The Key to INSANELY DETAILED TEXTURES | Pixel Peeping Tom Newbury

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  • เผยแพร่เมื่อ 20 พ.ย. 2022
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    Mari for texturing
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ความคิดเห็น • 145

  • @tomnewburycg
    @tomnewburycg ปีที่แล้ว +104

    Loved the interview J, thanks so much for having me on, really enjoyed our chat!

    • @workflowinmind
      @workflowinmind ปีที่แล้ว +1

      So much cool insights! Thanks to you both for this!

    • @malikgarcia699
      @malikgarcia699 ปีที่แล้ว

      Question, you said that doing it with displacement Maps it’ll be sharper? Does that mean Mari bakes it while you’r painting and simulates the high poly mesh so you don’t need to jump into the render to see it working or do you only see the final in the render, maybe its a dumb question but i was wondering that the whole video 😅

    • @tomnewburycg
      @tomnewburycg ปีที่แล้ว +1

      @@malikgarcia699 It is sharper because you are relying on the resolution of the UV maps rather than the density of your mesh. I am only visualising the maps as bump in Mari which gives a very accurate representation of how the final model will looked when they are applied to the geo as displacment in a rendering engine.

    • @malikgarcia699
      @malikgarcia699 ปีที่แล้ว

      @@tomnewburycg Hey thanks a lot for taking time to Answer i really appreciate it! So as i understand it its like a Bump preview in Mari so you can see what your doing right? But how can you get such a high amount of detail in the Render if its still dependent on the actual Geo displacement and Polycount? As you said your polymodel is quite low, so i dont really understand if its still dependent on the geo displacing in the render, sorry if im annoying just cant wrap my Head Around it

    • @tomnewburycg
      @tomnewburycg ปีที่แล้ว +2

      @@malikgarcia699 At render time you need to set a subdivision level which you can set rather high to gain all of the details in the textures. Arnold then adds any details it cannot displace into the bump automatically (this will be ultra fine details around the pore level), so if you have a decent amount of UV realestate, you can obtain some very high detail on your surfaces.

  • @FlippedNormals
    @FlippedNormals ปีที่แล้ว +13

    Loving the video, guys!

  • @joelsukkau7470
    @joelsukkau7470 ปีที่แล้ว

    This was awesome, has givin me lots of new ideas and work flow approaches, my favorite episode of the series to date!

  • @JapjeevSinghKohli
    @JapjeevSinghKohli ปีที่แล้ว +1

    Fantastic J Hill! Great presentation by Tom!

  • @LuizGuilherme-cr2kq
    @LuizGuilherme-cr2kq ปีที่แล้ว +1

    Great video as always. This is indeed a great workflow, thanks for everything!

  • @wcherokee100
    @wcherokee100 ปีที่แล้ว +3

    great video men and very inspiring. thanks to the two of you for making it ❤‍🔥

  • @godbrz
    @godbrz ปีที่แล้ว +39

    Absolutely loved this, J you're the hero on TH-cam for our industry, the amount of things I have learned from your channel is crazy. I appreciate what you do with all my heart, thank you so much

    • @artofjhill
      @artofjhill  ปีที่แล้ว +5

      Thank you for the comment! Super happy to hear that

  • @SMAARTIST
    @SMAARTIST ปีที่แล้ว +6

    I love how Tom is geeking out just as much as Jason at how the technology works. Stellar. Killer video, dudes.

    • @artofjhill
      @artofjhill  ปีที่แล้ว

      ha thank you man, glad you enjoyed the video

  • @dharambirkhalsa5820
    @dharambirkhalsa5820 ปีที่แล้ว

    Looking awesome, so cool to see this collab happen 😊

  • @jakeholden7532
    @jakeholden7532 ปีที่แล้ว

    Great conversation. Thanks for putting this together. So inspiring!

  • @MrSheduur
    @MrSheduur ปีที่แล้ว

    Good collab, Tom is such a curious mind, seen alot of his stuff years ago and he has put some good stuff on his gumroad through the years that helped me out alot of times.

  • @Zertox3D
    @Zertox3D ปีที่แล้ว

    Phenomenal video, I learnt so much. Thanks J and Tom

  • @pb-fo9rt
    @pb-fo9rt ปีที่แล้ว

    Thanks for sharing all of your knowledge! Next Level Stuff! Love it

  • @elizabethivy1337
    @elizabethivy1337 ปีที่แล้ว +10

    It was really great to see a workflow that avoids using Zbrush for higher frequency detail. I've always found that part of the process to be cumbersome and frustrating, so having an alternative is exciting. I'm definitely going to give some of those techniques a try in an upcoming project. Thanks for providing us with this awesome interview!

    • @artofjhill
      @artofjhill  ปีที่แล้ว +2

      Happy to hear that. Gl on your next project!

  • @anandpg_art
    @anandpg_art ปีที่แล้ว

    Bind-blowing and thoroughly inspiring! Thanks so much for posting this. I am a big fan of both of you!

    • @artofjhill
      @artofjhill  ปีที่แล้ว +1

      Glad you liked it! Thank you

  • @Rhyff
    @Rhyff ปีที่แล้ว +1

    Awesome talk, very insightful!

  • @Zuntrix
    @Zuntrix ปีที่แล้ว

    Amazing content. Gave me a much needed push of motivation. :) Thanks for the video to both of you.

  • @TheAnimatedOsprey
    @TheAnimatedOsprey ปีที่แล้ว

    Amazing work and info guys!

  • @Arvolve
    @Arvolve ปีที่แล้ว +2

    Super inspiring!

  • @TiDuZzO
    @TiDuZzO ปีที่แล้ว +2

    You know what's funny? When I start the video, watching that big 50 MINUTES that seems infinite, almost keep me off. But at the end of the video I'm more like "wait, what? Is it over?", craving for more details.
    Really enjoyed that, even if I work on stylized hand-painted texture (WoW like)... It still a huge source of knowledge that will surely improve my perception in texturing and keep pushing for an higher quality.
    I wish to see more contents like that, unfortunately this is probably not a TH-cam material... People nowdays turn around from anything longer then 90 seconds. Unfortunately quality content is underrated...
    Thanks again for sharing.

    • @artofjhill
      @artofjhill  ปีที่แล้ว

      Thank you for the comment! Very much appreciated and glad you enjoyed it

  • @landonwarnick
    @landonwarnick 9 หลายเดือนก่อน

    Wow. This video has taught me more about texturing in an hour than a year of practice and university study!

  • @mircealuchita1215
    @mircealuchita1215 ปีที่แล้ว +2

    Holy moly, I was doing every details in zbrush, but now everything is change for me

  • @kaziaoualwanis3819
    @kaziaoualwanis3819 ปีที่แล้ว +1

    Damn , thats so great !

  • @promisearchimedes
    @promisearchimedes ปีที่แล้ว

    Big fan of Tom, Love his work so much, thanks J for this.

    • @artofjhill
      @artofjhill  ปีที่แล้ว

      me too. Glad you liked it

  • @ANASCGI
    @ANASCGI ปีที่แล้ว +2

    It is the most inspiring meeting between great artists that I follow💓

  • @IsUserADuck
    @IsUserADuck ปีที่แล้ว

    Fantastic interview!

  • @Professor_Oak
    @Professor_Oak ปีที่แล้ว

    Another banger, great video, informative and fun!

    • @artofjhill
      @artofjhill  ปีที่แล้ว

      Glad you enjoyed it!

  • @juanp.5364
    @juanp.5364 ปีที่แล้ว

    Two of the best online tutors right here. 💪🏻
    Seeing J impressed like me is funny 😂

  • @AmnestyAu
    @AmnestyAu ปีที่แล้ว

    ooh looking forward to this one!

  • @danielndungo1946
    @danielndungo1946 ปีที่แล้ว

    Crazy work and awesome😲🔥

  • @mortezashateri4212
    @mortezashateri4212 ปีที่แล้ว +1

    hello j hill thank you really bro im soooo happy to see this interview.

    • @artofjhill
      @artofjhill  ปีที่แล้ว

      so glad you liked it

  • @torrrents
    @torrrents ปีที่แล้ว

    Absolutely insane!

  • @Bodenlanable
    @Bodenlanable ปีที่แล้ว

    Great episode!

  • @hamatoshamatos7048
    @hamatoshamatos7048 ปีที่แล้ว

    happy new year mr J Hill

  • @jenyachernokhalov8207
    @jenyachernokhalov8207 ปีที่แล้ว

    it's insane! TY !

  • @TheSatzy6699
    @TheSatzy6699 ปีที่แล้ว

    Great Series !!!

  • @ebelesaurus2
    @ebelesaurus2 ปีที่แล้ว +17

    Lemme guess.. It’s gonna something to do with Mari and texturing XYZ. 😅

  • @TRUEbASNER
    @TRUEbASNER ปีที่แล้ว +4

    As someone who's in love with node workflows, Mari is becoming more attractive by the day

  • @imamaldekian4383
    @imamaldekian4383 ปีที่แล้ว +1

    Thank you, learned stuff. Would like node based organic asset tutorial very much. Still doing it the old way.

  • @cgworm6111
    @cgworm6111 ปีที่แล้ว

    watched it fully 2 times its just super interesting 🔥🔥to see the secrets of these amazing artists.

    • @artofjhill
      @artofjhill  ปีที่แล้ว +1

      Thank you! Glad you liked it

  • @MindfulnessOne
    @MindfulnessOne ปีที่แล้ว +1

    Holy crap! I totally feel the same way about my projects! Starts very motivated and high energy and then it slows down and I lose interest. Good to know I'm not the only one out there like that!! I even think that maybe I don't love doing this anymore, but at least now I know it's not just me!!! Hahaha!

    • @artofjhill
      @artofjhill  ปีที่แล้ว +1

      Happens to us all. Keep moving forward

  • @sriramsaravanan2845
    @sriramsaravanan2845 ปีที่แล้ว +1

    I'm working as a Junior Texturing Artist, Its very useful ❤

  • @yuji3162
    @yuji3162 ปีที่แล้ว

    Thanks for your channel. These videos are very cool and really helpful!!!

  • @Musiclover6404
    @Musiclover6404 ปีที่แล้ว +1

    This is genius, I see the light now...I've been unwilling to acknowledge Mari for years but I see my mistake.

  • @momarkmoproblem
    @momarkmoproblem ปีที่แล้ว +1

    After learning Substance 3D I don't feel intimidated by the Mari node work flow and it really looks like a great direction of non destructible texturing.

  • @M_k-zi3tn
    @M_k-zi3tn ปีที่แล้ว +1

    My whole world just lights up when i see a new J video

  • @omardirani9959
    @omardirani9959 ปีที่แล้ว

    We missed You

  • @Iam-gk9jw
    @Iam-gk9jw ปีที่แล้ว +1

    I've noticed that Tom has a DarkElf folder for his reference images. I wonder what's in there?

  • @paulkinuthia1409
    @paulkinuthia1409 ปีที่แล้ว

    Thank you for the gems guys appreciated!

  • @JohnGrello
    @JohnGrello ปีที่แล้ว

    oooooh look at the fancy man!

  • @krushh
    @krushh ปีที่แล้ว +1

    W asf

  • @AmareshBeuria
    @AmareshBeuria ปีที่แล้ว +2

    Hi J,
    Can you tell me what camera do you use for recording the talking head portion of the videos?
    Would love to see a video on your current setup. 😊

    • @artofjhill
      @artofjhill  ปีที่แล้ว

      I keep wanting to make one! Just need to clean up this mess

    • @AmareshBeuria
      @AmareshBeuria ปีที่แล้ว

      @@artofjhill So it's a mystery till you make one 😅?
      Asking this as I'm planning to start a TH-cam Channel myself on Unreal Game Dev. So collecting a bit of info.
      Thanks.

  • @adranfloran2827
    @adranfloran2827 ปีที่แล้ว

    Gold content

  • @sonsuns
    @sonsuns ปีที่แล้ว

    this is awesome, what does unims mean?

    • @artofjhill
      @artofjhill  ปีที่แล้ว

      UDIMS are the separate UV sections that would have their own texture sets. More UDIMS = more textures = more pixels = more detail

  • @R_FangZ
    @R_FangZ 8 หลายเดือนก่อน

    I got a question: at 25:25 you conclude that displacement works for models like this because you can fit much more fine detail on a texture using pixels than you can directly on a model, which would require a huge amount of polygons. But unlike normal maps, don't displacement maps depend on a high poly count to really get that high-quality details? Maybe I just didn't understand the idea here

    • @tomnewburycg
      @tomnewburycg 8 หลายเดือนก่อน

      In VFX at rendertime you can assign subdivisions to your mesh to get very high densities, and in Arnold it does a very good job at converting any details which won't be displaced into bump. This alows you to get very high details at render time.

  • @sevenseven31
    @sevenseven31 ปีที่แล้ว

    simple character but smoother

  • @TruckerChaser
    @TruckerChaser ปีที่แล้ว

    I love Tom Newbury he is good teacher

  • @Alter3go
    @Alter3go ปีที่แล้ว

    46:44 lmao i would stare watching face details of that guy in a cafè

  • @HassanNur
    @HassanNur ปีที่แล้ว

    You guys are dope! some awesome tips and insight 🤟

  • @ericb6048
    @ericb6048 ปีที่แล้ว +1

    the secret to insane texture, is using an insane amount of texture memory

    • @ericb6048
      @ericb6048 ปีที่แล้ว

      ​@Riyad Ahmed it's ok when you don't understand someone, but you're better off asking them a question than you are reacting like that.

  • @just1it1moko
    @just1it1moko ปีที่แล้ว

    "Zedbrush" gotta love the Aussies.

  • @kpendurkar
    @kpendurkar ปีที่แล้ว

    @J Hill just discovered your channel and I'm getting ready to go down a rabbit hole. But need some help: for someone new, can you recommend which program would be best to create hyperrealistic human characters? Do you have a video comparing the different programs? Thanks in advance!!

    • @artofjhill
      @artofjhill  ปีที่แล้ว +1

      Hey. ZBrush is the only one that’s necessary imo. Maya or blender are the most common DCC and substance or Mari for texturing. Substance is used for games

    • @kpendurkar
      @kpendurkar ปีที่แล้ว

      @@artofjhill thank you!

  • @2bit8bytes
    @2bit8bytes ปีที่แล้ว +1

    Displacement maps

  • @mudbutt234
    @mudbutt234 ปีที่แล้ว

    Dumb question: Would using displacement maps/nodes be useful when you're sculpting for 3d printing? Would they work for 3d printing?

    • @artofjhill
      @artofjhill  ปีที่แล้ว

      not dumb. You do need those to be applied to the mesh to send to the printer. You can load disp maps into Zbrush and apply it there. That should work. Ultimately the crazy detail shown here isn't needed for 3d print anyway

  • @ATLJB86
    @ATLJB86 ปีที่แล้ว +3

    I use Blender but this gave me an Idea.. Stop going so deep on the sculpting and texture the object. I have never thought to create all those maps and bake the textures but I’m definitely going to have a new workflow soon.

    • @artofjhill
      @artofjhill  ปีที่แล้ว +1

      texturing is underrated

    • @ATLJB86
      @ATLJB86 ปีที่แล้ว +1

      @@artofjhill indeed

  • @musashidanmcgrath
    @musashidanmcgrath ปีที่แล้ว

    16:30 you're limited by the geo in Zbrush, yes, but you can utilise Geo HD and UDIMS. I've used Mari off and on over the years on different projects but I've always found the projection painting workflow clumsy and not very artist-friendly. Sculpting this detail in Zbrush is a much more organic and natural process as an artist - wysiwyg. It's been a while since I've done anything in Mari, but it looks like Tom has set up a decent lookdev environment within Mari, so maybe that helps. Painting those 3 channel TXYZ in Mari without proper visual feedback of the displacement is a pain.
    And people constantly complain about the Zbrush UI, but the Mari UI.... 🤮😆 it's horrendous.

  • @parsantalive9346
    @parsantalive9346 ปีที่แล้ว

    Really like U’r Video’s😘 Wow that(Unreal Engine 5) Soo Cool🥰

  • @Dabbl1ng
    @Dabbl1ng ปีที่แล้ว +2

    Hey J Hill, awesome video, was hoping you'd be able to do a little shoulder sculpting video of a lean girl, can't find a single tutorial which gets this right.

    • @artofjhill
      @artofjhill  ปีที่แล้ว

      thank you! I may do an anatomy series at some point but not super soon I'm sorry to say. Keep going!

  • @endizero
    @endizero ปีที่แล้ว

    waht about tattoo ? how did we apply it?

  • @JJ-oe6hw
    @JJ-oe6hw ปีที่แล้ว

    厉害

  • @Iam-gk9jw
    @Iam-gk9jw ปีที่แล้ว

    give more SSS for the horn guy!

  • @Dragon-Slay3r
    @Dragon-Slay3r ปีที่แล้ว +1

    J hill aka j umbrella but it's tiny not huge

  • @user-jp4ng2mp6k
    @user-jp4ng2mp6k ปีที่แล้ว

    please tell me in games such as mobilelegends on mobile 3D models of heroes about how many polygons consist of? so that the performance is good on mobile, but the model is also beautiful

    • @artofjhill
      @artofjhill  ปีที่แล้ว

      Mobile character models will vary wildly per game but for that game I’d guess between 10-20k

    • @user-jp4ng2mp6k
      @user-jp4ng2mp6k ปีที่แล้ว

      @@artofjhill thanks 🙏🙏

  • @Sonu-tg6tt
    @Sonu-tg6tt ปีที่แล้ว +1

    Sir can you please make your maya udim workflow. Please sir can you make tutorial. Please 🥺🥺🥺🙏🙏🙏

  • @valerijshishkin6021
    @valerijshishkin6021 ปีที่แล้ว

    Hello. I'm importing animation to UE5. In game mode, the animation is played. But how do I make the animation not play in game mode? Let's say I inserted a rolling ball and I need the camera to move behind it. I animate the camera, but the ball does not move. In game mode, the ball is rolling but I can't animate the camera. Can you tell me how to do so that I can control the camera and see the inserted animation?

    • @artofjhill
      @artofjhill  ปีที่แล้ว

      Not sure but probably using sequencer

  • @MrAnishraaj
    @MrAnishraaj ปีที่แล้ว

    Logic switched profession?

  • @LordLuigi_Rigs
    @LordLuigi_Rigs ปีที่แล้ว

    ✅✅✅

  • @xshawn287
    @xshawn287 ปีที่แล้ว +1

    This character cannot bow his head, or the horns will pierce his chest.

    • @artofjhill
      @artofjhill  ปีที่แล้ว +1

      a Druid never bows

    • @xshawn287
      @xshawn287 ปีที่แล้ว

      @@artofjhill Even when peeing? Then his wife must be very angry.:D

  • @joedoe7506
    @joedoe7506 ปีที่แล้ว

    geeky

  • @RaviTomar__
    @RaviTomar__ ปีที่แล้ว

    Oh both have you seem to have bought your spectacles from the same shop.. Lol

  • @jesperjee
    @jesperjee ปีที่แล้ว +1

    I am watching the video and still don't believe you two are not the same person

  • @link6563
    @link6563 ปีที่แล้ว

    This is not enough detail, I can't see the blood cells. If I do something I want the zoom in to go to DNA

    • @artofjhill
      @artofjhill  ปีที่แล้ว

      Gonna need more UDIMS for that 🔍

  • @BrunoPereira-tt8pi
    @BrunoPereira-tt8pi ปีที่แล้ว

    Man, i don't know if you remember me but I enjoy your course (the free part ^-^) but here in Brazil we have some financial difficulties. I said I would save the money to buy your couse. I'm really almost there. You can help me with a Coupon Code?? PLEEEEASSEEEEE. Anyway...your content is awesome...and I really love your job. Thanks for all

    • @artofjhill
      @artofjhill  ปีที่แล้ว

      Thank you! DM me on Discord JHill#4678

    • @BrunoPereira-tt8pi
      @BrunoPereira-tt8pi ปีที่แล้ว

      @@artofjhill i sended an invite

  • @arrtma
    @arrtma ปีที่แล้ว

    so we use displacement on none.move object or it work on both animation and photo ? speak for real . am just kid in middle school. who learn from anywhere and anything about animation . and i found u. and i fk up . it was like what is that . it so alots of software .

    • @artofjhill
      @artofjhill  ปีที่แล้ว

      Yes, Displacement works with animations

    • @arrtma
      @arrtma ปีที่แล้ว

      yeah . amezing .,thank you

  • @tommykho4348
    @tommykho4348 ปีที่แล้ว

    dude... you two look alike a lot!

  • @elimbekadambek8330
    @elimbekadambek8330 ปีที่แล้ว

    the guy who's interviewing sounds like not Interested enough

  • @chrisjessee9789
    @chrisjessee9789 ปีที่แล้ว

    ear hair...

  • @jari2018
    @jari2018 ปีที่แล้ว

    i just dont know about devs and games but i think they shurely should concentrete on other thing than having textures sharpnes donw to planck scale - Usally is the fine" texures" that makes games not worthy to visit -the lightning is a another matter and sinc eits harder to get correct or good they cheat use ligning that evenly lit up every texture making textures look bad unappealing and boring and just meh

  • @matejivi
    @matejivi ปีที่แล้ว

    Zet brush. this was great. thank you both!

    • @artofjhill
      @artofjhill  ปีที่แล้ว

      Glad you enjoyed it!

  • @troyhayder6986
    @troyhayder6986 ปีที่แล้ว

    Noise...

  • @Giga3D811
    @Giga3D811 ปีที่แล้ว

    I prefer Substance cause Mari is a convoluted mess of a software

    • @artofjhill
      @artofjhill  ปีที่แล้ว

      Been thinking about ways to use some of these techniques in there

  • @Moebius3D
    @Moebius3D ปีที่แล้ว

    This is a really great video guys, very interesting and well presented info. Inspiring stuff.