Hard to imagine the meatbags lost the war when the servitors just slowly marched towards you and didn't even bother to fire projectiles at distances beyond 10 feet...
Fun fact from the Playtests... in early Playtests the enemies were a *lot* more aggressive, especially on exploration missions they would straight up try to murder you constantly. The feedback from test players was generally negative because they didn't like looting missions to be that stressful and as a result we have the current release. I personally insisted on them being more challenging, but seemingly most players did not actually enjoy psychotic angry robot dogs trying to murder them every 2 seconds while they were playing inventory Tetris, so I was in the minority. The extraction base defense missions imo were harder earlier on in the playtest as well. It seems like they give players a loooooooot more early game runway in the official release. The playtest extractions got hard VERY FAST. I had a mountain of dead Operatives to show for it lol. I'm sure the official release will get to that point as you keep playing, but I don't think they wanted to scare people away early with aggressively difficult content before players got the real fancy turrets.
on the higher tier woodland missions, and all missions past that the enemies really pick it up. Tanks with long range rockets, mechs that burst into the air and get behind your defenses and enemies that drop onto your base from the sky. Where splatter cat is now is Still considered the "Easy-Normal" areas in difficulty.
Huge thanks to @Splattercatgaming for featuring our game! We've received tons of feedback from players and are working hard to address issues including performance optimization, game pacing, and the co-op experience. And we have rolled out several patches on launch day to tackle the most pressing concerns. Thanks for your feedback and continued support-we're committed to polishing the game with your help!
Yeah and only the host progress the story and keeps loot, I think they should make a way to split the loot. Like if I find a gun and my friend finds a xen core, I can take just one with me and they take the other
from what i've seen some/more then most i think are in regards to the crashes from DLSS and REFLEX & also the coop being a joke but otherwise it ain't to bad if you can look past those
@@quicsilver524that person was more than likely referring to the looting aspect of it. He just doesn’t have a high attention span thanks to CoD brainrot.
Top-tier ideas with unfortunate execution. Love the concept and going out on a limb. Really admire taking the risks they did. Just wish they’d delivered something more polished. Hope we get better outpost-likes in the future. Would be stoked if a team like Arrowhead played with ideas like these.
Wanting Arrowhead to do a game like this would be like asking a fisherman to go hunt for deer... Yes it's doable... But it's a waste of their preferred skills. I'd rather give these guys some time to work through their game, see how they can fix it, what they can change, and what they need to learn doesn't work for later down the line when they might go for another installment.
4-6 team base defense mission, with a limited play area it won't be taxing to have waves of bugs & clankers... Definitely a special event, queueing would be a batch otherwise.
@@Mirvra Nah I don’t literally want arrowhead to do it. I just admire their balance of work ethic and forward thinking. I was mostly just hoping one of the devs catches my comment and decides to look at the way arrowhead have been doing things to get OIS in better shape
Be kind. It's tougher than you think. No matter how much effort you put into research, nothing beta tests like initial release to the user(s). I have designed telemetry systems for failure analysis and performance assessment for entire vehicle platforms. More than anything else, the first trial run shows you how the design changes needed for the second telemetry system. Things you believed to be inconsequential will have failure modes you never considered. Stuff you sensor placement you agonized over may never have any problems at all, and most of your work was wasted.
The in mission combat with the tower defense reminds me of Sanctum 2 a game from a long, long time ago. Protect the core build defenses in between waves, fight the wave alongside your towers once the wave starts.
conspiracy theory, the AI is actually training humanity or something. or atleast it left a few humans alive for a specific purpose. i mean why else would it send attacks in waves of difficulty? or perhaps. there is more than one enemy.
This is likely more of a polish thing than they have room for on their plate however, I'd love for them to do anything else with the enemy pathing, make them group into swarms, make their ai idle or move erratically like they're searching, really anything. It's hard to describe exactly how jarring it is to me to see a mass of enemies trickle forward single file in an open 3d space, it shouldn't bother me as much as it does but it is easily my biggest issue over any of the bugs and jank.
@@thesevendeadlysins578 People couldn't grasp this wisdom! Like... at all! xD Don't buy ANY game in the first month after launch! Just don't! It will not disappear! It will only get better (patches, DLCs, mods, Community Patches, sales...).
At the rate the Devs are working on it and the staggering number of updates and patches daily, DAILY, since launch, and frankly in 2 months it'll be a better game in everyway
I genuinely love this game. It's a pretty damn slow start but once you get to "normal" difficulty missions it starts to seriously, seriously shine. There is no other game out there like it and it hits everything I love to do in a game. It's almost like it was made for me, haha. Just have to set expectations. I'd kind of compare it to something like Earth Defense Force. The voice-acting and story are terrible (even though EDF is in on the joke and Outpost isn't), there is plenty of jankiness, but you can't get what you can from either of them anywhere else. They focused hard on the gameplay loop and the gameplay is fantastic. Love building and testing out my outpost and the variety of systems.
I'm pretty sure half the voices are AI generated. There is definitely a language barrier for the devs as some text seems like it has been taken straight out of google translate. Hopefully if the game gets more success they can hire voice actors and translators.
Look, I absolutely respect anyone that wants hard as nails combat, but some of us enjoy games with less difficulty because while we like a specific genre of game, we don't need to feel like we're gonna get our buttholes torn open by every enemy we come across. Must like how people that wanted Pacific Drive to be some shooty shooty bang bang game but it was thoroughly satisfying for loot gremlins like me. Just enough danger while still scratching a much needed itch. Not every game has to be Dark Souls levels of difficulty.
if only my friends understood this, they would rather find a guide that tells them exactly where to go, just so they can skip the looting and get back to killing, meanwhile im sitting over here like, can we actually play the game and not just pretend to play cod in a different setting for once
I like the concept of this. Dropping a customizable base into an area to scavenge/explore/do an objective and then having to defend it before escape. That said....seems like the execution could use some work.
The local operatives and recruits are playable like picking personnel in MGS 5. They come with different skills by squad and random traits. The first big power check would be the snow ruins boss, if it's anything like the playtests. You'll start learning about your backpack loot and emergency evac if you've been progressing the story missions without much building. Of course, that's like what, 6-8 hours in, if you're getting the right loot? While there is a 4 player co-op feature, mission progress is not shared. You'll just be helping the host. Your backpack loot is yours to keep however. You probably need to keep it by the final day though. Certainly hard to recommend with all the jank when Helldivers 2 released with a much more explosive experience.
You're honest, but you make the game seem pretty fun. I've been looking into this game despite it's reviews. I judge a game by my personal experience and leave it at that. Honestly it looks good from what I've seen so far and I want to play it more now. Thanks for the input bud!
What they needed to do was make it so that while you're exploring, a timer will count down until waves start attacking and you have to run back to your base to defend it. I guess we'll see how long the devs bother to keep updating this game and how well they manage it. Fixing the glaring co-op and pacing issues might be beyond a small teams skill.
I've had this game on my wishlist for a long time; I didn't realize it released today. From the looks of things though, I can maybe wait a little longer. Plenty of great games out for now.
@@singularityraptor4022 It's developed by Team Ranger which started out as literally 6 people and last I heard was like... 12 total people. Lightning Games is the *publisher*, but the actual work done on the game is a handful of people. It's absolutely Indie.
I remember seeing the trailer for this and thought it looked pretty cool, seems like the devs had a ton of ideas they wanted to put into one game and for the most part seem to have succeeded although there are some rough edges.
That flicker on the side of the gun at the start... That's like sitting under a flickering halogen lamp to me. Looks like a game with potential, but it's these little things that make it currently unplayable to me. Thanks for reviewing splattercat!
You should always trigger the ability to exchange material for power when it's off cd. It's a net positive because you can start scrapping vehicles and you'll gain power if the map is a good map
First time watching a video on this channel. I am full on expecting you to say something like "Because being able to use mechs is tight" Your voice totally reminds of Ryan from pitch meeting.
The original trailers made it look so awesome. However, the more the game showed its mechanics, the worse the idea got. There's just so much superfluous crap involved. What people were shown and what people wanted was to go toe to toe against hordes of robots while backed by massive boomy cannons and gatling turrets. And almost 40K style last stand sorta thing. Instead, this looks like most of the game is resource grind, crafting, plot and rogue-like extraction elements. Literally none of those things are what this game should have focused on. If anything, look at how successful Helldivers 2 was and why. Simple concept, solid execution. Small squad, big powerful weapons, artillery and bombs, hordes of enemies. While not the same, the games are functionally attempting to scratch the same itch. Except, looking at this, I'd have to wade through a whole bunch of tedious gameplay mechanics just to have a small bit of what the trailers promised.
You gained a new subscriber today. I was scrolling through the Steam reviews for this game and lots of people say it's an Early Access game without the Early Access title. And from what gameplay I've seen so far, it fits the bill as being Early Access. Why the Devs didn't put it as such baffles me, but I'd love to see it get the things you mentioned in the video. And maybe even Co-op in general, not just limited to the exploration thing, but also Campaign Co-op. This does look like the kind of game that's going to only survive because of modding. At least in the current stage of its life. That and it feels like a copycat of another survival-crafting, FPS, Tower Defense game out there (Hostile Mars).
" Why the Devs didn't put it as such baffles me" I'm late but the dev actually messed up, the game was planned to be released as an early access but they didn't put it in. They still work on it as if it was one, so beside the banner not being there there's no difference with other early access games.
The images I see of this all seem like a glorious, chaotic, walls of lead flying at endless hoards of enemies. But all the actual gameplay looks about as exciting as Helldivers on difficulty 1.
From what i've seen this game basically needs the same difficulty when you're fighting automatons in Helldivers 2 because holy COW the range on those bots and their AI are smart af
It would probably make turrets useless (as anything but damage sponges). Maybe with a long telegraphed animation, particle effects you could see from far away, so you had time to react and take them out before they get many shots off.
From what I've seen you can skip the extraction shooter stuff once you progress and can build batteries for your base, then it will auto-complete that stuff.
Thank you for this. I've been following this game for a long time. Looked great but kept expectations tempered. This kinda said what I feared. I'll wait for fixes/sale.
seems more like a proof of concept, with just enough in it to let the studio get a rough feel for the game, but it's far away from alpha and not even close to beta ready yet.
I can't believe you cut the video with 35secs left in the battle. No, we did not want to see what happens when you win or lose that most exciting part of the whole Demo. What were you thinking?
Game sitting at "Mostly negative" on steam. Not a good sign and many of the negative reviews are actually providing critical feedback. Doesn't look like a review-bomb situation that people always claim...
as for mc being immortal, he just does not fully "die" or go MIA, he will still lose EVERYTHING you have on you/backpack if you die / leave a run. And to account for that, he is the weakest of the characters you can play. also, go endless if u think game is too easy ;)
I have had this on my Steam wish list for quite a while now. I wondered how well it would perform given the scale you can play at AND the fidelity of the models graphics. However, the reviews definitely show this came out a bit under baked and needs to be thrown back in the oven for a little bit. Some more net traffic savvy gamers also reported network packets going outbound from this game that seem sus...
How the heck did humans loose a fight to slowly crawling robot scorpions and what looks like Boston Dynamics rejects when they're able to 3d print infinite ammo in seconds? Generation Zero did a way better job in that regard. Those robots are actually scary and somewhat indicative of a threat humanity might loose to.
31:34 *dragged, not drug. Drug is what you can do to other people when you give them pharmaceuticals, and you should probably not do that unless you're a doctor.
The level of excitement to see one of my FAVORITE youtubers make a video on a game I participated in two beta test for ^_^ Thank you for covering this game I absolutely love it. btw found it shocking just how cheap they decided to post it for on steam!!
There was a game like this where and even had a sequel where you had your base and your units and you could control the units in first person was good command something.
Hey splat I think you are right about the looting part needing more to fight and think a time limit would be cheep, bad idea! However! I have a better way, you start off and go looting after X value loot has been grabbed a wave/endless weak bots show up and ramping up as you loot more and/or get the goal.
Imagine setting up your gun to fire as fast as possible while doing no damage then complaining that your gun runs through ammo so quickly without doing a lot of damage.
Preview shoed a few flaws. And I don't think I have ever seen a glitchy buggy part on the main gun before...that ticking lil window there is driving me nuts xD
The game seems good. I will say that the lock on endless mode until you progress in the story is refreshing if it's your first time Through. Mostly so people don't go off the deepend and play super hard mode, getting their assets handed to them and rage quitting
How does this game do *so much* all at once and feel so bland and empty... Butter's spread way to thin and the toast is under done. Make one game, not eighty different parts of five slapped together.
id suggest the devs add in patroling enemys its meant to be a siege so I personally think the enemy should have a siege camp with spawners and setup patrols that try to hunt the player down if you play smart and stay low then they don't find you but if you try to fight toe to toe then the enemy siege camps are warned about your location and you get a timer before they meet you as the go thru the map on a path to avoid your base while trying to take its shortest path to kill the player
I love games like They Are Billions and this concept is cool but the way its done here it just seems so janky and weird they all come in one way and what are those weird giant objects lobbing through the air awkwardly like a big torpedo but floating like an air balloon or nerf football? It's hard to see what is hitting and killing you a lot, and enemies all seem floaty and not solid.
Man this game and its mechanics look absolutely amazing. But as you said, it needs a higher difficulty, the AI needs to detect you from further away and the looting missions need to have a risk of failure, not just respawn and collect you stuff, you die, you lose, simple. Otherwise what was shown here looks really good. As for the campaign/voice acting etc, I do not care in the slightest, if it takes 4-6 hours to get to the "fun" stuff, so be it. Thats the norm in many many games, just to give a few examples : PoE, Diablo, WoW, Nearly every Vampire survivor like game.
The launch has damaged the games popularity alot. Shame, because once you learn the systems and clear through half of the awful campaign, it becomes amazing, love it.
Definitely read reviews; but don't take them as gospel. Gamers are idiots, and most of them are literal children as well. They are entitled, dumb, and picky. Don't focus on the consensus of dumb gamers, focus on the content of the reviews itself and gauge if what they are saying is something objective or subjective, and whether it may be painted by personal or implicit bias. For example: Is the performance bad? or is the performance bad on their computer specifically? Is a game jank? Maybe it is, but maybe you don't mind jank and they hate it. Maybe a game doesn't have good servers or isn't sharing Co-op rewards. That could be a big issue for you if you play Co-op, or maybe it wont affect your experience with the game at all because you play solo. Etc. Again; I'm not saying to ignore reviews. They are right most of the time. I'm just saying, look into it yourself and make up your own opinion instead of taking reviews at face value. Different people value different things in games, and gamers are known for bandwagoning and sometimes not understanding the complexity of the things they talk about.
To each their own, but I'm the opposite. I rarely trust the reviews. Most of the time people will either complain well before they've properly tested a product, or they'll give a negative review over something incredibly trivial, or (my personal favorite) is when someone with 700+ hours in a game gives it a negative review. It's like, my man -- your time spent in the game completely negates your negative review. Anyways, obviously everyone is different but most negative reviews are, in my opinion, quite irrational and lack substance.
@@Cryotyde Oh I just love the (200hrs at review) negative rating saying its not worth the money and then they have another 200hrs since posting the review. People are strange animals lol.
@@hunter-eo4qz sometimes you just want to love a game and at a certain point you realise you just can't. Its like a long relationship ... It was love at first but after a while you realise you don't even like them ...
The visuals of this game are throwing me for a loop. The gun model, for example, looks way more detailed as compared to some of the environment/interior textures. At 9:29 the table and blood look like its from a source game but the gun looks like its from crysis. Wearing too many hats is an apt analogy. Am I trippin or am i onto something?
This sounded good, and I checked it out, but people are saying "mixed" things about it, including a slew of gameplay and graphic bugs. Basically, saying it's a game in beta released a 1.0
Hard to imagine the meatbags lost the war when the servitors just slowly marched towards you and didn't even bother to fire projectiles at distances beyond 10 feet...
Yeahh basically just zombie apocalypse but robot
Fun fact from the Playtests... in early Playtests the enemies were a *lot* more aggressive, especially on exploration missions they would straight up try to murder you constantly. The feedback from test players was generally negative because they didn't like looting missions to be that stressful and as a result we have the current release. I personally insisted on them being more challenging, but seemingly most players did not actually enjoy psychotic angry robot dogs trying to murder them every 2 seconds while they were playing inventory Tetris, so I was in the minority. The extraction base defense missions imo were harder earlier on in the playtest as well. It seems like they give players a loooooooot more early game runway in the official release. The playtest extractions got hard VERY FAST. I had a mountain of dead Operatives to show for it lol.
I'm sure the official release will get to that point as you keep playing, but I don't think they wanted to scare people away early with aggressively difficult content before players got the real fancy turrets.
@MattH88S early levels here remind me of early levels in Orcs Must Die..
Seems like ramp up is the tried n true formula
Giving the robots big shields that they proceed to not actually use also seems like a questionable decision.
on the higher tier woodland missions, and all missions past that the enemies really pick it up. Tanks with long range rockets, mechs that burst into the air and get behind your defenses and enemies that drop onto your base from the sky. Where splatter cat is now is Still considered the "Easy-Normal" areas in difficulty.
Huge thanks to @Splattercatgaming for featuring our game! We've received tons of feedback from players and are working hard to address issues including performance optimization, game pacing, and the co-op experience. And we have rolled out several patches on launch day to tackle the most pressing concerns.
Thanks for your feedback and continued support-we're committed to polishing the game with your help!
start by not locking coop!
@@GoodKnight5252 What's up with co-op? What is it locked by?
@@antics5354 i don't have the game but the guy reviewing says it's locked by progression ie u need to progress in the campaign to play coop
@@GoodKnight5252 lame, thanks for the info!
Yeah and only the host progress the story and keeps loot, I think they should make a way to split the loot. Like if I find a gun and my friend finds a xen core, I can take just one with me and they take the other
Having 77% negative reviews on steam doesn't give me the confidence to try it out.
67%* fify
from what i've seen some/more then most i think are in regards to the crashes from DLSS and REFLEX & also the coop being a joke but otherwise it ain't to bad if you can look past those
@@gammagam3s69 one person said that they spent more time fighting off boredom than enemies. Just might need more time in the oven.
@@quicsilver524 fair, i'll admit some parts are just openly exploring more then fighting but i myself don't mind that much
@@quicsilver524that person was more than likely referring to the looting aspect of it. He just doesn’t have a high attention span thanks to CoD brainrot.
Top-tier ideas with unfortunate execution. Love the concept and going out on a limb. Really admire taking the risks they did. Just wish they’d delivered something more polished. Hope we get better outpost-likes in the future. Would be stoked if a team like Arrowhead played with ideas like these.
Wanting Arrowhead to do a game like this would be like asking a fisherman to go hunt for deer...
Yes it's doable... But it's a waste of their preferred skills. I'd rather give these guys some time to work through their game, see how they can fix it, what they can change, and what they need to learn doesn't work for later down the line when they might go for another installment.
4-6 team base defense mission, with a limited play area it won't be taxing to have waves of bugs & clankers...
Definitely a special event, queueing would be a batch otherwise.
@@Mirvra Nah I don’t literally want arrowhead to do it. I just admire their balance of work ethic and forward thinking. I was mostly just hoping one of the devs catches my comment and decides to look at the way arrowhead have been doing things to get OIS in better shape
Be kind. It's tougher than you think.
No matter how much effort you put into research, nothing beta tests like initial release to the user(s).
I have designed telemetry systems for failure analysis and performance assessment for entire vehicle platforms. More than anything else, the first trial run shows you how the design changes needed for the second telemetry system.
Things you believed to be inconsequential will have failure modes you never considered. Stuff you sensor placement you agonized over may never have any problems at all, and most of your work was wasted.
I like the way you deconstruct the things that work and those that don't in this game.
The in mission combat with the tower defense reminds me of Sanctum 2 a game from a long, long time ago. Protect the core build defenses in between waves, fight the wave alongside your towers once the wave starts.
I remember that game, was great fun.
Makes me think of deep rock galactic
I bought it a few weeks ago. Still very unique td experience
I find it hard to believe that this AI took over the earth when the opening wave of enemies don't even shoot
conspiracy theory, the AI is actually training humanity or something.
or atleast it left a few humans alive for a specific purpose.
i mean why else would it send attacks in waves of difficulty?
or perhaps. there is more than one enemy.
Actually the AI have successfully taken over, and this is "the simulation".
Players are human batteries...
Hard to believe people like you drop these kinds of comments knowing difficulty is a part of the progression.
thumbnail made me think it was the matrix for a sec lol
That what I thought it was. Honestly that would have been a better marketing strategy.
This is likely more of a polish thing than they have room for on their plate however, I'd love for them to do anything else with the enemy pathing, make them group into swarms, make their ai idle or move erratically like they're searching, really anything.
It's hard to describe exactly how jarring it is to me to see a mass of enemies trickle forward single file in an open 3d space, it shouldn't bother me as much as it does but it is easily my biggest issue over any of the bugs and jank.
The gameplay and combat looks fantastic.
But
I agree with you, it should have had another year or so of filling out and polish.
Luckily, videos like this can give them ideas and can help find issues.
@@thesevendeadlysins578 And then we could buy this game after a year on a sale ;-)
@@igorthelight True. Many issues fixed, more content and cheaper.
@@thesevendeadlysins578 People couldn't grasp this wisdom! Like... at all! xD
Don't buy ANY game in the first month after launch! Just don't! It will not disappear! It will only get better (patches, DLCs, mods, Community Patches, sales...).
At the rate the Devs are working on it and the staggering number of updates and patches daily, DAILY, since launch, and frankly in 2 months it'll be a better game in everyway
I genuinely love this game. It's a pretty damn slow start but once you get to "normal" difficulty missions it starts to seriously, seriously shine. There is no other game out there like it and it hits everything I love to do in a game. It's almost like it was made for me, haha. Just have to set expectations. I'd kind of compare it to something like Earth Defense Force. The voice-acting and story are terrible (even though EDF is in on the joke and Outpost isn't), there is plenty of jankiness, but you can't get what you can from either of them anywhere else. They focused hard on the gameplay loop and the gameplay is fantastic. Love building and testing out my outpost and the variety of systems.
I'm pretty sure half the voices are AI generated. There is definitely a language barrier for the devs as some text seems like it has been taken straight out of google translate. Hopefully if the game gets more success they can hire voice actors and translators.
Look, I absolutely respect anyone that wants hard as nails combat, but some of us enjoy games with less difficulty because while we like a specific genre of game, we don't need to feel like we're gonna get our buttholes torn open by every enemy we come across. Must like how people that wanted Pacific Drive to be some shooty shooty bang bang game but it was thoroughly satisfying for loot gremlins like me. Just enough danger while still scratching a much needed itch. Not every game has to be Dark Souls levels of difficulty.
if only my friends understood this, they would rather find a guide that tells them exactly where to go, just so they can skip the looting and get back to killing, meanwhile im sitting over here like, can we actually play the game and not just pretend to play cod in a different setting for once
I like the concept of this. Dropping a customizable base into an area to scavenge/explore/do an objective and then having to defend it before escape. That said....seems like the execution could use some work.
It sounds like this game is so close to greatness. If only the developer would put in the additional time to address the issue you've highlighted.
From the looks of things, they seem to be. They acknowledged the various issues and are prioritizing crashing and performance issues atm.
The local operatives and recruits are playable like picking personnel in MGS 5. They come with different skills by squad and random traits.
The first big power check would be the snow ruins boss, if it's anything like the playtests. You'll start learning about your backpack loot and emergency evac if you've been progressing the story missions without much building. Of course, that's like what, 6-8 hours in, if you're getting the right loot?
While there is a 4 player co-op feature, mission progress is not shared. You'll just be helping the host. Your backpack loot is yours to keep however. You probably need to keep it by the final day though.
Certainly hard to recommend with all the jank when Helldivers 2 released with a much more explosive experience.
You're honest, but you make the game seem pretty fun. I've been looking into this game despite it's reviews. I judge a game by my personal experience and leave it at that. Honestly it looks good from what I've seen so far and I want to play it more now. Thanks for the input bud!
I can’t stop thinking “These are not the droids you’re looking for” every time the hand comes up.
In terms of the AI they literally aren't the droids we were looking for.
"Talk to the hand" from terminator 3 for me
Glad I watched this, I had no idea how much of it was going to be solo resource gathering.
Been interested in that one for quite some time. Thanks for the video. Quite informative!
What they needed to do was make it so that while you're exploring, a timer will count down until waves start attacking and you have to run back to your base to defend it.
I guess we'll see how long the devs bother to keep updating this game and how well they manage it. Fixing the glaring co-op and pacing issues might be beyond a small teams skill.
I've had this game on my wishlist for a long time; I didn't realize it released today. From the looks of things though, I can maybe wait a little longer. Plenty of great games out for now.
I really, really, really, really want to love this game, whatever it is. The trailers absolutely sold me. I heop they stick the landing.
1:47 "There is some bugs..."
No shit dude, they take up half the screen 😝
I can't tell if you're being sarcastic or not 🤔
@@bluupadoop they are referring to the swarm of crawling enemies, which kind of look like bugs.
Ive got almost 20 hours into this so far and I am really enjoy myself. I played one of those playtests and knew what I was getting into though.
Outpost Infinity is peak indie when it comes to how mix of a mix-genre a game could be.
Its developed by a Corp, not indie lol
@@singularityraptor4022 It's developed by Team Ranger which started out as literally 6 people and last I heard was like... 12 total people. Lightning Games is the *publisher*, but the actual work done on the game is a handful of people. It's absolutely Indie.
@@MattH88S Oh ok. Thnx for educating me.
I remember seeing the trailer for this and thought it looked pretty cool, seems like the devs had a ton of ideas they wanted to put into one game and for the most part seem to have succeeded although there are some rough edges.
That flicker on the side of the gun at the start... That's like sitting under a flickering halogen lamp to me. Looks like a game with potential, but it's these little things that make it currently unplayable to me. Thanks for reviewing splattercat!
You should always trigger the ability to exchange material for power when it's off cd. It's a net positive because you can start scrapping vehicles and you'll gain power if the map is a good map
Love it. I'll be keeping an eye on it for sure, watching for updates. It clearly has enormous potential.
It’s funny how the game literally becomes fun if you can get through the early parts.
As Confucius said "He who try to make game for everybody, make game for nobody."
First time watching a video on this channel. I am full on expecting you to say something like "Because being able to use mechs is tight" Your voice totally reminds of Ryan from pitch meeting.
Its wild how many different genres this combines
The original trailers made it look so awesome. However, the more the game showed its mechanics, the worse the idea got. There's just so much superfluous crap involved. What people were shown and what people wanted was to go toe to toe against hordes of robots while backed by massive boomy cannons and gatling turrets. And almost 40K style last stand sorta thing. Instead, this looks like most of the game is resource grind, crafting, plot and rogue-like extraction elements. Literally none of those things are what this game should have focused on.
If anything, look at how successful Helldivers 2 was and why. Simple concept, solid execution. Small squad, big powerful weapons, artillery and bombs, hordes of enemies. While not the same, the games are functionally attempting to scratch the same itch. Except, looking at this, I'd have to wade through a whole bunch of tedious gameplay mechanics just to have a small bit of what the trailers promised.
This actually looks DOPE, give them some time and i really think they can make this great.
I got to say, man, you are always so damn positive. I wish I could muster just a smidgeon of the optimism you put out there. Great video as always!
You gained a new subscriber today.
I was scrolling through the Steam reviews for this game and lots of people say it's an Early Access game without the Early Access title. And from what gameplay I've seen so far, it fits the bill as being Early Access. Why the Devs didn't put it as such baffles me, but I'd love to see it get the things you mentioned in the video. And maybe even Co-op in general, not just limited to the exploration thing, but also Campaign Co-op.
This does look like the kind of game that's going to only survive because of modding. At least in the current stage of its life. That and it feels like a copycat of another survival-crafting, FPS, Tower Defense game out there (Hostile Mars).
" Why the Devs didn't put it as such baffles me"
I'm late but the dev actually messed up, the game was planned to be released as an early access but they didn't put it in. They still work on it as if it was one, so beside the banner not being there there's no difference with other early access games.
The really cool thing about this video is the thumbnail. Reminds me of Matrix 3.
The images I see of this all seem like a glorious, chaotic, walls of lead flying at endless hoards of enemies. But all the actual gameplay looks about as exciting as Helldivers on difficulty 1.
From what i've seen this game basically needs the same difficulty when you're fighting automatons in Helldivers 2 because holy COW the range on those bots and their AI are smart af
It would probably make turrets useless (as anything but damage sponges). Maybe with a long telegraphed animation, particle effects you could see from far away, so you had time to react and take them out before they get many shots off.
From what I've seen you can skip the extraction shooter stuff once you progress and can build batteries for your base, then it will auto-complete that stuff.
Thank you for this. I've been following this game for a long time. Looked great but kept expectations tempered. This kinda said what I feared. I'll wait for fixes/sale.
The premise of this game seems interesting. The idea of it seems fun. Boy does it look rough.
seems more like a proof of concept, with just enough in it to let the studio get a rough feel for the game, but it's far away from alpha and not even close to beta ready yet.
I can't believe you cut the video with 35secs left in the battle. No, we did not want to see what happens when you win or lose that most exciting part of the whole Demo. What were you thinking?
I love management games, I also love progression, and I really wanted to find a tower defense game that I liked. you got me interested.
This has been on my watch list for awhile
Game sitting at "Mostly negative" on steam. Not a good sign and many of the negative reviews are actually providing critical feedback. Doesn't look like a review-bomb situation that people always claim...
If its just 2-3 map over and over again and the AI is garbage I can see why it's at mostly negative
oh god that z fighting going on with the gun. That flickering would drive me insane
I for one, welcome our new robot overlords
*Roomba dances happily in the corner*
i don´t care if the video is good or bad,i always give a like and if i like the game you show i watch the whole video.
keep em coming :)
Looks interesting, but it's getting ripped in Steam.
OMG THE VIDEO IVE BEEN WAITING FOR ON A GAME IVE BEEN WAITING FOR IN A DAY I WAITED FOR
Hmmm.... any comparison with Terminator or a Terminator theme always perks my ears up. I definitely love that theme
3:30 is painful. you escaped rather than finishing it off, losing out on loot
as for mc being immortal, he just does not fully "die" or go MIA, he will still lose EVERYTHING you have on you/backpack if you die / leave a run.
And to account for that, he is the weakest of the characters you can play.
also, go endless if u think game is too easy ;)
That blinking graphic in the weapon had me nervous for 32 and a half minutes.
I adored Sang-Froid and I think this subgenre has a lot of potential. We really need another moody first person tower defense.
Looks pretty interesting. The overall aesthetics of the game reminds me of The First Descendant.
I have had this on my Steam wish list for quite a while now. I wondered how well it would perform given the scale you can play at AND the fidelity of the models graphics.
However, the reviews definitely show this came out a bit under baked and needs to be thrown back in the oven for a little bit. Some more net traffic savvy gamers also reported network packets going outbound from this game that seem sus...
needs random generated maps and mobs with ranged weapons
There are ranged but are elite? I met some and I am just 1 hour in
This game seems like it could be something REALLY special with a few thought out updates
How the heck did humans loose a fight to slowly crawling robot scorpions and what looks like Boston Dynamics rejects when they're able to 3d print infinite ammo in seconds? Generation Zero did a way better job in that regard. Those robots are actually scary and somewhat indicative of a threat humanity might loose to.
31:34 *dragged, not drug. Drug is what you can do to other people when you give them pharmaceuticals, and you should probably not do that unless you're a doctor.
Splatt: Its been viral multiple times!
Me: I don't even know who you are.
Me: Seeing splatter finally playing a game with more than 256 colours, gets excited.
Steam: Mostly negative.
Me: Well, fuck...
Me: seeing your pointless comment
Also Me: wow that was pointless
@@throeawae2130 Me: seeing your pointless comment
Also Me: wow that was pointless
The level of excitement to see one of my FAVORITE youtubers make a video on a game I participated in two beta test for ^_^ Thank you for covering this game I absolutely love it. btw found it shocking just how cheap they decided to post it for on steam!!
There was a game like this where and even had a sequel where you had your base and your units and you could control the units in first person was good command something.
Hey splat I think you are right about the looting part needing more to fight and think a time limit would be cheep, bad idea! However! I have a better way, you start off and go looting after X value loot has been grabbed a wave/endless weak bots show up and ramping up as you loot more and/or get the goal.
Imagine setting up your gun to fire as fast as possible while doing no damage then complaining that your gun runs through ammo so quickly without doing a lot of damage.
This game is insane. what an intro.
Preview shoed a few flaws. And I don't think I have ever seen a glitchy buggy part on the main gun before...that ticking lil window there is driving me nuts xD
I was really looking forward to this game, but I think, I will give it a little bit more time to grow and mature.
The game seems good. I will say that the lock on endless mode until you progress in the story is refreshing if it's your first time Through. Mostly so people don't go off the deepend and play super hard mode, getting their assets handed to them and rage quitting
This game reminds me of that "Zion Last Stand" scene in Matrix 3
your the reason i bought this game...i hate tower defence games....truely....but this is an itch i didnt know i needed scratched.
Seems like the core gameplay is there but prob needed a year more of dev time. They should have released this as early access
Great concept, one to keep an eye on if they do the updates it needs.
Had to dig through my steam catalogue, cuz this was giving me sorta Sanctum/Sanctum 2 vibes in a way with the tower defense/strategy.
Reminds me of the cancelled Save the World gamemode for a lot of this. Looks cool
Omg I can’t wait to play this game 😁
Very good and informative vid, thank you :)
The visuals reminded me of Titanfall, so now I'm wishing there'd be a roguelite based on that universe.
Will you make this a playlist?
How does this game do *so much* all at once and feel so bland and empty... Butter's spread way to thin and the toast is under done. Make one game, not eighty different parts of five slapped together.
id suggest the devs add in patroling enemys its meant to be a siege so I personally think the enemy should have a siege camp with spawners and setup patrols that try to hunt the player down if you play smart and stay low then they don't find you but if you try to fight toe to toe then the enemy siege camps are warned about your location and you get a timer before they meet you as the go thru the map on a path to avoid your base while trying to take its shortest path to kill the player
I love games like They Are Billions and this concept is cool but the way its done here it just seems so janky and weird they all come in one way and what are those weird giant objects lobbing through the air awkwardly like a big torpedo but floating like an air balloon or nerf football? It's hard to see what is hitting and killing you a lot, and enemies all seem floaty and not solid.
i really liked the concept and the idea that you can pilot mechs or tanks later on, but goddamn i fellt asleep watching this
Man this game and its mechanics look absolutely amazing. But as you said, it needs a higher difficulty, the AI needs to detect you from further away and the looting missions need to have a risk of failure, not just respawn and collect you stuff, you die, you lose, simple. Otherwise what was shown here looks really good.
As for the campaign/voice acting etc, I do not care in the slightest, if it takes 4-6 hours to get to the "fun" stuff, so be it. Thats the norm in many many games, just to give a few examples : PoE, Diablo, WoW, Nearly every Vampire survivor like game.
The launch has damaged the games popularity alot. Shame, because once you learn the systems and clear through half of the awful campaign, it becomes amazing, love it.
My friend told me the game suddenly gets quite hard once you reach the snow biome.
I’ll definitely play this game if it comes to consoles
People seem to hate it, I trust reviews, most of the time so...
Definitely read reviews; but don't take them as gospel. Gamers are idiots, and most of them are literal children as well. They are entitled, dumb, and picky. Don't focus on the consensus of dumb gamers, focus on the content of the reviews itself and gauge if what they are saying is something objective or subjective, and whether it may be painted by personal or implicit bias. For example: Is the performance bad? or is the performance bad on their computer specifically? Is a game jank? Maybe it is, but maybe you don't mind jank and they hate it. Maybe a game doesn't have good servers or isn't sharing Co-op rewards. That could be a big issue for you if you play Co-op, or maybe it wont affect your experience with the game at all because you play solo. Etc.
Again; I'm not saying to ignore reviews. They are right most of the time. I'm just saying, look into it yourself and make up your own opinion instead of taking reviews at face value. Different people value different things in games, and gamers are known for bandwagoning and sometimes not understanding the complexity of the things they talk about.
To each their own, but I'm the opposite. I rarely trust the reviews. Most of the time people will either complain well before they've properly tested a product, or they'll give a negative review over something incredibly trivial, or (my personal favorite) is when someone with 700+ hours in a game gives it a negative review. It's like, my man -- your time spent in the game completely negates your negative review. Anyways, obviously everyone is different but most negative reviews are, in my opinion, quite irrational and lack substance.
@@Cryotyde Oh I just love the (200hrs at review) negative rating saying its not worth the money and then they have another 200hrs since posting the review. People are strange animals lol.
@@hunter-eo4qz sometimes you just want to love a game and at a certain point you realise you just can't.
Its like a long relationship ... It was love at first but after a while you realise you don't even like them ...
Well even Splatter Cat said that the game is kinda meh/bad...
The game is finally out, huh? 0:25 What's that texture completely freaking out for? Is this "out" game even finished yet?
There wasn't even anything there. Talk about can't see the forest for the trees yeesh
Great synopsis, that said I really hate timed exploration so hope they dont take your advice there
Never heard of this game... but I guess it's a good thing considering Steam reviews...
Thanks for showcasting. ^^
The visuals of this game are throwing me for a loop. The gun model, for example, looks way more detailed as compared to some of the environment/interior textures. At 9:29 the table and blood look like its from a source game but the gun looks like its from crysis. Wearing too many hats is an apt analogy. Am I trippin or am i onto something?
This reminds me a little of Command and Conquer: Renegade.
This sounded good, and I checked it out, but people are saying "mixed" things about it, including a slew of gameplay and graphic bugs. Basically, saying it's a game in beta released a 1.0