@@FloatSamplesGT710 It's just that motorcycle crash physics are exaggerated. (it worked fine most of the time) But other than that, the physics of NPCs and general physics are much, much better than Gta 5. Gta 5 has been heavily downgraded in terms of physics.
@@MinecraftvsBurnout nope real life physics are Euphoria based not a over ragdoll which he usually flies for everything lmao. So GTA 5 wins in both graphics and physics 💀
@@FloatSamplesGT710 Well my dude, Rockstar Games' games have been using Euphoria physics since Gta 4 (2008). In Gta 5, when you shoot an NPC (even) in the finger, that NPC will throw itself to the ground, hold its stomach and die. And it always dies the same way. So it's very boring, repetetive and unrealistic. In Gta 4, when you shoot an NPC, that NPC tries to hold the injured area and try to stay balanced. And the results (ragdolls and death) are always different. So it's fun and most importantly, just like in real life. People shared a lot about this topic. You can look into this yourself. :)
@@albatross7th-cam.com/video/fETxn-xIvBY/w-d-xo.html Real life has even more exaggerated physics And gta 4 is currently the best gta made, that's not my words, many sources say that and many channels also talk about it
"I wish this cigarette was a 3 foot glass bong"
rdr2 was just GTA4s physics but better
this will be modern gaming in 2019
yes, are exaggerated, 12819287017391279312 TURNS IN THE AIR!!
This video is an exaggeration.
Normally in Gta 4, Niko does not fly this far.
It is also 100 times more realistic and fun than Gta 5.
@@MinecraftvsBurnoutnope at all, falling is way more realistic in GTA 5 compared to fly and roll GTA 4
@@FloatSamplesGT710 It's just that motorcycle crash physics are exaggerated. (it worked fine most of the time)
But other than that, the physics of NPCs and general physics are much, much better than Gta 5.
Gta 5 has been heavily downgraded in terms of physics.
@@MinecraftvsBurnout nope real life physics are Euphoria based not a over ragdoll which he usually flies for everything lmao. So GTA 5 wins in both graphics and physics 💀
@@FloatSamplesGT710
Well my dude, Rockstar Games' games have been using Euphoria physics since Gta 4 (2008).
In Gta 5, when you shoot an NPC (even) in the finger, that NPC will throw itself to the ground, hold its stomach and die. And it always dies the same way. So it's very boring, repetetive and unrealistic.
In Gta 4, when you shoot an NPC, that NPC tries to hold the injured area and try to stay balanced. And the results (ragdolls and death) are always different. So it's fun and most importantly, just like in real life.
People shared a lot about this topic. You can look into this yourself. :)
I can tell your pc is dying
No more man! 🙌🏼
I know they are exaggerated, but this is modded
No man, this is not. Base game, 1.0.4.0 version
Looks like i'm controlling Niko, but no
No, man. It's without mods. That's why GTA 4 failed so bad, lol.
@@albatross7th-cam.com/video/fETxn-xIvBY/w-d-xo.html
Real life has even more exaggerated physics
And gta 4 is currently the best gta made, that's not my words, many sources say that and many channels also talk about it
The last version and console ones aren't like that.
Yes, gta 5 physics feels realistic than this cinematic animation...in real life you won't just fly and roll when you get out of the moving vehicle
This is a fucking mod gta v physics r shit
Underrsted
this is what gta 4 glazers like