headaches too... but solved it: -> be sure your object is a closed polysurface (not a closed extrusion since the custom meshing won't work) -> run the "_Mesh" command, check "jagged seems", adjust the density -> select the mesh, run the "*Smooth" command at factor "1" (-> the magic is the "*" !! This will REPEAT the smooth command everytime you hit "OK" or continuously hold the "ENTER" key.... apparently there is also a script to repeat the last command, don't know how it's done in the video) -> run "_WeldVertices" to smooth out the edges
@jimmyrotella "The Zebra command is one of a series of visual surface analysis commands. These commands use NURBS surface evaluation and rendering techniques to help you visually analyze surface smoothness, curvature, and other important properties."
Dear Sanghoon Yoon. Excellent tutorial, but I have some troubles since the beginning. Can I ask how you have done the initial subdivisions in the cube (solid)? I mean those that appear in blue and red lines. I can't see the result of the implementation of the command "Polygon Mesh Detailed Options", I can only see diagonals. Even if I transform the solid into NURBS, I only see a couple of diagonals. So, Thanks in advance, and sorry for asking a beginner question.
thank you for this tutorial! i have one question, at first when i make the cube and click the mesh from surface it does not make this grid but only 2 diagonal lines on top and bottom surface (only if i click explode first it makes it) but in your video you do it without the explode command. any suggestion? also why you click weld vertices? thanks!
whispering agains microphone hiss doesnt constitute great sound hun. you need to figure out a less noisy mic... OR you can get any program that analyses the hiss of the mic/tape/etc, and completely deletes it for the entire recording, like an audio denoise program... cool edit pro had a feature where you analyse the noise and de-esse it, it goes through the levels of sound that were a hiss and fades them out.
headaches too... but solved it:
-> be sure your object is a closed polysurface (not a closed extrusion since the custom meshing won't work)
-> run the "_Mesh" command, check "jagged seems", adjust the density
-> select the mesh, run the "*Smooth" command at factor "1" (-> the magic is the "*" !! This will REPEAT the smooth command everytime you hit "OK" or continuously hold the "ENTER" key.... apparently there is also a script to repeat the last command, don't know how it's done in the video)
-> run "_WeldVertices" to smooth out the edges
two right clicks repeat the last command in Rhino.
I didn't know Rhino can do that. Well done.
Thanks for the silent film
That's nice one. I live it.❤
@jimmyrotella "The Zebra command is one of a series of visual surface analysis commands. These commands use NURBS surface evaluation and rendering techniques to help you visually analyze surface smoothness, curvature, and other important properties."
Dear Sanghoon Yoon. Excellent tutorial, but I have some troubles since the beginning. Can I ask how you have done the initial subdivisions in the cube (solid)? I mean those that appear in blue and red lines. I can't see the result of the implementation of the command "Polygon Mesh Detailed Options", I can only see diagonals. Even if I transform the solid into NURBS, I only see a couple of diagonals. So, Thanks in advance, and sorry for asking a beginner question.
thank you for this tutorial! i have one question, at first when i make the cube and click the mesh from surface it does not make this grid but only 2 diagonal lines on top and bottom surface (only if i click explode first it makes it) but in your video you do it without the explode command. any suggestion? also why you click weld vertices? thanks!
thanks for the tutorial! really helped!
Great tutorial! Thanks for posting.
awesome. thank you for sharing.
10 seconds to the video and I already failed... How do you manage to make rectangle divisions? I only get two diagonal lines. Can anyone explain?
Try to make mesh without 'Simple plane' and set 'Maximum Edge Lenght'
try with mesh box command ,
I had the same problem.
Excellent. Thanks.
I wasnt be able to understand what is actually happening here. I tried for a while, but no results.
hm...it all good until 0:31 when U call smooth command.U set factor to 1 and???how U do more "smooth " to object?
Thank you!
sorry, don't know why the most important part in my comment a few minutes ago got a linethrough...
شكرا لك
i wonder how, i am so confused
what's the zebra stripes ultimate meaning?
whispering agains microphone hiss doesnt constitute great sound hun. you need to figure out a less noisy mic... OR you can get any program that analyses the hiss of the mic/tape/etc, and completely deletes it for the entire recording, like an audio denoise program... cool edit pro had a feature where you analyse the noise and de-esse it, it goes through the levels of sound that were a hiss and fades them out.
no explanations ... at least write the steps ...
erase this old shit