!