Kripp, I just wanted to say thank you... You saved my life. I was laying down in a coma, they told my parents I was a vegetable and that they were going to pull the plug. Right before they did it, a doctor was watching one of your videos on their phone. I immediately woke up, ran over to him to skipped the kripp (22:15 for those curious) Upvote to save a life.
2020 Blizzard releases HOLY RAGER after the failure of Chaos Rager and Doom Rager 5/5 for 3 mana People still don't pick it due the power creep makin all new 1 drops have 5 health
Mocky the thing is you can't really enjoy the game a lot of the time because some cards counter like 100 other cards. And some cards.... just can't do anything even in the ideal circumstance of living one turn. Its a lot of problems because it kind of reduces the ability to have niche win conditions that you can't play around. And all the current win conditions are really monotonous.
Aurelius they require a new class and or card archetype which allows for an alternate win/loss condition (similar to poison counters in MTG or a "land burn* deck) ... if this game is to slow its power creep it needs to keep branching instead of ramping up. having alternate win conditions or ways to effect conditions we players take for granted could completely shake up the meta.
You wondered why blizzard didn't buff bad cards...They would rather saturate the game with strictly better magma racers and booty bay bodyguards than buff themBecause $$$$$$$$
Not strictly, what if you have a cult master and need to draw a card to win as a mage. Can't just ping your own frost rager. Magma rager is obviously better.
Jack Duripper Both those cards are common rarity, magma rager and BBB still deserve to exist in their own right. After all, what does it matter to you? You're not playing BBB or magma rager anyway.
Turn 1 - Northshire Turn 2 - Kvaldir + Kvaldir + Circle Heal Sure that dream opener will be extremely rare, but I can still think of worse cards that were released.
RichieDcik first of all rogues are still pretty good,the oil deck is kinda popular right now and,what i meant was that every class had their popularity spikes like the rogue had the miracle rogue,now it seems like a lot of shamans gonna rise it up
noaiMMM Yes I know I play every type of Rogue deck. That still doesn't give any reason to not give the class decent cards this expansion. Our inspire card is THE worst card in the expansion. The best thing for a rogue this expansion is a 2/2 Cutpurse. Exciting...
Jarekx2007 I was thinking they should have just made a 0 mana spell that "un-nerfs" your hero power to what it was in Alpha (or beta possibly, I'm not sure). The hero power daggers used to work the same was as poisoned blade, I believe. It was powerful then, but now I wonder if it's still a bit too slow, and therefore not too overpowered that it's broken. Maybe a 0 mana spell that gives your currently equipped weapon, be it a dagger or assassin's blade, the effect of poisoned blade would have been a playable card. It's a bad idea to start a habit of pressing the button with a weapon equipped, you could overwrite a buffed dagger or weapon if you forgot you hadn't played the spell :/
u totally underrate this card. on one or two mana this would see play everywhere. just compare it to the old rogue heropower. it had this effect and seemed awful but it was op af
Tim Fischer I don't understand why this effect would be OP? You're trading life for tempo down the line... By the time you swing tempo though, every aggro deck and most midrange decks would have already killed you.
Jacob Wheaton Don listen to him, Varian Wrynn is a safe bet, any1 who has some experience in playing CW can easily come to this conclusion. I too wil craft day 1, and the ladder will shiver in fear.
MrKarlSync I've pre-ordered packs and saved over 20 packs worth of gold, and I've saved up over 7k dust. Hopefully I won't even have to craft Varian, but if I do, I'm gladly spending the dust on day 1. There's no way a card that is sort of like Ancient of Lore and Aviana in one card (but a 7/7!) is going to be bad.
B. oamere Dont listen to him, Control Warrior has always been a top tier deck and it always will be. It sits there, armors up, plays big fuckin legendaries, and gives a fuck about the meta. And Varian ist the best legendary a CW could ever imagine.
After GvG control hunter just barely didn't make the cut, it could crush most control decks, had a pretty fair chance against midrange, and got decimated by aggro. When I look at Acidmaw and Dreadscale I see 1 card that screams anti control and the other that screams anti face decks. Dreadscale is clearly the anti aggro/face card. In many ways this card is exactly what control hunter needed to have, a way to stop decks like Face Hunter from killing it before it could ever get to late game. The reason that control hunter was never able to beat aggro was because there never was enough room to fit any kind of healing into the deck because you had to run a lot of cards that comboed for removal. The combos I am talking about were things like Wild Pyromancer + Arcane Shot for a 3 mana removal + 1 damage AOE, Hunter's Mark to combo with Wild Pyromancer, Steamwheedle Sniper for 2 damage removal, etc. While I think that many of these cards still have a good chance of being in a control hunter deck, it feels like there is a much lesser need to run 2 of most of these cards. Dreadscale means that you don't need as many spells to combo with Wild Pyromancer (which I would expect would only be a 1 of if you are running Dreadscale) meaning that you likely then have room for either a Antique Healbot or Bolf Ramshield. In addition to making room for much needed heals it also has the benefit of comboing with Acidmaw for late game board clears and being an activator for Gahz'rilla (Since Gahz needs to stick for one turn anyway it means that your opponent needs to either sacrifice their board to deal with the 12/8, kill it will 2 or 3 spells, or silence it making it a 6/8. no matter what they do it is hard to deal with it) Even if control hunter ends up fizzling Dreadscale still has potential in midrange hunter in certain metas. Paladin has always been a horrible matchup for midrange hunter due to it being hard to deal with the silver hands and deal face damage at the same time, you always had to either choose to ignore the silver hands and then lose to Quartermaster, or deal with all the Silver hands leaving you with no minions to attack face and running out of steam. Dreadscale is a really good way to deal with the silver hands and still have your other minions attack face. It is the same thing with face hunter, it is really hard to kill their minions and still deal enough damage to their face to have a chance to race them. Dreadscale gives you 2 turns to try to out race them since as midrange hunter all your minions have 2 health and Face hunter won't trade. Over all I have a lot of hope for Dreadscale and Acidmaw.
I think the problem with new legendarys is, that you often cannot build a real deck around it. Thats is due to the fact that you can only include one of each legendary in your deck, which makes a deck based on some legendarys not consistent enough. For example, I think with 2 Mistcallers per deck, you might be able to build a really strong deck based on it.
The thing with Injured Kvaldir is, that as a Priest you sometimes run in the situation (often in a mirror matchup, where you go first), that you need a healing target for your Northshire Cleric, and Injured Kvaldir just helps you to draw two cards in the early game.
Wtf is he talking about? Turn 1 Injured Kvaldir, turn 2 coin+injured blademaster+circle of healing is the best case scenario. Ok, it's not too consistent, but it is so unbelievebly OP, you just have won the game at turn 2.
Orshabaal OOOOOOR you just Northshire Cleric on Turn 1 which actually survives pings and contests 2/1s and then coin + Blademaster and CoH, draw a card and have roughly the same results. Injured Blademaster is at least a 4/3 for 3 without Circle, Kvaldir is so ass if you don't have Circle and I can't imagine that it has enough of an impact to be good, even with Circle of Healing. Just not worth wasting a deck slot for.
I could see the Mistcaller being useful in a Murloc deck. Loads of little tiny minions plus the synergy of buffing cards the other shaman legendary gives you if you play Mistcaller the next turn.
How to possibly fix injured kvaldir: 1 mana 1/4 battlecry: deal 3 damage to this minion. At the start of your turn restore 1 health to this minion. This could make it actually possibly used in some decks as opposed to now
Chiller0891 True but I like to pause for a few minutes every now and then and Kripps videos are by far more understandable at double speed than some others.
After thinking about Demonfuse a bit, I realized that if you're going second against someone and your turn 10 comes, you can PO/PO/Demonfuse/Demonfuse for +14/+14 for 6 Mana without giving your opponent two Mana Crystals, and at that stage in the game, you'll most likely be using these buffs to finish off your opponent anyways. It'll certainly be something I'm going to experiment with.
I really enjoy your videos. I get a much bigger understanding of the different Hearthstone cards (both new and old) than I already had and I've gotten so much better at being critical with cards with both seeing good and bad sides instead of just being like "oh cool it's a legendary, it must be good". So thank you :)
Mistcaller is like the Emperor Thurassian for just minions in a way. Emp almost never lives past 1 turn so you only really get 1 activation anyway, but it eats enemy minions in value or eats removal, which is exactly what Mistcaller would do. Then every play you make after it will slowly accumulate back its lost value, which is only like 2.5 mana crystals worth of cost, which is like 3 minions before break even.
Wes Whitacre Yes, but how about possible extra 10 cards in your deck/hand? 3 cards after this may not be that hard if meta slows down - especially for the shamans with their new healing, drawing and super AoEing. They could play some kind of super slow deck and get quite a bit of value (and tempo) for the rest of the game. Its exactly like Emperor Tharussian - investition in the future turns.
Psychol An ongoing effect that never sees more then one activation in any serious game. My whole point is, Emp has crap value the turn you play him, and only serves to make the cards you are going to play in the future have more value. This is exactly what Mistcaller does, but he just happens to do it by adding stats to a card, rather then reducing its cost.
shuvo rahman depends if you go up against a leper gnome or those small weenie crap, I'd rather take the ogre. But yah I think I would take every other card in rogue before poisoned blade and most cards before ogre
im so sick of seeing everyone say cards are bad. it makes me so sad. im really excited to try out ALL of the new cards especially poisoned blade. no card is literally bad. every card has its purpose. im going to make decks with all of these cards that "nobody will ever play" just to make kripp a lier
I think he's talking about a few weeks after the expansion is released, when the artificial "let's try all the cards out" meta stops. After that, people will realize that certain cards just don't work. Yes, every card has it's place but sometimes that place requires a very specific situation to be relevant. They might end up being used later on, after a few meta shifts, or they might not.
rdmqwerty This isn't an FPS where you can make up the fact that your weapon sucks horseshit with your skill. This is a cardgame, where skill is almost non-existant. This isn't TF2, where you can pick a shitty loadout, roll with it, and "wreck" pubs. Have fun dropping 5-10 ranks just for using shit like Poisoned Blade in your deck.
ChrisGamerr poisoned blade ISNT BAD. there so many times late game where you are only hero powering every turn. instead of only dealing 1 useless damage, you can build up a huge weapon and eventually just 1 shot your enemy. i had a game earlier today where i was playing rogue against a priest. he didnt do anything. he sat there hero powering every turn and so did i. i didnt want to play anything into mind control or something. his hero power out scales mine, but if i had poison blade i could have won by building up a 30 damage weapon
rdmqwerty In arena? Sure that might work there, but not in constructed. Unless you're playing in the low ranks, where almost ANYTHING goes since people usually have 0 idea how tempo, card efficiency and deck building.
For the injured kvaldir, maybe can we see the return of Lightwell? Turn 1, coin lightwell, turn 2, 1 cleric+1 kvaldir, turn 3, blademaster... With Inner fire to recycle Lightwell as 5/5 later maybe?
Turn 3 coin Tournament Attendee x2 Bolster Turn 4 another bolster 6 mana for 2 6-5 s with taunt, and this is assuming you don't run some more annoying sticky taunt shit like annoyotron which you dropped before this
pizzarelaguy you are forgeting that you have thrown 4 cards into that not even counting the 1 turn set up and the coin think of it this way , 2 6/5s for 6 mana and 4 cards.....there are much much better turn 6 plays then that sure it sounds strong and once in a blue moon you will pull it off and it ill be incredible, but its gonna happen once in 100 games, the other 99 games its tournament attendee is a piece of crap 2/1 at best and bolster is ok
Not to analyze Kripp or hop on his phallus, but he shows the mark of a critical and intelligent man in this video by how he chooses when to agree with the general public and when not to. A typical, angsty, "nonconformist" caster would probably try to audaciously shit on the public opinion. But Kripp respects sense, and has faith in millions of people to sometimes make good decisions. Respect to Kripparian, is a cool guy in my book.
Yo Kripp, Got a little question. With TGT getting out soon i started to save gold. I heard that if you get 3-4 wins on avarage in arena its better to invest the gold in arena than in card packs. But with the new expansion they changed the a bit the reward system for arena and i may not only get TGT packs but also GVG packs and calssic packs. So is it better to only buy arena or only buy TGT packs with my saved gold ?
Priest turn 1 play: Injured kvaldir, coin, injured kvaldir, circle of healing. Face priest for the win. I can actually see a deck like that working with zombie chows, velens, low cost spells and the deck capping at like 5 mana.
The injured Kvaldir might work in a warrior deck...on turn two you can use the +3/3 buff for injured minions, so it is a 5/4 on turn two The poisonous blade has the advantage of keeping weaponbuffs alive, if it is like 5/1 or so you can heropower so it wont get destroyed (although you still take damage attacking minions and people still can destoy it with battlecrys)
I think you're giving Injured Kvaldir a bit of a bad rap. It can be comboed with circle of healing for a turn 1, 2-4... that's pretty good right? The best case scenario is turn 1 Kvaldir (it doesn't get killed, which a lot of the time 2-1s don't), turn 2 coin + Injured Blademaster + Circle of healing = turn 2 2-4 + 4-7 which is insane! You'll get value if your enemy played a 3-2 and basically win the game right there. It's almost equivalent to the Warlock Void Caller dream. Also if not used in this way it serves as a way for getting value for your Northshire cleric straight away. On turn 2 (or later) you can Northshire+Kvaldir+Circle for a 1-3, 2-4 + 1 card turn two. While i think your analysis of cards is pretty accurate (most of the time), you tend to only review cards based on them being played by themselves, when so much of constructed is comboing cards.
I agree with Kripp on almost everything here except maybe the Injured Kvaldir. The stats on that thing are pretty absurd and there are ways for it to come into play without activating the battlecry. I mean, the most obvious way is resummoning it with resurrect but there are other ways as well. I don't know... It might not be powerful enough for constructed, but I just have a feeling that card might end up being a real pain in the ass.
Injured Kvaldir can trigger Frothing Berserker THREE times if he its already on the table alongside with Warsong Commander when played, and all for 1 extra mana, plus his 2 damage could help remove a taunt or something else.
i really think kripp is the most likeable HS streamer there is, i guess it has a lot to do with how calm he talks in his videos and not yelling with a weird accent into his mic.
Something noone seems to mention about Demonfuse is that you can play it on turn 8-9 and basically get to ignore the downside, since your opponent probably won't need the extra mana crystal then. So it's not a card to play on curve, it's one you play as part of a combo (like, say, with Dreadsteed).
Hey now, I think Injured Kvaldir could be good in priest, certainly not bad enough to be listed as one of the worst. Priests are usually desperate for 2-drops, and priests are the one class with a hero power that will do literally nothing on turn 2 a lot of the time from an empty board. You could Shrinkmeister on 2 but you want to save that battlecry. Pyromancer you can play on 2 but you usually want to combo it as a board clear. Gilblin stalker is the only other 2-drop priest has worth playing that is good in all cases to throw out there. The scenario where you turn 1 kvaldir, turn 2 heal will be quite common. It also plays nice with resurrect. If you have it later in the game, you use it as a cheap cleric target to cycle it, or to toss out into a scenario where you were going to circle heal or holy nova anyway. There's also the fringe possibility of warrior decks using rampage / battle rage.
Something I had a thought about although unlikely it would ever be a thing. Playing Far Sight along with Mistcaller. It is a very rare circumstance, but to be able to play Mistcaller on turn 3 would be unstoppable value =P.
i think if injured kvaldir is gonna fit into a deck its going to be a warrior deck centered around your minions being damaged. for instance you could drop this before battle rage for one extra card or combo with warsong and rampage something like that wouldn't be super bad if that deck type ever takes off.
Best case for injured Kvaldir 2/1 --> trades into an enemy 1 drop or an enemy 3/2 (or the enemy used 2 mana to ping it) and then you use resurrect It's not that bad... but yeah without resurrect or something like it... then it pretty much is a worgen infiltrator without stealth
Jo Viljar Haugstulen In my opinion injured Kvaldir is just a strictly worse Abusive sergeant it doesn't even help develop a board because it doesn't help you in anyway. There is even the chance your opponent plays zombie chow and u cant trade it, Worgen is better, Abusive is better and Leper Gnome is better. There is no point in injured Kvaldir at all unless it is played through your enemies deathlord and that is not reliable at all.
Jo Viljar Haugstulen His stance on Injured Kvaldir really boggles me. Almost everything he said could be (and used to be) said about Injured Blademaster. Not that Injured Blademaster is the best card ever, but it clearly has potential to be useful.
***** Well yeah both Injured Kvaldir and Injured Blademaster has average stats for their cost 2/1 or 1/2 for 1 mana (and the Kvaldir is a 2/1) and the injured blademaster is a 4/3 for 3 (though 3/4 is generally better) The benefit of Injured blademaster is that it is generally better to pay 3 mana and two cards for a 4/7 then it is to pay 1 mana and 2 cards for a 2/4 (why not just play zombie chow... when it is almost as good) Though that 2/4 for 2 mana which requires you to hero power for it to attack is pretty garbage
I like how they are adding more little obscure spells like flame lance. There are a lot of little benefits for this, even if it's not nearly as practical as fireball. For one it makes the cards that are random, like say, add a random spell to your hand, THAT much more interesting.
Corsair Joshua Here's how I see it: If you compare it to Arcane Golem, a 4/2 charge for 3, gives opponent a mana crystal, you can sort of think of Demonfuse as a conditional 3/3 with charge, gives opponent a mana crystal. By itself, that's an unfavourable stat distribution, but if since you're adding that to existing stats, it can push a flame imp out of frostbolt range, or a voidcaller out of fireball range. My experience playing against face decks is that gaining a mana crystal on turn 4 usually doesn't help, since I usually have 4 drops planned, but I won't have 1 or 5 drops. If you play it late game, there's no penalty, though I think you'd put it into an aggressive deck. Just, avoid druids, haha.
Cormac Linehan except that face warlock is not really a thing The cheap(ish) warlock deck is zoo which is a boardcontrol type deck that relies an efficient minions getting good trades, giving your opponent a mana crystal is huge in a deck like that. And Demonfuse is definetly not strong enough to create a new kind of facelock on it's own
Facelock used to be a thing (pre Soul Fire nerf, I believe), it used Doomguard and Soul Fire, iirc. I think you could use this, plus void caller and some of the other new warlock cards to create a modern version. Def wouldn't take you to legend, but perhaps a good cheap alternative for newer players.
I'm running Injured Kvaldir in my shaman with Ancestral Healing for a 2/4 with taunt on turn 1. Doesn't always happen but when it does it's literally one of the best one drops in the game.
turn 1 kvaldir, turn 2 coin Farseer to heal it :P. Also kvaldir is not weak to rogue's backstab. it would force the rogue to hero power to clear it,or shiv. It's basically a 2-1 with no effect, can dodge backstab and potentially be healed if it lives to the next turn. It's not really bad at all.
Blizzard is just overcompensating for their alpha testing where Poison's Blade's ability was just the Rogue's base Hero Power. According to them it was frustratingly OP cause at the time they could stall out the game until they had a 15/2, attack, then blade flurry. Now you would just need 7/3, hit, 8/2 hit, 8/1 Blade Flurry. The cost is set to keep you from getting this combo early on.
I think Injured Kvaldir could be played in some priest decks with cards like lightwell, northshire cleric and power word shield. And about tournament attendee, I think it could be nice in the new Taunt Warrior coming.
11:28 "Literally", The following 2 drops are all NEUTRAL meaning every class can play them: Mad Bomber, Ancient Watcher, Doomsayer, Millhouse Manastorm. I excluded those that would survive one turn but die on the 2nd+ one (Nat/Lorewalker/Creeper/Echoing/..)
having played the current brawl, I think the point of the attendee is protect your guys as cheaply as possible, for one hit, so you can still inspire them.
KRIPP!!! Someone at Blizzard made Mogor's Champion for YOU. You said that Ogre Brute "Is what most cards in the game should be" - (The best card in the game) video you posted. Someone at Blizz was thinking "You know, I like Kripp, and I like his views. Let me put some effort into creating a card he would like." *after card is finalized* "I can't wait to see what Kripp has to say. I bet he'll think it's the new best card!!" *watches this video* *cries in a corner for days*
best case scenario for injured kvaldir would actually probably be something like turn 1 northshire/injured and turn 2 northshire+injured+circle of healing. Yeah, it's pretty bad.
I think Justicar Trueheart should be in the top 10 best. I think people underestimate how good of a card it is. His battlecry gives you a permanent improvement to your hero power for the rest of the game. For some classes or decks this might not seem very impactful, but in others it can be OP. Priests can suddenly heal 4 a turn instead of 2. Warriors can gain 4 armor a turn instead of 2. Hunters can do 3 damage instead of 2. And Justicar Trueheart only costs 6 mana to play, and even less with coin. So I don't believe it is too slow. It's also a body on the board.
I think you underrate Ice Rager, at least in Arena. It's a great 3 mana card in the late game if your opponent doesn't have an easy way to deal with it. And it is not a horrible 3-drop. It's a lot like a 4/3 as a 3-drop, it will probably die to a 2-drop, but if it doesn't you might use it to take out 4-drop.
Injured kvaldir in priest could be interesting with circle of healing and power word shield It also has synergy with battle rage and rampage in a warrior deck!
I actually use flame lance, when you run a spell damage/ archmage fireball deck it's really useful for killing what might kill your archmage or for just killing those random giants
Totem Golem is so broken because if you drop it on turn 2, it doesn't overload you enough to really handicap you as on turn 3 you can at the 100% very least you can still use your HP or play a lot of other good Shaman 2-drops.
Turn 1: injured kvaldir, turn 2: coin injured blademaster +circle of healing. 2/4 +4/7 = 6/11 stats at turn 2, not bad huh? Still to unlikely ofcourse, but it was just a dream :). The problem with the bad cards is that they are only good in case of the dream happens. For instance the 8/5 with 50% chance to hit the wrong character may win you games because you can bypass a 5/10 taunt minion and hit face... The rest of the time it might not be good...
Your bottom 5 is good, but I could actually see Injured Kvaldir being a decent card at some point - so I'd put it as less bad than the others just because it might see future play.
Injured Kvaldir is OK try this turn 1 - Injured Kvaldir turn 2 - coin + injured blademaster + circle of healing 2/4 and 4/7 on 3 mana :-) then turn 3 - velen's chosen and destroy them all :-D
With Tuscar Totemic theres a 3/7 chance you get really good stuff like totem golem, mana tide totem and even flame tounge totem would be pretty good. the other totems are pretty much always 0/2 and an effect so its almost like 3/4 with an effect. Even the 1/1 its still kinda an ok 4/3 and it can buff drainei totem carver and can be buffed by Thunder bluff valiant. I think it will see a lot of play.
"totem golem literally kills every single other 2-drop" here's a "short" list of some it doesn't kill: millhouse, annoy-o-tron, nerub'ar weblord, shielded minibot, ancient watcher, armorsmith, argent watchman, lightwell, wyrmrest agent, mistress of pain, doomsayer, dankwalker cho, nat pagle...or even another totem golem
The bad cards are existing for a reason usually, to buff cards like Mulch (so the enemy might get a bad minion), or to nerf an existing cards (Injured Kvaldir, for example, is nerfing Hungry Dragon big time) Bad cards are here to make the RNG not too op
I think Mistcaller would be dope if it was 5 mana. By the time you get to turn six you're not dumping as much low cost garbage, which is where its battlecry would really shine.
demonfuse is actually good, 2 mana 3/3 charge is like a mini doomguard late game and arcane golem is being played and it's 3 mana 4/2 with the same downside. If played on curve it sucks but if played on turn six, the difference between your opponent having 6 and 7 mana is small if they are going to loose next turn.
I think ranking the 2/4 -3 worse than the 2/1 taunt is a disservice to hungry dragon. Wouldn't be surprised if it found it's way into some priest decks either, a 2/1 that threatens to be healed up larger is threatening enough that aggro might be forced into it even when they'd rather go face, and has some more use lategame since you can heal it and it'll still remain injured for 2 draws as part of a circle / nova combo with cleric. Not bad cycle potential for a 1 drop if you draw it late game when most are pretty useless.
shuvo rahman True, but it's effect doesn't do enough, you'll get one free use but you'll need more to make inspire work, so you can rigger the hero power the turn you play an inspire minion.
Nyghtking Don't know, Trump made a good point about how Fencing Coach lets you pretty much hold off and then get a free inspire turn on some fairly broken cards like the warlock (any card you draw with your hero power is free) or priest (summon a random legendary) legendary cards on the turn they are played. Add on even more inspire affects going off and that is already a crazy as hell tempo turn! If you could do that EVERY turn it could get broken fast. Ultimately I think people are being a little hasty in declaring TGT as largely underwhelming before the top players have had a chance to start experimenting with how all these cards interact with one another and with the existing cards. After all, we all remember how "garbage" Dr. Boom and Grim Patron where seen as prior to release and how Dragon Emissary got drooled over as the lynch pin of a new era of Dragon-Paly, right? The smart money says that 80-90% of the predictions guys like Kip and Trump make will be more or less on point, but that the 10-20% they got wrong will be the things that REALLY shake up the meta in ways no one saw coming.
Nyghtking if it is too cheap it would be OP. If it is really high mana it won't matter since you generally have enough left over to hero power when you need to in the late game.
Turn one: Injured Kvaldir Enemy turn: Innvervate, Innvervate, Starfire to kill it Turn two: Ressurrect VALUE!!!! Guess that's what blizzard were thinking when they designed it.
I don't see injured kvaldir as a normal 1 drop, I see it as one like abusive sergeant that doesn't get played on turn 1. It's still bad out of priest, but if it was like turn 1 northsire, turn 2 whatever, turn 3 injured and a 2 drop + circle. It's the same idea as a blademaster but you bring it out with other minions. You could even turn 3 coin+ injured + blademaster. It seems unreasonable but the amount of times priest seem to get perfect blademaster starts is also unreasonable.
The Mistcaller is definitely not an "auto-include" in all Shaman decks. He's good in a late-game control 'Wallet Shaman' with maybe Elemental Destruction.
i dont think kripp got the idea... it wasnt the "most op-est cards ever made" contest, it was the "best" cards, and that can mean thing like funest, cleverest etc, there are some cards that we rly like but they are useless, but if someone asks you to give them a score, you would rate them real high
Kvaldir is not that bad. It can work in warrior decks with Crush or Rampage or Frothing berserkers. The 2/1 taunt creature can work with taunt warrior as well with the new buff card so you can go annoyotron + 2 of those 2/1 guys and then u buff the all with +2/+2 for 6 mana and you have 4/3 + 4/3 + 3/4 with divine shield. Not bad
kripp, you forget that flame lance is a filler card for mage in arena. Because of the many cards released, they added another removal card so that you get removal more often again.
Kripp, I just wanted to say thank you... You saved my life.
I was laying down in a coma, they told my parents I was a vegetable and that they were going to pull the plug.
Right before they did it, a doctor was watching one of your videos on their phone. I immediately woke up, ran over to him to skipped the kripp (22:15 for those curious)
Upvote to save a life.
Not funny, not original. Try again in a few weeks from now. Good day to you.
Garviel Loken :(
That was a very intresting story
Trystan that was epic man dont listen to that boring in party guy thanks for giving me a good laugh
2020
Blizzard releases HOLY RAGER after the failure of Chaos Rager and Doom Rager
5/5 for 3 mana
People still don't pick it due the power creep makin all new 1 drops have 5 health
that wath happenned with yu gi oh unfortunatley :(
Mocky the thing is you can't really enjoy the game a lot of the time because some cards counter like 100 other cards. And some cards.... just can't do anything even in the ideal circumstance of living one turn. Its a lot of problems because it kind of reduces the ability to have niche win conditions that you can't play around. And all the current win conditions are really monotonous.
Aurelius they require a new class and or card archetype which allows for an alternate win/loss condition (similar to poison counters in MTG or a "land burn* deck) ... if this game is to slow its power creep it needs to keep branching instead of ramping up.
having alternate win conditions or ways to effect conditions we players take for granted could completely shake up the meta.
relax is power hey say what you want about improving cards but you can still kick some butt with blue eyes decks :3
:)
Totem golem is 3/4. Millhouse is 4/4. Totem golem still sucks. Kappa
EpicGameTroll I was about to give a serious reply to this. Then I saw your name. Then I decided to write this instead.
TheMawofMadness U better take him serious man.
U never know who ur fukin with
EpicGameTroll I wanted to make that comment then. Then i saw yours. Then i decided to write this instead
TheMawofMadness, Do you know what does the "Kappa" mean ?
TheMawofMadness And you haven't even noticed the Kappa .... FailFish
You wondered why blizzard didn't buff bad cards...They would rather saturate the game with strictly better magma racers and booty bay bodyguards than buff themBecause $$$$$$$$
Not strictly, what if you have a cult master and need to draw a card to win as a mage. Can't just ping your own frost rager. Magma rager is obviously better.
lol you never going to use either of those anyway who cares
Jack Duripper Both those cards are common rarity, magma rager and BBB still deserve to exist in their own right.
After all, what does it matter to you? You're not playing BBB or magma rager anyway.
atindelta Both the 4 cost 5/4 taunt and the 3 cost 5/2 are, that is what i meant. ._.
Jack Duripper It worked with MTG
I agree with kripp, demonfuse is the new doctor boom
jackson seagraves Omfg XD
Im crying haha
Nope, you cant BGH demonfuse xD
Demonfuse is the new meta OP OP
xREDBEANx yes, deamonfuse will be better than dr boom .... obviously
jackson seagraves
OMG THE PROHPET
A kripp video that isn't a movie!
***** Just wait for part 2 and 3
***** KRIPP SHOULD COLABORATE WITH MICHAEL BAY AND MAKE EXPLOSION EVERY TIME HIS HEAD MOVES
+Whissp underwhelming comment
+Whissp Don't make him a living nuke!
Injured Kvaldir - Hungry Dragon nerf
Pan Domagałke dont you mean buff?
RaymanEpicduel think about it
RaymanEpicduel How so? summon 2/4 for your enemy doesn't seem like a buff for me.
Pan Domagałke I messed Up, its a 2/4 because it summons it with full hp e.e
RaymanEpicduel hungry dragon gives your opponent the 1drop, not you
Kkisp Sripk : End of the Vid
srry i stupid Kripp
+Homem Pijama rip English
Morgan Freeman I'm sorry dear Morgan
Homem Pijama Thanks, you literally saved my life
Homem Pijama what does this mean?
Turn 1 - Northshire
Turn 2 - Kvaldir + Kvaldir + Circle Heal
Sure that dream opener will be extremely rare, but I can still think of worse cards that were released.
Is it just me or does blizzard give no fcks about Rogue????
K-Swizz i guess you forgot all the free wins you could get with the miracle rogue LOL
K-Swizz Oil it up, or mech it out.
noaiMMM So because they had a playstyle that was nerfed into the ground they don't deserve any good cards ever?
RichieDcik first of all rogues are still pretty good,the oil deck is kinda popular right now and,what i meant was that every class had their popularity spikes like the rogue had the miracle rogue,now it seems like a lot of shamans gonna rise it up
noaiMMM Yes I know I play every type of Rogue deck. That still doesn't give any reason to not give the class decent cards this expansion. Our inspire card is THE worst card in the expansion. The best thing for a rogue this expansion is a 2/2 Cutpurse. Exciting...
No time for top comment. I just want to be faster than Wisp. #Rekt
Máté Ormándi YOU WISH
Whissp you wisp
Máté Ormándi mission successful
I ran out of funny comments and memes. Just upvote this
Poisoned Blade needs to be 1 mana.
Yeah, two mana is actually playable, one makes it pretty powerful.
Jarekx2007 I was thinking they should have just made a 0 mana spell that "un-nerfs" your hero power to what it was in Alpha (or beta possibly, I'm not sure). The hero power daggers used to work the same was as poisoned blade, I believe. It was powerful then, but now I wonder if it's still a bit too slow, and therefore not too overpowered that it's broken. Maybe a 0 mana spell that gives your currently equipped weapon, be it a dagger or assassin's blade, the effect of poisoned blade would have been a playable card. It's a bad idea to start a habit of pressing the button with a weapon equipped, you could overwrite a buffed dagger or weapon if you forgot you hadn't played the spell :/
u totally underrate this card. on one or two mana this would see play everywhere. just compare it to the old rogue heropower. it had this effect and seemed awful but it was op af
Jarekx2007 3 mana, +1 durability as well
Tim Fischer I don't understand why this effect would be OP? You're trading life for tempo down the line... By the time you swing tempo though, every aggro deck and most midrange decks would have already killed you.
Ive the dust ready to insta make Varian Wrynn. Beautiful warrior card.
Jacob Wheaton Don listen to him, Varian Wrynn is a safe bet, any1 who has some experience in playing CW can easily come to this conclusion. I too wil craft day 1, and the ladder will shiver in fear.
MrKarlSync I've pre-ordered packs and saved over 20 packs worth of gold, and I've saved up over 7k dust. Hopefully I won't even have to craft Varian, but if I do, I'm gladly spending the dust on day 1. There's no way a card that is sort of like Ancient of Lore and Aviana in one card (but a 7/7!) is going to be bad.
Orcbanger Listen to him, just wait until you see what happens to the meta
B. oamere Dont listen to him, Control Warrior has always been a top tier deck and it always will be. It sits there, armors up, plays big fuckin legendaries, and gives a fuck about the meta. And Varian ist the best legendary a CW could ever imagine.
Orcbanger Yes it will but this legendary could be too slow in this new meta.. wait and then craft
who am I? none of your business.
trauma
After GvG control hunter just barely didn't make the cut, it could crush most control decks, had a pretty fair chance against midrange, and got decimated by aggro. When I look at Acidmaw and Dreadscale I see 1 card that screams anti control and the other that screams anti face decks. Dreadscale is clearly the anti aggro/face card. In many ways this card is exactly what control hunter needed to have, a way to stop decks like Face Hunter from killing it before it could ever get to late game. The reason that control hunter was never able to beat aggro was because there never was enough room to fit any kind of healing into the deck because you had to run a lot of cards that comboed for removal. The combos I am talking about were things like Wild Pyromancer + Arcane Shot for a 3 mana removal + 1 damage AOE, Hunter's Mark to combo with Wild Pyromancer, Steamwheedle Sniper for 2 damage removal, etc. While I think that many of these cards still have a good chance of being in a control hunter deck, it feels like there is a much lesser need to run 2 of most of these cards. Dreadscale means that you don't need as many spells to combo with Wild Pyromancer (which I would expect would only be a 1 of if you are running Dreadscale) meaning that you likely then have room for either a Antique Healbot or Bolf Ramshield. In addition to making room for much needed heals it also has the benefit of comboing with Acidmaw for late game board clears and being an activator for Gahz'rilla (Since Gahz needs to stick for one turn anyway it means that your opponent needs to either sacrifice their board to deal with the 12/8, kill it will 2 or 3 spells, or silence it making it a 6/8. no matter what they do it is hard to deal with it)
Even if control hunter ends up fizzling Dreadscale still has potential in midrange hunter in certain metas. Paladin has always been a horrible matchup for midrange hunter due to it being hard to deal with the silver hands and deal face damage at the same time, you always had to either choose to ignore the silver hands and then lose to Quartermaster, or deal with all the Silver hands leaving you with no minions to attack face and running out of steam. Dreadscale is a really good way to deal with the silver hands and still have your other minions attack face. It is the same thing with face hunter, it is really hard to kill their minions and still deal enough damage to their face to have a chance to race them. Dreadscale gives you 2 turns to try to out race them since as midrange hunter all your minions have 2 health and Face hunter won't trade.
Over all I have a lot of hope for Dreadscale and Acidmaw.
salty dog is a 5 manna 7-4, for 1 more manna you get +1 +1 but is has a 50% to hit the wrong enemy.
I think the problem with new legendarys is, that you often cannot build a real deck around it. Thats is due to the fact that you can only include one of each legendary in your deck, which makes a deck based on some legendarys not consistent enough. For example, I think with 2 Mistcallers per deck, you might be able to build a really strong deck based on it.
22:34
The thing with Injured Kvaldir is, that as a Priest you sometimes run in the situation (often in a mirror matchup, where you go first), that you need a healing target for your Northshire Cleric, and Injured Kvaldir just helps you to draw two cards in the early game.
Darnassus Aspirent into Spellbreaker, silencing it's Deathrattle, is probably the dream. I guess I'm making a druid deck then.
keeper > spellbreaker
TheZedman5000 Spellbreaker is ass, play Wailing Soul instead
+Mirza Ajanovic hey zed
hey racoon dog
TheZedman5000 Coin darnassus aspirent, turn 2 dancing swords, turn 3 wailing soul.
Wtf is he talking about? Turn 1 Injured Kvaldir, turn 2 coin+injured blademaster+circle of healing is the best case scenario. Ok, it's not too consistent, but it is so unbelievebly OP, you just have won the game at turn 2.
Orshabaal OOOOOOR you just Northshire Cleric on Turn 1 which actually survives pings and contests 2/1s and then coin + Blademaster and CoH, draw a card and have roughly the same results.
Injured Blademaster is at least a 4/3 for 3 without Circle, Kvaldir is so ass if you don't have Circle and I can't imagine that it has enough of an impact to be good, even with Circle of Healing. Just not worth wasting a deck slot for.
Orshabaal I was thinking more the possible value of playing kvaldir turn 1. It dies, and resurrect turn 2 for a 2/4.
Orshabaal Have you ever played this game? Kvaldir is not gonna live. Wtf
Orshabaal Injured Kvaldir into Ancestral Healing - crusher shaman !!
***** Ye right? Who the fuck cares about a vanilla 2/4 in constructed
i dont understand why he thinks ice rager is so bad in arena when it dies to basically the same as every other 3 drop and it kills 4 and 5 drops
I could see the Mistcaller being useful in a Murloc deck. Loads of little tiny minions plus the synergy of buffing cards the other shaman legendary gives you if you play Mistcaller the next turn.
I honestly think Sparring Partner will have a bigger impact than people think. a 3/2 for 2 with taunt that also gives another minion taunt.
Mazzmaker69 sunfury protector says hi
k4ffein Which doesn't have taunt itself. So it still isn't as good.
but it gives 2 other minions taunt
k4ffein Sparring Partner have black knight synergy though. And a 3/2 is usually better then a 2/3.
k4ffein Which only makes it more situational.
How to possibly fix injured kvaldir:
1 mana 1/4 battlecry: deal 3 damage to this minion. At the start of your turn restore 1 health to this minion.
This could make it actually possibly used in some decks as opposed to now
Every video on double speed. SAVE YOUR LIFE TIME
Nyrom thats pretty good but you have to concentrate so you cant do your game at the same time
Chiller0891 True but I like to pause for a few minutes every now and then and Kripps videos are by far more understandable at double speed than some others.
Nyrom Mind Blown
Nyrom xD 1,5 seems fine to me
Darnassus Aspirent sounds like a lovely card. I'm looking forward to introducing her to both Ancestral Spirit and Reincarnate.
totem golem doesn't kill my millhouse...
But the other player's hand with 2 pyros and 2 fireballs will kill you.
Franken Stein Shaman doesn't have either
Franken Stein Yes, because that's what you usually have in your hand on turn 3.
RandomUmbrellaGuy They do get that sweet discount on Totemic might, oh wait..
Franken Stein a shaman with 2 pyros and 2 fireballs at turn 2 sounds legit
After thinking about Demonfuse a bit, I realized that if you're going second against someone and your turn 10 comes, you can PO/PO/Demonfuse/Demonfuse for +14/+14 for 6 Mana without giving your opponent two Mana Crystals, and at that stage in the game, you'll most likely be using these buffs to finish off your opponent anyways. It'll certainly be something I'm going to experiment with.
Aviana is a hidden Wisp Druid nerf
+Neodeleux mind blownnn
I really enjoy your videos. I get a much bigger understanding of the different Hearthstone cards (both new and old) than I already had and I've gotten so much better at being critical with cards with both seeing good and bad sides instead of just being like "oh cool it's a legendary, it must be good". So thank you :)
King's defender so bad he wont even mention it haha?
Mistcaller is like the Emperor Thurassian for just minions in a way. Emp almost never lives past 1 turn so you only really get 1 activation anyway, but it eats enemy minions in value or eats removal, which is exactly what Mistcaller would do. Then every play you make after it will slowly accumulate back its lost value, which is only like 2.5 mana crystals worth of cost, which is like 3 minions before break even.
Wes Whitacre
Yes, but how about possible extra 10 cards in your deck/hand?
3 cards after this may not be that hard if meta slows down - especially for the shamans with their new healing, drawing and super AoEing. They could play some kind of super slow deck and get quite a bit of value (and tempo) for the rest of the game. Its exactly like Emperor Tharussian - investition in the future turns.
Wes Whitacre Emperor has ongoing effect and Caller does not.
Psychol An ongoing effect that never sees more then one activation in any serious game.
My whole point is, Emp has crap value the turn you play him, and only serves to make the cards you are going to play in the future have more value. This is exactly what Mistcaller does, but he just happens to do it by adding stats to a card, rather then reducing its cost.
Wes Whitacre
Sure, but it makes him threat that you HAVE to remove, not just plain 4/4.
Id draft Mogor's champion every time over poisoned blade. At least the ogre is above average in top dick wars
Id rather not carft any of those 2 cards for god sake those 2 cards are worse then most basic card in the game
shuvo rahman depends if you go up against a leper gnome or those small weenie crap, I'd rather take the ogre. But yah I think I would take every other card in rogue before poisoned blade and most cards before ogre
injured kavaldir is used later in the game with a circel of healing, to get extra draw
I will Poison Blade work
Zameer Patwa I will miss out a
Zameer Patwa I have going try not.
I will was be too work be was Poison Blade.
Zameer Patwa You might a word.
Zameer Patwa The "research center of unfinished researches" has come to a conclusion that
im so sick of seeing everyone say cards are bad. it makes me so sad. im really excited to try out ALL of the new cards especially poisoned blade. no card is literally bad. every card has its purpose.
im going to make decks with all of these cards that "nobody will ever play" just to make kripp a lier
I think he's talking about a few weeks after the expansion is released, when the artificial "let's try all the cards out" meta stops. After that, people will realize that certain cards just don't work. Yes, every card has it's place but sometimes that place requires a very specific situation to be relevant. They might end up being used later on, after a few meta shifts, or they might not.
Brucaboy
no card has ever been released that "doesnt work". everything works.... thats my point. name a card and i will say how it works
rdmqwerty This isn't an FPS where you can make up the fact that your weapon sucks horseshit with your skill. This is a cardgame, where skill is almost non-existant. This isn't TF2, where you can pick a shitty loadout, roll with it, and "wreck" pubs. Have fun dropping 5-10 ranks just for using shit like Poisoned Blade in your deck.
ChrisGamerr
poisoned blade ISNT BAD. there so many times late game where you are only hero powering every turn. instead of only dealing 1 useless damage, you can build up a huge weapon and eventually just 1 shot your enemy.
i had a game earlier today where i was playing rogue against a priest. he didnt do anything. he sat there hero powering every turn and so did i. i didnt want to play anything into mind control or something. his hero power out scales mine, but if i had poison blade i could have won by building up a 30 damage weapon
rdmqwerty In arena? Sure that might work there, but not in constructed. Unless you're playing in the low ranks, where almost ANYTHING goes since people usually have 0 idea how tempo, card efficiency and deck building.
im gay no1 will see this
Pwned HA
Pwned i've seen yoou
An ogre brute found you by accident.
Ty bro
I. SEE. YOUUUUUUUUUUUUUU
For the injured kvaldir, maybe can we see the return of Lightwell? Turn 1, coin lightwell, turn 2, 1 cleric+1 kvaldir, turn 3, blademaster... With Inner fire to recycle Lightwell as 5/5 later maybe?
Turn 3 coin
Tournament Attendee x2
Bolster
Turn 4 another bolster
6 mana for 2 6-5 s with taunt, and this is assuming you don't run some more annoying sticky taunt shit like annoyotron which you dropped before this
and 2 target dummies
pizzarelaguy It's not close to being good enough. Cute combo though.
pizzarelaguy you are forgeting that you have thrown 4 cards into that not even counting the 1 turn set up and the coin
think of it this way , 2 6/5s for 6 mana and 4 cards.....there are much much better turn 6 plays then that
sure it sounds strong and once in a blue moon you will pull it off and it ill be incredible, but its gonna happen once in 100 games, the other 99 games its tournament attendee is a piece of crap 2/1 at best and bolster is ok
pizzarelaguy And four cards, and your coin....
gregsmw
But there are IMO worse, or cards that "oh have potential, inspire hurr durr" but will actually be shit anyway.
Not to analyze Kripp or hop on his phallus, but he shows the mark of a critical and intelligent man in this video by how he chooses when to agree with the general public and when not to. A typical, angsty, "nonconformist" caster would probably try to audaciously shit on the public opinion. But Kripp respects sense, and has faith in millions of people to sometimes make good decisions. Respect to Kripparian, is a cool guy in my book.
Yo Kripp,
Got a little question. With TGT getting out soon i started to save gold.
I heard that if you get 3-4 wins on avarage in arena its better to invest the gold in arena than in card packs. But with the new expansion they changed the a bit the reward system for arena and i may not only get TGT packs but also GVG packs and calssic packs. So is it better to only buy arena or only buy TGT packs with my saved gold ?
the injured kvaldir might see some constructed play with warrior - for combo'ing with armorsmith(s) or frothing berserker(s)
Priest turn 1 play: Injured kvaldir, coin, injured kvaldir, circle of healing. Face priest for the win. I can actually see a deck like that working with zombie chows, velens, low cost spells and the deck capping at like 5 mana.
The injured Kvaldir might work in a warrior deck...on turn two you can use the +3/3 buff for injured minions, so it is a 5/4 on turn two
The poisonous blade has the advantage of keeping weaponbuffs alive, if it is like 5/1 or so you can heropower so it wont get destroyed (although you still take damage attacking minions and people still can destoy it with battlecrys)
I think you're giving Injured Kvaldir a bit of a bad rap. It can be comboed with circle of healing for a turn 1, 2-4... that's pretty good right? The best case scenario is turn 1 Kvaldir (it doesn't get killed, which a lot of the time 2-1s don't), turn 2 coin + Injured Blademaster + Circle of healing = turn 2 2-4 + 4-7 which is insane! You'll get value if your enemy played a 3-2 and basically win the game right there. It's almost equivalent to the Warlock Void Caller dream.
Also if not used in this way it serves as a way for getting value for your Northshire cleric straight away. On turn 2 (or later) you can Northshire+Kvaldir+Circle for a 1-3, 2-4 + 1 card turn two.
While i think your analysis of cards is pretty accurate (most of the time), you tend to only review cards based on them being played by themselves, when so much of constructed is comboing cards.
I agree with Kripp on almost everything here except maybe the Injured Kvaldir. The stats on that thing are pretty absurd and there are ways for it to come into play without activating the battlecry. I mean, the most obvious way is resummoning it with resurrect but there are other ways as well. I don't know... It might not be powerful enough for constructed, but I just have a feeling that card might end up being a real pain in the ass.
Injured Kvaldir can trigger Frothing Berserker THREE times if he its already on the table alongside with Warsong Commander when played, and all for 1 extra mana, plus his 2 damage could help remove a taunt or something else.
i really think kripp is the most likeable HS streamer there is, i guess it has a lot to do with how calm he talks in his videos and not yelling with a weird accent into his mic.
Something noone seems to mention about Demonfuse is that you can play it on turn 8-9 and basically get to ignore the downside, since your opponent probably won't need the extra mana crystal then. So it's not a card to play on curve, it's one you play as part of a combo (like, say, with Dreadsteed).
Hey now, I think Injured Kvaldir could be good in priest, certainly not bad enough to be listed as one of the worst. Priests are usually desperate for 2-drops, and priests are the one class with a hero power that will do literally nothing on turn 2 a lot of the time from an empty board. You could Shrinkmeister on 2 but you want to save that battlecry. Pyromancer you can play on 2 but you usually want to combo it as a board clear. Gilblin stalker is the only other 2-drop priest has worth playing that is good in all cases to throw out there. The scenario where you turn 1 kvaldir, turn 2 heal will be quite common. It also plays nice with resurrect. If you have it later in the game, you use it as a cheap cleric target to cycle it, or to toss out into a scenario where you were going to circle heal or holy nova anyway. There's also the fringe possibility of warrior decks using rampage / battle rage.
You can play injured kvaldir in warrior with rampage as it's a 5/4 on turn 2 if you have rampage and it can be used for early board control
Something I had a thought about although unlikely it would ever be a thing. Playing Far Sight along with Mistcaller. It is a very rare circumstance, but to be able to play Mistcaller on turn 3 would be unstoppable value =P.
i think if injured kvaldir is gonna fit into a deck its going to be a warrior deck centered around your minions being damaged. for instance you could drop this before battle rage for one extra card or combo with warsong and rampage something like that wouldn't be super bad if that deck type ever takes off.
Best case for injured Kvaldir
2/1 --> trades into an enemy 1 drop or an enemy 3/2 (or the enemy used 2 mana to ping it)
and then you use resurrect
It's not that bad... but yeah without resurrect or something like it... then it pretty much is a worgen infiltrator without stealth
Jo Viljar Haugstulen In my opinion injured Kvaldir is just a strictly worse Abusive sergeant it doesn't even help develop a board because it doesn't help you in anyway. There is even the chance your opponent plays zombie chow and u cant trade it, Worgen is better, Abusive is better and Leper Gnome is better. There is no point in injured Kvaldir at all unless it is played through your enemies deathlord and that is not reliable at all.
Jo Viljar Haugstulen It may appear in priest decks as something u save for mid game to buff a lightwarden or lightwarden 2.0
Jo Viljar Haugstulen best case for Injured Kvaldir is turn 1 Kvaldir into Ancestral Healing turn 2 Totem Golem. ezzzz game :P
Jo Viljar Haugstulen His stance on Injured Kvaldir really boggles me. Almost everything he said could be (and used to be) said about Injured Blademaster. Not that Injured Blademaster is the best card ever, but it clearly has potential to be useful.
***** Well yeah both Injured Kvaldir and Injured Blademaster has average stats for their cost 2/1 or 1/2 for 1 mana (and the Kvaldir is a 2/1) and the injured blademaster is a 4/3 for 3 (though 3/4 is generally better)
The benefit of Injured blademaster is that it is generally better to pay 3 mana and two cards for a 4/7 then it is to pay 1 mana and 2 cards for a 2/4 (why not just play zombie chow... when it is almost as good)
Though that 2/4 for 2 mana which requires you to hero power for it to attack is pretty garbage
I like how they are adding more little obscure spells like flame lance. There are a lot of little benefits for this, even if it's not nearly as practical as fireball. For one it makes the cards that are random, like say, add a random spell to your hand, THAT much more interesting.
I hope Varian Wrynn is going to have somekinda unique line he says when he is played against Anduin Wrynn :P
...like some kinda father son banter lol
1:40 Look at all of that Shaman love
Corsair Joshua Here's how I see it: If you compare it to Arcane Golem, a 4/2 charge for 3, gives opponent a mana crystal, you can sort of think of Demonfuse as a conditional 3/3 with charge, gives opponent a mana crystal.
By itself, that's an unfavourable stat distribution, but if since you're adding that to existing stats, it can push a flame imp out of frostbolt range, or a voidcaller out of fireball range.
My experience playing against face decks is that gaining a mana crystal on turn 4 usually doesn't help, since I usually have 4 drops planned, but I won't have 1 or 5 drops. If you play it late game, there's no penalty, though I think you'd put it into an aggressive deck.
Just, avoid druids, haha.
Cormac Linehan except that face warlock is not really a thing
The cheap(ish) warlock deck is zoo which is a boardcontrol type deck that relies an efficient minions getting good trades, giving your opponent a mana crystal is huge in a deck like that.
And Demonfuse is definetly not strong enough to create a new kind of facelock on it's own
Facelock used to be a thing (pre Soul Fire nerf, I believe), it used Doomguard and Soul Fire, iirc.
I think you could use this, plus void caller and some of the other new warlock cards to create a modern version. Def wouldn't take you to legend, but perhaps a good cheap alternative for newer players.
I'm running Injured Kvaldir in my shaman with Ancestral Healing for a 2/4 with taunt on turn 1. Doesn't always happen but when it does it's literally one of the best one drops in the game.
turn 1 kvaldir, turn 2 coin Farseer to heal it :P. Also kvaldir is not weak to rogue's backstab. it would force the rogue to hero power to clear it,or shiv. It's basically a 2-1 with no effect, can dodge backstab and potentially be healed if it lives to the next turn. It's not really bad at all.
Blizzard is just overcompensating for their alpha testing where Poison's Blade's ability was just the Rogue's base Hero Power. According to them it was frustratingly OP cause at the time they could stall out the game until they had a 15/2, attack, then blade flurry. Now you would just need 7/3, hit, 8/2 hit, 8/1 Blade Flurry. The cost is set to keep you from getting this combo early on.
I think Injured Kvaldir could be played in some priest decks with cards like lightwell, northshire cleric and power word shield. And about tournament attendee, I think it could be nice in the new Taunt Warrior coming.
11:28 "Literally", The following 2 drops are all NEUTRAL meaning every class can play them: Mad Bomber, Ancient Watcher, Doomsayer, Millhouse Manastorm. I excluded those that would survive one turn but die on the 2nd+ one (Nat/Lorewalker/Creeper/Echoing/..)
having played the current brawl, I think the point of the attendee is protect your guys as cheaply as possible, for one hit, so you can still inspire them.
KRIPP!!! Someone at Blizzard made Mogor's Champion for YOU. You said that Ogre Brute "Is what most cards in the game should be" - (The best card in the game) video you posted. Someone at Blizz was thinking "You know, I like Kripp, and I like his views. Let me put some effort into creating a card he would like." *after card is finalized* "I can't wait to see what Kripp has to say. I bet he'll think it's the new best card!!" *watches this video* *cries in a corner for days*
best case scenario for injured kvaldir would actually probably be something like turn 1 northshire/injured and turn 2 northshire+injured+circle of healing.
Yeah, it's pretty bad.
Kripp is forgetting the injured kvaldir plus healing wave combo
I think Justicar Trueheart should be in the top 10 best. I think people underestimate how good of a card it is. His battlecry gives you a permanent improvement to your hero power for the rest of the game. For some classes or decks this might not seem very impactful, but in others it can be OP. Priests can suddenly heal 4 a turn instead of 2. Warriors can gain 4 armor a turn instead of 2. Hunters can do 3 damage instead of 2. And Justicar Trueheart only costs 6 mana to play, and even less with coin. So I don't believe it is too slow. It's also a body on the board.
I think you underrate Ice Rager, at least in Arena. It's a great 3 mana card in the late game if your opponent doesn't have an easy way to deal with it. And it is not a horrible 3-drop. It's a lot like a 4/3 as a 3-drop, it will probably die to a 2-drop, but if it doesn't you might use it to take out 4-drop.
Injured kvaldir in priest could be interesting with circle of healing and power word shield
It also has synergy with battle rage and rampage in a warrior deck!
For the Injured Kvaldir : Best case scenario is :
coin, injured kvaldir, injured kvaldir, circle of healing.
turn 1 : 2 2/4
Flame Lance would have been perfect for the last brawl because there is a 5mana-spot missing in a spell-only mage-deck for that brawl.
I actually use flame lance, when you run a spell damage/ archmage fireball deck it's really useful for killing what might kill your archmage or for just killing those random giants
Evil Heckler should also be on the list of bad cards because making this card instead of buffing Booty Bay Bodyguard was complete bullshit
Totem Golem is so broken because if you drop it on turn 2, it doesn't overload you enough to really handicap you as on turn 3 you can at the 100% very least you can still use your HP or play a lot of other good Shaman 2-drops.
Kripp reveals his true dolphin identity once again at 18:02
Turn 1: injured kvaldir, turn 2: coin injured blademaster +circle of healing. 2/4 +4/7 = 6/11 stats at turn 2, not bad huh? Still to unlikely ofcourse, but it was just a dream :).
The problem with the bad cards is that they are only good in case of the dream happens. For instance the 8/5 with 50% chance to hit the wrong character may win you games because you can bypass a 5/10 taunt minion and hit face... The rest of the time it might not be good...
Your bottom 5 is good, but I could actually see Injured Kvaldir being a decent card at some point - so I'd put it as less bad than the others just because it might see future play.
Injured Kvaldir is OK try this
turn 1 - Injured Kvaldir
turn 2 - coin + injured blademaster + circle of healing
2/4 and 4/7 on 3 mana :-)
then
turn 3 - velen's chosen and destroy them all :-D
With Tuscar Totemic theres a 3/7 chance you get really good stuff like totem golem, mana tide totem and even flame tounge totem would be pretty good. the other totems are pretty much always 0/2 and an effect so its almost like 3/4 with an effect. Even the 1/1 its still kinda an ok 4/3 and it can buff drainei totem carver and can be buffed by Thunder bluff valiant. I think it will see a lot of play.
"totem golem literally kills every single other 2-drop"
here's a "short" list of some it doesn't kill:
millhouse, annoy-o-tron, nerub'ar weblord, shielded minibot, ancient watcher, armorsmith, argent watchman, lightwell, wyrmrest agent, mistress of pain, doomsayer, dankwalker cho, nat pagle...or even another totem golem
Kvaldir can be played with rampage that is a kind of sick opener for a aggro deck.
The bad cards are existing for a reason usually, to buff cards like Mulch (so the enemy might get a bad minion), or to nerf an existing cards (Injured Kvaldir, for example, is nerfing Hungry Dragon big time)
Bad cards are here to make the RNG not too op
I think Mistcaller would be dope if it was 5 mana. By the time you get to turn six you're not dumping as much low cost garbage, which is where its battlecry would really shine.
Loved your explanation about the mistcaller. very very accurate
demonfuse is actually good, 2 mana 3/3 charge is like a mini doomguard late game and arcane golem is being played and it's 3 mana 4/2 with the same downside. If played on curve it sucks but if played on turn six, the difference between your opponent having 6 and 7 mana is small if they are going to loose next turn.
I think ranking the 2/4 -3 worse than the 2/1 taunt is a disservice to hungry dragon. Wouldn't be surprised if it found it's way into some priest decks either, a 2/1 that threatens to be healed up larger is threatening enough that aggro might be forced into it even when they'd rather go face, and has some more use lategame since you can heal it and it'll still remain injured for 2 draws as part of a circle / nova combo with cleric. Not bad cycle potential for a 1 drop if you draw it late game when most are pretty useless.
Nagassh nah man even aggro board controls first 3 turns.
They need a creature, probably a legendary, that makes it so the first time you use your hero power each turn it costs nothing.
Fenece coach is close
shuvo rahman
True, but it's effect doesn't do enough, you'll get one free use but you'll need more to make inspire work, so you can rigger the hero power the turn you play an inspire minion.
Nyghtking Don't know, Trump made a good point about how Fencing Coach lets you pretty much hold off and then get a free inspire turn on some fairly broken cards like the warlock (any card you draw with your hero power is free) or priest (summon a random legendary) legendary cards on the turn they are played.
Add on even more inspire affects going off and that is already a crazy as hell tempo turn! If you could do that EVERY turn it could get broken fast.
Ultimately I think people are being a little hasty in declaring TGT as largely underwhelming before the top players have had a chance to start experimenting with how all these cards interact with one another and with the existing cards. After all, we all remember how "garbage" Dr. Boom and Grim Patron where seen as prior to release and how Dragon Emissary got drooled over as the lynch pin of a new era of Dragon-Paly, right?
The smart money says that 80-90% of the predictions guys like Kip and Trump make will be more or less on point, but that the 10-20% they got wrong will be the things that REALLY shake up the meta in ways no one saw coming.
Nyghtking if it is too cheap it would be OP. If it is really high mana it won't matter since you generally have enough left over to hero power when you need to in the late game.
Siorn
Indeed.
Turn one: Injured Kvaldir
Enemy turn: Innvervate, Innvervate, Starfire to kill it
Turn two: Ressurrect
VALUE!!!!
Guess that's what blizzard were thinking when they designed it.
I don't see injured kvaldir as a normal 1 drop, I see it as one like abusive sergeant that doesn't get played on turn 1.
It's still bad out of priest, but if it was like turn 1 northsire, turn 2 whatever, turn 3 injured and a 2 drop + circle. It's the same idea as a blademaster but you bring it out with other minions. You could even turn 3 coin+ injured + blademaster.
It seems unreasonable but the amount of times priest seem to get perfect blademaster starts is also unreasonable.
I'm so excited for Shaman's return, gonna spam it all day long
Think of Mogor's champion as salty dog scaled up by 1 mana and +1/+1 with no pirate tag and 50% miss chance.
The Mistcaller is definitely not an "auto-include" in all Shaman decks. He's good in a late-game control 'Wallet Shaman' with maybe Elemental Destruction.
Il play the injured kvaldir, its a better powerword shield in some situations and it enables a ton of heal mechanics for 1mana
Now we await the most important question about this set. Who's better, Tournament Attendee or Goldshire Footman?
injured kvaldir curve into rampage, gg Kripp nice review
i dont think kripp got the idea... it wasnt the "most op-est cards ever made" contest, it was the "best" cards, and that can mean thing like funest, cleverest etc, there are some cards that we rly like but they are useless, but if someone asks you to give them a score, you would rate them real high
Kvaldir is not that bad. It can work in warrior decks with Crush or Rampage or Frothing berserkers. The 2/1 taunt creature can work with taunt warrior as well with the new buff card so you can go annoyotron + 2 of those 2/1 guys and then u buff the all with +2/+2 for 6 mana and you have 4/3 + 4/3 + 3/4 with divine shield. Not bad
kripp, you forget that flame lance is a filler card for mage in arena. Because of the many cards released, they added another removal card so that you get removal more often again.