The common theme is "Game could be among the best, a fantastic new franchise - please don't mess it up EA". I'm almost certain though that EA know this is their new cash cow and are even now eyeing up ways to extract more money post-purchase.
terminator847 well the want isn:t the problem but I am worrying that they will try to overpower players if they spend $100 on weapons and special burn cards. there is nothing wrong with dlc but if it:s bad and changes the playing field or makes it not fun for those who don:t want it then thats bad
terminator847 There's a difference between making money and being a sleasy con artist like EA. I will never buy an EA product ever again after dungeon keeper
Wow, probably one of the most sober and mature commentary about Titanfall so far. Great going Bunnyhop, I'd love to see some more content on this after the release!
You forgot to say that you can hack enemy spectre, turning whole squad as your minions. You can ride on ally titan back preventing enemy player from doing same.
Schnookism It's actually not that bad of a thing to do. Hacking spectres make them follow you and in doing that, your character model blends in with them (because the models between pilots, grunts and spectres aren't that distinguishable). For other players who tend to ignore minions once mid/late-game, it makes it very easy to move around the map largely being ignored by others.
Schnookism Continuing on the MrCythos Spectre hype. Spectres also use rocket launchers to shoot enemy titans. Do they do a lot of damage? Not really, but they stop shield regeneration. Spectres automatically win grunts if they meet on the battlefield.
Another awesome video. You have summarised the feel of Titanfall very well. I had huge connection issues in the UK so I couldn't enjoy it fully and I agree that matches did end a bit too soon. I played this on a 3 year old laptop which can just about play Portal 2 on high settings. It was smooth overall but the grey concrete colours made it difficult to spot enemy targets without the big red name about their heads.
thanks for your input George, I would not have thought about getting this for a second from just the gameplay vids and limited feedback I have run into at this point. Mildly interested now, better wait to see what volume of content is packed inthere when reviews hit
You have the best impression videos. You are always able to deliver a fresh and unique point of view. I enjoy your uploads more than Totalbiscuit (much love to the Cynical Brit) these days. Your love and devotion for gaming really shines through your videos. Keep up the great work and I wish you the best as your channel grows.
What do you feel about the amount of players and map sizes? I would really like at least twice as many players, and perhaps map sizes as much as three times as a large as what it is, but I recognise it might influence pace and structure of the gameplay in a poor way, as Unreal Tournament-like as it is. Gosh, playing this game, as fun as it was, left me wanting another Unreal Tournament game.
I knew this was going to come up. I think 6v6 works fine as it is, I don't personally see any reason to go smaller or larger based on the current map sizes and AI numbers. After all, counter strike is 5v5, GoW is 4v4, and the hottest competitive Quake matches are often 1v1. I'm saying all this in ignorance. Titanfall plays well as it is but we'll never know what it's like with more players unless we don't have the option to up that limit. And with the way they have their dedicated servers set up, it looks like we won't.
Not sure why people are confusing DICE with Respawn. The only thing that sucks about being published by EA is going through Origin. It uses Azure too if I am not mistaken. But hey, abstain while I enjoy. And Respawn said there is no micro-transactions so don't worry about the burn card exploitation.
Wait at ~ 11:45 did those ships jump into atmosphere from near light speeds? Does anyone else think they should have burned up from the ludicrous amount of heat generated by that?
I share your opinion on the beta pretty much, went in with really low expectations and figured it'd be a variation on CoD. But my god, it's such a blast to play hopefully the 60$ price tag contains enough content to hold me over.
Great video...Although you did say that you can use burn cards once per life; once per match and once permanently, I believe though they all are once per life and deactivate once you die.
I'm glad I'm not the only one to do a total 180 on this game, going from Titan-what? To "DUDE, DUDE DID YOU SEE THAT!? I was like totally jump and spin and kick!" I'm looking forward to what they can do with the final product.
Bunny! I do agree with you, it's feels different of what it looks like. It's fun, i would call it a disapointment but i'm waiting for the full release. But like you said, it's more movement based than shooting skill based. For me it feels like a shooter for people who don't like shooters. That's why the minions, smart pistol and titans.
Reminds me a bit of Crysis 2 online, which was basically CoD but with nanosuits. It was fun for a bit. It's too bad Tribes: Ascend doesn't have a big following anymore, because it looks like it does high speed FPS much better than this. Good to hear it isn't a piece of crap though.
Super Bunnyhop They've said that EA's new shooter rotation is going to be Battlefield, Titanfall, Battlefront. So we can except to see Titanfall 2 in 2017.
It's CoD with mechs... and jetpacks and parkour and different abilities for your pilot and wallrunning and different weapons and burn cards and it's just 6v6. Some people forget that the people who made the few good CoD games are the ones making Titanfall. It's not the people who made CoD: Ghosts that are making Titanfall.
The game looks great but I'm worried about the possible lack of content that the main release will offer, considering they haven't released a ton of details about content yet.
As someone who is very cynical about modern first person shooters, CoD especially I was pretty shocked how much fun I had with this when I tried it at a friend's house. I actually found myself having a lot more fun than I did with the CoD4 beta way back when, and I enjoyed that game a lot when it first released. It's very unfortunate that it requires origin though, as I'll never be buying it myself as long as that's true.
I enjoyed the wallrunning and the epilogue escapes. However, I didn't find Titans all that exciting to play and the maps didn't support wallrunning as well as the tutorial sections. Also, in the Hardpoint game mode (capture 3 nodes on map), the Titans didn't even feel all that useful, since they could easily access only 1 point out of three, turning that game mode into "camp near a capture point with a shotgun and win". I would've preferred if the game did not have any Titans and had more projectile based weapons. I think a Capture the Flag mode could work but that was nowhere to be seen in the beta. I played the beta for around 5 hours which probably barely even scratched the surface but I'm not going to buy this at launch. You just know there's a flurry of DLC incoming, if I do end up buying this it'll be at a lower price point with the DLC installed.
Titianfall tottally reminds me of the allure of AAA games of the past, a solid, polished experience that's fresh. It reminds me of the great days when I was on the xbox, where every year there was a Halo CE, Fable 1 or Starwars republic commando. But that was 13 years ago and I've moved on. Titianfall looks cool, but not cool enough for me to get origin or an xbone. I've done the first person shooty shooty thing for nearly a decade and I've moved onto other genre's and platforms for a much more diverse and free experience...
Lubomir Danov Correct, grabbed from a post-Militia victory lobby. The MoH:AA songs used are "Rangers Lead the Way," "Aircraft Facility," and "Schmerzen"
Super Bunnyhop Have you considered diving into the topic of video games as one of the two main mediums (apart from movies) contributing to today's development of "classical music"? Game development studios as modern-day patrons? I know I'm a bit ignorant on the topic of creation of classical music today, so I might as well be greatly mistaken.
i was the same way i was pretty sure this game was going to be a cod clone so i was like screw it and signed up for a beta but this was like taking a shower for the first time in years this game completely changes the way multiplayer matches can be like he said the matches are so fast paced that something is always going on and its less about who shot first and more about how should i shoot
I didn't care about this game at all, but now I'm kinda curious about it. I think I might actually pick it up... in a few years, if it gets on steam, during sales.
Hey george have you ever played MOHAA online? besides CS1.6 it was one of the best tactical FPS out there, Competitively it never became as big as it should have, EA never realized how big their original game was in europe and focused instead on the Spearhead and Breakthrough expansions. They poured a lot of money into promoting Breakthrough as an eSports game, when they had no idea about the tens of thousands of players hooked on the original allied assault. It's a game I still play now and then. Once you get used to the movement speed leaning around corners and recoil of the weapons, the game is very fast-paced and somehat arcady, but with a high skill ceiling. Take for instance sniper-only in V2 or Stalingrad, it can be a lot of fun.
~3:42 "It's a MOBA concept that hasn't really been applied to an FPS so far..." *sheds single tear for Borderlands 2* *realizes the difference between an RPG and a MOBA* *sheds more tears*
Going bit off topic, but that Medal of Honor clip in the start reminded me of video game music... as it is today. You know it's a shame, video game score feels so degenerated nowdays. It tries too hard to be cinematic, meaning there will be more of those "ambient" tracks, than those epic melodic tracks, or just melodic beautiful tracks. Which is a shame. I remember most of the tracks from older games, but I have to work really hard to remember the music in modern games. But one game from modern games has a soundtrack that REALLY stood out for me. Metal Gear Rising. I still listen most of it's tracks. It felt so refreshing to have a soundtrack that FITS the game. What reacts to the events that happen on the screen. And the melodies are just awesome, I even find myself singing along as I play the game and fight against some of the bosses, heh. It's a shame video game music has degenerated to the background, instead of electrifying the game's atmosphere. Atleast in the AAA-games.
They tried hard to be cinematic back then, too. I know Steven Spielberg was personally involved with the MoH franchise during its early days, and you can tell that the Allied Assault score was made to sound very John Williams/Star Wars-esque. It was made far past the era of melodic chiptunes from the two console generations earlier. Sure, game music tries to be cinematic, but what does that mean when cinema scores have degenerated themselves? I think they have, and I blame Batman. I hear "Batman music" everywhere nowadays, you know the theme. The one where the same four notes repeat ad infinitum, building higher and higher up to a climax that never happens. It might've worked the first time I saw it, but it's just so incredibly damn repetitive, derivative, obvious and lazy that I can't stand it anymore. It's, like, I dunno, misplaced minimalism or something. You hear it in shlocky, campy blockbuster action movies, but their score sounds like bassy Phillip Glass. Here, have some Batman music. See if you can tell the difference between these three themes: The Dark Knight Theme and RoboCop - Made in China - Soundtrack Score HD and Oblivion (The Movie) Soundtrack - 02 - Waking Up
Super Bunnyhop Haha, yeah... exactly, EXACTLY what I mean. Those soundtracks are just what I've been "aiming at" when I sometimes rant about the music in current video games. And the word "lazy" fits the bill so well. :)
Super Bunnyhop Two words mate 'Remote Control'. An entire company dedicated to ripping off Hans Zimmer's worst scores (Batman, Man of Steel etc). And they are the reason why all modern film/video game music sounds really, really samey; at least in terms of big budget projects. Shame too because they do actually have some decent composers in that company like Lorne Balfe and Ramin Djawadi but they usually make their best scores for smaller projects.
I got to play this for free for a while and I must say I had fun. Not sure how good the game actually is but it was addictive to play, at least for the time I had with it. Maybe it will get repetitive after a while like many comments keep stating.
Huh. I hadn't expected Titanfall to be more than a modern military shooter with a fun gimmick, but I keep hearing good stuff from the beta. At this point the only question really is whether EA will bugger it all somehow.
I played the beta and it didn't really feel like onslaught mode from ut04 to me at all. The movement was really good and has a lot of potential but thats honestly the only redeeming thing about the entire game for me. The game has pretty generic gunplay and the game modes were just mindless dming with no engaging objectives. If there were attack and defend modes like enemy territory I would be all for this game, but at the end there will be nothing to keep me playing a game like this other than grinding out unlocks.
Respawn has said twice that they have no plans to do microtransactions for Titanfall. DLC maps yes (which some may consider to be a form of microtransaction), but I will be disappointed if they pull stunts like buying packs of burn cards.
When you think abot about it, futuristic war would not really be like this at all. One small burst from a vulcan cannon with advanced tracking on every bullet 1 kilometre in the sky and it'd be all over for about 50 personell. That or flying bots that are in the movie Oblivion with Tom Cruise. Or just nuclear flamethrowers from the sky that glass entire continents. Also, STAR WARS IS NOT POSSIBLE. With super advanced technology, wars would not be wars. Each side or one side would be obliterated in an instant by thermonuclear proximity cloaked devices so no one would see the thing coming. Big ones. Really big ones.
Super Bunnyhop YES. I think civilisation can only get off the surface once peace is had and felt from the very depths of all people to the planet as a whole. If humankind is united again, in love and harmony, everything will become possible.
I have a shitty GT630 that limits my ability to play this game. Other than that, the repetitive gameplay (which I don't mind), and the lack of the content, this game was actually fun. Especially with friends. IMO, To me, this game is like a testing bed for the new IP that EA has produced.
I think you're the first person I've seen to mention distaste towards the huge notifications that appears whenever you complete a challenge and I agree. To me, it all just feels really condescending. It's like they're jingling keys in front of your face to keep you interested.
I will not be picking this game up for one reason: Exclusivity. It is obvious that Microsoft and Respawn/EA have something going on behind the scenes, because this game is only being released on MS consoles. It runs on the Source engine, yet they couldn't get it on PS3 or PS4? They managed to port the game to X360 but not any other console? It's the freaking Source Engine! I assume this game is exculsive to Xbox console and PCs because of the same reason EA's BF4 had exclusive DLC for Xbox One.
Some recent gameplay footage, and now your impressions, are leading me to the awful conclusion of installing origin. Blast your articulation! In all seriousness, this game is really starting to surprise me, it might be able to fill the hole halo left on PC.
Good review. Still not even remotely interested in playing this. I'll stick with Planetside 2 for my fps needs until I see what Cliffy B is doing with his new UT-inspired shooter.
with COD for me anyway its the image/community of COD that's puts me off playing it the thing about titanfall it looks fun to play its simple quick to get into and its not full of bugs that would do your head in I hope they build on the game but lets talk about the elephant in the corner EA I just don't trust them anymore they just cant help fucking things up in the name of profit
No server browser, Origin required for no good reason, shitty playerbase-splitting DLC sure to come... tough sell for sure. I think I'll give this one a miss, I'm still going through the backlog of FPS games I bought during winter sales..
The common theme is "Game could be among the best, a fantastic new franchise - please don't mess it up EA".
I'm almost certain though that EA know this is their new cash cow and are even now eyeing up ways to extract more money post-purchase.
EA wants to make money, how dare they...
terminator847 well the want isn:t the problem but I am worrying that they will try to overpower players if they spend $100 on weapons and special burn cards. there is nothing wrong with dlc but if it:s bad and changes the playing field or makes it not fun for those who don:t want it then thats bad
terminator847
There's a difference between making money and being a sleasy con artist like EA. I will never buy an EA product ever again after dungeon keeper
terminator847
I know. How dare those loan sharks make money, or those banks that charge 20% interest .
Finally someone else made the comparison with playing scout in TF2! I've been maining scout for a while now, so Titanfall was very easy to pick up.
Wow, probably one of the most sober and mature commentary about Titanfall so far.
Great going Bunnyhop, I'd love to see some more content on this after the release!
You forgot to say that you can hack enemy spectre, turning whole squad as your minions.
You can ride on ally titan back preventing enemy player from doing same.
It's cool that you can do that stuff, but hacking spectres would just be a waste of time.
Schnookism It's actually not that bad of a thing to do. Hacking spectres make them follow you and in doing that, your character model blends in with them (because the models between pilots, grunts and spectres aren't that distinguishable). For other players who tend to ignore minions once mid/late-game, it makes it very easy to move around the map largely being ignored by others.
Schnookism
Continuing on the MrCythos Spectre hype. Spectres also use rocket launchers to shoot enemy titans. Do they do a lot of damage? Not really, but they stop shield regeneration. Spectres automatically win grunts if they meet on the battlefield.
Swayh
People reported that after you hack Spectres they get better AI if that is true i do not know, i had not enough time to test it.
Another awesome video. You have summarised the feel of Titanfall very well. I had huge connection issues in the UK so I couldn't enjoy it fully and I agree that matches did end a bit too soon.
I played this on a 3 year old laptop which can just about play Portal 2 on high settings. It was smooth overall but the grey concrete colours made it difficult to spot enemy targets without the big red name about their heads.
thanks for your input George, I would not have thought about getting this for a second from just the gameplay vids and limited feedback I have run into at this point. Mildly interested now, better wait to see what volume of content is packed inthere when reviews hit
You have the best impression videos. You are always able to deliver a fresh and unique point of view. I enjoy your uploads more than Totalbiscuit (much love to the Cynical Brit) these days. Your love and devotion for gaming really shines through your videos. Keep up the great work and I wish you the best as your channel grows.
And I forgot how awesome the MoH soundtrack was until you reminded me.
Thank you Mr George Personman.
does someone know where i can watch that video of the ostrich race
I'm proud of you for getting that lady to fall in the ostrich race on beat. Made me smile just that much extra.
I love your commentary. You're professional & well spoken
Another great video! Will be sharing.
Really good and informativ video, you have become one of my favourite TH-camrs. Thanks.
I hadn't paid much attention to Titanfall before I saw this video and now I'm having a lot of fun with it. You glorious bastard.
Another great preview mr. Weidman
What do you feel about the amount of players and map sizes? I would really like at least twice as many players, and perhaps map sizes as much as three times as a large as what it is, but I recognise it might influence pace and structure of the gameplay in a poor way, as Unreal Tournament-like as it is. Gosh, playing this game, as fun as it was, left me wanting another Unreal Tournament game.
I knew this was going to come up. I think 6v6 works fine as it is, I don't personally see any reason to go smaller or larger based on the current map sizes and AI numbers. After all, counter strike is 5v5, GoW is 4v4, and the hottest competitive Quake matches are often 1v1.
I'm saying all this in ignorance. Titanfall plays well as it is but we'll never know what it's like with more players unless we don't have the option to up that limit. And with the way they have their dedicated servers set up, it looks like we won't.
i love this channel. you truly are a person who loves videogames, not like all the other phonies
*Sharpens pencils as the music from "Medal of Honor: Allied Assault" plays.*
It's so...MAJESTIC! o_o
I really enjoy these game dissections on an intellectual level. Thanks Bunnyhop.
I have benn waiting for this video, thank you George!
It didn't work with my graphics card. Which apparently isn't super uncommon. :(
Not sure why people are confusing DICE with Respawn. The only thing that sucks about being published by EA is going through Origin. It uses Azure too if I am not mistaken. But hey, abstain while I enjoy. And Respawn said there is no micro-transactions so don't worry about the burn card exploitation.
Most fun I've ever had in a game outside of my Drunk antics in the mass effect series.
Wow, I think I might actually get back into the FPS war games because of this! I hope it comes out on console.
I smiled as the music picked up around 9:55. For emphasis, right?
LUKE ATTACHED TO AN AT-AT NOT AN AT-ST YOU DING DONG
I DIDNT SAY THAT BECAUSE I THOUGHT EVERYONE ALREADY KNEW THAT YA DOOFUS
OH IM SORRY SHOULD I HAVE "THERMAN DETONATOR" INSTEAD OF "GRENADE" YA DINGUS
Super Bunnyhop YOU CAN'T MAKE A SENTENCE WITHOUT A VERB, YOU DINGLEBERRY.
Super Bunnyhop lol
*****
You can make an inquiry without a verb.
Wait at ~ 11:45 did those ships jump into atmosphere from near light speeds? Does anyone else think they should have burned up from the ludicrous amount of heat generated by that?
+James Gilmore Dude, have you ever had any fucking interaction with sci-fi before?
I share your opinion on the beta pretty much, went in with really low expectations and figured it'd be a variation on CoD. But my god, it's such a blast to play hopefully the 60$ price tag contains enough content to hold me over.
Allied assault was called frontline in the uk
Great video...Although you did say that you can use burn cards once per life; once per match and once permanently, I believe though they all are once per life and deactivate once you die.
I'm glad I'm not the only one to do a total 180 on this game, going from Titan-what? To "DUDE, DUDE DID YOU SEE THAT!? I was like totally jump and spin and kick!" I'm looking forward to what they can do with the final product.
Yeah I really like this game I have played it a lot and I really can't wait for the second one.
Bunny! I do agree with you, it's feels different of what it looks like. It's fun, i would call it a disapointment but i'm waiting for the full release. But like you said, it's more movement based than shooting skill based. For me it feels like a shooter for people who don't like shooters. That's why the minions, smart pistol and titans.
Allied Assault, man I loved that game.
In which George sullenly realizes he still loves shooters or, a review I actually feel like I can trust.
this is an easy choice for me if it has an FoV slider i weill buy it because just ny invluding that they are MILES ahead of COD ghosts
I would like to argue that the MW2 Ranger theme could go with anything!
Reminds me a bit of Crysis 2 online, which was basically CoD but with nanosuits. It was fun for a bit. It's too bad Tribes: Ascend doesn't have a big following anymore, because it looks like it does high speed FPS much better than this.
Good to hear it isn't a piece of crap though.
Everyone should guess how many sequels this game will have before it dies out. I say nine.
Hmm... we could make it interesting. Think they'll do a two-year or three-year development cycle for those sequels? I'm putting $0.05 on two-year.
Hmm...I'll be putting $0.10 on a two-year development cycle, with map packs to hold people over. It's an easy cash grab for the publisher.
Super Bunnyhop i read your comments in your voice :D
Super Bunnyhop but the IP belongs to Respawn so that'll probably stop other studios from touching it. Maybe 3-4 years?
Super Bunnyhop They've said that EA's new shooter rotation is going to be Battlefield, Titanfall, Battlefront. So we can except to see Titanfall 2 in 2017.
Going to buy this now.
It's CoD with mechs... and jetpacks and parkour and different abilities for your pilot and wallrunning and different weapons and burn cards and it's just 6v6.
Some people forget that the people who made the few good CoD games are the ones making Titanfall. It's not the people who made CoD: Ghosts that are making Titanfall.
looks good, but not enough to make me buy a xbone or install origin o my PC
TF2 and Star Wars analogies? Subscribed.
nice video. thank you :)
This actually looks good, but EA makes me reconsider buying it.
i will buy this when the wildlife comes, and if it comes.
You're a good man, Weidman.
The game looks great but I'm worried about the possible lack of content that the main release will offer, considering they haven't released a ton of details about content yet.
i really want to buy this.. but fuck EA....
Second hand copy?
Strospiteri fuck that
My thoughts exactly...
i would buy it if they didnt require origin
jairtzinio
This. All on board the pirate ship.
Hi i'm mike. I live your reviews and i'd ti see a review on the room. And the room 2
As someone who is very cynical about modern first person shooters, CoD especially I was pretty shocked how much fun I had with this when I tried it at a friend's house. I actually found myself having a lot more fun than I did with the CoD4 beta way back when, and I enjoyed that game a lot when it first released. It's very unfortunate that it requires origin though, as I'll never be buying it myself as long as that's true.
Why no review for this?
I enjoyed the wallrunning and the epilogue escapes. However, I didn't find Titans all that exciting to play and the maps didn't support wallrunning as well as the tutorial sections. Also, in the Hardpoint game mode (capture 3 nodes on map), the Titans didn't even feel all that useful, since they could easily access only 1 point out of three, turning that game mode into "camp near a capture point with a shotgun and win".
I would've preferred if the game did not have any Titans and had more projectile based weapons. I think a Capture the Flag mode could work but that was nowhere to be seen in the beta. I played the beta for around 5 hours which probably barely even scratched the surface but I'm not going to buy this at launch. You just know there's a flurry of DLC incoming, if I do end up buying this it'll be at a lower price point with the DLC installed.
I feel the same way, as much as it is, hard to not feel a bit cynical about it.
Damn, after so much time put into 2, I'd forgotten what 1 looked like. Woof
Titianfall tottally reminds me of the allure of AAA games of the past, a solid, polished experience that's fresh. It reminds me of the great days when I was on the xbox, where every year there was a Halo CE, Fable 1 or Starwars republic commando.
But that was 13 years ago and I've moved on. Titianfall looks cool, but not cool enough for me to get origin or an xbone. I've done the first person shooty shooty thing for nearly a decade and I've moved onto other genre's and platforms for a much more diverse and free experience...
:)
Music at the end, which score is that?
Not entirely sure, but sounds like second half of Titanfall Militia Theme Song
Lubomir Danov
Correct, grabbed from a post-Militia victory lobby. The MoH:AA songs used are "Rangers Lead the Way," "Aircraft Facility," and "Schmerzen"
Super Bunnyhop thanks for being one of the only youtubers to answer my questions regarding the music they use.
Super Bunnyhop Have you considered diving into the topic of video games as one of the two main mediums (apart from movies) contributing to today's development of "classical music"? Game development studios as modern-day patrons? I know I'm a bit ignorant on the topic of creation of classical music today, so I might as well be greatly mistaken.
My neighbors are fucked now, you've just inspired me to go dig up my MoH: AA soundtrack cds.
i was the same way i was pretty sure this game was going to be a cod clone so i was like screw it and signed up for a beta but this was like taking a shower for the first time in years this game completely changes the way multiplayer matches can be like he said the matches are so fast paced that something is always going on and its less about who shot first and more about how should i shoot
I didn't care about this game at all, but now I'm kinda curious about it. I think I might actually pick it up... in a few years, if it gets on steam, during sales.
watching bunnyhop is like watching video game's national geographic
Hey george have you ever played MOHAA online? besides CS1.6 it was one of the best tactical FPS out there, Competitively it never became as big as it should have, EA never realized how big their original game was in europe and focused instead on the Spearhead and Breakthrough expansions. They poured a lot of money into promoting Breakthrough as an eSports game, when they had no idea about the tens of thousands of players hooked on the original allied assault. It's a game I still play now and then. Once you get used to the movement speed leaning around corners and recoil of the weapons, the game is very fast-paced and somehat arcady, but with a high skill ceiling. Take for instance sniper-only in V2 or Stalingrad, it can be a lot of fun.
Wow, that soundtrack sounds similar to Super Mario Galaxy
~3:42
"It's a MOBA concept that hasn't really been applied to an FPS so far..."
*sheds single tear for Borderlands 2*
*realizes the difference between an RPG and a MOBA*
*sheds more tears*
you sir is great !
the game still has lot's of players, still fun!
man.... this game kinda disappeared
Going bit off topic, but that Medal of Honor clip in the start reminded me of video game music... as it is today.
You know it's a shame, video game score feels so degenerated nowdays. It tries too hard to be cinematic, meaning there will be more of those "ambient" tracks, than those epic melodic tracks, or just melodic beautiful tracks. Which is a shame.
I remember most of the tracks from older games, but I have to work really hard to remember the music in modern games. But one game from modern games has a soundtrack that REALLY stood out for me.
Metal Gear Rising. I still listen most of it's tracks. It felt so refreshing to have a soundtrack that FITS the game. What reacts to the events that happen on the screen. And the melodies are just awesome, I even find myself singing along as I play the game and fight against some of the bosses, heh.
It's a shame video game music has degenerated to the background, instead of electrifying the game's atmosphere. Atleast in the AAA-games.
They tried hard to be cinematic back then, too. I know Steven Spielberg was personally involved with the MoH franchise during its early days, and you can tell that the Allied Assault score was made to sound very John Williams/Star Wars-esque. It was made far past the era of melodic chiptunes from the two console generations earlier.
Sure, game music tries to be cinematic, but what does that mean when cinema scores have degenerated themselves? I think they have, and I blame Batman. I hear "Batman music" everywhere nowadays, you know the theme. The one where the same four notes repeat ad infinitum, building higher and higher up to a climax that never happens. It might've worked the first time I saw it, but it's just so incredibly damn repetitive, derivative, obvious and lazy that I can't stand it anymore. It's, like, I dunno, misplaced minimalism or something. You hear it in shlocky, campy blockbuster action movies, but their score sounds like bassy Phillip Glass.
Here, have some Batman music. See if you can tell the difference between these three themes: The Dark Knight Theme and RoboCop - Made in China - Soundtrack Score HD and Oblivion (The Movie) Soundtrack - 02 - Waking Up
Super Bunnyhop
Haha, yeah... exactly, EXACTLY what I mean. Those soundtracks are just what I've been "aiming at" when I sometimes rant about the music in current video games. And the word "lazy" fits the bill so well.
:)
Super Bunnyhop Two words mate 'Remote Control'. An entire company dedicated to ripping off Hans Zimmer's worst scores (Batman, Man of Steel etc). And they are the reason why all modern film/video game music sounds really, really samey; at least in terms of big budget projects. Shame too because they do actually have some decent composers in that company like Lorne Balfe and Ramin Djawadi but they usually make their best scores for smaller projects.
This is the second time I've heard someone refer to Titan Fall as similar to a MOBA. I wonder when the inevitable MOBA spinoff is due for release :P
It reminds me of 'S4 League' for some reason.
I got to play this for free for a while and I must say I had fun. Not sure how good the game actually is but it was addictive to play, at least for the time I had with it. Maybe it will get repetitive after a while like many comments keep stating.
Huh. I hadn't expected Titanfall to be more than a modern military shooter with a fun gimmick, but I keep hearing good stuff from the beta. At this point the only question really is whether EA will bugger it all somehow.
Im not a big fan of fast paced shooters ... still.. this one looks interesting
Honestly I thought the tutorial did a good job of preparing me for the multiplayer, I didn't feel it outstayed it's welcome either.
It is a lot of fun, but I couldn't see it as a competitive game and most of the weapons are really outshined by the shotgun.
Super Bunnyhop, I see you have an excellent taste when it comes to vintage porn. It gets even better when Batman arrives at his destination.
completely agreed.
the smart pistol is still overpowered
I played the beta and it didn't really feel like onslaught mode from ut04 to me at all. The movement was really good and has a lot of potential but thats honestly the only redeeming thing about the entire game for me. The game has pretty generic gunplay and the game modes were just mindless dming with no engaging objectives. If there were attack and defend modes like enemy territory I would be all for this game, but at the end there will be nothing to keep me playing a game like this other than grinding out unlocks.
A Titan VS, A Titan
watching this in 2021 because why not
Respawn has said twice that they have no plans to do microtransactions for Titanfall. DLC maps yes (which some may consider to be a form of microtransaction), but I will be disappointed if they pull stunts like buying packs of burn cards.
I've grown into the habit of never trusting anyone who says they won't do DLC.
If this had tf2s campaign, this game would sell hella well.
When you think abot about it, futuristic war would not really be like this at all. One small burst from a vulcan cannon with advanced tracking on every bullet 1 kilometre in the sky and it'd be all over for about 50 personell. That or flying bots that are in the movie Oblivion with Tom Cruise. Or just nuclear flamethrowers from the sky that glass entire continents. Also, STAR WARS IS NOT POSSIBLE. With super advanced technology, wars would not be wars. Each side or one side would be obliterated in an instant by thermonuclear proximity cloaked devices so no one would see the thing coming. Big ones. Really big ones.
WELL STAR WARS WOULDN'T BE CALLED STAR WARS THEN NOW HUH. CHECK AND MATE!
Super Bunnyhop YES. I think civilisation can only get off the surface once peace is had and felt from the very depths of all people to the planet as a whole. If humankind is united again, in love and harmony, everything will become possible.
Super Bunnyhop Siick game though. I love the tracking bullets.
GreenTimeEagle
Star Wars? More like... Star Wuvs.
to do list
1 make a pc that run Titanfall at 4k and 60fps
2 get Titanfall
3 play minecraft
I have a shitty GT630 that limits my ability to play this game. Other than that, the repetitive gameplay (which I don't mind), and the lack of the content, this game was actually fun. Especially with friends.
IMO, To me, this game is like a testing bed for the new IP that EA has produced.
Playing this with a controller looks like it'll be insanely limiting.
Gotta keep the servers in mind don't get excite gotta keep the servers in mind don't get hyped
I think you're the first person I've seen to mention distaste towards the huge notifications that appears whenever you complete a challenge and I agree. To me, it all just feels really condescending. It's like they're jingling keys in front of your face to keep you interested.
Shotgun is OP
I was proven wrong as well. The game actually looks pretty good though I doubt I'll buy it.
I will not be picking this game up for one reason:
Exclusivity.
It is obvious that Microsoft and Respawn/EA have something going on behind the scenes, because this game is only being released on MS consoles. It runs on the Source engine, yet they couldn't get it on PS3 or PS4? They managed to port the game to X360 but not any other console? It's the freaking Source Engine! I assume this game is exculsive to Xbox console and PCs because of the same reason EA's BF4 had exclusive DLC for Xbox One.
"The skill floor is lower"
Oh hun....
Some recent gameplay footage, and now your impressions, are leading me to the awful conclusion of installing origin. Blast your articulation! In all seriousness, this game is really starting to surprise me, it might be able to fill the hole halo left on PC.
Good review. Still not even remotely interested in playing this. I'll stick with Planetside 2 for my fps needs until I see what Cliffy B is doing with his new UT-inspired shooter.
with COD for me anyway its the image/community of COD that's puts me off playing it the thing about titanfall it looks fun to play its simple quick to get into and its not full of bugs that would do your head in I hope they build on the game but lets talk about the elephant in the corner EA I just don't trust them anymore they just cant help fucking things up in the name of profit
38Gigabytes of audio and master servers don't work. That's what I learned about Titanfall during the free weekend.
I love this game enough to accept that it is both EA and Origin. Which is disturbing.
try planet side 2 it is a great free to play game
No server browser, Origin required for no good reason, shitty playerbase-splitting DLC sure to come... tough sell for sure. I think I'll give this one a miss, I'm still going through the backlog of FPS games I bought during winter sales..