How One Glitch Changed Fighting Games Forever - Rise Of The Combo

แชร์
ฝัง
  • เผยแพร่เมื่อ 18 ม.ค. 2021
  • Combos and fighting games go hand in hand, but what if we told you that their origins can be traced back to a glitch that would go on to change gaming forever?
    This is the story of how one glitch influenced the way for how we play fighting games today.
    Support us on Patreon: / akshonesports
    Subscribe to our channel! goo.gl/OvCljl
    Join our Discord community: / discord
    Become a Member to support us: / @akshonesports
    Follow us to stay up to date with our releases!
    Website: www.akshonmedia.com/
    Facebook: / akshonesports
    Instagram: / akshonesports
    Twitter: / akshonesports
    #fightinggames #gaming #streetfighter
  • เกม

ความคิดเห็น • 596

  • @captainjjc3390
    @captainjjc3390 3 ปีที่แล้ว +813

    Combos didn’t just affect fighting games. A ton of action games decided to adopt a combo system and make it work for that game.

    • @sullyboi_9867
      @sullyboi_9867 3 ปีที่แล้ว +42

      @ninja gg dmc

    • @calibvr
      @calibvr 3 ปีที่แล้ว +53

      @ninja gg
      Bayonetta
      Astral Chain
      DMC
      Spider-Man (PS4)

    • @hyliandoctor
      @hyliandoctor 3 ปีที่แล้ว +8

      @@calibvr oh, actually, in the original Spider-Man 2 movie tie-in game, there are plenty of combos you can do, as well as ways to perform infinites and essentially beat any non-special enemy in the game in a single combo (special enemies including bosses, mechs, and Mysterio's flying bots.
      Other non-traditional fighting games with combos include River City Girls (made by Arc Sys, so of course), Castle Crashers, musou (Warriors) games like Dynasty and Hyrule Warriors, and roguelikes like Wizard of Legend.

    • @calibvr
      @calibvr 3 ปีที่แล้ว +3

      @@hyliandoctor I know of that, I personally really like it and I have it too
      And arc is epic

    • @kaceejones2282
      @kaceejones2282 3 ปีที่แล้ว +8

      @@calibvr God of War

  • @Akshonesports
    @Akshonesports  3 ปีที่แล้ว +647

    Update: Contrary to what we said in the video, L-canceling, and Wavedashing in SSBM are not glitches and were actually features that the developers knew existed. These were later removed in later versions of Smash as the devs felt they made the gap between beginner players and advanced players too large.
    What fighting games do you play?

    • @mauricemoss5277
      @mauricemoss5277 3 ปีที่แล้ว +16

      Tekken 7

    • @tarekali7064
      @tarekali7064 3 ปีที่แล้ว +12

      smash ultimate

    • @landonharris7480
      @landonharris7480 3 ปีที่แล้ว +16

      Smash, DbFZ, KoF, SFA3, SF3S, and a few others.

    • @KimFareseed
      @KimFareseed 3 ปีที่แล้ว +8

      Them's Fightin' Herds

    • @hahadw589
      @hahadw589 3 ปีที่แล้ว

      SG, USF4, SF5

  • @Kusanagikaiser999
    @Kusanagikaiser999 3 ปีที่แล้ว +384

    Combos even manage to got out the fighting game genre, even games like Bayonetta, Devil May Cry, Nier Automata, Final Fantasy, Kingdom Hearts, hell even games that have nothing to do with fighting have combos in.....Street Fighter really was a revolution and still is.

    • @RosesAreBlack94
      @RosesAreBlack94 3 ปีที่แล้ว +14

      Especially Dmc3 and 4. Jump cancelling was never intended for combos and the glitches found by the community in 4 changed everything

    • @vipset87
      @vipset87 3 ปีที่แล้ว

      all games mentioned are Japanese . beginning to see a pattern

    • @laladeity2196
      @laladeity2196 3 ปีที่แล้ว +1

      Street fighter didnt originate this idea another game did on top of that mk 1 was in the works and technically has larger combos regardless the concept of ingame combos would have naturally been created anyway

    • @luminatron
      @luminatron 3 ปีที่แล้ว +1

      Wish you could do a relevant combo in Genshin or something

    • @captainmega6310
      @captainmega6310 2 ปีที่แล้ว

      @@laladeity2196 young mk fans lol

  • @endy7630
    @endy7630 3 ปีที่แล้ว +1171

    Imagine if they just said no to combos instantly....

    • @lucylu3342
      @lucylu3342 3 ปีที่แล้ว +114

      Combo videos wouldn't be a thing and the thought of that scares me

    • @criticalf0ll0w16
      @criticalf0ll0w16 3 ปีที่แล้ว +103

      @@lucylu3342 we may never get Devil May Cry

    • @tatutoise03
      @tatutoise03 3 ปีที่แล้ว +27

      Maybe fighting games wouldn’t be a thing

    • @mikealangeloy
      @mikealangeloy 3 ปีที่แล้ว +105

      Nah someone else just would've done it. A lot of ideas for games in the 80s and 90s, came from seeing what you could and couldn't do in other games.
      Fatalities were introduced because they liked the idea of a dizzy but didn't think that it was fair in the match, so they moved it to being at the end of the match.
      That's so simple that I'm sure someone, or devteam would've eventually thought, hey I really like that old Street Fighter game, but wouldn't it be cool if I could hit the enemy more then once at a time?

    • @infitinet7705
      @infitinet7705 3 ปีที่แล้ว +5

      Gaming would not be popular.....

  • @Monke-fj2qz
    @Monke-fj2qz 3 ปีที่แล้ว +927

    This channel is becoming a true competitor with thescoresports.

    • @wingmatrix
      @wingmatrix 3 ปีที่แล้ว +5

      TRUE

    • @kpay10
      @kpay10 3 ปีที่แล้ว +119

      They already are. I prefer them over thescoresports

    • @benyaminsaki2686
      @benyaminsaki2686 3 ปีที่แล้ว +48

      i enjoy this channel more

    • @AxRandomxMoment
      @AxRandomxMoment 3 ปีที่แล้ว +67

      Yeah, I think they do a better job of reporting just the facts. I've seen a couple videos from TheScoreEsports that the creator's bias or opinion was plain to see. Granted, no one is ever truly 100% unbiased, but you should at least try to be

    • @kyoyeou5899
      @kyoyeou5899 3 ปีที่แล้ว +61

      I mean, I got tired of thescoresport becoming a top 10 and drama channel:(

  • @troublesomesheep
    @troublesomesheep 3 ปีที่แล้ว +208

    While you could probably classify wavedashing as an exploit in Melee (though Sakurai himself told people about it in a forum in 2002), l-cancelling is certainly an intended mechanic. It was in Smash 64 but in that game removed all landing lag. It was re-balanced in Melee to halve it instead.

    • @samuelalphabet5360
      @samuelalphabet5360 3 ปีที่แล้ว +28

      Yeah i dont have a link rn but the official name for l-cancelling is "Smooth Landing" and it was explained on an official smash 64 website
      Nobody calls it that now lol, but its further proof that it is an intended mechanic

    • @EdwardFeinho
      @EdwardFeinho 3 ปีที่แล้ว +8

      @@samuelalphabet5360 Even wavedash is something that is a "advance technique" according to Sakurai, they just saw you could do that when they were developing the game and decided to maintain in the game.

    • @TakumiJoyconBoyz
      @TakumiJoyconBoyz 3 ปีที่แล้ว +3

      @@EdwardFeinho Yeah, Sakurai even told Luigi players they should learn it in a Japanese advice column he wrote for Melee.

    • @1smash18
      @1smash18 3 ปีที่แล้ว

      @@TakumiJoyconBoyz gah damn, now I wanna find these sources XD

    • @DrgoFx
      @DrgoFx 3 ปีที่แล้ว

      A majority of competitive techniques in Melee would be better classified as exploits, as opposed to glitches. I think a better example of this over the wavedash and l cancel is the dashback exploit. In melee, you can dash back in a dash, and while standing, but not during a walk. To perform a dashback out of a walk, the player must set their stick to neutral to stand for 1 frame, then smash back on the next frame to dash backwards. So by all accounts, that is the intended interaction, there's no glitch here, top players are just exploiting that 1 frame of standing to dash back, and it requires an absurd amount of precision which is why most melee tournaments run a modded version that extends the window to 2 frames due to many gamecube controllers having a "snap back" flaw that causes the stick to snap back to the direction you had it instead of setting to neutral, and prior to the mod players would spend absurd amounts of money to get controllers that did not do this. This is the reason for that infamous news article of a top player, Armada, refusing to enter a tournament that didn't have the mod because he didn't have a chance to get a new controller without snap back.

  • @bunnyfreakz
    @bunnyfreakz 3 ปีที่แล้ว +121

    06:03 when you kick enemies so hard, they turn into Ken.

    • @Lanman106
      @Lanman106 3 ปีที่แล้ว +6

      I wasn't even paying attention! So weird.

    • @TheRyutora
      @TheRyutora 3 ปีที่แล้ว +12

      Well he slammed e honda so hard, e honda became blanca. Then thats when he kicked Blanca hard enough to become Ken.

    • @where_is_sauce
      @where_is_sauce 3 ปีที่แล้ว +3

      @@Lanman106 it is a hacked version

    • @johnarbuckle4478
      @johnarbuckle4478 3 ปีที่แล้ว

      Lmfaooooo

  • @luckyloser1946
    @luckyloser1946 3 ปีที่แล้ว +95

    When a car is the reason why noobs get destroyed in less than a second

  • @JoelElRican
    @JoelElRican 3 ปีที่แล้ว +96

    "Competitive Farming Simulator"
    Geez, what a world we live in that these 3 words are put together unironically

    • @xm_heecka.laddder.job_mx5962
      @xm_heecka.laddder.job_mx5962 3 ปีที่แล้ว +4

      It's worse when you're still stuck with 2 Boomers who don't have good eyes on us - people between 25 and 50 yo -
      Is so hard to be in your 30's right now, trapped between 2 dificult to deal with Gens

    • @JosephFlores-yn4yi
      @JosephFlores-yn4yi 3 ปีที่แล้ว +3

      A Wonderful World

    • @johnarbuckle4478
      @johnarbuckle4478 3 ปีที่แล้ว

      😂

  • @fakedemocracy
    @fakedemocracy 3 ปีที่แล้ว +22

    To be fair to the developers. Back in the day in the local arcades most people couldn't even do the special moves let alone combos. I feel it wasn't until champion edition people that people started to build strategy and skill. (man I miss arcades )

  • @paulvenn4447
    @paulvenn4447 3 ปีที่แล้ว +75

    Crazy to think this started as a glitch and the devs at the time were like, "yeah nah people won't really take advantage of this". Fast forward to the infamous Daigo @ Evo comeback... insane.

  • @rolandoruiz7659
    @rolandoruiz7659 3 ปีที่แล้ว +6

    The combo system made those fighting games more awesome, interesting, satisfying, frustrating and joyful all at the same time.

  • @OneBrokeBloke
    @OneBrokeBloke 3 ปีที่แล้ว +14

    Wow, even one of their oldes releases had 8 different versions. They've really held on to releasing the same game with exciting new adjectives from that point on.

  • @fucin
    @fucin 3 ปีที่แล้ว +30

    wavedashing and L canceling were intended
    thats why each character has different specific values for them so much so that in the patched version some of these values were specifically tweaked

    • @semantik95
      @semantik95 3 ปีที่แล้ว +1

      I don't think this is correct. Wave dashes inherit their properties from character weights and air dodges. Just because a patch affected one of those factors, doesn't mean the game was balanced around or intended for wavedashes. I would argue that the spiteful conception of brawl demonstrates that those high level mechanics weren't just unintended, but reviled by the series creator at least at first.

    • @GaussianEntity
      @GaussianEntity 3 ปีที่แล้ว +2

      @@semantik95 Wavedash has been confirmed as an intended mechanic from the game's debug menu. It has a special name, even.
      Sakurai reviled the competitive aspect of Smash, as it goes against everything he intended for the game. Brawl was his way of protesting against the competitive community. However, this doesn't mean that Sakurai hated special mechanics. Hell, Brawl got a couple with footstool and reverse grab as well as some more obscure ones like shield dashing and that upsmash slide thing (can't remember the name atm).

    • @semantik95
      @semantik95 3 ปีที่แล้ว

      @@GaussianEntity Source please? Cause I just looked around and here's a Nintendo power article where Sakurai says they "noticed it in development" that they left in rather than being an intended mechanic.

    • @GaussianEntity
      @GaussianEntity 3 ปีที่แล้ว +1

      @@semantik95 Okay so what I mentioned was from discussions I read a really long time ago. This is probably the most updated take on wavedash.
      www.ssbwiki.com/Wavedash
      The special state is called LandfallSpecial but apparently that also applies to a lot of other states that occur in the special fall state, not just wavedash. Still though, the fact that the game recognizes this movement as part of how the engine is supposed to work just shows that the game is working as intended, even though it is an unexpected consequence of the airdodge system.

    • @semantik95
      @semantik95 3 ปีที่แล้ว +2

      @@GaussianEntity It looks like we are having a discussion about semantics (no pun intended) here. If you consider "unintended" to mean that the developers did not intend to the game to ship with this capability in the game, then you are right that it was not unintended because they knew about its existence. If you consider unintended to mean that the game was not designed with this in mind and was only left in precisely because the developers didn't think it would actually affect the way the game is played anyway, then it was unintended and thus you can still consider it a glitch. That said, since landfall state applies to any number of situations not just wavedash, there is no way to argue that the game was balanced around wavedash just because landfall state was affected in a patch, especially since Sakurai expressly stated that they left it in because they didn't think it would affect the game and then went out of their way to remove it in later iterations.

  • @o.o.4238
    @o.o.4238 3 ปีที่แล้ว +122

    "b-b-but it's nOt WhAt ThE dEvS iNtEnDeD, you shouldn't enjoy it, it's wRoNg!"
    People say that unironically. Let that sink in.

    • @_Rndom
      @_Rndom 3 ปีที่แล้ว +19

      Yeah this argument is so hypothetical I hate it. Like I really love melee and speedrunning and it sickens me when people try to discredit the people who use glitches in speedruns to their advantage or the people who shit on melee competerors. You need incredible game knowledge and execution skills and people always overlooked that fact

    • @caligulas430
      @caligulas430 3 ปีที่แล้ว +2

      Nintendo says that too

    • @sarcasticsuperjerk18
      @sarcasticsuperjerk18 3 ปีที่แล้ว +8

      Saying that someone is playing a _video game_ wrong is a super idiotic argument in itself, really.

    • @GriFFonRec4
      @GriFFonRec4 3 ปีที่แล้ว +4

      I mean Ice Climbers have some pretty broken and boring shit in melee. In competitive smash they either limit it or outright ban it. At the end of the day, the players come up with what's best for the game and what's not. Not all exploits are created equal.

    • @TsuladanGaming
      @TsuladanGaming 3 ปีที่แล้ว

      @@sarcasticsuperjerk18 Welcome to the Elite Dangerous community.

  • @atWisely
    @atWisely 3 ปีที่แล้ว +8

    Happy to have made the _smallest_ cameo here, haha. Always love the stuff you guys put out!

  • @rossusaf
    @rossusaf 3 ปีที่แล้ว +2

    Dude, I followed you guys for the OW content, but I honestly watch all your videos because of the solid content. Thank you

  • @KenMasters.
    @KenMasters. 3 ปีที่แล้ว +8

    And then Capcom took combos to the next level in the MvC series.

  • @troykv96
    @troykv96 3 ปีที่แล้ว +23

    Combos ended up being used in different ways, some went simple like SF2, other went crazier, but it's thanks to this side-effect and the developers understanding it's appeal that we now have it as a tool for making fighting games more explosive.

    • @kaceejones2282
      @kaceejones2282 3 ปีที่แล้ว

      U have the pretzel motion that SNK is responsible for

    • @troykv96
      @troykv96 3 ปีที่แล้ว

      @@kaceejones2282 Yeah, I still have trouble doing the pretzel consistently xD.

    • @kaceejones2282
      @kaceejones2282 3 ปีที่แล้ว

      @@troykv96 If u keep at it u might get better at it if u play and understand Fatal Fury Art of Fighting or King of Fighters ull get the hang of it

  • @Ridlay_
    @Ridlay_ 2 ปีที่แล้ว +2

    It’s hard to imagine the world of fighting games without combos.

  • @broomlord8557
    @broomlord8557 3 ปีที่แล้ว

    Another great video and something I didn't know, it's really interesting combos in fighting games were a glitch, I always just thought they were a game mechanic to make the games more interesting and always having the ability to come back.

  • @consumeproduce
    @consumeproduce 3 ปีที่แล้ว

    thank you algorithm for bringing me to this channel. this was awesome. and the Amazon studios one too. nice work!

  • @warrenbradford2597
    @warrenbradford2597 3 ปีที่แล้ว +1

    Combos in general became my all-time favorite glitches when I first learn they were originally such in “Did You Know Street Fighter”. I never forgot how I finally got good in fighting when playing Super Street Fighter 4 in my teenage years.

  • @TheLemonyBard
    @TheLemonyBard 3 ปีที่แล้ว +31

    I know you’ve already clarified that L-cancelling and wavedashing were known about by the devs, to be even more specific: L-cancelling was an intended mechanic of the game that’s even mentioned within it (under a different name), and wavedashing was an unintended (though known) side effect of the physics engine.

  • @chesthoIe
    @chesthoIe 3 ปีที่แล้ว +2

    This is why I subscribed. Good video. More dis.

  • @dtadeo2006
    @dtadeo2006 3 ปีที่แล้ว +1

    2:05 Clip from one of my favorite martial art movies BLOODSPORT

  • @lot8113
    @lot8113 3 ปีที่แล้ว +21

    Wavedashing and l-cancelling are both intended mechanics.
    In the first days of melee, someone find out about wavedashing and posted it on some Japanese forum. As an answer, he got a very detailed explanation of what it is and how it works. The user that posted that explanation turned out to be Sakurai himself.
    L-cancel was introduced to make it faster to shield when dropping with an arial move. This allowed everyone to have a smoother transition from offence to defence.
    So both of these mechanics are intentional, even tho they are overused by modern-day melee players compared to what the Devs intended.

  • @onem0repixel
    @onem0repixel 3 ปีที่แล้ว +1

    I knew that Street Fighter have that, but I never realize the impact of this in the videogame industry. It goes beyond everything. Video games without combos would be so different...and we owe that to a glitch ???? WOW.
    Btw, Ahskon, your videos are top tier. You have a new follower.

  • @Mr.Foxhat
    @Mr.Foxhat 3 ปีที่แล้ว +1

    Karate Champ actually seems like a cool idea to revive.
    Footsies feels like that, as well as Urban Champion.

  • @rodylermglez
    @rodylermglez 3 ปีที่แล้ว

    Hello. I'd love to hear about the creation and evolution of the "random character pick" featured in many games as well as the related "character rooster" feature.
    Excellent mini documentary on the combo btw!

  • @phredbookley183
    @phredbookley183 3 ปีที่แล้ว

    That Spinning Piledriver at 6:00 ... man, that's the stuff of nightmares...

  • @lloydspencer346
    @lloydspencer346 3 ปีที่แล้ว +3

    the notification came through on my phone as i was watching

  • @mikejone1934
    @mikejone1934 3 ปีที่แล้ว +3

    The real glitch on SF2 was Guido ‘s “ shadow throw” you get thrown while ur laying on the floor

  • @seishinnfox
    @seishinnfox 3 ปีที่แล้ว

    The Daigo vs Justin EVO 2004 won't be possible without this.

  • @stevencisneros9306
    @stevencisneros9306 3 ปีที่แล้ว +1

    Combos will always be a permanent mainstay in the fighting game genre for many decades to come!!

  • @armyofninjas9055
    @armyofninjas9055 3 ปีที่แล้ว

    I love cool glitches. I used to be pretty damn good at rocket jumping in skate 3. Got quite a few #1 ranked own the spots on ps3 (even though the leaderboards were ALL rocketjumpers lol).

  • @AttitudeIndicator
    @AttitudeIndicator 3 ปีที่แล้ว

    love the fighting game videos keep it up

  • @tonyredgrave1570
    @tonyredgrave1570 ปีที่แล้ว

    Good video. A nice easy watch

  • @ebaybasuki
    @ebaybasuki 3 ปีที่แล้ว

    When SF II came out in the arcades, I kid you not, it was like Evo tournament every day. Everyone was playing it

  • @DisRuptMedia
    @DisRuptMedia 3 ปีที่แล้ว

    Love the Bloodsport shout out.

  • @gatorssbm
    @gatorssbm 3 ปีที่แล้ว +1

    I love how the concept of combos ended up being born its such a cool QoL now that specific moves can cancel into each other for a more interesting look if you want to look for a combo starter rather than just play a safe neutral, another addition to the risk reward ratio. Good video overall but I will say L cancelling was definitely an intended mechanic, it also existed in 64 and was called smooth landing.

  • @Deuronius
    @Deuronius 3 ปีที่แล้ว +13

    Thanks for the vid, you actually helped solve a game mechanic issue in my fighting game.

    • @revimfadli4666
      @revimfadli4666 2 ปีที่แล้ว

      May I ask what the issue was?

  • @gonkdroidincarnate4237
    @gonkdroidincarnate4237 2 ปีที่แล้ว

    Never forget how the difficulty curve of Space Invaders which I consider to be the most fun part of the game that changed gaming forever being brought upon by a memory glitch.

  • @theSUICIDEfox
    @theSUICIDEfox 3 ปีที่แล้ว

    Just FYI L-cancel is actually intentional in Melee. It was a bug in 64 that they made into a feature. The original removed all landing frames entirely while Melee merely cuts the landing animation in half.

  • @p3rfectinputxnz69x2
    @p3rfectinputxnz69x2 3 ปีที่แล้ว

    Wow never knew that.
    Thanks

  • @iancsc
    @iancsc 3 ปีที่แล้ว +1

    I wake up to Steam Gardens every morning so the beginning of the video had me scrambling to turn my alarm off at work.

  • @jaynyc154
    @jaynyc154 2 หลายเดือนก่อน

    Great Vid

  • @Rizky-im2vh
    @Rizky-im2vh 3 ปีที่แล้ว

    I already know this from outsidexbox... But it's good you specifically talk about fighting game

  • @BlackWeeeb
    @BlackWeeeb 3 ปีที่แล้ว

    I didn’t think it would’ve been left out but KI is what really started to push this whole button combination mechanic (intentionally speaking)

  • @Anthony-pz3hg
    @Anthony-pz3hg 2 ปีที่แล้ว +1

    WOW.. without this glitch all fighting games wouldn't have combos to this day !!!! We would still be playing single hit games, no one ever would have thought of it in the last 25 years

  • @kevindhir
    @kevindhir 3 ปีที่แล้ว

    Amazing content.

  • @leoangelomiranda3312
    @leoangelomiranda3312 3 ปีที่แล้ว

    This reminds me "Ode to the 2 hit combo"
    I suggest you guys watch it, if you still haven't.
    It's one of the greatest combo videos ever made.

  • @obeserob5027
    @obeserob5027 3 ปีที่แล้ว +1

    1:06 I actually know for a fact wavedashing was intended as on the melee website sakurai actually named the technique

  • @raszota8466
    @raszota8466 3 ปีที่แล้ว +1

    You could say that car was a C-c-c-c-combo maker.

  • @b1akn3ss93
    @b1akn3ss93 3 ปีที่แล้ว

    Combos are such a good addition to fighting games

  • @lowlowseesee
    @lowlowseesee 3 ปีที่แล้ว

    Karate CHamp was so wonderful. it blew your mind when you saw it

  • @321nanopharah5
    @321nanopharah5 3 ปีที่แล้ว +8

    COMBO BREAKER

    • @zepiereite
      @zepiereite 3 ปีที่แล้ว +1

      More like COMBO MAKER

  • @kfcblaziken495
    @kfcblaziken495 3 ปีที่แล้ว

    Very cool and very interesting video. :)

  • @GamerGee
    @GamerGee 3 ปีที่แล้ว +2

    2:43 this should have been the street fighter intro

  • @Tryhardblackguy
    @Tryhardblackguy 3 ปีที่แล้ว +2

    Im pretty sure L canceling was intended though in Melee, it was a mechanic in 64 and was even in the manual.

  • @serzral4785
    @serzral4785 3 ปีที่แล้ว +10

    It's way dashing really unintentional though I mean the developers knew about it and decided to keep it in Even when as far as to tell people how to use it in Japanese forums

    • @betanick14
      @betanick14 3 ปีที่แล้ว

      Both L canceling and wave dashing are not glitches

  • @sahilbhaila4213
    @sahilbhaila4213 3 ปีที่แล้ว

    Makes me want to beat a car for a similar eureka moment

  • @gnardawgyt
    @gnardawgyt 3 ปีที่แล้ว

    Your best video yet no doubt

  • @cyberworld9000
    @cyberworld9000 3 ปีที่แล้ว +1

    L canceling isn't a exploit in Melee its literally a mechanic also in the first game on 64! Wavedashing was also known pre-release but they never imagined how far they'd take it. Great video tho like always kings!

  • @pattyrow52
    @pattyrow52 3 ปีที่แล้ว

    OMG. What is the music at the beginning from?! It's driving me nuts!

    • @pattyrow52
      @pattyrow52 3 ปีที่แล้ว

      Mario Odyssey! Fuck. Should of got that.

  • @dinitis
    @dinitis 3 ปีที่แล้ว

    Street Fighter 1 had combo glitch too. You can hit a number of times to death from full health off one dragon.

  • @nix294
    @nix294 3 ปีที่แล้ว

    "Let's go, Justin!!!"

  • @BudgetBlade
    @BudgetBlade 3 ปีที่แล้ว

    GTO's Vice-Principal car gets wrecked again I see.

  • @S1rzay
    @S1rzay 3 ปีที่แล้ว

    4:26 “and thus, the combo was born.”

  • @logosrising865
    @logosrising865 2 ปีที่แล้ว

    I still remember working part-time in a store selling videogames and unpacking our fist copies of SF2 for snes. was my first year at university. nobody really thought it could be done. until that day. then after a while some kids came in who'd discovered the combo glitch. took a few minutes to get the timing straight with kids in the store watching.
    it was the time of super castlevania, super contra, mystical ninja, final fantasy, super mario world. and then there was of course the megadrive. this truly was the golden age of gaming. good times.

  • @fgfhjfhjfbhfghf5771
    @fgfhjfhjfbhfghf5771 2 ปีที่แล้ว

    Small correction, L cancelling in smash was absolutely intended. The Japanese manual for 64 mentions it and it's just not something you code in by accident unlike wavedashing which is a quirk of how directional air dodges work

  • @ZorteX
    @ZorteX 3 ปีที่แล้ว +7

    how am I this early
    I am pretty sure combo hasnt been invented this early

  • @anthonygarcia8254
    @anthonygarcia8254 3 ปีที่แล้ว

    Amazing story, I didn´t imagine that it originated as a glitch, combos changed fighting games forever.

    • @ArcaneAzmadi
      @ArcaneAzmadi 3 ปีที่แล้ว

      Honestly, it's questionable whether it really counts as a glitch (compared to, say, Denying in Dota which was something the players discovered after the mod's release and made a core part of the game), since they found it before they even released the game and made a conscious decision to leave it in and incorporate it into the game. At that stage it's not a bug, it's a feature. Just an accidental feature.

  • @cashordeals3672
    @cashordeals3672 3 ปีที่แล้ว

    Yeah i think i remember hearing something about that

  • @Cybrtronlazr
    @Cybrtronlazr 3 ปีที่แล้ว +30

    I can't imagine fighting games without combos... There would be more of a zoning kinda game and neutral-heavy but 0 action going on.

    • @deththekidd5062
      @deththekidd5062 3 ปีที่แล้ว

      Then u don’t play fighting games much

    • @taistealai5523
      @taistealai5523 3 ปีที่แล้ว +2

      isn't that just Samsho, or Footsies

    • @taistealai5523
      @taistealai5523 3 ปีที่แล้ว

      and Zoning and Nuetral Heavy still play a factor, with combos being used for higher damage

    • @Cybrtronlazr
      @Cybrtronlazr 3 ปีที่แล้ว +1

      @@deththekidd5062 I do, but I guess I can't have an opinion lol. Without combos, it turns into those 1970 arcade games or a more modern version, Divekick or Footsies, both of which I played and didn't enjoy for more than 3 hours. Neutral heavy games are okay, that's kinda what SFV and Tekken are, but if you don't have any flashy moves and combos and the whole purpose of the game is for neutral then it gets boring. I prefer Smash and DBFZ/anime fighters with lots of combos and stuff, its just cooler imo. Zoning is also a very cheap playstyle (the whole FGC kinda calls it cheese) as well.

    • @SynderFGC
      @SynderFGC 3 ปีที่แล้ว

      @@Cybrtronlazr How is Zoning a cheap playstyle exactly?

  • @spacewargamer4181
    @spacewargamer4181 3 ปีที่แล้ว

    Da fuck? Overwatch and now Fighting games too? This channel is amazing😮

  • @gladman9634
    @gladman9634 3 ปีที่แล้ว +34

    I love ads because they are getting me closer and closer to quitting youtube completely

    • @TheGlo0m
      @TheGlo0m 3 ปีที่แล้ว +1

      Lmfao

    • @sepg5084
      @sepg5084 3 ปีที่แล้ว +1

      You choose: you pay for content with ads, or you pay for content with cash. Which one would you choose?
      TH-cam is not a charitable institution.

    • @gladman9634
      @gladman9634 3 ปีที่แล้ว

      @@sepg5084 no

  • @mangekoo3682
    @mangekoo3682 3 ปีที่แล้ว

    That was interesting

  • @Day_0ne
    @Day_0ne 3 ปีที่แล้ว

    The standing flash kick combo at 5:36 was always my favourite to pull off on challengers but if you did it wrong you could black out the game.

  • @lowlowseesee
    @lowlowseesee 3 ปีที่แล้ว

    those guile combos, wow

  • @bryanmuster5662
    @bryanmuster5662 3 ปีที่แล้ว

    Street fighter 2 wad my favorite arcade game when i was 10. Then mortal kombat came out a few years later.

  • @miguelcastillo3723
    @miguelcastillo3723 3 ปีที่แล้ว

    This is one of the best examples of a happy accident

  • @roy8749
    @roy8749 3 ปีที่แล้ว +9

    Wave dashing is not a glitch or an unintended mechanic

    • @ten7554
      @ten7554 3 ปีที่แล้ว +2

      It is, it was just left in on purpose

    • @roy8749
      @roy8749 3 ปีที่แล้ว +5

      @@ten7554 it is not, asumsaus has a great video explaining it

    • @shreyanshsingh379
      @shreyanshsingh379 3 ปีที่แล้ว +2

      They pinned a comment explaining that they mentioned wrong information in the game

    • @roy8749
      @roy8749 3 ปีที่แล้ว +2

      @@shreyanshsingh379 that was not a comment when i posted mine, i maked suere to read the desc and comment becore posting this

    • @shreyanshsingh379
      @shreyanshsingh379 3 ปีที่แล้ว +1

      @@roy8749 I knew I was stupid like every other time

  • @RhythmLP
    @RhythmLP 3 ปีที่แล้ว

    When are you guys gonna do a video featuring Tekken? I'd love to see you guy's take on it.

  • @ktmidol
    @ktmidol 3 ปีที่แล้ว

    I hated when I wasn’t even able to move other than block. Damn combos.

  • @AC-iz7eh
    @AC-iz7eh 3 ปีที่แล้ว

    I remember playing Street Fighter II with my bros after school.. ah the good ol days

  • @m.x.
    @m.x. 3 ปีที่แล้ว

    Noritaka Funamizu could have been the first to publish something about the combo glitch-feature, but he definitely was not the first person to notice it or even master it. This was a well know glitch-feature in all arcades back in those days. Same for other combo glitches.

    • @syrelian
      @syrelian 3 ปีที่แล้ว

      Noritaka was a member of the dev team, him noticing it was before the game even released

  • @OtherL
    @OtherL 3 ปีที่แล้ว

    This on a fundamental level is mind blowing cause when I wanted to get more competitive with Mk9 I learned that you have to go physical>special>physical unless your character has the time/space (A.k.a. frames) to do two specials in one go. Once I learned that...my friends never stood a chance lmao

  • @GoodMenstruationAttitude
    @GoodMenstruationAttitude 3 ปีที่แล้ว

    I was there! Played SF1 in the entry room of my local diner, learning to throw fireballs, sans internet or a guide, was sooo hard on that old joystick

    • @AttitudeIndicator
      @AttitudeIndicator 3 ปีที่แล้ว +1

      did you play on the punch and kick pads or just the normal button layout

    • @GoodMenstruationAttitude
      @GoodMenstruationAttitude 3 ปีที่แล้ว

      @@AttitudeIndicator This article was the first I've heard of those! They sound crazy. Was normal button layout but those early joysticks were not real good at circular motions, they were designed to be durable as hell and jammed in one of two directions, because American arcade gamers were all kids and truckers! It felt like a lot of work.

    • @AttitudeIndicator
      @AttitudeIndicator 3 ปีที่แล้ว +1

      @@GoodMenstruationAttitude yeah in street fighter 1 it was next to impossible to actually do something like a hadouken since theres no leniancy whatsoever, look up gameplay of street fighter 1 and its just the dude mashing the input trying to send out a hadouken or shoryuken lmao

    • @GoodMenstruationAttitude
      @GoodMenstruationAttitude 3 ปีที่แล้ว

      @@AttitudeIndicator makes sense their software wasn't really ready for that kind of input yet. It was kind of good that it was hard in SF1, I think you could pretty much beat the whole game with just fireballs if you were perfect

  • @randaljr.8581
    @randaljr.8581 3 ปีที่แล้ว

    fascinating! =D

  • @Kreiser_VII
    @Kreiser_VII 3 ปีที่แล้ว

    Curious how the genre became popular against my preferred style of back and forth punch trading. Oh well, at least now I get a massive platform to use my preferred playstyle

  • @AnointedFlow
    @AnointedFlow 3 ปีที่แล้ว

    Karate Champ, the game used in the movie BloodSport

  • @itsrottweiler9545
    @itsrottweiler9545 3 ปีที่แล้ว +1

    6:30 YO RIVALS OF AETHER!

  • @taviddurley7502
    @taviddurley7502 3 ปีที่แล้ว +5

    I watched a 7 min video about the history of fighting games & that a combo was a intended feature by the developers.

    • @We1mann
      @We1mann 3 ปีที่แล้ว

      Well, this video does say that once the combo effect was discovered, it was considered and designed around by the developers. So while it might not have been known from the start, it became an intended feature during the development process.

  • @andreworders7305
    @andreworders7305 2 ปีที่แล้ว

    Mario Odyssey Music over Red Dead Redemption footage at the beginning of a Street Fighter video.

  • @Kaanan
    @Kaanan 3 ปีที่แล้ว

    What about guiles hidden techniques? Golden stance, invisible throw and machine reset(yes machine reset) and if you screwed up golden stance the game became locked and needed a hard reset(on-off)

  • @HarmonicaPresents
    @HarmonicaPresents 2 ปีที่แล้ว

    I'm confused as to whether 'combos' (the ability to string moves together before the enemy recovered from hitstun) or 'special cancelling' (the ability to instantly follow up a normal with a special, ignoring the end-lag of the normal as to enable a combo) is the 'glitch' being described here.

  • @RichardSage
    @RichardSage 3 ปีที่แล้ว

    Yo that's me! Haha nice video :)

  • @dirtynewyorker4542
    @dirtynewyorker4542 3 ปีที่แล้ว

    The kara throw

  • @extraemontamontes3618
    @extraemontamontes3618 3 ปีที่แล้ว +4

    *shows ds3 teleporting dogs* .no mate, that's a feature (not irony btw)