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i like the idea of combine headcrabs either.
still better than twilight trough.
wait. i just noticed something. does this use exact same code as GW?
how
controlls fells to be kinda chunky.
Because map and npc strider requires air node strider hints still idc if movement nodes are bad they good.
@@cpunit2207 still better than teilight
i like the idea of combine headcrabs either.
still better than twilight trough.
wait. i just noticed something. does this use exact same code as GW?
how
controlls fells to be kinda chunky.
Because map and npc strider requires air node strider hints still idc if movement nodes are bad they good.
@@cpunit2207 still better than teilight