Medieval Dynasty Lets Play - Quests! E36
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- เผยแพร่เมื่อ 12 ต.ค. 2024
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Hey, mate, loving the series, just swallowed all the episodes in the last couple of days and wanted to say thanks and keep up the great job you´re doing. I am considering starting my own village now :D. Also I thought of a name for chicks, would be cool if you get two siblings and name them Pip and Pap :D quite like the sound of that :D. Anyway love your dedication to the series and I cannot wait what is in store for the village in the future. Greetings from Slovakia
Thank you so much for your generous donation, I really appreciate it! :) So nice to hear how much you've enjoyed the series. Pip and Pap will definitely happen for you! haha. This will get me many nice things in Europe for sure, Pizza and Chocolate are the 2 things that mainly come to mind! haha
A bit of optimisation for your workers - your worker in the woodshed (Dobroniega), has only 1 extraction skill but 3 production skill. Swap her with the new guy (Jurand) in the workshop. His skills are 2 in both. That will give you +1 skill for both buildings.
Did you know that the fishing quest is a reference to Douglas Adams' book Trilogy (in five parts) 'The Hitch Hiker's Guide to the Galaxy'?
'Don't panic' is inscribed in large and friendly letters on the cover of the guide.
The message that you skipped says 'So long, and thanks for all the fish', which is the title of the fourth book in the trilogy and a final message from the dolphins to mankind before leaving Earth.
I think you'll enjoy reading it!
Late comment, but in addition to being stronger, donkeys are also more surefooted! I use my horse if I'm planning to follow the roads, but if I'm wanting to get from A to B cross country in a straight line (especially over any hills) I take the donkey because they trip over fewer rocks. Pretty sure stamina drain is less going uphill too. Donkeys really are a great little mount.
Get the horse off the booze….lmao 😂 that part had me dead
I can't confirm,but I'm pretty sure buckets of water or milk only turn into empty buckets when consumed. So you wouldn't need to craft hardly any,they just go back to resource building.
You need to see if you can put some of the children as apprentices, that way they learn that skill as children and wil do that kind of skill better when they grow up.
Looking forward to seeing more of the story quests
1 yes gifts can only be given once per season to your wife and to children including your heir
2 always aim to have the villager work their highest skill level for best efficiency at the job / best mood. Anyone can be leveled up though if you leave them in the job if you like
3 there are some skills you should consider in the diplomacy tree: one increases worker production at their jobs (inspired speech I believe), the other is one that boosts dynasty rep gain.
You can craft your own firewood, with Q on keyboard, and go into tools, it is just below making a simple torch.
I got into this game recently after watching your videos, I love your series and I have some tips you might find useful, when assigning a worker via the building the relevant skill will be highlighted green so you can quickly see who fits best with the highest number skill, having your smithy building tools even if they’re just stone will make it so you don’t have to worry, bronze tools would be best but you’ll probably need two smithy’s with high level workers, one to make the bronze and one to make the tools in order to keep up with demand if you wanted to automate it, and finally you can stop farmers from working fields you want to work or want left alone by managing the field and removing the crops via the menu. You’ll know you’ve done it right if the field management menu has a dash on the second row, for example on an already planted field: 30/- instead of 30/30
when you are in the inventory you can click the icons on the top to sort by type of item. Also the badger lard been a quest item will only show on the last icon that is quest items
Might be worth building a resource storage outside Piestovia to make the material delivery quests quicker.
I was thinking the same thing😊
Hey mate, just binge watched the entire series. I’m loving the narrative / story telling of the life and trials in the village. Oh and welcome back from Margaret River. A side suggestion, I named the houses by employment type ( miner, blacksmith etc etc) so that I could put a man and woman in their. When she has baby, there is still someone in the job. Another thing I use to manage workers needs is the third Tab in the production. Shows supply and demand. Grab pen and paper write everything down and then you can set the assignments accordingly to supply needs. Now I just need to figure out how to be a Channel member cause this is awesome content.
Donkeys can carry more than a horse and are easier to load up than a horse because of size they have a lower center of gravity which helps with weight too 😉, keep up the great content 💪💪
I haven't played the game but I feel you should have your wife work closer to your house or any of the villagers work closer to there home so they have a shorter commute to work so they work for longer instead of walking and maybe put a campfire and seat near the place of work or there home
Distance between house and work location only counts for the farmers
Great content, nice editing, awesome voice. You have my sub friend. Keep the series up. I've been watching since episode 1. It has been quite enjoyable so far!
Might be worth to put villagers closer to the workspaces. Especially with the farmers i think
Herms quest. His wife dies if you give her the optional medicine. If you give her the badger lard created medicine, she lives.
oh... i did the same quest as you for the guy's wife (made the same choices) but am at the "wait till next season" point. :( not looking forward to this now!!! Going through the management process has been really useful though - thank you!
Can confirm she lives if you give her the badger lard! I almost made the same choice as you but decided last minute to go with the lard
ooooh myself,i play on 30 days per season;that fishquest is gonna take 4ever and all that for just 500 coin i can get that with bucket selling and dont even need the dynisty points.lucky i already have 3x all the fish,im still gonna complete this one.
I was wondering if you can name the buildings? If so, you could zone them. Not sure if this is a game function.
This guy Mirogod never old always 26y old 😂
MD bloopers / horse crashes next!
Wouldn't you be able to make your own saddle bags since you have so much leather from all the hunting and maybe sell them
I do wish they'd update this game a with bit more regularity, feel like there's so much they could expand on.
i hated hunting badgers and foxes because they are so dodgy. what i discovered is that if you run them down they turn and attack you. same is true for foxes as well
Making saddles and stuff gives you XP and you can sell them.your not doing yourself any favours just buying them
You had at least 5 mothers, don't forget they work through pregnancy and then take 2 years off. Sort them by job and then look at your women with the job of morher. They will want jobs once the children are 2.
Thanks
This may be the fastest I've ever replied to a Super Thanks! :D Thanks for the continued support mate, very much appreciated :)
@Kysen haha all good my dude hope your trip to WA is a blast
@@derpderpderpdrp2301 thank you!
Can u make the villagers pay u? For taxes
I haven't played the game but I feel you should have your wife work closer to your house or any of the villagers work closer to there home so they have a shorter commute to work so they work for longer instead of walking and maybe put a campfire and seat near the place of work or there home
I haven't played the game but I feel you should have your wife work closer to your house or any of the villagers work closer to there home so they have a shorter commute to work so they work for longer instead of walking and maybe put a campfire and seat near the place of work or there home