In regard to those who thought Lex has been paying us to work on Die Rise, lemme clear that up as well. Originally, this map was a commission by Lex for Xela and I to make. Soon after we started, Xela decided he'd rather have Lex simply promote his Patreon instead of paying him directly. Eventually, I created a Patreon page too and opted to do the same thing once that got rolling. So he is now not paying us directly to work on the map. Instead, his promotion and the attention he brings to us supports us indirectly since that brings in people to support us on Patreon. This allows us to take time off our jobs to spend more time on Die Rise and whatever other maps. ---------- In regard to Lex saying "my map" or other similar phrases when talking about Die Rise, this is simply in reference to him being a part of the "team behind Die Rise Remastered". Aside from his role as our sponsor that I mentioned in the video, he also helped design the new 3rd main Easter Egg that we will be adding into the map, as well as gave some ideas for new side quests in the map. I apologize for not adding this in the video. I didn't realize that there was this much confusion about him supposedly "fully funding" the map, but I hope this clears things up :)
Pretty skilled devs that is certain but a Commission is a commission and if he has payed any amount of money that has to be taken into account. And an agreement is an agreement and if changing the payment method is taken into the agreement then the process of providing still applies if he holds your choice of payment. "Originally, this map was a commission by Lex for Xela and I to make. Soon after we started, Xela decided he'd rather have Lex simply promote his Patreon instead of paying him directly. Eventually, I created a Patreon page too and opted to do the same thing once that got rolling. So he is now not paying us directly to work on the map. Instead, his promotion and the attention he brings to us supports us indirectly since that brings in people to support us on Patreon. This allows us to take time off our jobs to spend more time on Die Rise and whatever other maps." Was there a reason for changing the choice of payment towards advertising on patreon? "I didn't realize that there was this much confusion about him supposedly "fully funding" the map,". The chosen payment option before the patreon advertising switch. Was the amount offered substantial towards the full cost? If so, and if you agreed to it. It would be 'fully-funded' as thats how a commission goes. The main point here is what was the agreement written as before you changed towards a choice of payment being patreon advertising? Closing... If the payment was originally direct money transfer that was then substituted for another form of payment and lets say he didn't advertise as many companies are payed to advertise and if they do not they will not get anything (most of them are payed in advance). This would count as not fully-funded. If he did advertise as a method of payment accepted. Then he has fully-funded. You guys are very skilled and I do like the new additions from devs recently in live-action events, scripting, and animations. I saw a very well done train sequence in Lonely Dark by Muffled. I mean to be honest the advertising could have been done in many other mediums instead of substituting the payment method to avoid this. And everyone who see's gameplay, hears news etc. They would pay the patreon and of course the patreon should be priced towards your liking as you have your lives and the time you spend on these projects should be taken into consideration.
I think you’ve given too much leeway with how Lex promotes your map. He’s not a sponsor by definition. I totally understand your side of development believe me, but this has led to confusion and contempt for funding your project. I think you should talk to lex again and when you guys make some development progress, then let lex debut it and that’s it. He talks like he put money down on the development of this map or that he hired you guys when it was just a commission. He should not be referred to as a sponsor because it’s false. And these future maps (aka transit) should not be talked about until development begins. Especially now you guys are no longer putting out release windows for die rise. Take your time, do what need to do. But you need to discuss terms of lex’s involvement in this project and how to market your project. Godspeed.
@@destinydobby You take enough money from people with your monthly Patreon while sitting on your hands for years to create these maps, while those of us who support you do so with a monthly contribution. GTFO.
@@definitelynotspam3134 That I'm not sure about. I can assume they've "halted" production maybe. But it's been being labeled as a scam by the community due to the developers over-monetizing Patreon Supporter Tiers for early access to the map (ranging to upwards of at least 600USD from what I've seen) They've also been apparently leaving everyone in the dark since April about development progress on the map, as well as the Plutonium T7 creator exposing "Dannyyy", a map creator involved in other past scams, to be the man behind the Green Run Productions Tranzit Patreon scam. It's somewhat of a rabbit hole you'll need to research yourself.
@definitelynotspam3134 they have ghosted the community and the main person behind green run productions did the same thing with the water park map just taking money and disappearing
Thanks for clearing up Lex's role in Die Rise remastered. I always thought he was the creative director with the way he always talks about the map in his videos and livestreams. I knew that you and Xela did have the final say, but never knew he was the sponsor.
Lex is a very clever individual. With how he worded everything about his role in Die Rise he was very crafty. He talks like he is a creative manager but has never once said anything of the sort. It's confused a lot of people as to what Lexs involvement is in the project since he always said "Dobby, Zella and I are remastering Die Rise". But as it turns out all he does is donate a little bit of money and tries to force in his own ideas. It's kinda weird why he tries to be so manipulative about this since we all know he's no game developer.
"Originally, this map was a commission by Lex for Xela and I to make". He paid them to do it. Now he's promoting them while they milk their patreon and lock the map he initially paid them to make behind a paywall. Waterpark zombies vibes. Waiting for the map to leak to the steam workshop early...
@@Sonic-gy7kq Yep commissions are commissions. And that means the merchant has to deliver. "In regard to Lex saying "my map" or other similar phrases when talking about Die Rise, this is simply in reference to him being a part of the "team behind Die Rise Remastered". Aside from his role as our sponsor that I mentioned in the video, he also helped design the new 3rd main Easter Egg that we will be adding into the map, as well as gave some ideas for new side quests in the map.". But none the less this is something that has to be planned by the dev's in Software development models like Agile, RAD etc.
9:54 honestly the best solution for this instead of the cheesey place once and stay open forever would be for the first PAP open to keep it the same way as before but to have something in the PAP room like a fuse to pick up and charge (perhaps by killing avogadro while holding the fuse) and then placing said fuse in a panel next to the door in power which will then keep the door open for the whole match. This makes it so skilled players can still PAP early but not make it annoying for repeat trips. The biggest issue that everyone has regarding PAP is much less that the door closes but more not understanding WHY the door closes. People think they can just take the same turbine they've had since round 1 and the door will stay open long enough when that's just not the case if you know how the turbine actually functions (which nobody is smart enough to even realize that it has an in game health indicator and just continues to blame bad game design) But perhaps also putting that health indicator on the HUD like the shield icon does may help out a little too.
On the bus pass topic. I've thought about ways tranzit can be improved without changing to much of the original and I think a great way to implement that system is to just add a little bus stop sign with a little buyable 500 point so that the bus comes straight to your location. I just thought of this now while writing this comment but adding a small map inside the bus that you could purchase to travel to another POI would be cool but probably unnecessary. Also I like the idea of changing the teleporting system to how Classified from b04 worked by showing the POI in the teleporter before jumping in. And just as an overall reduce the spawn speed and max of the two denizens constantly jumping on your head to just one attacking every 10-15 sec while in the fog
Super excited for this! Totally respect the time and effort required to create such intricate, and visually complex maps. Never feel like you "have" to work on it, take as long as you need. I for one would be happy waiting multiple years if it means we get an S tier product and it doesn't take a toll on your mental health. Keep up the awesome work, we appreciate you guys! 💙
Didn't you just make a video about a guy claiming to make a TranZit remake and scamming people for money? this is the third person I've come across remaking the map and asking for money 😅
It is pathetic how quick people start believing shit nowadays. I was so skeptical when I 1st heard the news, but just assumed it was true due to the sheet volume of people that bought into it. Now I just feel stupid
Hey guys, I know Shangrila was remastered on Bo3, but are you guys able to take that remaster and replace Widow’s Wine or like Deadshot or sum with PHD Flopper? The remaster is really great, but the combo with Mustang’s and Sally’s and PHD Flopper makes the map so much more enjoyable.
For the Jet Gun I would suggest to make upgrade quests in the form of add-ons to the weapon for example an extra buildable part where it makes the Jet Gun charge faster, another one for it to last longer, another one to increase the range of fire etc. and you can add all of them at the same time after completing each quest I think that would add so more value to the gun and to be able to start each quest you of course would've to build the Jet Gun and shoot to specific objects around the locations of the map (One part per main location)
I just recently got back into Zombies after not playing since the release of BO4. All of my CoD games were on my old crappy Xbox, so I bought a Steam account that had BO3 on it, and I've been loving it. I saw the Call of the Dead remaster somebody had done for BO3 in the workshop, and thought it was cool as hell, and wondered if anyone had given that treatment to the BO2 maps. Finding out nobody had was a bit sad, but finding out that you guys are nearly done with Die Rise is very exciting for me, as it's a map I never got to experience before. I'm also excited for Tranzit of course
I think a bus pass type of thing to have it like the origins tank system would be awesome. Also you should implement a way to make it so when you teleport through the street lights it’s like Shadows of Evil where it’s only a set place it can teleport you to
watch they use the lame bo4 version since itl save on time for them but ignoring the fact many do not like that version, we do NOT play games to play as ugly people like come on top it off misty on bo4 is a mega male user/abuser, i aint lying, just playing tag der toten and listen to her talk
After fully upgrading the bus with all of the parts, that should unlock the ability to call it too any POI. Also PLEASE PLEASE PLEASE don’t limit the galvanuckles or bus upgrade, make a new part for it so you don’t need to choose between them ❤
IMPROVED JET GUN LETS GOOOOOOO!!!! Gosh I was so psyched for the jet gun when it first came out strictly because I never saw gameplay or played with it beyond knowing it exists, and when I built it, I was so underwhelmed... You can't use it for any meaningful amount of time and it felt like it didn't do anything! It was worse than the PM63 from BO1! I can't wait to see how you make it viable!
I feel like "wooo I finally finished building the jet gun now it's time to try it out! ....What the.... fuck game over" is basically the universal experience of this weapon.
Well technically damage wise, it is the most powerful wonder weapon in black ops zombies to date. But because of the rate you can use the weapon, time to use it after using it, it's very lackluster to use. I think the paralyzer was what they were aiming for when creating the jet gun but it just didn't transition on paper. If we didn't have to re find the parts after breaking, and got to use more of it before having to cool down, and the cool down time not being so long then this might have been the top 5 wonder weapon of all time because it was a really good concept just wasn't executed correctly
@@tylerhartley5031 It felt like it didn't kill anything at all on round 8 when I first built it with my friend group. I didn't even know if it was doing ANY damage or not
It would be really interesting to see the unique power system in Tranzit expanded upon. Maybe instead of just having the turbine/power switch, the galvaknuckles and maybe the wunderwaffe could be used to interact with perks/the environment. Would be a nice twist on the map since the turbine is extremely annoying to use/rely on. It could also be interesting to see upgradable perks in the map that give extra bonuses after you complete certain tasks. The perk icons could then turn golden (similar to the golden helmet/shovel in Origins) to signify the upgrades have been completed. Another potential idea would be to increase the number of parts/part utilizations throughout the map. It's fairly annoying that on vanilla Tranzit you have to choose where certain parts go (esp when some choices are objectively better than others). I am excited to see what a talented mod team on a superior engine will bring to Tranzit. It could honestly be one of the best zombies maps of all time if done right! EDIT: Another cool easter egg would be to have the WaW PPSH in the Nacht area of the map. It's a fan-favorite weapon, and would be a nice call back to classic zombies.
The bus pass is actually a really dope idea I was gonna say originally after you get the ee done itd be cool if there was a way to teleport from place to place making getting the ee done even nicer for high rounds
I remember seeing this video the first time and seeing some words about Lex not working on the project anymore, I'm glad that's changed with his response clearings things up :)
Your job and Xela's is AMAZING I hope all the controversy from Lex didn’t affect the impact of the project cuz Die Rise looks incredible, I'll be looking forward to TranZit and Blood Of The Dead, wish you guys the best 🙌🏻
Top lads. Thank you for showing the tranzit community some love (god knows, nobody else does). Im very excited to see what you come up with, and i actually have a request of my own!: in the nacht area of the map, please will you add the upper and downstairs rooms to the map complete with ourchasable doors for the same price as on the original map, with a mysterybox location and the secret kar98k wallbuy upstairs? I only ask this because after collecting the jet gun part there is no reason to regurn to this area, however i find thatbits one of the most instense areas for returning players to challenge themselves with and ive always thought that it is such a shame that the area is given so little love, for such a cool nod to the original map. Thank you in advance! Ill be watching your future updates!
I love the idea of this remaster being more of an original concept type remaster. Its going to be based on the concept art and old loading screens and im loving it. My only question is, weve only seen town and bus depot concept art, but nothing for farm, power, nacht etc. what will you all be doing for these areas? Will they be the same or changed?
I am honestly begging you to change the bus formula. I aspire for a system like shadow of evils. Put in a button in each section of the map that will cost 500 points to call the bus, however in the bus, it will have a buttun that will travel you to the next destination for free, but will cost you 500 points to change it to the destination you want (I don't know if it should cost 500 points for each change or only once to change it to the exact one you want). Another method for dealing with the bus, is that you could make ot free to change destination, but will cost 500 it's to use it.
The bus pass is a great idea. Maybe make it like u need to use the regular bus 5-10 times. After that u can buy the ticket from ted and instantly call the bus from anywhere. Would also be cool to include some more stops where u can be dropped off and call the bus.
Just a warning for everyone. Green Run Productions was recently accused of scam by serious (the guy who made the t7 patch), looking at the map it seems to be a BO2 RIP with slow development on purpose to get the most money out of the patreon
In the Bo2 Beta talks of Tranzit they were talking about adding a lamp that would ward off denizens. Fun fact its the same lamp in buried! Id love to see this put into the mod as mashing melee every 2 minutes gets tiresome.
Ngl, if ya´ll make TranZit with all maps combined too. It would generate Huge hype.... I always wished that type of TranZit where you can casually drive to Buried and from there to Origins and so on
Bus pass is a great idea, I think adding a few platforms in the lava pools for if people wanna just run around the map. But make it a hard jump to make so only those with skill can get over the lava pools.
Just seeing this, super hyped for both maps. Eventually are you going to try to remaster every bo2 map? Like buried and mob? Ik that would be so far in the future but man would it be cool.
My question never got covered :( I wanted to know if anything would be changed in regards of getting to down team mates/respawning mechanics? The biggest pain point of tranzit is the navigation across the map, which leads into the second biggest issue: getting downed. In BO2, if you went down in tranzit it was basically over, team mates could rarely get to you in time because the teleporters were so inconsistent, and when you respawned next round trying to fully navigate back around the map with nothing was challenging for many. To that extent, I think some possibilities to address the issue would be: - Longer bleed out times, to allow team mates more time to teleport around and get to you - If tombstone is in the map, have players respawn near their tombstone and not near the host, this way they can actually get their tombstone before it despawns - Make teleporters more likely to teleport near downed players, so getting to downed team mates is easier
On the topic of the "bus pass" or similar system: I think it'd be nice if when used, the bus will simply begin moving through its route and not stop until it reaches the stop where it was called. However, it shouldn't speed the bus up itself or move it closer as making the bus TOO manipulable somewhat defeats the intended risk/reward choice-making that comes with waiting for the bus and going on without it. Good players will already not need the bus at all once they get Stamin-up either way, so it's not like you're adding onto the map by making the bus too controllable. I believe a good way to handle this would be by adding new bus stops at the designated areas, these bus stops have small machines on them that sell "bus tickets" so in any station you can spend points (Maybe 1000 starting points and it increases if you use multiple on the same round) in order to buy a ticket. This will make the bus begin moving immediately from where it's on the map and will force it to never stop until it reaches your destination, at which point you can enter the bus and the player who bought the ticket can then trade it in with TEDD in order to make the bus move immediately. This also adds another layer of choice and risk/reward as you not only need to put down points to control the bus, but you also could hold on to the ticket in order to make the bus move immediately some other time if needed. On the topic of the Jet gun: While I agree on having some form of upgrade quest, I don't think it should be "as-is" in its base form. What I'm hoping you meant in the video is that you will be improving the Jet gun's functionality while keeping its ammo and cooldown the same, that way you still can use its infinite damage much more effectively within its 6-ish seconds of fire. That way the upgrade just improves on those stats. It may also be interesting to build up on potential movement utility for the Jet gun, given the way it pulls you forwards as you use it.
1 great change to Tranzit would be to add a couple more on-foot shortcuts. Being able to run from place to place would make the map so, so much more playable
Terrible ee it’s honestly pointless,horrible wonder weapon ,you can only hold one item at a time making it tedious and doing multiple trips,terrible boss fight honestly no fun .
its one of my favorite maps, so many memories and it was before i understood the ee's too much its a casual player map, but i love it. got bo2 plotonium just for it
@@tyler_smith Money isn't the only method of payment when it comes to sponsorship deals, it could be ad space, physical products, promotional videos, services, etc..
really cant wait for both the bo3 custom zombies maps recently released within like the last 2 3 months have been hot ass im really hoping when this comes out it encourages other map makers to start making good maps again
Tranzit is unfinished. If you want it to be truely faithful why not add the cut content thats supposed to be there to make it work besides just looking pretty? makes no sense. youre already improving the jet gun why not route b and everything else.
I still think the scrapped zap gun from the tranzit blueprints would be an amazing other wonder weapon. Since the map is sooo big, you guys can easily hide it somewhere
Have you read the T6 beta GSC dump? There's a bunch of cut content like additional buildables (including mods for bus), ambush rounds, and bus calling.
Plus, don’t forget that Hellhounds were originally supposed to appear in Tranzit originally due to cut quotes. Aside from that GSC dump, there was more into Tranzit in the coding?
5:37 tbh the dull look on town only and farm is what made its charm for me back in the day felt like a realistic zombies apocalypse, and gave it a more mature look but also your town reimagined style is beautiful , maybe make two version idk but that will take extremely looooooong time so maybe when your done with this style make another style of that dull look 🤷♂ , would be really cool to see just my
Idk how good it'd be in practice, it'd definitely be something to playtest, but I think a cool thing to try would be to have the bus not stop anywhere until you flag it down at a specific stop
i think it would be cool if you extended the time the bus stops at each location by 30 seconds to a minute, since on bo2 you don’t have enough time to do everything at each location before the bus leaves. Or maybe use the bus pass to do that.
Personally I love the direction you guys are taking this game. Feels in line with how Treyarch approached their zombies chronicles maps artistically. I will say adding some sort of bus stop function of calling the bus as well as maybe adding the ability to skip a stop would go a looooong way of helping the map flow better. Also since we’re on the topic of flow, reworking the teleporters on the map would also be amazing. Thank you guys for what you’re doing in the community! EDIT: Are you guys planning on releasing the survival maps for your version of Green Run?
I mean, some aspects of these maps definitely need some tweaking, (Jetgun, buildables, elevators, Who's Who, Tomblestone, Denizens, bus, pack-a-puch, etc.) but I don't think you should force them onto players, if they wanna have the OG experience keep that but also give us the choice to improve upon the old (I guess you can't do that with perks but I'm fine with it). Also, another contentious point is gobblegums. If you gonna do that please make it random and keep the gamebreaking ones out of the pool, we already have the bank and the fridge, OP gums are overkill. Or maybe do both idk... EE reward maybe?
As someone who’s had access to die rise since early access came out, it is kinda ridiculous imo that particular version hasn’t been released to the public yet. It’s done. People can wait for the Easter eggs to be added outside of that the map is done, playable, and polished
@@JulioHernandez-vi9toso is the trash jet gun, trash lava, and stupid fog. Literally nobody has fun on this map solo and people only have fun on it with friends for like an hour before it gets exhausting.
please man give us a video on clinic of hell... where is that map, what happened to that? i like og maps but that one... that one is legit map level fun, and it's been years from the last time you guys talked about that map
Please make PHD flopper/ slider a ee reward on Die Rise. I get why Treyarch didn't include it. As it breaks the challenge of Die rise. But as a reward for a side quest, it would be awesome.
@@alextvzz What about when he went radio silent for an entire YEAR? And when did he start this Tranzit again? 6 YEARS AGO? Yeah sure it's not a scam buddy.
@@alextvzz Only because he got called out. The bastard received 10k in donations to work on RTT, then announced that he's sidelining it to work on his own game, for which he wanted MORE donations. 🤣
If there are already a couple teams working on their own remasters of Tranzit, what if you guys team up to make the 1:1 faithful version? Then once that's done, afterwards you can make the changes you want, similar to the Der Reise remaster from a while ago? Just thinking of a way to simplify developmemt, if it's possible that is
In regard to those who thought Lex has been paying us to work on Die Rise, lemme clear that up as well.
Originally, this map was a commission by Lex for Xela and I to make. Soon after we started, Xela decided he'd rather have Lex simply promote his Patreon instead of paying him directly. Eventually, I created a Patreon page too and opted to do the same thing once that got rolling.
So he is now not paying us directly to work on the map. Instead, his promotion and the attention he brings to us supports us indirectly since that brings in people to support us on Patreon. This allows us to take time off our jobs to spend more time on Die Rise and whatever other maps.
----------
In regard to Lex saying "my map" or other similar phrases when talking about Die Rise, this is simply in reference to him being a part of the "team behind Die Rise Remastered".
Aside from his role as our sponsor that I mentioned in the video, he also helped design the new 3rd main Easter Egg that we will be adding into the map, as well as gave some ideas for new side quests in the map.
I apologize for not adding this in the video. I didn't realize that there was this much confusion about him supposedly "fully funding" the map, but I hope this clears things up :)
@@destinydobby average Dobster W
Pretty skilled devs that is certain but a Commission is a commission and if he has payed any amount of money that has to be taken into account. And an agreement is an agreement and if changing the payment method is taken into the agreement then the process of providing still applies if he holds your choice of payment.
"Originally, this map was a commission by Lex for Xela and I to make. Soon after we started, Xela decided he'd rather have Lex simply promote his Patreon instead of paying him directly. Eventually, I created a Patreon page too and opted to do the same thing once that got rolling.
So he is now not paying us directly to work on the map. Instead, his promotion and the attention he brings to us supports us indirectly since that brings in people to support us on Patreon. This allows us to take time off our jobs to spend more time on Die Rise and whatever other maps."
Was there a reason for changing the choice of payment towards advertising on patreon?
"I didn't realize that there was this much confusion about him supposedly "fully funding" the map,".
The chosen payment option before the patreon advertising switch. Was the amount offered substantial towards the full cost? If so, and if you agreed to it. It would be 'fully-funded' as thats how a commission goes. The main point here is what was the agreement written as before you changed towards a choice of payment being patreon advertising?
Closing... If the payment was originally direct money transfer that was then substituted for another form of payment and lets say he didn't advertise as many companies are payed to advertise and if they do not they will not get anything (most of them are payed in advance). This would count as not fully-funded. If he did advertise as a method of payment accepted. Then he has fully-funded.
You guys are very skilled and I do like the new additions from devs recently in live-action events, scripting, and animations. I saw a very well done train sequence in Lonely Dark by Muffled. I mean to be honest the advertising could have been done in many other mediums instead of substituting the payment method to avoid this. And everyone who see's gameplay, hears news etc. They would pay the patreon and of course the patreon should be priced towards your liking as you have your lives and the time you spend on these projects should be taken into consideration.
I think you’ve given too much leeway with how Lex promotes your map. He’s not a sponsor by definition. I totally understand your side of development believe me, but this has led to confusion and contempt for funding your project. I think you should talk to lex again and when you guys make some development progress, then let lex debut it and that’s it. He talks like he put money down on the development of this map or that he hired you guys when it was just a commission. He should not be referred to as a sponsor because it’s false. And these future maps (aka transit) should not be talked about until development begins. Especially now you guys are no longer putting out release windows for die rise. Take your time, do what need to do. But you need to discuss terms of lex’s involvement in this project and how to market your project. Godspeed.
@@destinydobby You take enough money from people with your monthly Patreon while sitting on your hands for years to create these maps, while those of us who support you do so with a monthly contribution. GTFO.
@@DassVeryGood bro he talked like he was fuckin coding it 😭😂
For the Buss Pass System, you should bring back the Payphones that call the bus from the alpha build of Tranzit.
This would be awesome.
Interact to boost this up, I want this.
^
Yes
this would be so cool
the bus pass is a good idea, acting more like the origins tank would be nice
Yeah
+1
Needed to hear this after the scam that was "Green Run Productions".
Are they not working on Transit anymore?
@@definitelynotspam3134 That I'm not sure about. I can assume they've "halted" production maybe. But it's been being labeled as a scam by the community due to the developers over-monetizing Patreon Supporter Tiers for early access to the map (ranging to upwards of at least 600USD from what I've seen) They've also been apparently leaving everyone in the dark since April about development progress on the map, as well as the Plutonium T7 creator exposing "Dannyyy", a map creator involved in other past scams, to be the man behind the Green Run Productions Tranzit Patreon scam.
It's somewhat of a rabbit hole you'll need to research yourself.
@definitelynotspam3134 they have ghosted the community and the main person behind green run productions did the same thing with the water park map just taking money and disappearing
@@mr_ragealot7150 Exactly that. From I understand the Patreon tiers were upwards of about 600+ USD, real scummy stuff.
@@Cris-nx7tx think you must be confusing it with Verk0's Tranzit Patreon, he has tiers up to 1000 USD, that's the scam one
Tranzit is within us all
This Verk0 guy gets it.
Scammer says what
VerK0 ❤ Booris
@@nerdxmayozz128 separate but they buds
Maybe the real Tranzit is the ones we made along the way.
Thanks for clearing up Lex's role in Die Rise remastered. I always thought he was the creative director with the way he always talks about the map in his videos and livestreams. I knew that you and Xela did have the final say, but never knew he was the sponsor.
Lex is a very clever individual. With how he worded everything about his role in Die Rise he was very crafty. He talks like he is a creative manager but has never once said anything of the sort. It's confused a lot of people as to what Lexs involvement is in the project since he always said "Dobby, Zella and I are remastering Die Rise". But as it turns out all he does is donate a little bit of money and tries to force in his own ideas. It's kinda weird why he tries to be so manipulative about this since we all know he's no game developer.
"Originally, this map was a commission by Lex for Xela and I to make". He paid them to do it. Now he's promoting them while they milk their patreon and lock the map he initially paid them to make behind a paywall. Waterpark zombies vibes. Waiting for the map to leak to the steam workshop early...
@@Sonic-gy7kq Thank you for saying this.
@@Sonic-gy7kq Yep commissions are commissions. And that means the merchant has to deliver. "In regard to Lex saying "my map" or other similar phrases when talking about Die Rise, this is simply in reference to him being a part of the "team behind Die Rise Remastered".
Aside from his role as our sponsor that I mentioned in the video, he also helped design the new 3rd main Easter Egg that we will be adding into the map, as well as gave some ideas for new side quests in the map.". But none the less this is something that has to be planned by the dev's in Software development models like Agile, RAD etc.
9:54 honestly the best solution for this instead of the cheesey place once and stay open forever would be for the first PAP open to keep it the same way as before but to have something in the PAP room like a fuse to pick up and charge (perhaps by killing avogadro while holding the fuse) and then placing said fuse in a panel next to the door in power which will then keep the door open for the whole match. This makes it so skilled players can still PAP early but not make it annoying for repeat trips.
The biggest issue that everyone has regarding PAP is much less that the door closes but more not understanding WHY the door closes. People think they can just take the same turbine they've had since round 1 and the door will stay open long enough when that's just not the case if you know how the turbine actually functions (which nobody is smart enough to even realize that it has an in game health indicator and just continues to blame bad game design) But perhaps also putting that health indicator on the HUD like the shield icon does may help out a little too.
Vouch
✅
Valid! That way it stays faithful to the original, and doesn't make it "too easy"
I like this! Upvoted!
I never noticed the health indicator, played on a CRT back in those days.
On the bus pass topic. I've thought about ways tranzit can be improved without changing to much of the original and I think a great way to implement that system is to just add a little bus stop sign with a little buyable 500 point so that the bus comes straight to your location. I just thought of this now while writing this comment but adding a small map inside the bus that you could purchase to travel to another POI would be cool but probably unnecessary. Also I like the idea of changing the teleporting system to how Classified from b04 worked by showing the POI in the teleporter before jumping in. And just as an overall reduce the spawn speed and max of the two denizens constantly jumping on your head to just one attacking every 10-15 sec while in the fog
In pre-alpha builds, you could find payphones around the map to call the bus to your location.
@@Iobsterpeterson omg that’s dope
@@specificdisc568 You can see them in the trailers.
@@Iobsterpeterson like pre alpha BO2 tranzit? if so
WHY WAS THIS SCRAPPED!!???? JIMMY ZALINSKI WHAT WERE YOU THINKING????
Super excited for this! Totally respect the time and effort required to create such intricate, and visually complex maps. Never feel like you "have" to work on it, take as long as you need. I for one would be happy waiting multiple years if it means we get an S tier product and it doesn't take a toll on your mental health. Keep up the awesome work, we appreciate you guys! 💙
Didn't you just make a video about a guy claiming to make a TranZit remake and scamming people for money? this is the third person I've come across remaking the map and asking for money 😅
yourer a shill soyboy consoomer. shit aint happening
pls finish clinic of hell, I recognize that you made very good remasters but I am so much more hyped for this map
Id rather get an incredible new map than the seventh remaster of the year
Dobby literally in this video that you are commenting on stated that they plan on finishing Clinic of Hell before starting TranZit
@@TheoFw9i know you wont believe this but Clinic of Hell is a remaster/remake😱
@@stage7454 yes clinic of hell is remaster of a custom map clinic of evil.
yupppp
dropped mrtlexify before even knowing the full story
It is pathetic how quick people start believing shit nowadays. I was so skeptical when I 1st heard the news, but just assumed it was true due to the sheet volume of people that bought into it. Now I just feel stupid
“We’ll also be improving some of the trash features of the map.” You’re doing gods work sir.
Hey guys, I know Shangrila was remastered on Bo3, but are you guys able to take that remaster and replace Widow’s Wine or like Deadshot or sum with PHD Flopper? The remaster is really great, but the combo with Mustang’s and Sally’s and PHD Flopper makes the map so much more enjoyable.
In all honesty this is probably going to be the best 1-1 version of tranzit on the workshop
For the Jet Gun I would suggest to make upgrade quests in the form of add-ons to the weapon for example an extra buildable part where it makes the Jet Gun charge faster, another one for it to last longer, another one to increase the range of fire etc. and you can add all of them at the same time after completing each quest I think that would add so more value to the gun and to be able to start each quest you of course would've to build the Jet Gun and shoot to specific objects around the locations of the map (One part per main location)
I just recently got back into Zombies after not playing since the release of BO4. All of my CoD games were on my old crappy Xbox, so I bought a Steam account that had BO3 on it, and I've been loving it. I saw the Call of the Dead remaster somebody had done for BO3 in the workshop, and thought it was cool as hell, and wondered if anyone had given that treatment to the BO2 maps. Finding out nobody had was a bit sad, but finding out that you guys are nearly done with Die Rise is very exciting for me, as it's a map I never got to experience before. I'm also excited for Tranzit of course
Lex just yaps and yaps
I think a bus pass type of thing to have it like the origins tank system would be awesome. Also you should implement a way to make it so when you teleport through the street lights it’s like Shadows of Evil where it’s only a set place it can teleport you to
You haven't answered my question about Misty being unnerfed
This
They'll likely be using the BO4 models, so no.
watch they use the lame bo4 version since itl save on time for them but ignoring the fact many do not like that version, we do NOT play games to play as ugly people like come on top it off misty on bo4 is a mega male user/abuser, i aint lying, just playing tag der toten and listen to her talk
it wont be buffed
This
After fully upgrading the bus with all of the parts, that should unlock the ability to call it too any POI. Also PLEASE PLEASE PLEASE don’t limit the galvanuckles or bus upgrade, make a new part for it so you don’t need to choose between them ❤
Would be cool if you guys add in bus route b that leads to the cut places that treyarch were going to add
Always nice to have a full remaster, i know two people are doing remakes but those won't necessarily be the same(Verk0)
The bus should be just like the tank on origins, there’s a spot, you pay 500 points and it comes to you
IMPROVED JET GUN LETS GOOOOOOO!!!!
Gosh I was so psyched for the jet gun when it first came out strictly because I never saw gameplay or played with it beyond knowing it exists, and when I built it, I was so underwhelmed... You can't use it for any meaningful amount of time and it felt like it didn't do anything! It was worse than the PM63 from BO1! I can't wait to see how you make it viable!
I feel like "wooo I finally finished building the jet gun now it's time to try it out! ....What the.... fuck game over" is basically the universal experience of this weapon.
Well technically damage wise, it is the most powerful wonder weapon in black ops zombies to date. But because of the rate you can use the weapon, time to use it after using it, it's very lackluster to use. I think the paralyzer was what they were aiming for when creating the jet gun but it just didn't transition on paper. If we didn't have to re find the parts after breaking, and got to use more of it before having to cool down, and the cool down time not being so long then this might have been the top 5 wonder weapon of all time because it was a really good concept just wasn't executed correctly
@@tylerhartley5031 It felt like it didn't kill anything at all on round 8 when I first built it with my friend group. I didn't even know if it was doing ANY damage or not
Calling the bus has always been an idea I had as a kid when playing the map. I think it would really help the maps flow especially in the later rounds
It would be really interesting to see the unique power system in Tranzit expanded upon. Maybe instead of just having the turbine/power switch, the galvaknuckles and maybe the wunderwaffe could be used to interact with perks/the environment. Would be a nice twist on the map since the turbine is extremely annoying to use/rely on. It could also be interesting to see upgradable perks in the map that give extra bonuses after you complete certain tasks. The perk icons could then turn golden (similar to the golden helmet/shovel in Origins) to signify the upgrades have been completed. Another potential idea would be to increase the number of parts/part utilizations throughout the map. It's fairly annoying that on vanilla Tranzit you have to choose where certain parts go (esp when some choices are objectively better than others). I am excited to see what a talented mod team on a superior engine will bring to Tranzit. It could honestly be one of the best zombies maps of all time if done right!
EDIT: Another cool easter egg would be to have the WaW PPSH in the Nacht area of the map. It's a fan-favorite weapon, and would be a nice call back to classic zombies.
Should bring lex back on with a apology for not hearing him out 🤷
The bus pass is actually a really dope idea I was gonna say originally after you get the ee done itd be cool if there was a way to teleport from place to place making getting the ee done even nicer for high rounds
I remember seeing this video the first time and seeing some words about Lex not working on the project anymore, I'm glad that's changed with his response clearings things up :)
Your job and Xela's is AMAZING I hope all the controversy from Lex didn’t affect the impact of the project cuz Die Rise looks incredible, I'll be looking forward to TranZit and Blood Of The Dead, wish you guys the best 🙌🏻
I speak on the behalf of a large friend group here, this (if made) WILL RELIVE those moments 10 years ago, good luck bro
Top lads. Thank you for showing the tranzit community some love (god knows, nobody else does). Im very excited to see what you come up with, and i actually have a request of my own!: in the nacht area of the map, please will you add the upper and downstairs rooms to the map complete with ourchasable doors for the same price as on the original map, with a mysterybox location and the secret kar98k wallbuy upstairs? I only ask this because after collecting the jet gun part there is no reason to regurn to this area, however i find thatbits one of the most instense areas for returning players to challenge themselves with and ive always thought that it is such a shame that the area is given so little love, for such a cool nod to the original map. Thank you in advance! Ill be watching your future updates!
Bus pass sounds like a great idea to implement
Thank you for your incredibly hard work everything is so beautiful and well done.
I love the idea of this remaster being more of an original concept type remaster. Its going to be based on the concept art and old loading screens and im loving it. My only question is, weve only seen town and bus depot concept art, but nothing for farm, power, nacht etc. what will you all be doing for these areas? Will they be the same or changed?
All sounds really good, looking forward to both Die Rise and Tranzit! ❤
I am honestly begging you to change the bus formula. I aspire for a system like shadow of evils. Put in a button in each section of the map that will cost 500 points to call the bus, however in the bus, it will have a buttun that will travel you to the next destination for free, but will cost you 500 points to change it to the destination you want (I don't know if it should cost 500 points for each change or only once to change it to the exact one you want). Another method for dealing with the bus, is that you could make ot free to change destination, but will cost 500 it's to use it.
The bus pass is a great idea. Maybe make it like u need to use the regular bus 5-10 times. After that u can buy the ticket from ted and instantly call the bus from anywhere. Would also be cool to include some more stops where u can be dropped off and call the bus.
Calling the bus sounds like a great QOL feature, definitely love the idea of that and anything else that would make Tranzit less tedious
Just a warning for everyone. Green Run Productions was recently accused of scam by serious (the guy who made the t7 patch), looking at the map it seems to be a BO2 RIP with slow development on purpose to get the most money out of the patreon
In the Bo2 Beta talks of Tranzit they were talking about adding a lamp that would ward off denizens. Fun fact its the same lamp in buried! Id love to see this put into the mod as mashing melee every 2 minutes gets tiresome.
Ngl, if ya´ll make TranZit with all maps combined too. It would generate Huge hype.... I always wished that type of TranZit where you can casually drive to Buried and from there to Origins and so on
Bus pass is a great idea, I think adding a few platforms in the lava pools for if people wanna just run around the map. But make it a hard jump to make so only those with skill can get over the lava pools.
so glad to see this, cant wait for the end result
i will be excited to play it as someone who’s life has been changed a lot by cod zombies
Just seeing this, super hyped for both maps. Eventually are you going to try to remaster every bo2 map? Like buried and mob? Ik that would be so far in the future but man would it be cool.
buried and mob are currently being made by other developers
My question never got covered :( I wanted to know if anything would be changed in regards of getting to down team mates/respawning mechanics? The biggest pain point of tranzit is the navigation across the map, which leads into the second biggest issue: getting downed. In BO2, if you went down in tranzit it was basically over, team mates could rarely get to you in time because the teleporters were so inconsistent, and when you respawned next round trying to fully navigate back around the map with nothing was challenging for many. To that extent, I think some possibilities to address the issue would be:
- Longer bleed out times, to allow team mates more time to teleport around and get to you
- If tombstone is in the map, have players respawn near their tombstone and not near the host, this way they can actually get their tombstone before it despawns
- Make teleporters more likely to teleport near downed players, so getting to downed team mates is easier
On the topic of the "bus pass" or similar system:
I think it'd be nice if when used, the bus will simply begin moving through its route and not stop until it reaches the stop where it was called. However, it shouldn't speed the bus up itself or move it closer as making the bus TOO manipulable somewhat defeats the intended risk/reward choice-making that comes with waiting for the bus and going on without it.
Good players will already not need the bus at all once they get Stamin-up either way, so it's not like you're adding onto the map by making the bus too controllable.
I believe a good way to handle this would be by adding new bus stops at the designated areas, these bus stops have small machines on them that sell "bus tickets" so in any station you can spend points (Maybe 1000 starting points and it increases if you use multiple on the same round) in order to buy a ticket. This will make the bus begin moving immediately from where it's on the map and will force it to never stop until it reaches your destination, at which point you can enter the bus and the player who bought the ticket can then trade it in with TEDD in order to make the bus move immediately. This also adds another layer of choice and risk/reward as you not only need to put down points to control the bus, but you also could hold on to the ticket in order to make the bus move immediately some other time if needed.
On the topic of the Jet gun:
While I agree on having some form of upgrade quest, I don't think it should be "as-is" in its base form. What I'm hoping you meant in the video is that you will be improving the Jet gun's functionality while keeping its ammo and cooldown the same, that way you still can use its infinite damage much more effectively within its 6-ish seconds of fire. That way the upgrade just improves on those stats. It may also be interesting to build up on potential movement utility for the Jet gun, given the way it pulls you forwards as you use it.
1 great change to Tranzit would be to add a couple more on-foot shortcuts. Being able to run from place to place would make the map so, so much more playable
You guys are amazing. Love to support you boys
YAS, make fog a toggle button like on some modded plutonium servers for example
Make tweets with the title | DIE RISE SNEAK PEAK. BOOOOM NO MORE CONFUSION
never understood the hate TranZit got. some of my best and most fun memories came from this map.
Terrible ee it’s honestly pointless,horrible wonder weapon ,you can only hold one item at a time making it tedious and doing multiple trips,terrible boss fight honestly no fun .
its one of my favorite maps, so many memories and it was before i understood the ee's too much its a casual player map, but i love it. got bo2 plotonium just for it
You guys should do your own story line with the og remastered
Don’t let Danny work on bus depot lol😂😂😂😂
What about green run productions?
People are calling them scammers because they’ve not been active since April. However, they could just be busy
What about the Denizens? Will they be drastically toned down considering how a nuisance they were in the Original Tranzit?
And MrTLexify Needs To Be MORE SPECIFIC.
I thought Lex paid you guys
thats what i thought, hes said that before has he not?
I mean he said in the video lex is a sponsor. Do you know what sponsors do?
I feel like he should have been way more specific.
@@tyler_smith Money isn't the only method of payment when it comes to sponsorship deals, it could be ad space, physical products, promotional videos, services, etc..
For die rise i think
really cant wait for both the bo3 custom zombies maps recently released within like the last 2 3 months have been hot ass im really hoping when this comes out it encourages other map makers to start making good maps again
Tranzit is unfinished. If you want it to be truely faithful why not add the cut content thats supposed to be there to make it work besides just looking pretty? makes no sense. youre already improving the jet gun why not route b and everything else.
Honestly, yeah. If it's just Tranzit with a few new things than it's simply not worth it
I still think the scrapped zap gun from the tranzit blueprints would be an amazing other wonder weapon. Since the map is sooo big, you guys can easily hide it somewhere
One change id love to see is some way to both get the hatch on the bus and still get on top of the diner
someone needa ping me when this comes out because holy crap i would love to play it
2:45 take all the time in the universe np
Have you read the T6 beta GSC dump? There's a bunch of cut content like additional buildables (including mods for bus), ambush rounds, and bus calling.
Plus, don’t forget that Hellhounds were originally supposed to appear in Tranzit originally due to cut quotes.
Aside from that GSC dump, there was more into Tranzit in the coding?
calling the bus with some kind of item u have to find or something sounds cool. I really just want burried remastered
5:37 tbh the dull look on town only and farm is what made its charm for me back in the day felt like a realistic zombies apocalypse, and gave it a more mature look
but also your town reimagined style is beautiful , maybe make two version idk but that will take extremely looooooong time
so maybe when your done with this style make another style of that dull look 🤷♂ , would be really cool to see just my
its so cool that there's still such a big dedicated fan base for BO3 zombies
You know i'm actually hyped for tranzit.
Never thought i would say that.
Idk how good it'd be in practice, it'd definitely be something to playtest, but I think a cool thing to try would be to have the bus not stop anywhere until you flag it down at a specific stop
That would be horrible bro
@@mindfreak9674 probably lol, I was just throwing ideas out
8:15 make this thing unlockable via a side eater egg
Rip Misty 😢
i think it would be cool if you extended the time the bus stops at each location by 30 seconds to a minute, since on bo2 you don’t have enough time to do everything at each location before the bus leaves. Or maybe use the bus pass to do that.
We gonna get gta 6 before die rise remastered
whys this the first time youve been recommended to me. Subbed
Godspeed to you gentlemen, take as long as you need
Personally I love the direction you guys are taking this game. Feels in line with how Treyarch approached their zombies chronicles maps artistically. I will say adding some sort of bus stop function of calling the bus as well as maybe adding the ability to skip a stop would go a looooong way of helping the map flow better. Also since we’re on the topic of flow, reworking the teleporters on the map would also be amazing. Thank you guys for what you’re doing in the community!
EDIT: Are you guys planning on releasing the survival maps for your version of Green Run?
Take your time don't let people rush you especially when they don't know anything about dev work
Can you guys remaster micro from black ops III?
I mean, some aspects of these maps definitely need some tweaking, (Jetgun, buildables, elevators, Who's Who, Tomblestone, Denizens, bus, pack-a-puch, etc.) but I don't think you should force them onto players, if they wanna have the OG experience keep that but also give us the choice to improve upon the old (I guess you can't do that with perks but I'm fine with it).
Also, another contentious point is gobblegums. If you gonna do that please make it random and keep the gamebreaking ones out of the pool, we already have the bank and the fridge, OP gums are overkill. Or maybe do both idk... EE reward maybe?
As someone who’s had access to die rise since early access came out, it is kinda ridiculous imo that particular version hasn’t been released to the public yet. It’s done. People can wait for the Easter eggs to be added outside of that the map is done, playable, and polished
Omg yes please give us the ability to call the bus lmao
on 0:33 i genuinely screamed in disbelief and fear
hell yeah man i cant wait for this!!
Misty simps when they heard Dobby say bo4 models: And I took that personally
Just don't even think about adding those little Gremlins that scratch me if I miss the bus
It should it’s a staple of transhit
@@JulioHernandez-vi9toso is the trash jet gun, trash lava, and stupid fog. Literally nobody has fun on this map solo and people only have fun on it with friends for like an hour before it gets exhausting.
@@49HEALTH honestly I didn’t both with the victis maps they are all terrible ,like why play those maps when you can play origins and mob
please man give us a video on clinic of hell... where is that map, what happened to that? i like og maps but that one... that one is legit map level fun, and it's been years from the last time you guys talked about that map
Honestly this map would look better with slight fog
Can't wait to also add my guinea pigs as side easter egg here! 10/10
background songs used? I like these metal instrumentals
7:37 yeah idk I don’t really like this part of the video no biases 🧐
That GoldTU8E guy sucks ngl
Great improvements to Tranzit
community mods > game with 3000+ devs
thank god bro, goodbye green run productions
Please make PHD flopper/ slider a ee reward on Die Rise.
I get why Treyarch didn't include it. As it breaks the challenge of Die rise. But as a reward for a side quest, it would be awesome.
"we will be using the black ops 4 models, since they are far superior in quality"
the bazongas in question:
Should have also mentioned that the green run productions versions of the transit maps are Patreon scams
He can’t say that without possible of a law suit
Should have mentioned the Verk0 one is a scam you mean?
@@shinoku250gaming3verko is not a scam, he’s doing live updates every week working on it.
@@alextvzz What about when he went radio silent for an entire YEAR? And when did he start this Tranzit again? 6 YEARS AGO? Yeah sure it's not a scam buddy.
@@alextvzz Only because he got called out. The bastard received 10k in donations to work on RTT, then announced that he's sidelining it to work on his own game, for which he wanted MORE donations. 🤣
man I really hope this isnt a scam like the green run productions situation
Keep up the good works guys
If there are already a couple teams working on their own remasters of Tranzit, what if you guys team up to make the 1:1 faithful version? Then once that's done, afterwards you can make the changes you want, similar to the Der Reise remaster from a while ago? Just thinking of a way to simplify developmemt, if it's possible that is