you are genuinly the best youtuber i have found for ue5 content if you actually care about learning how to do somthing right, the only people i could compare you to are my collage profesors for my game design degree, i dont know what your life looks like but if you ever get tired of the game industry just go get a teachers licens and apply to a collage, this video alone is enough to put you on the same playing field as some of my teachers. i know you have allot of positive comments and irregular release intervals for vids but man you deserve more than 5.26k subs, ill definatly spread your channel. (goes without saying but take my sub. )
@@MrKnowBodyUE5 just finished the whole video by folowing along and everything works, cant wait to move on to the next part but ill be taking a break befor i do that.
@@MrKnowBodyUE5only thing if you insert quadruple of the max xp it's buggy in the sense that if the maximum is 500 and I give 2000xp it doesn't go up all the levels, you can solve it with a brunch.
Really helpful video mate! To anyone that can help: Random question, I downloaded a character pack with animations and a skeleton etc. If I want to change the animations or the look of my character, do I have to change everything? Or if I import a new character, will the animations still work?
You’ll need to replace the character mesh with your character and all of the animations you are using must use your new characters skeleton which usually will mean you have to replace all of the animations unless to new characters skeleton matches with the UE5 skeleton
How could you set this up to once you have enough xp for a level up that you need to open inventory then choose what stat to add level to? For ex like if you have a game where you have health, stamina, food, water etc. that you can choose where to put that particular level. Hope this makes sense
Well you could do it as a sort of skill tree system where for each level you get a point to buy or upgrade something, I have a video for this coming out soon which is a part 2 to the level system.
So when you kill the actor, you’ll need a reference to the player character because most likely you are doing this bit of code in the actor. Then you simply call the update XP event that I showed you at the end of the video and choose how much you want to add. That’s it.
@@MrKnowBodyUE5 so I’ve created a little zombie game, I have all the death logic for the zombie in the zombie blueprint. When it dies I want to update the xp for my character. So when I go into my BP_firstperson, I can’t call the death logic custom event from my zombie logic. I started about 6 days ago and somehow I’ve got a pretty decent looking game 😂 I have a couple of ideas to make it worth publishing, would you do 1-1 tutoring to help me with the blueprinting?
@@MrKnowBodyUE5 the verification won’t work annoyingly, it’s not letting me message or add you. My thing is jayc657 with the display name jayc95 could you drop me a message?
seriously man the video is so long i made all the system myself in 40 mins max even with the save things i expected you to do this but did think it would be that long
@@MrKnowBodyUE5 Why is he talking about how long it is, you probably could have created it quicker than 40 minutes on your own! It's better to be slower and people can watch it in 1.5 speed or whatever
Shouldn’t be too hard to replicate I don’t think, you’d just have to differentiate between different clients and save for different clients. I’m not too good at replication tho so I can’t provide any additional help
you lie :)))))))) because tecchnicaly is imposible because you basicaly have to watch the hole video to do it :))))))))) so the video have 1 hour and if you watched it is imposible to make it in hafe hour because you just watched 1 hour :)))))))))))) .......... (but we got the point haha .... in the end when you get good at this and you understand the system you basicaly able to do it in 15 minutes also :)) ..cheers :!
you are genuinly the best youtuber i have found for ue5 content if you actually care about learning how to do somthing right, the only people i could compare you to are my collage profesors for my game design degree, i dont know what your life looks like but if you ever get tired of the game industry just go get a teachers licens and apply to a collage, this video alone is enough to put you on the same playing field as some of my teachers. i know you have allot of positive comments and irregular release intervals for vids but man you deserve more than 5.26k subs, ill definatly spread your channel. (goes without saying but take my sub.
)
Thank you so much! Honestly that means so much to me!
@@MrKnowBodyUE5 just finished the whole video by folowing along and everything works, cant wait to move on to the next part but ill be taking a break befor i do that.
Thank you bro for another great tutorial, keep up the good work
Thanks, will do!
We were waiting for you, where were you all this time brother? :D
I was doing exams XD but I’m all done now!
Really good tutorial keep it up👍🏻
Thanks, will do!
@@MrKnowBodyUE5only thing if you insert quadruple of the max xp it's buggy in the sense that if the maximum is 500 and I give 2000xp it doesn't go up all the levels, you can solve it with a brunch.
I like this one. Thanks for sharing
Glad you like it
Of course its amazing before I watch ❤❤❤
Thank you so much! I really appreciate that
Nice keep it up!
Thanks, will do!
Really helpful video mate!
To anyone that can help: Random question, I downloaded a character pack with animations and a skeleton etc. If I want to change the animations or the look of my character, do I have to change everything? Or if I import a new character, will the animations still work?
You’ll need to replace the character mesh with your character and all of the animations you are using must use your new characters skeleton which usually will mean you have to replace all of the animations unless to new characters skeleton matches with the UE5 skeleton
@@MrKnowBodyUE5 thank you!! Doesn’t sound like a quick fix 😂
this is amazing. will you expand this with skill purchasing feature ? please do :)
Yes the video is already done and will be out in 4 days!
thank you
You're welcome
quick question here, how do i wipe the save data without unplugging blueprint pins?
Go to wherever your project files are, go to your save data and delete the txt file
How could you set this up to once you have enough xp for a level up that you need to open inventory then choose what stat to add level to? For ex like if you have a game where you have health, stamina, food, water etc. that you can choose where to put that particular level. Hope this makes sense
Well you could do it as a sort of skill tree system where for each level you get a point to buy or upgrade something, I have a video for this coming out soon which is a part 2 to the level system.
I'm at 21:20 and I keep getting these 2 errors and the level isn't updating. Any idea why thats happening?
Blueprint Runtime Error: "Accessed None trying to read property Level UI". Node: SetText (Text) Graph: EventGraph Function: Execute Ubergraph BP Hud Blueprint: BP_Hud
Blueprint Runtime Error: "Accessed None". Node: SetText (Text) Graph: EventGraph Function: Execute Ubergraph BP Hud Blueprint: BP_Hud
Try going over the code for the ui maybe there’s an issue there?
@@MrKnowBodyUE5 I'll look again tomorrow but I had watched the first 20 minutes again and it looked the same as yours.
@@MrKnowBodyUE5 I just redid the first 20 minutes and it still doesn't work. I'm using UE 5.3.2 if that matters.
Version shouldn’t matter, not really too sure how to help but it’s got something to do with not being able to access the hud I believe
same error, solved by just creating a binding in user widget, my system is not complicated so i'm just using simple method
Sorryyyy mate, how on earth do I update my xp when I kill another actor
So when you kill the actor, you’ll need a reference to the player character because most likely you are doing this bit of code in the actor. Then you simply call the update XP event that I showed you at the end of the video and choose how much you want to add. That’s it.
@@MrKnowBodyUE5 so I’ve created a little zombie game, I have all the death logic for the zombie in the zombie blueprint. When it dies I want to update the xp for my character. So when I go into my BP_firstperson, I can’t call the death logic custom event from my zombie logic.
I started about 6 days ago and somehow I’ve got a pretty decent looking game 😂 I have a couple of ideas to make it worth publishing, would you do 1-1 tutoring to help me with the blueprinting?
Could you join the discord server and Dm me on there?
@@MrKnowBodyUE5 I will set up an account
@@MrKnowBodyUE5 the verification won’t work annoyingly, it’s not letting me message or add you. My thing is jayc657 with the display name jayc95 could you drop me a message?
seriously man the video is so long i made all the system myself in 40 mins max even with the save things i expected you to do this but did think it would be that long
Yes, however I’ve had to explain everything I do here which does take longer.
@@MrKnowBodyUE5 Why is he talking about how long it is, you probably could have created it quicker than 40 minutes on your own! It's better to be slower and people can watch it in 1.5 speed or whatever
Your guess is as good as mine 🤣
replicated
Shouldn’t be too hard to replicate I don’t think, you’d just have to differentiate between different clients and save for different clients. I’m not too good at replication tho so I can’t provide any additional help
it shouldnt be that long i did it all in around half of hour
Do you mean the video, or a system like this of your own?
@@MrKnowBodyUE5 the video
I apologise for that, I did think I longed it out a little bit too much however I did still manage to cut a lot of it out as it was much longer.
you lie :)))))))) because tecchnicaly is imposible because you basicaly have to watch the hole video to do it :))))))))) so the video have 1 hour and if you watched it is imposible to make it in hafe hour because you just watched 1 hour :)))))))))))) .......... (but we got the point haha .... in the end when you get good at this and you understand the system you basicaly able to do it in 15 minutes also :)) ..cheers :!
@@MaxStudioCG2023 yea maybe because i got good at it it took less time
Thanks for wasting my time
What are you talking about?