Street Fighter 6 Parry Explained! Easy Tips On How To Use

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  • เผยแพร่เมื่อ 5 ต.ค. 2024

ความคิดเห็น • 115

  • @TisNomad
    @TisNomad ปีที่แล้ว +45

    a small tip on the parrying supers topic, parrying anything makes the recovery change from parry recovery to the recovery of whatever you parried.
    It means if you parry a move that causes you to recover as if you blocked it.
    TL DR: A succesful parry is just a block plus the benefits of a parry such as drive meter recovery and push back reduction.

    • @The_SOB_II
      @The_SOB_II ปีที่แล้ว +1

      What? Holy shit that's real Good

    • @myrez_
      @myrez_ 11 หลายเดือนก่อน

      so good to know this. I was like "why would I even parry if there's a 29f recovery"

  • @diamonddogsgaming7059
    @diamonddogsgaming7059 ปีที่แล้ว +28

    This is actually really great advise, I never used parry like this... this will definitely help me break that platinum barrier I'm stuck in. Thanks man

    • @jamesbutler5630
      @jamesbutler5630 ปีที่แล้ว +2

      I just made platinum one star ⭐️ good luck making it out

    • @TrophyJourney
      @TrophyJourney ปีที่แล้ว +3

      The platinum barrier is ruthless! I finally escaped it yesterday and I'm super happy about it. Best of luck to you!

    • @TheSoulCrisis
      @TheSoulCrisis 7 หลายเดือนก่อน +1

      @@TrophyJourney My Zangief is platinum 1 rank, while my Guile and Chun-Li are both gold rank. I feel like what separates the diamond ranks and up are those who have mastered the match-ups and system mechanics, while platinum and below are still struggling with specific match-up tricks and knowledge, plus still mastering their strongest characters on their way up.

  • @shadowofthenorthstar989
    @shadowofthenorthstar989 ปีที่แล้ว +69

    i dont use parry as much as i should sometimes during a match i forget its in the game

    • @Bluebocat
      @Bluebocat ปีที่แล้ว +4

      This is how I feel with DI

    • @grahamjl766
      @grahamjl766 ปีที่แล้ว +3

      The mental stack is real. I never seen so many uncontested jumpins from elite professional players because of it.

    • @evalangley3985
      @evalangley3985 ปีที่แล้ว +1

      @@Bluebocat Drive Impact is the answer to all the neutral Special move spamming. It can punish almost everything... like those Sumo Headbutt or those Blanka Ball.

    • @SharkWithFreakinLaserBeam
      @SharkWithFreakinLaserBeam ปีที่แล้ว +6

      @@evalangley3985 nah, you'll get blown up trying to DI headbutt. It recovers too fast to DI on reaction.

    • @JoeRahl
      @JoeRahl ปีที่แล้ว

      @@Bluebocat I'm the same. I'm ready to react to my opponents DI, but I always forget to use it myself.

  • @michelpetrus
    @michelpetrus 10 หลายเดือนก่อน +1

    Very use-full tips, especially holding down parry against multiple jp spikes instead of pressing parry down at each one of them.
    Thanks.

  • @antonsimmons8519
    @antonsimmons8519 ปีที่แล้ว +7

    People who've fought a lot of JP are not underestimating the value of parry. We have embraced it.

  • @WoWisdeadtome
    @WoWisdeadtome ปีที่แล้ว +5

    Here's how I've started thinking about parry in match:
    Consider the damage you take from a punish counter throw.
    Now...how much damage are you likely to take if you guess wrong on this next mixup? If it's likely to be more if you get hit, then bet on parry. This means I tend to parry more later in rounds when bigger supers are on deck. It does make people second guess their offense too.

  • @franckfrancois4378
    @franckfrancois4378 ปีที่แล้ว +8

    Love the way you break down everything in simple to understand terms. Keep it up been following this page since the SF4 days

  • @evalangley3985
    @evalangley3985 ปีที่แล้ว +12

    I usually use Drive Parry to use ultimately Drive Reversal. It works almost all the time. As a JP player, you just take your turn back and it is brutal to deal with.

    • @shinonyx
      @shinonyx ปีที่แล้ว +2

      Interesting, im a JP user to, didn't know you could go from parry to drive reversal. This will save me from allot of accidental drive impacts.

    • @Azalealiketheflower
      @Azalealiketheflower ปีที่แล้ว

      ​@@shinonyxIt would only make sense because you can do other options out and you're still technically taking the hit, so it should work nearly the same as DI out of a parry, at least in concept

    • @shinonyx
      @shinonyx ปีที่แล้ว

      @Azalealiketheflower no it totally works, tried it as soon as I read your comment. No more unintentional drive impacts from me lol

    • @Azalealiketheflower
      @Azalealiketheflower ปีที่แล้ว

      @@shinonyx Awesome, thanks for testing it out bro!

  • @thestupidpenguin
    @thestupidpenguin ปีที่แล้ว +3

    I've lost count of the times I've visited London and there's a British gentleman in a suit drinking tea in the middle of the road. 😂

  • @DoubleVGames
    @DoubleVGames ปีที่แล้ว +7

    Thanks for the tip! Been watching your videos since SF4. This really open my eye on the parry mechanic. I didn't know you were about to tech throw after parrying

  • @AdversaryOne
    @AdversaryOne ปีที่แล้ว +1

    Perfect timing on this. My cousin and I were just discussing using parry vs blocking during different situations.

  • @TrophyJourney
    @TrophyJourney ปีที่แล้ว +1

    The best channel on TH-cam for SF tech! Thank you so much for delivering time after time, Vesper!

  • @jeffsantos93
    @jeffsantos93 ปีที่แล้ว +6

    Wow I didn't realize you got so much meter back from each attack. Dang, I gotta use it more.

  • @TimScottSuiGeneris
    @TimScottSuiGeneris ปีที่แล้ว +2

    Now I can pass the basketball bonus round 🏀

  • @gamedope
    @gamedope ปีที่แล้ว

    ... and that's what Street Fighter is all about! Love to see there is this complete guide for the mechanic! Cheers!

  • @Waffles2186
    @Waffles2186 ปีที่แล้ว +3

    Very informative sometimes I forget to use parry I forget how good it is definitely gonna start using it more now especially on wakeup supers and DI in the corner is really good thanks for making this vid.

  • @Dadbro
    @Dadbro ปีที่แล้ว

    This was an excellent video. I don't play this game, but I still found it captivating.

  • @justingoers
    @justingoers ปีที่แล้ว +1

    This was very helpful. I’ve been using a lot of perfect parry, but not enough of regular.

  • @DenjinOni
    @DenjinOni ปีที่แล้ว +1

    Thank you for this info Vesper because I was actually wondering what all standard parry could do

  • @claudiusboasman3681
    @claudiusboasman3681 ปีที่แล้ว +3

    I learn something new about SF6 every day. Didn't notice you get your drive gauge back when you successful parry...smdh.

  • @LETHALAURA20
    @LETHALAURA20 10 หลายเดือนก่อน

    Vesper been clutch with the tutorials since I was in 5th grade. Thanks vesper

  • @Kysen10
    @Kysen10 ปีที่แล้ว +3

    I had no idea about throw teching after parry.

  • @TriFF51
    @TriFF51 ปีที่แล้ว +1

    I absolutely would have just assumed tapping parry for each projectile was more efficient (and thats what I do). Great tip on the hold for spammed fireballs.

  • @0thers1d3
    @0thers1d3 ปีที่แล้ว +1

    Good stuff V! Love the overlay!

  • @CodyDavidHolmes
    @CodyDavidHolmes ปีที่แล้ว +1

    Thank you Vesper... very informative!

  • @Shadowdancer777
    @Shadowdancer777 ปีที่แล้ว +1

    Good stuff.I use parry mostly for fireballs but now going to use it more for drive rush spammers.

  • @Martin-nd5pb
    @Martin-nd5pb ปีที่แล้ว +1

    That was great tips Vesper 👌

  • @PkrLambo
    @PkrLambo ปีที่แล้ว

    2:11 I didn't know about the parry throw tech, thanks a lot

  • @superRVemacao
    @superRVemacao ปีที่แล้ว +1

    Great video!. I had not realized it was that important. Good to know.

  • @hajatianaandriamaro5355
    @hajatianaandriamaro5355 ปีที่แล้ว +1

    Very clear content 👌

  • @zumba.c
    @zumba.c ปีที่แล้ว +2

    I got to Diamond without using it, I forgot it exists because everyone spams throws 1000 times in a row

    • @aspreedacore
      @aspreedacore ปีที่แล้ว

      insta drrive rush throw...

  • @JakeInTheUK
    @JakeInTheUK ปีที่แล้ว

    I didn’t know about parry throw tech. 🤯

  • @kidmagiAFGC
    @kidmagiAFGC ปีที่แล้ว +1

    This is pure gold.
    Kudos x100.

  • @GazuNeveS
    @GazuNeveS ปีที่แล้ว +2

    Brah, can you do an analysis on Wakeup Timmings (framedata, normal and hardknock down, wakeup options)
    Thanks for your hard work guys !

  • @skyaniite
    @skyaniite ปีที่แล้ว +1

    Great video, thank you

  • @dimex3362
    @dimex3362 ปีที่แล้ว +1

    Great stuff! I learned a lot!

  • @garryj6311
    @garryj6311 ปีที่แล้ว

    Great advice video. Really appreciate 🙏

  • @ukrainewarfootage2023
    @ukrainewarfootage2023 ปีที่แล้ว +1

    Great video, cheers!

  • @classicretros23
    @classicretros23 ปีที่แล้ว +1

    good stuff

  • @evalangley3985
    @evalangley3985 ปีที่แล้ว +1

    One opponent was trying to Perfect Parry me when I was jumping at him... the problem with that is that you get a free throw when you empty jump... he learned the hard way... and that's super effective when using JP. You bait the opponent with Gates and use Departure when he tries to parry.

    • @Iankill2121
      @Iankill2121 ปีที่แล้ว

      I've seen this alot too, it's something you can try once or twice in a match. It's good because you can get a punish counter combo

  • @Sommersault89
    @Sommersault89 ปีที่แล้ว

    So good bro, def upped my game!

  • @lastzulu180
    @lastzulu180 ปีที่แล้ว

    thank bro you helped alot

  • @BIGPUN4EVER
    @BIGPUN4EVER ปีที่แล้ว

    Awesome vid, thanks for the tips!

  • @nathanboreman5971
    @nathanboreman5971 ปีที่แล้ว

    That's something I needs to do more on wake up.

  • @positiveliberty
    @positiveliberty ปีที่แล้ว +2

    hey buddy. amazing vid! can you cover parrying during blockstrings? people crouch jab all day long online and I wonder if I can (perfect) parry in between?

  • @lunariuslonewolf3618
    @lunariuslonewolf3618 ปีที่แล้ว +1

    Excellent

  • @bodhistevens9332
    @bodhistevens9332 ปีที่แล้ว

    Brill video vesperarcade. Thx

  • @shaieresmirnoff
    @shaieresmirnoff ปีที่แล้ว +1

    It builds that meter baby!!

  • @Kusanagi2k
    @Kusanagi2k ปีที่แล้ว

    This was really good, perfect parrying next?

  • @DoubleDDGaming
    @DoubleDDGaming ปีที่แล้ว

    JP with his full screen Command grab

  • @mikeestill1672
    @mikeestill1672 ปีที่แล้ว

    This was a really great video.

  • @Xagura
    @Xagura ปีที่แล้ว +1

    Thanks for the Tip Dood.

  • @jamesbutler5630
    @jamesbutler5630 ปีที่แล้ว +1

    You the man

  • @rogermorse_
    @rogermorse_ ปีที่แล้ว +2

    Hmm I am confused, I wanted infos on the perfect parry (+ counter) but seems it is the only thing not covered in the video about parry?

    • @VesperArcade
      @VesperArcade  ปีที่แล้ว +1

      It depends on what move you perfect parried but you can pretty much punish with anything, unless you perfect parried a light attack.

  • @miguerys9503
    @miguerys9503 ปีที่แล้ว +1

    Let's get the parry started!
    ...
    Tough crowd.

    • @AnhDonoi
      @AnhDonoi ปีที่แล้ว +1

      Lol. Dad joke too strong

  • @haloboy217
    @haloboy217 ปีที่แล้ว +1

    So this is how you get around JPs full screen super...

  • @Reaper-kf4yb
    @Reaper-kf4yb ปีที่แล้ว

    i wish there would be a list of Parried B&B or Blockstrings whichh become punishable with the less amount of Pushback ;)

    • @mir2266
      @mir2266 ปีที่แล้ว

      the pushback is not any different, just even split between attacker and defender, as opposed to the defender taking all the pushback (excluding the corner)

  • @armorgiraffe
    @armorgiraffe ปีที่แล้ว

    Honestly I didnt know parrying also worked as a reversed fautless defense from GGS

  • @MagikBased
    @MagikBased ปีที่แล้ว +2

    If you have less than half a bar left, can you still get a perfect parry?

    • @VesperArcade
      @VesperArcade  ปีที่แล้ว

      Yes, it's the only way to prevent burnout at that point.

  • @therealhalfmind
    @therealhalfmind ปีที่แล้ว

    Notes have been taken!

  • @LeeBuddy
    @LeeBuddy ปีที่แล้ว

    Zangief cares not for your parry.
    Unfortunately though i think his super can be parried. Due to it starting at fist attacks.

  • @atlas6845
    @atlas6845 ปีที่แล้ว

    Hello Vesp great job, please is there a flowchart ken in your playlist? If not please consider making one.

  • @martinithechobit
    @martinithechobit ปีที่แล้ว +2

    Thanks.

  • @SuperiorWare
    @SuperiorWare ปีที่แล้ว

    Vesper SF6 looks like 3rd strike Dreamcast version with normal canceling Activatedm

  • @The_SOB_II
    @The_SOB_II ปีที่แล้ว

    I need to take notes on this... Can I pay for the script?

  • @rdmqwerty
    @rdmqwerty ปีที่แล้ว

    whenever i try to parry a honda headbutt or a blanka ball, they just walk up and throw me

  • @kingfargo9578
    @kingfargo9578 11 หลายเดือนก่อน

    The fact that I can’t punish a “whiff” parry with a button because they let the opp block right after is fucking stupid. Make the parry recover window REAL. Shit is ridiculous

  • @MrAllenlenlen
    @MrAllenlenlen ปีที่แล้ว

    When you do the tech throw, do you still holding the parry buttons or you have to release both buttons and press the throws buttons?

  • @Hadoukage
    @Hadoukage ปีที่แล้ว

    The other day I ran through a Vesper Arcade club member lol. Y'all need to pay attention!

  • @brando402
    @brando402 ปีที่แล้ว +1

    Parry supers except if they’re throw supers and fireballs ez

  • @CanalRulez
    @CanalRulez 7 หลายเดือนก่อน

    cool

  • @RandomPerson28337
    @RandomPerson28337 ปีที่แล้ว

    Parries are very strong in this game

  • @jasonruff1270
    @jasonruff1270 ปีที่แล้ว

    So is the frame data the same as block?

  • @Gonnluv
    @Gonnluv ปีที่แล้ว +3

    Got a question. Parrying has 29 frames of recovery, but let's say you parry a move that usually does 20 frames of blockstun. Assuming I let go of parry right after parrying that move, do I only get 20 frames of recovery, or do I get the usual 29 frames?

    • @feri7mble
      @feri7mble ปีที่แล้ว +2

      If you let go of parry, then you are put in the same situation as if you blocked the move. In other words, your parry recovery will match the usual blockstun.

    • @Gonnluv
      @Gonnluv ปีที่แล้ว +1

      @@feri7mble Sickk

  • @hamadzokl887
    @hamadzokl887 ปีที่แล้ว

    Can you tell us how can you remove jamie shirt in SF6

  • @blackmanta2527
    @blackmanta2527 ปีที่แล้ว

    Im thinking of using parry after a flip out . Is that legit?

  • @nonono9681
    @nonono9681 ปีที่แล้ว

    Do yuou have any info on trades? i dont udnerstand that mechanic

  • @darkerm76
    @darkerm76 ปีที่แล้ว

    And you forgot to mention anything about Perfect Parry. Why no one talking about it? WHY?

    • @zeokenx2
      @zeokenx2 ปีที่แล้ว

      The reward for it is scaled damage which isnt good pre say in early matches but when your opponents are low health,it can lead to guaranteed punishes/situations.IMO it got its uses but

  • @Rakioos
    @Rakioos ปีที่แล้ว

    This is a great game but i still prefer sf3 third strike in terms of the parrying system .

  • @fRikimaru1974
    @fRikimaru1974 5 หลายเดือนก่อน

    I think that the name is just wrong. Special block would have been more accurate.

  • @jaxsyoutubechannel2827
    @jaxsyoutubechannel2827 7 หลายเดือนก่อน

    Throw is over powered

  • @KN-592
    @KN-592 ปีที่แล้ว +2

    lejend

  • @hamadzokl887
    @hamadzokl887 ปีที่แล้ว

    The code botton

  • @FrankTheDoomriderJohansen
    @FrankTheDoomriderJohansen ปีที่แล้ว +1

    Perfect parry is ruining the game as I expected. And now with Rashid coming I might as well just delete the game. Fighting games are more about being flashy with a million mechanics than actual competitive balance.

    • @evalangley3985
      @evalangley3985 ปีที่แล้ว +5

      Perfect parry is scaling so much that it actually doesn't matter.

    • @Aubin1
      @Aubin1 ปีที่แล้ว +3

      competitive balance has never existed in any fun fighting game ever, get over it

    • @ImSoConfucius
      @ImSoConfucius ปีที่แล้ว +3

      Damage becomes shit after perfect parry. Just stop being so predictable so it doesn’t keep happening lmao

    • @gp381
      @gp381 ปีที่แล้ว +1

      Also, perfect parrying isn't that easy. Depends on the move. Some moves startup faster than others and are different timing.

    • @FrankTheDoomriderJohansen
      @FrankTheDoomriderJohansen ปีที่แล้ว

      @@gp381 Getting perfect parry on me when I want to check your minus frames is garbage.