No one mentioned this so I'll happily do so. Reapers behave properly in this one. If their roar is echolocation, they should know exactly where you are if you can hear one.
@@shlingusdingus4174 had this issue too, especially in the dunes. Went there to get the cyclops shield generator and even had a scanner room near by to tell me where the reapers were but it didn't scan all of them so a lot of them snuck up on me. Sometimes they roar, sometimes they don't lol Edit: it was hell even trying to get the scanner room built lol
@@shlingusdingus4174 I know this is due to gameplay limitations. But I like to think it's able to make roars at frequencies you can't even hear and that's how it can still know where you are at all times.
@@GnomishProductions I've done this mod with all the settings on max before, so yes I have indeed done it and the Aurora as chernobyl effect is one of the least impactful settings in the entire mod. Just makes the Aurora an eyesore
Problem: Atmosphere is deathly toxic Solution: Pump it down through some tubes. The toxin gets tired from the long trip down and gives up, making the air breathable! :D
I thought those tubes were connected to the lifepod and his base, which produce breathable oxygen. idk I might be blind and didn't notice they were connected to the surface.
Dude. I beat the game the first time, not knowing anything, on hardcore, without sonar. I was so spooked the entire time I and jumped off my coach the first time I saw a reaper leviathan. Now I run circles around them and cleared my map of them. Lol. Sonars the real hero.
@@adrewadrew5860 nitrogen slowly forms in your blood due to the water pressure while deep underwater, as you rise back up and the pressure on your body lowers, the nitrogen rapidly expands. Ascending faster than your body can safely disperse it causes your bloodstream to flood with nitrogen bubbles which explode and tear apart tissue like razor blades. It can take upwards of five years to recover from the bends and requires living inside a pressure chamber.
The Nitrogen system is actually in the base game! It can be toggled using console commands. I guess just something they left in from development, but pretty cool nonetheless.
yeah after learning about the bends, it makes a lot more sense what the oxygen pipes were created for. They're totally useless in the base game, but with the bends they become actually useful
I've never liked "hardmode" mods for any game that did things like increase crafting costs, EXP requirements, the price of items, etc., because it feels like they're equating "takes a long time" with "difficult to do". A no-hit run of Dark Souls is difficult to do, beating a JRPG where you have to grind for hours to stand a chance in each new area just wastes your time.
The intent is to force you to play more efficiently, meaning that you have to engage with every system the game has rather than simply choosing the ones you find the most convenient. In this very video, he mentioned that the heightened aggression made him use the stasis rifle even though normally he just goes around the problem with the seaglide, and yeah, I also never used the stasis rifle because I never had to.
This mod would make crafting “more difficult to do” he literally had to go down to the jellyshroom caves at the start of the game to get basic starting tools, I’d say that’s substantially more difficult to do than staying in the safe shallows.
It's put on the probability of getting there without the ion cube. Because you can't jump out of the tank with the prawn suit, the only way is to place the ion cube and go through the portal.
Just got the game finally Sunday I'm at like 20-23 hours now and haven't got a status rifle, a cyclopes needing the cyclopes stuff next to be able to go to the lava area to get crystals for the rocket.
I thought the same thing, but I looked in to the list after playing and it's all safe areas. Mostly shallows/kelp/plains. Dunes/Mountains/Crash Zone spawns would be pretty awful.
@@EphiTV I GOT Crash Zone, the first time I used that mod. Right on the arse-end of the Aurora, too! So that meant that the only local fauna was a Reaper Leviathan. I was under huge time pressure to scavenge resources to build a safe base away from the Aurora, as well as a Radiation Suit so that I could reaccess the Life Pod. It was also because of this that I learned Reaper Leviathans are less likely to detect you outside of a vehicle, since they use echolocation to find you, and Seamoths make a fair bit of noise. So using all of my smarts I had learned, I was scrounging for as much resources as I could in one go, and only picking up materials I definitely knew were necessary. The only way I could make the stuff I needed was to access the fabricator inside the lifepod, so I needed to make sure I took only what I needed and not what I wanted. Ultimately, I barely managed to scrape achieving sanctuary away from the Aurora before it exploded. I was literally building the seabase at a safe distance in a Kelp Forest, when the Aurora exploded. And I had also acquired enough raw and composite materials to build a fabricator inside, so that I had a chance. So once that initial rush was over, THEN I could start looking for Seaglide, MVB, and Seamoth fragments more thoroughly. Talk about a stressful start...
Ah this game is so amazing. I remember the late night dives into the lava zone with the cyclops. Acting like a real sub commander looking around checking gauges activating decoy torpedos trying to dodge the juvenile ghost leviathan. So many wonderful memories that I will hold for a while ! And uh I almost forgot the first time I put a baby crabsquid into the bio reactor ! G o o d t i m e s !
How can this guy complete Subnautica with a mod that basically makes it real life in just a few hours when it took me days to gain the courage to gather some deep shrooms
I really like the fact that in this mod you are capable of toggling different settings and tweaking the difficulty levels rather than having to play with all of them on and on max difficulty. I might experiment with the increased aggression on fauna- setting because I felt in the vanilla game the fauna was barely ever a threat or that aggressive towards you outside of Leviathan- creatures. I'd love a more aggressive fauna for realism but probably without some of the other difficulty modifiers for start at least :D
@@santialterman3066 the fauna in vanilla Subnautica is already way too aggressive. Even the earth's nastiest sea predators avoid us unless they're really hungry, or provoked, because we look weird and not like their usual prey. To alien creatures we'd look even weirder.
Protip for the stasis rifle, unless you're in the open ocean, shoot whatever base parts / terrain is next to you, and they'll freeze on contact with the orb.
the nitrogen part is so good i would love a realistic scuba diving game where you have to make those hard decisitions over nitrogen and bouyancy, clearly subnautica is not the platform where it is an interesting mechanic but it is a great start heres hoping for that scuba simulator someday!!
Yea! Maybe you could be ship wreaked underwater during an alien-caused ww3/nuclear war. Sounds pretty cool. Would the game have a realistic look to it like stranded deep? Or would it be more cartoony/animey, like raft?
I read a review of deathrun where they said the nitrogen part was the least interesting thing about the whole mod because it didn't really add anything and just made movement slower
When I played the game casually I did as much work on the ship as possible before heading down deep to do the story stuff. Made coming back to the surface and adding the final parts to my ship feel like a celebration instead of a chore.
@@fuzzy3383 don't be afraid, remember you re in safe seamoth..get first to aurora bro, u can do it by hugging aurora all the time, start in half and go calm forward until where you can get in. .Get there in day( reapers will se you but you will see them too, in night they will use echolocation...so they will see you anyways. just get seamoth and propulsion cannon... and prepare for spiders lol)
Subnautica: Ima make you scared of the ocean now. Below zero: Ima make you scared of the Arctic now. Bioshock: Ima make you scared of little girls now. Breathedge: ima make you scared of space now. (Edit: omg this blew up.)
Death run is a good idea, but it also needs to make sense. If you instantly die due to explosion, all other creatures should too, which would make survival impossible.
And the agression on the predators... All the "hostile" creatures in the base game already hunt way too much and for some reason really curious about the taste of this alien human creature instead of their usual prey when in reality they'd be like "ew that thing looks weird and gross I'll keep out and go after this peeper instead" And the fabricator taking up more power in radiation... Why?
@@Freezorgium Radiation screwing up the wiring shielding, making you lose power due to leakage while it runs it's course. Actually a real thing, to be fair to the mod.
I like the random start aspect of it, the increased resource cost and scanning creatures for dive suit upgrades. Everything else seems...too much? I don't think I'd like the game with all of that in effect. Sounds like a cool mod though.
I love this video! I didnt quite finish subnautica on my own out of a combination of fear, frustration and the feeling that i saw the most interesting stuff after seeing every leviathan at least once, but your calm way of commenting on this game and partly having similar issues as i had makes me really wanna play it again!
This was definitely a difficult mod to play through. But once I had a properly powered base and a vehicle, it just became a normal run with exotic recipes. Still, a very enjoyable experience if you can survive the Aurora explosion. I enjoyed your ridiculous use of air pipes.
Damn this is just what i needed! i always felt the base game was waaaaaaaaaaaaaay too generous on material cost and made a lot of the blueprints pretty redundant.
Yeah its very heavily focused on early game. There are still a few persistent things that affect the end, like the aggressive enemies and super high crafting costs.
with the creature aggression + damage on the ''worse than deathrun'' setting the game can be incredibly hard even late game, when reapers 2 shot your prawn suit and detect you from a mile away.
@@agamerdude7596 not everything is realistic about it, some of the stuff is really stupid, in partciular the power usage and crafting materials, make no sense
@@KarlismiSN Yes that doesn't really make any sense, There is a mod that makes subnautica realistic by making the crafting recipes way more harder than usual, I've tried it and the seamoth is way expensive than the vanilla cyclops.
As someone with an unhealthy amount of hours in this game, it’s great to see these new mod challenges come out and draw me back in over and over, glad I stumbled across this!
I learned about my fear of deep water after traveling in my sea moth and suddenly started sweating with a feeling of impending doom even though I was only below the floating island.
Important tip for stasis rifle: first get the leviathan to aggro towards you, when its coming, just use the short burst (just a click) of the rifle to freeze it, while its frozen, do a full charged shot of the rifle, this ensures you trap the leviathan every time and don't need to reply on your aim and percieving their movement
i was so mad when i realized I needed a cyclops at the end of the game, cause I just held off on it then realized I could explore anything with just my prawn suit
imagine if this mod only lets you die like 3 times and if you die the fourth time the save will be deleted. it will make it so much harder especially if you are constantly dying. really great video.
The fact this mod gives you a random spawn location AND the lifepod sinks to a certain depth before it’s prepared is easily one of the terrifying things about this mod. Just imagine if you spawned at the edge of the map and just rolled into the void, falling endlessly as ghost leviathans and extreme depths prevent your escape, permanently stuck in a state of death and respawning as your lifepod continues to drag you forever further from the surface. The device that saved you from the crash, has now become your tomb,..
It would be pretty terrible in some spots, but it's not completely random. There's a big list of spawn locations the creator picked from, and all the spots are relatively safe.
i played deathrun on hardcore and oh boy did it make the game fell diffrent, everything could end me, it was terrefying, jumping at everyshadow, i managed to get to the tunnel that lead to the lava zone before i finaly perished.
There are two types of people in this world: People who get a fear of the ocean playing this game and people who get over their fear of the ocean playing this game
I may actually give this a try, but maybe on an easier setting. I'm playinb BZ right now but this seems really interesting to try out. Usually I slap down 2 solar panels, maybe a bioreactor and I'm set which feels wrong. EDIT: I started a deathrun yesterday on hard (I'm not THAT confident in my own abilites) Things went mostly fine until the aurora blew up. It went downhill REAL fast after that. I barely managed to make a radiation suit and that's how far I got so far. Everything is scary again and I love it. Frigging stalkers got me terrified.
I’m amazed to discover such an experienced Subnautica player that seems unaware of the fact there’s 2 ion cubes in the area of the Sea Emperor’s containment. 1 in the back to open the spare portal to get back up above the pool (for those who don’t have the means to "jump" out of the water), and 1 in the caves underneath the containment.
@@LifeSucksAndWeAllKnowThat I actually learned it kinda recently myself. I've only finished the game 3-ish times. Learned about these 2 extra ion cubes from someone who did a blind playthrough called "lil indigestion" here on youtube. He made like 70+ episodes worth of subnautica content, half an hour each xD
Congrats on finishing a run! I can sympathize with how evil and relentless those biters are. If you want to make it even worse, try the "Worse than Death Run" settings (I had a reaper clip into the Jellyshroom Caves trying to get early magnetite for some fun misfortune) and the De-Extinction mod for the Gulper Leviathan (although that mod caused some serious lag after a while). Did you try a seamoth with Death Run? I personally felt it wasn't worth the trouble with the power loss from entering and exiting. Plus with needing kyanite to get the prawn suit upgraded to even survive the ILZ it just seems like not bothering with vehicles is overall the better choice for Death Run.
Yeah I built a seamoth at one point but by that time I was already near the end of the game. Just used it to move between surface bases a bit. Never managed to find enough fragments to make the prawn. The requirements for it are pretty crazy. It definitely seems like they wanted you to be vehicle-less for most of it.
If you want to play this mod now, you can still do so without having to roll-back to legacy mode. Only problem is that without rolling back, you’ll realize that the custom batteries don’t work, so only the standard (albeit renamed) lithium batteries will work. You pretty much have to rush the mountain island since that was the safest way to acquire large amounts of lithium and diamonds early. Surface air being toxic actually combos really well with creature aggression since you can rarely sit still by pipes while your air refills lest you get bit by various fauna. That is, at least, until you realize that you can angle the pipes above water and just stand on top of the tip of the pipe to receive air. Then you start to question how surface air being toxic even adds to the challenge. The reaper aggro radius is no-joke in this mod. They’ll aggro from across BIOMES. For reference, the entrance to the Jellyshroom Caves closest to the Degasi base is directly south of the Aurora’s thrusters. (This is also a lifepod spawn location) The reaper at the base of the thrusters can and will randomly aggro onto you when you’re on the OTHER side of that Grassy Plateau biome. It’ll damn near chase you into the Safe Shallows! I also learned some neat tech from this mod as well. Namely, if you want to scan a fragment without being interrupted, fire a fully-charged Stasis Rifle round at it. The bubble will persist long enough for you to scan the fragment, and nothing can enter the bubble to attack you. Also, the bleeders in the Aurora are affected by grav traps, so dropping one in the center of the reactor will leave you with only 3-5 bleeders to contend with. You also can’t get nickel or crystalline sulfur without going under 500 meters, (the deepest you can go before needing to get the next dive suit, which you ALSO have to go under 500 meters for) and you require them for the Prawn Suit, Cyclops, and upgraded Seamoth depth modules. So you have to spam medkits as you frantically scramble into the Lost River, gather materials, and scramble out. Hopefully not getting one-shotted by a Warper on the way out.
This is a actualy very fascinating mod for subnutica it kinda as a bit of a pinch of more realism and fear of danger like the radiation drowning "wich can be a very big fear for some certain people" and the cretures attacking and comming for you Nothing truly new new or added but if you can combine other mods like that more monsters with the gulper and stuff you can make a far bigger vast and scary subnutica truly amazing:>
Yeah, it's a pretty nice mod that mostly just changes the rules a bit. Little disappointing that almost all the changes are early-game, but I still had fun with it.
That’s actually where my base was on my first ever playthrough, it was super helpful because I felt like I went to the jellyshroom caves every 5 minutes
Barothrauma only happens when you breath oxygen that didn't come from the atmosphere (1.0 atm). If you hold your breath without any gear, nothing will happen and you can go as deep as you can (the pressure from the ocean will crush your body eventually, but there is no need to make stops in order to make it to the surface)
The bends makes the game realistic because it is the primary thing that all divers need to be concerned about. They should have made the player wait a day before launching because you can't fly on an airplane until you give your body enough time to completely decompress.
Funny, I like the idea of an Nitrogen danger in the diving mechanic a lot because I always thought this part was extremely oversimplyfied compared to real life.
As a fresh Subnautica player who has only just recently reached the gargantuan skeleton for the first time, I am thoroughly impressed, and kind of ashamed of myself that I don't use bases and beacons as much as I really should. I have a total of two bases set up; my main base, and a tiny spawn anchor I used when exploring the Aurora. For some reason, my brain told me bases can't be too deep in the water, and I believed it without actually testing that. Some people, like you, are built different, meanwhile I'm built just plain wrong.
Everyone plays differently, I like bases and beacons a lot but some people don't use em at all. I definitely think having bases in the deeper areas can save a lot of hassle.
the beginning, "best way to give someone with thalassaphobia" me, someone who already had it and decided to get this game 🧍 beautiful game underwater (mostly) but i am extremely biased due to my phobia and when they said it's an amazing game i was like "😀forgot not everyone hates the ocean" JEJXJCBDBC
There should be an extra ion cube in the facility with the empress. I have gone in there before, forgetting to bring cubes, and found out that there are extras as many as you need to complete that section are already there.
This guy deserves so much more for the effort he puts into these video's, I really enjoyed it, keep it up dude! I'm excited to see your future content :)
Beating deathrun on hardcore was simultaneously one of the most agonizingly frustrating but ultimately satisfying things I’ve ever experienced playing games. It took me over 20 attempts. By attempt ~10 I was intentionally using a stasis rifle to freeze any leviathans and I’d then slowly chunk them down with the thermo blade. One of my final attempts before winning I glitched through the floor of the cyclops and then had land physics as I fell to the bottom of the lost river and died. I didn’t rely on the cyclops for the last runs.
@@EphiTV The time I actually made it I had almost died to a sea dragon clipping into the lost river. For the rest of the game he would just clip in and out of the zone until I was finally able to bring him down. Definitely not the most fair game to do deathless on but I enjoyed the rollercoaster anyways!
I really want a co-op mod for SubNautica, I know there's one out already but it has more bugs that you can imagine, for example - 1) Aurora exploded TRICE 2) Crabsnakes were GIGANTIC 3) Sometimes our Seamoths and parts of base were glitching so the other player couldn't interact or even see them 4) Many more glitches that were making the game kinda bad
Don't forget the mod is still in alpha. I really wanna see how the full release will look like, with all the animations and stuff. Also me and my friend are trying to complete the game together, we have laughs every day because of the bugs, but the ones like seamoths randomly teleporting 400m back and forth can be frustrating.
I was stuck for a long time in the game because I thought that pressure in water would increase as soon as you start to dive deeper, and it would crush you to death. But then I realized quickly that it wasn't the case
If you don’t mind having spoilers then I recommend watching someone play it while you play. Helped me out, watched hasanabi play cuz he was terrified helped a lot😂
I don't have thalassophobia, but the thing that made me stop being afraid of leviathans was when I decided to go fight them while remembering that you don't lose much if you die (you only lose what you picked up since the last time you left a base, so if you go straight from the base to the leviathan, you don't lose anything). Spoilers : There are 2 ways to kill them : -first is stasis rifle to paralyze them, then hit a few times with heat knife, then repeat until it dies (you might need to change the rifle's battery and to go back to somewhere you can breathe) - second is to use the prawn suit with grapple arm and drill arm. you attach the grapple to the leviathan and do as much damage as possible with the drill until you need to stop for repairs and repeat until it dies. take some med kits and maybe a spare battery anyway (either for repair tool or for stasis rifle).
Ending up in the dunes in any random start mod is genuinely fucking terrifying or in the dead zone but in dead zone especially with the thing sinking might as well restart
No one mentioned this so I'll happily do so. Reapers behave properly in this one. If their roar is echolocation, they should know exactly where you are if you can hear one.
But they'll also know exactly where you are if you don't hear one
@@aguyontheinternet8436 I get what you mean. Half of the times I've been attacked by one they don't make any noise and come right up behind you.
@@shlingusdingus4174 had this issue too, especially in the dunes. Went there to get the cyclops shield generator and even had a scanner room near by to tell me where the reapers were but it didn't scan all of them so a lot of them snuck up on me. Sometimes they roar, sometimes they don't lol
Edit: it was hell even trying to get the scanner room built lol
@@shlingusdingus4174
I know this is due to gameplay limitations. But I like to think it's able to make roars at frequencies you can't even hear and that's how it can still know where you are at all times.
@@aguyontheinternet8436 i mean, they DO have eyes. So they wouldn't need to rely on their sonar if their prey is in sight.
That moment you know how hard it's gonna be when you see a setting option as "Aurora-as-Chernobyl"
That setting barely chanhes anything
thank you for your comment Allah Vlogs
@@KarlismiSN like to see you play around it
@@GnomishProductions I've done this mod with all the settings on max before, so yes I have indeed done it and the Aurora as chernobyl effect is one of the least impactful settings in the entire mod. Just makes the Aurora an eyesore
@@KarlismiSN yeah, that's what makes it annoying, the shit visibility
This man's base is an entire hospital.
XD ya
Hes not a docter......hes the entire hospital
@@thedootlord the entire ministry of health
@@bitchasshoe8719 he’s all of the essentials oils and healing crystals in the world /j
@@tile_guy He IS obama care
Problem: Atmosphere is deathly toxic
Solution: Pump it down through some tubes. The toxin gets tired from the long trip down and gives up, making the air breathable! :D
Could be the chemical toxin is lighter then air, so they separate in the tube
The pipes must have some type of air filtration for this situation
I thought those tubes were connected to the lifepod and his base, which produce breathable oxygen. idk I might be blind and didn't notice they were connected to the surface.
Everybody above me is wrong original comment is correct
@@MultiCool55 They're the same as in the normal game, you can place the collector on the surface or attached to a base (but no lifepod)
Ephi: this game is the best way to give somebody thalassophobia
This game actually helped me get over my thalassophobia
honestly i think it's a good cure, no wonder unknown got so much off it
Dude. I beat the game the first time, not knowing anything, on hardcore, without sonar. I was so spooked the entire time I and jumped off my coach the first time I saw a reaper leviathan.
Now I run circles around them and cleared my map of them. Lol.
Sonars the real hero.
@@NotASpyPootis it’s like a really shitty vaccine/cure
It can cure you
Or it can make it so much fucking worse
Let me guess cuddle fish
@@x3dwany371 it made mine so much worse lol
I like how they made all these realistic changes, yet you still have the shittiest oxygen tank ever made with only 75 seconds of oxygen
Yep but real life O2 tank make the nitrogen hazard meaningless.
@@adrewadrew5860 really? How
@@adrewadrew5860 no it does not, divers still need to slowly ascend to not get the bends.
@@adrewadrew5860 nitrogen slowly forms in your blood due to the water pressure while deep underwater, as you rise back up and the pressure on your body lowers, the nitrogen rapidly expands. Ascending faster than your body can safely disperse it causes your bloodstream to flood with nitrogen bubbles which explode and tear apart tissue like razor blades. It can take upwards of five years to recover from the bends and requires living inside a pressure chamber.
To be fair, show me a self-refilling tank that does better :P Air tank compressors are huge and not on-body mobile.
The Nitrogen system is actually in the base game! It can be toggled using console commands. I guess just something they left in from development, but pretty cool nonetheless.
What's the command for it
The command is quite literally “nitrogen”
yeah after learning about the bends, it makes a lot more sense what the oxygen pipes were created for. They're totally useless in the base game, but with the bends they become actually useful
@@down2006 they're helpful early take for me :))
@@down2006 Pipes are useful for exploring caves and wrecks until you get the seamoth.
I've never liked "hardmode" mods for any game that did things like increase crafting costs, EXP requirements, the price of items, etc., because it feels like they're equating "takes a long time" with "difficult to do". A no-hit run of Dark Souls is difficult to do, beating a JRPG where you have to grind for hours to stand a chance in each new area just wastes your time.
Its meant to encourage you to fight enemies if your too weak MOST times it probably because you avoid every enemy
It feels good when you finally win
The intent is to force you to play more efficiently, meaning that you have to engage with every system the game has rather than simply choosing the ones you find the most convenient.
In this very video, he mentioned that the heightened aggression made him use the stasis rifle even though normally he just goes around the problem with the seaglide, and yeah, I also never used the stasis rifle because I never had to.
Yeah same. It's not fun IMO. Adding new things sure. Making existing systems more punishing? Meh.
This mod would make crafting “more difficult to do” he literally had to go down to the jellyshroom caves at the start of the game to get basic starting tools, I’d say that’s substantially more difficult to do than staying in the safe shallows.
Now play the game on the absolute hardest difficulty:
No Alterra technology
hmmm yes monke
No debt run
No hand use run
"Already dead" run
No existing run beat that
Fun fact about the Sea Emperor’s tank. There are two ion cubes hidden in there
It's put on the probability of getting there without the ion cube. Because you can't jump out of the tank with the prawn suit, the only way is to place the ion cube and go through the portal.
@@aliardatalas9137 I just jumped out of the tank last night.
@@aliardatalas9137 you can jump out with the Prawn suit, you just need to know what you're doing.
yeah u definetely can
@@aliardatalas9137 You can, but you need the grappling arm cuz without it you just barely can't make it
“Accenting too quickly”
You even have a mod that includes the bends ? This must be torture
That's actually In the Base game.
It's just Locked behind A command.
"Nitrogen"
(Altho, his Mods may Have a Different version Of)
@@dr.blockcraft6633
Really ? That’s soo cool
This guy does a death run in the time I do a normal play through
with a similar amount of deaths too XD
@@Lackolove Yeah, sniff
Just got the game finally Sunday I'm at like 20-23 hours now and haven't got a status rifle, a cyclopes needing the cyclopes stuff next to be able to go to the lava area to get crystals for the rocket.
@@joshbreaksk8IN feelsbadman
@@joshbreaksk8IN it took me 42 hours to beat the game
Random spawn point? God no I don't wanna spawn right in the middle of the dunes
I thought the same thing, but I looked in to the list after playing and it's all safe areas. Mostly shallows/kelp/plains. Dunes/Mountains/Crash Zone spawns would be pretty awful.
Bruh you’d basically be in lifepod 4 lol
Imagine if he started in the void
@@shbobthebob6744 Oh yeah, you’d be completely fried when the aurora exploded, or imagine falling down into the blood kelp zone like ct yu’s pod
@@EphiTV I GOT Crash Zone, the first time I used that mod. Right on the arse-end of the Aurora, too! So that meant that the only local fauna was a Reaper Leviathan. I was under huge time pressure to scavenge resources to build a safe base away from the Aurora, as well as a Radiation Suit so that I could reaccess the Life Pod. It was also because of this that I learned Reaper Leviathans are less likely to detect you outside of a vehicle, since they use echolocation to find you, and Seamoths make a fair bit of noise. So using all of my smarts I had learned, I was scrounging for as much resources as I could in one go, and only picking up materials I definitely knew were necessary. The only way I could make the stuff I needed was to access the fabricator inside the lifepod, so I needed to make sure I took only what I needed and not what I wanted. Ultimately, I barely managed to scrape achieving sanctuary away from the Aurora before it exploded. I was literally building the seabase at a safe distance in a Kelp Forest, when the Aurora exploded. And I had also acquired enough raw and composite materials to build a fabricator inside, so that I had a chance. So once that initial rush was over, THEN I could start looking for Seaglide, MVB, and Seamoth fragments more thoroughly. Talk about a stressful start...
Ah this game is so amazing. I remember the late night dives into the lava zone with the cyclops. Acting like a real sub commander looking around checking gauges activating decoy torpedos trying to dodge the juvenile ghost leviathan. So many wonderful memories that I will hold for a while !
And uh I almost forgot the first time I put a baby crabsquid into the bio reactor ! G o o d t i m e s !
Adult crabsquid making a beeline for your base be like
@@ct7204 I will catch them and they will watch as their children power their cage lights.
@@thelightpost6056 Haha
should have used a cuddlefish egg
"instead of trying for a second shot I decided to search the aurora"
*shoots a second shot*
Why did no one else notice that lol
How can this guy complete Subnautica with a mod that basically makes it real life in just a few hours when it took me days to gain the courage to gather some deep shrooms
I feel your pain.
go to sea treaders path for deep shrooms, its safer
@@lordtachanka394 there's a ghost leviathan on your path to the sea treaders path 🗿
i just cant find deep shoorms
@@zrk7742 oh well then
I really like the fact that in this mod you are capable of toggling different settings and tweaking the difficulty levels rather than having to play with all of them on and on max difficulty. I might experiment with the increased aggression on fauna- setting because I felt in the vanilla game the fauna was barely ever a threat or that aggressive towards you outside of Leviathan- creatures. I'd love a more aggressive fauna for realism but probably without some of the other difficulty modifiers for start at least :D
Isn't excessively aggressive fauna actually unrealistic?
@@santialterman3066 the fauna in vanilla Subnautica is already way too aggressive. Even the earth's nastiest sea predators avoid us unless they're really hungry, or provoked, because we look weird and not like their usual prey. To alien creatures we'd look even weirder.
Protip for the stasis rifle, unless you're in the open ocean, shoot whatever base parts / terrain is next to you, and they'll freeze on contact with the orb.
Fun fact: atching your channel 2 days ago because of those Subnautica videos. I am so lucky you posted one right in this period lol
Great times for subnautica content on youtube.
And I’m pretty sure below zero is coming out soon
@@BONER10 Yea.... Imagine if it came out..
@@seandeg486 it came out 4 days ago lmao
yes of course “atching”
the nitrogen part is so good i would love a realistic scuba diving game where you have to make those hard decisitions over nitrogen and bouyancy, clearly subnautica is not the platform where it is an interesting mechanic but it is a great start heres hoping for that scuba simulator someday!!
Yea! Maybe you could be ship wreaked underwater during an alien-caused ww3/nuclear war. Sounds pretty cool. Would the game have a realistic look to it like stranded deep? Or would it be more cartoony/animey, like raft?
I read a review of deathrun where they said the nitrogen part was the least interesting thing about the whole mod because it didn't really add anything and just made movement slower
@@tetrikitty1686 I completely agree.
Fun fact subnautica actually inspired me to become a marine biologist instead of giving me thalasophobia
This man uploaded this hours before the release of below zero, what a lad
When I played the game casually I did as much work on the ship as possible before heading down deep to do the story stuff.
Made coming back to the surface and adding the final parts to my ship feel like a celebration instead of a chore.
Me: too scared to finish the actual game once.
Just swim around a reaper for a while and slap it with the knife. You'll quickly become desensitized.
Same, I keep stalling because I don’t want to go to the life pods past 300m I have over 30hrs took me 19hrs to go to the aurora😂
@@jazminyz same i literally dont want to go past 300m
@@SneakyLittleHobbit but…it’s dark as fuck down there and it’s scary 🥺
@@fuzzy3383 don't be afraid, remember you re in safe seamoth..get first to aurora bro, u can do it by hugging aurora all the time, start in half and go calm forward until where you can get in. .Get there in day( reapers will se you but you will see them too, in night they will use echolocation...so they will see you anyways. just get seamoth and propulsion cannon... and prepare for spiders lol)
ephi: instead of bothering for a second shot-
me: it shows you shoot twice
Subnautica: Ima make you scared of the ocean now.
Below zero: Ima make you scared of the Arctic now.
Bioshock: Ima make you scared of little girls now.
Breathedge: ima make you scared of space now.
(Edit: omg this blew up.)
Substellar: imma make you scared of space now
Journey to the Savage Planet: ima make you scared of gigantic turds now
SOMA: Ima make you scared of philosophy now
Dead space: Im gonna make sure your scared of car crash victims
Minecraft: imma make you scared of tall black guys now
Heh. You thought this game *gave* me Thalassophobia? No. It just *increased* it
Substantially
Since we've only discovered like 20% of the oceans and seas, its entirely possible that 1-all subnautica creatures actually exist on Earth
@@amanwithnoname4657 no- This is NOT the year man! 😂
*same*
@@amanwithnoname4657 that statement made no sense
Death run is a good idea, but it also needs to make sense. If you instantly die due to explosion, all other creatures should too, which would make survival impossible.
And the agression on the predators... All the "hostile" creatures in the base game already hunt way too much and for some reason really curious about the taste of this alien human creature instead of their usual prey when in reality they'd be like "ew that thing looks weird and gross I'll keep out and go after this peeper instead"
And the fabricator taking up more power in radiation... Why?
@@Freezorgium Radiation screwing up the wiring shielding, making you lose power due to leakage while it runs it's course.
Actually a real thing, to be fair to the mod.
DUDE I GOT THAT TIME CAPSULE LOL
people can be gullible sometimes
Poggers
pog
@@nattaboonsiri4180 pog
POG
No i don,t tink so
You: dose anything
Bone shark: shawty like a melody in my head
Dose....
Hello everyone this is your daily dose of anything
This is actually quality content and not just clickbait
Ephi: is on one health from the reaper
Also ephi: SCAN
Priorities.
Priorities.
Priorities.
no
A Wrinkle in Time Photography
I wish there was a mod that expanded on the map, or atleast added to the void
There’s many
@@KarmanicMizery no?
@@KarlismiSN well, there are, but none of them are public releases yet lol
@@FennKitFox 2 got released and return of the ancients is another, i wouldnt call that ''many''
Gargantuan mod
I like the random start aspect of it, the increased resource cost and scanning creatures for dive suit upgrades. Everything else seems...too much? I don't think I'd like the game with all of that in effect. Sounds like a cool mod though.
I've been doing this mod in hardcore on twitch, and let me tell you...it is TOUGH. But SO much fun. Makes the game feel SO fresh.
Can you send a link to the video/stream? It sounds pretty interesting!
Is that SO
I think that might be SO, SO it is quite possible don't you think SO
I love this video! I didnt quite finish subnautica on my own out of a combination of fear, frustration and the feeling that i saw the most interesting stuff after seeing every leviathan at least once, but your calm way of commenting on this game and partly having similar issues as i had makes me really wanna play it again!
This was definitely a difficult mod to play through. But once I had a properly powered base and a vehicle, it just became a normal run with exotic recipes.
Still, a very enjoyable experience if you can survive the Aurora explosion.
I enjoyed your ridiculous use of air pipes.
those pipe lines became one of the most useful things early game in this mod, nice gameplay
Damn this is just what i needed! i always felt the base game was waaaaaaaaaaaaaay too generous on material cost and made a lot of the blueprints pretty redundant.
You should do a “I Survived 100 Days in Subnautica Hardcore” video!
(100 ingame days of course)
That wouldn’t work very well
That's extremely easy
can we talk about all his deaths were the earlygame? it seems like this mod is based on making the earlygame harder, and does nothing for the lategame
Yeah its very heavily focused on early game. There are still a few persistent things that affect the end, like the aggressive enemies and super high crafting costs.
with the creature aggression + damage on the ''worse than deathrun'' setting the game can be incredibly hard even late game, when reapers 2 shot your prawn suit and detect you from a mile away.
It kinda turns subnautica into a realistic game ngl, The nitrogen and damage, The pressure and no vreathable air and stuff.
@@agamerdude7596 not everything is realistic about it, some of the stuff is really stupid, in partciular the power usage and crafting materials, make no sense
@@KarlismiSN Yes that doesn't really make any sense, There is a mod that makes subnautica realistic by making the crafting recipes way more harder than usual, I've tried it and the seamoth is way expensive than the vanilla cyclops.
As someone with an unhealthy amount of hours in this game, it’s great to see these new mod challenges come out and draw me back in over and over, glad I stumbled across this!
1:33 Aroura as Chernobyl. Me being a Russian: agh sit here we go again. Flashbacks of Chernobyl incident newspapers.
i feel like everyone who reads this is going to read it in a russion accent. if not then im just special XD
@@operator2393 Ukraine was apart of the soviet union when Chernobyl exploded
@@scottstormblade8817 i uh read this in a russian accent
There's just something special about this video no matter how many times you watch it
I learned about my fear of deep water after traveling in my sea moth and suddenly started sweating with a feeling of impending doom even though I was only below the floating island.
Same
Had to quit my playthrough
Important tip for stasis rifle: first get the leviathan to aggro towards you, when its coming, just use the short burst (just a click) of the rifle to freeze it, while its frozen, do a full charged shot of the rifle, this ensures you trap the leviathan every time and don't need to reply on your aim and percieving their movement
I actually like the further sight and aggression cause you can usually just avoid everything. Except bonesharks... screw bonesharks...
That final clip with the explosion made me giggle. Good job.
i was so mad when i realized I needed a cyclops at the end of the game, cause I just held off on it then realized I could explore anything with just my prawn suit
The place you built your base by the jellyshroom cave entrance is my favorite base spot in the game
The abyss of the ocean is scarier to me than the colorful void of space.
Yes me too
Space won't suck me in and let a toothed monster chew on me while I drown slowly
@@hazeltree7738 what if the space had space monsters that can survive in the void?
I disagree, oceans at least aren't endless...
@@skurwysyn100 without a vehicle it will feel endless
imagine if this mod only lets you die like 3 times and if you die the fourth time the save will be deleted. it will make it so much harder especially if you are constantly dying. really great video.
The fact this mod gives you a random spawn location AND the lifepod sinks to a certain depth before it’s prepared is easily one of the terrifying things about this mod.
Just imagine if you spawned at the edge of the map and just rolled into the void, falling endlessly as ghost leviathans and extreme depths prevent your escape, permanently stuck in a state of death and respawning as your lifepod continues to drag you forever further from the surface. The device that saved you from the crash, has now become your tomb,..
It would be pretty terrible in some spots, but it's not completely random. There's a big list of spawn locations the creator picked from, and all the spots are relatively safe.
oh,.. ok nevermind then
Love the video btw
i played deathrun on hardcore and oh boy did it make the game fell diffrent, everything could end me, it was terrefying, jumping at everyshadow, i managed to get to the tunnel that lead to the lava zone before i finaly perished.
There are two types of people in this world:
People who get a fear of the ocean playing this game
and people who get over their fear of the ocean playing this game
and then the people who make the ocean fear them
@@pychin7478 prawn suit time
2:05 i did not know about this map, is so beautiful, is majestic
Cause of death: Victory
Suffering from success
More like suffering from debt
The poor guy never docked
Subnautica did not gave le thalasophobia but it gave me curiosity so now I am scared of the oceans but also want to go explore it
I may actually give this a try, but maybe on an easier setting. I'm playinb BZ right now but this seems really interesting to try out.
Usually I slap down 2 solar panels, maybe a bioreactor and I'm set which feels wrong.
EDIT: I started a deathrun yesterday on hard (I'm not THAT confident in my own abilites) Things went mostly fine until the aurora blew up. It went downhill REAL fast after that. I barely managed to make a radiation suit and that's how far I got so far. Everything is scary again and I love it. Frigging stalkers got me terrified.
I’m amazed to discover such an experienced Subnautica player that seems unaware of the fact there’s 2 ion cubes in the area of the Sea Emperor’s containment. 1 in the back to open the spare portal to get back up above the pool (for those who don’t have the means to "jump" out of the water), and 1 in the caves underneath the containment.
oh i didnt know that
@@LifeSucksAndWeAllKnowThat I actually learned it kinda recently myself. I've only finished the game 3-ish times. Learned about these 2 extra ion cubes from someone who did a blind playthrough called "lil indigestion" here on youtube. He made like 70+ episodes worth of subnautica content, half an hour each xD
This man beat the game with the hardest mod in 24 hours while I’m 19 hours into my game and just found the disease research facility.
Bro this guy has too be my new favorite subnautica TH-camr he's just so chill
Congrats on finishing a run! I can sympathize with how evil and relentless those biters are. If you want to make it even worse, try the "Worse than Death Run" settings (I had a reaper clip into the Jellyshroom Caves trying to get early magnetite for some fun misfortune) and the De-Extinction mod for the Gulper Leviathan (although that mod caused some serious lag after a while).
Did you try a seamoth with Death Run? I personally felt it wasn't worth the trouble with the power loss from entering and exiting. Plus with needing kyanite to get the prawn suit upgraded to even survive the ILZ it just seems like not bothering with vehicles is overall the better choice for Death Run.
Yeah I built a seamoth at one point but by that time I was already near the end of the game. Just used it to move between surface bases a bit. Never managed to find enough fragments to make the prawn. The requirements for it are pretty crazy. It definitely seems like they wanted you to be vehicle-less for most of it.
If you want to play this mod now, you can still do so without having to roll-back to legacy mode. Only problem is that without rolling back, you’ll realize that the custom batteries don’t work, so only the standard (albeit renamed) lithium batteries will work.
You pretty much have to rush the mountain island since that was the safest way to acquire large amounts of lithium and diamonds early.
Surface air being toxic actually combos really well with creature aggression since you can rarely sit still by pipes while your air refills lest you get bit by various fauna. That is, at least, until you realize that you can angle the pipes above water and just stand on top of the tip of the pipe to receive air. Then you start to question how surface air being toxic even adds to the challenge.
The reaper aggro radius is no-joke in this mod. They’ll aggro from across BIOMES. For reference, the entrance to the Jellyshroom Caves closest to the Degasi base is directly south of the Aurora’s thrusters. (This is also a lifepod spawn location) The reaper at the base of the thrusters can and will randomly aggro onto you when you’re on the OTHER side of that Grassy Plateau biome. It’ll damn near chase you into the Safe Shallows!
I also learned some neat tech from this mod as well. Namely, if you want to scan a fragment without being interrupted, fire a fully-charged Stasis Rifle round at it. The bubble will persist long enough for you to scan the fragment, and nothing can enter the bubble to attack you. Also, the bleeders in the Aurora are affected by grav traps, so dropping one in the center of the reactor will leave you with only 3-5 bleeders to contend with.
You also can’t get nickel or crystalline sulfur without going under 500 meters, (the deepest you can go before needing to get the next dive suit, which you ALSO have to go under 500 meters for) and you require them for the Prawn Suit, Cyclops, and upgraded Seamoth depth modules. So you have to spam medkits as you frantically scramble into the Lost River, gather materials, and scramble out. Hopefully not getting one-shotted by a Warper on the way out.
Imagine his spawn location was the void. That would be hilarious.
that setting "aurora as chernobyl" 💀
This is a actualy very fascinating mod for subnutica it kinda as a bit of a pinch of more realism and fear of danger like the radiation drowning "wich can be a very big fear for some certain people" and the cretures attacking and comming for you
Nothing truly new new or added but if you can combine other mods like that more monsters with the gulper and stuff you can make a far bigger vast and scary subnutica truly amazing:>
Yeah, it's a pretty nice mod that mostly just changes the rules a bit. Little disappointing that almost all the changes are early-game, but I still had fun with it.
this game did not give me thalassophobia. it *enhanced* it. i have not touched ocean water in years
The ocean before the walkthrough: Clean
The ocean after: _Pipes._
My luck:
*Spawns in*
“Entering ecological dead zone”
6:00 : Builds a base
6:06 : Then creates a Habitat Builder
Me: Smells something fishy here.
That’s actually where my base was on my first ever playthrough, it was super helpful because I felt like I went to the jellyshroom caves every 5 minutes
As a scuba diver I find that the rising to quickly addition is actually really close to reality
I have a thalassophobia but it's a bigger experience, panic attacks, moments when I was afraid to look under me, it was actually fun i love subnautica
Barothrauma only happens when you breath oxygen that didn't come from the atmosphere (1.0 atm). If you hold your breath without any gear, nothing will happen and you can go as deep as you can (the pressure from the ocean will crush your body eventually, but there is no need to make stops in order to make it to the surface)
Of course, you can't really take advantage of that because nobody holds their breath that long.
@@neonblade8591 deep dives while holding your breath are a thing
@@canobenitez wait really
The bends makes the game realistic because it is the primary thing that all divers need to be concerned about. They should have made the player wait a day before launching because you can't fly on an airplane until you give your body enough time to completely decompress.
me: watching his gameplay
me playing sabnautica: i don't wanna leave starter area :0
Funny, I like the idea of an Nitrogen danger in the diving mechanic a lot because I always thought this part was extremely oversimplyfied compared to real life.
13:46
CAUSE OF DEATH:
Victory
I won, but at what cost?
As a fresh Subnautica player who has only just recently reached the gargantuan skeleton for the first time, I am thoroughly impressed, and kind of ashamed of myself that I don't use bases and beacons as much as I really should. I have a total of two bases set up; my main base, and a tiny spawn anchor I used when exploring the Aurora. For some reason, my brain told me bases can't be too deep in the water, and I believed it without actually testing that. Some people, like you, are built different, meanwhile I'm built just plain wrong.
Everyone plays differently, I like bases and beacons a lot but some people don't use em at all. I definitely think having bases in the deeper areas can save a lot of hassle.
The one guy who spawned in the void: AAAAAAAAAAAAAAAAAA
The 3 Ghost Leviathans: FOOOOOOOOD
“I just wanted to see how hard we could make it”.... IVE NEVER BEAT IT ONCE NOR GOT THE CYCLOPS
the beginning, "best way to give someone with thalassaphobia"
me, someone who already had it and decided to get this game
🧍
beautiful game underwater (mostly)
but i am extremely biased due to my phobia and when they said it's an amazing game i was like "😀forgot not everyone hates the ocean" JEJXJCBDBC
There should be an extra ion cube in the facility with the empress. I have gone in there before, forgetting to bring cubes, and found out that there are extras as many as you need to complete that section are already there.
This guy deserves so much more for the effort he puts into these video's, I really enjoyed it, keep it up dude! I'm excited to see your future content :)
Beating deathrun on hardcore was simultaneously one of the most agonizingly frustrating but ultimately satisfying things I’ve ever experienced playing games.
It took me over 20 attempts. By attempt ~10 I was intentionally using a stasis rifle to freeze any leviathans and I’d then slowly chunk them down with the thermo blade.
One of my final attempts before winning I glitched through the floor of the cyclops and then had land physics as I fell to the bottom of the lost river and died.
I didn’t rely on the cyclops for the last runs.
I feel like a lot of hardcore runs end to bugs. Hardcore deathrun sounds pretty painful.
@@EphiTV The time I actually made it I had almost died to a sea dragon clipping into the lost river. For the rest of the game he would just clip in and out of the zone until I was finally able to bring him down. Definitely not the most fair game to do deathless on but I enjoyed the rollercoaster anyways!
I really want a co-op mod for SubNautica, I know there's one out already but it has more bugs that you can imagine, for example -
1) Aurora exploded TRICE
2) Crabsnakes were GIGANTIC
3) Sometimes our Seamoths and parts of base were glitching so the other player couldn't interact or even see them
4) Many more glitches that were making the game kinda bad
Don't forget the mod is still in alpha. I really wanna see how the full release will look like, with all the animations and stuff. Also me and my friend are trying to complete the game together, we have laughs every day because of the bugs, but the ones like seamoths randomly teleporting 400m back and forth can be frustrating.
@@howdyspitoonsky314 Imagine how scared I was when the Aurora exploded the second time xD
next subnautica should have a separated co op story like portal 2
@@NotASpyPootis Yea but it would be another year of work so it's better to wait a bit
I was stuck for a long time in the game because I thought that pressure in water would increase as soon as you start to dive deeper, and it would crush you to death. But then I realized quickly that it wasn't the case
I did a play through of this mod with de extinction for the extra leviathans. All I have to say about that run is - F U C K
My biggest fear is the sea. More than death and spiders.
And yet I played this game and its a favorite of mine.
I have thalassophobia and played subnautica for the first time today and I swear you can't even imagine how scared I was when I had to get copper
If you don’t mind having spoilers then I recommend watching someone play it while you play. Helped me out, watched hasanabi play cuz he was terrified helped a lot😂
I don't have thalassophobia, but the thing that made me stop being afraid of leviathans was when I decided to go fight them while remembering that you don't lose much if you die (you only lose what you picked up since the last time you left a base, so if you go straight from the base to the leviathan, you don't lose anything).
Spoilers :
There are 2 ways to kill them :
-first is stasis rifle to paralyze them, then hit a few times with heat knife, then repeat until it dies (you might need to change the rifle's battery and to go back to somewhere you can breathe)
- second is to use the prawn suit with grapple arm and drill arm. you attach the grapple to the leviathan and do as much damage as possible with the drill until you need to stop for repairs and repeat until it dies.
take some med kits and maybe a spare battery anyway (either for repair tool or for stasis rifle).
Ending up in the dunes in any random start mod is genuinely fucking terrifying or in the dead zone but in dead zone especially with the thing sinking might as well restart
Subnautica seems like so much fun but I'm already terrified of deep water so Im pretty sure this game will give me a panic attack
10:26 To this day I still never feel truly safe anywhere in leviathan territory because they all have the ability to phase through the environment.
Looks like you were blessed by the algorithm
imagine if your pod spawned in the void instead, now THAT would be a death run
1:12
If he put in the Skyrim theme song here
I would have laughed so hard
Why?
Ahhhh decompression sickness
It's like shaking up a can of soda and opening it quickly, except the soda is your blood :D
This looks like hell
Btw excellent work dude, love the content
This is basically the Subnautica equivalent to Eternity mode.