i can say with extreme confidence that access to an N64 and Grant Kirkhope's work had the absolute most influence on my lifelong passion for music, absolute masterclass in musical storytelling and earworms
There were so many fantastic compositions across the N64 Rare titles, from Banjo-Kazooie & Tooie, to Donkey Kong 64, and also David Wise's work on Diddy Kong Racing! Just excellent work all round!
You can hold R to turn sharp while swimming underwater and it works for flying as well. The N64 doesn't ever tell you this so people literally go decades suffering with vastly worse swimming controls than they have to.... Seriously it's so good it even makes Clanker's Cavern a breeze.
How am I only just learning about this now??? After all these years of playing this game 😂 Man I wish I knew this as a kid, that would've made things so much easier!
I have completed this game multiple times over the decades and somehow didn't realize this so thanks for sharing the tip! It'll be a great thing to pass onto my kids when they're old enough to play the game and even greater when I tell them that I spent 30 years of my life not knowing it was even a thing you could do! On another "note" (sorry, not sorry) I personally never had an issue with the swimming in the game though, in fact I am one of those weirdos that find simulation of movement underwater and navigating those sections satisfying.
Banjo Kazooie is a GOATED game! It’s a big part of my childhood and I had fun solving the challenges for jiggies, exploring the levels, and sending that witch to her doom! Loved this game. Not the biggest fan of Rusty Bucket Bat because I died in there way too many times, but that just gave the game a good challenge
It's a really tight, replayable little adventure that I always find myself coming back to. Still holds up to this day, and yeah - Rusty Bucket Bay is evil hahaha
As someone who had no prior nostalgia to this game (having not played it back in the day), I can confirm, I had a lot of fun playing when I eventually got round to it. The platforming ranks up there with the all-time greats, and the engine is so well designed for it, though perhaps less so for combat. That's the only real criticism I have with this game, is the lack of real boss battles (now, if only there were a sequel that improved the combat to allow for more sophisticated boss fights 🤔).
What a short sighted criticism. I'll readily admit that there aren't many boss fights. But this isn't a problem, because boss fights are never the best part of games anyway. The best parts of DK64 are not the boss fights. The same applies for mario galaxy, GTA, Metroid Prime. The rule applies for any game I can think of. If anything, this criticism is in fact a strength of banjo kazooie.
What a fantastic and loving video for a wonderful N64 platformer. I never grew up with the N64. I was too old when it came out. I had played the Sega Genesis at the end of my childhood gaming era. I recently, in the last 4 years, started discovering N64 games, and Banjo Kazooie was a delightful discovering!
I like Banjo Kazooie, but tbh Banjo Tooies way underated and the one I preferred personally as a kid. Kazooies still awesome, but to me its too short of a game, and having the note count reset when you die is a horrendous offense. Nothing worst than messing up in the gator section of bubblegloop swamp and having to replay the whole level again. And while I've never died in Clockwood, I can only imagine how horrific dying in that world would be.
Yeah, Tooie to me is like this much better than Kazooie ❤ Actually, Tooie is in my top 2 favourite games of all time, I can't help but return to it again and again from time to time!
The sand level was something special for sure, that level and the sand level in Mario 64 have always stood out in my memory. Sand levels these days just don't feel the same, they go for an unnecessary feel of realism with it just being plain ol' desserts when what I want is closer to something out of Indiana Jones
I love this game so much that it got me into game design. I have often used BK's worlds as inspiration and proof on how to do level design right. Also I'm here for the Click Clock Wood love. ❤❤❤ Back on my N64, I had a save specifically for Click Clock Wood and I would play through it if I just wanted to or if I was having a bad day. I can't count the amount of times I have completed that level.
One minor correction - there are two instances of backtracking. You're also supposed to go back to bubblegloop swamp with the running shoes to beat the harder variant of the croc chomping mini-game. It can actually be done without them, but it takes a lot of luck and clever blocking of the opponent. The intended and easier solution is to use the shoes.
I think Treasure Trove Cove is so beloved because it is where this game really shows what it is capable of. I mean, Spiral Mountain is an amazing tutorial area and Mumbo Mountain is a great first level, not too big yet with a lot of stuff to do, but at this point the game is still just another 3D platformer, one with tight controllers and amazing level design but nothing that won't get overshadowed by Mario 64. But then you get to TTC where it shows you a proper way to fly in 3D and the game just opens up and becomes something completely different, something unique.
I may be the odd one out here where i didn't like Banjo( the game, not character) when i was young and still dont care for any of them today. However, i do still appreciate how they birthed a genre that is still used to this day.
This game was slept on when i was a kid. And i love seeing get the love it always deserved. I wish rare would do a revamp to the game or give us banjo three!
One thing I love, that you didn't mention, is that you can meet Gruntys sister in the hubworld and she will give you trivia about Grunty you actually have to remember and use in the final quiz right before the Grunty bossfight, exploration really gets rewarded here.
Banjo was the coolest thing ever at the time, the silly humour, the fun gameplay, and transforming into different things was cool as anything to 7 - 8 year old me.
You didn’t even touched on the board game prior to Gruntilda which IMO is one of the best parts of the game, testing your knowledge and memory on different topics of the journey.
The only game better than Banjo Kazooie to me is Banjo Tooie. People doesn't seem to like it as much, but to me it expanded on every single thing I loved about Kazooie ❤ Maybe someday we'll get some Banjo Threeie, now that platformers are showing their value again (Astro Bot, Mario Odissey, Crash Remake, Spyro Remakes, It Takes two, Yooka Laylee and the Impossible Lair, etc ❤)
Just curious - do you know that you can hold R while flying or swimming to make the controls a lot more precise? Because I always thought the flying and swimming controls were pretty much perfect.
Went round a friend's house with my little brother, best friend, we played this game through start to finish, and we got stuck mutiple times including the games show portion, but when we went up against gruntilda oh boy the difficulty was mad, after a few days trying I was the one to not only get to the final jinjo statue, die and everyone there say GO again! When we were supposed to take turns after death and then beat her and unleashing the jinjonator is truly a memory locked in my soul. The engine room was beaten by me as well the amount of retrys and controller swapping good times.
Just to point out that refusing the tutorial in spiral mountain is not exclusive to the xbox replay version, you could refuse in n64 as well if you press the B button when he asks the question , but unlike the replay version there were no visual UI that came with it so you could have missed the prompt easily if you mashed the A button to skip dialogue.
Keeping track of which notes were gotten and which ones weren't individually would require too much space to fit on the cartridge. They could have had note retention if they had freed that space by cutting the amount of save files to 2, but that would have damaged the family-oriented value to the game, so they had to basically pick their poison. While the Xbox version gives the best of both worlds, note retention being added causes a potentially game-breaking glitch left by a developer oversight. In the optional Bottles bonus jigsaw puzzle game, if the Banjo in the puzzle collects a note, then that note will disappear from the actual game and can never be collected, but it isn't added to the note total, so it can make the game impossible to 100% if the player does not get the notes before playing the bonus puzzle. This happens because the gameplay shown in the puzzle is still real-time-rendered.
Oh wow, I didn't know about that! Luckily most new players hopefully wouldn't encounter it, but it could definitely screw over some very unfortunate folks. It would drive me absolutely nuts if I was missing 1 or 2 notes and couldn't find them!
Appreciate others talking about this sweet sweet game and this is the first retrospective I’ve watched that I genuinely loved the editing! I see a lot of basic stuff out there. Well done! I would love to collaborate sometime! Feel free to hit me up if you want to talk some dope games!
Great video! I replayed and beat Banjo Kazooie on my sister's NSO while staying at her place for a week. It's still definitely a fun game. Just downright charming. It's not mechanically deep but the worlds are small enough that collecting everything doesn't feel like a chore, and your moveset always evolving is very satisfying. The final Gruntilda fight is still a bitch to beat, which I respect. I got it in I think 4 tries.
To this day, XBLA version or not, I always start Rusty Bucket bay by going STRAIGHT to the engine room to get those notes first, if I mess up, not that much of a loss hahaha
🎵 You might be interested to know the underwater themes in this game all feature marimbas playing the lead melodies! They are much like a xylophone, but you are right in thinking it has some harp-like qualities. The marimba is a beautiful atmospheric instrument and Grant Kirkhope loves to use them! 😊
As a bit of trivia, the backtracking can vary as if you enter Gobi's Valley before Freezeezy Peak then you can complete Freezeezy Peak in one go but then have to backtrack to Gobi's Valley as there's a Jiggy that requires the move from Freezeezy Peak.
@@Fobb Yet it's the sequel that people complain about backtracking, even though it's been proven to be reliably beatable with 0% amount of backtracking.
Banjo-Kazooie will always hold a special place in my heart. My mother born in 1972 introduced me to it well after she played it in her 20's. We always imitated and poked fun at the silly sounds and the funny antics in the game, and it is definitely the kind of game that you could have fun playing with a perky girl, and that's what my mother was always like, funny and perky. My mother is the reason why I love Banjo-Kazooie, because we made it fun together.
I mean, just listen to the OST of it and Tooie and do you need anything else? Also, did anybody else hear Kazooie's noises anytime she was running in this video? Speaking of the music changing in levels, the number of variations of the music as you move around levels is huge, with some variations being my favorite versions of them. Click Clock Woods' theme being different based on the season is one thing, but to have each version based on a different type of dance/music makes it so much better.
It's pretty frustrating when people dismiss the genre as just a collectathon and that 3D platformers don't do well anymore. They don't do well because A: Hardly no one is making them and B: The ones that are made aren't as good as Banjo-Kazooie. Hence why we keep talking about BK 20+ years later. It's ridiculous and I've given up hope altogether
I noticed you mentioned Mumbo’s Mountain having no pitfalls, and I actually wanted to point out that the engine room in Rusty Bucket Bay, the Gobi’s Valley puzzle room, Grunty’s Furnace Fun and the final battle area are the only places in the game with pitfalls. This leaves Rusty Bucket Bay and Gruntilda’s Lair as the only worlds in the game to not have pitfalls.
True, fair point! I guess I was thinking more along the lines of it being pretty difficult to take fall damage (or potentially die from a fall) there. While you can definitely fall off the mountain, thanks to the sloped sides, you'll very rarely take fall damage as a result. When you compare that to Freezeezy Peak or Click Clock Wood, which have more verticality to them and a lot more potential to fall, Mumbo's Mountain just feels a lot safer to make mistakes in.
Banjo Kazooie is just as big amazing and popular as the massive gaming Franchise’s like. Super Mario. Sonic The Hedgehog. Pokémon. Legend Of Zelda. Street Fighter. And Final Fantasy. Also I really like Banjo Kazooie too😊
I may be a luddite but I always find myself defending the note scores of the N64 version. I think saving notes individually is better, yes, but I won’t say that the note score system is an actual problem with the product like a bug or a defect like so many seem to pigeonhole it as. The note score system is demanding, but I find that it locks me in mentally and I focus harder on my goals, and in general it makes taking damage an actual threat, not just a meaningless obstacle. It’s not unacceptable game design, just more punishing.
I love banjo too, it is almost a perfect game. There is only one thing I dislike about it... the fact that Banjo feels kinda slow to control. Just compare it to Mario 64, Mario moves so much faster and is way more acrobatic. If they remade Banjo-Kazooie with controls similar to Mario Odyssey or Hat in Time, it could be a perfect game
surprised you didn't mention Furnace Fun trivia game that rewards you for exploring the worlds so you know all the answers. The trivia made me appreciate every detail of the game that much more.
That was definitely a fun little culmination of everything you've learnt throughout the games - the characters you've interacted with, the levels you've explored, the minigames you've played - everything gets put to the test!
I just played the game for the first time around a week ago on switch online and now I'm replaying it , and I'm not joking when I say it may be my favorite of all time now , though imo mario odyssey and it can be both my favorite games of all time, rare made something truly rare ;>
Hey, don't bend to the opinion of the other people! Backtracking is not essentialy good or bad, it depends on the person. The fact that Banjo and Kazooie only has 1 backtraking, and Tooie has many more, for me, is the opposite of a problem, it enhances your feeling for the world Rare built, since many things connect between worlds and makes the game feel more integrated!
Honestly I didn't mind the backtracking as a kid and it still doesn't bother me to this day! I really like the interconnectedness, and that was bumped up a few notches in Tooie!
I'm playing it for the very first time at the moment (age 30, so i got it very late.) I can safely say this is one of those games that absolutely lived up to the hype of the fanbase. I'm having so much fun with it...except Clanker's Cavern, that level is just straight up mean and can get in the bin. I love the asthetic of it, it's a brilliantly designed level, but it is a mean level. I don't even have Nostalgia goggles on. I have no Nostalgia goggles for this game. It really is just as good as everyone said it is.
The running shoes aren't required to beat him but exist as a crutch if the third stage is too hard. If you know how rubberbanding works the third stage isn't too bad. Vile's biggest issue imo was that if you failed in any of the 3 races you were forced to redo all of them instead of continuing from where you failed.
@@redfieldwong717 Just dug out my N64 and started playing it. I made sure to time the most aggregious example of backtracking the haters can come up with. It took less than 5 minutes to turn into the truck, pay for the inferno, turn back onto banjo, turn into mumbo, power the Dodge em dome, turn back into banjo, turn into a truck, pay the fee, turn back into banjo, play dodge em. There's warp pads outside each location...idk what everyone was so mad about.
@@guyledouche7939 Yeah it upsets me how much people dunk on the back tracking. If anything it gives it charm having to revisit some areas. In the original it bothered me when I complete a level and then never having a reason to go back sounds like such a waste of level design. In my humble and correct opinion it boosts its replay value
I think Antdude's review title sums it up quite accurately: "Bigger, Better, and Worse." It adds onto your moveset even further, allows you to split up Banjo and Kazooie, has the FPS sections...but the biggest issue is simply how MASSIVE the worlds are. It was around Hailfire Peaks that I realized..."my mind is wandering a lot isn't it?" It has such long treks between objectives where all you do is walk in silence and I don't remember that being as much of an issue in Kazooie. Kazooie's worlds are just a bit more compact which makes getting from area to area not feel as arduous. That said, the level themes are still fantastic and the music is stellar as ever. Tooie is absolutely definitely still worth playing and probably my favorite of the two for the gameplay additions. It's just worth noting that the sheer size of the levels can cause some pacing issues.
@@RacingSnails64 all level size and pacing issues can and should be dismissed with a 2 word retort. Warp. Pads. I know what I'm talking about because I've timed out a lot of the things people complain about. With all warp pads activated, you can get to any location on HailFire Peaks in less than 5 minutes. Garunteed. That's nothing to children. Now that we are adults with time constraints and work schedules, people think spending 5 minutes going through areas youve been in already is time wasting. So it's all about perspective. Less than 5 minutes is only a long trek for some people. For others it's the cost of playing a 3d game designed for non linear exploration. Just as it takes less than 5 minutes to get into the Dodge Em Dome, these criticisms can and should be called nitpicks at best.
Wait... Wtf..... There is a secret window in the haunted level.... 🤯😦 After so many years and runs of this game.... Need to go there now! 😅 Thank you for telling me 🎉🎉🎉🎉 BORK BORK from Sweden 👨🏽🍳🇸🇪
A remake with new models and textures would be interesting, but I feel like it’d be like Conker where everyone just agrees the N64 aesthetics are better.
@@thepaperunicorn09 You must've been sleeping under quite the rock. A PC port has been in development for the past two years, but has since been stuck being unfinished
I was born in 1993, loved most N64 platformers, and have never liked Banjo Kazooie. I find it slow, clunky, and unsatisfying to play, and there's nothing unique about the game stylistically - it just does the same goofy over-the-top cartoon style every generic, forgotten platformer had done for years and turns it up to 11 for the sake of irony. But I guess I'm not "everyone."
I'd like to praise your words of said review. You've tighten them well into nice summer brew. Do not be so down about third „Banjo". The fans brought insight & they look very swello. Yep. All of that was just for rhyme. Just under a vid of the bean full of lime. What can I say? I just love some good comment. I'm out for now. May see you other moment.
I hate to be outlier here but I have tried so hard to get into Banjo & Kazooie but I just can’t get into it because as much as I love the platforming genre I never found Banjo & Kazooie that appealing to me partially due to lack of interest in American and Europe games since I find most of them to be kind of soulless compared to Japan games. I’m also not a huge fan of Rare’s sense of humor since they tend to rely too much on 4th wall breaks and gross out humor which can be funny if done right but in the case of Rare’s games I kind of find it lazy and it bit annoying after a while.
I entered the cheat code for unlimited air and I could swim in oily water in Rusty Bucket bay. I heard there was a glitch in Banjo-Kazooie that kept the notes in the levels, until Banjo-Tooie where they fixed it.
I actually prefer that the music notes have to be recollected if you die. Playing thebxbox versionnis way too easy (and i suck at gaming). The game is too short already
I wouldn't call the Note system was fixed in the Xbox. The original Note System was perfecct as it is or at least bring it back as Normal mode and have the Xbox system as Easy mode.
You're writing isn't bad but your editing is too busy and frustrating to sit through. Everything is constantly moving and there isnt a moment to breathe. But keep up the work, look forward to what you make next
I played this on Xbox when I was 6. I could never get passed mumbo’s mountain. But then in December of last year, my grandad to me around the city. We stopped at CeX and I saw a copy of banjo kazooie and an n64. He got me the n64 and banjo kazooie. My mom was so mad when I texted her saying I got an n64😂😂😂 she was like “you need new shoes, not an n64.” We still got the new shoes too 😂😂😂 my grandad always spoils me when I’m with him. I’m gonna be sad when he’s gone
i can say with extreme confidence that access to an N64 and Grant Kirkhope's work had the absolute most influence on my lifelong passion for music, absolute masterclass in musical storytelling and earworms
There were so many fantastic compositions across the N64 Rare titles, from Banjo-Kazooie & Tooie, to Donkey Kong 64, and also David Wise's work on Diddy Kong Racing! Just excellent work all round!
You can hold R to turn sharp while swimming underwater and it works for flying as well. The N64 doesn't ever tell you this so people literally go decades suffering with vastly worse swimming controls than they have to.... Seriously it's so good it even makes Clanker's Cavern a breeze.
How am I only just learning about this now??? After all these years of playing this game 😂
Man I wish I knew this as a kid, that would've made things so much easier!
It is true and after that, Clankers becomes one of the easiest levels.
I have completed this game multiple times over the decades and somehow didn't realize this so thanks for sharing the tip! It'll be a great thing to pass onto my kids when they're old enough to play the game and even greater when I tell them that I spent 30 years of my life not knowing it was even a thing you could do!
On another "note" (sorry, not sorry) I personally never had an issue with the swimming in the game though, in fact I am one of those weirdos that find simulation of movement underwater and navigating those sections satisfying.
No way!!!!!!!😮
Banjo Kazooie is a GOATED game! It’s a big part of my childhood and I had fun solving the challenges for jiggies, exploring the levels, and sending that witch to her doom! Loved this game. Not the biggest fan of Rusty Bucket Bat because I died in there way too many times, but that just gave the game a good challenge
It's a really tight, replayable little adventure that I always find myself coming back to. Still holds up to this day, and yeah - Rusty Bucket Bay is evil hahaha
As someone who had no prior nostalgia to this game (having not played it back in the day), I can confirm, I had a lot of fun playing when I eventually got round to it. The platforming ranks up there with the all-time greats, and the engine is so well designed for it, though perhaps less so for combat. That's the only real criticism I have with this game, is the lack of real boss battles (now, if only there were a sequel that improved the combat to allow for more sophisticated boss fights 🤔).
It's a timeless classic! Haha, I'll definitely be covering that sequel at some point in future! 👀
Banjo-Tooie changed this (it has boss battles). Personally it is the better game. I do love them both though.
What a short sighted criticism. I'll readily admit that there aren't many boss fights. But this isn't a problem, because boss fights are never the best part of games anyway.
The best parts of DK64 are not the boss fights. The same applies for mario galaxy, GTA, Metroid Prime. The rule applies for any game I can think of.
If anything, this criticism is in fact a strength of banjo kazooie.
@@Zroolmpf_Celmbroryeah say that to Cuphead
Combat is fantastic. You’re just not skilled at the game.
I will never forget how real the game looked to me, especially the dangerous parts. The Sequel looked even better.
Agreed, Rare really knew how to push the N64 to its limits!
What a fantastic and loving video for a wonderful N64 platformer. I never grew up with the N64. I was too old when it came out. I had played the Sega Genesis at the end of my childhood gaming era. I recently, in the last 4 years, started discovering N64 games, and Banjo Kazooie was a delightful discovering!
Thanks so much, glad you enjoyed! It's nice to know that people are still discovering this game and having a great time with it to this day!
I like Banjo Kazooie, but tbh Banjo Tooies way underated and the one I preferred personally as a kid. Kazooies still awesome, but to me its too short of a game, and having the note count reset when you die is a horrendous offense. Nothing worst than messing up in the gator section of bubblegloop swamp and having to replay the whole level again. And while I've never died in Clockwood, I can only imagine how horrific dying in that world would be.
I was also a big fan of Tooie, and it's one of my favourite games of all time. I'll definitely be covering it in future!
Yeah, Tooie to me is like this much better than Kazooie ❤ Actually, Tooie is in my top 2 favourite games of all time, I can't help but return to it again and again from time to time!
The sand level was something special for sure, that level and the sand level in Mario 64 have always stood out in my memory. Sand levels these days just don't feel the same, they go for an unnecessary feel of realism with it just being plain ol' desserts when what I want is closer to something out of Indiana Jones
Gobi's Valley is awesome, definitely one of the best desert levels in any platformer!
Mario Odyssey has an awesome red sand level! Check it out if you haven't :) Has a floating upside down pyramid which is pretty Indiana Jones to me
I love this game so much that it got me into game design. I have often used BK's worlds as inspiration and proof on how to do level design right.
Also I'm here for the Click Clock Wood love. ❤❤❤
Back on my N64, I had a save specifically for Click Clock Wood and I would play through it if I just wanted to or if I was having a bad day. I can't count the amount of times I have completed that level.
It's such a wonderful level, always gives me something to look forward to every time I replay this game!
One minor correction - there are two instances of backtracking. You're also supposed to go back to bubblegloop swamp with the running shoes to beat the harder variant of the croc chomping mini-game. It can actually be done without them, but it takes a lot of luck and clever blocking of the opponent. The intended and easier solution is to use the shoes.
Still my favorite game of all time, Thanks for making this amazing video!
Glad you enjoyed it!
Just played it for the first time yesterday, 100% without any issue... the levels are sooo well done it is nuts😂
It's insane how well it holds up!
I think Treasure Trove Cove is so beloved because it is where this game really shows what it is capable of.
I mean, Spiral Mountain is an amazing tutorial area and Mumbo Mountain is a great first level, not too big yet with a lot of stuff to do, but at this point the game is still just another 3D platformer, one with tight controllers and amazing level design but nothing that won't get overshadowed by Mario 64. But then you get to TTC where it shows you a proper way to fly in 3D and the game just opens up and becomes something completely different, something unique.
You hit the nail on the head, Treasure Trove Cove is a really special level!
Probably my most favourite world, its just so beautiful 😍
I may be the odd one out here where i didn't like Banjo( the game, not character) when i was young and still dont care for any of them today. However, i do still appreciate how they birthed a genre that is still used to this day.
This game was slept on when i was a kid. And i love seeing get the love it always deserved. I wish rare would do a revamp to the game or give us banjo three!
Hopefully one day this series will come back, it really deserves a revival!
100% completed it on NSO for the first time (one of those I rented but never owned as a child). Fanastic stuff.
Awesome stuff, did you ever get very far into it when you were younger?
@Fobb Further than I thought, looking back. I was hopeless at swimming though, so Clanker did me in.
9:24
Actually when I think of a swamp I think of the words
"Somebody once told me that the world was gonna roll me"
18:03 ;)
I still have this game on Nintendo 64
Such a classic 👌
One thing I love, that you didn't mention, is that you can meet Gruntys sister in the hubworld and she will give you trivia about Grunty you actually have to remember and use in the final quiz right before the Grunty bossfight, exploration really gets rewarded here.
Grunty's Furnace Fun was a very cool addition!
Banjo was the coolest thing ever at the time, the silly humour, the fun gameplay, and transforming into different things was cool as anything to 7 - 8 year old me.
Still is the coolest thing ever hahaha
You didn’t even touched on the board game prior to Gruntilda which IMO is one of the best parts of the game, testing your knowledge and memory on different topics of the journey.
Ah yes, Grunty's Furnace Fun! I loved the questions where it'd show you a random part of a level and ask you where it was from!
Subbed! I loved the recap man! This game is peak nostalgia for me
Thanks so much, glad you enjoyed!
The only game better than Banjo Kazooie to me is Banjo Tooie. People doesn't seem to like it as much, but to me it expanded on every single thing I loved about Kazooie ❤ Maybe someday we'll get some Banjo Threeie, now that platformers are showing their value again (Astro Bot, Mario Odissey, Crash Remake, Spyro Remakes, It Takes two, Yooka Laylee and the Impossible Lair, etc ❤)
I'm also in the camp of people who prefer Tooie to Kazooie! It'd be awesome to see a new installment in the series, maybe one day!
You’re voice sounds perfect for banjo if he ever had a voice acted appearance
Hahaha if Rare ever wants to hit me up I'm down to play the role!
Just curious - do you know that you can hold R while flying or swimming to make the controls a lot more precise? Because I always thought the flying and swimming controls were pretty much perfect.
Oh wow, I didn't actually know that - I'll have to go back and try this at some point!
Went round a friend's house with my little brother, best friend, we played this game through start to finish, and we got stuck mutiple times including the games show portion, but when we went up against gruntilda oh boy the difficulty was mad, after a few days trying I was the one to not only get to the final jinjo statue, die and everyone there say GO again! When we were supposed to take turns after death and then beat her and unleashing the jinjonator is truly a memory locked in my soul. The engine room was beaten by me as well the amount of retrys and controller swapping good times.
19:55 I thought he would say "sending Gruntilda tumbling to her doom" like the beginning of N&B
00:08 seconds in and this is already a banger
Had to sneak a cheeky Last Surprise reference in there
Because it's way too good
Such a classic game!
Just to point out that refusing the tutorial in spiral mountain is not exclusive to the xbox replay version, you could refuse in n64 as well if you press the B button when he asks the question , but unlike the replay version there were no visual UI that came with it so you could have missed the prompt easily if you mashed the A button to skip dialogue.
Keeping track of which notes were gotten and which ones weren't individually would require too much space to fit on the cartridge. They could have had note retention if they had freed that space by cutting the amount of save files to 2, but that would have damaged the family-oriented value to the game, so they had to basically pick their poison. While the Xbox version gives the best of both worlds, note retention being added causes a potentially game-breaking glitch left by a developer oversight. In the optional Bottles bonus jigsaw puzzle game, if the Banjo in the puzzle collects a note, then that note will disappear from the actual game and can never be collected, but it isn't added to the note total, so it can make the game impossible to 100% if the player does not get the notes before playing the bonus puzzle. This happens because the gameplay shown in the puzzle is still real-time-rendered.
Oh wow, I didn't know about that! Luckily most new players hopefully wouldn't encounter it, but it could definitely screw over some very unfortunate folks. It would drive me absolutely nuts if I was missing 1 or 2 notes and couldn't find them!
Appreciate others talking about this sweet sweet game and this is the first retrospective I’ve watched that I genuinely loved the editing! I see a lot of basic stuff out there. Well done! I would love to collaborate sometime! Feel free to hit me up if you want to talk some dope games!
Thanks so much for the kind words, I really appreciate that! I'd love to work on a vid or two with you at some point!
@@Fobb that would be fantastic!
You ate with this, ngl
This is game is legendary! I remember playing this on my Xbox a few years ago
Such an awesome little game!
Great video! I replayed and beat Banjo Kazooie on my sister's NSO while staying at her place for a week. It's still definitely a fun game. Just downright charming. It's not mechanically deep but the worlds are small enough that collecting everything doesn't feel like a chore, and your moveset always evolving is very satisfying.
The final Gruntilda fight is still a bitch to beat, which I respect. I got it in I think 4 tries.
Thanks for watching! B-K is a very contained, streamlined game which makes it really fun to go back and replay!
To this day, XBLA version or not, I always start Rusty Bucket bay by going STRAIGHT to the engine room to get those notes first, if I mess up, not that much of a loss hahaha
That's definitely the best way to go about it! 😂
I’m surprised you didn’t mention about grunts quiz and how brentilda tells you the answers throughout the game
True, it was fun seeing all of those answers come back in the final quiz - really tested your memory!
🎵 You might be interested to know the underwater themes in this game all feature marimbas playing the lead melodies! They are much like a xylophone, but you are right in thinking it has some harp-like qualities. The marimba is a beautiful atmospheric instrument and Grant Kirkhope loves to use them! 😊
They really got their mileage out of that marimba, haha!
As a bit of trivia, the backtracking can vary as if you enter Gobi's Valley before Freezeezy Peak then you can complete Freezeezy Peak in one go but then have to backtrack to Gobi's Valley as there's a Jiggy that requires the move from Freezeezy Peak.
Hah, I guess the backtracking really is unavoidable!
@@Fobb Yet it's the sequel that people complain about backtracking, even though it's been proven to be reliably beatable with 0% amount of backtracking.
Banjo-Kazooie will always hold a special place in my heart. My mother born in 1972 introduced me to it well after she played it in her 20's. We always imitated and poked fun at the silly sounds and the funny antics in the game, and it is definitely the kind of game that you could have fun playing with a perky girl, and that's what my mother was always like, funny and perky. My mother is the reason why I love Banjo-Kazooie, because we made it fun together.
That's an awesome story haha, my mum's favourite game was Diddy Kong Racing back in the day and we used to have a blast playing it together!
I mean, just listen to the OST of it and Tooie and do you need anything else? Also, did anybody else hear Kazooie's noises anytime she was running in this video?
Speaking of the music changing in levels, the number of variations of the music as you move around levels is huge, with some variations being my favorite versions of them. Click Clock Woods' theme being different based on the season is one thing, but to have each version based on a different type of dance/music makes it so much better.
Kazooie's running noises are permanently burned into my brain hahaha
2:36 Kazooie eats the jiggies because they are made out of cheese 🧀 gulp! 😋
That’s what I thought when I was a kid
Hahaha I love that theory!
Because its the perfect collecthathon ! 😎😎
Absolutely 💯
It's pretty frustrating when people dismiss the genre as just a collectathon and that 3D platformers don't do well anymore. They don't do well because A: Hardly no one is making them and B: The ones that are made aren't as good as Banjo-Kazooie. Hence why we keep talking about BK 20+ years later. It's ridiculous and I've given up hope altogether
We definitely need to see a resurgence of the collectathon genre, it's a shame nothing's really measured up to the level of BK
I noticed you mentioned Mumbo’s Mountain having no pitfalls, and I actually wanted to point out that the engine room in Rusty Bucket Bay, the Gobi’s Valley puzzle room, Grunty’s Furnace Fun and the final battle area are the only places in the game with pitfalls. This leaves Rusty Bucket Bay and Gruntilda’s Lair as the only worlds in the game to not have pitfalls.
True, fair point! I guess I was thinking more along the lines of it being pretty difficult to take fall damage (or potentially die from a fall) there. While you can definitely fall off the mountain, thanks to the sloped sides, you'll very rarely take fall damage as a result. When you compare that to Freezeezy Peak or Click Clock Wood, which have more verticality to them and a lot more potential to fall, Mumbo's Mountain just feels a lot safer to make mistakes in.
Banjo Kazooie is just as big amazing and popular as the massive gaming Franchise’s like.
Super Mario.
Sonic The Hedgehog.
Pokémon.
Legend Of Zelda.
Street Fighter.
And Final Fantasy.
Also I really like Banjo Kazooie too😊
I may be a luddite but I always find myself defending the note scores of the N64 version. I think saving notes individually is better, yes, but I won’t say that the note score system is an actual problem with the product like a bug or a defect like so many seem to pigeonhole it as. The note score system is demanding, but I find that it locks me in mentally and I focus harder on my goals, and in general it makes taking damage an actual threat, not just a meaningless obstacle. It’s not unacceptable game design, just more punishing.
I love banjo too, it is almost a perfect game. There is only one thing I dislike about it... the fact that Banjo feels kinda slow to control. Just compare it to Mario 64, Mario moves so much faster and is way more acrobatic.
If they remade Banjo-Kazooie with controls similar to Mario Odyssey or Hat in Time, it could be a perfect game
Fingers crossed it comes back one day, eh?
surprised you didn't mention Furnace Fun trivia game that rewards you for exploring the worlds so you know all the answers. The trivia made me appreciate every detail of the game that much more.
That was definitely a fun little culmination of everything you've learnt throughout the games - the characters you've interacted with, the levels you've explored, the minigames you've played - everything gets put to the test!
I would love a game called Banjo-Tootie where you get to play as Tootie for at least half the game
Hahaha, that'd make a fun spinoff!
Mario 64's the game that everyone seems to cherish now. I don't know why. Banjo all the way!
4:05 when he missed that note... it made me ANGRY.
But you can tell he was about to swim back around.
Don't worry, it annoyed me too when it happened so rest assured I went back and grabbed it 💀
I just played the game for the first time around a week ago on switch online and now I'm replaying it , and I'm not joking when I say it may be my favorite of all time now , though imo mario odyssey and it can be both my favorite games of all time, rare made something truly rare ;>
Glad you enjoyed the game, and you're absolutely correct - Rareware really knocked it out of the park!
@@Fobb yeah lol , I'm currently doing the second race with the bear in freezeezy peak
Try the Xbox version, it’s looks and plays beautifully compared to the N64 version.
Hey, don't bend to the opinion of the other people! Backtracking is not essentialy good or bad, it depends on the person. The fact that Banjo and Kazooie only has 1 backtraking, and Tooie has many more, for me, is the opposite of a problem, it enhances your feeling for the world Rare built, since many things connect between worlds and makes the game feel more integrated!
Honestly I didn't mind the backtracking as a kid and it still doesn't bother me to this day! I really like the interconnectedness, and that was bumped up a few notches in Tooie!
Rusty Bucket Bay still pisses me off lol
Honestly I don't blame you 😂
Oh what a lovely surprise on a Sunday 👍
Hope you enjoyed it!
I'm playing it for the very first time at the moment (age 30, so i got it very late.) I can safely say this is one of those games that absolutely lived up to the hype of the fanbase. I'm having so much fun with it...except Clanker's Cavern, that level is just straight up mean and can get in the bin. I love the asthetic of it, it's a brilliantly designed level, but it is a mean level.
I don't even have Nostalgia goggles on. I have no Nostalgia goggles for this game. It really is just as good as everyone said it is.
It's awesome to see that people are still having a great time with this game, even today. Shows just how well it holds up!
Backtracking actually happens twice. You forgot about needing the running shoes in bubblegloop swamp to beat mr. Vile.
The running shoes aren't required to beat him but exist as a crutch if the third stage is too hard. If you know how rubberbanding works the third stage isn't too bad. Vile's biggest issue imo was that if you failed in any of the 3 races you were forced to redo all of them instead of continuing from where you failed.
Damn the editing in this video goes hard and it didn't have to
Haha thanks, I appreciate that!
I swear he never asked this when I started the game 4:57
I think it's quite easy to accidentally miss the prompt if you press the buttons too quickly
18:04 perfect edit lol
Banjo-Kazooie needs to make Banjo-Threeie
Absolutely 💯
I know that Xbox teased a remaster of this game around uh... Feb. 19th? I may be wrong. But, it was definitely February when I saw it.
Man, I really hope it happens 🙏
The opening dynamic subtitle trend needs to end.
Im one of the few that prefers Tooie and will die on the hill that its a superior game.
Oh god you’re one of those people………
*phew I’m not alone 😅
@@redfieldwong717 Just dug out my N64 and started playing it. I made sure to time the most aggregious example of backtracking the haters can come up with. It took less than 5 minutes to turn into the truck, pay for the inferno, turn back onto banjo, turn into mumbo, power the Dodge em dome, turn back into banjo, turn into a truck, pay the fee, turn back into banjo, play dodge em.
There's warp pads outside each location...idk what everyone was so mad about.
@@guyledouche7939
Yeah it upsets me how much people dunk on the back tracking. If anything it gives it charm having to revisit some areas. In the original it bothered me when I complete a level and then never having a reason to go back sounds like such a waste of level design. In my humble and correct opinion it boosts its replay value
I think Antdude's review title sums it up quite accurately: "Bigger, Better, and Worse."
It adds onto your moveset even further, allows you to split up Banjo and Kazooie, has the FPS sections...but the biggest issue is simply how MASSIVE the worlds are. It was around Hailfire Peaks that I realized..."my mind is wandering a lot isn't it?" It has such long treks between objectives where all you do is walk in silence and I don't remember that being as much of an issue in Kazooie. Kazooie's worlds are just a bit more compact which makes getting from area to area not feel as arduous.
That said, the level themes are still fantastic and the music is stellar as ever. Tooie is absolutely definitely still worth playing and probably my favorite of the two for the gameplay additions. It's just worth noting that the sheer size of the levels can cause some pacing issues.
@@RacingSnails64 all level size and pacing issues can and should be dismissed with a 2 word retort.
Warp. Pads. I know what I'm talking about because I've timed out a lot of the things people complain about. With all warp pads activated, you can get to any location on HailFire Peaks in less than 5 minutes. Garunteed. That's nothing to children. Now that we are adults with time constraints and work schedules, people think spending 5 minutes going through areas youve been in already is time wasting. So it's all about perspective. Less than 5 minutes is only a long trek for some people. For others it's the cost of playing a 3d game designed for non linear exploration.
Just as it takes less than 5 minutes to get into the Dodge Em Dome, these criticisms can and should be called nitpicks at best.
Wait... Wtf..... There is a secret window in the haunted level.... 🤯😦 After so many years and runs of this game.... Need to go there now! 😅 Thank you for telling me 🎉🎉🎉🎉 BORK BORK from Sweden 👨🏽🍳🇸🇪
Hahaha, it's a pretty cool secret!
@Fobb indeed 🤯
shrek caught me off guard
Hahaha, I had to throw that edit in - the opportunity was too perfect!
A remake with new models and textures would be interesting, but I feel like it’d be like Conker where everyone just agrees the N64 aesthetics are better.
I agree. It’s by far one of the best games of all time. Too bad dumb Microsoft is letting it die 😭rip banjo
It's a real shame that we haven't seen a new entry in so long. Hopefully one day!
I wish the PC port wasn't stuck at 98%
What pc port ???
@@thepaperunicorn09 You must've been sleeping under quite the rock. A PC port has been in development for the past two years, but has since been stuck being unfinished
@@Benjamillion is it a fan made pc build or is official ?
@@thepaperunicorn09 fanmade.
@@Benjamillion oh , ok
This was a great summer I got banjo kazooie AND QUEST 64 which is one of the most crimminally underrated games ever
#JUSTICEFORQUEST64
I've never actually tried Quest 64, perhaps I ought to give it a shot at some point!
@Fobb it's available on xbox game pass!
*ahem* You forgot to talk about the Mystery Eggs and Ice Key! Shame on you! :o
We'll save that for the Banjo-Tooie review ;)
Taz Wanted for ps2 is good like banjo kazooie, if you love banjo you will love Taz too
Will have to give it a shot at some point!
CAN YOU DO YOOKA LAYLEE NEXT PLEASE
I actually haven't finished that game yet, but might play all the way through it once the remake comes out!
I was born in 1993, loved most N64 platformers, and have never liked Banjo Kazooie. I find it slow, clunky, and unsatisfying to play, and there's nothing unique about the game stylistically - it just does the same goofy over-the-top cartoon style every generic, forgotten platformer had done for years and turns it up to 11 for the sake of irony. But I guess I'm not "everyone."
Terrible take
I'd like to praise your words of said review. You've tighten them well into nice summer brew. Do not be so down about third „Banjo". The fans brought insight & they look very swello.
Yep. All of that was just for rhyme. Just under a vid of the bean full of lime. What can I say? I just love some good comment. I'm out for now. May see you other moment.
Thanks for the knd words, my friend! Loved your poem from start to end!
rusty bucket bay is the best level imo
Gets too much hate for sure!
You sound like one of the Beatles.
WTF no he doesn't game hater
If you press a and b at the same time swimming you do both
Not until Tooie and not without an upgrade
Bro that is a PIPE not a cigar 🤣
I hate to be outlier here but I have tried so hard to get into Banjo & Kazooie but I just can’t get into it because as much as I love the platforming genre I never found Banjo & Kazooie that appealing to me partially due to lack of interest in American and Europe games since I find most of them to be kind of soulless compared to Japan games.
I’m also not a huge fan of Rare’s sense of humor since they tend to rely too much on 4th wall breaks and gross out humor which can be funny if done right but in the case of Rare’s games I kind of find it lazy and it bit annoying after a while.
You make a video about Banjo Kazooie, I subscribe to your channel
Thanks, I appreciate that! 🙌
Beans beans beans
I SAID BEANS BEANS BEANS
i said whaat?
i know some guy who really hates banjo
I swear I've watched 30 british people cover this same shit. And I'll watch 30 more, idk wtf is wrong with me.
Fine..... I'll reply banjo again.
I don't blame you, I'll take any excuse I can get to play this game again 😂
Eh, I got pretty burned out on collectathons after Yoshi's Island and Mario 64. BK's not bad, but it's kinda meandering and tedious.
I got a visual error that showed this video as having 49k downvotes. Almost lost hope for humanity.
You entered a parallel universe where Banjo-Kazooie is one of the most hated video games of all time 😂
@@Fobb Thankfully fixed now. I see 686 upvotes and 9 downvotes with the addon.
I entered the cheat code for unlimited air and I could swim in oily water in Rusty Bucket bay. I heard there was a glitch in Banjo-Kazooie that kept the notes in the levels, until Banjo-Tooie where they fixed it.
That cheat makes navigating Rusty Bucket Bay so much less stressful!
The camera controls are horrific. I'm also not a fan of the motor controls for flying or swimming. That being said, this game is a gem.
That’s because your not skilled at the game. Camera, flying and swimming are perfectly fine.
@@DanielMazahreh *you're
🤑
So true 🙏
@@Fobb You are my comfort streamer. I watch you every night. Every video is on a constant loop. You are my comfort streamer
I actually prefer that the music notes have to be recollected if you die. Playing thebxbox versionnis way too easy (and i suck at gaming). The game is too short already
True, when you know what you're doing you can blast through this game in only a few hours
bro just quietly pretending grunty's furnace fun doesn't exist because even he knows there's no saving that travesty
Nah I spoke to Brentilda and remembered every line so never had an issue with it, my memory is too goated frfr
What the hell I LOVE Grunties Furnace Fun.
i thought you hated banjo kazooie because bears don't talk
Also it's such a blatant ripoff of Yooka Laylee smh :/
I wouldn't call the Note system was fixed in the Xbox.
The original Note System was perfecct as it is or at least bring it back as Normal mode and have the Xbox system as Easy mode.
Nah. That was not a difficult mode. That was just tedious lmao.
@@RioluJH Get good then.
@@Nintendude. get the better version then*
@@RioluJH I have it since 1998.
@@Nintendude. with that joke of a controller. Dont make me laugh.
Another TH-camr talking about banjo. Like ants at a picnic.
You're writing isn't bad but your editing is too busy and frustrating to sit through. Everything is constantly moving and there isnt a moment to breathe. But keep up the work, look forward to what you make next
Microsoft could never 😅
I played this on Xbox when I was 6. I could never get passed mumbo’s mountain. But then in December of last year, my grandad to me around the city. We stopped at CeX and I saw a copy of banjo kazooie and an n64. He got me the n64 and banjo kazooie. My mom was so mad when I texted her saying I got an n64😂😂😂 she was like “you need new shoes, not an n64.” We still got the new shoes too 😂😂😂 my grandad always spoils me when I’m with him. I’m gonna be sad when he’s gone
Oh man, that's a lovely story haha, your grandad sounds awesome!
Never played these games, I am not everyone.