Watch the race! th-cam.com/video/FJV86j1-DuE/w-d-xo.html For discussion about the event, go to 34:12 Vote on level difficulty! www.strawpoll.me/10779217 Find all of the SGDQ level codes: makersofmario.com/sgdq
Watched live and it was awesome, good job. My two cents is that some parts might have been slightly too difficult resulting in a couple of lulls with runners getting bodied and passing, but personally I enjoyed watching the difficulty curve with them under all that pressure. I guess it depends on how much time there is to fill..
I know this is pretty old now, but I feel like I needed to express a third option for the poll - the difficulty was mostly fine, and I enjoyed seeing the struggle, but there were a couple of sections that could have done with some nerfing. It's about having the challenge be in the right places and in the right consistency. Given the number of players involved though as well as doubtless many people behind the scenes working on things, to have the balance as close to right as you did is amazing, good work! I'd love to see more Mario Maker at GDQ and I missed having the event there at the most recent one.
I really enjoyed the run live, and your commentary was spot on. Totally agree with you about the time loss strats being better than the repetitive life loss.
Level difficulty was good and fair, seeing more difficult levels get beaten makes for excellent tense matches. Having room for 10 minutes per level is good I don't think that's too long at all. Enjoyed the coverage and loved watching it from the UK. Pepsiman was hilarious, absolutely hilarious. One thing I will say is, as a Plasma TV owner all the static window banners are a bit aids for image retention :( but that can't be helped and is just an ongoing frustration of owning a decent Plasma TV. Who ever was in charge of swapping that audio around during the race needs a medal. Absolutely spot on this year. Keep doin what you doin man :) love it and looking forward to the next GDQ.
I think that the levels were rough in parts, but that is why GDQ marathons are worth watching; you get talented runners and get to watch them play at a high level, well beyond what casual players (such as myself) could ever complete. When you think about the absurdity of some of the runs in other games i.e. Tetris Grandmaster, etc., having some crazy Kaizo or clever MM levels is well within the boundaries of what you might expect to see at these marathons. Cheers!
They have not said that - and neither did Carl. But they chose the speedruns for the event on a event to event basis. So there is the possibility that there will be no such category next GDQ. But given the success (in terms of viewers (i think it peaked around 140k), amount of audience and their reactions) it is likely they put in one MM section, if they get the chance.
Yes! We already have tons of ideas for next time. Also, we will do some weekly races open to everyone! Check out the "latest news" segment here makersofmario.com/
My only beef with the Mario Maker segment was the "only one level matters and we're not telling you which" condition, which was weird to start off with, but then bailed on/copped out at the end anyway. It should have just been a straight up most points wins, and if you wanted to make things even, have a final level with double or nothing if you beat it small Mario only or something. Well, the latter is just a possible (dumb) suggestion, but the first part is a legit complaint. That was just odd.
Just my two cents and that's all this is. I feel like the levels being challenging do, like you say, create a sense of *wow look what that runner did!*. Personally the only level I got bored watching was the wall jump level, but you addressed that. The other levels felt like the right level of difficulty to me tho. I will say I think the levels should be a bit more visually simple. There was a lot going on in some of the levels that took away from understanding the tricks that the runners were doing. I think for people not familiar with the game or just not familiar with kaizo it would help highlight the skill of the player and not the mapmaker. I think that's the real goal of GDQ. To highlight the runners and not how visually spectacular the level can be. Again I think there were a few levels that succumbed to the pitfall but that's just one man's thoughts. Overall I enjoy seeing Mario Maker and hope it returns next event.
Agreed, we (I) went overboard on the visual effects. I think it may have been OK if it was later on though, the players did way better towards the end than towards the beginning.
I *love* that Bonesaw Jak & Daxter reference I literally finally watched it yesterday and it feels so sad that he got banned untill GDQ 2018. It was the best speedrun I have seen so far and probably its gonna be the best I have seen ever. It was great fun and the Owen Wilson cracked everyone up.
Make it harder next time! Just shows how freaking skilled you all are once finished. I just shake my head watching you guys make and beat these awesome levels
Carl the best example of difficulty I believe shows exactly what a GDQ blind race level should have is actually your Beetlemania level from AGDQ! Something confusing enough to rely on next runners to progress but simple enough to know WHAT to do either as soon as something scrolls into view or while the death animation is running. Your level this summer accomplished that though I have to agree it might've been a better finale than a start. If there's one critique I have to make it's that progression through a level like that really does require runners to be able to see and identify the next logical step, instead of going "Wait where are those arrows? Oh there behind that fireball!"
Awesome Course, AGDQ was really cool, could't see as much as i wanted because I had to works, but i loved it. Also I feel pretty bad in this game, I can't even beat the Hard Challenge and you do cool Kaizo Stuff :D
It was awesome to finally see you live, Carl :) My name was Ang3lLisa. You actually answered one of my questions, to - I asked what your favourite run at SGDQ was. That was during the blind kaizo level, I think, however. I also asked if you were ever going to attempt/complete U-Break, but there were so many questions it's understandable you didn't see it. Plus, you were trying to complete a kaizo level at the same time, too. Stay awesome Carl :) Fingers crossed you're at the next GDQ event :)
I was really hoping for a Cheeky level by the gods Dora~Wrank, but I guess maybe next time \o/ Great job on the organisation, I do hope Mario Maker makes it to the next GDQ for another epic session with you in one of the team :D
I've played and uploaded some SGDQ and I had a blast playing them, I would say Carl's level is the easiest lol and I LOVE playing your levels. Thank you Carl and have a great night! :)
Loved the super mario maker run. Loved the struggle the player had to display in order to succeed. I would though point out the switching between each death made it a bit tidious to watch. I was pleased to se this in a speedrun event. Didn't know it was "speedrunnable" or never thought of it as it could.
I disagree, FrankerZ Train was an excellent start. I remember it starting and thinking "I hope the levels are really crazy this time and not just puzzly" and then the crazy train just starts and I'm like YOOOOOOOO. It was great to start it out with a BANG and then cool down/up afterwards, got the competition and hype pumping.
I made a level like Sethbling's (before he made his) called "Stairway to HELL" where an ever-taller staircase down adds a new obstacle every time you complete it.
What I like the most is when there are multiple ways to beat a level so you can see the different teams using different strats. Or when there is a way to fail a section in a way that doesn't kill you but it it makes something else a bit difficult or changes the route somewhat. A good example of that is from AGDQ, when Bowser jumped on the blocks that appeared when the P-switch timer ran out. That was amazing luck, of course, but even if Bowser had gotten trapped underneath, it still would have given the two teams a different experience. I wanna see more of that! GoSeigen's level was super-annoying and my least favorite level by far, even though I love his levels usually.
I think the level of difficulty at SGDQ was fine (maybe apart from the last walljump section) - especially if you take into account that one is able to watch 2 screens/attempts simultaneously, therefore reducing the amount of time one can find a specific section "boring" (e.g. because the runners already went through it multiple times). Or in other words: there's always something to see/discover if two teams compete. If you really want to tone down the difficulty, then just by a small amount imho. I personally found the AGDQ levels to be formidable and well designed, in terms of both gameplay, diversity and difficulty. Maybe that is the level of difficulty you might aim to get on? Btw I'm still loving your videos. The amount of time you put into them definitely shows :) And in the style of SGDQ: Greetings from Germany ;)
Although all of these levels all look very difficult and have low clear rates,they're actually very simple once you know what to do. Before I watched the race I tried Dreamteam and Yoshi Waddup and beat them both in about 5-10 minutes each. It was a bit surprising to me that some of the best Mario runners in the world were making some mistakes that I didn't.
I beat Yoshi Waddup today (28th September) and I freaked out, as I always died after the checkpoint (where you have to hit the POW blocks with the koopa shell, I'd always under-jump it), and I died TWICE at the end. But anyway, it was my first Panga level that I have completed, and I'm trying to do his AGDQ level, but it gets a bit tricky after the checkpoint.
I noticed that the levels here were harder than the previous GDQ blind race (AGDQ 2016?), but the showcase was the thing I was most excited about the whole week. If there are time constraints in the future, maybe set a time limit for each level; if no one completes the level after seven minutes, it's a draw, for example. Perhaps a modification to the controller handoff rule could be a false start, where if a player dies in the first five seconds, they get another chance before they pass the controller. All in all I was entertained, and I didn't mind that it went over.
If you check the level out in the editor, you'll see that Hyrulean stacked launchers that despawn because they overlap with tiles, and the bombs on top of the stack fall down. So it's a trick with how stacking enemies works.
The only part I think that was too difficult was the walljump part. It dragged on a little too long, as Golden had mentioned. The first level was actually pretty fun to watch. Incremental progress through the first level got me super hype and its why I couldn't tear my eyes away from the screen for the whole race.
Personally I really enjoyed watching the Mario Maker segment at this GDQ, but since it is a speed running event I really enjoyed the Mario Maker segment at I think SGDQ 2015 where you all had practiced the levels meticulously for months prior to the event. I agree that the end of the wall jump section was really crazy, but I don't think that overall the levels were too difficult.
Sadly that section was not as well received as the blind race, though I'd love to do it again! It certainly was still a success though! Just not as crazy hype.
Hey Carl! :) Amazing video as always, I personally thought the levels were not that bad, levels need a bit of difficulty here and there, it would be no fun if the runners had just breezed through them. I'm not sure if you read my TH-cam PM to you either, but this is one of my favourite channels yet. I eagerly await new videos. Hope to see you at the next GDQ event! :)
Thanks! I actually totally forgot youtube messages exist. I have too much stuff to read so I typically just read my twitch PMs, twitter DMs, and regular youtube comments. Really glad you enjoy the videos :)
CarlSagan42 Aha, yeah. Thanks. I can understand you're extremely busy. If you ever do read it, please let me know. Besides that, I'm going to continue to watch your videos/livestream :)
How do you place munchers so they only take up half a square? An example is during Jordan's level. This makes it so the Bullet Blasters can rest on them, but fall once the pound is hit.
Using small and big enemies in a stack can move the bigger ones over half a time. You can also have stuff fall down onto a lower enemy/object so it doesn't have to stick into a stack (which causes it to move over).
It would honestly be cool to see a video where you just show all the little interactions and tricks most people don't know exist in the game or that you can do in the Maker. I bet 95% don't know the muncher trick
What about a blind tournament rather than a race? Like maybe 8 players all play the first blind level and the first 6 to finish play the 2nd, then the first 4 play the 3rd, and the final 2 play the 4th level to find the winner?
That's an awesome idea but it's logistically unreasonable, trying to show eight screens at once in addition to the couch and additional information will just be a chaotic mess. It would work with a smaller pool but just four people playing three or so levels isn't nearly as exciting. Someone should still take that idea and run with it in another setting though, blind tournaments sound amazing.
Maybe it could be done in a turn by turn basis. Like make it about the least amount of attempts used rather than time. They would still have to figure out what to do if the bottom 3 all had the same amount though.
I love when the announcer dude goes 'If there is alot of things on screen, you probably should not move' Runners: *Ignores important information to running quicker.*
While I do think the levels were a bit too difficult, I didn't think they were *that* bad, the repetition and constant rotation was part of the challenge and made it just tense enough within the race setting Imo. Rather than saying the levels were too hard, I'd say there were *parts* of levels that were too hard and acted as choke points/bottle necks (which arguably added the opportunity for the behind team to catch up)
When you want to deal with real world international organizations like Doctors Without Borders, you can't tell people to tweet at a a major airline to troll them, or directly violate staff live on stream in front of 150,000 repeatedly. I love bonesaw, I personally would have talked to him instead of banning him from running games (he isn't banned from attending the event), but their decision makes complete sense and they could definitely have been a lot harsher.
+CarlSagan42 thank you! also if you ever get around to it those long air shell jumps. I need a tutorial on those. I will subscribe to your Twitch if you make a tutorial on it!
I can help you there! This is the link to the Discord server where makers are able to sign up for and compete in weekly blind level races. :) discord.gg/0jC3rcHJVWxsMaIq
What about this: The last map could be similar to "So Carl me maybe", with a checkpoint system just like it but with 8-10 sections instead of 4. Each section should be ended with an enemy with a key innside (NO pink coins). Make each part shorter time-wise and put a few "do-it-on-the-fourth-try-tricks", dodge sections, mini puzzles, and/or other short kaizo-like bits in them. The way to get this more GDQ-friendly could just be, even tho there is 8-10 keys, you don't need every key. This way every section would get at least a few tries, some completed by one team and some levels completed by the other (depending purely on individual skills and determination). Each player could even chose to pick their own rooms if their team don't feel it, but they believe in their own skils. (no suicide to rotate to an ideal player faster). And to even out for the point-difference from the other maps, either: just keep score and get one key pr lvl you lost, or the losing team need one key extra before they are allowed to finish. It would be annoying to make two separate key door section, one for each team, when people can just count. Sadly, I do not own Mario Maker. If I did I would gladly have made something like this to test before spewing out a crap-ton of words for such a small idea... I don't know if my idea is easily doable, or even possible, BUT: I'm more than interested in getting this "quick fix" out there if it would make another round or Mario Maker get to GDQ in the next event!
i didnt watch SGDQ this year, unfortunately, but if my opinion still counts, id say your thoughts are totally right. shorter and easier levels for the first 10, the points each team earns lets them start XX many seconds before the other team. the final level should be a big level though. the final level of the Nintendo World Championships took me a couple tries to beat, honestly. im not super great at SMM, but i dont think im too awful at it either. i actually ended up running out of time twice on it, not just falling into spikes and dying. for a final level, the challenge should not be only in the level, the challenge should be winning within the time limit as well. an opponent to race against would obviously be better than any countdown clock could ever hope to be. and a "short and easy" level can still be super chaotic and colorful, like your level was. but as you said, it shouldnt be first. maybe like 3rd or 4th, id say. there should definitely be a solid mix of flashy and colorful levels, or super silly and fun levels, but none of them should be easy enough to just one-life it.
Those levels are amazing! I actually tried completing your FrankenZ level yesterday and kinda failed, haha. I'll try again later though! Also... dat dickbutt ¬_¬'' I did not see that coming. Sneaky! All in all a great event and a terrific Mario Maker section. I hope it comes back next year!
Thanks! The train LOOKS hard but once you figure it out it isn't bad at all. I wanted to make a level that you could impress your friends with, but really it's not bad :P
Nice French flag M. Sagan ;) I wish I can see you live but the saturday night session are a bit too late for me :( Keep the good work with your videos as it always is a pleasure to see it !!!
I voted that the levels were fine, however I will say that dansalvato's level was a bit too rough. It also seemed a bit too similar to a level at the previous gdq.. otherwise the levels were the perfect difficulty :)
+Bunni-chan some people are better than others in different tricks and since it's a blind race they won't know what levels they would be doing like in the spring wall bounce 1 person in each team couldn't do it and dying a lot could frustrate the runners
Mario Ramirez Yeah. However, I'm sure they could hand-pick the runners for each individual level :P if a level requires a bunch of walljumps holding items or something then they could choose runners specifically for that sort of technique
The walljump level got frustrating to watch but the other levels were really fun to watch, and if they were significantly easier it wouldn't have been as fun. I really thought they were all in the sweet spot where there was actual tension to complete the levels. I also agree with your feedback that the easier platforming level could have been moved to be first. If you want to do a race with more checkpoints, maybe you could have each team try to get through a world of 3 levels at a time for a point, rather than a single level?
There are other ways to do more checkpoints too, by using recurring checkpoints with red coins. We probably should use that technique more. The way it works is you have two checkpoints, and as many areas as you want branching off, each with a red coin. You need the red coins from each, and the level forces you to hit whichever of the checkpoints you hadn't previously hit at the end of each room, so it always saves your progress.
CarlSagan42 CarlSagan42 I have never actually seen your stream but I watch your vids every Sunday and I always fall asleep halfway through and it's just great so thx
Watch the race! th-cam.com/video/FJV86j1-DuE/w-d-xo.html
For discussion about the event, go to 34:12
Vote on level difficulty! www.strawpoll.me/10779217
Find all of the SGDQ level codes: makersofmario.com/sgdq
Awesome new logo and banner :)
Watched live and it was awesome, good job. My two cents is that some parts might have been slightly too difficult resulting in a couple of lulls with runners getting bodied and passing, but personally I enjoyed watching the difficulty curve with them under all that pressure. I guess it depends on how much time there is to fill..
uberhaxnova (ex creature) played your level yesterday!
Hey Carl, loved the Mario Maker at SGDQ. I just wanna mention you forgot to put the strawpoll in the description because I really wanted to vote.
Where's the straw poll?
-random crits- Kaizo levels are fair and balanced.
Random crits in Uber are fair and balanced.
Taxi's can random crit?
Taxi's can random crit
Nope.
sagiksp How about i kriz you when you play heavy
I know this is pretty old now, but I feel like I needed to express a third option for the poll - the difficulty was mostly fine, and I enjoyed seeing the struggle, but there were a couple of sections that could have done with some nerfing. It's about having the challenge be in the right places and in the right consistency. Given the number of players involved though as well as doubtless many people behind the scenes working on things, to have the balance as close to right as you did is amazing, good work! I'd love to see more Mario Maker at GDQ and I missed having the event there at the most recent one.
Had to work during SGDQ. Thanks for the awesome Super Mario Maker block recap!
Awesome levels and thanks for the link to the races! Gonna go watch that now :D!
I would say harder levels would work, what doesn't is switching controllers each death
It is a relay: getting rid of the switching controllers would ruin the idea of it.
+Lolwutman6 not really, they could switch every 2 or 3 deaths and gameplay would be smoother
+Agustin Escalante *without the "not really" as you didn't argue the whole idea*
+Agustin Escalante I wish I could edit from ipad, don't like the idea of deleting and re-posting
+G80 GZT :O
I really enjoyed the run live, and your commentary was spot on. Totally agree with you about the time loss strats being better than the repetitive life loss.
Wonderful video. Thanks for making and posting!
Level difficulty was good and fair, seeing more difficult levels get beaten makes for excellent tense matches. Having room for 10 minutes per level is good I don't think that's too long at all. Enjoyed the coverage and loved watching it from the UK. Pepsiman was hilarious, absolutely hilarious.
One thing I will say is, as a Plasma TV owner all the static window banners are a bit aids for image retention :( but that can't be helped and is just an ongoing frustration of owning a decent Plasma TV.
Who ever was in charge of swapping that audio around during the race needs a medal. Absolutely spot on this year.
Keep doin what you doin man :) love it and looking forward to the next GDQ.
I think that the levels were rough in parts, but that is why GDQ marathons are worth watching; you get talented runners and get to watch them play at a high level, well beyond what casual players (such as myself) could ever complete. When you think about the absurdity of some of the runs in other games i.e. Tetris Grandmaster, etc., having some crazy Kaizo or clever MM levels is well within the boundaries of what you might expect to see at these marathons. Cheers!
What is the reasoning from them not allowing Mario Maker back into the next event?
They have not said that - and neither did Carl. But they chose the speedruns for the event on a event to event basis. So there is the possibility that there will be no such category next GDQ. But given the success (in terms of viewers (i think it peaked around 140k), amount of audience and their reactions) it is likely they put in one MM section, if they get the chance.
34:15 - But he just says there is "no guarantee for AGDQ17 or others to have a MM section".
+Florian H. Well nobody here understands agdq.... Well, not me or him... Haha you're just replying to yourself now
With GDQs you never know in advance. So we'll have to see!
+CarlSagan42 hey carl!.... You're cool
These Mario Maker races has so much potential.
Yes! We already have tons of ideas for next time. Also, we will do some weekly races open to everyone! Check out the "latest news" segment here makersofmario.com/
Actually I was there when iateyourpie announced it on stream. Really good to hear and I hope it turns out well.
Wow Carl. You’re a really good person when it comes to Mario. You just jumped right into my heart! :3
My only beef with the Mario Maker segment was the "only one level matters and we're not telling you which" condition, which was weird to start off with, but then bailed on/copped out at the end anyway. It should have just been a straight up most points wins, and if you wanted to make things even, have a final level with double or nothing if you beat it small Mario only or something.
Well, the latter is just a possible (dumb) suggestion, but the first part is a legit complaint. That was just odd.
You can tell I commented before watching the whole video, since Carl addressed this.
i also find puzzle lvls really fun now. thank you for showing me the light
Just my two cents and that's all this is. I feel like the levels being challenging do, like you say, create a sense of *wow look what that runner did!*. Personally the only level I got bored watching was the wall jump level, but you addressed that. The other levels felt like the right level of difficulty to me tho. I will say I think the levels should be a bit more visually simple. There was a lot going on in some of the levels that took away from understanding the tricks that the runners were doing. I think for people not familiar with the game or just not familiar with kaizo it would help highlight the skill of the player and not the mapmaker. I think that's the real goal of GDQ. To highlight the runners and not how visually spectacular the level can be. Again I think there were a few levels that succumbed to the pitfall but that's just one man's thoughts. Overall I enjoy seeing Mario Maker and hope it returns next event.
Agreed, we (I) went overboard on the visual effects. I think it may have been OK if it was later on though, the players did way better towards the end than towards the beginning.
I *love* that Bonesaw Jak & Daxter reference I literally finally watched it yesterday and it feels so sad that he got banned untill GDQ 2018. It was the best speedrun I have seen so far and probably its gonna be the best I have seen ever. It was great fun and the Owen Wilson cracked everyone up.
Make it harder next time! Just shows how freaking skilled you all are once finished. I just shake my head watching you guys make and beat these awesome levels
Carl the best example of difficulty I believe shows exactly what a GDQ blind race level should have is actually your Beetlemania level from AGDQ! Something confusing enough to rely on next runners to progress but simple enough to know WHAT to do either as soon as something scrolls into view or while the death animation is running. Your level this summer accomplished that though I have to agree it might've been a better finale than a start. If there's one critique I have to make it's that progression through a level like that really does require runners to be able to see and identify the next logical step, instead of going "Wait where are those arrows? Oh there behind that fireball!"
Awesome Course, AGDQ was really cool, could't see as much as i wanted because I had to works, but i loved it.
Also I feel pretty bad in this game, I can't even beat the Hard Challenge and you do cool Kaizo Stuff :D
It was awesome to finally see you live, Carl :) My name was Ang3lLisa. You actually answered one of my questions, to - I asked what your favourite run at SGDQ was. That was during the blind kaizo level, I think, however. I also asked if you were ever going to attempt/complete U-Break, but there were so many questions it's understandable you didn't see it. Plus, you were trying to complete a kaizo level at the same time, too.
Stay awesome Carl :) Fingers crossed you're at the next GDQ event :)
Hi Lisa! I remember your questions :D Sorry I missed that one! I am currently practicing U-Break here and there. I will beat it!
to make "Yoshi Waddup" even better, you could name it "Yoshi One-up"
That would destroy the purpose.... That unicycle was my throne you know!
I was really hoping for a Cheeky level by the gods Dora~Wrank, but I guess maybe next time \o/ Great job on the organisation, I do hope Mario Maker makes it to the next GDQ for another epic session with you in one of the team :D
I've played and uploaded some SGDQ and I had a blast playing them, I would say Carl's level is the easiest lol and I LOVE playing your levels. Thank you Carl and have a great night! :)
What did you think about the runners suiciding in order to get their only player that could possibly pull off the trick up faster after he fails?
I think Pie was the only one doing it and it was because he can't really do mid air spring jumps.
the walljumping one was the most fun and the most satisfying to watch in my opinion
Interesting how people's opinions differ on this :P
Loved the super mario maker run. Loved the struggle the player had to display in order to succeed. I would though point out the switching between each death made it a bit tidious to watch. I was pleased to se this in a speedrun event. Didn't know it was "speedrunnable" or never thought of it as it could.
The run was incredible. My favorite part of the whole event.
loved agdq and love your videos. keep it up!!
im glad your channel exist, all this is so sick
I disagree, FrankerZ Train was an excellent start. I remember it starting and thinking "I hope the levels are really crazy this time and not just puzzly" and then the crazy train just starts and I'm like YOOOOOOOO. It was great to start it out with a BANG and then cool down/up afterwards, got the competition and hype pumping.
I made a level like Sethbling's (before he made his) called "Stairway to HELL" where an ever-taller staircase down adds a new obstacle every time you complete it.
Does it turn into a meme?
always enjoy these vids. thanks for the uploads.
IT WAS U?!! You are so awesome!! I didn't know!!
What I like the most is when there are multiple ways to beat a level so you can see the different teams using different strats. Or when there is a way to fail a section in a way that doesn't kill you but it it makes something else a bit difficult or changes the route somewhat. A good example of that is from AGDQ, when Bowser jumped on the blocks that appeared when the P-switch timer ran out. That was amazing luck, of course, but even if Bowser had gotten trapped underneath, it still would have given the two teams a different experience. I wanna see more of that!
GoSeigen's level was super-annoying and my least favorite level by far, even though I love his levels usually.
at about 10:35 it reminds me of yoshi's island when the chomps jump at yoshi and destroy the ground
19:28 did you guys know if you hold jump on bumpers you get super high
bounces
Hahaha that fake "pick a pipe" was the best :D
Máté Szabó-Galiba Everyone in chat was like "THIS LEVEL IS HORRIBLE" and I laughed pretty hard at that.
Great work Carl and everyone involved! I think the balance of hard and "easy" levels was good. Just maybe make the hard levels only one screen each?
Sadly, I was busy that week and I missed it. Thanks for a video of the levels though. :)
you're the only person who I don't make fun of when their voice cracks Andy! :P
I think the level of difficulty at SGDQ was fine (maybe apart from the last walljump section) - especially if you take into account that one is able to watch 2 screens/attempts simultaneously, therefore reducing the amount of time one can find a specific section "boring" (e.g. because the runners already went through it multiple times). Or in other words: there's always something to see/discover if two teams compete.
If you really want to tone down the difficulty, then just by a small amount imho. I personally found the AGDQ levels to be formidable and well designed, in terms of both gameplay, diversity and difficulty. Maybe that is the level of difficulty you might aim to get on?
Btw I'm still loving your videos. The amount of time you put into them definitely shows :)
And in the style of SGDQ: Greetings from Germany ;)
8:07 whats the music called? Sounds so familiar...
It's "Yakity Sax" aka the Benny Hill music
Although all of these levels all look very difficult and have low clear rates,they're actually very simple once you know what to do. Before I watched the race I tried Dreamteam and Yoshi Waddup and beat them both in about 5-10 minutes each. It was a bit surprising to me that some of the best Mario runners in the world were making some mistakes that I didn't.
I beat Yoshi Waddup today (28th September) and I freaked out, as I always died after the checkpoint (where you have to hit the POW blocks with the koopa shell, I'd always under-jump it), and I died TWICE at the end. But anyway, it was my first Panga level that I have completed, and I'm trying to do his AGDQ level, but it gets a bit tricky after the checkpoint.
Thanks for organizing this! Perhaps next time sort the levels by difficulty?
I noticed that the levels here were harder than the previous GDQ blind race (AGDQ 2016?), but the showcase was the thing I was most excited about the whole week. If there are time constraints in the future, maybe set a time limit for each level; if no one completes the level after seven minutes, it's a draw, for example. Perhaps a modification to the controller handoff rule could be a false start, where if a player dies in the first five seconds, they get another chance before they pass the controller. All in all I was entertained, and I didn't mind that it went over.
15:02 / 15:09 How does the bomb stop on top on the other bomb?
There is Twomp but they disapear because of blocks
If you check the level out in the editor, you'll see that Hyrulean stacked launchers that despawn because they overlap with tiles, and the bombs on top of the stack fall down. So it's a trick with how stacking enemies works.
That J&D run was the highlight of the event.
What happens on the Yoshi Revenge level if you DO get all the Red Coins? Any bonus room, or just the final door trolls you?
You save Yoshi instead :) True ending!
The only part I think that was too difficult was the walljump part. It dragged on a little too long, as Golden had mentioned. The first level was actually pretty fun to watch. Incremental progress through the first level got me super hype and its why I couldn't tear my eyes away from the screen for the whole race.
Personally I really enjoyed watching the Mario Maker segment at this GDQ, but since it is a speed running event I really enjoyed the Mario Maker segment at I think SGDQ 2015 where you all had practiced the levels meticulously for months prior to the event. I agree that the end of the wall jump section was really crazy, but I don't think that overall the levels were too difficult.
Sadly that section was not as well received as the blind race, though I'd love to do it again! It certainly was still a success though! Just not as crazy hype.
+CarlSagan42 yeah, and it obviously took more effort on the racer's part too, just a consideration for upcoming events.
Hey Carl! :) Amazing video as always, I personally thought the levels were not that bad, levels need a bit of difficulty here and there, it would be no fun if the runners had just breezed through them.
I'm not sure if you read my TH-cam PM to you either, but this is one of my favourite channels yet. I eagerly await new videos.
Hope to see you at the next GDQ event! :)
Thanks! I actually totally forgot youtube messages exist. I have too much stuff to read so I typically just read my twitch PMs, twitter DMs, and regular youtube comments. Really glad you enjoy the videos :)
CarlSagan42 Aha, yeah. Thanks.
I can understand you're extremely busy. If you ever do read it, please let me know.
Besides that, I'm going to continue to watch your videos/livestream :)
If you hit the 4 secret blocks and then take the hidden route over the spikes at 2:38 you'll eventually get stuck when you get back through the pipe.
Yeah UberHaxorNova played it and soft blocked himself.
Rip, yup, I added that about 2 hours before the race so that's why you don't change stuff at the last minute :P I was just adding silly easter eggs.
In the FrankerZ Train, whats at the upper left corner of the pick a pipe? (I do not have mario maker)
Just some hidden hearts, coins, and oneups :P
+CarlSagan42 oh I see, ty!
I find it funny because Bismuth is my favorite element of the Periodic Table :)
How do you place munchers so they only take up half a square? An example is during Jordan's level. This makes it so the Bullet Blasters can rest on them, but fall once the pound is hit.
Using small and big enemies in a stack can move the bigger ones over half a time. You can also have stuff fall down onto a lower enemy/object so it doesn't have to stick into a stack (which causes it to move over).
Thanks!
It would honestly be cool to see a video where you just show all the little interactions and tricks most people don't know exist in the game or that you can do in the Maker. I bet 95% don't know the muncher trick
Carl, what controllers do the runners use for Mario Maker?
He uses a modded SNES controller for playing Mario maker. Can't remember how it's modded, but it's gotta be modded for the WiiU.
+David Kjos I know. Carl uses a normal SNES controller with a wiiu compatible adapter. what I meant was the runners at GDQ :)
Oh. I'm sorry. Just ignore me. Just waking up to go to work, so not quite all here. Lol. 😆
+David Kjos no worries man :)
I believe they were using the gamepad controller
What about a blind tournament rather than a race? Like maybe 8 players all play the first blind level and the first 6 to finish play the 2nd, then the first 4 play the 3rd, and the final 2 play the 4th level to find the winner?
That's an awesome idea but it's logistically unreasonable, trying to show eight screens at once in addition to the couch and additional information will just be a chaotic mess. It would work with a smaller pool but just four people playing three or so levels isn't nearly as exciting.
Someone should still take that idea and run with it in another setting though, blind tournaments sound amazing.
Maybe it could be done in a turn by turn basis. Like make it about the least amount of attempts used rather than time. They would still have to figure out what to do if the bottom 3 all had the same amount though.
how do you get in the pipe at the end of bomb in 60 seconds? i keep dying trying to do it at the end of the first room :((
Wait for the bombs to blow up the stone blocks in front of the pipe, then ride the donut and hold left to enter the pipe.
i may just be getting bad luck but i die to the lava before i enter the pipe
I love when the announcer dude goes 'If there is alot of things on screen, you probably should not move'
Runners: *Ignores important information to running quicker.*
I litterally watched the whole stream today and then Carl makes a video about it, how is that even possible?!
Science.
While I do think the levels were a bit too difficult, I didn't think they were *that* bad, the repetition and constant rotation was part of the challenge and made it just tense enough within the race setting Imo. Rather than saying the levels were too hard, I'd say there were *parts* of levels that were too hard and acted as choke points/bottle necks (which arguably added the opportunity for the behind team to catch up)
15:03
Audio is off
Yo do you stream on here ?
I stream on twitch! twitch.tv/carlsagan42
CarlSagan42 just followed you lol
Is the dansalvato who made the wall kick level the same dan Salvato who made DDLC?
bonesaw banned, your thoughts on the staff now?
When you want to deal with real world international organizations like Doctors Without Borders, you can't tell people to tweet at a a major airline to troll them, or directly violate staff live on stream in front of 150,000 repeatedly. I love bonesaw, I personally would have talked to him instead of banning him from running games (he isn't banned from attending the event), but their decision makes complete sense and they could definitely have been a lot harsher.
CarlSagan42
Who was bonesaw and why was he banned?
Or was the reason the tweeting?
great videos! They are very entertaining!
Hey Carl is that you on his right side in the green T in SpeedMarathonArchive's 2015 AGDQ Kaizo speedrun??
Yes! I had longer hair then.
I like the new channel picture/banner!
I didn't know you made the first level when I saw Uberhaxornova play it!!
me2
His name was literally shown in the beginning.
super random question Carl but when you stream what camera and microphone do you have?
Microphone is a an MXL 770 which, to my understanding, is good for the price but there are much better ones out there. Camera is a logtech HD pro.
+CarlSagan42 thank you! also if you ever get around to it those long air shell jumps. I need a tutorial on those. I will subscribe to your Twitch if you make a tutorial on it!
No link to the strawpoll?
www.strawpoll.me/10779217 sorry I ran out the door and forgot about it!
Your videos are therapeutic
Carl, where can we sign up to make levels for BLR? Ive been a big fan and want to join the community, but as a level maker :D
I can help you there! This is the link to the Discord server where makers are able to sign up for and compete in weekly blind level races. :) discord.gg/0jC3rcHJVWxsMaIq
What about this: The last map could be similar to "So Carl me maybe", with a checkpoint system just like it but with 8-10 sections instead of 4. Each section should be ended with an enemy with a key innside (NO pink coins). Make each part shorter time-wise and put a few "do-it-on-the-fourth-try-tricks", dodge sections, mini puzzles, and/or other short kaizo-like bits in them.
The way to get this more GDQ-friendly could just be, even tho there is 8-10 keys, you don't need every key. This way every section would get at least a few tries, some completed by one team and some levels completed by the other (depending purely on individual skills and determination). Each player could even chose to pick their own rooms if their team don't feel it, but they believe in their own skils. (no suicide to rotate to an ideal player faster).
And to even out for the point-difference from the other maps, either: just keep score and get one key pr lvl you lost, or the losing team need one key extra before they are allowed to finish. It would be annoying to make two separate key door section, one for each team, when people can just count.
Sadly, I do not own Mario Maker. If I did I would gladly have made something like this to test before spewing out a crap-ton of words for such a small idea... I don't know if my idea is easily doable, or even possible, BUT: I'm more than interested in getting this "quick fix" out there if it would make another round or Mario Maker get to GDQ in the next event!
That Owen Wilson impression killed me xD
Cool video, thanks. Are you going back to playing One Screen Puzzles in the near future?
Of course, I rotate everything back and forth.
Sounds great, I love them. And I have to give you probs after seeing this video here. I have not seen anyone as good as you yet.
link to the colbert show episode?
i didnt watch SGDQ this year, unfortunately, but if my opinion still counts, id say your thoughts are totally right. shorter and easier levels for the first 10, the points each team earns lets them start XX many seconds before the other team. the final level should be a big level though.
the final level of the Nintendo World Championships took me a couple tries to beat, honestly. im not super great at SMM, but i dont think im too awful at it either. i actually ended up running out of time twice on it, not just falling into spikes and dying. for a final level, the challenge should not be only in the level, the challenge should be winning within the time limit as well. an opponent to race against would obviously be better than any countdown clock could ever hope to be.
and a "short and easy" level can still be super chaotic and colorful, like your level was. but as you said, it shouldnt be first. maybe like 3rd or 4th, id say. there should definitely be a solid mix of flashy and colorful levels, or super silly and fun levels, but none of them should be easy enough to just one-life it.
Those levels are amazing! I actually tried completing your FrankenZ level yesterday and kinda failed, haha. I'll try again later though!
Also... dat dickbutt ¬_¬'' I did not see that coming. Sneaky!
All in all a great event and a terrific Mario Maker section. I hope it comes back next year!
Thanks! The train LOOKS hard but once you figure it out it isn't bad at all. I wanted to make a level that you could impress your friends with, but really it's not bad :P
42 min vid? I love you ! tbh, i've been watching your old videos but I skip ones that are under 5 mins
How do you enter to become a blind run maker?
what is in key door in 5th level?
40:00 I don't see how GDQ has become sterile...Jak and Daxter was absolutely insane. :)
Yo! You can leave voice messages as comments now!
▶️⚫️-------------------- 0:48
Great event. I liked the pepsiman run too. Trended on twitter and most watched on twitch lmfao
Nice French flag M. Sagan ;)
I wish I can see you live but the saturday night session are a bit too late for me :(
Keep the good work with your videos as it always is a pleasure to see it !!!
I voted that the levels were fine, however I will say that dansalvato's level was a bit too rough. It also seemed a bit too similar to a level at the previous gdq.. otherwise the levels were the perfect difficulty :)
Also, would it possible to just have one racer per team per level so that they can actually build the muscle memory?
+Bunni-chan some people are better than others in different tricks and since it's a blind race they won't know what levels they would be doing like in the spring wall bounce 1 person in each team couldn't do it and dying a lot could frustrate the runners
Mario Ramirez Yeah. However, I'm sure they could hand-pick the runners for each individual level :P if a level requires a bunch of walljumps holding items or something then they could choose runners specifically for that sort of technique
That would, of course, take the "blind" part out of the blind challenge
The walljump level got frustrating to watch but the other levels were really fun to watch, and if they were significantly easier it wouldn't have been as fun. I really thought they were all in the sweet spot where there was actual tension to complete the levels. I also agree with your feedback that the easier platforming level could have been moved to be first.
If you want to do a race with more checkpoints, maybe you could have each team try to get through a world of 3 levels at a time for a point, rather than a single level?
There are other ways to do more checkpoints too, by using recurring checkpoints with red coins. We probably should use that technique more. The way it works is you have two checkpoints, and as many areas as you want branching off, each with a red coin. You need the red coins from each, and the level forces you to hit whichever of the checkpoints you hadn't previously hit at the end of each room, so it always saves your progress.
I remember seeing your reaction at the hammer bros death in 9:06 you enjoyed that death, you're evil hahaha
hahahaha
I like the struggling and them beating it at the end =0
So funny to see James(Uberhaxornova) struggle playing your level!
:D I watched it hahaha
What kinda glasses are those? They look nice n' comfortable.
That Yoshi revenge level was very clever!
The Yoshi on the bottom right looks really cute!
What if if a player is currently running the level while his opponent completes the level he can continue and if he finishes he gets a half point?
Is dansalvato the same Dan Salvato that created DDLC?
when do you stream
Saturday 9:00PM eastern time
CarlSagan42 CarlSagan42 I have never actually seen your stream but I watch your vids every Sunday and I always fall asleep halfway through and it's just great so thx
[19:36] Oooooh! I like tra- (Gets hit by train)