How to Make XGEN HAIR for your CHARACTERS
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- เผยแพร่เมื่อ 21 ส.ค. 2024
- How to Make the BEST HAIR for GAME CHARACTERS
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sick, never thought of doing thickness this way. I ended up tanking with hair density, so high my marmoset would be dying on rendering. Gotta try this method, thanks!
Thanks man! Glad it was helpful 🤘🏽 love the work by the way!
make a tutorial video about a full charector creation plsssssssss
What you'r doing here, on YT, is awesome! Thanks
thank you Jared!
very inspiring. thank you for the video!!
Thanks jared🎉
Great contribution. Great tutorial. You have my like. Thank you so much. Greetings
Can you create a tutorial on hair card look dev in UE5?
I am waitingggg......❤
Good example for a good hair, a bald-pate orc
I would love to know how you did the eyes!
Me too! Amazing looking!
Is there any xgen to haircard way?
same thinking
What happens to the UVs once you add thickness to the hair in zbrush? Doesn't that operation create new polygons and therefore you would have unwrap UVs again?
It creates new polygons, but also creates overlapping uv's. No need to unwrap again
@@eldaralimov9143 thank you
what program is it?
What HDRI did you use on 0:57?