DOOM 2016: Action vs. Traction

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  • เผยแพร่เมื่อ 23 ธ.ค. 2024

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  • @darksource8930
    @darksource8930 8 ปีที่แล้ว +84

    All he's trying to do is warn completionists like him that the side content isn't very good.

    • @AydarBMSTU
      @AydarBMSTU 4 ปีที่แล้ว +8

      Me being completionist beating 90% of challenges reading all notes - bitch are you for real? Challenges and lore are fun

    • @telesnow
      @telesnow 4 ปีที่แล้ว +12

      @@AydarBMSTU dude it's an opinion about a video game. Chill out. I 100% doom and it wasn't really that fun to 100% it. It's just staring at the map and walking. It's not really gratifying and on my ultra nightmare run it felt almost required because they lock upgrades behind it.

  • @NakeyJakey
    @NakeyJakey 8 ปีที่แล้ว +26

    Interesting video, but why is the footage so dark? I'm not talking about the colorblind stuff, but just any of the footage.

    • @valletas
      @valletas 4 ปีที่แล้ว +13

      Its so weird to see many youtubers that are now big being here when they were small and nobody recognised them

    • @virtua_t4695
      @virtua_t4695 3 ปีที่แล้ว +1

      @@valletas ikr

    • @etrs
      @etrs 3 ปีที่แล้ว +2

      He never got an answer :(

  • @stevenmillett
    @stevenmillett 8 ปีที่แล้ว +362

    Seems a lot of people don't realize that just because content is optional, that doesn't mean it's above criticism lol.
    Like, yes, it's optional, and it still sucks. And it sounds like the challenges at least are a lot less optional anyway because they locked weapon upgrades behind them so....that's kinda shit.

    • @MochaRitz
      @MochaRitz 8 ปีที่แล้ว +10

      Considering all the shit they shove in your face, you'd think they'd add a little box that says "You can turn these notifications off in the options menu."

    • @pp-nx1ck
      @pp-nx1ck 8 ปีที่แล้ว +24

      If you don't look through the settings when first starting a game, you're doing it wrong.

    • @MochaRitz
      @MochaRitz 8 ปีที่แล้ว +3

      ***** Many people just check the graphics tab, also this isn't a common option.

    • @blue3895
      @blue3895 8 ปีที่แล้ว +12

      Except the optional content doesn't suck, it lends to exploration, skill, and depth. No matter how much time or attention you devote to the extras, most of it will end up finished due to natural gameplay and curiosity.

    • @BuckFastZombie
      @BuckFastZombie 8 ปีที่แล้ว +2

      Yeah hated the upgrades. The suit ones are needed for the ammo count, so you kinda need them, phht, and once you get the wepaon upgrades,many of them just arent as effective as they sound. I was looking for a nee game + mode too for just pure action, no checklists!

  • @Goose_BooseYT
    @Goose_BooseYT 8 ปีที่แล้ว +249

    Quake Champions is a little iffy to me. One hand I think it's gonna bring back speed to the FPS genre, on the other, it might just be an Overwatch clone. Because once people find where the money's leaking from, they all start digging in. Or maybe it'll kick ass, I don't know, I'm just a goose.

    • @darkentity1000
      @darkentity1000 8 ปีที่แล้ว +28

      Yeah, I like how the dude presenting at E3 said "Quake Champions also taps into another hallmark of the franchise: unique and badass characters." I actually tilted my head at that like a confused dog. Like, that was never a hallmark of the franchise. Sure, they had different character models in Quake 3 you could play other than regular Quake-Guy, but can you really say that unique characters were a defining aspect of the franchise? The first Quake game didn't even have different models, so it was never there from the beginning either.

    • @Ineedgames
      @Ineedgames 8 ปีที่แล้ว +2

      Also look at Doom 4 MP. I have no hope.

    • @dstarr3
      @dstarr3 8 ปีที่แล้ว +6

      With all of the terrific single-player FPS reboots lately (Shadow Warrior, Wolfie, Doom, etc), I was really hoping Quake would be the next great single-player FPS. Especially one in the vein of the first Quake. Atmospheric, Lovecraftian. There's just no game like the first Quake anymore. But, instead, we're getting Quake III Arena 2. Which... y'know, is probably fine, but I was much more hoping for a new Quake I. And now that we know that this is the direction they're taking Quake this time, I guess it'll probably be another decade before we might get to see another Quake game, and who knows what the industry will be like by then.

    • @Uliseh
      @Uliseh 8 ปีที่แล้ว +2

      i highly doubt that would became a Overwatch-like game because Bethesa is a great publisher and well comunicated with the player community. -----------------They know how much people love old school Quake and also know how stupid would be to ruin the excellent Corporate identity they are bulding with well polished games like Wolf TNO+TOB, Doom, Dishonored, Skyrim, Fo4 (even with it's flaws) so i higly doubt that they would do an "EA/Ubisoft fuck up"

    • @dstarr3
      @dstarr3 8 ปีที่แล้ว +1

      Uliseh They've already been very public about it being a hero-based multiplayer-only shooter. That's, uh... that's Overwatch.

  • @danilokaltner7613
    @danilokaltner7613 8 ปีที่แล้ว +52

    I think the fact that Doom don't give a shit about the story unless you give a shit about the story a really good thing. Like you said, you can just go all this game witouth reading anything, and it will be an awesome game. But just in case you are curious, there is a interesting lore regarding everything is happening.
    I kinda see what i mean about those notifications. They didn't interrupt my game at all, but that is because i'm not a "checklist" player, so i neve bothered too much, but i can see why you and a lot of people can find then anoying.

    • @twqwhy6763
      @twqwhy6763 3 ปีที่แล้ว

      I hope you can reread this comment and cringe as much as i just did.

  • @PiivotP
    @PiivotP 7 ปีที่แล้ว +37

    The amount of comments Saying that it's not valid criticism to complain about a part of the game that is needed for 100% completionism is strange to me. He even suggests that when playing the game you should ignore all of it because it's not good. The point still stands that these features could have been implemented better and I think I think George criticized it in such a way that it doesn't undermine the parts of the game that are good. Secret hunting in old arena shooters used to be exciting but in this game they've somehow made the dumb decision to tie it to under-developed gameplay mechanics that makes the entire thing feel less like a pure arena shooter experience and more like ID didn't know any other way to make the game more modern. Criticizing one part of the game that sticks out as a sore thumb to gamers with a completionist mindset IS valid criticism.

    • @IronicHavoc
      @IronicHavoc 6 ปีที่แล้ว +1

      The way secrets were tied into the old Dooms is a holdover of it being about a much more unforgiving and inflexible resource management shootrt, something they got around with health and ammo mechanics in the new game. Now they're just something that's fun to find organically or if you're interested. If being a completionist is something you have to do at the expense of your own fun I don't think people should have to design around.
      I understand the premise of his criticism and how it doesn't detract from the rest of the game but even then I think it's unreasonable.

    • @IronicHavoc
      @IronicHavoc 6 ปีที่แล้ว

      Hunting for secrets in old arena shooters wasn't much better about breaking flow people were just more accustomed to it because it was more integral to the whole resource aspect of the game. I don't think that's necessarily a plus.

  • @makkon06
    @makkon06 8 ปีที่แล้ว +106

    You don't have to find the secrets.
    You don't have to read the flavor text.
    You don't have to get all the upgrades.
    You can just focus on the combat.
    If your particular playstyle causes you grief with these optional mechanics, that's on you. I can usually fault the developer on things that break the experience of a game, but not this one. If you're a checklist player and are also bothered by checklists, there's little to objectively critique.
    I agree on the spawn waves, that got a little repetitive after a while.

    • @bruhtholemew
      @bruhtholemew 8 ปีที่แล้ว +13

      Focus on the combat, but get your ass kicked because you didn't do everything else and get the upgrades.

    • @makkon06
      @makkon06 8 ปีที่แล้ว +22

      The bare essential upgrades to your weapon are in your direct path, and upgrade points are awarded to you for just fighting as usual. They are not hidden or out of your way.

    • @Ken-dt9hw
      @Ken-dt9hw 8 ปีที่แล้ว +6

      If they are in your direct path and you get points for simply playing the game, why do they exist if not to provide the player with vapid false sense of completion? I see this problem in many other modern titles as well.

    • @makkon06
      @makkon06 8 ปีที่แล้ว +8

      Because the layer of mastery is there for those who want it. Like me. I maxed out every weapon because I like to. And for players like you, who don't want it, you are not punished for almost entirely ignoring it. I don't consider this a "vapid sense of completion" but rather a decent compromise to satisfy customers who love feature x AND customers who hate feature x.

    • @Ken-dt9hw
      @Ken-dt9hw 8 ปีที่แล้ว +2

      Makkon
      I don't mean to refer to anything about mastery. That implies learning something to improve at the game? If a game has an upgrade tree in which certain upgrades are necessary to complete the game (because it gets harder as you go through) and the game gives you upgrade points for doing nothing out of the ordinary in terms of gameplay, why are they upgrades at all? Why are they even part of the progression system which is really what I am criticizing here.
      I mean if you need an upgrade you have no choice but to get it so how is it a choice at all. How is it any different from the designers simply skipping the XP and upgrade trees and giving you the ability when they wish to or even from the beginning of the game except for telling the player that they've filled a checkbox, increased a level counter, etc.

  • @poloniumfist6059
    @poloniumfist6059 8 ปีที่แล้ว +38

    The first thing I do when I start up a new game is go find HUD options and turn off pop-ups and updates and notifications.
    When I played DOOM 2016 I had tons of fun, loved the music and, and only read codex entries I wanted to for the parts of the story I was interested in.

    • @poloniumfist6059
      @poloniumfist6059 8 ปีที่แล้ว +10

      I.e. Your advice at the end is good

  • @MikeFoxclaw
    @MikeFoxclaw 8 ปีที่แล้ว +277

    People think he's hating on doom... While he just dislikes just a single part of the game, what the actual fuck? You guys are fanboys trying to defend the game at all costs. It's clear he was PRAISING the fucking game through and through while the only gripe of his being fucking upgrade systems and boring and obnoxious lore codexes.

    • @El_Chompo
      @El_Chompo 8 ปีที่แล้ว +3

      I know he basically said he loved 90% plus of the game and just had a gripe with a few minor systems. That is an amazing review. Especially for a game type that hasn't been made successfully for almost 10 years, for it to come back and be able to work in the modern game environment that is really awesome. It's the critic's job to focus and explain the parts that they don't like. It's so YOU the informed watcher can then make the decision to buy it or not based on if those small annoyances would affect you personally or not. He did a great job like always.

    • @FunSizedDragon
      @FunSizedDragon 8 ปีที่แล้ว +18

      We call those people "black-and-white thinkers", but I like to just call them "stupid".

    • @Alquimia572
      @Alquimia572 8 ปีที่แล้ว +13

      When I saw the comments with all the salty people because he didnt like 2 THINGS OF THE GAME,...guys do Bethesda pay you? Bunny is lucky he decide to not criticize the madiocre multiplayer, the comment section would have been hell...

    • @kaktotak8267
      @kaktotak8267 8 ปีที่แล้ว +1

      No, he's presenting a shitty argument. And if it is a praise, it's a pretty back-handed one.

    • @El_Chompo
      @El_Chompo 8 ปีที่แล้ว +10

      That's the way critics work. They point out the parts that they don't like as a gift for you so that you have good information to decide if you want the game or not. You get to make a personal choice, if you don't mind what he finds as a problem then you will probably like the game. He is helping you. Since these complaints he had were pretty small parts of the game that means that the whole rest of the game he found no problem with at all which means he likes it. Have you seen TotalBiscuits reviews? He is so incredibly negative but that's because it's his job to find out for you bad parts of a game so that you can decide for yourself if the game is still worth playing. And he is super popular. If nobody did that for us then we would all be buying games that we wouldn't find out were not fun to play until we actually tried them ourselves.

  • @Irespawnoften
    @Irespawnoften 8 ปีที่แล้ว +137

    Yeah man, those optional codex entries that do nothing other than sit there for you to read if you're interested really interrupt the game play.

  • @theMoporter
    @theMoporter 8 ปีที่แล้ว +879

    "I am an anal completist and that is a flaw of the game"

    • @shahiranzaman2259
      @shahiranzaman2259 8 ปีที่แล้ว +91

      *completionist

    • @cwash08
      @cwash08 8 ปีที่แล้ว +67

      That's about the only thing I don't like about his reviews. I like his great writing and ability to explain pros and cons pretty precisely, but the cons always seem to be made out to be worse that what they really are.

    • @UltimaKeyMaster
      @UltimaKeyMaster 8 ปีที่แล้ว +16

      Please dare to say that to a Ubisoft game and tell me that can't possibly be an issue.

    • @dstarr3
      @dstarr3 8 ปีที่แล้ว +9

      Ehh, I don't know. There were a lot of weapon upgrades that generally weren't very useful, but all of the upgrades are extremely easy to get. So that kind of balances out the problem.

    • @MegaMEGATRUCK
      @MegaMEGATRUCK 8 ปีที่แล้ว +1

      But there are things like the badass tokens in Borderlands 2 that nobody seemed to complain about

  • @Achmeron
    @Achmeron 8 ปีที่แล้ว +493

    So you're literally saying, that because YOU focus too much on completionist runs, it is somehow fault of the game?

    • @NaturesFlame
      @NaturesFlame 8 ปีที่แล้ว +178

      Pretty sure he never said it was the fault of the game. Pretty sure he said it was explicitly his problem. I'm confused, did you actually watch the whole video?

    • @NaturesFlame
      @NaturesFlame 8 ปีที่แล้ว

      You're right, someone doesn't. Wonder which one of us it is.

    • @NaturesFlame
      @NaturesFlame 8 ปีที่แล้ว +18

      My bad, when I checked my notification, it told me it was a reply from Achmeron. Totally my bad -_-

    • @jasonkim1784
      @jasonkim1784 8 ปีที่แล้ว +35

      It doesn't feel completionist. They are literally weapon upgrades as rewards and the game does get tough without them, especially at later difficulties.

    • @MaxLebled
      @MaxLebled 8 ปีที่แล้ว +21

      Critiques can be subjective - that's what makes them interesting instead of just listing a game's features. They also help you consider other point of views, whether or not you agree with them. Somebody disliking an aspect that you liked is not the end of the world. I, for one, loved the flavor text in DOOM. George didn't. Different strokes for different folks, who cares?

  • @advveo
    @advveo 8 ปีที่แล้ว +304

    why is everyone complaining that he's critiquing optional content? it's still content, so it's still up for review. if you say, "well, you can just skip all that stuff!" then that says you're basically agreeing with him, right? you're saying that stuff isn't very good and should be ignored.

    • @NickHunter
      @NickHunter 8 ปีที่แล้ว +4

      Also I'd like to see the runthrough time with optional content vs only critical path. I bet there's quite a disparity

    • @android19willpwn
      @android19willpwn 8 ปีที่แล้ว +36

      there's a difference between content that's bad and content that isn't for everyone. I personally enjoyed all the world building in the codex entries and found them to be well written, and some of them (the ones where the cult is explaining to the initiates) be be rather funny. But it's not for everyone and I get that. It's not that he's critiquing the optional content, it's that he's saying it makes the rest of the game worse, when it really should be having no effect whatsoever because, at least for the codex entries, it can be completely ignored with no detriment to the gameplay. He complains about the codex entries breaking up the gameplay because every time he gets one he looks at it immediately, despite not liking any of them and thinking they break up the gameplay. That's kinda entirely his fault.

    • @hover2go
      @hover2go 8 ปีที่แล้ว +22

      Well they do make the game worse. It's worse for him and players like him. His explorer/achiever play style isn't any less valid because not everyone shares it and the game is designed in a way that detracts from people who play the game in that way. I think Veovis is spot on.

    • @android19willpwn
      @android19willpwn 8 ปีที่แล้ว +13

      I'm not talking about the weapon upgrades here, I'm just talking about the codex entries. I played the game the same way he did and greatly enjoyed myself, but I would normally leave reading the codex until the end of the level, or even go a few levels without reading it before catching up on what I had gathered. It only made the game worse for him because he wanted the game to be worse for him. He chose to stop and read entries he found boring, despite the only reason to read them being if you found them interesting and wanted to read them. They weren't what was taking from his enjoyment. He was.

    • @hover2go
      @hover2go 8 ปีที่แล้ว +8

      Android 19 If the game doesn't want you to immediately read the entries then why does it frequently prompt you during levels to do so with the TAB key?

  • @StupidJellyfish
    @StupidJellyfish 8 ปีที่แล้ว +43

    You can turn the prompts off, y'know. They don't hurt the game in any way if they are off.

  • @mrtotheextreme
    @mrtotheextreme 8 ปีที่แล้ว +16

    The whole flavor text criticism part was such nitpick. Just because you are OCD about reading these thing the moment you get them doesn't mean that it is a problem with the game. You probably noticed that the tone of them wasn't of interest yet you still paused the action to read them.

  • @joshuariser8605
    @joshuariser8605 8 ปีที่แล้ว +81

    "You're playing the game wrong if you do the stuff the game encourages you to do." -- The Comments
    George's point is that elements that one might find more interesting than most could've been integrated into the game much, much better. The secrets were a major point of frustration for me. I would like a reason to return to them upon another play-through - like in DOOM 1&2 - but there's really no reason to.

    • @Weapon0fCho1ce
      @Weapon0fCho1ce 8 ปีที่แล้ว +14

      Man I felt that the secrets were really well implemented. The fact that they gave you bonus points made me actually want to find them for once. I've never actively gone looking for secrets in a doom game until now, so I say they're doing something right here. It made the downtime more enjoyable and imo the combat is why replay ability suffer. It's fun in the moment but after a while it feels very same-y.

    • @vman339
      @vman339 8 ปีที่แล้ว +13

      Less is more.
      Extra content on a simple concept only works if you have loads of care put into how it's implemented, which pop ups and prompts don't indicate.

    • @joshuariser8605
      @joshuariser8605 8 ปีที่แล้ว +13

      Right on, man. I'm glad you enjoyed it (and I'm not being sarcastic). I just can't shake the feeling that they're missteps and really dulled the action for me. And the action is so damn good that it's bizarre to have RPG-like mechanics and collectables take the player out of it for so long and for little to no in-the-moment gain. And let's face it, Doom Guy ain't exactly the "prepare for combat and collect some dolls" type of guy.
      Menu-based RPG mechanics are for games where you prepare for combat, and DOOM is 100% about saying "FUCK EVERYTHING" and ripping and tearing everything a new one without hesitation. You can still have "quiet time" just like DOOM and DOOM 2 had - I think people forget how much time you spend exploring in those games - it's how DOOM 4 spends its quiet time that I find bizarre.

    • @vman339
      @vman339 8 ปีที่แล้ว +2

      This really reminds me of how Killing Floor 2 has added a versus mode that absolutely nobody plays compared to the survival mode, as well as the entire aesthetic microtransaction market angle that nobody cares for, all before the base game is finished.

    • @IronicHavoc
      @IronicHavoc 6 ปีที่แล้ว

      Secrets don't play the same role they did in classic Doom here. New Health and Ammo mechanics make them much less of an integral part of the game, which honestly is probably a step forward IMO. People who are accustomed to the old philosophy of the secrets and apply it to this game I think are doing themselves a disservice.

  • @gilgamesh310
    @gilgamesh310 8 ปีที่แล้ว +594

    Your complaints are entirely about optional stuff. They take away very little from the overall experience.

    • @DrearierSpider1
      @DrearierSpider1 8 ปีที่แล้ว +105

      The challenges did for me. The last thing the game needed was encouraging players to "kill 5 imps with unique glory kills" or some shit. It limits how you approach firefights, and often encourages a much less than optimal playstyle.

    • @777mobin
      @777mobin 8 ปีที่แล้ว +20

      I think I'm the only one who enjoyed the challenges... I feel lonely

    • @TheMrSpecialEd
      @TheMrSpecialEd 8 ปีที่แล้ว +27

      In my nightmare run, I managed to get enough upgrade points in order to max out the best weapon mod of my favorite weapons (and even had enough to fully upgrade the pistol for the hell of it), and I never bothered with shit like the mission challenges.

    • @name5748
      @name5748 8 ปีที่แล้ว +55

      Optional stuff still matters when judging the whole package. Besides, the game would be better without it, so why not mention it?
      Plus, not entirely optional on Nightmare.

    • @sefret
      @sefret 8 ปีที่แล้ว +64

      You say this as if he didn't mention that in the video.

  • @darktitan3025
    @darktitan3025 8 ปีที่แล้ว +47

    Is anyone forcing you to read those codex entries?
    Then why complain about it?
    You can even disable the notifications for them and it's like they don't even exist.
    Out of all the things you can complain about in the new Doom, this is by far the most pointless one

    • @telesnow
      @telesnow 4 ปีที่แล้ว

      The game does force you into 5 minute dialog sequences somewhat frequently at least 4 or 5 times i recall.

  • @777mobin
    @777mobin 8 ปีที่แล้ว +5

    Ok I almost agree with you through the whole video but I have to stop you on the "flavor txt"part, first of all, it never forces you to read them, it just tells you that you can read them when ever you want and if you don't want to read them, then don't.
    and how else could the dev tell the story without stoping you? like yahtzee said "not the most organic way to bring the story across but the hell else could they have done? have jiminy fucking cricket sitting on your shoulder whispering stories in the brief pauses between the sounds of partially muscles bone being crushed between your erect bulletproof nipples?"

  • @caramelzappa
    @caramelzappa 8 ปีที่แล้ว +20

    It's interesting how different playstyles can completely change games for different players. I didn't feel any need to pay attention to ANY of these things. I didn't read a bit of flavor text. I didn't attempt any of the weapon challenges for those upgrades. I just plowed headfirst into the combat and got the upgrades that came easy. I didn't look for any secrets, though I stumbled on a couple.
    This video seems like more of a complaint with your own brain than with the game itself. "I just want to rip and tear!" you say, but you also click tab every time. If you do NOT want to read flavor text, you shouldn't press tab just because you can. That's on you.
    Then again, if this additional content truly has nothing to offer, then it is a flaw to include it in the frst place. But where we would disagree is how big of a flaw it is. For a non-completionist, it's a minor, tiny, easily ignored flaw. For a completionist like yourself it seems to suck up much of the joy the game has in abudance.

    • @Alienrun
      @Alienrun 8 ปีที่แล้ว +1

      Best comment on the video...this needs more thumbs up! :O

  • @DrearierSpider1
    @DrearierSpider1 8 ปีที่แล้ว +2

    Hey George, you should really try the game with glory kill highlights turned off. Recognizing the stun animations takes a little getting used to, but it's a lot less jarring of a visual presentation once you've adjusted (needless UI is a huge pet peeve of mine).

  • @ThePotaetoSak
    @ThePotaetoSak 8 ปีที่แล้ว +697

    your OCD is not a valid critique

    • @onedeadsaint
      @onedeadsaint 8 ปีที่แล้ว +3

      👍

    • @bickyrib
      @bickyrib 8 ปีที่แล้ว +205

      No, but locking upgrades behind disrupting challenges and secrets is.

    • @recordatron
      @recordatron 8 ปีที่แล้ว +2

      Well said.

    • @MochaRitz
      @MochaRitz 8 ปีที่แล้ว +63

      Forcing you to play a certain way just so you can get an upgrade is annoying though, this is valid critique. It eliminates creative play for a good chunk of time, and given the number of upgrades, this happens often.

    • @scleralp
      @scleralp 8 ปีที่แล้ว

      Succinct

  • @Droopah1
    @Droopah1 8 ปีที่แล้ว +2

    After watching this video my first runthrough was spent ignoring all codex entries and not looking for secrets, and the nightmare runthrough was spent looking for the secrets and reading. Much better experience.

  • @NGMK
    @NGMK 8 ปีที่แล้ว +25

    "Those optional flavor texts, that allow me to know exactly how much story I want or don't want, are the SHACKLES holding me from playing the way I want".
    FFS, if there isn't a choice - it's bad. If there is a choice - it's bad.

  • @Pleb2000
    @Pleb2000 8 ปีที่แล้ว +2

    I think the problem of wanting to play faster at higher difficulties but still being tethered to the unlock system is mitigated by the chapter select, which let's you play any of the levels at any difficulty with your upgrades still unlocked.

  • @AlexNight
    @AlexNight 8 ปีที่แล้ว +9

    I'm sorry, what? How are getting secrets in this game a bad thing? Sure, I agree that they could be a bit more subtle even though I've been guilty of fucking it up from time to time because I can be an idiot. Still, I do not agree with how you feel that the lore is unnecessary when you do not have to look at them. That's for people who want to learn more about the world. Otherwise, Rip and Tear. I am a person who loves challenge and getting out of my comfort zone. That's why I love doing challenges and just finding every single demon to destroy. I think the game's design is just fine; just wished that they fixed on the random game crash bug on PC that happens once in a blue moon.

  • @xFREEEDO
    @xFREEEDO 8 ปีที่แล้ว +36

    Sounds like an option to hide lore popups would do some good. However about the secrets... It is fairly modern to show SECRETS HERE, but the boring drudging through levels for health+ammo caches _was_ integral to the original, at least on harder difficulties. Without a Doom 2016 ability to reap ammo from stunned enemies, in old Doom you _would_ find yourself in a horrific old-school Resident Evil position; tons of hard enemies on a new level, little to no firepower to deal with them. This made secrets just as crucial as they are here. That being the case, I struggle to see if you dislike this mechanic entirely in both instances, or only in the new game. Watch Errant Signal's video on the subject, older Doom played slowly and deliberately whereas new Doom you _seemingly_ (I haven't played the game) can utilize the finishing moves to forgo the resource problem _a bit_ albeit your guns might be a bit weaker if you do so.

    • @dope8878
      @dope8878 7 ปีที่แล้ว +4

      FREEDO i know this is an old comment but there is a way to disable popups in the settings. you can actually get rid of all of the hud if you want to.

    • @juanpablogonzalez8528
      @juanpablogonzalez8528 4 ปีที่แล้ว

      * flashbacks to pistol start on "thy flesh consumed" *

  • @danielmiller4279
    @danielmiller4279 8 ปีที่แล้ว +29

    George:
    You /can/ skip everything and just "rip and tear". Those that like the things you (and I) don't (challenges, checklists, pseudoscience, etc) can /also/ get what they want. It's not a negative just because /you/ can't ignore a checklist or [TAB] prompt. It's a positive that it has something for multiple types of players, not a negative.
    Love your work. You have the best channel on YT.

    • @Crade1
      @Crade1 8 ปีที่แล้ว +36

      Yes. he /knows/ that, he said it at the /end/ of the video. also nobody said the game is /bad/ so calm /down/

    • @danielmiller4279
      @danielmiller4279 8 ปีที่แล้ว +1

      +CradeElcin I /am/ calm. I never said he said it was /bad/. He /did/ however state certain points as being negative, which I disagree with as stated. Can I /not/ disagree with him?

    • @blueteam1385
      @blueteam1385 8 ปีที่แล้ว +2

      +CradeElcin lol what is with the // shit?

    • @SteelerFan716
      @SteelerFan716 8 ปีที่แล้ว +4

      Are you /
      Writing a /
      Poem /
      Or /
      Something /
      ? /

    • @modgad6954
      @modgad6954 8 ปีที่แล้ว +1

      If the "something" for "every" player is badly implemented, so it's bad for them.
      A review is a work for everyone, not just your playstyle.

  • @Jarekthegamingdragon
    @Jarekthegamingdragon 8 ปีที่แล้ว +9

    ...you can't just ignore the wall text? That's silly. I didn't read any of that and it didn't hinder me one bit. The challenges how ever, are just obnoxious. You CAN NOT ignore those. You need the upgrades.

  • @dosboot1
    @dosboot1 8 ปีที่แล้ว +5

    You don't have to blame yourself for OCD here. Developers are guilty for all this. Generally stuff like sidequests for rewards/upgrades don't give you a way to know if, by the end of the game, you will look back on that time spent as boring and wasteful. Optional content just isn't truly optional when the player can't predict how they'll feel about it later. If your default assumption is to trust that the developer didn't create detrimental content, then it might as well be mandatory content for the first playthrough.

  • @endplanets
    @endplanets 8 ปีที่แล้ว +1

    No, God of War and the Warhammer third person shooter game invented the "weakening and then using canned animations to kill highlighted enemies to gain health/ammo/mana/etc".
    And Ninja Gaiden (on Xbox classic) had challenge rooms.

  • @CoinOpTV
    @CoinOpTV 8 ปีที่แล้ว +3

    nice recap -- i'd be curious to see how you liked/disliked Dishonored 2

    • @synapse6140
      @synapse6140 8 ปีที่แล้ว

      That would be interesting, i remember he wasn't to thrilled with the first Dishonored though

  • @RemixedOtaku
    @RemixedOtaku 8 ปีที่แล้ว +5

    Damn good points but, to counter argue, wouldn't removal or dimming down of the the flavor that text and "secrets" give some the impression that the game is lacking "content "

  • @Strider119119
    @Strider119119 8 ปีที่แล้ว +41

    Finally, a video I can watch without being spoiled.

    • @IbadGrammarX
      @IbadGrammarX 8 ปีที่แล้ว +4

      there is nothing spoiled anyway story just junk

    • @BaneDane_JB
      @BaneDane_JB 8 ปีที่แล้ว +22

      Pfffft, yes spoil the great plot of Doom.... SPOILER YOU KILL TA DEAMONS!

    • @Strider119119
      @Strider119119 8 ปีที่แล้ว +3

      +BaneDain Gameplay is something that could be spoiled, like the BFG's return.

    • @BaneDane_JB
      @BaneDane_JB 8 ปีที่แล้ว +2

      Strider119119 ..... Spoiler for Metal Gear, you sneak that shit, spoilers for Doom you shoot guns, spoiler for the next CoD you also shoot guns :P

    • @bruhtholemew
      @bruhtholemew 8 ปีที่แล้ว +4

      +Strider119119 That was in one of the first trailers....

  • @juanordonez5667
    @juanordonez5667 8 ปีที่แล้ว

    George, Bunny hop, just gotta say... your channel is awesome!! I can tell you for certain that 90% of the games you discuss on this channel I've never played or probably will never play (Console lover here) but it doesn't even matter. I watch your videos because I simply enjoy watching you analyze things. Your critical close up's are freaking fantastic, I'd like to add that I've always been a huge Metal Gear guy but your videos have made me re-appreciate the series from entirely different angles. True hidden gem channel here on youtube, and you are by far the most in depth and accurate youtube reviewer.
    Keep up the good work, dude!

  • @dejureclaims8214
    @dejureclaims8214 8 ปีที่แล้ว +3

    Open the command console and type 'idkfa' to instantly unlock all upgrades. Disable popup notifications in the options menu. Enjoy.

  • @xclavo3
    @xclavo3 8 ปีที่แล้ว +1

    Most thorough, well spoken critic on TH-cam I know- apart from Colin, although I don't always agree with you, but I sure do love your videos.

  • @girolamoesposito6131
    @girolamoesposito6131 8 ปีที่แล้ว +64

    "If it's optional then it's completely above criticism."90% of the comments.Flawless logic, guys.

    • @KhairoAetos
      @KhairoAetos 2 ปีที่แล้ว

      You're right. It's not above criticism, but it's also worth questioning the worth of what someone is criticizing. To me personally judging a doom game based upon its optional lore items is kinda like judging doom for being a bad racing game.

  • @judgeholden849
    @judgeholden849 8 ปีที่แล้ว

    I like how you pointed out every single complaint you had can easily be ignored, but still blamed the game because you refused to do so

  • @amitthehuman
    @amitthehuman 8 ปีที่แล้ว +24

    If you're reading this, just scroll back up. It's not worth it.

    • @Alienrun
      @Alienrun 8 ปีที่แล้ว +5

      I soooooo wish this was the top comment...
      EDIT: Actually...this should be the top comment of EVERY video ever!

    • @DoveTattoos
      @DoveTattoos 6 ปีที่แล้ว +1

      i was sort of shocked how many dislikes this has and my trip down comment section lane has just left me wondering why so many gamer types don't like actual criticism
      pointing out bugs or whatever is fine, but actually starting a conversation about design or themes or anything beyond the surface level is so often met with crazy amounts of resistance, especially where the game is fun and technically sound like doom
      i just don't get this sort of pushback against analysis when talking about movies, music, literature etc, i wonder where it comes from

    • @mooganify
      @mooganify 6 หลายเดือนก่อน

      😂

  • @uraveragedude9957
    @uraveragedude9957 8 ปีที่แล้ว +2

    I seriously didn't even know there were challenges until my brother asked me how many I had done. I got most of the weapon upgrades besides the challenge ones even while I was ignoring basically all the side content.
    I had an absolute blast with this game and completely agree that it's best when you ignore the challenges and collectibles.
    It's been a while since I played a game with such a focus on pure entertainment and satisfying combat mechanics. This is my GOTY so far along with Dark Souls 3.
    While it is disappointing that you paid so much attention to all the side content, this was an excellent review regardless, keep the great vids coming!

  • @emikochan13
    @emikochan13 8 ปีที่แล้ว +36

    It seems this is more an issue with you not liking your own playstyle?

    • @jimbobberson4638
      @jimbobberson4638 8 ปีที่แล้ว +14

      Yeah, extremely goofy video...

    • @Virus16th
      @Virus16th 8 ปีที่แล้ว +1

      Hey don't be assholes.

    • @100billionsubscriberswithn4
      @100billionsubscriberswithn4 7 ปีที่แล้ว

      As he himself stated, you mean? 6:40

    • @TheShadowOfHumanity
      @TheShadowOfHumanity 6 ปีที่แล้ว

      emikochan13 You obviously didn't pay attention. They complained about the lame busywork challenges which are like Fable 3s and everyone gave Fable 3 shit for it so you cant in all honesty try to claim its not an issue.

  • @DrearierSpider1
    @DrearierSpider1 8 ปีที่แล้ว +2

    My main problem with the upgrades was definitely all the challenges. When I'm in the middle of obliterating the skulls of hordes of demons, the last thing I want to worry about is performing 5 different variations of glory kills on imps. It needlessly slows things down and gets very annoying, very quickly. That said, I did like upgrading my health, armor, ammo and weapons (mainly because I'm anal about exploring every nook and cranny of games, so secret hunting feeling necessary didn't bother me personally). I don't think the game exactly needed those, but it was kind of satisfying to continually get a better set of gear throughout the game. The main issue was, as you said, how much getting said gear interrupted the core gameplay.

  • @anemoneyas
    @anemoneyas 8 ปีที่แล้ว +50

    Work on your self control, man. Not pressing Tab isn't that hard.

  • @Scissorman-we9pp
    @Scissorman-we9pp 8 ปีที่แล้ว +1

    So you can't turn off HUD notifications and updates on the PC version?

  • @miguelpereira9859
    @miguelpereira9859 8 ปีที่แล้ว +3

    Hey george I'm not hating on you or anything, I love you content, but doesn't this contradict what you said, on you quiet time video? that moments of calm in over-the-top action games are a good thing?

    • @MarikBentusi
      @MarikBentusi 8 ปีที่แล้ว +4

      I mean, there's still good and bad approaches to breaking up combat fatigue. HL2 for example breaks up combat with vehicle sections, puzzles and caches containing ammo, health and shields (and no checklists or infodumps or "read me" prompts). Doesn't mean it's perfect at breaking up combat fatigue (people kinda got tired of the seesaw puzzles and buggies), but there's definitely ways to break up combat that are less "checklist-y" and detached from the main game

    • @CherryScent
      @CherryScent 8 ปีที่แล้ว

      When did Half-Life have cutscenes?

    • @miguelpereira9859
      @miguelpereira9859 8 ปีที่แล้ว

      +bennymountain1 The only problem with that train ride at the beginning is that it should be skippable. Because it's boring as ass to do that everytime you start a new game

    • @miguelpereira9859
      @miguelpereira9859 8 ปีที่แล้ว

      +MarikBentusi Yes, I think the old games didn't do it very well, I'm not a big fan of keycard hunts

    • @miguelpereira9859
      @miguelpereira9859 8 ปีที่แล้ว

      +bennymountain1 Yes, and honestly they might as well be cutscenes anyway

  • @HolidayKirk
    @HolidayKirk 8 ปีที่แล้ว

    I really liked going back for all the bonuses until a "Restart Level" glitch erased all my progress. Then I frisbeed that shit back into the RedBox from whence it came.

  • @azazelleblack
    @azazelleblack 8 ปีที่แล้ว +5

    Not your best video overall. I think you should have put more effort into establishing "this complaint is entirely because of my playstyle." Don't misunderstand me; I totally, totally get what you're saying, and I think it's a completely valid complaint for "why [you] don't like the game as much as you could", but I can't really say it's a fault of the game. I did in fact completely ignore everything on my first playthrough and just blew through the game, and then went back on a second playthrough and collected everything, which incidentally was much easier once I knew the general layout of the levels. I think completionism-on-first-playthrough is a common problem and I think people who have that problem need to stop it, because I used to be one of those people. If you want to get everything, do it on a second playthrough. In a slower, more methodical game (like say, Tomb Raider), it can be okay, but in something like Doom, you're only working against yourself.

  • @Anon-yz1xr
    @Anon-yz1xr 6 ปีที่แล้ว +1

    > locked in a room
    That was actually my big issue with the game. The arenas are large, but they're still just a series of arenas, and once they're empty, they're empty, so there's no tension to it .
    Still lots of fun, but I'm hoping the sequel adds in a mode where the enemies never fully stop spawning, I'm thinking like the Left for Dead Director.

  • @DanielVSL
    @DanielVSL 8 ปีที่แล้ว +97

    You nailed it. Bought it yesterday after reading nothing but glorifying reviews and i also have a hard time with all these roadblocks.
    I realized quickly that i had to forget all those secrets/upgrades/whatnots to have fun, but like you i have hard time not completing checklist (especially since they're slammed into your head/hud constantly).
    I think i'm about done with AAA. It's nothing but disappointment and/or cutscenes.

    • @nhatdminh
      @nhatdminh 8 ปีที่แล้ว +27

      Should one blame his ocd when the game give him the option to turn these specific indication off?
      D1, 2 have secret and enemies counter at the end of each level, you know. And on nightmare from ep 3 onward they are much more anti fun than d4 with respawning enemies and lack of ammos.

    • @Jarekthegamingdragon
      @Jarekthegamingdragon 8 ปีที่แล้ว +13

      The challenges are annoying but seriously? Doom is easily one of the best shooters, AAA or not, to have come out in the last decade.

    • @RSHOE
      @RSHOE 8 ปีที่แล้ว

      +Jarek The Gaming Dragon Doom or Doom 2016?

    • @DueM
      @DueM 8 ปีที่แล้ว +1

      turn off those in the options. they are optional.

    • @rocksteel9238
      @rocksteel9238 8 ปีที่แล้ว +3

      Try just turning the notifications off

  • @CastledCard
    @CastledCard 8 ปีที่แล้ว +1

    iD's last two games have become some of my favorite games. They're figuring out how to remake their old games into the modern era with flying colors.

  • @WateringCan
    @WateringCan 8 ปีที่แล้ว +3

    I am usually the same when it comes to games with ticking all the boxes and doing all the optional crap. But there is so much junk to find on every level of this game that it even wore me down and made me just give up and ignore what I couldn't find through brief once overs of areas. Still a really fun game though.

    • @PaulA-fp3vs
      @PaulA-fp3vs 8 ปีที่แล้ว +4

      Thats what ruins most Ubisoft games for me. Ubisoft is probably the worst in this case.

    • @WateringCan
      @WateringCan 8 ปีที่แล้ว +2

      Yup same for me, but those games aren't compelling enough gameplay wise to make p for it imo.

    • @PaulA-fp3vs
      @PaulA-fp3vs 8 ปีที่แล้ว

      Watering Can Well Farcry has good gameplay. And concerning Assasins Creed, that is where good game settings go to die.

  • @TheGamerUnknown
    @TheGamerUnknown 8 ปีที่แล้ว +1

    A lot of people have been giving this game flawless reviews. I really appreciate the time you took to reveal both what is so good about the game (which other reviews covered) AND what is WRONG with the game. Thank you. You're making everyone much more informed as a consumer.

  • @RAZKEN.
    @RAZKEN. 8 ปีที่แล้ว +14

    The first things I did when I fired up the game was: Disable tutorials, waypoints and compass. Problems solved. The best FPS i've played in years!

  • @Crade1
    @Crade1 8 ปีที่แล้ว +2

    All these people in the comments defending id software... Grow up! You are not working for id software, you bought their game, you are under no obligation to defend them (unless it is actually you defending your purchase, in which case you should still consider growing up)
    This notion that every flaw in a game is ultimately the critics own fault for disliking it in the first place is goddamn ridiculous... i mean, why do we even have critics then? Why can't we just print what the PR guys from id software say about it, just give every game a 10/10 and just *fuck it*! In case you brainiacs haven't noticed, it's called a diversified opinion! There is no such thing as the *one true opinion*, because your brain can't even handle all the little flaws! Sometimes there are more flaws, sometimes there are less. Sometimes the polish is good for a game, sometimes a lack of polish can actually improve the game-feel.
    But the fact that you don't see flaws in something never ever EVER means that it is flawless, it just means you are not educated enough on the subject to see the flaws that are certainly there. And pointing out flaws is NEVER a bad thing.

  • @nuclear_moose
    @nuclear_moose 8 ปีที่แล้ว +11

    so the developers putting an optional lore codex that grants you no benefit if you want to read it, is a fault in the game when it's easily ignored?
    that seems kinda ridicules.

  • @sirderpington7704
    @sirderpington7704 8 ปีที่แล้ว +1

    I just can't feel bad for you not enjoying the game because you did it to yourself.

  • @vergeofapathy
    @vergeofapathy 8 ปีที่แล้ว +4

    Maybe I just interpret too much into things, but to me what you are suggesting (to ignore all that lore and most of the upgrade stuff) is pretty much exactly what the Doom Guy is trying to get across to you with his gesticulation from the first minute on to pretty much the end.
    To me, even the thing that you suddenly get locked into rooms to have characters talking to you for 2-4 minutes midgame after Doom Guy smashed screens and disregarded everything that Hayden guy said in the first 60 minutes of gameplay feels incredibly intentional. It feels like criticful commentary. Like it constantly tries to push "well, people have done this stuff in shooters for more than a decade now. are you feeling how annoying and stupid this is yet, after we gave you freedom from this for a while?" into your face. Half of the upgrade system feels like a part of that commentary, especially because you just don't need any of it to beat the game. I'd even argue that playing without upgrades makes it considerably more enjoyable.
    It feels intentional to make a statement, but it surely doesn't feel like an identity crisis of some sort.
    The multiplayer feels like one though. So do the modding tools. :^

  • @GurenSan
    @GurenSan 8 ปีที่แล้ว +1

    George, you are the only guy that doesn't care about flavor text and still reads it. Most people that don't care don't read it, and those flavor text are there for the people who want to know more. I see no disavantages in including something that you can easily ignore.
    And about upgrades, I can understand the problem that you feel, but a lot of people like the sense of progression that those secrets offered in Doom 4. If you put it, it's bad for people like you, if you take it away some other people will pop up to complain for the lack of content.

  • @LCaaroe
    @LCaaroe 8 ปีที่แล้ว +4

    I've played through the game on ultra-violence and never went out of my way for challenges or secrets, and about 70% way through I had more weapon upgrade points than I could ever need. Most of the challenges seemed like completely optional content. However, I can see how that might change on higher difficulties.
    Regarding the codex entries: the game is informing you that you received new optional lore that you can read now by pressing TAB. It's not telling you to; it's barely making itself known. Overall, I felt that there was a clear separation between optional and mandatory content., so I don't agree with most of the inaction points. Just my two cents.

  • @seamusoneill1993
    @seamusoneill1993 8 ปีที่แล้ว +1

    @SuperBunnyHop Will you be doing a video on this years e3? Those are usually fun to watch.

  • @D00mnukem
    @D00mnukem 8 ปีที่แล้ว +5

    Hmm... I really thought he would consider the "Inaction" of the game to be a plus instead of a flaw. Like, when I was playing the game, and looking high-and-low for secrets and items, I was thinking: "Gee, this seems like the "Quiet time" that George talked about in his one video." and thought that he would enjoy the game even more because of that. Instead he talks about how he just wants to: RIP AND TEAR!!! and not read flavor text or explore the environment.
    You know, I've learned a lot about games through his videos, and I've really come around to enjoying games in ways I couldn't before. George talks about how much he loves: "Game feel", "Kinestetics", "Quiet time", and "Lore" and all that stuff, the kind of sophisticated high-brow enjoyment of games. Yet, when playing this game, he disregards all of that for the "Spongebob" definition of F-U-N.
    "I know RIP AND TEAR!!! is fun and all, but c'mon George! enjoy some "Quiet time" on the Mars-Base and in Hell for once and a while, eh!?" :)

    • @ohweezuschrist
      @ohweezuschrist ปีที่แล้ว +1

      this comment is a great example of when you absorb knowledge and concepts without any form of critical thinking and analysis from the learner.
      quiet time does not exist in a vacuum and you have to use your brain that both you and bunny possess to examine the world the player is exploring, the ui elements that lead you there (or don’t), soundtrack, and way you traverse. doom’s exploration for secrets is just poor and if you can’t see that cause bunny said quiet time is good in a video once then please use your brain more lmao

    • @D00mnukem
      @D00mnukem ปีที่แล้ว

      @@ohweezuschrist Thanks for the comment. You know, I posted this nearly 7 years ago, and thanks to your reminder I can confidently say that I'm still right about this one. I may have worded it kind of bad with the sarcastic quotes around the words and the snarkiness of it all but my main criticism here was that George was letting his perceived duties as a game reviewer get in the way of enjoying the quiet time that the game had to offer, and I still stand by that. Let me try and justify that:
      George claims that the "inaction" of the game is bad because the game railroads (maybe even forces) you into it and that because it’s not "good" inaction, it detracts from the experience. I honestly think this criticism of the game comes from more the mindset George had going into this game (and the fact that he’s a completionist) then it being a fact of nature. Hell, he even gives a disclaimer that he was trying to complete as much of the game as fast as possible for review purposes, which means that his review was going to be biased toward harsh criticism of the game when it slows down between moments of action. Despite there being quiet time in the game that fits his definition of a good example of it, he disregards it so he can "RIP AND TEAR!", and then wonders why he isn’t enjoying the game when it slows down. You could argue that under his definition, games like Doom 2016 would be an exception, except that he cited the original Doom as a good example of quiet time in his original video. Awkward map geometry slowing down the gameplay? As if the original Doom didn’t have awkward level design to begin with. Hell, some levels required the player to sprint across wide gaps since there wasn’t a way to jump in the game, and let me tell you, falling into lava pits and dying because of awkward player movement in an engine that was never designed for platforming definitely slowed the game down. So did also having to backtrack through a dozen rooms to flip a switch you missed 10 minutes ago, and that was pretty frequent in lots of levels. He also cited Metal Gear Rising as an example in his original video as well, and that game, along with all of the Devil May Cry games before it, had plenty of moments of awkwardly trying to jump up narrow ledge that had some goodies tucked away on it. Trying to clear a gap repeatedly isn’t particularly fun, but George would make you think so. Honestly, if he made a video about "quiet time" today, he’d probably say that it’s good to have moments like this, because it would slow the game down and give you an opportunity to hone your platforming skills or something, as if Doom 2016 doesn’t do the same thing with it’s secrets tucked away in the level geometry. It’s also pretty funny watching him complain about scouring for power-ups while showing footage of him trying to repeatedly jump on ledges that clearly have invisible walls blocking him, which really shows how eager he was to collect everything at all costs.
      However, when I played the game, I never made it my prerogative to collect everything or get all the upgrades, and I highly doubt most players did either, so for the most part, even if we assume the inaction was poorly designed, it doesn't really matter. The game doesn't force players into collecting everything and you really don't need to collect anything to beat the game. Sure, the upgrades can make the game easier, but your base arsenal is solid enough to get you through the game with enough practice, even on the harder difficulties. Hell, even if you weren't trying that hard to explore, you would eventually get enough of the tokens (or whatever they were) to get most the prime upgrades, so quiet time, at least the "go around and search every nook and cranny" kind of quiet time he describes in this video is completely optional for players who want it. However, there definitely IS plenty of quiet time outside of searching for collectables/power-ups. I can't remember which level it was, but you basically come back from Hell to see the Mars base frozen over, and I remember taking a moment to stop and appreciate the work the artist had put into the game. In fact, A lot of the Mars facility and Hell were like that, now that I think about it. It was usually at the start of levels or after killing the nests, you get a moment to breath after combat and appreciate the design of the game and hop around and shit, which might lead some players to explore for items, but once again, completely optional. Watching this video again, it's really just a bunch of whinging at stuff that are either a "skill" issue or a "personal" issue for George. The "skill" issue could've been solved is he had ignored the “nook and cranny” quiet time, and just played the game and got better through natural progression. Or, he could've embracing the “nook and cranny” quiet time and got the upgrades so that he'd be artificially strong enough to beat most enemies with the utility the upgrades serve (which he was gonna get just by playing the game at a comfortable pace anyway). It's a win-win no matter what.
      You could argue that the design of the inaction is bad, but I don't think George here makes any good arguments in his favor. First, he complains about icons on a map and throws up a clip of the collectable doll or whatever, which is completely inconsequential to beating the game. Either this was just a bad edit at best or a dishonest edit at worst (although I don't think George would do that). The first toy that players find near the start of the game is pretty easy to obtain, and any player that doesn't care about the story will get it, see that it's just a toy that gives no upgrades, and will promptly ignore it for the rest of the game. He also complains about the little "tab" info dumps and codexes being unavoidable, but they absolutely are. Any player that doesn't care about the story will open one up, see that it's just flavor text, and will promptly ignore it for the rest of the game. George's argument is that he just can't help himself to open them up when the "tab" appears, but that’s just sounds like a “personal” issue to me. If his ADHD brain can't help it (as a fellow ADHD brain, I can relate), then that's fine, whatever. His frustration is genuine, but it's not the game's responsibility to minimize that in the same way that it's not a laser light-show's responsibility to minimize their flashing lights for people with epilepsy. Sure, they could have probably made it be a bit less intrusive (kind of like the Bayonetta example he gave in the video), but I honestly think it's less of an annoyance and more of a friendly reminder for players who care enough about that stuff to tell them: "Hey! your info dump is a key press away!" I guess it worth mentioning his dislike for the flavor text itself, but at least according to the players who cared enough to look at that stuff (I'm going off a vague memory of reddit posts from 2016; forgive me), they enjoyed it for the most part. If George didn't enjoy it, that fine. I can't say I cared that much for the story either but did the game force me to absorb all the flavor text? Absolutely not. There's another commenter on this video that tells it better than I can, but the jist of it is that the developers really designed the flavor text on the idea that it's there for players who want it, and easily dismissible for those that don't. "I'm Doom guy, I shouldn't have to stop and smell the roses!" Well, I got some good news for you, George - you don’t have to. The game's not forcing you to, and it's not "railroading" you either. The game gives you a taste of what traveling off the beaten path can give you, and if you care enough to stop and smell those roses, it will reward you. If you don't, it'll still throw some bones your way to keep you from getting discouraged.
      At the time I made this comment, I was watching his channel regularly, so you could imagine how taken aback by what he had to say. I distinctly remember playing the game and thinking about how much I enjoyed the slower moments of the game and how it reminded me of his quiet time video, and that honestly made the game just that much more enjoyable for me but what would I know about “quiet time”? I mean, I just absorb information with no critical thinking skills, right?
      TL;DR - In prettier, less snarky words, I think that if George had just played the game at his own pace without having to worry about having to clear all the content for the sake of getting a review out, he would've considered the “inaction” of the game to be good instead of bad.

  • @Nerdink123
    @Nerdink123 7 ปีที่แล้ว

    Personally I liked the optional content, I gravitated towards a few weapons and upgrades more than others, so I never felt like I was missing out on something by not upgrading it. And as far as the secrets went, I never used the map, as I found it more fun to just wander these wonderfully designed levels and see what I could get. And I appreciate that the levels are designed in a way that stumbling across certain secrets while completely missing others while just going though the level linearly was entirely possible. I think the game takes into account a lot of playstyles. I understand where you're coming from, but all of the things you had a problem with, I really enjoyed

  • @PKDeviluke25
    @PKDeviluke25 8 ปีที่แล้ว +16

    You really do get bothered by the smallest things.

  • @TheShadow7771
    @TheShadow7771 8 ปีที่แล้ว +1

    I agree with the upgrade complaint more than the flavor text one, but that's just because I have a much easier time ignoring flavor text even if the game urges me to read it since there's no gameplay benefit to doing so. Interesting that the notification was enough to pull you into reading them, that's something devs should consider, but I think it's a decent enough compromise to have the notification there so that the people that actually like reading flavor text (whoever they are) can have an easy time getting to it.

  • @EpicLuigi24
    @EpicLuigi24 8 ปีที่แล้ว +95

    I love how many people in the comments honestly believe that variations on, "it's just your opinion", are somehow profound arguments.

    • @DonnyKirkMusic
      @DonnyKirkMusic 8 ปีที่แล้ว +23

      I can't believe that they don't understand how gameplay works in tandem with your own psyche. Its both the player AND the game's "fault".

    • @joelbarnett381
      @joelbarnett381 8 ปีที่แล้ว

      ft TV ggfffffdfd D's ßzßs dr TTY

    • @ThatMans-anAnimal
      @ThatMans-anAnimal 8 ปีที่แล้ว +8

      You are the one attempting to be profound. Their comments had no such pretense. Also, it's not just his opinion, he's objectively wrong about this. He misunderstood the game.
      Furthermore, you're wrong to characterize these comments as simple variations of "it's just your opinion." You are misinterpreting them when they say that it's his fault for having OCD. The subtext is that the rare frustrating challenges are meant to be skipped and that you can't even equip all of the upgrades at once. The point ceiling is high to reward more thorough players with greater game knowledge who want to be able to play with every single toy the game throws at them in a single playthrough. Most games don't even give you enough points for every upgrade. DOOM's design is better imo. Higher knowledge-reward ceiling, complements the MOAR GUNZ angle of DOOM, etc.
      In DOOM, you can equip every single gun you receive, and half of the weapon upgrades. Having less points available, less challenges and secrets to do, less weapon upgrades or less codex entries would not make it a better game. This isn't his opinion, it's user error.

    • @codacious14
      @codacious14 7 ปีที่แล้ว +3

      Here's a legitimate argument. Maybe some people find reading lore information interesting, because they find the world interesting and want to learn more about it. How is that a flaw of the game, just because one person happens to, apparently, not really care about world immersion, so dismisses it as "flavor text?"
      I also think it's worth mentioning that he, and the other critics he mentions, kind of are making a big assumption by saying that the appeal of Doom isn't the nightmare but the power trip. Personally, I find the nightmare and the deformed monster variations, plus the potential in the game for legitimate dread, a lot more interesting, than just the ability to demolish everything in your path, and it's actually disappointing that the new Doom heads more in this not-so-intelligent direction.

    • @PaddyMcMe
      @PaddyMcMe 7 ปีที่แล้ว +4

      ... You're attempting to criticise them for thinking they're profound whilst you are clearly made smug by how profound you found your own comment.
      Good lord you'd be exhausting to know.

  • @yulianprada6834
    @yulianprada6834 8 ปีที่แล้ว +2

    Personally, i apreciate the messages. I like to read about the weapons, the enemies, the upgrades...and i became a little too crazy if i play a DooM with no interruption, so my heart and sanity apreciate it too

  • @ryPish
    @ryPish 8 ปีที่แล้ว +4

    Just bought DOOM (2016) on sale, now I know I should ignore most of the optional stuff and just rip and tear my way through the game; thanks!

    • @777mobin
      @777mobin 8 ปีที่แล้ว +5

      not really though, the lore( at least in my opinion) is pretty freaking good and secret finding is satisfying, but again you bought the game, you are playing it, no forcing, just rip and tear those demon scums an have fun

    • @isaacargesmith8217
      @isaacargesmith8217 8 ปีที่แล้ว +2

      Well considering how Doom Guy acts it's sorta obvious the lore isn't important if you don't want it to be.

    • @NickHunter
      @NickHunter 8 ปีที่แล้ว

      Yup, play how you wanna play

    • @Jalmerk
      @Jalmerk 8 ปีที่แล้ว

      Don't ignore the weapon upgrades tho man. Trust me.

    • @android19willpwn
      @android19willpwn 8 ปีที่แล้ว

      Yeah, you can get enough upgrade points by just killing everything to fully upgrade a few alt-fires. You'll have fewer options in combat, but you'll still be getting sufficient damage output from the weapons you rely on the most. I would make a point of getting all the argent energy though. It's never too far out of the way and is very very useful.

  • @mikkelthomasen5042
    @mikkelthomasen5042 8 ปีที่แล้ว

    i really enjoyed the audio editing 10:55, where it changes between the old bootleg metallica song to the new doom theme

  • @RougeMephilesClone
    @RougeMephilesClone 8 ปีที่แล้ว +48

    EDIT: I phrased my first comment very poorly, and did not present my main point. What I meant to say was that George chose to criticise the most arguable and subjective aspects of the game, and not only do I believe all of them are not problems, I think that they are all good things. I made the original comment because I had strong feelings on this matter. Of course, that means that the comment came from a deep, ugly place that can be characterized as the "someone is complaining about something I like" hole. Anyways, I just want to say that I believe George's playstyle, specific interests and feature desires/preferences, and maybe even skill level (at points, and he has enough FPS skill to mostly offset any troubles he would have here) affected his opinion of Doom, and probably don't represent the majority opinion on the game. ORIGINAL: ...Sorry Bunny, but this time, I think your criticisms are mostly subjective. I was particularly shocked when I heard that you actually stopped playing the game to read the all of the lore that the in-game cutscenes basically dismiss and mock. I mean, I would have done the same thing, but I can stomach reading every single entry in FFXIII's Datalog as soon as it became available, so I can enjoy just about anything.

    • @NaturesFlame
      @NaturesFlame 8 ปีที่แล้ว +39

      All criticisms from everyone is subjective. As human beings, we all have bias that influences everything we see, think and do. You find someone that has similar views as you and work from there. Objective reviews are like unicorns. They don't exist.

    • @Learned_English_Dog
      @Learned_English_Dog 8 ปีที่แล้ว +13

      Congrats you have uncovered the secret of art criticism! Subjectivity!

    • @isaacargesmith8217
      @isaacargesmith8217 8 ปีที่แล้ว

      You just said his opinion was subjective.

    • @NickHunter
      @NickHunter 8 ปีที่แล้ว +1

      Except for this time where you commented ;-)

    • @RougeMephilesClone
      @RougeMephilesClone 8 ปีที่แล้ว

      I phrased my first comment very poorly, and did not present my main point. What I meant to say was that George chose to criticise the most arguable and subjective aspects of the game, and not only do I believe all of them are not problems, I think that they are all good things.
      I made the original comment because I had strong feelings on this matter. Of course, that means that the comment came from a deep, ugly place that can be characterized as the "someone is complaining about something I like" hole. Anyways, I just want to say that I believe George's playstyle, specific interests and feature desires/preferences, and maybe even skill level (at points, and he has enough FPS skill to mostly offset any troubles he would have here) affected his opinion of Doom, and probably don't represent the majority opinion on the game.

  • @JustinQuinn623
    @JustinQuinn623 8 ปีที่แล้ว

    Once you know the easy ways to get the secrets, you'll have no problem. like at 8:50, you had to hit a button to lower platforms to climb up but you were trying to do it a way that seems much harder.

  • @PaddyMcMe
    @PaddyMcMe 7 ปีที่แล้ว +7

    ... He's criticising the implementation of flavour text without offering any alternative...
    Their method, of optional, spread out flavour text to give context is the most logical, reasonable and effective way they could've done it.

  • @omgcandy16Kimicari0
    @omgcandy16Kimicari0 8 ปีที่แล้ว

    Does bunnyhop have a beef with the GT crew? First the e3 2015 reaction video and now the Quake Champion reactions, just too weird a coincidence to shake off.

  • @Zelousmarineinspace
    @Zelousmarineinspace 8 ปีที่แล้ว +13

    No: the glory kills are taken straight from the mod BRUTAL DOOM by SGtMarkIV, on which 80% of the ideas here are based upon.

    • @JaxxoonR
      @JaxxoonR 8 ปีที่แล้ว +20

      I don't remember being able to trigger animations on monsters in Brutal Doom without a berserk pack, nor any tactical advantage in doing so.

    • @justdreadful8116
      @justdreadful8116 8 ปีที่แล้ว +1

      You could, but it had no real advantage.

    • @VimyGlide
      @VimyGlide 8 ปีที่แล้ว +1

      "it had no real advantage" +10 health isn't an advantage? K.

    • @Supermariosupervideo
      @Supermariosupervideo 8 ปีที่แล้ว

      Brutal Doom is hard as balls, 10+ health won't do a whole lot.

    • @VimyGlide
      @VimyGlide 8 ปีที่แล้ว +1

      Loafies
      If it's hard, won't every single point of health matter, thus making it even more of an advantage then normal? Logic/10, babe.
      Also, it's still an advantage.

  • @danisdrawing411
    @danisdrawing411 8 ปีที่แล้ว

    I'm usually obsessed with secrets and lore, but I didn't read a single codex entry on my first run through on ultra violence, and didn't hunt for secrets until after I'd finished it. The gameplay is just sooooo damn good that it totally overrode my need for lore and secrets.

  • @GugureSux
    @GugureSux 8 ปีที่แล้ว +3

    It is just sad to see the granddaddy AND one of the best FPS games ever to be turned into dumbed down "Brutal PainKiller RPG" game this day and age. Apparently the nu-ID can't show more than 12 enemies on the map at once, thus all the combat is restricted into these tiny, constantly repeated lock-down rooms.
    Also, quickly scanning through the comments, people don't seem to realize that this game's overall design is greatly flawed, as it tries to compensate its lack of the supply management and exploring + utilizing environments as your advantage with pointless collectibles and other filler shit.

  • @psihypo
    @psihypo 8 ปีที่แล้ว

    Thanks for that last bit of advice. 2 minutes left on the Steam download, 2 minutes left until rip n tear. The only thing I'm keeping my expectations low on, is that it won't come close to the gore of Brutal Doom

  • @ViktorKruger99
    @ViktorKruger99 8 ปีที่แล้ว +239

    Wow George, you really wanted to hate this one...

    • @WooberJig
      @WooberJig 8 ปีที่แล้ว +83

      No, he's trying to confide in us his mental illness of filling checklists. Listen to the last bit fools, he says it himself to just ignore all the shit.

    • @ThePolistiren
      @ThePolistiren 8 ปีที่แล้ว +51

      Game is flawed, filled with modern garbage. Deal with it.

    • @P4INKiller
      @P4INKiller 8 ปีที่แล้ว +26

      Modern stuff in a modern video game? No shit Sherlock.
      Whatever flaws *you* may perceive in it is of no consequence, as it is a good game.

    • @ViktorKruger99
      @ViktorKruger99 8 ปีที่แล้ว +11

      WooberJig He spend most of the review complaining about the optional stuff, and then at the end he said "hey, it's all optional!". I was expecting a Kappa emoticon at that point.

    • @inigo137
      @inigo137 8 ปีที่แล้ว +54

      welcome to the internet
      where if you don't like something 100%; that means you hate it
      Get a life

  • @DonutSwordsman
    @DonutSwordsman 8 ปีที่แล้ว +1

    youre videos always make my week and the day worth it when i see your vids george, thanks for another great video.

  • @BodamEscapePlan
    @BodamEscapePlan 7 ปีที่แล้ว +4

    Usually, I find myself agreeing with you but here... not at all. I loved the "secrets" and I loved that they were so readily findable using the map. I had a blast finding the ways to the collectibles and upgrades because the level design was so awesome (at least to me anyway), in fact looking back.. that's one of my biggest things I loved about the game.

  • @ChillingWithEnman
    @ChillingWithEnman 8 ปีที่แล้ว +1

    What's so difficult to understand about what he says at 06:39 ? People bring so much drama to the table

  • @ReddoX30
    @ReddoX30 8 ปีที่แล้ว +22

    I didn't bother reading anything or looking for any secrets on my first playthrough. I was too busy kicking demon ass. Hell, I didn't even use the automap. Too much of a pain.
    Your complaints are a little exaggerated, most people that come from the older doom will ignore that stuff.

    • @Sinrus1
      @Sinrus1 8 ปีที่แล้ว +3

      Yeah, a lot of this was weird personal problems and I can't help feel that he's actively seeking things to complain about :/

    • @ReddoX30
      @ReddoX30 8 ปีที่แล้ว +7

      Aaron Burch Yea, he suffers from the so called "completionist sindrome", if there is something to unlock he feels a strong urge to get it.
      I suffer from that too to some extent, but with doom, the game was so fun, I didn't stop for a second to read that crap.

    • @Sinrus1
      @Sinrus1 8 ปีที่แล้ว +1

      Kain Bastien Yeah, I feel that's a thing that is hardcore personal and don't think it should really be considered as something that drags down the game as a whole, you know?z
      Like for a certain group of people sure but no game is perfect for everybody. I feel like it's complaining about Civilization being a slow game that requires too many decisions.

    • @ReddoX30
      @ReddoX30 8 ปีที่แล้ว +3

      ***** It's OK to look for secrets, but you don't have to be obsessive with them. I tend to obsess with secrets too, but not with this game!
      This is not what DOOM is about. DOOM is about shooting demons in the face! If you like looking for secrets, maybe an open world sandbox game will appeal to you more.

    • @Sinrus1
      @Sinrus1 8 ปีที่แล้ว +2

      ***** Not really huge benefits. You get swag but tbh one upgrade is plenty and if you don't like hunting for them then there is nothing to compel you to hunt for them aside from the desire of the player.
      Difficulty ramps up but the upgrades that you get by naturally playing the game and maybe occasionally hunting for secrets will have you plenty armed for the future challenges.
      The game even has quite a bit of design around people not wanting to hunt for secrets. The weapon upgrades are largely sidegrades that grant a new tool in exchange for ammo (a new tool that no enemy forces you to use) and same goes for the armor.

  • @MFG1243
    @MFG1243 7 ปีที่แล้ว

    If you select but don't load your save file you can go to mission select instead and go back to mission 1. I'm not sure but I think that allows you to just play the game again with all your previous weapons and upgrades.

  • @aquaphazed
    @aquaphazed 5 ปีที่แล้ว +3

    thank you for this video. I played this game for the first time in 2019 expecting to really enjoy it but had the same problems you point out. I love the efffing combat system and wanted more of THAT content. give me the mobs. instead, i felt like I was playing a poorly designed Metroid-vania I couldn't figure out. the Foundry in particular is where I gave up on the campaign. It just wasn't fun anymore. peaks and valleys. when mobs showed up, I felt like fucking John Wick. amazing shit. then I was met with endless backtracking, studying a multi-layered 3d map like homework, and just plain not knowing where the fuck to go. on top of that, for new players, there is no real reason you should know to check bodies for keys... so within my first 10 minutes I was lost looking for a blue key on some corpse hiding behind a fucking box. with all the on screen pop ups, why not say something like "checking bodies for useful items is a good idea." that's all the sign-posting I would have needed. whatever. I paid like $10 for it in 2019, so I don't care as much. but if I paid $60 for this in 2016, id be livid. thanks for this review. it made me feel less like an idiot for having these opinions in a world where very few point out its obvious faults.

    • @tuskeye
      @tuskeye 4 ปีที่แล้ว

      Same here. I quit after i found out that that insignificant body on the ground had a blue keycard on it. Wasted 30 mins before I found it.

  • @LtSprinkulz
    @LtSprinkulz 8 ปีที่แล้ว +7

    Oh Jesus. I thought you were smarter than complaining about things that are simply not to your preference.

    • @MochaRitz
      @MochaRitz 8 ปีที่แล้ว +17

      God forbid he shares his opinion, shame on him!

    • @LtSprinkulz
      @LtSprinkulz 8 ปีที่แล้ว

      Yohoat Not saying that, but whatever makes you comfortable.

    • @MochaRitz
      @MochaRitz 8 ปีที่แล้ว +3

      +Lt Sprinkulz Its actually exactly what you're implying, you're saying he shouldn't complain about something he doesn't like, so what CAN be complain about?

    • @AdeptusForge
      @AdeptusForge 8 ปีที่แล้ว

      Actually, its really not what he's saying OR implying at all. You're putting words in his mouth.

    • @MochaRitz
      @MochaRitz 8 ปีที่แล้ว +1

      Adeptus Forge How is what I said any different from what he said, convince me that I'm wrong instead of just telling me I'm wrong.

  • @InfernalMonsoon
    @InfernalMonsoon 8 ปีที่แล้ว +100

    George, I love you and your content man but I have to disagree with a lot of the things you say. I know this isn't the intent but it does sound like you're blaming the game for your obsession to fulfill checklists as the things you bring up are entirely optional; things like the upgrade system, secrets, automap, challenges, etc are ultimately there for completionists much like getting perfect and par runs in classic Doom. They REALLY don't take away from the experience whatsoever especially when the experience is that damn good that the gameplay would easily overshadow these issues anyway. I still enjoyed your video, it was definitely fun to watch but it's easily your most nitpicky yet. I know that's probably the entire point of the whole video but it just seemed silly. Sorry :/ I do feel like a prick when I critique a TH-camr I like over something this small.

    • @benjaminchen8857
      @benjaminchen8857 8 ปีที่แล้ว +6

      You have the most respectful disagreement, so I'll reply here. But I don't get the hate. I think the entire video is endearing. It's like the entire time, he's saying 'god damn that was fun! but GOD DAMN I wish I wasn't such a completionist.' That's kind of what reviews are. He's not guessing what people will like. He's just telling his experience with it. Like writing into a journal.
      This style is IMO the most informative and entertaining possible. If you want objective, go to Metacritic. You know? Like do you [all] (other commentors in general) feel a need to find a youtuber to rip off all your opinions from?
      TotalBiscuit explains this pretty well imo th-cam.com/video/qj6jREPcp10/w-d-xo.html

    • @LegoStarMovies
      @LegoStarMovies 8 ปีที่แล้ว +26

      But they're ultimately a part of the game. Why shouldn't all facets of a game be up for critical judgment? You wouldn't say MGS5 is a perfect game because of its gameplay, and say all talk of its mediocre side quests and main story should be ingnored simply because the gameplay is great.

    • @Narratorway
      @Narratorway 8 ปีที่แล้ว +3

      That's not an invalid point, BUT there is an argument - which admittedly he does not make - for cohesion and dilution. Those texts, that interface, the ENTIRETY of the game that _isn't_ ripping and/or tearing...has NOTHING to do with DOOM. It feels very much like it was from a much different overly self-serious version of the game which they just didn't have the time/inclination to change and since the prompts for that shit keep popping up, it becomes that much more difficult to ignore the dissonance..._especially_ when the entire _point_ of the Doom Marine as a character in-game is that he wouldn't give two fist fucks about that kind of bullshit. So not only is it annoying, its sabotaging the very premise of the game.

    • @benjaminchen8857
      @benjaminchen8857 8 ปีที่แล้ว

      Narratorway lol ludonarrative dissonance argument. Maybe the game was intentionally giving you overly boring narrative so you can roleplay ignoring it like the marine would. Which is actually less ludonarratively dissonant than the alternative, which is to pluck the decision away from you. Or maybe they were hedging on a big budget game. Who knows with these things?

    • @leilahnicki2111
      @leilahnicki2111 8 ปีที่แล้ว +1

      Yeh dude this guys review had some subjective critic of an art piece. This your first rodeo?

  • @MarkZetsu
    @MarkZetsu 8 ปีที่แล้ว +5

    Seriously, all of that content was optional. You don't need to read or upgrade your weapons, you said at the end. This video is basically winning from someone who can't even follow their own advice

  • @VanishedDecoy
    @VanishedDecoy 8 ปีที่แล้ว

    Don't know many reviewers that would track their mouse clicks to gauge the ebb and flow of the shooty moments. Kudos!

  • @ChaosBladewing
    @ChaosBladewing 8 ปีที่แล้ว +9

    For the record, I did still find it entertaining to listen to you complain out video games for ten minutes.
    That being said; this video isn't one of your best. This isn't as insightful as your other ones. It seems you are giving this game too hard a time because you felt the need to do things to do things you ended up not finding fun. I mean, fun does start to leave the equation once you set your sights on trying to 100% something.

  • @jobelthirty1294
    @jobelthirty1294 6 ปีที่แล้ว +1

    I had a ton of fun 100%-ing this game. I loved finding everything.

  • @hyperrrtrophy
    @hyperrrtrophy 8 ปีที่แล้ว +4

    idky everyone's so upset with this video? he praised the game highly, he just suggested a way to improve it but yall are gagging

    • @valletas
      @valletas 4 ปีที่แล้ว

      Because most of his complaints are just him arguing that the game needs less choices because he doesnt understand the playstyle the game is going for

    • @codythompson9973
      @codythompson9973 3 ปีที่แล้ว

      @@valletas He understands it, but just doesn't like the side stuff.

  • @massivepileup
    @massivepileup 8 ปีที่แล้ว

    You read the codex entries ASAP? I ignored those messages and read some stuff if I felt like it later on. And while the secrets are definitely different from the shooting action they're still fun to search for.
    BTW, skeet-shooting the revenant isn't hard because one siege-mode shot from the Gauss cannon kills them.

  • @BrendanB777
    @BrendanB777 8 ปีที่แล้ว +6

    how dare they add optional story 7.1/10 IGN

  • @IamGilgamesh666
    @IamGilgamesh666 8 ปีที่แล้ว

    I highly recommend taking acid, sitting right up next to the tv with a pair of headphones and getting your friend to play this game for you. It's the best way to enjoy it, haha.

  • @monkiemonA
    @monkiemonA 7 ปีที่แล้ว +4

    So many people saying to just ignore the parts he is criticizing, that is just childish when it is already apart of the game anyway.
    If 100% of the game was bad you would say to ignore all of it. but does that make it a good game? ignoring the bad parts of a game is akin to watching a movie and saying to not think about the parts that dont make sense.

    • @Bone8380
      @Bone8380 7 ปีที่แล้ว

      All of the things he complains about were designed for you to be able to ignore.

    • @niamhmorrissey2187
      @niamhmorrissey2187 6 ปีที่แล้ว +1

      Reathonax X
      Except his problem doesn't exist for alot of players, so it's easy to ignore.
      He talks about how he spent too much time collecting & finding secrets, but the game isn't forcing you to do that, you can play through the entire game & not find a single secret.

  • @underwaterguyify
    @underwaterguyify 8 ปีที่แล้ว

    Nice video. I understand it's your view so it is valuable as a review. The last 5 seconds explains that you still liked the game and solves the notification problem. I think/hope that some people are commenting without seeing the ending.

  • @silvershocknicktail6638
    @silvershocknicktail6638 8 ปีที่แล้ว +3

    Every commenter: "I am a massive fanboy who can't take any criticism of a thing I like, even from someone who says they also like it. I shall label any flaws the developer built into the game as the player's fault for bothering with the content the developer deliberately put there for them."

  • @elronman
    @elronman 8 ปีที่แล้ว

    Toobad they completely ignore that philosophy on their boss design.
    I'm also impressed by how hard it was for you to figure out those secrets.
    Everyone of them is "go to the green thing"

  • @FlyBird
    @FlyBird 8 ปีที่แล้ว +10

    Yep #1

  • @Positroni
    @Positroni 8 ปีที่แล้ว

    Slightly off topic, but I think Serious Sam games have more enemies on screen at once that original Doom (2:36), I wouldn't call waves of enemies in Serious Sam games "small" in that way. Yes Serious Sam is an arena shooter and Doom (the old one) isn't, but that is just a design choice