For anyone commenting about Topaz shards DO NOT CRAFT THEM. They are not supposed to be Final Critical Chance they are supposed to be additive which means they are straight garbage for all builds once fixed. Pablo confirmed this on Twitter.
@@ericclownbomb3742 the +% ability damage stack multiplicatively. if your willing to give up form strength for? I'm assuming whatever you subsume onto mesa, then the new ability damage bonuses will let you deal allot more damage to enemies
@@antoinemeehan703they added a new system called Tennokai that lets you quick time heavy attack without spending combo counter, and they just added melee arcanes
@@antoinemeehan703there's a new melee mechanic (Tennokai) that grants free heavy attacks VERY OFTEN. By free I mean almost instant without depleting your combo
I mean, it's not really a buff, it's a "mechanic" locked behind an exilus mod that forces people to have to forma around it despite it supposed to being a core mechanic of melee.
@@meez5824 maybe im feeling confrontational today, but i doubt you really care if im running my Mesa 'efficiently' or not. I don't care if it's the most efficient or not, it's better than my old build and i like how everything meshes together, tickles a part of my brain that likes that sort of thing. Meanwhile, all you've said is 'lol not efficient' to a month old comment, so why tf should i care about your opinion.
I think Equilibrium can end up being a better boost to energy economy over Energy Nexus. It still works with Nourish, doesn't stop when you're shooting your Peacemakers, and can synergize with Synth Deconstruct. Energy Nexus will come out on top for less enemy dense content or for missions where you're focused on speed and jumping past most enemies, but when you're in missions where all you need to do is kill and orbs are pouring out of all the corpses, Equilibrium will give you more.
@@drake3004 if you aren't getting orbs, it's because you aren't killing enough enemies. Like I said, if you're doing missions where speed is key and you're ignoring most enemies, then Energy Nexus comes out on top. When your goal is to kill a bunch of guys, if you're using Synth Deconstruct it is literally impossible to not find orbs, especially on SP spawn rates. If you're not on SP, then who cares about build choices when enemies are made of paper.
I think Combat Discipline is coded so that when you kill an enemy, that enemy shoots a hitscan bullet at you to deal damage, and that is why it's affected by Shatter Shield.
There's a lot of really interesting ideas in this guide and I found it to be very educational even as someone who has spent a lot of time with Mesa, especially the setup with Ceramic Dagger and the Secondary Outburst arcane. I'm still keeping the Pillage build around because being able to generate shields on demand still matters a lot to me on extended Steel Path Circuit runs where you can end up going all the way to level cap enemies that do absurd amounts of damage, but I do want to try out the tankier health build you're using for general steel path relic farming missions and whatnot. It's crazy to think that Mesa is getting even stronger going into 2024 but these new mods and archon shards fit her kit super well and it's nice to see her continue to feel fresh and powerful even though her fundamental gameplay hasn't changed all that much. Dealing with very heavy enemy armor is the one weakness that (theoretically) kept her damage output in check, and with these corrosive proc shards its now more of a light speedbump. Speaking of circuit, some of the Duviri perks end up interacting with a corrosive Mesa build in wacky ways that make her way more powerful than originally intended. For instance, if you stack up the perk which lands 10 corrosive procs on all nearby enemies every time you activate an ability, you only need to turn on Peacemaker and land 4 more procs to completely armor strip those same targets. You also get more armor from corrosive procs from one perk, which translates to Peacemakers hitting even harder due to a second perk skyrocketing your ability strength as you increase armor. It's pretty intense how much damage she ends up doing once you've stacked up 20+ perks and from my testing she's outperforming even other excellent circuit frames like Octavia and Xaku.
you can use a third green shard to increase ability damage on enemies affected by corrosive, that damage is multiplicative btw. Like having an almost free, 15% eclipse
Notably primed convulsion just came out and with that you can run a balance of more corrosive than heat but not so much more with primed heated charge, primed convulsion, and pistol pestilence. rn I have 495 corrosive and 419 heat only because my convulsion is 14/16, when it is maxed itll be a good deal higher. Absolutely loving this build I put together every single piece for it and holy it is fantastic. Gameplay is very simple too I just have to remember to incarnon ceramic dagger and every now and again throwing a single melee attack and switching back to secondary triggers secondary outburst much more reliably. Very fun 10/10
U can also use toxin peacemakers with archon continuity, for even easier strips, plus toxin is health damage. And more green shards can help it further, and jt saves a few mod slots.
I was about to make this EXACT comment toxin+archon continuity for corrosive procs+viral from nourish is my GO TO build for exalted weapons it's good on ALL of them
@@twoheadedgiantgaming7029 U also dont benefit from corrosive dmg ONCE they are stripped, and enemies have so little armor its irrelevant, plus, the toxin build can scale higher, once u go in higher levels the dmg reduction is so great corrosive is irrelevant.
@@KipacWF most enemies die before mesa can even armor strip them in the first place. I ran the toxin + archon continuity build for a while but I switched to the corrosive one and realized how much better it was (in terms of quick damage)
I didn’t realize exalted weapons that apply toxin would benefit from archon continuity. It makes sense though! I feel like that would definitely make it strong! But you can’t do toxin and heat only. So you’d lose heat for toxin dot I think?
Good in theory but in actuality that would prob suck cuz peacemakers alr dont have enough status chance to full strip quickly (you can see in the vid that hes killing everything b4 they are full stripped) and since you would lose the extra damage against ferrite armor you would have way worse ttk
I was half expecting a few Topaz shards on this mesa but i guess their bugged status explains their absence but this emerald shard influence is insane!
Not a single enemy in this video even hit 10 corrosive stacks, your emerald shards are literally useless. A full raw damage build with topaz shards will outdamage this.
And if they fix the topaz crit chance shards not stacking properly and not gaining stacks properly, it will be even better. If you don't know by now, the crit chance is final crit chance. One shard gives you more crit chance than Avenger.
Yes, but right now they are bugged and only one shard will work, adding more does nothing. Tau also only adds 50% apparently. Lots of bugs but it does work if you manage to stack it up. @@user-go6gs8ui1q
Literally every single time a new thing comes into the game, mesa gets stronger and stronger every time. Somehow she always finds a way to benefit strongly from whatever the hell gets added at any time and it’s so funny 🤣
Hey Brozime, one thing I think would help your videos - When you have builds involving incarnon weapons such as the ceramic dagger incarnon in this video, a quick mention of when the incarnon adapter drops from the circuit would be very helpful. Regardless, this video was very informative, thank you.
Really hope it doesn't get a nerf, feel like if we're this far we deserve it as a solid reward. Most fun ive had in wf in a long long time. So glad melee is finally where it is as well. Finallllly! Let's goo woot woot! Awesome build sir!
@Brozime the topaz shard that gives increased crit on heat status kill is broken at the moment. When it's working, would you consider swapping your greens out for one tau forged corrosive green and the tau forged topaz?
It isn't broken the capping at 75% no matter how many shards was fixed in the hotfix before the gargoles tears event started I think the tau only giving 50% crit chance is still an existing bug though Also one tau corrosive shard doesn't let you full strip, you need 14 corrosive procs for that and sadly tau green only gives +3
@@twoheadedgiantgaming7029 "It isn't broken the capping at 75% no matter how many shards was fixed in the hotfix before the gargoyles tears event started" FYI, that got changed, now the max limit also stacks, so with 5 tauforged ones, you are looking at a 375% crit chance increase limit. Gaining those stacks are still kinda bugged though, it's somewhat random if a heat proc affected enemy dying increases the stacks or not...
thats pretty worthless when you dont proc blast taht often when enemies die so fast so its never gonna be enough to shield gate, also blast damage is straight up bad
tbf if you need nourish you probably are going into sp and arbies anyways. and imo more enjoyable than circuit. but hey to each their own likes and situations
Finally got around to building him. Missions are really not that hard if you have hildryn. I did need to switch to Nekros on the survival one however because of low enemy spawns.
After Gauss Prime comes out, its realistically possible to update normal circuit with wisp, grendel and gauss since they all have primes like every other frame in rotation.
Straight up, another option for health sustain would be the purple archon shard with the low level equilibrium. It just seems like the best option. Swap out that red shard and bam winning for days
mod your mesa for toxin damage and use archon continuity to get corrosive procs from the toxin stacks and you'll wreck both corpus and grineer with one mod setup
I cant wait to try this build. I greatly appreciate how you describe all the nuisances and synergies in detail. Too many Frametubers will post builds but nit explain the WHY for the different components, and different options. Mesa has always been one of my favorites, specially in Duviri. I was running a build from a different creator, it worked well but i didnt completely understand why/how everything synergized. Is ceramic dagger better than Furax Wraith with augment? If im not concerned about movement speed would my better options be strength or crit? I wish DE would incorporate a way to parse dmg. I only play console so no idea if you can on PC, but definitely not on consoles
Edit- I watched the video, and your Mesa build is very similar to mine. I use Equilibrium, Archon Vitality, and Adarza Kavat but I think those are the only differences besides secondary and shard choices. The only thing I MIGHT not have is the Energy Nexus mod. I usually forget to go with Zenurik and it's fine. Also, Mesa is vicious in the SP Circuit with a similar build 😉 I see 2 green shards! I didn't want the video yet, but I have been thinking something like "Has anyone slapped 2 green shards on Mesa yet? Do they work on her 4? That might be kinda busted" a lot lately. You have my attention, I'm intrigued. Gonna watch now
“You probably don’t have everything for this build” well I am missing green shards but that seems to be about it honestly. I kind of forget how overpreppared my Mesa tends to be everything, and I’ve seemingly everytime ignored your “you don’t need to build this” comments on the Mesa builds.
I had a good feeling about the green shards when I saw we were getting new ones. For what they can do for Mesa, Saryn, Titania, or possibly even Khora…I still ended up putting mine on Lavos because I wanted to fully strip armor without a helminth on him. Makes his damage *way* the hell more practical. Praise be the green
I would use grimoire for the secondary, with outburst and the energy regeneration mod, that way u have a giga energy regen, then u can swap the nexus mod for equilibrium for even more energy regen, all boosted by nourish ofc
@@Mike-ff9ji i long stopped using that loadout, equilibrium with synth deconstruct is more than enough, i just use bronco with dizzying rounds for the full 240% cc from outburst, u just need 54 melee with crescendo r0
I’ve been using blind range and precision intensify, gives the 95% damage reduction and and extra 90% strength to regulators. Can’t see any downside vs using an umbra forma and max rank Umbral intensify which I don’t have.
Crazy how when you add more good stuff to the game it makes the whole the kuva Zarr meta not a big deal because there are other options. I’d be curious to see the use rates now that they’ve added so many good weapons/items/frames. Also I am liking the direction DE is going since the team split to work on the other game. Rebecca = good space mom
@DaShikuXI when it does work, the max you can get is 75% from the shards. Equipping more than one will get you to the 75% quicker, but will not go more than 75. I'm not sure if it's intentional because the wording is weird. DE may change it. There was someone who put 5 tauforged on their mesa and learned they don't stack.
only thing that I would recommend is using archon vitality instead of umbral vitality, for double the heat procs you gain off of your peacemakers since they count as ability procs.
Finally someone using combat discipline at a low rank with an "on damaged" arcane (In a test I used gloom with minimum range to get back the health I dealt since it gives lifesteal and it doesn't drain energy because the range is too short to affect enemies)
Now that regulators no longer build ceramic dagger, is there any alternative to take into account? Does the build still work without it, should things be changed to account for that?
All I’m saying is… Adarza: Cat’s eye, tek enhance, tenacious, bite, link shield, reinforced bond, primed redirection over umbral vitality on Mesa. 1200+ base shields with a huge cc increase and another 60% fr. Imo, pretty worth
What for? To have enemies melt a fraction of a second faster? If this build has any room for improvement, it's in a realm of QoL rather than stacking further damage multipliers on top of it.
@@Self-replicating_whatnot I mean that's kinda backwards to try and argue considering that's the whole nature of the build to begin with. It's not like she even needs half the stuff he's using so if we're going for minmax why not.
@@Self-replicating_whatnot Plus I just see no reason to use Helios if armor strip is already achieved with corrosive stacks. If you wanted to go primer even then Diriga is the better choice so Helios is just kinda sitting there doing nothing besides providing the tenacious buff.
would toxin regulators with archon continuity be better? it's marginal but it does bypass the shields of most corpus units, and archon continuity inflicts the corrosive procs with toxin - you squeeze out a small amount of damage with an extra proc source on the galvanised mod if you include the new radiation mod as well Note: after thinking about it a bit more, being unable to slot heat with toxin probably hurts the build too much for most junk enemies since heat removes half of their armour over 2 seconds with only 1 stack - with the low status of peacemakers even if it fires quickly I'd expect you'd need a lot more shots with the toxin build...
You'll be doing a lot less damage to everything that's armored (which are most enemies that don't fall over anyways) until you get to max corrosive stacks
@@livblehah I didn't even consider that. Archon continuity doesn't give you corrosive damage, it just adds corrosive procs so you lose all of the damage bonuses and armor ignoring corrosive gives you.
@@livbleh is that really true? corrosive only has bonuses against ferrite armour, which are mostly squishies - the majority of armoured enemies at higher levels are grineer which replaces its trash mobs with alloy armour, and a lot of heavy units for other factions use alloy over ferrite with infested being the big exception
I feel like this patch buffed Saryn, Mesa and Khora to insanity. Three Warframes that in no one needed a buff. Green shards allowing Saryn to full strip a map and Melee Influence carrying 5 status across the world. Melee Exposure lettinv Nourish Khora get an easy 200+ corrosive damage.
I feel like the green shards are optimizing for content where this build already starts to struggle with survivability. I mean how many shots does an opponent need to survive in order to receive 14 corrosive stacks with Nourish hogging the status procs? Around a 100? Seems like a niche build for a virtually nonexistant niche.
Question for you Bro. I do have Cascadia Flare that I have been using to pump Mesa's damage. I will be working on getting my Outburst built up to try your build fully. Have tested getting damage, via the Flare, or crit chance/damage, via the Outburst? Curious if one is higher. Note that I am also using Topaz shards that increase secondary crit for every mob you kill with a heat status effect. Seemed like good synergy.
So the afentis gives a fire rate buff(not completely sure if it works for regulators but if it does then the afentis is an easy utility weapon for mesa, also precision intensify might be better than umbral especially if you want to try archon vitality(double heat procs) personally i ignore the armor strip because it doesn't seem to make much difference because ill probably kill before I full strip the enemies.
31:15 when you do reach that point, Wyrm prime’s Guardian shield gate made “instantly” refreshable via Manifold bond mixed with Rolling Guard will definitely be the choice over Adaptation I would wager. 🤔
Just a bit of advice for anyone wanting more min/max on the shard portion, Topaz shards with the critical chance per kill on an enemy with heat stat, is ANOTHER final critical chance addition. So even just one Tau topaz shard is better than using something like Adarza Kavat with cat's eye
Post watching note: you could have swapped Helios to Wyrm Prime to get free 60% fire rate on the Max shield with reinforced bond as well as running the Vulklok for more Stat stick. The cooldown refreshing in the Wyrm’s precept with Manifold bond and Guardian will effectively make you immortal as well, so you can definitely make a nuttier build, but this is a great start. 👍🏽
1:03 As soon as I see the Ceramic dagger I can almost guarantee we are looking at Secondary outbreak at the minimum, and Melee Cresendo over top of that I wouldn’t be surprised if the Medusa is a Kitgun with a 2nd arcane tbh either. 😆 *Jumps back into the video*
What I noticed with this build is that okey, you are doing alot of dmg, but you are also dying easily. You dont have a way to heal unless you go on your operator which is cumbersome. Certainly you couldn't go against 1k lvl enemies as you claim, cause you will get down often. However its really intresting to see this build with equilibrium and a shield focused wyrm as many say. I think it would give her the healing/shield gating that she needs. Great build and great tips with Medusa! Thanks!
you forgot the bond mod for pets that buffs your attack speed when the pets shield is over 1200 i run both tenacious bond and reinforced bond on the panzer vulpaphyla with calculated redirection and bite, which gets the stats required obviously with this you can also run martyr symbiosis, and with how pets work these days, you can run an absolute TON of recovery time mods, to recover your pet sooner, notably. in most cases, you can recover your pet quicker then the 30 second timer from panzer devolution medi-pet kit, restorative bond, momentous bond and aerial bond will all reduce recovery timer or recovery time based on you doing certain things, take all of them or just the ones that you think will be most useful for your play style. personally i love bullet jumping directly up with mesa, activating my 4 and then shooting the entire map, so aerial bond would be a rather easy way to heal your pet near instantly i also run dispensary so the restorative bond helps recover the pet faster (although watching your video i am very tempted to put nourish on mesa and messing around with it)
I think you can also add Melee Crescendo on the ceramic dagger and do finishers to get even more base combo multiplier on your melee to power up your secondary outburst even more. Though It's not really ideal to do finishers with mesa as you'll be killing everything with regulators anyway. You can add it, sure, but it's not really that much needed because as brozime said, the build itself at its face value is already stronk af.
Lets not forget the fire rate you can get from the Afentis! Less comfy to have to toss down a stick every so often but its a great min max tool here. P.S. Jokes on you, I had ALL of the things in this build~ great vid btw!
I think since nourish multiplier is already so strong that it would be worthwhile substituting umbral intensify for the new 'precision intensify' and then changing umbral vitality to primed redirection for a bit more of a shield tank build.
The kitgun is mostly because Brozime likes it, you can replace it with plenty of other weapons as long as you equip the right arcane. Ceramic dagger is picked to synergise with that arcane because of its extremely high initial combo. The only weapon that can outdo it is furax wraith, and that requires a lot of setup.
17:01 per wiki, regular jugg's (there is not a demo jugg page but it doesn't really matter) have 500 MORE base health than these guys and they have 46,439,978.21 EHP each at lvl 200 Steel path, for a combined 928,799,564.2 EHP.
The problem with green shards on mesa is that you won't proc all 12 stacks of corrosion almost never, because you have 30% status chance... I think we need some kind of arcane that boosts status chance or some kind of weeping wounds for guns.
@@thadb1477 yes, he never procs all 14* stacks in the video. And from experience I can say that you will almost never see a fully stripped enemy from corrosion procs. I am not saying that the build is bad and all that, just pointing that out.
For anyone commenting about Topaz shards DO NOT CRAFT THEM. They are not supposed to be Final Critical Chance they are supposed to be additive which means they are straight garbage for all builds once fixed. Pablo confirmed this on Twitter.
so straight power strength would be better to keep right?
Glad I already built 3 rip they need to make a undue option to give back the shards you used to create them would make the system way better
does that mean they will just work like a crit chance mod rather than an extra 75 on top of your final?
@@cosmic7373 yes
@@ericclownbomb3742 the +% ability damage stack multiplicatively. if your willing to give up form strength for? I'm assuming whatever you subsume onto mesa, then the new ability damage bonuses will let you deal allot more damage to enemies
>Melee gets buffed
>Brozime: anyway so here's a mesa build
@@antoinemeehan703they added a new system called Tennokai that lets you quick time heavy attack without spending combo counter, and they just added melee arcanes
@@antoinemeehan703there's a new melee mechanic (Tennokai) that grants free heavy attacks VERY OFTEN. By free I mean almost instant without depleting your combo
@@antoinemeehan703 i like the melee buff
Especially for the arcanes
it basically buff khora
@@antoinemeehan703 but for stat stick stuff i heard pablo and rebecca are talkin about changing it
I mean, it's not really a buff, it's a "mechanic" locked behind an exilus mod that forces people to have to forma around it despite it supposed to being a core mechanic of melee.
DE: Maybe we've made them too powerful.
Also DE: you want to level that continent over there?
DE *slaps the damage system* "this baby can murder star systems in seconds"
Just listening to the numbers climb up as he's explaining just how much damage this build does is just comedic.
In addition, you can use a shield-focused wyrm prime with reinforced bond. Honestly might be her best companion.
Can also do reinforced bond with adarza kavat with getting overshields in some way too and then the cats eye buff
@@MuTHa_BLeePuHi was about to say the same, why would u use wyrm instead of an adarza
@@Amir24901 my reasoning would be having to not keep up the overshields. As well as a status cleanser.
Then again that 60% crit is SO juicy!
Vulpy casting viral.
@@RangerJ602 doesnt make any sense, u got nourish, why use vulpa ?
On today's episode of "how fucked up is fucked up"
That's fucked up
mesa and hildryn just get better every update honestly
Their kits make them really upgradeable with the addition of more mods and arcanes
At least I'm a happy Titania user, since most Mesa buffs also work with her 😂
well thats quite a shopping list. i *almost* have it all...
bro's truly a mesa enthusiast.
This build is bad lol, he is using so many inefficient things
@@meez5824 i disagree.
@@GSKitsunetsuki use what you want, it’s an inefficient way to set up mesa tho
@@meez5824 maybe im feeling confrontational today, but i doubt you really care if im running my Mesa 'efficiently' or not. I don't care if it's the most efficient or not, it's better than my old build and i like how everything meshes together, tickles a part of my brain that likes that sort of thing.
Meanwhile, all you've said is 'lol not efficient' to a month old comment, so why tf should i care about your opinion.
@@GSKitsunetsuki anyway, use the bad build 👍🏼
I can't be the only one who absolutely loves Zimes overkill Mesa builds! 🤣
Always a blast.
Your yearly updates on Mesa make me happy that she was my first Prime
I think Equilibrium can end up being a better boost to energy economy over Energy Nexus. It still works with Nourish, doesn't stop when you're shooting your Peacemakers, and can synergize with Synth Deconstruct. Energy Nexus will come out on top for less enemy dense content or for missions where you're focused on speed and jumping past most enemies, but when you're in missions where all you need to do is kill and orbs are pouring out of all the corpses, Equilibrium will give you more.
Combat discipline if set to rank 4 to consume a single health point will also help to make sure you're almost always topping off your energy.
and if there aren't any orbs you get nothing
@@drake3004the likelihood of that happening is pretty slim though
@@drake3004 if you aren't getting orbs, it's because you aren't killing enough enemies. Like I said, if you're doing missions where speed is key and you're ignoring most enemies, then Energy Nexus comes out on top. When your goal is to kill a bunch of guys, if you're using Synth Deconstruct it is literally impossible to not find orbs, especially on SP spawn rates. If you're not on SP, then who cares about build choices when enemies are made of paper.
@@johnadkins7510 This isn't a consideration anymore. Equilibrium was updated to work at full health or energy.
I think Combat Discipline is coded so that when you kill an enemy, that enemy shoots a hitscan bullet at you to deal damage, and that is why it's affected by Shatter Shield.
There's a lot of really interesting ideas in this guide and I found it to be very educational even as someone who has spent a lot of time with Mesa, especially the setup with Ceramic Dagger and the Secondary Outburst arcane. I'm still keeping the Pillage build around because being able to generate shields on demand still matters a lot to me on extended Steel Path Circuit runs where you can end up going all the way to level cap enemies that do absurd amounts of damage, but I do want to try out the tankier health build you're using for general steel path relic farming missions and whatnot. It's crazy to think that Mesa is getting even stronger going into 2024 but these new mods and archon shards fit her kit super well and it's nice to see her continue to feel fresh and powerful even though her fundamental gameplay hasn't changed all that much. Dealing with very heavy enemy armor is the one weakness that (theoretically) kept her damage output in check, and with these corrosive proc shards its now more of a light speedbump.
Speaking of circuit, some of the Duviri perks end up interacting with a corrosive Mesa build in wacky ways that make her way more powerful than originally intended. For instance, if you stack up the perk which lands 10 corrosive procs on all nearby enemies every time you activate an ability, you only need to turn on Peacemaker and land 4 more procs to completely armor strip those same targets. You also get more armor from corrosive procs from one perk, which translates to Peacemakers hitting even harder due to a second perk skyrocketing your ability strength as you increase armor. It's pretty intense how much damage she ends up doing once you've stacked up 20+ perks and from my testing she's outperforming even other excellent circuit frames like Octavia and Xaku.
yes as some one who spent a lot time with mesa i found out that this frame isnt made for high levs
bro legitimately warned us about how strong the build actually is before showing it lol
I gave my Mesa +200% secondary crit chance and max energy with an invigoration last week. It feels damn good
you can use a third green shard to increase ability damage on enemies affected by corrosive, that damage is multiplicative btw. Like having an almost free, 15% eclipse
Yeah if you don't like having two tau yellow shards swapping one for this is an option, so is swapping the duration shard for a tau green
Swapping out the red is probably the best, 10-15% duration lost here isn't too much of a difference@@twoheadedgiantgaming7029
Does that affect Peacemakers? I thought that counted as Secondary Weapon Damage, not Ability Damage.
@Glamador Honestly I'm not sure, only testing it out would prove if it works or not
@@Glamador afaik it's usually considered to be both but I'm not sure if that holds for Green shards
Notably primed convulsion just came out and with that you can run a balance of more corrosive than heat but not so much more with primed heated charge, primed convulsion, and pistol pestilence. rn I have 495 corrosive and 419 heat only because my convulsion is 14/16, when it is maxed itll be a good deal higher. Absolutely loving this build I put together every single piece for it and holy it is fantastic. Gameplay is very simple too I just have to remember to incarnon ceramic dagger and every now and again throwing a single melee attack and switching back to secondary triggers secondary outburst much more reliably. Very fun 10/10
Me having everything in this build: "I see this as an absolute win!"
U can also use toxin peacemakers with archon continuity, for even easier strips, plus toxin is health damage. And more green shards can help it further, and jt saves a few mod slots.
I was about to make this EXACT comment
toxin+archon continuity for corrosive procs+viral from nourish is my GO TO build for exalted weapons
it's good on ALL of them
I tried that and it works, but regulators status is so low that its essentially the same as a viral and heat build with no stripping
Yeah but then you don't get the +75% damage on ferrite armor enemies before they're fully stripped, and can't go for heat for the DoT
@@twoheadedgiantgaming7029 U also dont benefit from corrosive dmg ONCE they are stripped, and enemies have so little armor its irrelevant, plus, the toxin build can scale higher, once u go in higher levels the dmg reduction is so great corrosive is irrelevant.
@@KipacWF most enemies die before mesa can even armor strip them in the first place. I ran the toxin + archon continuity build for a while but I switched to the corrosive one and realized how much better it was (in terms of quick damage)
One modification you could make to this build would be toxin regulators and archon continuity for toxin dots + 100% armor strip
The problem there is there's not a lot of combo elements that pair well with toxin. Since it's used for the good ones like corrosive viral and gas.
I didn’t realize exalted weapons that apply toxin would benefit from archon continuity. It makes sense though! I feel like that would definitely make it strong! But you can’t do toxin and heat only. So you’d lose heat for toxin dot I think?
Good in theory but in actuality that would prob suck cuz peacemakers alr dont have enough status chance to full strip quickly (you can see in the vid that hes killing everything b4 they are full stripped) and since you would lose the extra damage against ferrite armor you would have way worse ttk
You can use 1 tauforged green to have only 2% less armor strip, now that 2700 armor is the max, full strip really doesn't make a difference
The bugatti veyron of Warframe.
I was half expecting a few Topaz shards on this mesa but i guess their bugged status explains their absence but this emerald shard influence is insane!
Note that Topaz shards are capped at 75% when unbugged.
If you replace the Red shard with a Tau topaz this would be the play.
Where's the Bleach music? You know the one. Regulators just got their bankai release.
Woah-oh-oh-OH-Oh-oh-ohhh
Yeah yeah yeah
I decided to get back into Warframe a couple of days ago....I only understood half of what was said in the video xD. Time to hit up the wiki!
I almost never have a lot of the stuff for your builds but I still love the videos 😂
This build - minus the weapons - CARRIED me through a full elite deep archimedean so hard! Amazing 👏👏👏
Not a single enemy in this video even hit 10 corrosive stacks, your emerald shards are literally useless. A full raw damage build with topaz shards will outdamage this.
oh no, regular enemies take .000000001% longer to kill at the cost of crippling your ability to do endurance demolists, etc....🤡
Mesa’s new Domain Expansion is sick! Didn’t read this in the patchnotes
Infinite Void
And if they fix the topaz crit chance shards not stacking properly and not gaining stacks properly, it will be even better. If you don't know by now, the crit chance is final crit chance. One shard gives you more crit chance than Avenger.
Thats what im waiting for
wait, so that 75% is a flat increase?
Yes, but right now they are bugged and only one shard will work, adding more does nothing. Tau also only adds 50% apparently. Lots of bugs but it does work if you manage to stack it up. @@user-go6gs8ui1q
😜@@user-go6gs8ui1q
do i need to switch to this build? no
did i just spend 300% bile to swtich to this build. absolutely
Literally every single time a new thing comes into the game, mesa gets stronger and stronger every time. Somehow she always finds a way to benefit strongly from whatever the hell gets added at any time and it’s so funny 🤣
Been looking forward to this video since I saw you tinkering with it on stream. Thanks!
Hey Brozime, one thing I think would help your videos - When you have builds involving incarnon weapons such as the ceramic dagger incarnon in this video, a quick mention of when the incarnon adapter drops from the circuit would be very helpful. Regardless, this video was very informative, thank you.
Quick google search, takes about 5-10 seconds 👍
i just have all secondary crit archon shards and ive been loving it with this build
Now it`s my goal to farm for this build.
Really hope it doesn't get a nerf, feel like if we're this far we deserve it as a solid reward. Most fun ive had in wf in a long long time. So glad melee is finally where it is as well. Finallllly! Let's goo woot woot! Awesome build sir!
@Brozime the topaz shard that gives increased crit on heat status kill is broken at the moment. When it's working, would you consider swapping your greens out for one tau forged corrosive green and the tau forged topaz?
It isn't broken the capping at 75% no matter how many shards was fixed in the hotfix before the gargoles tears event started
I think the tau only giving 50% crit chance is still an existing bug though
Also one tau corrosive shard doesn't let you full strip, you need 14 corrosive procs for that and sadly tau green only gives +3
@@twoheadedgiantgaming7029 "It isn't broken the capping at 75% no matter how many shards was fixed in the hotfix before the gargoyles tears event started"
FYI, that got changed, now the max limit also stacks, so with 5 tauforged ones, you are looking at a 375% crit chance increase limit. Gaining those stacks are still kinda bugged though, it's somewhat random if a heat proc affected enemy dying increases the stacks or not...
mesa: kills everyone within blink of an eye.
A capture boi: hehe boi~
Mesa just keeps getting better and better!
Also, any chance for a new protea build? Wondering if any of the new shards are worth putting on her
weird I was expecting you to build with orange shards for "blast status = +5 shields" since she can apply a bazillion of any status
thats pretty worthless when you dont proc blast taht often when enemies die so fast so its never gonna be enough to shield gate, also blast damage is straight up bad
That part of the shard isn't working.
I'll post a video of My mesa, she uses archon continuity and had 45%toxin shard and 10% corr ability damage
See new Mesa build drop: “hell ya!”
Step 1: Nourish: “god damn it!”
Why doesn’t base Grendel come up in Duviri again?
tbf if you need nourish you probably are going into sp and arbies anyways. and imo more enjoyable than circuit. but hey to each their own likes and situations
Finally got around to building him. Missions are really not that hard if you have hildryn. I did need to switch to Nekros on the survival one however because of low enemy spawns.
After Gauss Prime comes out, its realistically possible to update normal circuit with wisp, grendel and gauss since they all have primes like every other frame in rotation.
Grendel Prime exists
@@k0bra3eak40u can't feed q prime to helmith
Straight up, another option for health sustain would be the purple archon shard with the low level equilibrium. It just seems like the best option. Swap out that red shard and bam winning for days
That seems unnecessary because Nourish also multiplies the hp you gain from regular health orbs
mod your mesa for toxin damage and use archon continuity to get corrosive procs from the toxin stacks and you'll wreck both corpus and grineer with one mod setup
I cant wait to try this build. I greatly appreciate how you describe all the nuisances and synergies in detail. Too many Frametubers will post builds but nit explain the WHY for the different components, and different options. Mesa has always been one of my favorites, specially in Duviri. I was running a build from a different creator, it worked well but i didnt completely understand why/how everything synergized.
Is ceramic dagger better than Furax Wraith with augment? If im not concerned about movement speed would my better options be strength or crit?
I wish DE would incorporate a way to parse dmg. I only play console so no idea if you can on PC, but definitely not on consoles
Ceramic Dagger is the best Incarnon melee and the best melee stat stick.
Edit- I watched the video, and your Mesa build is very similar to mine. I use Equilibrium, Archon Vitality, and Adarza Kavat but I think those are the only differences besides secondary and shard choices. The only thing I MIGHT not have is the Energy Nexus mod. I usually forget to go with Zenurik and it's fine. Also, Mesa is vicious in the SP Circuit with a similar build 😉
I see 2 green shards!
I didn't want the video yet, but I have been thinking something like "Has anyone slapped 2 green shards on Mesa yet? Do they work on her 4? That might be kinda busted" a lot lately.
You have my attention, I'm intrigued. Gonna watch now
completely insane build
“You probably don’t have everything for this build” well I am missing green shards but that seems to be about it honestly.
I kind of forget how overpreppared my Mesa tends to be everything, and I’ve seemingly everytime ignored your “you don’t need to build this” comments on the Mesa builds.
I had a good feeling about the green shards when I saw we were getting new ones. For what they can do for Mesa, Saryn, Titania, or possibly even Khora…I still ended up putting mine on Lavos because I wanted to fully strip armor without a helminth on him. Makes his damage *way* the hell more practical. Praise be the green
I would use grimoire for the secondary, with outburst and the energy regeneration mod, that way u have a giga energy regen, then u can swap the nexus mod for equilibrium for even more energy regen, all boosted by nourish ofc
Cuz as u noted, ur medusa kitgun is rechargeable with infnite ammo, so is the grimoire, u can build it for full utility with fire rate
What other mods would you put on the grimoire?
@@Mike-ff9ji i long stopped using that loadout, equilibrium with synth deconstruct is more than enough, i just use bronco with dizzying rounds for the full 240% cc from outburst, u just need 54 melee with crescendo r0
Checking in, does Combat Discipline still work like this?
I’ve been using blind range and precision intensify, gives the 95% damage reduction and and extra 90% strength to regulators.
Can’t see any downside vs using an umbra forma and max rank Umbral intensify which I don’t have.
Thank you so much, I’m back since new war and my old source quit warframe so you’re my go to guy renewing your build on my go to frame
Crazy how when you add more good stuff to the game it makes the whole the kuva Zarr meta not a big deal because there are other options. I’d be curious to see the use rates now that they’ve added so many good weapons/items/frames. Also I am liking the direction DE is going since the team split to work on the other game. Rebecca = good space mom
What about using a topaz archon shard instead of the red one for another 50%-75% crit chance?
currently bugged
Those are really not worth it
@@roomba4520 Well the context here is pushing mesa to her limits, so in that regard it would be worth it.
@DaShikuXI when it does work, the max you can get is 75% from the shards. Equipping more than one will get you to the 75% quicker, but will not go more than 75.
I'm not sure if it's intentional because the wording is weird. DE may change it. There was someone who put 5 tauforged on their mesa and learned they don't stack.
Brozime: " You will most likely not be able to make this build "
Me that has no life: "I could totally make this build :)"
only thing that I would recommend is using archon vitality instead of umbral vitality, for double the heat procs you gain off of your peacemakers since they count as ability procs.
using amalgam barrel diffusion on your secondary lets you save on two tauforged yellows.
and of course now the introduction with primed convolution today just boosts the regulators build even further
Finally someone using combat discipline at a low rank with an "on damaged" arcane (In a test I used gloom with minimum range to get back the health I dealt since it gives lifesteal and it doesn't drain energy because the range is too short to affect enemies)
God i hope nourish doesn't get nerfed. It's so good and I'm using it on so many warframes now lol
Now that regulators no longer build ceramic dagger, is there any alternative to take into account?
Does the build still work without it, should things be changed to account for that?
All I’m saying is… Adarza: Cat’s eye, tek enhance, tenacious, bite, link shield, reinforced bond, primed redirection over umbral vitality on Mesa. 1200+ base shields with a huge cc increase and another 60% fr. Imo, pretty worth
personally I use archon vitality over umbral vitality. It does lose a little bit of survivability but the double heat procs are worth it imo
I expected you'd test it on new netracell or SP assassination clan mission these normal sp missions are nothing now.
NOOOO don't enlighten the masses to the power of the gaze kitguns! Don't get it nerfed it's been my secret weapon for years now
ok i finally farmed everything for this build. three days :D
Why not use an Adarza Kavat with Bite for Tenacious Bond? You could use Cat's Eye which is even further crit boosts.
What for? To have enemies melt a fraction of a second faster? If this build has any room for improvement, it's in a realm of QoL rather than stacking further damage multipliers on top of it.
@@Self-replicating_whatnot I mean that's kinda backwards to try and argue considering that's the whole nature of the build to begin with. It's not like she even needs half the stuff he's using so if we're going for minmax why not.
@@Self-replicating_whatnot Plus I just see no reason to use Helios if armor strip is already achieved with corrosive stacks. If you wanted to go primer even then Diriga is the better choice so Helios is just kinda sitting there doing nothing besides providing the tenacious buff.
would toxin regulators with archon continuity be better? it's marginal but it does bypass the shields of most corpus units, and archon continuity inflicts the corrosive procs with toxin - you squeeze out a small amount of damage with an extra proc source on the galvanised mod if you include the new radiation mod as well
Note: after thinking about it a bit more, being unable to slot heat with toxin probably hurts the build too much for most junk enemies since heat removes half of their armour over 2 seconds with only 1 stack - with the low status of peacemakers even if it fires quickly I'd expect you'd need a lot more shots with the toxin build...
It's worse against everything but Corpus
That would be worth a try. I'll check it out
You'll be doing a lot less damage to everything that's armored (which are most enemies that don't fall over anyways) until you get to max corrosive stacks
@@livblehah I didn't even consider that. Archon continuity doesn't give you corrosive damage, it just adds corrosive procs so you lose all of the damage bonuses and armor ignoring corrosive gives you.
@@livbleh is that really true? corrosive only has bonuses against ferrite armour, which are mostly squishies - the majority of armoured enemies at higher levels are grineer which replaces its trash mobs with alloy armour, and a lot of heavy units for other factions use alloy over ferrite with infested being the big exception
I feel like this patch buffed Saryn, Mesa and Khora to insanity. Three Warframes that in no one needed a buff. Green shards allowing Saryn to full strip a map and Melee Influence carrying 5 status across the world. Melee Exposure lettinv Nourish Khora get an easy 200+ corrosive damage.
Had this on my second monitor while playing a railjack defense. Got jumpscared by the demolisher beeping 🤦♀
I feel like the green shards are optimizing for content where this build already starts to struggle with survivability. I mean how many shots does an opponent need to survive in order to receive 14 corrosive stacks with Nourish hogging the status procs? Around a 100?
Seems like a niche build for a virtually nonexistant niche.
wyrm prime=never die
This is the Advanced PHD level of warcrimes.
This build is a whole new level of war crime
13:18
ROLLING AROUND AT THE SPEED OF SOUND
If all reasonable enemies die before the corrosive fully strips armor, what is the point of the green shards? Genuine question
Mostly for the unreasonable enemies that come up on longer runs for me
Question for you Bro. I do have Cascadia Flare that I have been using to pump Mesa's damage. I will be working on getting my Outburst built up to try your build fully. Have tested getting damage, via the Flare, or crit chance/damage, via the Outburst? Curious if one is higher.
Note that I am also using Topaz shards that increase secondary crit for every mob you kill with a heat status effect. Seemed like good synergy.
For the 100th time flare doesn’t effect peacemakers
So the afentis gives a fire rate buff(not completely sure if it works for regulators but if it does then the afentis is an easy utility weapon for mesa, also precision intensify might be better than umbral especially if you want to try archon vitality(double heat procs) personally i ignore the armor strip because it doesn't seem to make much difference because ill probably kill before I full strip the enemies.
31:15 when you do reach that point, Wyrm prime’s Guardian shield gate made “instantly” refreshable via Manifold bond mixed with Rolling Guard will definitely be the choice over Adaptation I would wager. 🤔
Just a bit of advice for anyone wanting more min/max on the shard portion, Topaz shards with the critical chance per kill on an enemy with heat stat, is ANOTHER final critical chance addition. So even just one Tau topaz shard is better than using something like Adarza Kavat with cat's eye
They are not supposed to be Final Critical Chance they are supposed to be additive
@@LazerLightShow-z Yeah, it's been fixed now.
@@Mastrmyrtr9actually my epitaph charged shot red crit but the quick shot didn’t while my mesa seems to be like mods
Post watching note: you could have swapped Helios to Wyrm Prime to get free 60% fire rate on the Max shield with reinforced bond as well as running the Vulklok for more Stat stick.
The cooldown refreshing in the Wyrm’s precept with Manifold bond and Guardian will effectively make you immortal as well, so you can definitely make a nuttier build, but this is a great start. 👍🏽
Thank you. Very well explained build guide.
1:03 As soon as I see the Ceramic dagger I can almost guarantee we are looking at Secondary outbreak at the minimum, and Melee Cresendo over top of that
I wouldn’t be surprised if the Medusa is a Kitgun with a 2nd arcane tbh either. 😆
*Jumps back into the video*
What I noticed with this build is that okey, you are doing alot of dmg, but you are also dying easily. You dont have a way to heal unless you go on your operator which is cumbersome.
Certainly you couldn't go against 1k lvl enemies as you claim, cause you will get down often. However its really intresting to see this build with equilibrium and a shield focused wyrm as many say.
I think it would give her the healing/shield gating that she needs. Great build and great tips with Medusa! Thanks!
you forgot the bond mod for pets that buffs your attack speed when the pets shield is over 1200
i run both tenacious bond and reinforced bond on the panzer vulpaphyla with calculated redirection and bite, which gets the stats required
obviously with this you can also run martyr symbiosis, and with how pets work these days, you can run an absolute TON of recovery time mods, to recover your pet sooner, notably. in most cases, you can recover your pet quicker then the 30 second timer from panzer devolution
medi-pet kit, restorative bond, momentous bond and aerial bond will all reduce recovery timer or recovery time based on you doing certain things, take all of them or just the ones that you think will be most useful for your play style. personally i love bullet jumping directly up with mesa, activating my 4 and then shooting the entire map, so aerial bond would be a rather easy way to heal your pet near instantly
i also run dispensary so the restorative bond helps recover the pet faster (although watching your video i am very tempted to put nourish on mesa and messing around with it)
are you ready for mesa the destroyer of worlds ? - Yes papa
I think you can also add Melee Crescendo on the ceramic dagger and do finishers to get even more base combo multiplier on your melee to power up your secondary outburst even more. Though It's not really ideal to do finishers with mesa as you'll be killing everything with regulators anyway. You can add it, sure, but it's not really that much needed because as brozime said, the build itself at its face value is already stronk af.
I had a similar build when this update came out, but didnt expect that energy regen mod with nourish to be that effective
Lets not forget the fire rate you can get from the Afentis! Less comfy to have to toss down a stick every so often but its a great min max tool here.
P.S. Jokes on you, I had ALL of the things in this build~ great vid btw!
I think since nourish multiplier is already so strong that it would be worthwhile substituting umbral intensify for the new 'precision intensify' and then changing umbral vitality to primed redirection for a bit more of a shield tank build.
Strength on just her 4 boosts damage much less the nourish plus her 2 with high strength.
No because her ability strength still affects her 2 and 3 as well, buffing her damage and DR
ppl are actually clueless on how to use the new precision intensify
I have almost the same build. But I was gate keeping it....... oh well
So is ceramic dagger and the kitgun a most or more of the case that it synergizes really well?
The kitgun is mostly because Brozime likes it, you can replace it with plenty of other weapons as long as you equip the right arcane.
Ceramic dagger is picked to synergise with that arcane because of its extremely high initial combo. The only weapon that can outdo it is furax wraith, and that requires a lot of setup.
If the leaks of primed convulsion are true, this build only gets crazier
my only problem on mesa is regulator cant be used on boss fight
17:01 per wiki, regular jugg's (there is not a demo jugg page but it doesn't really matter) have 500 MORE base health than these guys and they have 46,439,978.21 EHP each at lvl 200 Steel path, for a combined 928,799,564.2 EHP.
I wonder if toxin refulators with archon continuity would be worth
Nah then you can't go heat on regulators and don't get the +75% damage to ferrite armor before they're full stripped
Would you still build Mesa the same with regards to the coming nourish changes?
I came back to ask this exact same thing. I'm guessing the damage will be fine. Just a case of of the energy still holds up too
Someone needs to make a video of all of your intros (ALLLLLLLLLLLLLLLLLLLLLLLLLLLLL RIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIGHT :D) at the beginning
The problem with green shards on mesa is that you won't proc all 12 stacks of corrosion almost never, because you have 30% status chance...
I think we need some kind of arcane that boosts status chance or some kind of weeping wounds for guns.
does 30% status chance matter when you have like 50 fire rate with arcane velocity?
@@thadb1477 yes, he never procs all 14* stacks in the video. And from experience I can say that you will almost never see a fully stripped enemy from corrosion procs.
I am not saying that the build is bad and all that, just pointing that out.
@@gerferies Better to have and not need then need and not have.
Xaku with this build, and vampiric grasp their argument is OP