Testing Every Base Game Seeder on Various Ground States in Farming Simulator 22
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- เผยแพร่เมื่อ 9 ก.ย. 2024
- Today we take a look at all the base game seeders in Farming Simulator 22 and try them out aganst plowed, cultivated, stubble tillage and harvested ground states and see what they do. Some of the results where rather surprising.
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#FarmingSimulator22 #FS22
My man Farmer Klein doing the "dirty" work for the rest of us poor sod-busters yet again. Appreciate it brother. Great vid.
WOW! Thank you. 24:24 you can see that direct seeding applied Fertiliser bonus with direct seeder. That's something I didn't know.
I asked Giants about the power harrow/ seeder units on the feedback hub. My original thought was that they should behave similarly to the direct drills due to the presence of the power harrow. Giants responded that while on its own a power harrow will cultivate the soil; it will not cultivate the soil as part of a seeder combo unit. This is the intended behavior.
That is really strange.
@@theblackbaron4119 also negates the whole point of having the power harrow attached to it
Except the description of the seeder makes it seem like it should
I got something for your revisit of this revisit, in terms of herbicide, I think I even posted this below one of the earlier videos:
Herbicide will prevent ANY weed growth if you spray right after you seeded, same day, not waiting, just use a direct drill on a harvested field and directly afterwards spray, no weed will spawn what so ever
That already happened in fs19 seasons i believe. Allthough now in fs22 we get a hit on yield if we use herbicide
@@fxgam3r_pt Really? Never noticed it there but back in FS19 Seasons spraying wasn't mandatory either, as mechanically weeding worked quite a bit better AND the weed mechanics were based on patches of weed and not on this strange "Yeah, your whole field will get phucked to the moon and back by our genetically improved super-weed" mechanic to which Giants opted in *gg*
@@fxgam3r_pt You only get a hit on yield if you spray Herbicide after your weeds have started to grow. So spraying herbicide right after seeding doesn't affect your yield.
@@yllifazlija1811 that's awesome to know, thanks soo just spraying herbicide after planting is the best course to take.
Na I wouldn't go that deep into herbicide or weed control in a video related to seeders.
About a lot of things, including the fact that rotary harrows work when detached from the seed drill:
I know what they were trying to do, but it's a mess.
Irl you wouldn't normally seed directly with any of the seed drills in FS22.
However under the right conditions these specific models of seed drills with a disk harrow/disk cultivator on front are more capable of doing so than average.
But once againt it's not that simple. In the reality is, direct seed drills often do not cultivate the ground in front or do so in a very discrete way, as to not disturbe the surface. Why? Well there is a lot of reasons, humidity, digging in weed seeds and volunteers, etc.
In fact, with the Vaderstand Rapid, you would normally raise it's front disk harrow and only use the straight seeding disks when no till drilling, as to not mix the ground and dig in any other seeds.
Without that functionality, what you would normally do, is run a single shallow pass with an identical disk harrow, so the seeds get dug in, wait for the weeds to sprout and then seed over them, killing most,
Or use a burner herbicide to kills the weeds you just sprout, and then seed with a non cultivating seed drill.
The former is probably what giants was intending for you to do with the rotary harrow, run it along once, then attach it to the seed drill, and run again. But it seems like that has no actual benefit the way it's setup...
Aditionally relating to no till. I noticed Giants removed all the dedicated no till drills from the game (Amazone Condor, AgroMaz Salvis, Stara Ceres Master, Stara Estrela, SeedHawk, and even the Horsch Maestro Planter).
The reason they removed them could be to encourage people to try the new cultivation systems, as everyone back the just grabbed the condor and seeded over everything, but im going to asume the main reason is because they had no ideas on ways to simulate weed growth on undisturbed ground. If they did it the way they are doing now, no till drills would have a ridiculously unfair, one pass, no weeds advantage.
That's cause the game engine and sim logic is not really to par unfotunately.
How old do you think this engine is? 10 years maybe? from inception. Giants won the lottery, they sit on a cash cow and don't really show a lot of incentive to move the game over to something even sub-standard would be a vast improvement. Their hands are tied, it's an engine with intrinsic limitations and doesn't seem to have a lot of flexibility, they would pretty much have to start over from scratch... no? I don't think they like to spend money to improve their game, and I doubt they have the capacity themselves to build a new engine. So, guess we are stuck with them. With the simulation market glutted with cash-grab, asset flips... I doubt a studio with talent will be willing to gamble on developing a competitor.
I sometimes get that feeling too. I forget how long 10 or actually 13 years today really is.
Currently it still feels like modders do charity work for giants, meanwhile the company sells a million copies the first weeks of a 50 dollar game, and countless, expensive DLCs to come.
TBH they treat it like a business. Once they got in the console game, all they needed was licensing from John Deere, and nothing else. The game is fun, dont get me wrong, but it will never be the simulator us some of us fanatics really crave.
I'm making a video about this topic ill be posting in another channel. I guess id mention it if you want me to ping it.
Simply amazing results. I never paid that much attention to seeders as doing anything but seed. Thank you.
The power harrow doesn't work on harvested ground with the seeder attached (doesn't matter if the seeder is on or not). If you disconnect the seeder the power harrow starts working. It makes no sense. So you have to power harrow the ground with the seeder unattached and then re-attach the seeder and seed the ground. So you aren't saving any time at all.
Might be a bug we see worked out in the first patch coming soon.
I know what they were trying to do, but it's a mess.
Irl you wouldnt normally seed directly with any of these seed drills.
Im gonna write another comment with more thoughts on this.
What I found out was that the planter CAN plant over the stubble tillage created by the Arisam subsoiler, BUT ONLY if you do it separate from each other. For some reason it just doesn't work if the planter is hooked to the subsoiler
dont know why they decided to allow us to chain multiple tools together if they dont want all those tools to run at once
Any of the 3 seeders that cultivate and seed will produce more weeds than if you were to use a cultivator and seeder individually. However whether you have 30% weeds or 90% weeds either way your making a pass of herbicide so for the sake of being productive I find it best to use the seeder that does both. Also one of the Pottinger and Kuhn seeders that cultivate and seed can also be filled with fertilizer which will allow to also do 1 of your 2 passes of fertilizer while your seeding which eliminates another pass on the fields.
So basically just turn off the weeds and use the pottinger and don't waste time cultivating anymore. Got it
Sure put in a lot of work to create this video. Thank you.
A power harrow is built to use on preparing a plowed field, to make a seedbed.
That's why it really do wierd stuff all other places.
Something else that I've found with stubble tillage is that after 1 month with seasons, I get medium size weeds and cannot use a weeder. On cultivated ground after 1 month I only get small weeds and therefor can use my weeder.
You'll have to forgive me for being so demanding, but at this point, what is your overall view on the best/most efficient fieldwork process from Freshly Harvested -> Ready to Harvest. You've done amazing work with all the videos and such, just a fair bit of information to process...
Maybe a special "season finale" that goes over it?
There are so many things to consider and IMO alot of it comes down to preferences. I have never really focused on what is the best way or most efficient way because there are going to be plenty of folks that have broken the game down into a huge set of spreadsheets and know the cheapest tractor to buy for the HP output, the biggest working width to dollar spent to working speed and then that all changes every day as a new mod comes out that could totally change the equation. My focus is on the mechanics of the game. If you understand how things are 'supposed' to work then you can form your own way of approaching the task. But overall you only need to plow if it says need plowing which should be only after corn, beets, potatoes and sugarcane unless the field says need plow at the start of a save. But now plowing also means no weeds so then there is that to look at. Do you plow to offset the yield hit as a result of the above mentioned crops or do you plow everything for the weed removal aspect? Do you use a weeder right after first growth to get the weeds quick before you need to go with herbicide. Do you have access to organic fertilizer to do a double application of manure or slurry for one pass fertilization. I know some folks narrow the game down to a point where they only run a few crops because they feel those are the most profitable or there required for cows which they feel are most profitable and then for me the game is less of a game and more of just following a fixed set of tasks endlessly.
Not sure if it changed with the patch or what, but I am not able to turn the seeder and power harrow on and off separately on the Amazone seeder. I have been given this combo to use on several contracts and get the error message about only using on contracts when I turn it on. I think it may be because the contract only calls for seeding, not field prep. That next seeder also won't let me control the seeder and power harrow separately.
I like the Amazone citation it runs on retro 4wd tractors Massey Ferguson 4900 John Deere 8960 it makes for a old school farming experience
spraying pre-emergent is a wierd one too, it appears to be doing nothing, there is no colour or texture change when you do it, but it does prevent weed growth, though i believe ( not tested) at a yield penalty
If you fertilize first you get a texture change when applying herbicide
The groundwork system is a mess, I think they overdone and it became a mess. I only do Mulching , Plowing, Lime, Cultivating, Seeding, Fertilizing, Rolling, Fertilizing part 2, Weeding (Yes it give's 20% bonus even if there is no weed there, oddly enough) But so much is odd and mixed up. Hope there will be a patch soon. Thanks for these informative videos.
some seed drills have rear mounted markers for the technical path that cannot be used
I've found many of the seeders affect the land surrounding the field, as if undersowing.
Just so you know I think I know why it wasn't showing your grass was planted on your other video was because the grass crop wasn't active when you were in the growth section.
There's definitely a Lauer bug with weeds. If you use the cultivator that says it shallow cults or seed beds then plant on that. I want used a weeder that cleared the seeder layer weeds but left the seed bed cultivator weeds.
Thx for all your testing, and cheering that Mr Klein!
If you go with a weeder over the weeds 1st growth stage, they should not apear anymore, not for me at least after cultivating and rolling. But is that only on cultivated or all different implements.
Just a thought...
Not sure if I missed it but did this test did not include any patches where the stubble have been mulched before cultivating or planting right? If so knowing what mulching does will be interesting.
No nothing was pre mulched. Aside from seeding over the harvested field segment the act of mulching the ground would have no affect post running other tools through the field. For eventual yield yes there is a small boost for mulching but how the seeder actually functions no. This test was to demonstrate which seeder was able to seed over what types of soil not so much which soil is best for X result.
@@FarmerKlein Aaah ok. I were thinking with regards to the textures that show up. I use the Kuhn with the tank in the front, and power harrow + seeder in the back.
When I mulch my field, and then cultivate it (either with a normal cultivator, or slurry spreader with cultivator) the texture that shows up after seeding does not have the plant matter in it, it just looks like the planted soil texture.
I don't know if this is has a gameplay effect with regards to weeds, or if it is just related to the texture.
Thanks for the reply and great video!
I wonder if you would get different results on the harvested ground if you went over it with a mulcher first?
Also need to know this. Do I have to mulch first?
Direct drills are nice but they have the "grass seed usage" bug - i think the weeders and grass rollers that seed have that bug too
that was just fixed in the 1.2 patch
This is great. Huge amounts of information. Even with the upcoming patch I think this information will be useful. Thank you
I noticed there are different textures with root crop planters too, even when only planting and nothing more. It seems very inconsistent.
LoL. The game has only been released for 3 weeks. One person talking about getting a Refund. Is nobody going to say anything about the bugs and glitches that are still in FS19? There will definitely be fixes, some people need to just relax. I mean, if you are a farming beginner or newcomer to Farming Simulator, then I guess I can understand the aggravation. But for all the others that have been playing for 10 or more years like myself, it just comes with the territory. Every new game I have purchased that is in disc/digital form has had some sort of issue. It’s the new norm. Good quality games that didn’t need fixes or updates died with the Cartridge type games. Atari, Nintendo, SEGA…. Just take a deep breath, have patience and like Bob Marley sang “Don’t you worry, about a thing, cause every little thing is going to be alright”
funny thing is I downloaded FS19 (played VERY few hours in it since it was so buggy at launch and I never returned) loaded up a few mobs from the modstore and suddenly the game became INSANELY slow (had only added some tractors, not even gotten to implements yet) and the game was already unuseable on a frigging fresh install? yeah no... deleted it again.... fs22 runs better, looks better and then of course fs17 which runs better than fs19 as well
@@LiLBitsDK Sorry to see you’ve had a bad experience. Honestly I’ve never had bad issues, definitely never had Mods slow me down. Hopefully you’ll have a better experience with FS22. I’ve Love the Simulator, I’ve been playing it everyday since release. And I haven’t even been on the PC version yet. I’ve been on PS4 and I have racked up more than 230hrs already. Can’t wait to see what goodies we get with the Season Pass. Have patience, enjoy yourself and FARM ON!!
@@JOSHUAK71 fs22 is way better :D a few bugs and extremely pricy repairs but a lot has been fixed in the last patch
@@LiLBitsDK Yes, patch v1.4.0 has fixed almost everything. Like I said before, I’ve played Farming Simulator since 2010, I’ve only missed the fs2009 and I really hope we get another 12yrs of gameplay
For some reason if you seed in stubble tillage and then drive into any other texture, it will spread out that stubble tillage texture. Not sure if it’s a bug or intentional
If its a bug it continues to this day. Usually not an issue unless your doing interesting things like in this demo video.
what i would love to see... is what does happen if you pass seeder over oilseed radish ~
It does appear that the stubble tillage texture in cultivated ground is just a graphical glitch...and to be fair, other than for testing, you would never run a seeder over ground of shallow and deeper cultivation.
I do like how the weeds get dark but stay in the field. It makes weeders more important as they pull the small weeds, and they are gone, and also keeps you having to spay early, and get ahead of the weeds, as you can't just knock them out right before harvest with no consequence, as the damage would already be done. It would be interest to see yield differences between spraying a few small weeds, vs spraying large ones later in the season.
Or, you just plow in between every harvest 🤷 That's what I'm doing, because that's normal most of the places where I live 😊
I harvested sorghum then went took the amazone seeder/harrower and the ground didn’t change. Do I have to seed at the same time?
how dose all this affect yield?
Everything is jacked up, I noticed this the first time i started to work the fields...
And that's part of why I say FS22 is a half assed game right now.. It needs alot of work to be release ready...
if by jacked up you mean extremely expensive then yes I agree...
In FS22 terms you should not think of direct seeders to have cultivators built in. This is just your FS19 confirmation bias speaking :) It is more like a disc harrow with seeding function now
When I spray herbicide after I seed I dont get weeds at all.
Great vid, appreciate the effort!
Using herbicide kills the weeds but doesn't actually remove them. Using a weeder removes them completly. A weeder only removes small weeds in the first growth stage and won't work on larger weeds.
Using herbicide results in a reduced total yield due to the fact there is still weed mass in the crop. Where as using a weeder results in a full yield. For example, if you get +20% yeils from using a weeder, you will only get +10% from using herbicide.
Therefore, using a regular cultivator and deep sub soiler (the kuhn one), which results in a small amount of weed growth, will mean a higher total yield since a weeder can be used to totaly remove the weeds. If a shallow cultivator, disc Harrow or power Harrow is used then you will need to use herbicide as the weeds immediately jump to the second or third growth stage where a weeder cannot remove them, resulting in a total yeild deficite.
So now you may wonder, why use a shallow cultivator, disc harrow or power harrow if they produce alot of weeds and herbicide is needed? It's because these impliments don't produce any stones, saving on stone pickers and/or rollers.
Since the 1.2 update where rolling is required for crops AFTER seeding, the argument for using shallow cultivation methods which produce large amounts of weeds is kinda pointless, might as well use a plow or regular cultivator which produce small stones which can be rolled into the ground.
They should Reballance the game where rolling isn't a requirement for all crops (like potatoes) and using herbicide doesn't reduce total yeild. For example:
-> Shallow culticator + sprayer = fast but expensive using herbicide
-> Regular cultivator + roller + weeder = average speed and average cost
-> plow + roller = slow and cheap
This would mean that all methods result in the same yeild and its up to the players preference to decide on working speed and time investment vs cost.
Farmer Klein for stumble tillage its important to field roll it before seeding to reduce weed growth to a 50 %
I dont recall did we see lower weeds on the first strip I seeded that was rolled?
@@FarmerKlein i don't think you paid attention to it but if you look at 28:47 you can see that the roiled section has lower wedge. you can even see it at 31:38 but you did not pay attention as there was int a tractor at that row.
There are a ton of bugs with groundwork that I have run into. Your initial passes with the Nordsten, if you would have done "down and back and down again" it would have been different on the last "down again". I have seen it be dependent on actual direction of the work being north/south and east/west whether I get a stubble tillage result or seedbed/planted look.
Early access should be in the description for Farming simulator 22
You can tell I'm bumping here.. But another great test 👌
love the videos man , there always really informative
Always awsome when some have to much time for the "little" things :)
So are supposed to row before or after seeding. Some of the helpninfonseemntonindicate should do after
Roll after seeding. But remove the rocks before with a collector. I just had a bug where I had big rocks not being able to be picked up after I seeded and rolled. There were only 3 left so I think it's not that impactful.
odd, thought you needed to cultivate after plowing before being able to sow unless using a seeder that does that
no weeds when plowing? I know a few farmers that would love if THAT was true to life
True there is a bit of gamification going on. That's what I call it. Simplifying the real life process for the sake of overall gameplay.
You missed putting in a strip of oil seed radish
If you roll after planting as giants say to do, can you spray weeds then?
in 1.2 I use Väderstad to sow after harvest (only plowing when it says it need it)
then I run the blue weeder (Treffler) and fertilize once , I tried rolling and it added a WHOPPING 3% more... so I just didn't bother and hid the filter for rolling, hope they make a setting to turn it off, it is useless... fuel and repairs cost more than the extra yield gain...
then 1 month later I do second pass on fertilizer (42 meters, so it is fast) then it is just wait til harvest)
Texturally, it seems to take any stubble you plant through and the bits of plant matter are spread by the machine for a while. Does it stop after a greater distance than your stripes?
Also, the tire tracks through pre-weeds seems to indicate that the game is primed to have compaction added as a feature. I wonder if it already affects yield?
I think that the texture not changing back is just one more of the bugs since it never stops unless you lift the drill out if the ground and then put it back in
The texture thing I think is a bug we uncovered. In the planter video we did not get this issue. In general you would not be going from one type of ground to the next.
@@FarmerKlein honestly with the amount of bugs I have found in my 50ish hours of casual playing I don't believe the game was play tested for a minute
For you, this probably means that after they start patching them you will have to redo all of the testing videos
Anyone else beginning to wonder if Giants basically threw a texture/sound pack together, merged them with fs19 code and wrote in a few "borrowed" mods and slapped a price tag on it in time for Christmas '21?
I'd like to be less cynical but...
I think its unfair to say they didn't put a lot of work into 22 with all the new features. However they defiantly rushed it out to hit the holiday release and it shows as lots of the new stuff is buggy and unfinished.
@@renvolt the "chain" part seems like they plan to sell an overpriced DLC to add the real functionality... potatoes->(chips->supermarket)/(french fries->fastfood/supermarket) and the bakery goes from 1 ingredient bread to like 5 ingredient cakes? no 2-3-4 ingredient recipies? more different stuff in the greenhouses? no sheep/pig/chicken->"insert meat product"->supermarket/fastfood etc. so many things that would take VERY little work since they have the foundation... and red/white wine? even if stuffed into a free dlc they could keep the rating of the main game
and the bs about front powerharrows doesn't powerharrow if you seed is bs. it should power harrow if it is a power harrow which it is
i cultivate and then seed with the first seeder and now im wondering if i should just skip the cultivating part. Also the whole weed part of your video is irrelevant. weeds are simple. weed in growth stage one and it will all be gone. let it go above 50% and it will not be removed anymore and you will get a harvest penalty.
Guess I missed something and need to go back and rewatch the plowing video, I plowed my field, then cultivated and planted and got weeds.
Possibly because you cultivated after plowing. Maybe?
@@FarmerKlein yes, that’s what I did, I guess cultivating undoes the anti-weed properties of plowing
@@FarmerKlein but cultivating (or harrowing I think we call it) is done after plowing and before seeding, didn't even know you could direct seed with a normal seeder on plowed ground in this game... we ALWAYS harrow after plowing and THEN we seed (in real life)
If they ever decide to patch the game, all these tests might be null and void.
Looking to get a PC wondering if you could give recommendation on a good set up for fs22 and the likes. Thank you
The best you can afford.
@@Bendigo1 can I get a good one for around 1500 bucks that's about my budget. Lol just an old veteran that has PTSD so I Dont get out much and playing this and a few other games with people help me stay meaningful I guess lol. Thanks for any help I really Dont know much about PCs.
Nows a horrible time to try to buy anything tech. But in general you cant go wrong with a 10th -12th gen Intel CPU or a 5000 series AMD CPU with a 3XXX series Nivida or 6XXX series AMD GPU, 16GB of RAM and at least 1TB of storage.
@@FarmerKlein Thank you for the info in the process of finding one now. I'm going to hook it to a 70 inch 4k tv so I can see lol 😆 .
@@TheSarge19K Unfortunately $1500 is on the low end of the pc range right now, usually it would get you a pretty decent pc.
You can look around and see if you can find one for that but it will be difficult to find a good one. You might look at xbox one or series s for now? I will look and see if i can find any pc around that range worth buying.
Conclusion: A complete senseless mess.
I get stubble tillage graphics when i cultivate.
Your probably using a shallow cultivator.
@@FarmerKlein im using the second biggest one in the cultivator section. How do i tell if its shallow or not?
@@pyr0techn1c55 All the big cultivators are shallow. They should show this in the language at the top right of the shop category when the tool is selected.
Ok, thankyou
Does it answer questions? Maybe some. But the logic is missing the target by a long shot - final conclusion: this is broken!
I would like to know what target I was shooting for and how my logic would have been better.
@@FarmerKlein Nothing you did wrong, I'm talking program logic, it does not seem to be consistent - if the program logic is working, you would get the same results every time. I was expecting things along the lines of - if you do it this way then you have to factor in this issue: if you cultivate you have to cope with rocks, but if you harrow there's no rocks but you have to deal with weeds instead. As players we have to work with the visual clues which we're given, and by testing confirm what these visual clues might mean, but if the visual clues are unreliable, then we're playing in the dark. At this stage it's unclear what Giants intended for any given circumstance - the help says one thing, the programming doesn't match under every similar event.
Is it just me or is there something wrong with the game, like its missing something..... just not as good as 19, I'm sorry it's how I feel I just don't like this 22 yet, or will I ever love this one!!!!!!
10:50 isn’t exactly correct, with the Amazone you can fertilise at the same time, saving 1 stage of field prep.
To sum it all up... whoever at Giants signs off to release a so-called "full version" doesn't play Farming Simulator or knows how to play or what to expect(Probably someone in marketing). It's really important for a game to follow it's own basic rules and parameters prior to being let out into the wild. Bugs are inevitable, understandable and expected. This is a game that requires a good amount of time investment, it's ridiculously broken and not a peep on what's a bug and what's a "feature", for a whole month now. Why? I'd speculate, at Giants, it seems like the left hand doesn't know what the right hand is doing and/or most don't have a full grasp of the ruleset established for themselves and their simulation-game. Mods can't fix stuff like this. I get that testing on the masses is far more productive than in-house QA, but make it be known and don't waste people's time and effort with false expectations of at least playing a game that has it's own basic rules in a functional state. Dime to a dozen donuts... the patch which everyone seems to think is the second coming, won't fix this either.
Great video again thank you, at this stage, I think people who want a refund should have the option the get one, the game has more bugs than cyberpunk 2077. To be really honest for me a PC player this game needed to be as bug-free as possible as the game offers little upgrade from FM19, but what we have is a game that's a compleat mess.
+1 for "compleat".
You wrote what I'm experiencing. The Launcher problems alone are enough to drive a man crazy...CRAZY, I SAYS!!!
Out of content 🤣