Assassin Villager | Minecraft Bedrock Command Tutorial

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  • เผยแพร่เมื่อ 5 ก.พ. 2025
  • A village defender who likes to strike from the back, it will always prefer to attack the enemies who are hiding at the back of their companions. With its skill set, assassin villager can easily delete its opponents without anyone noticing it.
    This command creation was created in Minecraft Bedrock 1.21.30
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    COMMANDS:
    /scoreboard objectives add ss_NA_cd dummy
    /scoreboard objectives add ss_PS dummy
    /scoreboard objectives add ss_NS_cd dummy
    /scoreboard objectives add ss_NS_duration dummy
    COMMAND BLOCKS:
    Indicator:
    1st - execute as @e[scores={faith=30}] at @s positioned ~~10~ unless entity @e[name=assasin_indicator,r=2] run summon armor_stand assasin_indicator ~~~
    2nd - execute as @e[name=assasin_indicator] at @s positioned ~~-10~ unless entity @e[scores={faith=30},r=0.5] run kill @s
    3rd - execute as @e[name=assasin_indicator] at @s run tp ~~~~10
    4th - execute as @e[scores={faith=30}] at @s run tp @e[name=assasin_indicator,c=1] ~~10~
    5th - execute as @e[name=assasin_indicator] at @s run particle minecraft:sparkler_emitter ^^-9^1
    6th - effect @e[name=assasin_indicator] invisibility 1 1 true
    Normal Attack (Assassin Strike):
    7th - execute as @e[scores={faith=30}] at @s if entity @e[family=monster,type=!creeper,r=15] unless entity @s[scores={ss_NA_cd=1..200}] run scoreboard players set @s ss_NA_cd 200
    8th - execute as @e[scores={ss_NA_cd=200}] at @s run particle minecraft:smash_ground_particle_center
    9th - execute as @e[scores={ss_NA_cd=200}] at @s run playsound item.trident.riptide_2 @a[r=30] ~~~ 30 2
    10th - execute as @e[scores={ss_NA_cd=200}] at @s run tp @s @e[family=monster,type=!creeper,r=15,c=-1]
    11th - execute as @e[scores={ss_NA_cd=200}] at @s run damage @e[family=monster,type=!creeper,r=2,c=-1] 25 entity_attack entity @s
    12th - effect @e[scores={ss_NA_cd=200}] speed 5 2 true
    13th - scoreboard players add @e[scores={ss_NA_cd=1..200}] ss_NA_cd -1
    14th - scoreboard players reset @e[scores={ss_NA_cd=0}] ss_NA_cd
    Passive Skill (Bloodlust):
    15th - execute as @e[scores={ss_NA_cd=1..190}] unless entity @s[scores={ss_PS=1..2}] run scoreboard players random @s ss_PS 1 2
    16th - scoreboard players reset @e[scores={ss_PS=2}] ss_NA_cd
    17th - execute as @e[scores={faith=30}] unless entity @s[scores={ss_NA_cd=0..200}] run scoreboard players reset @s ss_PS
    Normal Skill (Rapture Blades):
    18th - execute as @e[scores={faith=30}] at @s if entity @e[family=monster,type=!creeper,r=1] unless entity @s[scores={ss_NS_cd=1..360}] run scoreboard players set @s ss_NS_cd 360
    19th - execute as @e[scores={faith=30}] at @s if entity @e[family=monster,type=!creeper,r=1] unless entity @s[scores={ss_NS_cd=1..360}] run scoreboard players set @s ss_NS_cd 360
    20th - execute as @e[scores={ss_NS_cd=360}] at @s run playsound mob.elderguardian.curse @a[r=30] ~~~ 30 0.3
    21st - execute as @e[scores={ss_NS_cd=360}] at @s run structure load blade ~~~
    22nd - scoreboard players add @e[scores={ss_NS_cd=1..360}] ss_NS_cd -1
    23rd - scoreboard players reset @e[scores={ss_NS_cd=0}] ss_NS_cd
    24th - execute as @e[name=blade] at @s run tp ~~~~-20
    25th - execute as @e[name=blade] at @s run particle minecraft:wax_particle ^^1.5^3
    26th - execute as @e[name=blade] at @s if entity @e[family=monster,type=!creeper,r=3] run playsound block.stonecutter.use @a[r=30] ~~~ 30 2
    27th - execute as @e[name=blade] at @s run damage @e[family=monster,type=!creeper,r=3] 10 contact
    28th - execute as @e[name=blade] at @s run tp @e[family=monster,type=!creeper,rm=2.5,r=3] ~~~
    29th - execute as @e[name=blade] unless entity @s[scores={ss_NS_duration=1..60}] run scoreboard players set @s ss_NS_duration 60
    30th - scoreboard players add @e[scores={ss_NS_duration=1..60}] ss_NS_duration -1
    31st - execute as @e[scores={ss_NS_duration=0}] at @s run tp ~ -500 ~
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